Showing Posts For Zantmar.5406:

consume conditions replacement

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

which is halirous because necro is the only profession with weaker skills than racials
radiation field(asura)>corrosive poison cloud higher damage and does not self weake also faster pulse rate
reaper of grenth(human)>plague untraited -lets not forget that reaper of grenth can affect up to 10 targets
prayer to kormir(human)- compare this to plague which have a chance to kill u yeah no ty only one that is better is probably well of power but that is stationary skill and is also a pulse conversion/removal
battle cry(charr)> cause necro have only 1 way to gain fury
edit:
become the snow leopard (norn)can allow any norn to gain stealth which can give necro an escape option
any norn transformation will give necro a movement skill

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

But of Corpse - Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

with the condition changes will plague signet kill us by granting us 50+stack of bleed

plague is a corruption skill that focus on survival but hurt us to use dont make sense

consume condition nerf is uncalled for and hurt a lot of builds

why are the other heals still weak compare to consume conditions

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

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Posted by: Zantmar.5406

Zantmar.5406

On the bright side, maybe they let us use CC now without interupting it

that;s never gonna happen

the point is consume just need to stay the way categorized as a universal good heal like guardian’s shelter

the other heels need to be brought up inline

Vamp signet’s passive need to be able to happen to up to 5 enemies OR reduce the icd and the active need to either heal more or active effect last longer

Well of blood need to pulse for more health or pulse condition removal

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

If consume conditions got shelter treatment?

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Posted by: Zantmar.5406

Zantmar.5406

consume condition needs to be left as is and other heals get buffed to be useful

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

What did we do!?!

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Posted by: Zantmar.5406

Zantmar.5406

Lich was complained about occasionally. It was counterable, because you could run, LoS, or reflect it, but it is annoying. Really the only complaint I’ve consistently had is the spinal shivers proc (especially in downstate if the +20% activates on top of the downstate extra damage). Eating a ~6k proc if you’ve won a fight is annoying.

Everything else, I dunno.

Sorry.

Funny thing with Lich is it’s basically the same thing as rampage on warrior, and warriors didn’t get a reduced transform time and their trait gives it 10% damage unlike our spectral trait. :P

Someone made a dev mad yo.

10% per Adrenalin bar u have bro so up to 30%

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

5 simple steps to solve most Necro problems

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Posted by: Zantmar.5406

Zantmar.5406

vampire signet and well of blood needs buff other wise people still will use consume conditions for power nec -its just plain better

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

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Posted by: Zantmar.5406

Zantmar.5406

Let’s hope Anet does some last minute changes and un-nerfs this. It absolutely does not need a nerf.

last minute is on the orders of months
look at the bug that axe 1 hides the offhand, in other games that kind of bug would only existed for 3hours but look at a net its gonna be fixed in 2month great

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Stop referring to Reaper

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Posted by: Zantmar.5406

Zantmar.5406

really is knocking the drive out of me to play the game.

as if making us pay for base game AND expansion wast bad enough that combined with Nerf to the class i’m playing currently haz just made me close guild wars and open another game

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Five skills...

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Posted by: Zantmar.5406

Zantmar.5406

we r suppose to transfer the vulnerability

^troll comment
(Anet thinks its fair for necros to use more than 1 skill to accomplish the same thing other class can do)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Potential Ways to Fix the Problems

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Posted by: Zantmar.5406

Zantmar.5406

tainted shakes transfer condition
1condition persecond to all foe

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Shelter category

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

wow u guardians need to look what happened to necromancer’s consume conditions. we much rather our heal remains unassigned, the entire necromancer forum is screaming for revert

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Potential Ways to Fix the Problems

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Posted by: Zantmar.5406

Zantmar.5406

Consume Conditions: Return to original state and make it independent of ability groups like Shelter on Guardian.
-Create a new trait in the Soul Reaping master line to fill the gap made by Fear of Death

put unyielding blast in dat empty spot
but i doubt any ideas we have will get to the devs

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

honestly necro is prolly the only class with skills that r weaker than racials i mean look at CPC and reaper of grenth hell ill take prayer to kormir over plague signet anyday.
imagine standing next to someone with 25stacks of bleed and burn with plague signet on u -if ur below 3k hp u better make sure that signet is on cool down when ur in a team fight and oh have fun when u transfer a fear

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Just remove Lich and Plauge

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Posted by: Zantmar.5406

Zantmar.5406

wouldn’t lock you out of your skills.

6 more years

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

yess and corrosive poison cloud which to this day i have replaced with radiation field on my asura necro

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

huge benefit

where?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

what Heal,Lich,Plague should have been

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Posted by: Zantmar.5406

Zantmar.5406

u have 6 seconds to land that 400 ish heal/hit which imo u wont get 6 hits mroe like kitten

assuming 450 ur coming down to 2250 hp which pulse the base heal is around what consume would give u if u remove 2-3 condition which imo is not great

its not bad running it with a dedicated party or MM but its terrible solo

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

why cant corruptions just give their conditions to opponents rather than to our selves?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

what Heal,Lich,Plague should have been

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

a stationary plague is interesting but controlling what kind of pulse u get might be difficult (i personally prefer all 3)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

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Posted by: Zantmar.5406

Zantmar.5406

i just finished world comp with my necro i guess its ment to be this way that i quit him or make him pve exclusive
On the other hand
i cant wait to roll my guard

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Reddit comment begging to be shared

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Posted by: Zantmar.5406

Zantmar.5406

Spoj said it before that axe would be a perfect siphon weapon which i kind of wanna mention

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

I do not like my green eggs with ham. I do not like them, Sam I am.

Do not pester me with Consume Conditions and Vuln. I do not like them, Gee I am.

unfortunately its not egg and ham they r handing to u
its a exquisite cheese cake prepared for you over many years

unfortunately before they put it on ur dinner table the chef decorated it with hot-sauce instead of raspberry-jam

keep consume conditions as is pleas

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

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Posted by: Zantmar.5406

Zantmar.5406

If a condi Necro post-patch could fight with a pre-patch condi Necro, even allowing the pre-patch to have all of the base power creep of stats and 2 extra trait points, post-patch would win, easily, that’s what I mean. I don’t mean that we are in a better place overall in the game, though I don’t think we can get worse than the completely worthless we are now, only that we are in a better place after the patch than right now.

of course ur fighting necro to necro which is pointless after update, what i’m really worried about is, can we take on other classes after their changes? is our so called “better place” able to keep up with the power creep?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Reddit comment begging to be shared

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Posted by: Zantmar.5406

Zantmar.5406

This is still worse than what we have now and axe doesn’t deserve a nerf at all, it needs a buff. Or am I missing something?

wondering about the same thing as well, i think its to encourage us to use rending claws or reaper’s touch(focus 4)
its to also to make it harder to get the damage bonuse in Lich/DS(with untrated life blast)
tho i dont understand why they make so much work for a mere 10% damage boost on the weakest power weapon to date

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

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Posted by: Zantmar.5406

Zantmar.5406

I’d actually rather master of corruption simply be the cd reduction with no secondary effect then.

the necro dev- like that of many other game designers out there- believes that profits should come from sacrifice

unfortunate that’s not what the rest of the class designers for this game believes in

also very unfortunate that there is not much profit to be gained instead we just eat nerf bats

No heal in the game punishes you for using it like the new consume conditions does. Anet- You need to fix this.

in gw3 maybe -just 6 more years to go

You ruined it..It’s..

3 more years to go

i’m just giving them another chance

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

what Heal,Lich,Plague should have been

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Posted by: Zantmar.5406

Zantmar.5406

oh common Bhawb why are u steeling for

Plague and Lich changes are fine

a elite skill should feel rewarding to use not to be a painful reminder of what it once were or what it could have been

SoV passive should scale to multiple enemies would be a nice alternative as well, however the active is still kitten tier

well of blood is a heal over time which needs a higher heal really it only pulse for 5 seconds at its base cool down and healing even SoV looks better

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Consume Condition, why not Shelter treatment?

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Posted by: Zantmar.5406

Zantmar.5406

Seriously, what other class punishes itself for lackluster skills? Anyone?

there’s frenzy on warrior if that counts but dat aint lacklauster so there’s that problem

also engi rifle 4 launch that knock theirselves back but it also launch the opponent so its fair trade- which reminds me of necro’s underwater spear 5 which pull u to the foe but does not cc the foe so it halirously make u a free punching bag for a while hahahahah

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Consume Condition, why not Shelter treatment?

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Posted by: Zantmar.5406

Zantmar.5406

more like the necro devs simply hates necros compairing to what dragon hunter (massive condi spike) and chronomancers get(aoe quickness and evade) we necros get slapped on a condition that don’t even work on thiefs and we still cant catch people who r trying to get away from us

oh engie’s kits gets cool down on top of cool downs if traited and they get cool motor orbital lazer that can happen twice(4 if traited lawl)
in comparison what do we get? a lawl kittening nerf on our most important heal
when reaper came out i thought dang we getting something nice for once, but woe is me with cripple/chill nerf but i still told my self its gonna be okay
now with this update- i’m moving on

i mean comon have we seen any other class with ANYTHING saying we gonna increase the cool down of ur heal and condi clear lol hhahahahahaha

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

A skill that is meant to cleanse you of conditions, gives you a condition, two if traited.

Arena Net, you guys are a bunch of friggin idiots, no joke.

+1

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

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Posted by: Zantmar.5406

Zantmar.5406

Suggested Change: Master of corruption converts one condition on you into a boon after using a corruption skill INSTEAD of adding an additional self-inflicted condition after using a corruption skill.

that defeats the purpose of corruption which is to allow u to transfer the conditions
unfortunately we have to take specific weapon sets for the transfer and plague form just kills u because u cant transfer

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

No heal in the game punishes you for using it like the new consume conditions does. Anet- You need to fix this.

in gw3 maybe -just 6 more years to go

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

what Heal,Lich,Plague should have been

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Consume Condition: currently best heal we have
should stay universal as is just like shelter

Vampire signet: currently useless
active- needs so have the icd apply ONLY to ur teammates so necro can take advantage of the skill also syngerize with axe due to multi hit mechanics
passive- needs higher healing or lower icd

Well of Blood: currently too weak
this skill needs to either massively increase the heal pulse OR pulse condi removal, it simply cant compete with consume condition (even if consume condition is 30second untraited and 10 vuln)

Plague:
should have been a mobile well that allows well trait to affect it -siphon health(maybe protection)

Lich:
should have been the corruption skill- it fits the theme and it actually have a condition removal- the duration should stay 20 sec or 25 seconds.
if the 5th skill become a aoe condition transfer then we can see playability with condimancers as well

axe: rending claw needs cleave like the underwater trident skill

wtb: plague blast on land

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

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Posted by: Zantmar.5406

Zantmar.5406

It its going to be connected, it has to be with the new trait and skill system, it was most likely not put on the list by accident, they have said many times EVERY skill is getting put into a class. (most likely consecration)

unlike consume condition however shelter does not leave a bad taste in ur mouth when u use it after the updates hit

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

And what is this Shelter Treatment?

shelter treat ment is to refer to guarderian’s heal shelter which remain universal and categorized so they didnt do anything to it, they didnt make it a concentration or meditation or shout or symbol or signet, shelter just sated shelter
because guardian devs said that to balance shelter would require too much work so they left it as it

instead of consume condition staying consume condition it become a corruption consume condition which u can trait for
said trait brought to us with a much longer cooldown and a unwanted drawback
said trait also lies in a condition line -screwing powernecros and maybe MMnecros
said trait is in competition with Terror -screwing condimancers

necro devs obviously didn’t not look into what quick draw rangers would do to necros- have fun healing(not)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

i have no clue why a net would decide to make consume and plague corruptions

IMO plague should be a mobile well that allows siphoning during the kitten thing via trait so much playability this way

Lich change is bull kitten and should be the one to become corruption skill

consume condition just need to stay as it like shelter

unless they make the other in online with consume conditions

This, except nothing deserves to become a pulsing corruption skill, not even lich. The Plague becoming a well is an awesome idea, btw

Lich at least have a condi removal and fits the theme of corruption
if the 5th skill become a aoe transfer then we can see use for lich with condimancer as well which imo would be one of the greatest thing to happen to necro – to make more skills viable to differnt types of build

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

consume should get shelter treatment

plague needs to be a mobile well

Lich needs to be corruption

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

i have no clue why a net would decide to make consume and plague corruptions

IMO plague should be a mobile well that allows siphoning during the kitten thing via trait so much playability this way

Lich change is bull kitten and should be the one to become corruption skill
imo it can stay as it but it better be instant cast

consume condition just need to stay as it like shelter

unless they make the other in online with consume conditions

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Consume Condition, why not Shelter treatment?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

When we all don’t swap heals or take the trait (and none of us will do either), maybe anet will finally look at our other heals

how will that take? 3 years?

(bone minion should heal when it dies from damage, signet of vampirism should have a lower cast time, we shoul have some blasts to interact with well of blood’s field, the reaper shout heal should cast faster and heal for more)

rather than combo well of blood i rather it pulse condition removal/transfer
well traits should give us longer duration

signet of vampire needs to have actives effect last longer and icd reduced cool down is wayyy tooo longgggg the heal it self is also lackluster i mean its lower than consume

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necro Changes: The Good and the Bad

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Posted by: Zantmar.5406

Zantmar.5406

Necro is broken until Consume Conditions gets its cooldown back to 20-25s

necro has always been broken

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Revert the Consume Condition changes!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

consume condition needs shelter treatment!

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Why I'm going back to Guardian

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Posted by: Zantmar.5406

Zantmar.5406

i obviously will try it, it looks urber bad on paper(it still does to me)
some necro told me to give vampire signet a try but its not very viable(no really it just dont work)
well of blood seems to be able to fit into the build i wish to run but it does not grant me a cleanse and the cool down is longer than consumes base even after trained and with consume, u heal more if u can get 3 conditions compare to the full 5 second pulse on well of blood. if well of blood can pulse condition removal then it be perfect

or i can just run flesh golem for an elite and take runes of lyssa- but that is hard to work with because golem might die and go on full cool down when u need to use it

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Theorycraft pvp build Death-Blood-Soulreaping

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Posted by: Zantmar.5406

Zantmar.5406

the reason with unholy+ transfer +shrouded removal from minion is that if i use flesh golem, in a 1v1 suituation it could be very powerful
but yes ur right i guess i made it a bit too gimmicky and it might be better to keep it simple and run with vampire rituals instead roll with a more balanced DS to normal form ratio

now if only consume conditions isn’t crap after next update then this build would perfect

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Why I'm going back to Guardian

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Posted by: Zantmar.5406

Zantmar.5406

i Rolled my necro fro almost double the time i rolled guard same as the guy above it was a change of pace from my warrior
i been denying the fact that i simply play guard better
when reaper comes in ill give it a whirl, i might pvp with ti but its unlikely ill run the same build i planned to run (spite bloodmagic soulreaping) for unexplainable reasons i really want to play with blood magic, but when i look it along with consume nerf its as if this update gave me sustain while taking sustain away from me so its like i got nothing in the end which leaved me utterly disappointed. if the other heals r anywhere near consume conditions’ level then i would be perfectly happy

plague giving your self bleed stacks is simply unacceptable to me, i really thought its gonna become a well that would work very well in blood magic with rituals trait which might give it a protection/siphon thing- imagine plague with that set up

i guess the fact I’m rage quitting pvp for necro is because i had high hopes for what the devs would have brought (honestly the previous traits aside from terror and lingering curse clash was what i hoped for)and what they brought didn’t make sense to me, instead they threw a lot of random crap to the class

the only thing i liked in upcoming trait cyratrhanged are shrouded removal and unholy Martyr

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Why I'm going back to Guardian

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Posted by: Zantmar.5406

Zantmar.5406

if things r a step int the right direction?
then corruptions should just get removed instead of getting yourself killed

imagine a quick draw double long bow ranger -ohhh he heresy
rapid fire – u heal- then they swap weapons to rain of arrows→ rapid fire again all the while u have 10 stacks of vuln on u

good kittening luck

or eat a back stab after u healed from a previous one hahaha its like u didn’t heal at all

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Why I'm going back to Guardian

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Posted by: Zantmar.5406

Zantmar.5406

same here going to play my guard/rage

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

necro skill changes r lame and unwanted

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Posted by: Zantmar.5406

Zantmar.5406

granted i play powermancer so I pop plague to help my team survive or to prevent my self from getting killed its my go-to elite skill

i just hate how we kept getting stuff that we dont want thrown at us

with the upcoming changes I’m so not sure what is plague suppose to be its a elite skill that help u survive but kills u?

basically i’m forced to go for lich or undead turkey for elite

and that the nerf to consume conditions is just plain kittened oh good nows they give us a cd reduction trait(which is in a pure condition line) that compete with terror (good god) and it make corruptions skills give more conditions (holy hell this is dumb)

so what i’m i suppose to use?

well of blood? which force me to stay in a “nuke me” zone? the heal isn’t amazing and the CD when traited is longer than CC (after the upcoming nerf), granted it can siphon health after traits but holy hell who stands in wells O.o
-didn’t even take in the fact consume remove condis

vamp signet? which have icd that make it not work, IMO vamp signet is so bad that u need some one to hit u for it to give u health so if u run away ur not getting healed unlike healing signet -and that the active siphon only last 6 seconds(oh i forgot the fact that necros cant really run away my bad there) and oh look at its amazingly long cd and poor active heal, so ic an tell u already i’m not gonna use that
-again, didn’t even take into the fact that consume conditions remove condis

people reading this much be going ERR MAH GAD this guy needs to L2P NECRO use ur STAFF 4 and DAGGER 4 to transfer conditions or USE A PLAGUE SIGNET cause its gonna be awsome
-force me to take specific weapons sets
-regarding plague signet – i play wells
-regarding well of power – well dang i didn’t have to use 2 skill to have a full cleanse before

well holy hell so in the end I’m stuck here and I’m still gonna use consume conditions-i gotta live with what the kitten they throw at us right?BASICALLY my build gets its sustain reduced and survivability hurt certain skills become suicide button(plague) some sustain gets make up by blood magic or death magic but that is really it lol hahha (in the end i didnt get kitten)

come again? i thought i wus suppose to get stronger from specializations

AND THEN I SAW THE SHELTER TREATMENT
-rage

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Theorycraft pvp build Death-Blood-Soulreaping

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

the problem with wells that if we run vampire rituals we aint getting unholy Martyr

the problem with running another line for 3rd is that we loose vital persistence which imo is a strong trait in maintaining shroud

when we get reaper its gonna be a tough choice to take out death-magic or blood-magic

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Theorycraft pvp build Death-Blood-Soulreaping

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Goal:
a power based build that focus on staying in death shroud and attain high sustain via siphon while inside DS.

Death:
Shrouded Removal/Deadly Strength or Reaper’s Protection/Unholy Sanctuary

Blood:
Blood Bond/Vampiric Presense/Unholy Martyr

Soulreaping:
Unyielding Blast/Vital Persistence/Death Perception or Foot in the Grave

Amulet- Zerk? Knight? Barbarian?
-As of current siphon scale poorly with healing power

Runes- pack/ogre

utility- wells or signet
OR
run minions and spec the minion traits in death magic

mechanics
>blood magic’s Unholy Martyr syngerize with Shrouded Removal from death magic(or Necromantic Corruption if running minion) which grant yourself 10% life force every time u take a condi and get it removed automatically in a team fight

>Unholy Sanctuary (or not if u like death nova more)along with siphoning form blood magic can help one maintain a healthy life pool

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Axe 1 animation hides the offhand

in Bugs: Game, Forum, Website

Posted by: Zantmar.5406

Zantmar.5406

still not fixed after patch today

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Full MM Ranked Team (vid inside)

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

ahh yiss also can mix some Mesmers in there
and when hot hits chill and rise + deathnova will just gonna make it more hilarious when u paint maps with poison clouds

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move