Showing Posts For Zantmar.5406:

dumb question reguarding base guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

F3 on DH has only one annoying property – not having insta cast…if you have something in the skill queue, you cast F3 after that. That is however a fair exchange for nice projectile block
CD… like every 40 seconds.

edit
its not just a projectile block. it blocks any attack even aoes as long as ur enemie is infront of you, in my ponion its much much stronger than the base line version which is just a single ageis

true shot has nearly the damage of 2stage adrenaline kill shot this is so strong i’m basically giving up melee. yes, whirling wrath has a higher damage modifier (like 10-15% more) but if not all hits on Whirling wrath crit then it simply dosnt hit as hard as true shot.

I’m a bit of kitten how i want to play my guard as melee but seeing how range has near melee level damage and that true shot burst is just… how I’m just sitting in my bow most of the time

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

dumb question reguarding base guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

I’m rather new to guardian and has been told that dragonhunters basically out performs guard in most areas of the game.
since i lack knowledge and playtime regarding guardians, i’m here to procure information on.
basically I’m asking about:
1. pro n con of DH vs Guard
2. When to be base guard and when not to be(pvp/pve)

my limited impressions regarding the pointlessness of the existence of base guardian:
1. why is this 4 sec cd long bow skill hitting harder than whirling wrath
2. how is it fair that virtue of courage on guard has the same cd as vitrue of courage on DH when DH ’s version is like 10 billion times stronger

pleas forgive my stupidity and lack of knowledge, in my case, i haven’t played guard since HoT released, and the only build i ever played on guardian is triple medi.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Suggestion: Superior Rune of the Reaper

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

(1): +25 Power
(2): +35 Toughness
(3): +50 Power When executing a shout skill, chill nearby enemies for 1s (600 radius).
(4): +65 Toughness
(5): +100 Power
(6): When you inflict fear you also inflict freeze (1s)
or
(6): Become a block of ice when you are hit below 20% hp (cool-down 60sec)
cause people to be frozen in fear? theme wise and function wise match what reaper does~
edit: increased chill radius

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Dragonhunters

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

base nec (power) is better at killing DH than reaper. hilariously ur capable of higher ranged dmg pressure than DH if u can build enough shroud. if u run wells thous things go through block, if u run minions they can body block some projectiles/trigger traps (and some of their death grant lifeforce)

i cant comment on condi since i have no experience in that area

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

So are you happy that in the story....

in Guild Wars 2: Heart of Thorns

Posted by: Zantmar.5406

Zantmar.5406

thinks it was needed, when he drove the entire pact in there and got all the airship blown up, we aint sure if he’s completely sane by that point. Mord chose him, out all the other salad heads to posses. its for the best and the rest of the universe that he died a hero trying to contain Mord then a ticking time bomb.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

gonna start loosing customers at this rate

Doubtful, but if they added pitchforks on the BLTP i think their sales would skyrocket!

EDIT: Ran a full repair and was able to log in again, lets see how long it lasts.

if it gets going for another couple more days umm yeah, especially i just got kicked out of a pvp match and couldent relog in imagine, this happening to hard core teams

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

gonna start loosing customers at this rate

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Blighter's boon is not a grandmaster trait

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Or u think you pushed shroud right before u died but found out that u left shroud instead cause unholy sanctury happened and u proceed to face palm before dies. That trait almost killed me as much as it saved me

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Blighter's boon is not a grandmaster trait

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Ahh sorry u were referring to pve or wvw. I apoligize about that, I was talking about pvp, I guess I failed to clarify and yes chilling victory, might sigil, BB have been working very well for me, I also play wells and utilize protection on cast trait and well of power that grant me boons if I have condi on me.

If you Are referring to pve, the there is no reason for any power build reapers to not take Onslught, I dove into a chak swarm and the reduced recharge basically lets me spam ds 4 and 5 constantly, it’s insane, I could not imagine using any other GM there,
Imo the atk speed increase on onslaught prolly is a boost to condi builds caused faster dhuumfire anyhow, not sure why would anyone take BB in pve

Now wvw is tough call. Typically run base nec there in zergs

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Blighter's boon is not a grandmaster trait

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

My word on versatility is because any build could use and would do what it’s suppose to do, be it minion, condi, power. Deathly chill does not as well for power builds, and reaper onslaught is debatable
Going from 100 to one is also debatable. If you solo roam in wvw or 1v1 on a point the. It’s not a nerf but a buff
And if you are referring to spite, the sure it might be disadvantageous to run other trait line with BB, but if u want more sustain while playing power reaper, BB is really the only way to go
English is not my first language as you can tell by my terrible spellings, but, I been solo Queing these days running blood magic SR. and reaper and doing relatively well, infact much better than I was last BWE, so really I’m just looking at things from my own personal experience instead. Just yesterday I even took off soul reaping line for a whirl, and by luck or chance did well in a couple matches, so I’m delussional about anything and everything reguarding necro,

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Blighter's boon is not a grandmaster trait

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

How is it troll posting, I would appreciate explanations

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Blighter's boon is not a grandmaster trait

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

BB is fine it’s still the most versatile GM, the nerf isn’t that terrible, I’m just saying it could have been a lot worse like if they went back to BWE1 kind of reaper.
imo str sigils does a mighty fine job Even if u don’t run spite, let’s be real how many of you would spam autos all the time in shroud anyway, and if you happen to also take chillin victory it’s still allright of a grand master.

Edit
Let’s not for get infusing terror is also a boon giving skill and it needs no investment in spite
This is a better way to handle such a trait as BB compared to adding more Icd
The only other way I can see this being handled is to restrict BB to specific boon types example: might only, but that’ s even worse than restricting it to self applied boons unless u roll with a ps war

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Is this DH Nerf Enough to Calm the Tears?

in PvP

Posted by: Zantmar.5406

Zantmar.5406

DH complaining about sacrificing utility while there’s necro wells with less damage, less duration and a cast time
If necro wells can ever daze a opponent I would be so happy
And oh, by taking wells necros sacrifice sustain, stun break, disengage, condi transfers, minions
Man, you pick your utility’s, don’t even complain when u choose something and lose something

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

My biggest Wish [Spoiler]

in Guild Wars 2: Heart of Thorns

Posted by: Zantmar.5406

Zantmar.5406

It has mord juice on it, burnt it to prevent plant cancer

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Reaper a Badly Flawed Upgrade for PVP

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Someone is ranting like I was in last BWE, i ran reaper and felt like crap, couldn’t beat anything decent.

I ran reaper,spite,soul reaping and end up having no life force building up before I die and was a total drag for my team.
The I went on the forums and went on a rather embarrassing rant.
This time hot comes live and i practiced reapers in the harsh environment of modern, after wards got my chronomancer friend to teach me a bit of Mesmer and Chronomancer, dueled couple tempest guildys and then spend a good day fixing my rotations.

Got a build down then spend a couple duels trying mastering it, got guilds to look at my build and critique, the find alternatives of the build and tried them out, then dueled more guildys to find And polish my builds
And just yesterday. I took on a warrior+chronomancer 2v1 that was in a premade, I made the warrior disengage then worked down the chronomancer, while using some terrain advantage, it’s was a difficult fight but I managedto win. Stability death charged out of gravity well, then surived warrior’s rampage before attempted to run away after I 25%ed him

Also absolutely trashed a 2v4 with my ele friend

I think you just had a problem with adjusting to play style, reaper is vastly different compared to necro, once you have adjusted to it it’s no big deal, I still have problem against chronomancer,scrapper,DH, and heralds, but not getting completely trashed. I find my timing and setting up skills to be much better than I was in last BWE, and that was completely crucial

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Guild Hall full?

in Bugs: Game, Forum, Website

Posted by: Zantmar.5406

Zantmar.5406

there’s a limit to the amount of people in the guild hall?
as far as i know we only have 20 online, this is quite bad design if guild halls cant even fit 20 people =/

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Celestial gear?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

The problem being that we don’t know how pve in HOT works, tho I could see celestial become a thing assuming pure damage meta gets gutted -looking at how one of the raid boss only takes condition damage- given that necro condition output isn’t exactly the best around, I was thinking that maybe a hybrid would work well so that I would not be useless in such a suituatin that require different damage types. I Was thinking crafting a set of celestial with runes of elementalist for my necro, if HOT looks to be demanding a such a gear set up type, then I’m most for sure going to craft the set.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Reaper's Great but Greatsword in SPvP?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

yeah gs isn’t the best weapon there is but i think its a issue with the fact we r use to the dagger for god knows how long
gs has its good points tho:
grave digger
the drill skill on #3 which is a life force spike
the #4 blind
its a much mroe of a team weapon then say dagger
which is why i sucked so hard yesterday playing in dueling servers(tho chronomacer is still bull kitten unbeatable)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

my reaper/necro experience

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

i now found that base necro had better chance against dragon hunters guess that’s a pluse

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

need necro/reaper pvp advice

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

well, i have a lot of trouble beating dragonhunters, chronomancers, and good scrappers

chronomancers basically kill me before i know wat is going on

dragonhunters got thous blocks and eventually outsustain me

scrappers just fly around every where tho same thing happens with daredevils but i somehow have less trouble against DD than scrappers

i play a power build with soulreaping/bloodmagic/reaper currently

anyone wanna help a new cham-phantom out?

would take advice on utility/strategy/alternative trait lines/rune-sigil-amulets
or possibally i’m just terribad (i win against most other reaper/necro tho)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

shield of courage blocking melee attacks.

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

also blocks AoEs

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

reaper non viable without vital persistence?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

back when i said vital persistence should not be base line? i take it back, reaper should has a higher degen rate than necro shroud and man this is annoying me a hell lot

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

my reaper/necro experience

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

going back to base Necro and being more succesful could just be the fact u had 3y of practice on that and will take some time to get that skill with Reaper ofc…

but for the Reaper Shroud it does deplete wayyy faster then Death Shroud so its NOT you

so it does have a difference depletion rate
welp

but why would a melee shroud suffer a drawback i mean, its suppose to be tankier, and i dont feel reaper damage is that amazing, its cool but now people r getting the hang of dodging it, where people r still the same regarding base necro cause duh its been around for years

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

my reaper/necro experience

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

this is about pvp and more specifically dueling
i played reaper this and last beta weekend and really, i dont think its that much stronger than base necro as people said it to be. some people said its over powered, but i haven’t find it to be game breaking at all

i build up shroud and then pop it and it breaks in like less then 6seconds against a single person. i’ not sure Wat is happening but i feel my shroud getting melted down is faster than my base necro by far

or maybe i was just doing it wrong? Wat trait-lines i should run?

i tried running soul reaping spite and reaper for the blighter’s boon and might on shroud auto and didnt like it that much
mainy because i have to auto attack in shroud which i dont get to do very much

i then tried running blood magic instead of spite and found it to be a bit more to my liking because ds 2 ad 4 siphon a lot of health

i was feeling pertty good about my self won a few unranked ques and went back to dueling arena

i then fought a daredevil and got even score of 3win 3 loss

after that fought other reapers and won against them 80% of the time~12-16 duels in total
i fought a chrono mancer and got only 2 win out of 12 duels
then i fought a dragon hunter and got 1 win out of 5 duels- really really hard to fight

granted the dragon hunter is rekting everyone elese in the dueling arena
(tho sometimes i notice the block virue blocked me even tho i hit him from behind)

so i went back to base necro and, well kitten , i have easier time fighting almost everything i have fought before, except mesmer/chronos which just melt me (as usual)
and i also had a easier time fighting other reapers as base necro

so really, unless i’m doing something miserably wrong, i dont feel that reaper is that much better than base necro.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

lifeblast 100% projectile finisher?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

I would rather it remain for base necro only, reaper shoud already has a number of advantages over necro shoud in terms of dhuumfire, might, vuln stack.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Axe auto still bad. 10%?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

I don’t get it. Trident have every bit the same tatical advantage as axe auto And it hits multiple targets, don’t see how axe auto can’t cleave
And don’t even get me going on underwater ds1

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

lifeblast 100% projectile finisher?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

it dosnt heal through shroud? well darn, oh well at-least it does damage

(like the already suggested reduced damage and reduced cast time or the 2 casts chain)

was my suggestion thread thread XD

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

lifeblast 100% projectile finisher?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

it be nice to eb able to interact with wells n stuff

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Should they add Revealed to Plague[Elite]?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

should add confusion and/or weaken to plague for thematicness

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Smite Should Be a Symbol

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

it could use a better effect i mean fists in mid air is just….
look at the spirit bow command skill looks so sexy while smite looks bad, i rahter have fists rain from sky then random left/right hooks coming form everywhere

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Not enough concern given to male characters

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

Most of my male guildys who are married play more male characters than female characters and half of thous who arnt play more female char then males
And being in 4 different large guilds in the past, all the guild leaders main chars were male
Most male guildyys have a male char as main
One guildy of current guild plays exclusively female characters, because he wanna feel differently
I my self have 3 male and 2 female characters- fully clothed female mesmer(O Heresy) and female guardian with spiky temple Armor arm and shoulders and zodiac chest and legs (the blue skin is armor believe it or not XD)
I have spent around 4500 (700 not counting twilight)gold on my female guardian who is still in Orange gear
I spent around 2500gold on my male warrior who was my past main who sits on 2sets of ascended armor and 13 ascended weapons
I have spent around 1000 gold on my current main male necro who currently sits on 6 ascended weapons and 5/6 pieces of ascended armor
My female Mesmer and male engineer currently are my storage toon, both net worth 100-120gold in gear/skin (not counting imperial outfit on mesmer)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

replace glottony with vital persistance

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

I understand what you are saying, but that’s major change, to the rest of the trees as well, probably. And who knows what else will need balancing… Don’t see it happening.

exactly this

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Some Elite Concepts

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

ritualist in gw1 is basically what reverants are doing right now (the ashes) tho the revs summoning the spirit to sort of posses themselves and grant ability and bonuses.
i think spirit summoning should be reserved for Revs and necros get something elese like Totems which, as described, provide offense and support at long range

all totem skills are 1500 range and 15000 hp
>heal totem: spawn a totem that heal you and grant life force 300hp+2%lf
break the totem to gain large heal and protection (10s)
>totem 1: pulse unblock-able life siphon (to the necro)
break the totem to damage (3kish) and daze all enemies in range for 1seconds
>totem 2: totem transfer conditions on you to the totem (interval 2sec)
break the totem to inflict all conditions on the totem to all foes in range
>totem 3: summon a jagged horror at the location of the necro, (interval 5sec)
break the totem to spawn 1 explosive minion at each foe’s location that attach their selves to the foe, the explosive minions explode when the foe is struck by the necromancer’s next attack knocking down the attached foe and launching nearby foes
>Elite totem: fear(0.5s) all enemies in range (interval 30 sec)
break the totem to taunt (5sec) and confuse (3stack) all enemies in range to the nearest other enemies (they wouldn’t do damage to each other but its funny to watch)

also new weapon should be a hammer:
skill 1 is your AA that grant life-force
skill 2 is smash that summon a spike that cripple and torment at the location of all foes
skill 3 is a whirl damage skill much like avatar of Melendru temple boss
skill 4 is a banish like skill that, when struck shadow step the doe hit to your furthermost totem
skill 5 is a skill that teleport you to the nearest totem, the totem you just teleported to gets a 30 second cool down so if you use the skill again it teleport you to the Next Nearest totem

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

replace glottony with vital persistance

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

it fits just a problem with master of terror then my suggestion would workout for u easily because vital persistence would become minor and u have freedom of trait in the master area

and face it vital persistence will never be base line for necromancer, it could become baseline for soul-reaping but no way they gonna make it baseline for the profession just look at warrior’s fast hands, you can say 50 billion builds would become viable for warrior if it was base lined but still it remains as part of discipline

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

replace glottony with vital persistance

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

vital persistence is currently a very important trait for any necromancer build, even more so if its reaper, i propose that it replace gluttony.

this would make soul reaping master less dead than it currently is(where people generally always pick vital persistence)

by replacing gluttony, it ensures that soul-reaping line always have vital persistence and people get more of a choice between master tier, also because removing gluttony would make the fact that a strong trait becoming minor would be slightly balanced

as for what should replace the current master tier i suggest a trait that, grant life force once in a while, for example:

Life Surge:
gain life-force while in combat:
life-force gained: 15%
cool-down 45 seconds

the use of such a trait is such that: when a necro enters combat, it allows the necro to gain life-force immediately for the necro to use, it is unique in that it permits necros who usually dont start with life-force and get spiked down at the beginning of a pvp match to utilize their shroud and help them survive even if just little while longer.

the trait has a long cool down because i want to avoid necros having more sustain then arena have been balancing around, also to prevent necros from using corruption skills to constantly gain life force

the balancing factor in this trait is that- after the necro have build up shroud, the trait would be of less value, however it is not useless as it does provide a spike in shroud if the necro is happening to be lacking shroud when the icd refresh

this trait is around 1% around every 3 seconds which at a 19k life force pool be 190/3second which is merely 66per second life-force gained.

is not game breaking but however, dulls one of the necro’s greatest weakness in pvp which is not be able to have any shroud at the beginning

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Unique Well of Darkness Idea

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

nice see now necro is already a counter profession this is a awsome idea

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

Oh my bad then, I guess I mis interpreted the post reguarding functioning gyros but still ability to Secure a stomp and ress is very valued in pvp.
Hell the most secure way to stomp for a necromancer is to blow a 180sec elite
And for a ranged aoe res (albeit a very big aoe) for a warrior is to drop down a elite banner.

Also think of the raids, ranged res might become a necessity, yes you can just say that you all play better to avoid being downed in the first place, but look at teq and VW- people will die, it’s a given.

And yes some one will post L2P, but chances are, people are still gonna die, more so especially to the upcoming challenging new content

Also I dont think being disappointed by a specialization that didn’t even come out is fair treat ment

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

You only have the right to complain about stability and gap closers if your a necro

And minions that don’t even take a utility slot? Please

Hammer that grant block when you also have gear shield? Yeah keep complaining- you guys keep doing that while I dust off my engi and have a good HAMMER TIME

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

I'm Happy we have Robert Gee

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

He truly reads our forum and he truly cares, i suggested a week ago about improving Augury of death with a 150-120 life siphon (tho Gee gave it 150-100)and the prayer was answered! (tho my initial idea was shout was consume a condition)

well, now I’m excited to what we will see from the axe reworks

Well it could add a siphon per enemie hit like 150 dmg 120 heal (that or 1% life force), theme-wise ur ripping out a piece of your enemie’s life for own

And fear on suffer instead of chill is a really nice idea

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

I Hated Necromancers with a Passion

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Posted by: Zantmar.5406

Zantmar.5406

And here I switched form warrior to guard then to necro
Man pre June 23 necro was just the worst piece of garb….

Edit: now u know our pain, and u also know our joy when playing reaper

Every once in a while I try to figure out how I was successful with Power Necro pre-patch and I can’t quite figure it out.

Oh, hai abc! This is probably the best place to have a differing opinion and not get called inappropriate things.

I typically get insta downed at beginning of the match which after the process of being dead have I built meaningful life force, I played the typical 30 10 0 0 30(old trait system)

Man thinking back I’m suprised my guild even played with me, I was such a feeder.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Life Siphon should be more like...

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Posted by: Zantmar.5406

Zantmar.5406

Both dagger 2 and 3 takes an eternity to cast

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

I Hated Necromancers with a Passion

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

And here I switched form warrior to guard then to necro
Man pre June 23 necro was just the worst piece of garb….

Edit: now u know our pain, and u also know our joy when playing reaper

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Vampiric presence ICD?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Necro support is not kitten In pvp, u get transfusion and downed state loose no health thing. These are extremely valueale

Let’s not forget that necros still gets focused which is preventing your engi,ele,ranger,anything from getting the to use Fire XD

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Vampiric presence ICD?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Naieve Bhawb your bone fiend’ auto attach is a double hit

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Vampiric presence ICD?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

You are telling me that you are trying to fix vampiric presence? And you are adding ICD on per target hit? And for necromancer it self only, What is the point in this? What kind of fixing is this? You are limiting the effect of a necro trait on a necro, the heresy you are spewing is incredible.

Necro blood magic siphoning is a offensive+ defensive mechanic : let me break it down for you:
On the offensive side- it’s a flat damage boost to your hits
On the defensive side- it’s a heal per hit
It is a unique mechanic in that it’s not a % increase in direct damage dealt but happens on a per hit basis
It scales in that if you are able to hit multiple targets, u get multiple damage+heal procs
First you suggested a ICD for the trait so you just tried destroy a scaling ability on a necro and make it a single target thing which is basically a kittenty sigil or a food buff.
Now u backed off and suggest ICD per target which is by far- the most useless, again USELESS suggestion which, all you have done is- making multi hit suck with this trait.

It seems to me that you really, Hate multi hit skills consider multiple necro wells, locust swarm, life transfer, and may others.

What you are trying to do is not fixing a problem, it’s screwing one of necro’ scaling defense

You are now, in my eyes, a Mesmer Spy who finds the fact that necrosnbut getting health from Multiple clones hurting your butt

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion]Plague Redesign

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Posted by: Zantmar.5406

Zantmar.5406

I however think that plague should be a skill that grow and evolve(like a actual plague), for example it should start pulsing additional conditions as time goes on, like every 5 seconds it starts to pulse other types of condis, such as by 5th second it starts to pulse vulnerability, weakness on 10, confusion on 15, torment by 20, and fear by 25.

And visually we will see the plague partical effect increase and expand as time progress

Edit: theme wise, from the opponent’s view its a cloud that they cantry to damage- stand in it and chillx in(like a mild cold that no one give a crap about) and slowly it become unbearable (yes by 20th sec it’s basically Ebola) to be in side the horrific thing, and near the end, you loose control of your character (the fear pulse start at 25sec)be cause they don’t wanna be inside the hyper plague.

To counter it? Focuse down the necro before he use the plague of course(jk). No seriously? Just walk out of the plague.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Vampiric presence ICD?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

This is a simple case of op being kitten cause his life blast,staff,great sword ain’t stealing as much as dagger horn- you know what, specific weapon/ ability r suppose to yield better results over others when you combine it with traits that have synergy with said weapon/ability. Making vampiric presence the equivalent of a consumeable buff is- in my words: uncreative and stupid

Edit: comon guys, it’s a thread that wants to slap ICD on necro traits, this guy must be a spy from ele/Mesmer/guardian forums do not heed this blasphemer

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Undesirable Utility Skills

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Posted by: Zantmar.5406

Zantmar.5406

corrosive poison cloud is bad 3 second pulse is terrible, why would u use pulsing weakness when u can use well of darkness for pulsing blind
and regarding well of darkness’s longer cool-down, well sir u can trait the thing for pulsing siphon as well as protection on cast, so if ur enemies use immune/cleanse u still get something out of it.

corrosive poison cloud also halirously weaken yourself, have fun using it over any well, no offense but there are simply better utilitys to take

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Undesirable Utility Skills

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Posted by: Zantmar.5406

Zantmar.5406

change spectral grasp to something that make teleport/shadow step your target to you while knocking them down- problem solved
make the animation instead a reversion of necro minion summon to make it as if enemies got sucked into space
also rename it to Spectral Abyss

edit:
what basically happens is the target gets knocked down, a black hole (the minion summon hole) appears beneath the target, then enemies go down in to the hole and appear at kitten that’s right in-front of the necro

and as for fixing pull’s general awkwardness, i think a reverse shadow step/teleport should be the way to go.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Explain Staff to me

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Posted by: Zantmar.5406

Zantmar.5406

Staff helps In: making enemie waste dodge/position ur enemies some what

If u combine it with wells u basically gain control of territory by shoving all ur aoe into it

Can use to slow people from coming to you with 3 and 5
Can be used as thief/Mesmer alert by precasting on/around your position
5is good for interrupting stomp on your down teammates

Also because when u place it- stuff happens no projectile traveling time, no fancy animation to be seen, gets people almost every time unless they be dodging which in that case=Profit because they wasted dodges and u have easier time landing ur other skills

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move