“yeah but issue with it – certainly few pvp anyway but most just stop after they reached legend which leads to horrendously long queue times”
you’re still speaking it as a farm
i’m saying it’s extra for the season, and it’s also in a incentive for people to continue playing which should help reduce que times
Also, the quality of matches needs to be better. Why even continue to queue when you reached legend? Matches are usually very one sided and unfun. Rewards are very poor in comparison to say mindlessly farming fractals.
exactly my point
pip reward system would mean pvp is where you can actually NOT receive reward for your effort, because you have a high chance of LOSING pips.
only an idiot would think pvp can make more money than pve
and if you’re unable to carry through potatoes then you’re probably haven’t realized you’re one of them anyways
some people play pvp for fun, reaching legend just happens along the way
it’s just a little extra for players who do play
(edited by darres.8203)
to the vendors at the end of the season?
obviously higher division pips will sell for more
a cool way for pvp’ers to earn some gold
good idea?
no no, thank you for taking your time
it’s very help time
i’ll slowly go over this
which is better?
I feel like shortbow is too slow and it wastes initiative
anyone have done a test on which has higher dps?
thank you very much!
i just wish we can rearrange them ourselves
like each player gets to choose a different order, it’ll be our unique build
I know it prioritize stab and aegis but what is the third one?
does anyone have a list?
Can the devs change it so we can rearrange it individually?
someone give this man a medal!
although I have come back from 4v5’s before
even after someone dc’s
but let’s not risk it
reminds me of when they nerfed ranger spirits when it was already dying…by making spirits unable to move
.
.
Neither my friends nor I will ever support another game anet make
aww man that really sucks
steal is such an important skill for thieves
I hope they fix this soon
no it just misses
I get the obstructed message even though the guy wasn’t dodge or invuln
Anyone run into them lately?
it happens quite frequently
at first i thought it was just some obscure scenario but it occurs too often and I have
not figured why that is
I will teleport to the target but don’t steal anything, even if the target isn’t dodging or invuln
the screen will say obstructed
you were suppose to lose that game
They have moved back to the 50/50 system from season 1
hello
I’m just starting to learn condi mesmer and I found my physical dmg is consistantly equal
to if not higher than my condi dmg at the end of every game
I’m using carrion ammulet
is that normal?
I have posted my build in the videos
can anyone tell me what i’m doing wrong?
video 1:
https://www.youtube.com/watch?v=uYKZO9YRG2M
@gerbrechen
pretty sure thieves were nerfed to oblivion last season
and before that, they got nerfed every patch for 3 years straight
you don’t balance the game based on the bottom 1% players either
one only need to be HALF decent to know how easy it is to beat condi dodge spam thieves
i’ve seen maybe…3 condi thieves this season, from bottom to legend
and they lost all their games
don’t know what mmr hell you’re stuck in but that says something about you as a player
when you’re in a tier where d/d thieves are a problem and you find it difficult to deal with them
who needs to learn to play the game when you can
can just cry nerfs until you can beat them
thieves have down time in between evades lol…it runs out at somepoint
sighplay couple high end games, no one complaints about thief dodges there
not high end,
even mid tier people won’t complain about thatThat downtime is too low. You won’t kill him in that short time window and the sacrifice for the evade is not high enough. You should either do damage which costs energy or evade which costs energy – not both while regenerating energy.
thieves die…ALL the time
if they’re as op as you say
you’d see a d/d thief on every team in the proleague, you know, the players who actually know how this game works
let me know when you find ONE d/d dodge thief in the proleague and we’ll talk about it
Edit: also, if they’re as op as you say
people would ask them to swap when they see more than 1 thief on a team
but guess what?
people rage when thieves don’t swap
thieves have down time in between evades lol…it runs out at somepoint
sigh
play couple high end games, no one complaints about thief dodges there
not high end,
even mid tier people won’t complain about that
lol, right now thieves get hard countered by
engi, guards and warriors
everything else is 50/50
including mesmer, they all have perma invuln + blocks but hey
thieves always get hated on, what’s new?
it’s a fun game but the seasons are coming to soon too strong…it’s making me not want to play the game lol
I only play 4 games a day and only a few more pips til legend but it’s such a struggle to bring myself to double click on the gw2 icon
I hoped the breaks between season were longer but this is so tiring
i’m tilting about the smallest detail of the game
OK I’m getting hammered with two hits by staff thief .. with a constant stun in the bargain. Fix this ANET. You let DP thief absolutely eat Memser for years… please don’t do that again with staff.
engi and guardians absolute rekt thieves for years too
you don’t see them crying nerfs anywhere
thanks, I will keep that in mind
I uploaded this game a few months back
unfortunately it hasn’t gotten that many reviews
life got busy and I had to stop playing for a bit
I know it’s been a while but i still would like to hear from some other players
Felt like I did everything a thief could to salvage this game
this was before thieves got the slight buff
I’d appreciate any feedbacks
thanks in advance!
you have my sympathy
I really feel that chill nerf was over the top
but i don’t see merc ammy necros out of the meta though
it will probably just move more towards spite
a power heavy but with a reasonable condi
you guys will pick yourself back up
warriors though…
Wait a few mins so the premade can get into a new game. Queue. Get a new team.
yup this. Add one of the pre made members as a friend and wait till they enter map before queueing.
it’s pretty sad that we’re have to resort to this…soon they ganna patch that too lul
literally 10 games in a row
over and over again
same 3 man premade
and fight against the same opponents
couldn’t win the first 3 games with them
definitely not going to win the next 7 games
is this game really so dead that it find put more than 10 players together?
maybe it’s time to move on
just played a game in which a teammate afk’d ( by accident)
for half the game and then disconnect
but we lost a pip anyways
is that suppose to happen?
I have the game recorded just in case
is that only available through the gem store?
if I combine Mini Super Banana, Mini Super Yeti, Mini Super Raccoon
do I lose those 3 minis in the process?
meaning i’ll have to buy the bundle again to get them?
lol what?
it’s been how many weeks since season started and people are still bragging about getting legend?
there’s a guy on EU who go it in 24 hours last week (from amber to legend)
and some people got it on 5 different accounts in 2 weeks
it took your warrior THIS long to get it and you want to use that as a validation?
lmao ok
Your ranked winrate is 46% according to your API key, and you have a bazillion games. The matchup you posted is unfortunate, but I’d say you should be happy you made it as far as you did.
Based on the data id speculate that you got Legend in S1 based on volume, and are exactly the kind of player matchmaking was changed to combat.
where do u input the API key to check for the datas u got?
meanwhile u mind analysing my key?
5D308037-75B4-DB4D-8F48-2BBD09471AAB9438167E-409A-4F75-8A5F-1880886E1DED
High division? You know that everyone is within 15 pips of each other right? They were only a little higher than you but you had 2 duo-queues vs full solo queuers which should even it out if not give you a sizable advantage.
try again
(edited by darres.8203)
“Saying division = skill is like saying points made in match = skill, complete nonsense.”
alright then
let’s not stack all the high division on one side then
since it “clearly” doesn’t matter
I got no problem going up against higher divison players
i can handle 1 or 2, no big dealbut when u put all the kittenters on 1 team
I cry
pretty kittening obvious you’re stacking it, anet
how is this “OK” conceptually?first screen: you are 13pis away from diamond and as far as i remember the range of the ppl you can play against/with goes up to 15pips, that means that the diamond players were propably all new diamond or had only one or two pips
second screen: you are in a party with ruby players , that means the system sees you as a ruby player too,or to be exact, it puts you in the same division as the highest ranked player in your party and the reason you play against diamond is propably the same as i explained for screen one
yes, I understand how it works
and like i’ve stated before
I have no problem facing diamond league players
the problem I have is why do they always stack them on one side?
the system they created is artificial
a lie
an insult
they are not giving their players a fair shot
they are manipulating the MM
EDIT: crap I had another picture, forgot where i put it
(edited by darres.8203)
Why would it be fair for a high MMR player to be “evened out” with lesser teammates? That was actually the system in season 1 and it was wildly criticized.
so it’s alright to stack all the chips on 1 side?
is that really the better alternative?
look you’re talking about abstract situations where “yes it’s doable, it’s possible!”
but i’m saying it’s flawed by design
it makes sense for some players with only 1 tier difference meet in a match
sure, no problem
but they are purposely stacking the higher mmr/skills players on 1 team
instead of evening them out
now that, in itself is not fair
I got no problem going up against higher divison players
i can handle 1 or 2, no big deal
but when u put all the kittenters on 1 team
I cry
pretty kittening obvious you’re stacking it, anet
how is this “OK” conceptually?
(edited by darres.8203)
oh?
how do you know this?
what changes did they make?
if you’re talking about the mmr tanking then that shouldn’t be a problem
I solo/duo que most of the time
i’m losing a lot of games all of a sudden
not saying it doesn’t always happen but this is a little bizzare
it’s only ruby, chill out
u got a month left
Because there would be abuse if a loss of a 4v5 match results in no pip loss. Imagine teams having one player leaving matches whenever they were predicting a loss but staying for clear wins.
that’s what dishonor is for
and the ban hammer should be ready to push those who abuse the system
but the other players are punished for those who just quit, that’s not fair at all
teammate left game
rage quit, not even dc. like 3 mintues into the game
lost a pip for that
fair?
the last strike doesn’t register if you hit them during the invult frames when they’re going down
is that intended or can we look forward to a fix in the future?
and we thought D/D ele’s were bad…