Showing Posts For alemfi.5107:

Need help with necro build

in PvP

Posted by: alemfi.5107

alemfi.5107

Gimme a moment. Will edit this post with build. (Casual na necro pvper. 16 games into season plat1)

Edit: typing on mobile sucks. Btw this is a reaper build but you could probably switch out some.thimgs to make it work for core.

This is what I’m using: http://gw2skills.net/editor/?vRAQNBHhF6kjGomGszGw2GgeTsgLYQXtAQLI+K2FDjUdh4wzC-TpBHQBA4QA0sTAADfAA5rMQJ2fQcHBAA

And TBH I am actually using lich form rather than the reaper elite, but mostly because of “memes”. 4 is good 5 is good. 3…. Is clunky because of the root. Casting 2 is just instant damage so you might as well. You’ll have built lifeforce because it is a spectral skill, and your horrors dying so you can enter shroud as well.

Anyways your mileage will probably vary, but this is what I use and it works for me. Gs2 on downed bodies is great, and allows you to take plague signet for defense as opposed to well of suffering.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Average quality

in PvP

Posted by: alemfi.5107

alemfi.5107

Not sure if “humble brag”. Are you na or eu, btw? Feel like na may have lost a lot of its interest by more competitive folks because of the way its top end has behaved. Combine that with anet’s diminishing support for the mode and well… I am a very casual pvp player, I think I’m at…. 16 ranked games? Just fit in 1 or 2 a day if I feel like it. I am currently plat 1. Over all match quality is relatively close on both sides with enjoyable games, though I do witness questionable rotations on Ally side, while feeling like enemy side often does poorly in the fight mechanics side (super squishy etc).

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

[Weaver] Unravel Hexes not condi clearing

in Bugs: Game, Forum, Website

Posted by: alemfi.5107

alemfi.5107

The tooltip seems to imply that it removes all conditions universally on a half second interval, and in addition, it will apply superspeed to you if you get by a movement impairing condition. Gaining super speed currently does not seem to remove conditions, or if it is, it is only removing movement impairments.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

[Soul Beast] Dolyak Stance has no duration

in Bugs: Game, Forum, Website

Posted by: alemfi.5107

alemfi.5107

The stance is currently bugged. There is no duration on the stance itself, thus not preventing application of movement impairing conditions.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Hivemaster: Crystallized Power Core

in Bugs: Game, Forum, Website

Posted by: alemfi.5107

alemfi.5107

bump 15 characters

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Hivemaster: Crystallized Power Core

in Bugs: Game, Forum, Website

Posted by: alemfi.5107

alemfi.5107

I’ve been looting these on and off for months, and I still have yet to have this drop for me. I’m feel as if my account is bugged and the game thinks it has already dropped it for me. This is the last item I need for Hivemaster achievement. I must have looted hundreds of supply caches in the rata novus lane by now…

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Hivemaster: Crystallized Power Core

in Guild Wars 2: Heart of Thorns

Posted by: alemfi.5107

alemfi.5107

I must have looted hundreds of the Crystallized Supply Caches in Rata Novus lane by now. I still haven’t gotten this ONE last item for my collection. Anyone else having this issue?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Gliding and Territories in WvW

in WvW

Posted by: alemfi.5107

alemfi.5107

Well I personally have been waiting for this change for a LONG time. Will finally be able to traverse the desert borderland without wanting to alt+f4.

Looking forward to the change Anet

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Ask (and learn) from an actually good player.

in PvP

Posted by: alemfi.5107

alemfi.5107

I have no idea if you’re still checking this thread nothelseth. I’m posting on the off chance that you are. I know the season is over but given that this is the best competitive content I’ve every played I am still trying to push and work hard. That said I took the advice you gave another player earlier in this thread to record my game play. Watching replays has been helpful and I feel like every day I am making better decisions.

I have only been playing solo, and managed to climb myself from silver 2 to platinum 1. Since I made platinum I can’t string together wins anymore and I’ve slowly fallen all the way back down into gold 1. >.< I just can’t seem to climb out of this hole.

Here is some footage from one of my recent losses. What could I have done differently? Am I just beating my head against a brick wall by trying to do this only solo? Am I beating my head against a brick wall trying to do this only on Druid?

I’m not (not)helseth but here’s some personal feedback.

1:39 :: Given that you are playing the sword dagger variant of the build I feel like you gave up the full cap too easily. If the point wasn’t fully capped, than yes, you could argue that running out to keep it a 1v1 instead of getting 1v2’d was better, but as it was full capped already, I think buying some extra time for that node would be better. Every second you are able to contest on a node you control is buying one more second of outnumbered time for your allies, while gaining the point tics. Once it becomes decapped the opponent now needs to invest two seconds to cap, so you contesting it after it is nuetralized has less value, but while it is still your node, I believe it makes sense to be a bit greedier. In addition, the thief keeping you out of other fights (1v1), has more value than you keeping the thief out of a fight.

In addition, your warrior makes a bad rotation pushing into that node, which would have possibly been less bad (he would contest a nuetral point instead of a full capped point) if you were able to contest that node while it was under your control.

This critique is primarily because you are playing the sword dagger variant.

=========

5:30:: although this is more an issue between two players. After downing the thief, he should be the one going to far, your pet could keep the enemy theif from free ressing while you help to save the team fight at mid. You had a full astral bar and your team was fairly pressured. Instead you full capped far and denied the thief the option, losing the team fight at mid.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

How does matchmaking actually work

in PvP

Posted by: alemfi.5107

alemfi.5107

I actually just updated the matchmaking wiki to be up-to-date if you’re interested, but I think your question has more to do with rating accuracy than matchmaking. Time of day definitely has an impact as well as day of the week. If we had an infinite population always playing, ratings would be wicked accurate.

https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

If it makes you feel any better, I’ve also been getting dumpstered this last week. Maybe more people are trying harder towards the end of the season.

Is that true where you get a separate rating for each profession? It would be awesome having a unique rating for each class because I feel stuck in rolling just one class sometimes.

Also, can we get the percentiles of each rating bracket?

Not Evan (obviously), but from what I know, it is tracked, but not used. Tracked so that in possible future adjustments/implementations of the match making, they can use their existing data. (Like queuing with a select pool of characters, or being able to queue from char selection screen etc.)

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Unranked and MMR?

in PvP

Posted by: alemfi.5107

alemfi.5107

From what I understand. There is a separate hidden rating in unranked that is separate from your ranked MMR. There is also currently no real player base playing in unranked as anyone who is actually a regular paper would be playing ranked right now.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

MMR Gain/Loss should be uniform across team.

in PvP

Posted by: alemfi.5107

alemfi.5107

I am of the opinion for my second example, that since both teams have an average of 1800, the reward and punishment for all players on both team A and B should be normalized.

That doesn’t work well. What you describe is the “Composite Teams” approach in this paper:
http://rhetoricstudios.com/downloads/AbstractingGlicko2ForTeamGames.pdf

Thanks for linking that thesis, was an interesting read.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Skill Rating is Accurate

in PvP

Posted by: alemfi.5107

alemfi.5107

just to put things into perspective regarding total pvp population, according to gw2efficiency, a skill rating of 1850 is about where the top 1% of the population is.

Looking at the current NA leaderboards, 1850 MMR is at about rank 70.

Thus, one can extrapolate that there are maybe up to 7,000 players in TOTAL on NA that have played 10 or more PvP matches in the last one and a half months.

That’s actually not 100% accurate, as gw2efficiency is going to include EU and NA so 1% being at 1854 rating might not be applicable to NA. It may or may not be close. Assuming you are correct though, the other number available of gw2efficiency is that there are currently 25,748 accounts with rating on them that are registered on gw2efficiency. This is out of a population of 109,006 accounts that have registered. I don’t think people in China use gw2efficiency… do they?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

MMR Gain/Loss should be uniform across team.

in PvP

Posted by: alemfi.5107

alemfi.5107

so there are two components that affect how much MMR you gain or lose from a match.

One is due to your current Rating Deviance, which is the Match Maker’s uncertainty about your “True” MMR, which, while represented by a number, behind the scenes, it is more of a range. The greater your rating deviance the more you lose or gain per match.

Now the SECOND component is where it gets tricky. This unfortunately is just my personal observations from watching other players, reading annecdotes, and my own play experience. This is where they take what your individual MMR is compared to the relative averages of the MMR between the teams, and determine how much you should gain or lose because of this.

To illustrate, let’s say the match maker made these two teams:
Red: 1900 1900 1200 1200 1200 :: avg. 1480
vs.
Blue: 1900 1900 1200 1200 1200 :: avg. 1480
This is arguably an even match, with the average mmr of the two teams being at 1480 each. Let’s assume both teams have low rating deviance from frequent play, and that at the end of the match Red Team wins. If I were to guess, the two red players with 1900 mmr would gain some rating under 10 points, while their three teammates would gain somewhere upwards of 17+ rating. On the other side we have the reverse effect, where Blue’s 1900 point players will lose more rating than their 1200 point compatriots.

While Rating Deviance is fine, one could argue that this second effect, one I would personally name as “rank normalization” (however if there is an official term, I’d like to be corrected), has no place in an environment that is supposed to distribute players to their appropriate skill rating.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Is ELO hell keeping me down?

in PvP

Posted by: alemfi.5107

alemfi.5107

lol, I can understand that people are rightfully triggered by the game play that is seen in this post (I already made my response earlier) but try to keep your feedback constructive to the player that posted, as opposed to an attack on them. IMO, this is the type of behavior we should encourage (sans sarcasm etc.), the OP was willing to place himself out there for judgement. It’s much more commendable than many other forum warriors out there.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

New to PvP - desperatly want to improve

in PvP

Posted by: alemfi.5107

alemfi.5107

The best way we can give direct advice is probably if you were to record a game and present it for critique. “Any advice? Is there a better starting prof/build?”

In order from the lowest skill floor to obtain decent success to the greatest difficulty (in my opinion) are:

1: Guardian
2: Warrior
3: Scrapper
4: Necro
5: Elementalist
6: Ranger
7: Mesmer
8: Thief

There was a ninth class, but anet deleted them from pvp. Kappa

But in all honesty, you chose a class that has more elements that you need to understand about than most to obtain decent success.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

[[Developers]] Want GW2 Tournament Worthy?!

in PvP

Posted by: alemfi.5107

alemfi.5107

“The skill ceiling for everything is overly low”, is that so? Care to show us how you’ve filled out the skill ceiling on every profession? Competitive gw2 could always use more content/guides, perhaps you could provide your footage of your gameplay? Faux Play.6104 (kudos to him) had another thread where he kindly provided footage of his gameplay. If you’ve truly reached the skill ceiling on everything, it would probably be much more healthy for the community to provide by example, then to write a paragraph on the forums.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Condi evade thief needs to be fixed

in PvP

Posted by: alemfi.5107

alemfi.5107

Sigh… people have seriously already forgot the counter to this? So much misinformation everywhere. Not once have I even see anyone mention retaliation this season. Seriously, there are so few match ups dagger/dagger condi thief wins, it’s hilarious.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Is ELO hell keeping me down?

in PvP

Posted by: alemfi.5107

alemfi.5107

Sarcasm aside, it’s cool that you are posting this for feedback.

The first 0:00-1:37 is probably a good area for you to analyze for yourself and figure out what you could have done better during that opening. I’d watch more/comment further, but Blackwyn.8127 seems to have broken it down well enough for the most part.

Edit: I’m actually curious, is this satire? I actually am quite surprised you’d be able to even reach gold with this level of game play, which I feel might indicate a problem with rank normalization, which could be an issue, as opposed to any sort of fictional “elo hell”.


Not specifically directed at you but as a teamplayer, no one on your team applied any pressure to the enemy necromancer. Whether or not you took the initiative to show the potential threat could also help your chances.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Tournament of Groucharoo LINKS

in PvP

Posted by: alemfi.5107

alemfi.5107

What would be nice is if a new post was made at the top there.
Or if at least the one that is there listing events was updated.

I’m sure there are many teams not yet signed up but already sorted out.

We just formed a team yesterday and scrimmed two other teams today, all three of which are yet to sign up. Probably more teams in this position at the moment.

I can confirm there are many teams still yet to sign up. I know of at least 3 different teams that people in my guild are making that haven’t signed up which are all made of the top-tier players. I even was a sub for one of them in scrims yesterday so this shows that there are more teams who are taking this event seriously who still haven’t signed up and to think the three you know of and the 3 I know of are the only ones who haven’t signed up yet would be ridiculous.

So yeah, there is no need to worry about the number of teams.

Well good to hear people are making teams in the background! Just an interested NA pleb over here, so all I’ve been able to see are the official team signups so far! Good luck to all competing!

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Tournament of Groucharoo LINKS

in PvP

Posted by: alemfi.5107

alemfi.5107

Honestly community events like this should be stickied somewhere. really hoping this does well, just concerned if enough players will form teams for this since the pool is restricted to non pro players

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Necro players the least skilled on average?

in PvP

Posted by: alemfi.5107

alemfi.5107

Necros are a teamfight class that need ele/et cetera support,

Metabattle’s power necro is actually a better 1v1 build than it is a teamfight build since axe is a mediocre teamfight weapon.

Condi Necro however should avoid all 1v1s and stick to it’s support.

“mediocre team fight weapon” , “better 1v1”, sorry these statements are triggering me and it doesn’t sound like you understand necromancers role. Necromancer is basically the anti bunker right now. You have very few meta-matchups that you should win against on paper 1v1, with an advantageous matchup arguably only being 1v1 engi or ele (vs ele should almost never happen because that is a poor use of those professions on both teams). Axe is good focus target damage and burst life force generation. It is not a 1v1 build.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Can't climb tiers

in PvP

Posted by: alemfi.5107

alemfi.5107

lol…. you guys are getting trolled by OP. He’s talking about Dragonball the pve/p activity for the current season/patch. FailFish

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: alemfi.5107

alemfi.5107

https://youtu.be/EitZRLt2G3w
Some people consider this good design practice

It is a subjective how accessible success should be how low the skill floor should be.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: alemfi.5107

alemfi.5107

Let’s not detract from this thread here. I want to see a good community push for this. As of now we have two teams that have formed and signed up on battlefy, and only a few reddit posts in the pvp team forming. Let’s make this a good one.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Is there a rank normalization problem?

in PvP

Posted by: alemfi.5107

alemfi.5107

Btw, gw2 efficiency only use the data of the people registered there?

Yes, it is not the complete database of players. Only anet has that.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Is there a rank normalization problem?

in PvP

Posted by: alemfi.5107

alemfi.5107

Slightly off topic but just looking at some other numbers for discussion

Division/Tier Minimums
(If someone could help me fill out the rest of the values from ingame that’d be great)

Legend: T1: 1950 T2: 2150 T3: 2250
Platinum: T1: 1650 T2: 1750 T3: 1850
Gold: T1: 1350 T2: 1450 T3: 1550
Silver: T1: 1050 T2: 1150 T3: 1250
Bronze: T1: 0 T2: 850 T3: 950

From GW2 Efficiency:
Everybody
Minimum 257
Maximum 2,184
Mean 1,231
Median 1,232
0.5% of players 1,899
1% of players 1,848
10% of players 1,608
20% of players 1,479
50% of players 1,232
75% of players 1,030
90% of players 857
99% of players 594

What do we see here?
Of the people who have hooked in the gw2 API to their gw2 efficiency account:
A little below 10% of the players are in platinum
~50% of players are Silver (T2?) or below.
~25% of players are in Bronze.
Not even 1% of players are in legendary.

What does the rank distribution look like approximately from this data? From this data, does it seem like there is any normalization effect pulling most players of differing skill levels towards, with a few outliers on both extremes?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Is there a rank normalization problem?

in PvP

Posted by: alemfi.5107

alemfi.5107

So as I mentioned, I don’t have too much of an issue with what is happening for my personal rating, I’m just curious what people think about how a team based game should handle rating gains/losses.

SlippyCheeze you mentioned that my rating losses are large/gains are small for games that I’m expected to win, but am I expected to win more so than my other teammates? If we exclude volatility calculations, shouldn’t the chance of winning be the same across the board between you and your team? An individual can’t be more likely to win on the same team, no?

Let me pose a question, in a hypothetical match, we have two teams:
R: 2100 2100 1800 1800 1800
vs.
B: 2100 2100 1800 1800 1800

Very even match, let’s say Red Wins. What should the rank gains/losses be, ideally?
In my games where I am soloqing and playing regularly , I probably get around 11-15 rating gain/loss. So let’s say that is the normal amount of rank gain/loss if you have low rating deviation.

Should players Red 1-5 all gain between 11-15 rating?
I am not sure to be honest. And I can’t say for 100% certainty what is expected in the current system, but from observation of streams, it SEEMS like players 1-2 will gain some 2-7 rating, and I do not know what players 3-5 get. My personal opinion though, is that it is actually okay for rank gain/loss normalization is fine at this extreme end of the spectrum, otherwise, we’d eventually have large gaps in the ranking distribution.

If we were to apply this to a lower scale:
R: 1200 1200 900 900 900
vs.
B: 1200 1200 900 900 900

Same situation, Red wins, what would be considered the FAIR rank distribution?

Secondary question, if there IS rank normalization going on is it an issue? Or are these individual games balanced out by expected win/loss ratios for players that might gain or lose more than they should?

Edit: SlippyCheeze.5483, you did address some of the things that I have asked, just thought I’d hear a bit more from you and the others on the forum with more concrete examples. And yeah, duo-queue does introduce extra noise, but I think from a human/player enjoyability perspective, it is a net gain over solo-queue only.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Is there a rank normalization problem?

in PvP

Posted by: alemfi.5107

alemfi.5107

What I mean by this is, “does the MMR system in place work to bring players to a common value” based on rating differentials given and lost.

In general I’ve been fairly satisfied with my games and the season over all, but recently I had been duo queuing with a friend who was really unlucky in their placement games and so I decided to help them out. We are on quite a favorable win ratio, but I’m down about 100 rating because every Loss is around -20, and every win is about + 4-7. Obviously his volatility is higher right now so I can’t use his numbers (last game +55), but I’m wondering how much our team mates are getting in these scenarios. There have been many situations where I witness people doing things where I have to think to myself “omg that rotation is so bad, you really do not deserve this win” and the funny thing is they’ll probably get more rating than I will from the match, meaning I’ll probably see them again, hopefully on the other team.

I think some normalization is good otherwise you’d have people that shoot up to the top or bottom extremes, but I’m just curious if there are potential issues that could be caused by this, or if over enough time matchmaking/RNG should balance out the normalization issues from individual matches.

Anyways, tldr; is there a rating normalization problem in the game that can cause misplacements of people’s rank after their placement games?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Ask (and learn) from an actually good player.

in PvP

Posted by: alemfi.5107

alemfi.5107

glad we have hels….NOThelseth teaching them plebs now say any chance we will het that mesmer guild from your sub goal as well as the shirtless stream on yutubzz
also something extra i believe iv heard you saying mesmer is better at 1v2 rather than 2v2 and i think you are talking about 1v2 that take place on far i suppose (not a pvp player whatsokitteningever) whys that?

I believe I can answer your 1v2 vs. 2v2 question.
The reason is that mesmer is able to kite and survive for a long period of time, contesting a point, as well as two people, leading to your allies winning a 4v3 elsewhere on the map. When forced into a 2v2 situation, you lost that advantage (allies are fighting 3v3), and now you have to actually try to kill your opponents rather than stall them. Mesmer in general is better at spiking down 1 target, so a 1v1 situation or a 2v1 (moa+burst kill) situation is more advantageous compared to a lot of the 2v2 matchups that you might encounter.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Ask (and learn) from an actually good player.

in PvP

Posted by: alemfi.5107

alemfi.5107

Helseth, you do not understand the reason players like myself regularly QQ on the forums. It’s not because we’re bad, it’s not because we want to get better, it’s because the enjoyment we get out of this game is dwindling to nothing at this point. We don’t just want to be able to beat condi wars, for example, we want to have fun while doing it. We’re tired of getting farmed by easy and spammy builds that carry people because we just want to play a class how we want to play it. We’re bored of playing support ele, but we love ele and we see the potential in it. We’re tired of playing condi necro and we just want to be able to burst. We’re tired of power scrapper, we’re tired of how the game is going in the wrong direction, in our opinions, and the creators of this game deserves to know customers’ feedback.

If you want to play power necro then I suggest you try out the meta power necro that 99% of the high ranking necros use now. You know, the build with some of the highest burst in the game..

Condi war is a rare sidespec compared to ZERKER war right now. I should also add that both condi war and zerker war are some of the highest possible skillcap specs.

In general, all the balance forum complaints are completely misinformed and based on a lack of knowledge on how to fight these builds which is very ironic considering that the complaint is usually ’’they’re unskilled’’. A personal pet peeve is people complaining about condi mes being ’’unskilled’’ and wishing for power mesmer to return, a build which didnt even require close to as much mechanical ability as the chronophantasma build does.

This is the one and only response I’ll give to someone trying to sidetrack this thread with useless complaints. If you want to enjoy such a thread, go ahead and join one of the many others on the forums or make another one yourself. I’ll use this space to help people who want to improve get better at the game. If you want to enjoy that offer I suggest you ask a question.

Again, you’re missing the argument. The heart of our complaints isn’t that something is “too hard”, that’s the face of it. The heart of our complaints is that playing the meta and fighting the meta is unfun.

What is your argument? Playing against the same builds is boring? There will ALWAYS be a meta. People will always play what is best. We actually have a reasonably diverse meta, with revenant unfortunately being a bit underperforming. Necro can actually do reasonably well with condi/power, with power being slightly stronger, and thus more represented by the meta.

If you don’t want to fight against meta builds, you probably need to go play in unranked or let your rank fall to an area where people don’t care about winning (bronze/silver). In a competitive environment, people will play to win, and playing the strongest builds increase your chances of winning.

If you are skilled enough you can perform reasonably well on builds that are NOT meta. I think sizer, for example, is still running sword/dagger. I’d rather not try to attack you personally with the “special snowflake” argument, so I won’t push it further. My suggestion, if you want to play a build that is off-meta, understand what makes the meta builds strong, look at what might be over-statted but that is not represented in the current meta, but fits in your current play style, and see what you can adapt in.

edit: If instead, you are stating that you are not enjoying playing the game the meta doesn’t change frequently enough, I think that is valuable feedback that anet should consider. However this type of statement isn’t well represented by complaints about stuff being too strong etc. I personally think that anet needs to provide more casual/diverse outlets for players to play in. Stronghold unfortunately wasn’t very successful at that, but that doesn’t mean they shouldn’t try to find other ways to provide other ways to play. A lot of games, ones done by blizzard for example, offer rotating “brawls”. I think that anet could benefit from looking at what makes people want to participate in an activity. For example, they chose to pin their beta map coliseum and it far overstayed its welcome. Leaving the availability of stronghold as it is, likewise is letting it stagnate as a mode. If, let’s just say, there was a 3v3 courtyard arena rotating weekly with stronghold 8v8 mode, I feel like different types of people might be inclined to try to play those modes while they are available.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Ask (and learn) from an actually good player.

in PvP

Posted by: alemfi.5107

alemfi.5107

How to 1v1 a Mesmer with a necro.

Peck, Squawk, and Flap are your best tools to fight a mes 1v1 as a necro.
It’s a tough matchup, but if you believe in the moa that believes in you, you’ll pull through.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Ask (and learn) from an actually good player.

in PvP

Posted by: alemfi.5107

alemfi.5107

Question about opening splits. In Silver – Gold Meta, Thieves or Mes are relegated to capping home and then rotating out to far or join into the team fight at mid. Watching your/Sindrener’s streams though, you often are either going to mid for a stealth opener attack, or if both of you are together, a quick gank on the enemy at far. Is this something you only recommend to high tier players? or something that plebians should pick up?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

GW2 Efficiency now has PVP statistics Page

in PvP

Posted by: alemfi.5107

alemfi.5107

It’s kinda interesting. I am currently fluctuating between 1480 and 1380 and the difference in percentile is pretty huge apparently. Sitting at 70% currently, and apparently another 100 rating and I’ll be up 10% of the player population.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

GW2 Efficiency now has PVP statistics Page

in PvP

Posted by: alemfi.5107

alemfi.5107

In case anyone was curious about the statistics/distribution. Granted this only includes people who hooked in their api key to gw2efficiency.

From the “Everything” Column:

Minimum 253
Maximum 2,076
Mean 1,236
Median 1,240
0.5% of players 1,887
1% of players 1,840
10% of players 1,608
20% of players 1,479
50% of players 1,240
75% of players 1,040
90% of players 867
99% of players 601

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

ELO hell climb was a complete joke LUL

in PvP

Posted by: alemfi.5107

alemfi.5107

Also I’d like to point out that
1) Elo is not glicko, and no you can’t use the terms interchangeably.
2) It’s “Elo” not “ELO” it’s not a acronym, Elo was the name of the dude that invented it.
Unless you’re talking about Electric Light Orchestra which is abbreviated ELO.

As no one has really ever explained ELO vs. Glicko, I am one of those that was not really sure what the exact difference between the two is.

From wiki-ing the two I gather that Elo is basically a system for determining rating gained based on rating difference in a match. Glicko builds on top of that with Rating Deviation, which presents a range of that players skill. Over time after playing more games, the Rating Deviation decreases, while after a period of inactivity, rating deviation slowly builds up again. Supposedly Glicko-2 further builds on this with the introduction of rating volatility, which I am not quite sure what that is, but if I ihad to conjecture a guess, it would potentially be what allows Rating Deviation to open up a bit more.

Small note, you could probably have just edited your previous post.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

ELO hell climb was a complete joke LUL

in PvP

Posted by: alemfi.5107

alemfi.5107

Dear kity meow meow,

thank you for the effort and quality content.
I want to add my and my friends observations (im T3 plat, friends vary from plat to gold).

a) Can a plat , rise out of gold , in a reasonable ammount of games before losing interest?
Youre playing extremely well. Lets just add 10 losses, 76-12 (86%) becomes a reasonable 66-22 (75% winrate). Instead of +10x14elo , player Xpleb is now 280 elo point lower than kitykitymeow.
Pretty much a whole division, and slower climb, more wtf moments, more beasts, more frustration…you get the point

b) Can every class carry themselves out?
Ill be specific even – necro, ele, thief.
Necro+Ele is obvious, theyre teamfighters, yet both cant exactly score fast, and they can often randomly die or another of youre teammates just dies too fast.
For thief Its similiar POV, a top100 thief that isnt sinderner, may still take too long to finish any of the “marauder bunkers” HOT introduced. Hes not playing bad, but the bigger match impact lies on how long the randoms live.

c) Offtime hours.
Id say this is biggest source of frustration.
Primetime you get “plebX” + 9 bronze or 9 silver, gold etc..
In offtime, you get the whole rainbow together. So a bigger match value and deciding factor is not how legendary vs legendary 1-2min duel will end – but rather who gets 3 and who gets 1 bronze
This point includes self inflicted variables such as drunk nights, its meant to criticize variance.

d) Did you have fun?
Lets say you were a missplaced average platinum pleb, and youve now reached your fitting division.
How was your yourney? How much was good and how much bad? Do you want to play more? What motivated you: challenge of tougher enemys, gold rewards, pure ladder bragging rights..???
A stupid casual point, but its theese type of masses that drive everything, try thinking objectively what was good and bad and how to improve it (ex. move 99% of gold rewards to legendary tier )

P.S.
These are critique/points for thought and discussion, not personal whines.

I think this type of post is good so basically +1 from me.

Also my personal thoughts. I’m currently “stuck” in gold, so I’m probably about where I should be. I do think I can climb a bit more, maybe 1-2 tiers, just going to be a lot slower. I was initially misplaced at the bottom of silver, and I knew it. My motivation to play was to prove myself right, and saw a steady climb. I enjoyed the easy wins when they happened, accepted the rare “bad beats” (growing a bit more common).

The system can definitely be tuned/ adjusted, but I honestly think it’s doing its job for the most part. A lot of it is just about how personal approach to wins and losses.

Speaking as someone playing primarily Necro/Warrior/Ranger Player, whose current goal is to get into Platinum T1.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Does anet know about the confusion bug?

in Bugs: Game, Forum, Website

Posted by: alemfi.5107

alemfi.5107

When you channel skills (including auto attacks) with confusion on you while your target is behind you, you get hit by an abnormal amount of ticks of confusion within a short span.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

ELO hell climb was a complete joke LUL

in PvP

Posted by: alemfi.5107

alemfi.5107

He started on a noob account which is almost like cheating. All you have to do is start a new account and you’ll know what I mean. You have a huge advantage in the early going on a brand new account if your an experienced player. I don’t know how to expalin it exactly but it seems like you get put on the team that is favored to win much more often then not. Take an account with 1,000 games on it. Get to lowest bronze possible and then after getting to the bottom lose about 20 games in a row. And then climb out of that. Then I’ll give you credit. This system adjusts to what your doing quickly in terms of wins and loss streaks you have to get the system to really accept you as a bronze level player and to do that you’ll have to get to the bottom and lose a lot there. Not get there and then win 10 straight.

I was pretty much gonna write about how SLOWLY, not quickly, the system adjusts.

Hes practically on a 80 game 1000elo winstreak, yet hes gaining 14 elo per win, as if the system is pretty sure he was at his correct rating already.

He must have done REALLY badly during those placement games. The MMR system doesn’t forget. Hmm… How to Kappa here…

But yeah, I think the “certainty” of the MMR system should adjust itself. I think it’s fairly linear just going from uncertain → certain.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

ELO hell climb was a complete joke LUL

in PvP

Posted by: alemfi.5107

alemfi.5107

1) yes
2) yes
3) i don’t think the problem is about getting good. but looking at it from a “normal” perspective maybe ESL players can do this but not the 99% of the other population.

for these 99% the so called elo hell will always exist. because if the average plat player queues with his friend who is like lower gold i highly doubt its possible he can solo carry like you or any other ESL player could while they would do totally fine in their own division.

The idea of ELO hell is not about losing games because of misplays by your allies. It’s about being unable to climb out of somewhere that you feel you’ve been “misplaced” in.

The two are often associated with each other, but they are not the same thing.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Stop saying "class x is too strong"

in PvP

Posted by: alemfi.5107

alemfi.5107

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

I actually do run a build that can have permanent resistance uptime. That doesn’t mean it should (healing signet passive is often more beneficial than just “kitten I have permanent resistance”). Moderate success in gold against necro/mesmer/condiwar heavy comps.

I can probably create the gw2skills link if you are curious about it.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Idea, decrease match length

in PvP

Posted by: alemfi.5107

alemfi.5107

How do you propose to shorten it?

Reduce points neccessary to reach? They will need to balance out point based secondary objects (lord/beasts), as well as timing of buffs in temple etc.

Faster Ticks? Points per tick?

I don’t think there’s an issue discussing this, in fact, I welcome this type of thread over all the cries of “X Class is OP, Plz Nerf” ( It probably wouldn’t be as annoying if those making the complaintes presented it better, example:“I’m having trouble fighting X, how should I deal with this as Y”).

Back to the the thread though, matches are already 15 minutes max, average probably sub 10 minutes.

What do you think is a better target range? Queue times have gotten better this season, but I imagine people would generally like to keep a healthy match time : queue time ratio.

If you are talking about simply adding an early termination feature, I don’t know if that is completely healthy for the game, as some people might just give up far too early/become uncooperative if people don’t agree to surrender anyways. Not sure if those games would really be an issue, since that type of player would not be contributing much to a winning game scenario anyways.

It’s worth talking about though.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Skull Grinder.

in PvP

Posted by: alemfi.5107

alemfi.5107

Basically this. Only reason mace is being used is because of the skill being complained about, the rest of the weapon is pretty lackluster.

Except the block, and the instant daze.

The only thing “lackluster” about mace is the auto.

It has a block that forcibly counters if hit in melee range, and a minor CC, which help the Warrior float around trying to get their telegraphed 300 range grinder off. If it helps, try not being in a close proximity to a Berserking Warrior, though you could work it down slowly while kiting so that while it is out-of-Berserk you have less health to blow up.

Technically not even only in melee range. It literally only blocks one attack, so one hit from range will stop the block (can’t remember if it will still counterattack or not), unlike other melee counter blocks (ranger greatsword 4, old daredevil block utility etc.).

In regards to the person you are replying to, I personally only use the term “instant” for things that you can cast and have it take effect immediately allowing you to continue other actions; such skills often work while disabled (like staff 2 on mesmer, smite condition utility on guard etc.) Pommel Bash, while not having a cast time associated with it, is still something that has an animation, and can be avoided, but its effect is fairly minimal anyways (melee range short daze).

Yes, the skill Skullgrinder is overbudgeted, is it a significant problem right now? Not really, considering that its usage is locked behind Berserker stance activation and being on the Mace Main Hand weapon.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Skull Grinder.

in PvP

Posted by: alemfi.5107

alemfi.5107

9 comments in… no white knights, wha is happeninginging!!!

Watching a thread complain about a non-issue.

Basically this. Only reason mace is being used is because of the skill being complained about, the rest of the weapon is pretty lackluster.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

At first I didn't believe...

in PvP

Posted by: alemfi.5107

alemfi.5107

Whenever someone writes how they are having trouble in gold or silver we get the same guys over and over telling them they aren’t good enough. Thing is how would you know how good they are, why do you keep making asinine assumptions about something you know nothing about. When 3 of your team are playing to lose you are not going to carry that, and nobody cares if a pro player can do it. That proves absolutely nothing. Until you yourself can go through what they are going through you have no right to tell them where they belong.


No one is saying you can win each and every game, but if you’re consistently better than your opponent you will have more than 50% of your win rate. This doesn’t mean you’ll never have a loss streak, nor that there won’t be frustrating moments but again if you’re truly so much better you will recover from those.

“Nobody cares what the pros do”. Why is this exactly? When the “pros” are the ones in legendary rank and they can do it while you can’t… maybe it’s a sign you’re not going to hit legendary this season. Isn’t that exactly how it should work?

Now I’m not saying the system is perfect and couldn’t be improved on, but this “elo hell” thing you people keep shouting is logically just complete bs.

Trying to actively acknowledge when people make sense on this forum. Especially the bold part. I’m currently climbing, despite just suffering a crushing loss streak around 3 days ago. Played a few more games and am recovering and resuming my climb. Some people need to acknowledge their confirmation bias when they experience a negative game and overreact to it by saying the whole system is completely broken.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

The Season

in PvP

Posted by: alemfi.5107

alemfi.5107

To answer the OP:
- Having pure solo queue would be a really bad idea. I like playing with my friends in ranked and taking that opportunity to play in a duo away would make me enjoy pvp much less.

- The is absolutely nothing wrong with class stacking. People need to accept that 3 DH is a terrible comp and if you lose it it you played not well enough. Class stacking gives no advantage over an actual good comp using 5 different classes.

- DH is fine and needs no nerfs at all. If you can’t play against it then you need to learn how. DH is not OP in the slightest and I really think people need to understand this so they can learn to play against them.

People who make reasonable amounts of sense need to be acknowledged on the forum more.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

How is condi warrior.... really?

in PvP

Posted by: alemfi.5107

alemfi.5107

Nice thing about power warrior is that you’ll just randomly down a player from forever away when using GS burst skill and its silly 450 range full-circle. The dps is super-duper high too.

I mean, its nice being immune to power damage, condis from lots of resistance (even ignore blinds/cripples chills), and plenty of stab to ignore hard cc’s too! Even on a zerker amulet, the minimum time to kill is like a minute.

Condi warrior just doesn’t seem to have the same dps output, and doesn’t really survive any better as it has all the same passives + invulns.

I don’t want to sound like a jerk I am only trying to help but 1 minute on a zerker ammy is way too slow, you can do it 3 -5 seconds with a well timed burst and I’m sure there are warriors who could do it quicker….

Also, am I the only Warrior who’s using Destroyer Ammy? This thread sounds like it’s either pure power or pure condi but GS Mace/Sword or shield is a good combo too unless I’m just speaking low tier silver crap…

build

He meant you can live for a minute (it takes one minute to be killed even on a zerker amulet).

GS Mace/Shield is a meta power build, but that also doesn’t exclude you speaking “lowtier silver crap”. Surprised that’s not censored to kitten actually.

Edit: Also, not to be rude, but if that build is your actual build you are running… it does leave quite a bit to be desired, objectively speaking. PM me in game if you’d like a more detailed breakdown.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

Helseth carries bronze 4v5

in PvP

Posted by: alemfi.5107

alemfi.5107

Sigh… no one took my bait post on the forums. Ah well.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Returning, for pvp!

in PvP

Posted by: alemfi.5107

alemfi.5107

What league are you targeting to play at? Necro is generally in the niche of focus target #1 because if they are allowed to free cast, they can wipe out the enemy team. In addition they don’t have many escape mechanisms so it is encouraged to focus them. Reaper specialization is pretty much a strict upgrade from any kind in necro, as it provides instant cast pulsing self stability, along with more aoe pressure than vanilla shroud.

Minion matter can probably work at bronze to silver.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

The current meta seems mostly solid

in PvP

Posted by: alemfi.5107

alemfi.5107

Revenant is fairly underperforming. But I agree for the most part. DH skill floor is the lowest, but it is not overperforming. In fact it might be underperforming as well, but it is easy to pick up.

Edit: Wish we actually had data driven sites for this though. Something like gw2pvp.de but be able to divide by season. All we have is anecdotal evidence.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)