I know the last post in this thread was 9 days ago, but I had another Hero’s chest, and had to laugh when it was filled with goo. It has gone beyond absurd. It’s like getting a huge account for your employers, netting them millions in profit, and they give you a beautifully wrapped present as a reward. You open it only to find it is filled with steaming dog crap. Yet, the whole time they are smiling like it’s the greatest gift they could have given. You can’t be mad, it’s like they don’t know any better.
There’s no justifying it.
There is absolutely no excuse for putting disgusting waste products in presents given to you as tokens of appreciation. Try it next time you buy someone a present: wrap it along with your morning stool and see how well that is received.
That’s because it’s bloody weird to find boogers and toenail clippings in presents you get as a token of appreciation from heads of nations.
Some guaranteed rewards would be nice. I didn’t know Anet was going to be that guy that gives you a scratch off ticket and calls it a gift. When at the end of the day you would of just rather had the Dollar.
Crafting an expensive back piece does not count either. I just thought I would throw that out there.
So totally agree with you on all your points!
Why can’t our characters earn this favor as individuals once and then keep it?
If you think GW2 Dry Top is dead, you should see GW1 Dry Top.
@ Raire:
I suppose you are a staunch supporter of dragonite for fractals?Not sure what you mean, but they can bury the place in my unused dragonite for all I care. ;P
What I mean is the following:
In order to realistically do lvl 50 fractals you need an AR of 70.
There are 2 ways to obtain this. One is done running fractals, it would appear. But there is a catch. In order to get there with what fractals provide assuming you level strait up from level 1, you will have to spend 1600g (and change) on the TP/crafting materials from npc vendors. If you want the maths behind that number, I can provide them, just say so.
You will also need 110 laurels. And roughly 350 globs of ectoplasm for example. And a few other drops I just presumed them to be lucky enough get along the road.
If you want to factor in armor or weapon chest drops, those are incredibly rare and will in most cases not deliver the statistics your looking for, forcing you to either use subpar statistics or go through the ordeal described above. So I didn’t enter them in my consideration, but I already was generous with ring rewards, coagulated mist items and similar in favor of the player. Which is actually by no means a given.
Fun fact, since Agony infusions have a current maximum of +16 (if the wiki is correct), you can’t actually get to 70 only using gold/fractal drops. You will need the laurels or dragonite ore, which brings me to the second option.
The alternative is to venture outside of fractals and do open world content, namely meta event world bosses because they deliver dragonite ore which is needed to craft ascended armor and/or weapons. And crafting these ist expensive as hell either way.
So fractal players have been forced to spend hilarious amounts of gold or spend a almost equally hilarious amount of gold and venture into open world pve. Something a lot of them despise at least to an equal measure as you seem to despise doing fractals.
Given that this has been the state of things for quite some time now, I don’t think it is surprising, that a lot of fractal regulars can’t understand why 5 lvl 1 fractals are such a huge deal.
So, quoting you about forcing people to cross-over gameplay, I presumed that you were someone in support of the plight of fractal runners in regard to the acquisition of dragonite ore.
[…]
I consider it an action to exclude people and show no respect for what they want to do with their time. I personally have little issue with exclusive rewards for different aspects of the game (so long as they’re aesthetic), but this cross-over garbage makes me angry. If ANet wanted this to be a Fractals reward, the process should have began and ended in Fractals, and not included something with a unique function.
I know ANet and their stauncher fans like to present it as positive encouragement, but to me it’s an imposition that I simply won’t tolerate.
I’m actually an advocate of allowing people to play the game the way they like and I understand that “we have to do something we hate, so why shouldn’t they too” is not really a good argument.
But I think it puts some of the comments that doing 5 fractal runs is no big deal into a different perspective compared to what fractal runners have to go through.
Btw. I don’t say that this is the only motivation for people to say “why not do those measily 5 fractal runs?”. Just an easily understood reason for some of those comments, I believe.
That’s why I asked you wether you were a supporter of dragonite through fractals.
In the end, we will have either to abide by Arenanet’s policy in the matter or choose to play a different game or do without something we would like to have/do.
I’ll offer you a compromise: Be vocal about getting your mists stone via a different route, maybe even the mentioned dragonite ore. And in addition be vocal about changing the rewards for fractals to include dragonite ore, or at least allowing fractal runners to trade their excess relics for dragonite ore.
That way you and the fractal crowd have something to agree to.
A common cause is always better anyway.
you may keep them to rear new and interesting variants in your basement.
The only reason to keep him alive at this point would be to troll the community. The overwhelming hatred of his character from the community demand his death/absence.
The best thing that could happen to him is that he comes to offer his help and is promptly picked up and killed by a vine.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
Community definition:
1. people living in the same district, the district, city, etc where they live under the same laws,
2. a group of people living together and having interests, work, etc, in common: as a college community,
3. society; the public.
4. ownership or participation in common: as community of social life
When you make content it should be understood people regard the content you make through “layers”. Memory in the brain is a little bit like a slide show. In fact, your eyes see like this. Memory is a copy of that slide show with more sensory information.
When a person looks back through their memory they also sense the mood of the events recalled. If the mood is Positive, Positive, Negative, Negative, Negative, Grey the person will come out very close to a sum of these where each element, positive, negative, and grey are quantifiable as 1 and Grey always subtracts by its additive once from the larger of former two.
Thusly, Positive 2, Negative 3, Grey 1 looks like, P+(N-G), or 2+(3-1) = no gaining or lost emotion. This would be equivalent to someone saying, “How do you feel today?” and the person replying, “…eh..” with negative bulk lending toward future encounters (with anything) and remembered from the former.
When you construct something in game you should be asking, “How did this make me feel? How about the next person? Why? What element in the string made that event switch from Positive to Negative? Was it just that one event or a series of them?”
Tequatl is a great fight idea. The issues seem to be largely that it generates a lot of anger in people and this from very clear things. The turrets are too important (greY0 and people too unreliable (negative). Impact: (grey, negative). Since people are no longer important and the entire chance reliant on 6 people on cannons… the first phase of the fight transforms the fight into a kind of gambling scheme. (wholly negative).The event is a lot of effort for a very good chance of zero-reward. Impact: (negative). The fight is less monotonous than many. Impact: (positive).
Summary:
-There is no reason to go to the Tequatl fight because it is no different than throwing rares into the mystic forge.
- Your chance of success is very truly entirely based upon chance.
- Players are no longer important in the fight or to the fight except those 6 on the cannon.
- The six players on the cannons are responsible for the success or failure of an entire server.
- There is no reward for participating in the event. Tequatl is a fight based around chance. Therefore, to show up to the fight is to show up with a very low rational hope of success.
- People have better things to do with their time.
- This kind of content will generate irrationality, bickering, and a generally negative social climate in your game.
- You did not understand this.
I don’t see what’s elite about being lucky to get on main server and not in an overflow.
What they did is good, i love it…but till they either fix/enlarge or remove the concept of overflows this is a failed attempt for me.
This event honestly entices me to get an autoclicker and afk on that map. Well thought out system der’
Not to be a total jerk here, but maybe just don’t do this event? If you don’t like it?
I have no interest in high-level Fractals, so I skip them. I don’t want to spend hours and hours in dungeons, so I avoid Arah Explorable.
I’m not a big MMO guy, I’ve only played the GW games, but I’m consistently surprised by people who seem to complain because they feel the need to do EVERYTHING. If you aren’t enjoying being a completionist, stop being a completionist!
www.getunicorned.com / northernshiverpeaks.org
It’s fine with me if the devs want to make something in the game more challenging, but they also need to make sure it is more fun. Of course “fun” is a subjective thing, but looking at map chat I know that a lot of people besides me think this is more of a pain and a chore than a new and exciting thing to do.
Getting a group of 5 in a dungeon to work together is hard enough, but a map full of people…good luck with that. (Especially when the people who have commanders tags didn’t earn them, they just bought them :P )
My predictions:
1. (12 hours – 2 days) Blackgate defeats Tequatl. Brief celebration by the game as a whole, for being the world first and showing that it can be done. Interest in the event is revitalized as everyone attempts to be the second server to defeat Tequatl.
2. (Rest of event) Blackgate manages to defeat Tequatl a handful more times, but more often than not has issues with PUGS or cannot muster up enough DPS to defeat Tequatl. Due to Blackgate’s enormous influx of people from other servers during the event, this prevents them from mobilizing their server 90% of the time. Still, during this interim, 2-4 highly organized guild groups from other servers in the game take him down as well, to much fanfare.
3. (After event ends) Interest in Tequatl plummets as servers realize that Blackgate’s old level of coordination is impossible, due to lack of motivated players and an increase in player groups doing standard PvE content instead of joining in. Consequently, Blackgate’s occasional triumphs quickly die down, and tension between those attempting to complete Tequatl and newbies or other players questing in the zone grows. Much influx on the forums directed at bashing newbies in the zone, leading to general flame wars. ArenaNet introduces several bugfixes to Tequatl, in addition to adding an AFK timer on the turrets. This does not stop trolls from messing up the fight on occasion.
4. (Month after event ends) Tequatl is still considered one of the hardest bosses in the game, and virtually impossible to farm due to a combination of general PvErs subtracting from the available population able to fight, as well as an influx of “dedicated trollers” who make it a goal to AFK on the turrets or otherwise make the fight unwinnable. Despite ArenaNet’s attempts to patch this, they continue to find ways around it, up to and including simply not participating. There is an active push to let ArenaNet raise the population cap in the zone, or make Tequatl an instanced area for the same amount of people. ArenaNet declines to comment, instead cryptically saying that they are “looking into” ways to fix the fight.
5. (2 months and beyond) Tequatl is rarely attempted on any server, and even on Blackgate is usually ignored, with guilds on rare occasions challenging him (and usually failing). Apathy for the event grows, and even though the trolls leave due to minimal interest in the event, they are still often brought up as a reason why the event shouldn’t be attempted. From this point onwards, Tequatl is thought of as a broken, subpar world boss. ArenaNet’s cryptic comments about “looking into it” break the fight further, or are never delivered at all. From this point onwards, Tequatl is used primarily as a “prestige boss” who up-and-coming “elite” guilds from all servers challenge to show how good they are to YouTube. Despite their best intentions and accomplishments, the guild attempts are met by the populace with a shrug, a groan, and inane arguments in LA about what constitutes being a tryhard.
(edited by Atrabelos.7584)
I’m worried that if Anet doesn’t change Tequatl soon, that after so many times of only getting Teqautl down to 60-80%….the event is going to be a ghost town.
Right now, the only thing keeping it going is that it’s new, and people think they can beat it.
After that, people are striving to be the first server to take him down.
But after that, I don’t think there is going to be enough oomph to want to do him.
Oh, AND LET THE GAMES BEGIN!!!
oh and this happened to me the last day when i got steamrolled afk beside bay by bg.
Hmm…all my equipped items showed stats, but I kept getting that message. So, I double clicked on each of my equipped items, and…lo and behold…one of them allowed me to change it’s stats. Not sure why, as it already had stats, but….
It did get rid of the message.
Not sure about the bank thing, the message does state ‘item…equipped’. Maybe it was an oversight. =)
(edited by Inculpatus cedo.9234)
Longbow as main with traits 10% with 100% endurance, Eagle eye 1500 range, Piercing arrows.
Great sword as secondary, Martial mastery traited for reduction to skills.
30/0/30/5/5 (tonnes of survival)
The key is positioning and placement. With a SB you have to go within 900-1200 to make it affective. This generally means you have to put yourself at the front of the zerg to get the maximum out of your piercing shots. When someone on the other side see’s a ranger on the front line. Its an automatic trigger into their heads to charge in and kill it. As you are also a GC Ranger, it takes no longer than 3 seconds to kill you.
Now here is where the longbow comes into play. Put into the same zerg vs zerg scenario, you can stand within 1300-1500 and still make piercing shots work. By staying beyond 1200 you are not in danger of any of the enemies attacks or CC skills. There are other players who will be standing infront of you to be the juicy target that the enemy will rush out to get first.
This is proper strategic placement. As the enemy keep moving left and right you will tag them all as they move into your arrows. You can even move the Camera to aim left and right and not having to fire in just one line. Since you are firing from relative safety, you can even pick your targets. Someone tried to make a charge forward and failed and hobbling back into their lines? you can down them even when they are in enemy lines.
Bags also drop where you are standing so having to pick them up whilst in the safety of your own zerg is viable.
If the battle moves and the zerg is broken, switch to GS and use GS3 to gtfo of danger. Very few classes will catch you. And with 1200 range head start to when you run… no class will.
Longbows have taken a very bad rep, but mainly it is due to people not knowing how to use it properly.
Combat effectiveness for all classes have a maximum range of 1200 bar Ranger and necro. But Rangers have the advantage in 1500 range.
That can be done by anyone. on a 1 man part of a zerg situation.
Now here is the romanticism.
Imagine a team of 5 Rangers all with LB firing in front of their zerg in a line/formation. The zerg moves slowly forward decimating anything that comes into the line of fire. The kill zone is 1200 in front of your zerg. Now if you want to visualise it, imagine a phalanx with spears 1500 range long.
To get into even max range of 1200 for all the other classes they have to wade into a line of arrows turning them into pin cushions. Cloths get torn to pieces. Mediums don’t last long either. Heavy’s just cant get into proper range to be of any use.
Now imagine a mesmer popping time warp onto this crew of archers. All archers time their LB2 and move forward at the same time. Zerg melted.
Shortbow is for skirmishes and effective within 900-1200 range. This puts you in very big danger from all classes. Don’t spec GC and use SB. I’ve played GC with much better success in WvW only whilst defending or sticking withikittenerg with a LB. When i tried using a SB as a GC… there is a very low..VERY low success rate.
Sophia Theos Beast Master
[Fissure of Woe]
I love the ranger class and I just got two legendaries because I am absolutely sure that it will be my main class for quite a while.
Everyone hates the pets it seems to me. I love them. With the pets you get “free” utilities which you can switch out at any time.
You need a personal tank for example to solo camps in WvW or for tough dungeons? Take the bears with weakness and chill or if the encounter is not extremely hard you can use the drakes and have good aoe damage with blast finishers and burst damage.
You need CC? Use wolf and hound. They are just awesome. Two knockdowns, AoE fear and AoE Immobilize. Thats decent especially while roaming in WvW.
You want to support the group? Take the red moa for 50% fury uptime for the group. If you get lucky or play well you can even get a 3400 heal out of the moa in a small radius.
You need plain damage use birds or cats but they are squishy! You might prefer drakes as they deal good damage too and offer a blast finsiher + good survivaiblity
You can use spiders or devourers if you prefer. I love the pets.
It’s simply about you handling them well and finding out when to use which pets. Once you realize the strengths of the pets and know when to put them on follow or when to stow them (if you are out of fight like sometimes during jade fractal) pets won’t be as bad any more as people tell you.
What is true is that our utilities define the class alot. It’s a weakness and a strength at the same time because we can’t have too many of them even though they are so important. If they were on our weapon skills that would be great
Today I needed a build with good damage + insane survivability for the Arena. I had to fight the Dunwell with five debuffs. I had zero endurance so I was not able to dodge.
Now imagine what was possible: I used full zerker stuff, a 30/25/15 build with active signets working for the ranger and Lightning reflexes, Signet of Stone, Protect me and the Elite spirit while using longbow.
As pets the wolf and the jaguar.
So I had insane abilities – Longbow knockback every 12 seconds, wolf knockback, wolf fear as interrupts.
For survivability lightning reflexes against the onehit, Signet of Stone is a 6 sec damage immunity on 64 sec of CD (or 80), Protect me killed the pet but saved me and the Spirit healed me for 480 every second + can potentially rezz you two times after a oneshot.
All this in one build. Even though this was situational it shows the potential and how awesome the ranger class can be. The Elite spirit is also godly in groups to rezz your downed teammates and for awesome heal.
The ranger is not as bad as people tell you. I suggest that you play one and find out if you like the class or not.
There is a simple answer to this: Money. It’s always about money. Keeping your gold income low only makes people spend money on gems to convert to gold. I see this as a necessary evil to keep the game alive since we dont pay a subscription.
- To all of the people who claim they don’t farm, that’s a disgusting lie. You’re either lying, or you have never in your life decided to get anything that costs more than 30g. If you are happy with your 5g armor, and common exotic skin, good for you. But you simply don’t have the right to tell the OP how he wasted his efforts because you’re happy without a legendary. Get off your high horse.
Yes, you do not need gold to lvl up or gear your toon. But if you want a fancy skin you do need gold and sometimes hundreds.
The main problem with these items is how you obtain them (through purchase), when there could’ve been better ways, through achievements and feats. But again this is all about money so thats never gonna happen.
I feel your pain OP, and don’t give up. I completed my Incinerator about 3 weeks ago and only because i got Spark out of a chest in HOTW. I’ve been playing since pre-launch and just now i got my Legendary. I can’t say i played it casually, i would classify myself as a above casual but under hardcore, and i am poor at making gold in the game. I farm sometimes when i feel like shutting my brain in Orr and just go with the zerg. I can’t run more than 3 runs of COF a day because it bores the kitten out of my mind. I don’t do fractals. I don’t run around chasing meta events for rares. I have no idea how to flip items or play the TP so there goes that.
This isn’t a very popular advice and most people would tell you that’s insane, but its better to just buy gems with $$$ and then exchange it to gold when the rate is good. You probably earn more $$$ per hour, than gold by farming or “just playing the game”. Plus my job is way more fun and satisfying than farming in GW2. Which is just sad.
There is absolutely nothing legendary about Legendaries. By now a lot of people have them, and they aren’t even special or good looking. The way we obtain them is just stupid. The only good they are for is having that achievement on your log in screen. If some people really believe they are something prestigious, they are mistaken and no one cares that you have it.
I wish you the best of luck OP and i hope you’ll be satisfied with your Sunrise
The OP acknowledged the PR trope of “This is not a game in which you farm, we’ve evolved beyond that”. It’s not about him not knowing that, because he does
It’s about the dissonance between that line, and how the game actually plays.
There’s a distinct lack of cohesion between how Legendaries work, systems like Diminishing Returns on mats, and the “no farming” line. None of these ideas play nicely with each other.
My theory: there are too many chefs in the kitchen. Now, this may not be the situation, but its how I can see it playing out.
- One designer, who’s incredibly naive and idealistic, thinks he has a grand vision of this game, where people never farm, they just have fun without thinking about it, like an ant gathering food. He thinks people will either “get” his vision, or they’ll go back to WoW if they want to grind so badly.
- A suit from NexonC Soft, who doesn’t actually play this game, nor have a practical understanding of online games in general, but he gets to monkey with it all the same.
- A programmer who doesn’t have the luxury of the aforementioned designer’s idealism, has to deal with the day to day issues of a live game. He’s caught between meeting the demands of both Designer and Suit, as well as juggling priorities between what they want, and fixing things that are blatantly broken. People aren’t being good little sheep and admiring other people’s Legendaries, and instead are trying to grind them out themselves? Better get on that! Some anti-social guy figured out how to grind Crystalline Dust so he doesn’t have to do CoFp1 with four strangers in order to have money! NEEEEEEEEEEEEEEEERRRRRRRRRFFFFFF! People aren’t converting gems to gold? Better put in a million stopgaps that make this B2P game more like MapleStory. No one’s playing Engineers and Necromancers in PvE? Sorry, don’t have any time to address this.
Whether you think the OP needs to get a life or not, he’s hit upon an issue with the lack of focus with this game’s live team.
I’ve personally read numerous articles and heard from various related sources that the developers of Guild Wars 2 do not want farming to be huge part of the game. They say that Guild Wars 2 is different than other MMOs in that farming isn’t required. They make it seem as if you can get everything done, i.e. leveling, achievements, specialty weapons and armor, all without the need or use of farming. I’ve even came across articles where they have taken a sort of anti-farming view, acting as if they were against farming and didn’t want it ruining the “character of the game”. This sounds great doesn’t it? I mean, not having to farm for hours and hours, killing mobs repeatedly and being bored out your mind, all to get some sort of achievement or nice looking Greatsword. Well, I’m very sad to say that in my opinion, and to be honest many others opinions, that this couldn’t be further from the truth.
A perfect example of this is the whole Legendary Weapon Progression. If you have ever made, attempted to make, or read the recipe requirements for a legendary, then you know exactly what I mean. I am almost finished crafting “Sunrise”, the Legendary Greatsword. Now you may think, well then why are you writing this? Well, it has taken me nearly 3.5 months to make, and I am a insanely dedicated GW2 player. I am in a sense addicted to this game. I play 8-18 hours a day. There have been many all-nighters. I take breaks to eat, sleep, go to the bathroom, but other than that I have no life. Now I chose this life style because I wanted to take on the nearly impossible goal of creating a legendary, but I also was putting in the necessary time requirements to obtain this goal. Obtaining a legendary is definitely not for sissies. I may have gotten a little off base in this explaination but the reason for this story is to show how Farming is indeed a MANDATORY REQUIREMENT for obtaining a legendary. 90% of the 8-18 hours of gameplay every day was Farming. Now of course there were days when i would spend less than 8 hours because of numerous things, family engagements for example. However the basic idea is that I would farm and farm, then they would nerf my farming areas, then I would have to just farm longer for the same results. Then they would nerf it again, I would then farm for even longer to get the same results. Sometimes, I would find a new spot, then within a week, it would be nerfed, and again I would just have to work harder and longer for the same result. It was if I was being knocked down repeatedly by a bully, but I kept getting up. I kept at it no matter what, even though through every nerf I was becoming less and less efficient at my gold earning, working three times as long for a third of what I was making pre-nerf. Does this seem fair?
It almost seems as if the developers are trying to put a roadblock up between us and our ability to earn gold. Lets look at the rediculousness of the infamous “PRECURSOR”. Dusk, the precursor for the Legendary Greatsword, Twilight, was just recently listed for over 800 Gold. Do you know how long it would take to just earn 800 gold by playing the game without farming? It would take years. Then it takes about1,000 plus Gold to gather the remaining ingrediants. I dont think Anet intended it to take an estimated 5 years to make a legendary. Which without farming it could easily take this long. So the big question is if Anet is so against farming, then why do they allow these precursors to be sold for 800 Gold. Now I know that we the GW2 community control our own economy and we therefore set the prices. However, these prices are set by supply and demand. The rarer the item, the more it’s going to cost. Anet has its own house economist that helped form the trading post and our working economy. Therefore, they had to have some idea that making a precurosr that “RARE” would indeed make the prices of it on the trading post skyrocket to an extremely high amount. So in a very real way, they are more responsible than the community in allowing the price of precursors to be so high.
The reason I wrote this article is to bring up a discussion or debate on this whole idea behind the consistant nerfing to all types of farming, whether it be dynamic events in orr, dungeons, dragon chest, etc. and how this and Anet’s Anti-Farming view totally contradicts the design of the game. For instance how certain achievements can only be met by farming, as well as Legendaries, Precursors, and other high value items. Why keep nerfing every little farming spot? Why make it nearly impossible to create high value items without farming, then punish us for farming with all these nerfs. For those of you reading, please voice your opinions, I’d love to hear what the rest of you have to say. Perhaps if enough of us speak, we might finally be heard and offered an answer to all of the contradiction and confusion. Till then, see you all on the battlefield. -Octavius of Tyria
“In Guild Wars 2, everybody should have access to every item. It’s not fair that somebody has something I don’t and they should be banned. I want a drop. Please.”
Just face it that you aren’t going to be able to get every goody they bring out..
So, it’s perfectly ok that some players statistically will never receive ANY of the goodies that are introduced to the game, no matter how hard they try, no matter how much time and skill they purpose for the game?
Random is a cruel mistress, and games really need to stop giving her power over rewards.
peasants had no bread and who responded: “Let them eat brioche.”
Because the two other threads talking about this weren’t good enough to post in.
As already stated in those other threads, exploits need fast fixes. Other fixes take time and most companies, Anet included apparently, will take the fast and dirty way to fix an exploit, particularly one that might damage the economy. That it was done on a Saturday evening, at least to me, suggests that it was a pretty bad exploit.
It apparently fits given the amount this community seems to cry.
I’ve been guilty of it myself at times, but do we really need threads with no other purpose?
Jangeol – WvW Warrior
Wife aggro always takes priority
.
Don’t forget husband aggro :P
Seriously, I agree with Op- this is why I do not commit to dungeons with strangers because my husband and my daughter takes priority and they have a very developed "instance sense "
Open world exploring it is for me.
Try running a ranger in WvW. Or don’t because as a player who’s had one since near launch I can say that ranger’s currently are lacking in many aspects including their ability to add to a team. Been trying warrior in WvW and it is nice to actually be able to pump out big numbers consistently from range without having my dps nerfed by a nearly always dead pet that dies to the slightest aoe concentration.
now i am really puzzled…
first you guys complain that warrior don’t have enough healing,
then i have explained your mistake, then you complain that warrior have too much healing and you didn’t want to roll a healbot?
in addition to my previous post, warriors also can have the highest passive regen in game with adrenal health. combine all the healing sources ( including omnoms pie, it is still 325h every two seconds very viable with warrior attack rate and easy fury *that other classes lack*)
and warrior have better healing in offensive armor (zerker/knight/soldier etc) than any other class
if you roll COF1 farming build then yes… you don’t have enough healing.
and please stop comparing warrior to guardian.
the guardian forums full of whine about warrior burst, mobility and ranged capabilities that the guardian lacks.
is warrior in perfect shape? maybe not- some improvements are necessary.
does warrior lacks healing options? – no it doesn’t, its a trade off between healing and raw damage, you cant have it both.
please invest your time and writing talent in pointing out the REAL warrior issues and not imaginary ones.
I honestly would of chosen either a elementalist or guardian if i could re-do things
And one of our guild members tried warrior and never wants to switch back to his guardian. The grass is always greener on the other side and while guardians are meant to be superior in terms of damage mitigation it’s basically impossible to keep the enemy near you.
I know this may not be a problem in sPvP where you have to cap points and can be stationary but WvW is much more open and a guardian can be kited be just about any other class. We lack the CC, ranged attacks and mobility of the warrior.
Warriors can’t have everything just like guardians can’t.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
id say team up with a guardian, mesmer, ele and engineer in wvw and live forever
Roamer: 99.99% BLs / 0.01% EB