Showing Posts For balmung.6217:

I know i shouldn't but....

in Necromancer

Posted by: balmung.6217

balmung.6217

Every time someone says that necro has a second healthbar a kitten dies.
Every. Single. Time.

I’m curious, what’s the preferred categorization of Death Shroud’s defensive capabilities then? It’s not like it’s a period of invulnerability, or extra dodges. It’s also not nothing, even if general consensus is that it’s not enough.

It isn’t a health bar because:

  • Health bars are always full at start while life force is empty
  • Health bars don’t drain over time.
  • Health bars don’t prevent healing.

It isn’t an invulnerability because:

  • You are still being hit by CC and conditions.
  • It doesn’t scales with the number of enemies.

What’s the closest thing to death shroud?

  • Life force drains like the downed bar.
  • You are locked out of your skills and utilities as if you were downed.
  • You can’t use your heal when you are downed.
  • CC and conditions are effective against downed players.
  • The downed state doesn’t scales with the number of opponents either.

So what is death shroud? Death shroud is a downed state.
You can use it only to buy time, hoping the situation turns in your favour, with little to no control on the outcome… exactly like when you are downed. Fun fact: death shroud was the necromancer’s downed state before being lazily promoted to profession mechanic during development.

The whole profession is balanced around the 2nd health bar idea, while we really have a glorified downed state, and it’s supposed to cover for the lack of invulnerability and mobility. How can you fix this mess without completely reworking death shroud?

Our profession mechanic is to enter and exit a downed state at will. Next time you are wondering why death shroud is so hated ask yourself “Do I enjoy being downed?”.

10/10 calling it down state from now on #bringbackshade

You necros make me laugh. It could be worse: you could play ele.

i don’t even

New PvP game Mode Confirmed

in PvP

Posted by: balmung.6217

balmung.6217

Wasn’t the game mode i was expecting…maybe the specialization system will be fun i guess.

Relevant to your interests: Upcoming Balance Changes

in PvP

Posted by: balmung.6217

balmung.6217

don’t get why you bothered changing shrapnel but w/e

plz don’t forget to change air/fire as well and make intel sigil 2 instead of 3

How is ele/engi SO op for SO long

in PvP

Posted by: balmung.6217

balmung.6217

hahahahahahahaha

Disappointed with balance frequency

in PvP

Posted by: balmung.6217

balmung.6217

geez calm down you’ll get your 8%:^)

What is official class tier list for pvp?

in PvP

Posted by: balmung.6217

balmung.6217

S
d/d ele
A
rifle engi,s/d teef
A-
shoutbow,hambow,d/p teef
B+
zerk mes,rabid engi,necro(power/condi),guard
B
ranger(power/condi)

I’m surprised people think hambow is bad now or that teef is anything but A.

[VIDEO] Zoose's proposed changes

in PvP

Posted by: balmung.6217

balmung.6217

Crazy new information time to drop portal and use sword/x for maximum deeps

China here i come!~

Matchmaking has been brutal to me

in PvP

Posted by: balmung.6217

balmung.6217

It’s definitely not suppose to work that way at all. Just cause I managed to win the majority of my matches the system put a 50% win rate on. It doesn’t mean it should now put me in matches I’m not suppose to win almost all the time afterwards.

If everyone is suppose to have 50-70% win ratio, who get the loss?

I’ve been trying to say this to people on here for a while now… everyone seems to think they should be winning… no one thinks it’s possible they can lose its quite ridiculous. Especially when its probably a player skill issue.

Also this thing people like to do now where they say “you didn’t read what I posted” anytime someone disagrees with them is childish.

You do need to read again hes not complaining about losing he prob understands he can’t win them all hes asking why most of his matches now have been blowouts due to having people on his team who play at hotjoin level.If its anything like my last 15 matches i can stall by holding 2 people at far for a long time to give my team the chance to outnumber the enemy somewhere yet when me/the op goes down the team has been wiped at mid somehow and home is on its way to getting decapped.This wouldn’t be so bad if the team would regroup and push out after respawn but this never happens they respawn at different times and one by one funnel into mid or go for far when they have no mobility.

(edited by balmung.6217)

Change something, Current state of the Meta

in PvP

Posted by: balmung.6217

balmung.6217

Sticky plz you got everything on my mind since a few patches ago.I noticed i can completely play a match up right cycle my heal to my maximum hp dodge all there gap closers / combo opener skills but i can still get completely randomed out by air/fire/geomancy/doom/intel sigils on specs that can stall the cd’s like dps guard, thief especially and a bit of mesmer .

Why we can't have nice things.

in Necromancer

Posted by: balmung.6217

balmung.6217

Your not gonna get much discussion since its been done to death that the mechanic needs reworking.There not gonna fix it, there going to band aid it in the worst possible ways if the current form of the class is anything to judge the future off of.I mean they added life blast healing to the class a few patches ago are you really expecting anything at this point?Im not even saying they couldn’t make it work im saying it will work in an extreme silly way like the rest of our builds IE instead of sitting in DS pressing 1111 to 4k+ people in our power build we will prob 4K+ heal people since that’s the most the mechanic will allow.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: balmung.6217

balmung.6217

With the won of Abjured the last hope in “non-bullkitten-comps” is gone.
That tournament officaly showed us how comp>skill i mean wtf OE died to Helseth in 1v1.
By the way NA still scrubs.

mmmmmmmmmmm your tears are delicious my friend.

Btw NA> EU deal with it.

He does have a point, a Mesmer a duelist class losing to an engineer 1v1.
Now they understand why a lot of people on NA QQ about engineers and how we always have to say they need to be toned the kitten down.

Also his point in NA using just eles engineer and a thief, goes to show that Mesmer, ranger, warrior, guardian, and maybe a necro needs buffs. Because NA other teammates same professions except for whoever plays the necro. Notice how Hman isn’t even talked about anymore, those engineers too powerful.

Nothing to do with celestial amulets, everything to do with engineers. Before this engineer meta I don’t recall OE making it to any top team, now that engineers are the thing, he gets accepted into a top team because hes a good engineer. When a ranger meta comes out, guess what, euratien will most likely replace one of those people on that team.

TCG did play pretty bad though, they mostly was dominating than somehow they got stalled into something and lose the match. Temple match is a perfect example. I bet if they continued to play the same and just let abjured get both tranq and stillness, rather than get stalled into a bad position, they would’ve won.

Engineers though… TANKY, CONDI’Y CC’Y, DPS’Y, AE DPS’Y, MOBILE’Y, BLOCK’Y, KNOCKDOWN’Y, HEAL’Y they have too much things they good at. While you look at a mesmer, squishy, lack of condi’s, some CC (nowhere near as much as engineer), DPS, lack of AE DPS, somewhat mobile, can block attacks but not as good as an engineer.

EU finally realized when a team has an engineer, they probably will lose. If a team has TWO engineers they have great chance to lose. If theres THREE engineers, might as well count it as a loss.

Second most annoying class to fight against on NA isn’t ele, its kittening rangers. That knockback shot is extremely annoying, for some reason its always followed by some necro out of nowhere doing his 3 second death combo on you and you die off the node and bleed to death. Rangers and Engineers are annoying because they can bully you off a node and let you bleed out, no other class can do this.

But back to topic, I’m glad NA won, good for them. I don’t like any of them, but they repping NA and that’s all that matters. Just like players who rep for Jade Quarry. You know how it is, you might get into a bunch of fights with your brother, but at end of day he’s family.

3 engineer meta incoming

Engineer needs balancing

in PvP

Posted by: balmung.6217

balmung.6217

Overcharged shot prob needs to be 1/2cast time and gear shield brought up by 5 secs other than that doesn’t bother me.

Blaming the girl

in PvP

Posted by: balmung.6217

balmung.6217

this sounds so made up lol if not i doubt they cared if you were a girl or guy and sexism?in a video game?LOL

vs condi war

in Engineer

Posted by: balmung.6217

balmung.6217

No lol just run maybe if your running perplex engi and get some good knockbacks or pull off a prybar and pistol 3 together then confusion will shred his life but besides that just avoid them.

Engineers Are Not OP

in PvP

Posted by: balmung.6217

balmung.6217

If you look around there still complain about turret engi and the silly ranger longbow build.The celestial spec is strong don’t get me wrong but nowhere near as strong as some specs have been in the previous meta like healing sig warrior,dhuumfire nec,S/D thief 3k+ AA swiping people to death.If they were smart they would be complaining why thief can explode across the map in a matter of seconds,decap a point and +1 somewhere else also killing most zerk specs with the power of almighty steal or why does D/D ele exist.

Weekly ESL Go4GW2 Cups with $500 Cash Prize

in PvP

Posted by: balmung.6217

balmung.6217

well ill be kitten ed

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: balmung.6217

balmung.6217

Newer players got confused by simple number conversion?How bad are these “players”?Can i get a show of hands who was confused for more than 5 seconds when they first looked at gem conversion.

ToG: EU meta vs NA meta

in PvP

Posted by: balmung.6217

balmung.6217

Hello friends,
After seeing the Abjured face TCG today, I must say that I’ve ben wrong all this time. Although TCG did win one match, it was very close, and it has really shown me that NA does stand a chance against EU. I apologize to all members of the Abjured that I have BMed several times. From his point on I will also attempt to be less of a contributor to the toxicity of pvp, both in game and on the forum. I am still rooting for TCG, because I learned how to play the game by watching Sizer, but I understand now that other teams stand a chance, and wish all teams luck.

-Teef Teef Teef Teef worst thief NA ;(

Hold on now don’t be so hasty to count TCG out i heard they were all experimenting with different keybinds today and sizer suffers from a irl disease called mihddojrull so he cant hit dodges on thief properly sometimes.If they were playing normally they would end all matches in 4 min this is fact.

The Esports Client 1.0

in PvP

Posted by: balmung.6217

balmung.6217

when there’s new information you could animate the character on the select screen to go

tadaaa!

this right here this mans onto something

The Esports Client 1.0

in PvP

Posted by: balmung.6217

balmung.6217

12/10 karl/grouch make the magic plz

Sizers opinion on Gw2 Esports!

in PvP

Posted by: balmung.6217

balmung.6217

Oh d/d ele and thief arent a bit silly its my keybinds this makes sense.Good thing Eu tournament player Sizer let me know thanks man.

Passive Play

in PvP

Posted by: balmung.6217

balmung.6217

I never see a lot of players complaining about it. Only a hand full here on the forums.
What’s your opinion about passive play? I get the feeling that Anet promotes it more with every balance patch.

It’s was complained about alot here and one of the main reasons people left/the community is small.The sigil changes were nice but i would have rather they adjusted the skills on a class something like prioritize setting up burst/burst skills instead to promote active play and reaction time.As it stands now balance patches feel like bandaids and less about really fixing anything or opening up builds.

You guys are too sour [Skill Bar]

in Necromancer

Posted by: balmung.6217

balmung.6217

The ds interaction isn’t that great don’t see why your so happy most people even decent at the game can dodge roll downstate cc.To take FiTg we will have to give something up which i doubt is worth it.The class is still slow,focus bait,and our builds as much as i love the class are passive fear,1 button for most of our dmg,or MM.How long do we have to wait for reworks/builds with depth.

The necro changes in two words

in Necromancer

Posted by: balmung.6217

balmung.6217

the ds revive and stomp and dagger cleave were good

still slow focus bait

they added passive ds

good night sweet prince

Changes in the Sept 2014 Feature Pack (WOOT!)

in Necromancer

Posted by: balmung.6217

balmung.6217

Im not expecting much for spvp for condi specs since they didn’t mention nerfs to the rng/passive fears which are honestly bad for the game as a whole,Powermancer even though its my fav spec is just as bad cause really at the end turns into 1111111 and i wish it had a bit more depth,i won’t comment on MM since its just completly bad to me.Sadly you should prob pray they don’t over buff us again like dhuumfire since people don’t understand how hard warrior got nerfed/thief getting a lil nerf basically gave us and every other profession a buff already.I really wish they would redo Ds its not creative to me or fun yet some people claim to like it and i hope we don’t become the next warrior for a year.

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: balmung.6217

balmung.6217

I sometimes wonder if being immune to CC while in Ds is asking for too much,have they tested it?Did it really tip the scales that much even though we can still be blinded and such while in ds?.This combined with the idea in the other topic to atleast be able to see our 6,7,8,9 Cd in Ds would maybe make those healing skills they added last patch worth taking since CC wouldn’t be a problem anymore.

Ready Up! Necromancer Talk

in Necromancer

Posted by: balmung.6217

balmung.6217

Hasn’t it been discussed to death that its mostly the class mechanic that holds this class back?It leaves no room for buffing in pvp due to situations where we might have alot of LF.It feels almost like they got caught inbetween ideas but couldn’t change it anymore due to release date,it just doesn’t fit well with the game mode.Were slow,no escapes,poor access to stability,and not to mention our damage got nerfed in last patch where they also added healing skills which don’t fit due to us having to be in Ds to even get the regen or the LB heal which me and alot of people knew would be bad.Increasing Ds capacity isn’t gonna help,maybe make it regen a certain amount not to much but just enough to always have it ready or lower it a bit but make it build up faster and change some utilities to use a certain amount to get a decent 2nd effect which could ease up on balance for them.Next should be a look over of traits cause everytime i look at siphoned power in our spite line or our completely useless blood magic it hurts.Lastly weapon look over would help cause im finding it hard what the point of axe is in pvp OR pve since its bad in pvp and ive been told dagger is better in pve and seen it in action.Someone else can speak for pve better than me though.

AFTER PATCH BUILDS:

in Necromancer

Posted by: balmung.6217

balmung.6217

I’m eating my words hard,path of corruption is really good.

I’ve been running 6/6/0/0/2 with krait runes sigil of earth/agony on scepter/dag and sigil of corruption/geomancy on staff.The results are way too good.

Gonna try out glass/semi tanky power build when i get home with new runes and sigils and see how it goes.Haven’t had this much fun in awhile glad i was wrong.

[SPvP] Thief Risk and Reward Changes

in Profession Balance

Posted by: balmung.6217

balmung.6217

[Attacks missed because of blind, and against blocked and invulnerable enemies should still reveal the thief. ]

There is a problem with this statement.
If a thief trait’s stealth, then each stealth skill they have will only stealth them for 3-4 seconds MAX, with shadow refuge offering them a longer stealth once every 60 seconds.

there are 3 total blocking weapon skills that last 2 seconds, 2 on a Mesmer and 1 on an engineer.

all of the utility skills that block last a minimum of 4 seconds

aegis " which blocks" lasts 20 seconds

blinds start at 3 seconds and go up.

the only invulnerable skill that might not last 3 seconds is the mezmer distortion.

The desire for a thief to lose stealth and gain revealed when they are blocked/miss/hit an invuln/blinded, is EXTEMELY not well thought out. It would degrade most of the use of stealth, a thief could never land a backstab.

Most thief stealth comes from 2 things, either they cloak and daggered someone,in which case you have already messed up since THAT IS THE SKILL YOU BLOCK!!!.
Or the thief used a pistol offhand to burn 9 out of their 12 total initiative to gain stealth and dash at you, AND YOU DID NOT HIT THEM WITH A STUN OR DAZE WHEN THEY DID THE EASY TELL OF BLINDING POWDER FIRST.

Look at your suggestion. It is an attempt to punish the thief for playing correctly.
You are trying to reward the warrior/ell/mezmer/guardian/ whoever, WHO HAS ALREADY MESSED UP BY LETTING THE THIEF STEALTH IN THE FIRST PLACE.

sorry for the caps.

If your playing d/p thief this shouldn’t be a problem you have 4 secs when you do black powder if your going into stealth at the earliest time and running out of iniative that would be poor resource management.You have a good amount of advantages in stealth one of them being mind games.In your scenario if they throw out there block or dodge roll simply stack a bit more stealth to wait it out you have that option.

If your playing s/d you have so many evades plus stealth to mitigate damage.Against a necro who has a reallyyy bad line of sight problem that no one notices yet you can hug them saving your dodges only for the big animations and switching to Sb for staff to have dodge on demand with sb3 and your own dodge bar.People play this spec so bad sometimes by spamming 3.

S/p i dont even need to go into.

[SPvP] Thief Risk and Reward Changes

in Profession Balance

Posted by: balmung.6217

balmung.6217

I fear what might happen after the patch since it looks like the new runes and sigils are giving out more damage to everyone and thief is barely changed.PW wasn’t the only set that was over the top,backstab needs to be lowered,attacking and missing in stealth needs to activate reveal,something has to be done about heartseeker auto realigning the thief on you where most of them just AutoA you down then INSTANT CAST STUN to deny healing on steal,and lastly shadow refuge which should have only been a get away mechanic it even has refuge in its name which mean protection from danger/escape gives out too much stealth and isn’t on a high enough cd to be only used if you have no other choice not i blew all my cds stupidly to take down one guy what do i do n…OH WAIT GIANT AOE ESCAPE.

I hope they can atleast fit some more changes to them so they don’t kill the game for potential new players when they realize this class itself denies a certain playstyle cause of how good it is by DESIGN.I also hope they can look over some classes like spirit rangers elite which should be something more like illusion of life and even mesmers instant cast stun that puts on immob.However if they can’t fit all these in by the patch date don’t bother at all.Better to get all the cancer at once than just some.

Pistol Whip

in PvP

Posted by: balmung.6217

balmung.6217

Really though even if they nerf pw they will just blow you up with the other 2 specs its deeper than just one set.

Chill and thiefs

in Profession Balance

Posted by: balmung.6217

balmung.6217

Chill impacting initiative isn’t as easy as applying a reduction to initiative gain. If it did the 66 percent reduction to recharge all thieves would instantly lose when they have chill applied to them for 4 seconds or more.

They would use their initiative and not regen enough to stealth or escape. Meaning the only option they have is to run away vs professions that chill.

In a team fight you chill the thief and they would be done.

The reason thieves would be so susceptible to chill is bcs the design is for initiative to support hit and run. Chill would reduce your resources by more than half meaning your only option is hit Or run, aka die or run.

You mean they would have to clear the chill away before doing anything which would stop them from bursting down alot of classes and play a bit more carefully?yeh that would be hard for them.

Pistol Whip and Decap Engineer

in PvP

Posted by: balmung.6217

balmung.6217

i can see wheres hes coming from but complete immunity?maybe you can like lower the base to 15% and remove condis every 2-3 secs? that way they wouldn’t be completely unkillable if you can avoid the knockback or something idk

Why do the devs hate power necro?

in Necromancer

Posted by: balmung.6217

balmung.6217

Rejoice everyone cog is right this will help us greatly in pve powermancers will be able to________,conditionmancers can take that new healing in spite over dhuum and refill there own hp showing there team mates to never give up,a new support mancer will be made which is always in high demand with there non changed Ds they will be able to now take those one shot hits while reminding everyone necros never truly die as long as there is someone there to revive.New bard class in the works?who knows you decide.Don’t like em?guess you could hit buttons in wvw zergs or something.

Well they just give everything people want...

in PvP

Posted by: balmung.6217

balmung.6217

There’s many ways they could have implemented attrition but they picked the most basic of basic ones.They could have scaled down Lf to a reasonable amount but let us hop in it more,build it up faster,and use our utilities and heal to take the place of lost LF so that this one mechanic doesnt dictate ALL our builds and give them room to shave and buff.These are suggestions the community gave a year ago before i quit and came back yet here we are with auto attack the class and dumb match ups where its have enough lF?No?dead Yes?you win.I don’t like how necro’s whine the most but they barely get payed attention to even when being constructive.

The Mesmer sub seems happy for there new trait and i would be as well,once they get an interrupt off on a heal your fate is sealed.

Ele is just too much effort for way too little reward right now though i can see a bit why there afraid of buffing em they were monsters worse than hambow and pw are right now a year ago.

New trait, thoughts?

in Necromancer

Posted by: balmung.6217

balmung.6217

I really don’t get why they don’t just scale down DS by a reasonable amount,give us access to more torment on weapons to fit our theme of not escaping,increase Lf Gain on staff 1/scep 3/spectral skills etc.,make base cd of Ds 7 sec,and let us use our utilities in Ds since the hp pool has been lowered and well need to heal and stun break more to survive.

Torment = more DMG and we don’t need it.
—-
Necromancer: Unholy Sanctuary

It’s nice trait when you have 20/30 points in Death Magic and some healing power. Personally i’m w8ing only for Blood Magic (i have 20points there) and Soul Reaping(30points) grandmaster.

Yeh i see what you mean.I guess they could get rid of dhuum and give us torment in exchange or something.I still rather have those suggestions that people posted above for more reactionary play than what we have now which is basically spam staff auto attack till enough LF throw out conditions fear if there silly enough to heal in our face then sit in ds till its clear or we get focused and prolong death anyway or bursted down cause not enough Lf.

New trait, thoughts?

in Necromancer

Posted by: balmung.6217

balmung.6217

I really don’t get why they don’t just scale down DS by a reasonable amount,give us access to more torment on weapons to fit our theme of not escaping,increase Lf Gain on staff 1/scep 3/spectral skills etc.,make base cd of Ds 7 sec,and let us use our utilities in Ds since the hp pool has been lowered and well need to heal and stun break more to survive.

Being able to use utilities in Ds would make spectral builds a reality since we can use them for stunbreak as to not just get stunned to death when we enter it and build up Lf while in DS,meanwhile 7s cd on would also make Ds dancing a reality as well.Counter play to it would be not to hit us if they see us use a spectral skill to build up more lf and just let it drain.Put the spectral traits in Soul Reaping to make us not to lose more damage since there defense skills and add a few more “when activating DS” or “every X amount of secs in DS”traits to Curses or something.

This would stop auto win with alot of lf and auto lose when theres none.These are all suggestions people give in the balance threads i read do the dev’s even look at the necro one?

On topic about the new heal?it sounds garbage no sort of attacking build will go for it leaving bunkerish ones and unless its MM what will happen is since i doubt they will make it heal much as usual people will target us in team fights Ds emptys we try to heal and get stunned as usual since still no stability….we really do not need this trait…..after the patch mesmers interrupts will be another profession where we have a lopsided matchup even alot of Lf wont save us from 10sec cd.

thinking ahead

in Necromancer

Posted by: balmung.6217

balmung.6217

I have mixed feelings about it. If they move it to Life Blast, which will make it a 3 second burn at max every 10 seconds, then they should drop it from a grandmaster trait. It does not deserve to be a grandmaster. In fact, it will cut down on condi spikes hugely, as you cannot maintain other condition damage in shroud.

In addition, they have nerfed our other condition damage (bleeds) due to the addition of burning, and our total output will even be worse with this addition, regardless of if you can apply it in DS without crit.

I am very frustrated with the dev’s lack of communication. I swear they created the collaborative development forum posts to say even less about balance. Since they started those posts, they have commented not at all on anything but rangers, with respect to class balance. Not that the necro forums ever had dev responses or attention. Who cares, several games coming out that will allow the community alternatives to hoping the devs in GW2 will wake up. I grow tired of their snobby approach to development, and that is my opinion.

Pve or PVP?If its pve i have nothing to tell you i doubt its changed since i quit pve with mine where people kittenoon as they see your class to “save time”.If its pvp i can see why your a bit mad,dhuum does not feel like a GM trait.When they added torment they should have gotten rid of it and replaced it with something else while also putting torment on our weapons like scep 3 or somthing.As it stands now having to build up our defense mechanism and it draining fast unless traited while also locking us out of our heal and utilities is just not fun.To quote a friend after he switched to thief when they said we wanna promote skill play during THAT ready up"this skillful play is more fun than that skillful play".

We will still be strong against condition classes but the only ones i can think of being run in this meta is condi warrior who when built a certain way can destroy us anyway and engi.While trading off being a bit worst against burst classes now.

thinking ahead

in Necromancer

Posted by: balmung.6217

balmung.6217

So how do you think our class will be after the dhuumfire change to LB?Anyone trying out any new builds to replace it?Is it good,bad,switching classes?Just wanna hear some opinions.

Only necro is getting destroyed in the patch

in Necromancer

Posted by: balmung.6217

balmung.6217

No were actually not that bad its just certain specs right now either cc hard,teleport all around the place,put out WAY too much damage, with lyssa cleanses everything we build up,or have a combination of those 4.If they ever get around to toning stuff down well have to be nerfed again on certain stuff prob not to mention signet of spite and dhuum isn’t helping our case.

Are we good right now?yeh
Compared to everything else though?meh depends if we land signet of spite or they hotfix lyssa and just get rid of it.

The positive thread

in PvP

Posted by: balmung.6217

balmung.6217

10.Pistol whip thief is very hard to use and entertaining to watch and shadow refuge is really balanced and requires surgeon like placement to be used properly.

Nemesis TPvP series - episode 1

in Necromancer

Posted by: balmung.6217

balmung.6217

I enjoy your vids Nem that said…try a power build…since dhuumfire and then nerfs to everything to go with it then nerfs to dhuum itself i don’t know if you’ll enjoy condition builds much.Since the powers gone to hide behind glaring problems like slow cast animations and meh utilites besides plag sig or spectral armor you might get a bit fustrated.Were still good in team fights because of aoe condition but even then im noticing people are choosing engineer for aoe condition grenades over us….lastly thiefs…i duel a friend alot and we came to realize if you have no LF and one catches you thats it..6-8k backstab into blind and invisi then if you even try to hit heal youll get stunned putting it on cd…eh you’ll see.

Serious disadvantage...

in Necromancer

Posted by: balmung.6217

balmung.6217

The only easy way’s is to summon minions before a match begins and replace it with your regular utility’s that will build up some life force or hit destroyable objects on maps with your staff auto attack…….i really don’t know why it depletes itself.When you start playing with decent players as soon as you turn it on you will get cced by everyone,beat to death,then left there to get stomped later so you don’t get respawned right away.Even if you trait it for stability you would have to give up something else most likely damage like dhuumfire in which the opponent will just immobilize you making you either sit there or exit DS to get rid of it either option being bad.

Decap necro

in PvP

Posted by: balmung.6217

balmung.6217

MM kills everyone in team fights,terrormancer has so much stability and they always have LF it never runs out,powermancer wells are so big can’t escape gotta just take it.This class is so skill less hope they nerf it around these few op builds and i can enjoy my spirit ranger/d/p thief/hamsandwhich warrior/better necro err i mean engineer.Everyone complains about them on the forums so it must be true.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: balmung.6217

balmung.6217

1.Ranger-Cause pets are pretty bad.
2.Necromancer-No point in pve/ping ponged to death if flesh wurm is on CD in pvp.
3.Ele-really just needs some number crunching.

Necro VS the World

in Necromancer

Posted by: balmung.6217

balmung.6217

I have never seen a class rely so much on free casting,there good,but since there balanced around dhuum and Ds so much when i don’t take the trait or any of my utility’s are on Cooldown or life force is at 0 it becomes struggle wars 2 lord forbid a thief starts focusing you.

New Trait:

in Necromancer

Posted by: balmung.6217

balmung.6217

Curses
Dhuumfrost:
Chill does damage.

Name it Grenthfrost to keep with the theme. Grenth did come after Dhuum, after all.

Call me crazy, but I actually like this idea… Expanding upon the Terror idea and letting necros pick traits that add damage to otherwise non-damaging conditions. Obviously, the numbers would need careful consideration, but add this e.g. to the Death Magic line and there would be a nice incentive to actually put points in that again…

wait a min…fund it fund it fund it that sounds great and it would add some more build options as a way to get over condition limit.Plus we would actually have something unique that we can make non damaging conditions do damage but balance it accordingly or nerf other skills so it doesnt do too much.Good stuff.

RIP Dhuumfire

in Necromancer

Posted by: balmung.6217

balmung.6217

Thought i was crazy or something cause everyone around here was going “yay now its on LB or boo its weaker now put it back to on crit” and im sitting here going idc what they do with it take it out if it means we get weapon, trait and for the love of god skill rebalance to make this class have a good flow.We have 3 builds!and lets be honest only one build is reallllyyyy viable in each mode.Theres no discussion to be had.

So what do we think?

in Fractals, Dungeons & Raids

Posted by: balmung.6217

balmung.6217

Everyones still gonna use zerk nothing changed or atleast nothing changed for now it’ll just take us longer to kill.

Necro info from Livestream

in Necromancer

Posted by: balmung.6217

balmung.6217

Why are you guys really talking about dhuumfire?I dont care if it summons a clown to juggle on hit i don’t want it that’s not what i was expecting.I wanted to hear atleast something more towards trait movement,removing useless ones like that bone minnion,weapon reworks,something that changes our playstyle cause idk about you but right now it consists of meh in pve, spvp is condition bombing some classes or some classes stunning us left right up down or the popular MM thats it…nothing to discuss.