If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Nice one there activate able mark would make staff much better because the bloody thing don’t work against downed enemies, there’s no reason downed enemies should be immune to 4 out of 5 weapon skills
The grasp/claw projectile is overused on necro and boring, used by lich and dark path imo staff should shoot scythe blades like focus and the attack should bounce between enemies or hit target twice if there is only a single foe
It’s not gonna happen, there’s no way this trait will be base line for necro, it may become base line for soul reaping for in no way it’s gonna be base line for the entire profession
Look at warrior fast hands for example
Well it could add a siphon per enemie hit like 150 dmg 120 heal (that or 1% life force), theme-wise ur ripping out a piece of your enemie’s life for own
And fear on suffer instead of chill is a really nice idea
I know right, I woke up today and thought of this idea if you look at warrior’ shout traits which heal and grant adrenline and reduce cooldown- the reaper shout trait is halirously kitten.
That being said, consuming 2 condi seems a bit much because there exists soldier runes, I think just 1 consume would be more balanced, I mean- with out looking at the cast time, most of our shouts r better than warrior shouts
Instead of 7%reduced cool down per foe struck = 35% total
Change it to base line 10% reduced cool down and 5% reduced cool down per foe struck which = 35% total
also add consume 1 condition on your self for 300 health
Or
A 1 second chill instead of siphon
Or
A 5 second fury to yourself and allies cause reaper is so filled with rage and hate
Or
Consume a condi on yourself and allies and gain 100 health
Or
Gain 3% life force per foe struck
(edited by Zantmar.5406)
all the changes u make are rather uneeded, and please vital persistence being base line is just wrong, soul reaping uniquely is a line that focuse on shroud management and vital persistence is too powerful a trait to be baseline. Your work on dagger auto is terrible, and some skill are made way too complicated than it would be like your well of power which is basically making a skills cost life force while giving you life force back of you are on a mode that cost you more life, to me is just like wtf is happening
Basically your entire post told me how much u hate playing the necro in gw2 because it’s not your ideal version of necro in your fantasies
Edit: I want to mention that your verge system- while interesting is basically turning necro into a terrible engineer or reverent. We already have thous classes, we don’t need another to copy its play style. And combined with your skill reversion, you basically rose the skill floor of necro to sky high beyond elementalist levels and the payoff isn’t exactly great
And after reading this wall of text some more, I basically got the point that u wanna take some things that other classes have and slap it on necro, so combined with my previous comments that point out how dissatisfied with necromancer you are- it simply shows that your are also jelly of what other classes can offer. Looks like someone needs to play something else
Necro doesn’t need that much of flashy change. A couple simple rework can be done to make it more competitive and more syngerized with its own class.
Again, your massive list is making necro less of what it is and should be
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not big enuff could use a size/range boost
Agree with Robert Gee here, condition transfer on AA, even as a trait, would be crazy powerful.
However, if you turn Life Blast into a two-shot chain that casts the entire chain as quickly as now, with the same total damage (so half damage LBs once per 0.7s instead of full damage every 1.4s), and then have the traits that need to be adjusted only proc on the second hit, might work. This would lower the gap between Reaper Shroud and Death Shroud’s procing of traits like Dhuumfire, which are absolutely fine procing that often, but still allow you to adjust things like might stacking.
Hi I was the one to suggest that it be a double hit skill
The balancing is simple and straight forward
Might gain is based on skill use so it’s absolutely no problem- u do not gain more might because u only use the skill once
Vuln stacking via unielding blast is easy because it apples 2 vuln when u hit currently- merely make the vuln only 1 Stacy per hit because it’s split to double hits so u end up with same vuln count applied to target – easy
The number of benefits that could come with this proposed change is:
Better Dhuumfire for base shroud
-condi necro does not hate shoud as much
Better synergy with blood magic with base shroud via double life steal on a slow auto
-minor sustain increase not a large issue as its still an fairly slow skill and blood necro don’t feel the loose a lot of life steal while in shroud
Close gap between effectiveness of traits between reaper and base necro
imo dark path just need to be faster
pulls need to be more reliable
fights need to give a necro 10% life-force at start
1/4 seconds
i accidentally killed my self when i was using unholy sanctuary a couple times because i saw i had 1k hp left, poped ds, little did i know unholy sanctuary triggered and i got rekt
I don’t know about all the other skills, but the elite would have to be:
Grenth’s Balance
When you hit a foe above your health level steal 500 health from them, when hitting a foe below your health level you take 500 damage. Gain 5 stacks of stab. 5 second duration, 60 second cooldown.
should be percentage based
edit ur hp compare to other guy’s hp i mean it dat way
Elite
- “Chilled to the Bone” – Freeze all enemies around. Gain boons for each foe you freeze.
Changed to:
Death Himself – Enter a stance where you freeze enemies and gain boons whenever you damage an enemy.TLDR: Start at the first word, and read until the last. It’s not that long.
Elite: Black Prison
stance duration 6seconds, cool-down 90 seconds
create a mobile ring (range 300) around you that enemies cannot cross
mobile guard hammer 5
epic monster theme
one can only dream
1 sec cast 60 sec cool down
It’s basically earth shaker big deal
rev sword is better than necro’s dagger just saying~
friggen taking a enemies out of a fight, shadow step burst skill, where necro dagger haz no burst and siphon channel is super slow and not dpsy
edit: they get a block too and a multi foe targeting chill
all i can see being done with axe is slightly faster auto and increases to 750 range 2 is allright ish and 3 could use a unblock-able/blast finisher
also please allow it to cleave
this aint fair chrono gets more wells than we do! heresy!
when the necro dies he gets his dream accomplished- get closer to death
so whatever happens necro always win
“Death is a lover. Embrace the love.”
-Olias from GW1
there’s 11 wells?
and is prolly easier to give a skill new projectile than to modify a trait
i modded games and giving a new projectile to skills is much easier than altering a mechanic
because it can use play in helping siphon necro, it can help against blind spam
2stack of burning on dhummfire will make reaper op(which is almost the entire point of this thread)
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Somewhat simple but worth adding to the list.
as a new necro player its good to know that my suggestion is worthy
it wouldn’t go aginst necro’s theme, as we have always been a multi-hit skill class
Hi guys as the OP I’m here to clarify
what i want to say is make life blast’s projectile hit twice same cast time and same attack time no other change (because arena net does not want a fast necro so we’ll stick to that)
warrior’s longbow apply burn when traited in a master trait, lon bow auto hits twice
ther’s no reason that a necro grandmaster trait should do anything less
it will be a single projectile, but it hits the opponent twice, this allowing vampire traits/dhuumfire proc twice, increasing shroud play with condi necos and making blood necros a bit stronger with siphon traits due to low attack/second in death shroud.
this would make base necro’s shroud not bad when using on hit traits such as dhuumfire.
this also have a additional benefit where blinds and aegis will be less effective (but not completely ineffective) to a necro, who’s slow attacks in shroud is hard countered by blinds and aegis thrown around aginst a guard/thief group.
how to code this isnt exactly hard
take warrior’s longbow for example that fire two projectiles at once, merely make life-blast fire two projectiles at the sametime at half the damage each and make one projectile invisible, there u have a perfect double hitting life-blast that graphically look identical
i know compairing between classes isnt exactly a good thing to do but:
look at warrior longbow applying 2stacks of burning when they attack because their auto hits twice
-burning arrow is a master trait unlike dhuumfire lol
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regen
imo not bad at all lyssa runes – lyssa is a rune set with high percision can even run valk amulet and accuracy sigil to ahve 70% crit chance in ds- if trailed in curse can hit around 90% for the first 5 seconds too
tho if only necro have any other good elites prolly better off with the 120 cooldown earth shaker when reaper comes out
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make the skill have no icd as well as merge it with the axe trait would be nice
I believe he/she thinks life blast should be a chain skill. The rest of the post is about the benefits from making life blast a chain skill. It’s not a bad idea and I agree with the change, but with reaper getting a chain auto this change wouldn’t happen till after reaper release.
no i ment for a single blast that hit 2/3 times like 2 projectiles stack on top of eachother much like warrior’s duel shot
but make animation seem like its only one for the sake of making it still looking like 1 blast
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as title
this would provide a number of benefits without it being too op
this would make dhuumfire not bad(might be op if triple hit)
would make life siphon better in ds
help aginst blind/ageis
get condi necros to stop kittening about ds
only down side is that retal might screw u a little bit but who cares!
just made twilight
first legendary too
the rock dog from runes of ogre has better AI then minions that we summon
if it got combined with the axe traits as well as making it work every DS entry it would be a strong trait
in pve i plan to Reaper+Spite+Soulreaping
in pvp i plan to Reaper+Bloodmagic+Soulreaping
imo siphon is currently a damage boost for party and just about anything u do, unless reaper can dish out ungodly amount of damage then i’m not sure if it can compete with base necro
i might take out Soulreaping but i have never played a necro without vital persistance so i reallllly rather not do that
Dhuum is the previous god of death prior to Grenth
Dhuum demanded absolute death and was being a general kitten to most people
Grenth didnt like that so he formed a party of 8 (Grenth+7reapers) and ebat Dhuum black and green and sealed him (cause he couldent kill him for some reason)
anyways i think it should just get bumped to 3 stacks for lifeblast
and 1 stacks for every hit with reaper shroud easy no?
wording:
[Shroud 1 skill or skill chain apply 3 total stacks of burning]
make life blast pierce base line and make unyielding blast cause life blast to explode on a aoe (range 90-120 raidius) upon reaching intended target
edit(and the vuln)
what i would love would be a faster death shroud 1 inflicting 3 stacks while reaper auto inflict 1stack per hit
or
3stacks for life blasts and final hit of shroud knight inflict 3stacks
we defiantly dont need more icd on things
recent patch made 3grnade throwing baseline
tooltip of nade barrage says it throws 6 nades
there was a missing word in the tooltip (which needs to be fixed)
in reality the skill throws 6 !sets! of grnades
which is 6X3=18grnades
perfectly working as intended
right anet?
Use well of darkness +off hand dagger 4 or plague after their zerk stance
It’s not just necrosnbut all the other class as well.
Rampage is warrior’s win tool and when it happens u can only hope
Runes of Svanir or vampire can help u buy precious seconds to help u Surive the initial zerkstance phase
Maybe they had resistance up?
I’ll necro manger’so dps is still on the fairly low side, but now he can be an amazing anchor if need to be in arah/high fractals with pugs -tho of course I play powermancer
I was at teq and only critter him like little bit on the head before stopped Critting for some reason13 hours since the first post
Welp no comment from anet, looks like this is working as intended
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It is very tough but not impossible.
fight them like you fight thieves.
They now have the initiative to burst from stealth, even scarier than thieves because we can’t predict at all when the burst is coming since they can remain stealth for a long time.We can however,
1) if you use staff, lay marks on yourself and give yourself some window of hope to react.
2) Use SR traited stunbreak and stability on DS entry against those currently very popular stun-lock mesmer burst builds.
3) don’t stand around passively if the mesmer enters invis. actively start to destroy his clones and try to build some lifeforce while you do it since the clones no longer do anything to you on death
4) if he blinks away from you to kite you in combat, run in the opposite direction instead of chasing through all his clones and eating all the damage. So nobody dies.
5) don’t waste random dodges now if he goes invis since you can’t predict when his burst is coming at all.
thank you sooo much, i been playing necro and loving it but mes just kept rekt me i will try this and see if it does the work
the run in the oppsite direction is something i havent done, i always kept chasing them like an idiot and run out of cc and immobile while they dodge away and tear me down
To be fair u can trait for chill on blind, since that trait was buffed u can get a long duration chill going
Not to mention you can trait so that chilled foes are also made vulnerable for up to 15 stacks.
curse +spite +soulreaping/bloodmagic seems to be the condi cake these days
i’m here running triple well powermancer with deathmagic bloodmagic and soulreaping
people say my build is bad but oh well
on topic:
wells nid longer duration pleaseeeeeee so much playability could come from this like darkpath to some one who run out of wells and fear them back in for extra pulse or 2 currently we just dont have the well up time for that to happen
i mena look at warriors getting their quickness kitten, out dps in pve is still jack crap compare to the other classes,, well up time could be a dps boost
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Indeed rampaged/sinister seems to do verywell, equip a longbow and watch them run around in burning field while u bleed them with ur sword the fire field shngerize with ur sword’s leap and projectile so u can get a lot of condition damage going very quickly
However by going dedicated hybrid or condi, u kitten ur self out of the rest of the warrior’s weapon sets And if u ever plan to switch build, ur gonna have to get another set of armor
Also not sure what kind of warrior u been playing, I can leap block dodge shout but I have never seen my warrior “duck”
Anyone else getting that?
Sword sword is better for wvw due to the block and the leap
People generally shy away from dual axes due to the axe off hand being rather lacklustre pre patch,however,now that berserker’s power depends on quickly building and the spending the adrenaline I’d say looks pretty good for pve/dungeons(imo better than mace in maintaining ur dps)
I’ll if you require movement skills simple equip a great sword as well as ur double axes for traveling around as both of them are weapons that scale based on power
Sword sword might become the new meta for due to condition changes however, we don’t know that yet and the fact warriors are fairly fast at killing whatever iris with power weapons in pve- it didn’t matter
Imo in this game, looks is everything
Edit: if you think axe lacks in power- you r terriblly wrong(unless ur running a defensive warrior in pve which means ur wrong to the core) 2700+ hours on warrior
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To be fair u can trait for chill on blind, since that trait was buffed u can get a long duration chill going
Not to mention what would happen when reaper comes out and u can basically go condi reaper with that well
even at its current state its a well that makes people stay in ur other wells
What I want with wells tho is not sorter cd but longer duration, imo 5-6sec is too short 8-9 would be much better
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http://dulfy.net/gw2traits#build=AgIFbAJUA6g~
is this what medi guards will be?
Terror – using a skill that cause fear cause all players in the game to suffer spectral agony(not fractal agony) for 3 hours
the death magic’s auto res needs a bit nerf i think although it prevent people from focus firing necros so
death magic urber stronk lol dat auto res should be lowered to 15% u can argue that it can chain with some of the invuln sigils and keep necros too unkillable, also its hard to control damage in a team fight so if they wanna prevent a necro from auto ressing they have to kill it twice
25% faster death shroud 1 is too much 15% is fine
i dunno about u but 9000 is a lot to me even on a 50k hp build its still around 20% of ur hp, that’s no small damage
I have a question regarding your signature.
Why do you think Plague should be a well?
And why the hell Lich should’ve been a Corruption?
Btw, Plague could’ve apply even more harsh self-conditions but go down heavily with cooldown (60-90s with MoC), essentialy giving us very strong defensive anti-melee focus cooldown on reasonable cd with heavy health-punishment (Longer bleeds in exchange for longer intervals), but still transfer-able.
Plague:
should have been a mobile well that allows well trait to affect it -siphon health(maybe protection) which would give it what it deserve- a skill that give u great tankiness and time to recover. the need for health punish when ur trying to be tanky? comon
Lich:
should have been the corruption skill- it fits the theme and it actually have a condition removal- the duration should stay 20 sec or 25 seconds.
if the 5th skill become a aoe condition transfer then we can see playability with condimancers as well
edit: fixed the quote i messed up
(edited by Zantmar.5406)
i dunno about u but 9000 is a lot to me even on a 50k hp build its still around 20% of ur hp, that’s no small damage
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