Showing Posts For Zantmar.5406:

To all necros that feel nerfed

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

its more that some people feel they have better grand masters to take then this trait (which really aint much better if ya ask me)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

so i want to offer a reasonable moa nerf

in Mesmer

Posted by: Zantmar.5406

Zantmar.5406

No worries on the English. Mesmer has only condi/shatter of limited various types in current meta. People are complaining over Continuum Shift and double Moa, it’s understandable, Moa = 10 seconds of near uselessness. Moa doesn’t equal an auto kill, and it certainly is not a guarantee to even hit (it has a 1 second cast time, and it can be dodged, blocked, evaded, or you can interrupt caster, etc.). I get Moa’d too (as a Mesmer), annoying, but, depending on context, it is not the end of the fight neither of the match. I get that 10 seconds is a long time, but its been that way since the beginning, and only now are people upset like the sky is falling.

because the removal of them tankier amulets makes people run more damaging builds which results in people dying fast if they got hit with moa compared to before

also because it makes necro fail and there r a lot of necros

lets look at 1 on one scenarios
also 10 sec of being in moa for anyone with half a brain is death in pvp even if u dont die then u basically spent 10 seconds not capturing holding or killing
10 seconds on a point = 5 points
if u hold points in moa ur dead which grant 5 points to enemy team (not counting decap)
if u run then ur point is decapped and thus putting ur team at massive disadvantage

anywho this may or may not apply for team fight on a point but its still pretty much like 1 man short

look at this way a necro using lich form/ plague form which has similarish cool-down does not almost gurenteed their opponent will do the following if successfully executed in 1v1.
A. run and yield point to the caster
B. die and yield the point to the caster
C. unable to stun break or condi cleanse
D. unable to use profession mechanic
E. unable to utilities
F. survive (wow must be pro but still lead to point A in most case)and be massively out of sustain

in a team fight it just makes the enemy team suddenly short a player for 10 seconds, and in some cases they have to res said player if they re downed which may or may not result in wipe

sure its 180 sec and its gotta hit, but there are may ways to make sure it hits and as chrono u get more than1 chance

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Is this the end of hope

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

yep, meanwhile, i’m getting instant locked, downed and dead by mesmer, thief and warrior, even engi and ele……apparently, anet don’t them “spike” as annoying.

Meanwhile, my guard has to stand still and wait for 2 second practically screaming “look, i’m shooting! ITS TRUE SHOT!!” the other guys were like “so what, its only 2K dmg, go ahead, i’ll stand right here”

Hay at least they dont try to dodge the thing anymore ~ it could be a anti dodge buff in a way ish~ in all of ym matches yesterday noe a single person tried to dodge my true shot, it doesn’t feel as good when i land it but i sure as hell landed a lot more

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

What was the point?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

meaning while Mesmer remains untouched

and to the OP:
Dragon hunter got a pretty hefty Nerf on true shot, and ToF damage got nerfed again.
in the end, necros r still higher than guard the latter which may or may not be lower than warriors

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Final Salvo - Broken

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

all class’s signet and and guard virtues and engine’s final salvo is WORKING AS INTENDED at the moment

u guys can guess how i feel right now cause i main scrapper and guard

and thus i made a Rev

Fun Fact: on Reddit the Dev has NOTHING suggesting they will “fix” this “new mechanic” apparently labeled “bug” as by us players – so its likely its working as intended (unless they are just really really really really really really X 10^86 incompetent devs that just don’t care enough) we all know that Anet are the most wise of devs, open to player ideas, read the forums, and create meaningful balance because their crew knows their class and can in general beat a average player in pvp and not get rofl stomped by pug teams, we should fully trust their delivery and accept their decisions.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Thank you Anet

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

are u guys now enjoying the post patch Signets?
if so say thank you to Anet for me

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Final Salvo - Broken

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

its being over 20 hours, so it must be working as intended just like the signet change(bug) accept it and wait for 4 month (/sarcasm)

(laziest devs ever)
i mean on other games when something such as this happens it gets fixed within the hour and now its almost a day

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Final Salvo - Broken

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

You’re right, the damage must be linked to the launch.

And another patch now, and everything’s still broken. :\

shows how much they care

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Final Salvo - Broken

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

still broken they didnt fix it =/

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

what i want on guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

make whirling wrath like 20-25% stronger and get rid of the projectiles
add a cripple 5s on leap of faith

make sword 3 not projectiles and instead make it a 3 hits thing (like warrior axe auto) with a bit of speed increase
give sword 2 a cripple 2s

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Guardian Class Full Rework.

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

It’s more accurate to say, if there was no trap spam on dh, this class would be worse then warrior.

old triple med (or is it penta now) can still out do warriors
I tried playing warrior in pvp and my kitten wus kicked and burnt.
I thus decided that i’m too scrub to play my 2.8k hour Warrior
now i’m spending time on my 106 hour Scrapper and 488 hour DH

as matter of fact i logged on yesterday on my warrior running through PVE content and i simply couldn’t get enough adrenaline to get a berserk mode pulled off, it feels so terri bad because i couldent get perma swiftness unless i run a warhorn or a banner.
Hell even as base Warrior i could taken discipline tree for the 25% move speed

did i mention i can move while grave diggering? i self canceled so many 100b yesterday that i laughed at myself.

however i don’t regret spending 400g on dominator weapon skins for my warrior tho, that stuff look so good.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Runspeed increase?

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

travler runes exist for a reason

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Mes' Suggested Guardian Changes

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Hi All,
What Guardian needs right now is more sustainability, condition removal and resistance, and damage mitigation. I want to hear what the Guardian community has to say regarding my recommendations. Guardian needs to be reworked, and I’m here to voice my opinion.

Profession mechanic

• Virtues: They should pulse a boon with a slight delay, similar to Herald’s facets.
F1 = might; F2 = regeneration; F3 = protection

(spear of justice needs quality of life changes, it currently goes on full cool-down if u using it while turning of if foe is not facing you.- should become more like scrapper’s blast gyro tag)

• Wings of Resolve: Extend its range from 800 to 1,200. While airborne players should receive Resistance until they land. It should innately remove one condition

(this could be a good change, i love it, it makes absolute resolution less of a BIS trait)

Weapons

• Greatsword: Greatsword’s second hit in its auto attack chain should apply cripple for ½ a second

(I like more cripple up time but i don’t agree it should be on the auto, instead we should add it on (3-5sec duration)#3 leap of faith- it makes more sense to have it on a engage skill)

(cripple should also be added to sword #2(in the form of a symbol preferably), also remove projectiles on sword auto final-hit and increase its damage)

• Longbow: Reduce the cast time of Hunter’s Ward from 2 ¾ seconds to 2 seconds

(not sure if necessary, long bow seems fine also note that i rather heavy light grant knock-back on deflecting shot instead of just every 10 seconds so its more controllable)

Utility

Meditations

• Combine Contemplation of Purity and Smite Condition together. This new meditation skill should convert all conditions on the player to boons and should deal damage based on if a condition was converted or not. Give it a cooldown of 30 seconds

too strong

• Judge’s Intervention: Reduce the cooldown from 45 seconds to 35 seconds

(agree, agreed, agrees, couldn’t agree more)

Elite

• Dragon’s Maw: Players trapped inside the maw should lose a boon every second
[/b](its already strong as is, not necessary)[/b]

Core Specialization

Virtues

• Inspired Virtue: Boons should be applied on key release

(virtue of justice should apply 2second quickness with slight cool-down increase)

• Absolute Resolution: While F2 is passive, resistance should be applied for 2 seconds every 10 seconds

(i rather it remove a condition every 10 seconds)

• Indomitable Courage: It should allow aegis to stack up to two times. While F3 is passive and a player does not have aegis, the player should receive protection for 2 seconds every 10 seconds. The timer should start after the player is without aegis

(make it grant a effect on active that apply aegis every second for 3seconds)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Warrior: - Max Survivor 2016

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

get sustain thorough traits/utility not by getting tanky stats and try to face tank things , running a shield side weapon usually does the trick, and take endure pain if u must.
run shout heal if u must for sustain and as u get use to it you can move on from there.
more toughness = more arrgo = quicker death
mobs in fractals and dungeons can be CCed as log as they are not champs or above

and as for

Soldier armor?? And seriously, how are u getting wrekected by pve mobs??

its obvious that it takes him forever to kill something thus dies to it

the op basically sounds like he got rushed by 4 veteran Ascalonian warriors in the first fractal and had no clue wat happened

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

PvE tanky gear choice

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Celestial would be your best choice if you don’t like zerker.

marauder

Which is basically like berserker. You lose a tad bit of power and ferocity to gain a bit more precision and a smidge of vitality. It’s berserker for HoT zones basically.

ur so called smidge of vit is over 2k hp
marauder gives 10% more stats compared to tristat like zerk it is mroe efficient then running any thing elese if u desire bit of tank. honestly didnt have problem with pve content in my current set (marauder armor, Zerk twinklets) solo HoT champs just fine

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

How far guardians have fallen

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

to be fair if u melee a tempest ur gonna die too they just have run in circles in their aoes while u have fun chasing them while dying
and warriors can rip ya a good one, if they bait u on cd
and melee
only thing it in the universe that you have a solid chance is maybe thieves

one of the problem with guard is that if u run cleanse, ya lose damage in form of traps or ya lose JI if ya run lyssa runes u cant have travler runes for speed= u cant chase when need to

its halirous how we have so many light fields but we cant remove condi on our selves with it

why do i even mention running cleanse? cause our health aint exactly ment to take DOT

i met a DH in dueling arena and he just runs all traps +ji and be a nuclear bomb, i think i’mma take his word for it soon, as much as i hate to play my guard this way

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

PvE tanky gear choice

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Celestial would be your best choice if you don’t like zerker.

marauder

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Scrapper vs Reaper

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

No joke, try blast gyro. Works great

This is quite true, I don’t even run slick shoes anymore

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

power creep obviously, nerf bat kills fun and induce rage, equalizing is a nerf and a buff at the same time which is time/ money consuming on anet’s part
power creep is: fast, easy, cheap, less rage.

edit:
i mean
1. wow this other trait is not as bad as before, maybe ill give it a try some other time
2. kitten this trait isn’t as good anymore but i guess ill still run it
3. wow my build just become trash

It maybe the fast, easy, cheap and less rage option. But it’s also the worst for the game. Power Creep is one of the worst possible thing you can have in the game and gw2 is full of it right now.

And? I fail to see the point, if it’s worst possible thing we can have and its full of it… Why are u still playing?
Power creep is like equalizing in it self.
When u have something great and something not so great, u up the not so great thing to the level of that of the great.
Unless u tell me u can challenge reapers of the same skill with wings of resolve on 45 sec cd and removing 1 condition only while not being able to choose indomitable courage. Then sure u can nerf DH vitrues however u want
What DH has is fine, what people needs to realize is that base guard is a thing of the past it was designed for the past contents, it needs to be brought inline with DH, not removing a limb from DH so it become the same as its kitten cousin guardian
So far, other than the valor line and some of the zeal line on OP’s docutment, I don’t see any thing that helps base guard become viable like current DH. The docutment perttymuch torn DH apart and base guard’ sustain become even worse (nicely done on ur attempent to nerf guard as a whole)
It’s simple to make base guard better, better virtues and sword/sceptre buff , and spirit weapons? Go play a minion necro and a ray of enlightment will hit you.

Really saying u dislike power creep is like saying U hate new technology
The fact the game is full of power creep means the game and it’s content is moving on, and your so called likes and dislikes is falling behind.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

power creep obviously, nerf bat kills fun and induce rage, equalizing is a nerf and a buff at the same time which is time/ money consuming on anet’s part
power creep is: fast, easy, cheap, less rage.

edit:
i mean
1. wow this other trait is not as bad as before, maybe ill give it a try some other time
2. kitten this trait isn’t as good anymore but i guess ill still run it
3. wow my build just become trash

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Create your own skills

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Call Zhiatan, minion duration 60seconds, cool down: 3 hours
Summon a “Undead Elder Dragon Minion” that you have defeated in the past
the “Undead Elder Dragon Minion” spawns 15X random undead “Undead Risen Minion” every 15 seconds (may include mouth/eyes of Zhiatan, Arah mobs, Lupi, Temple bosses)

when slain, a “Undead Lesser Dragon Tequila the Sunless” is summoned form its corpse

Edlit: fixed the naming of the minion summoned when “Undead Elder Dragon Minion” is slain

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Their virtues are fun to use than instant cast effect of the original virtues.

something should be done about the original virtues then

currently the game screams the fact that elite specs are better than the origional pvp or pve
i mean:
necro- base necro was a joke, still is, and hopefully not be forever
mesmer- have fun running travler runes
guardian- base virtues? pleaz drink red bull and grow sum wings
ranger- good day Mr. Smoke Scale, i see that you and your pet tyrian is doing well
revenant- i was gonna buy travler runes for him and then swiftness showed up
warrior- particle effects, nuff said
engineer- wow i have “unlocked” melee

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Looking for a tanky Non-HoT sPvP build.

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Hello,
I heard that taking Paladin’s Amulet and the Traveler rune set makes it a little tankier and mobile.

some one already know the answer
Lyssa and leader ship runes could also be considered if u seek more condition removal

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Movement Speed Buff for DH

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

traveler rune is there for a reason, roll it and love it, its great

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Guardian build which do you guys prefer?

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

My main is a horrifically non-meta GS/Sc-F medi guard. Mostly soldier gear with some berserker and even knight/cavalier trinkets mixed in (some were actually chosen for lore/RP reasons).

I like it and hate it at the same time. It’s cool to never really die all that much in PvE, but on the other hand, having FIVE healing skills on the bar has really skewed my perception of what utilities should do and has made playing every other class a lot more… difficult.

take off ur mix of soldier and zerker, its horrifically inefficient, run marauder mixed with commander/crusader , give u great damage/crit chance and survival. quad stat gear grant more stats than tri stat, if you are gonna mix always mix quad stats. other wise you are losing a lot for small gain no gain.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

It’s on ops docutment on wings of resolve, it’s not about u it’s the OP’ docutment, obviously he didn’t play enough pvp, or hates DH secretly and wants to nerf everything DH stands for with making base guard viable as an execuse
And justice spear’s unblockable lets us deal with revs and their little bubble, it rewards u when u can disable people’ sustain if u time it right, should not be removed

Let’s not assume things.

You’re welcome to “feel otherwise”, but I don’t intend to nerf or buff the profession (or any profession that I’m doing balance suggestions on). I’m bringing traits and skills in line of one another so all traits and weapons will see equal use with all things considered.

I just had some angry person vandalize the spreadsheet with no constructive commentary, and opted to just throw personal insults at me (my personal favorite: ball sucking kitten monkey). Oh boy, I imagine the amount of flak I’ll get when I eventually get to engineer. On that note, consider the engineer along with your argument that I shouldn’t realign the elite skills back into reality. Would you be OK with me keeping engineers strong as they are now and buffing everything else in power creep?

Balance is not something that’s easily accomplished and not everyone will agree on any suggestion proposal. Despite this, you’re welcome to collaborate with us and provide constructive feedback so I could share your perspective.

wow i didnt realize ur little spread sheet could be changed, i should have done something to it then
the moment i saw that you put wings of resolve on 45 sec cd as a suggestion i stopped reading

any how your scepter change is quite strange, the main dps skill on scepter is smite and should be expanded on its usage, instead of causing a knock-back which may or may not push your target out of smite when u cast it, the charged you are building should instead cause knock down/immobilize on the next smite you activate.

reducing firey wrath is to 5% is quite terrible, Zeal line already compete with DH line for damage mods and reducing such a line zeal would make zeal look much weaker

i suggest keeping the modifier the same, and swap the trait along with your zealous speed minor, since the zealous speed cast a symbol at your location, and scepter is a ranged weapon(which won have much to do with casting a symbol on your location when you are trying to range something), it makes more sense that way.

virtuous speed minor seems unnecessary, its same as giving reapers faster attacks, and spamming all of your virtuous is horrific trade for a speed boost, i suggest other wise make the trait grant 10% movement speed for every boon currently on you, max 30%

your symbolic avenger is overpowered, symbol is a ticking aoe and your 2seconds of cripple will stack a lot of cripple, while this is good synergy with Dragon hunter, i believe it is too much. i would rather that you remove a condition when you place a symbol. this gives zeal a slight bit of condition management which most other lines on guardian provides.

on to your radiance
sword is a lacking weapon the the weapon it self should be changed. sword is a power weapon and should stay that way, i would rather you simply give give the trait 10% crit chance and 10% attack speed, the trait is named right hand strength after all

smite the heretic might be horrifically op or awesome with DH not sure if necessary

valor:
tyrian avenger should be renamed if elona or cantha ever get introduced
otherwise very nice changes. so i have to mention that ageis should be put to the the last removed block so we can cover the bonus from unscathed contender

virtues.
i rather not having my most important condition removal along with my most important stun breaker.
in fact i rather supreme justice/absolute resolution/indomitable courage be the minor traits instead
also your absolute resolution is horrifically weak for a grand master.
again the current virtues line does a great job already, what should be brought to line is base guard’s virtrues

and i cant see your goal with DH line, Dh line is fine if you hate DH just say so

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

It’s on ops docutment on wings of resolve, it’s not about u it’s the OP’ docutment, obviously he didn’t play enough pvp, or hates DH secretly and wants to nerf everything DH stands for with making base guard viable as an execuse
And justice spear’s unblockable lets us deal with revs and their little bubble, it rewards u when u can disable people’ sustain if u time it right, should not be removed

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Giving identity is great save
For example vitrue of resolve could grant resistance once in a while and party wide resistance on active
Justice could give it quickness on active
And courage could cause taunt and damage reduction on active and faster passive refresh
U don’t simply have to nerf something that Is good to be in line with garbage

That was 3 simple addition that just made base vitrues providing support, utility, damage. Also very much fits base guard’s theme.

Edit: its not about power creep, u like guard? Fine, people likes DH too, u want viable guard? Find ways to improve it in ways that dosnt hurt DH, frankly ur little document putting wings of resolve on 45sec cd?wow are you out of your mind?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

So basically ur solution of equalizing DH to base guard is to nerf dragon hunter? I’m sorry but that is just Terribad

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Hearts and Minds insane

in Guild Wars 2: Heart of Thorns

Posted by: Zantmar.5406

Zantmar.5406

I did it many times and it was easy……
For eir u wanna be a bit mobile so prolly wanna use lightning hammer or fgs for the fight

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Thunderclap has a high aftercast ?

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

when i first started playing engine i found all the hammer skills have weird cast-times
took a bit of getting use to
the hammer does not feel as smooth as some of the other classes’s melee weapons then again it might be me suddenly swapping form guardian/necro greatsword

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Make Wells Viable

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Easily make necro wells better
Merge well of power and blood as a new heal- tone down and make it not convert but just remove condi but the stun break should stay

Well of darkness can just become elite with added damage ,6xpulse blind, and cause the enemy screen to become black while they are inside for the first 3 seconds and final pulse is a fear

Suffering can use a life force per hit like well of corruption or maybe also pulse cripple for some soft cc- one or the other

Corruption could use its cd lowered to that of suffering

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Elite well idea:D

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

As some one mentioned before to give us a elite well like lupi’s green circle of doom, I think dragon hunters pulled a fast one and got that, sad sad sad.
So here I am with a completely new (not really)idea:D
Cooldown 75sec
Well of Decension(kiss the planet)
Pulses 6, dureation 6seconds
Conjure a well that pulse ageis and causes the opponent to transported into the sky, falling for 3 seconds and taking falling damage
Ageis dureation: 1sec
(Unblockable)
(Cannot be evaded)
(Cannot critical)
Max falls per foe -2(1800dmg per fall)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Fixing Core Necro. Share your ideas here.

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

really just faster auto and stronger conditions on dark path and tainted shackles (or make tainted shackles transfer conditions)

OR (because a net don’t really cares about base nec)

make it so life blast is 6 times slower to cast (10-12 second channel) deals 3 times the damage (unblock-able) 3600 range (u cant run from death after all)
and destroy all boons on opponent when it hits (launches opponent 300 units per boon destroyed) potential to launch a opponent 3000 range for the insane lols
(foes begin taking falling damage if they get launched more than 1500 range)
and traiting dhuum fire makes it deal no damage but apply 15 stack of burning while we are at it (turning ur opponent into a blazing comet?)

with that base necros will have role as living Trebuchet

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

i like the medical gyro

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

dat pulsing protection water field is good for yare teammates too

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

What is your leasted used kit?

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

i use mortar the most for swapping for that swiftness trait and the occasional needed ranged fight
prolly least used is elixir

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

This Scrapper build saved the class for me

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

Agreed, I was sickened with how useless and nerfed down this class was before scrapper. Was considering selling account and stop playing …

useless?

the world champs had an engi.

so useless.

Maybe some ppl like me want to play without kits? It should be possible considering weapon limitations on engi. Now i play with hammer / gyros and elixirs and finally its fun, without hitting multiple keys and changing freaking kits all the time.

Aye Salute to u sir, it is good for once that i can play a medium class that does not:
A. carry around a animal
B. require huge amount of skill to play

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Engineers aren't Legendary

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

If you are playing such a high skill cap class in the name of fashion wars… I can’t even right now.

Got top score for all my matches yesterday. Beat 2 reapers by myself while having nothing kits
In All my matches yesterday I was the top score.

And if you are gonna try to hit skill cap for pve content is just… The Amount of work is not worth me stressing over about.

Yay we killed the boss 18seconda faster. But I had to press 36 extra buttons to do it and wasn’t enjoying my shiny hammer- infinitely not worth

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Engineers aren't Legendary

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

don’t use kits, why play the game how other people want u to play? sure u wont be max DPSing, but its pleasing to your eye. Your mental well being is more important then killing a boss 4% faster

i for one camps my hammer, worst case ill solo my dungeons/fractals.
and as for pvp. well if play a scrapper u don’t have to use kits there to ya?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

i like the medical gyro

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

i really do, its nice or maybe just cause I’m new to the class and suck at the turret

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer F2 Ability and "Weak" Traits

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

and don’t forget the quickness
teleport to the foe for a necro is absurd, make it so ur foe teleports to u instead

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Interrupting Shield of Courage

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

I have not taken off the stability trait almost ever, and it still gets intrrupted

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Interrupting Shield of Courage

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

it keeps happening even tho i trait for the stability Anet pleas fix
happened twice on fractals
and a couple more times in pvp

Dude, shield of courage happens to be – I believe – the only stun-breaker in the game that has a cast time. The “stun-break” part itself never gets interrupted, but you still can be CC’d immediately afterwards (if you’re kinda unlucky or oblivious), like after almost every other stun-breaker (not the ones that provide the “evade” effect). The skill has a great effect, which comes with a price. Better get used to it.

Look at well of power on necros, and dat no longer goes on full cooldown if interrupted somehow, they fixed it in the previous couple patches

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Open World PvE Trouble

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

take a set of marauder and the increase hp helps u survive enough time to activate your defenses
or be cheap and take out your zeal line for something else like valor and slot some meditations, gives ya high fury up time so u trade some damage for crit chance, lots of sustain and lots of condi removal (which all in all isnt that bad cause yare soloing in open world anyways)
(^^^assuming you are running the typical Zeal/Virtues/DH^^^)
if you were running Zeal/Honor/DH (raid hammer)then i have no real comments

edit: marauder>knights, guards have good toughness already and the fact HoT mobs hit like a truck don’t really help that much, quad stat gear like marauder gives around 10% more stats than berserk so ya aint losing much either
set of mara = 376 power, 376 precision, 207 ferocity, 207 vitality =1166 total (minus vit=959)
set of zerk = 439 power, 315 precision, 315 ferocity=1069
so ya trade like
110 damage stat for like 207 vit which = 2070 health
by the way the stat u lose out the most is ferocity which isn’t exactly the most efficient damage stat(u only lose 2stat if u compare purely power and precision)
7.2% crit damage out of 200+ ish% so ya loose out at most 3.6% damage and get like around 18-20% ish raw hp(the averaged out power and precision saves ya the trouble of getting the assassin erring pieces as required by many build guides)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Interrupting Shield of Courage

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

it keeps happening even tho i trait for the stability Anet pleas fix
happened twice on fractals
and a couple more times in pvp

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

The OP Buff Idea For Reaper GS

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

This actually sounds very nice

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Best Greatsword for Reaper?

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

it is obvious that the best great-sword for reapers is the holy sword Sunrise, because the reapers/necros are too dark and gloom, they need to cheer up so they can have a long life and enjoy the world around them

people just really cant see the obvious

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

my new necro was very difficult dying him

Attachments:

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Post a Screenshot of your Guardian

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

My guard
fashion wars is truly difficult

Attachments:

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

dumb question reguarding base guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

there’s a trait that let it break immobile i think

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move