It’s not bugged, some are just easily missed, if you want you can check dulfy’s guide on the achievements and go over it to see which one you missed.
The thing I like to note, Mordremoth’s death caused a huge outflow/release of magic, spreading along the ley-lines, one went to Tahir and the egg, and two flows went elsewhere (One to rata novus maybe?). However, zhaitan’s “Death” did not do the same. So I think Zhaitan may have simply been forced back into dormancy, while Mordremoth is dead dead.
well one can argue that Zhaitan didn’t do the same because he wasn’t fed this amount of leyline magic. Scarlet overcharged mordremoth with this maggic, and it seems to be that magic that gets released after death.
Wings as backpieces are purely decorative, same as someone who’d choose to wear fake wings on regular days irl, Tyria just has a more extravagent bunch of adventurers :p
As gliders, i believe the very cliché and common answer “magic” can work, i’m sure there is some way to make them, either through magic or other sources (asuran tech), capable of carrying the pc while he’s gliding down.
Sure, but if you are going to that make sure all will be transparent, i want to see videos and feedbacks about it. Do not make videos, feedbacks public and and leave all the information only for some groups is not an ethical act. I was paying in advance for access to betas, or was not it?
You payed in advance for acces to Beta Weekend Events, which is what you recevied and participated in. However, that does no include closed beta’s. Nor does it include getting every bit of info of what happens in those closed beta’s/
There is nothing “unethical” about having a select group run a closed test for bugs and number adjustements.
Hmm, well i’m definately going to prioritize halloween since it’s temporary content, sso i’d most likely go with the pact commander line followed (if it gets completed during that time ofc) by starting the precursor hunt line (which atm i’m only looking to level up as far as needed to get the bifrost precursor)
For the jungle, first ofc put a point in gliding, can’t imagine not having that, followed by jumping mushrooms and back to gliding most likely. Really want to get gliding maxed quickly.
Glint was never linked to purple, but blue.
Um, the Branded disagree.
glint =/= kralkatorrik.
Kralkatorrik is the one creating the branded, not glint.
and this image does show her as a blue toned dragon http://wiki.guildwars.com/wiki/File:Glint_screenshot.jpg
and possibly less important but still something, concept art where she’s shown in blue on here; http://wiki.guildwars2.com/wiki/Glint but it’s concept art after all so ye
If that’s the case, the what’s the case for even stepping into a dungeon after Oct 23rd? Lore? Gold? As I see it now Anet can just remove those dungeons and push more into raids and fractals.
Well there is still the dungeon armor/weapons. but aside from that, fun?
But yea it’s very clear they want it to be dead content.
@dss a strange thing in this thread is that I have mentioned extreme emotion as much if not more than suicide in this thread. I understand the title is a bit of a buzzword but I always said that this was part of a larger trend in the series.
I mentioned demographic because when a you comment on transgender you get into a topic that is based on human genetic mutations.
Humans regardless of genes cannot simply become transgender/gay but all humans have the capacity to show extreme emotions. Depression is just one of those extreme emotions.
Yes, i didn’t quite understand what you meant but you’re right regarding the comparison f.ex. to transgender representation, get what you’re saying now.
I think, mostly in my last post i misread a sentence that made me go more towards suicide/depression, when you meant that it was supposed to be about grief/rage. that’s what you get for tryng to read fast :p
Personally i love darker stories, think there was jsut a hang up on the whole depression/suicide angle which took it away from the purpose of the thread.
So i totally agree on having a darker storyline.
Because you are pact commander so by lore you would care.
I find it disturbing that your solution to people with ptsd is to slap them.
I feel dissatisfied with the narrative writing because very little is expressed beyond the typical range of emotions.
The voice for the revenant stances is superior to most of the characters we meet.
It’s as if everyone we meet is a stalwart hero except in instances where the player character is supposed to act.
Don’t take my posts out of context. I never said my attitude towards people with PTSD is to slap them, I meant it as in “slapping it on them” as in giving them that label as characters. I don’t expect to have to speak to people on a forum with the literal accuracy I would address children with.
Like dsslive said, the pact commander isn’t going to gather round a table with Trehearne and the pact officers to figure out where to build a mental health clinic. Its not the commander’s place. Its his duty to figure out how to kill dragons in the most efficient way possible.
and besides, since my pact commander is a Charr, he won’t be handing out boxes of tissues and offering out hugs. He’ll tell them to get onto Primus or farming duty, where unable soldiers can be useful without being dead weight on the battlefield.
If you meant it as slapping it on them you should have written it like that. Don’t comment on literal accuracy when you can’t proofread your writing.
If a character we care about tries to kill themself, then it might be sad and have an impact, but slapping depression random pact soldiers just for a bit of edgy realism and expecting the player to care isn’t going to add anything to the game.
Perhaps an on would be useful in the sentence. Or you know not relying on idioms to enhance your writing would be great too.
@dss
I don’t know where I ever said half though you seem to so please elucidate. Otherwise it’s a strawman..
What I did say is that the game doesn’t show ranges of emotions very well. Example in the uncategorized fractal you get the text manic screaming but not the sound.
The dialogue and voice acting is dull far to many times.
I didn’t mean literally half of the story, i was using hyperbole to prove a point.
Let me try to put it different; when i say “half of the story doesn’t have to be about dealing with suicide/depression” i mean that while there should be examples of it existing (examples like the ones already provided) it shouldn’t have to be overly prominent to the world when it doesn’t fit the narrative that is being used, concerning the overall story, it’s about coming together to untie against a stronger foe, to find strenght in your allies, friends and loved ones. Yes, if you talk to as many people as the player character you’ll find some stories of people dealing with suicidal thoughts or depression, which you do too as to the examples given by plagiarised of random npcs all around the world displaying these mental issues.Is there not enough exposure concerning transgender people because we only know of one npc? Are there no other homosexual couples because we only know of 3? It’s impossible to put millions of ppl into the game each showing their individuality and issues they deal with, so they use certain npc’s to display that those issues do exist within tyria , that those relation ships exist. And that’s all they can do.
Could there be more exposure to depression/suicide? possibly, but would it add to the game? i’m not sure.
You are asking for statistically relevant demographics. Yet grief/rage are not demographics. Transgender and homosexual individuals are a human genetic mutation, there is no reason to assume that Tyria has the same level in the populace to produce a comparable number. In fact the majority we see are sylvari and they have no dna to speak of. Somehow this topic of suicide came to mental illness or depression, and away from topics of grief/rage.
It is my hope with HoT the game becomes darker than it currently is. But given the appearance of Swordmaster Faren I don’t have much hope.
Are there any quests where you rescue Asura from the Nightmare court?
Not sure where you got the part about me asking for statistically relevant demgraphics, well i just plain don’t know what you mean by that :p
I’m not against a darker story, but a darker story isn’t necessarily related to depression/suicide. To come back to a point you made earlier in this threa “if you talked to as many people as your PC does in tyria, he’d come across a fair number of people with depression/suicidal thoughts or just plain suicides” paraphrasing here obviously, and i think this does have a relation to the lower exposure of depression or suicides. When you talk to people in the real world, as you’d talk to people in tyria playing your main character, both would be a stranger talking to a stranger (even if they’ve heard of the great pact commander, not all will know your name or how you look, unless you casually mention it to eevery single person :p) i don’t think you’d get as much exposure to people suffering from these two things (depression, suicidal thoughts) simply because people don’t tend to talk about such things with strangers they meet, not even with the people closest to them. Often depression is a battle people fight within while they keep a straight face to the outside world, ofc different people act differently withi these things, this is just my personal experience about it. So while i’m sure there will be people that suffer from those that you talk to, it wont be something they , as a character or person (with the real life analogy) would let you know.
But i do agree , i would love a darker story, but a darker story isn’t just about showcasing depression and suicides, it’s about a loss of any kind, about grief, anger, despair, but none of those necessarily lead to depression let alone an actual suicide (dont get me wrong i wouldn’t be against the theme of suicide being talked about within the story as long as it isn’t just slapped on to tick a box of the social issues list)
Because you are pact commander so by lore you would care.
I find it disturbing that your solution to people with ptsd is to slap them.
I feel dissatisfied with the narrative writing because very little is expressed beyond the typical range of emotions.
The voice for the revenant stances is superior to most of the characters we meet.
It’s as if everyone we meet is a stalwart hero except in instances where the player character is supposed to act.
Don’t take my posts out of context. I never said my attitude towards people with PTSD is to slap them, I meant it as in “slapping it on them” as in giving them that label as characters. I don’t expect to have to speak to people on a forum with the literal accuracy I would address children with.
Like dsslive said, the pact commander isn’t going to gather round a table with Trehearne and the pact officers to figure out where to build a mental health clinic. Its not the commander’s place. Its his duty to figure out how to kill dragons in the most efficient way possible.
and besides, since my pact commander is a Charr, he won’t be handing out boxes of tissues and offering out hugs. He’ll tell them to get onto Primus or farming duty, where unable soldiers can be useful without being dead weight on the battlefield.
If you meant it as slapping it on them you should have written it like that. Don’t comment on literal accuracy when you can’t proofread your writing.
If a character we care about tries to kill themself, then it might be sad and have an impact, but slapping depression random pact soldiers just for a bit of edgy realism and expecting the player to care isn’t going to add anything to the game.
Perhaps an on would be useful in the sentence. Or you know not relying on idioms to enhance your writing would be great too.
@dss
I don’t know where I ever said half though you seem to so please elucidate. Otherwise it’s a strawman..
What I did say is that the game doesn’t show ranges of emotions very well. Example in the uncategorized fractal you get the text manic screaming but not the sound.
The dialogue and voice acting is dull far to many times.
I didn’t mean literally half of the story, i was using hyperbole to prove a point.
Let me try to put it different; when i say “half of the story doesn’t have to be about dealing with suicide/depression” i mean that while there should be examples of it existing (examples like the ones already provided) it shouldn’t have to be overly prominent to the world when it doesn’t fit the narrative that is being used, concerning the overall story, it’s about coming together to untie against a stronger foe, to find strenght in your allies, friends and loved ones. Yes, if you talk to as many people as the player character you’ll find some stories of people dealing with suicidal thoughts or depression, which you do too as to the examples given by plagiarised of random npcs all around the world displaying these mental issues.
Is there not enough exposure concerning transgender people because we only know of one npc? Are there no other homosexual couples because we only know of 3? It’s impossible to put millions of ppl into the game each showing their individuality and issues they deal with, so they use certain npc’s to display that those issues do exist within tyria , that those relation ships exist. And that’s all they can do.
Could there be more exposure to depression/suicide? possibly, but would it add to the game? i’m not sure.
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Because you are pact commander so by lore you would care.
Actually you are a pact commander in the sense that you are a very trusted member of the pact, but you don’t command squads, you don’t go to meetings.
The only thing we’ve done so far that was in any way related to more of a political figure was to get the leaders of all races together.
But outside that, you go out with your own team and work with, but mostly outside the pact, doing the jobs they can’t
Our character is not going to be sitting in a meetin on how to handle ptsd or to discuss high suicide rates amongst military personel.
But depression and suicide is still something that is talked very little about in the world at large. Sure it might be some extra in the military due to reason (it is however very silly to compare a modern military with one that is more comparable to one from 500 years ago). This is not a real-life military simulator, it is a fantasy game.
There is plenty of seriousness in the story, you just refuse to actually see it. There have been plenty of examples in this thread alone that you seem to just outright ignore.
You mean the now nine examples of it that people can even think of. I’ve read them, I digested them, I was not satisfied by them.
It is a fantasy game but that does not mean that the interactions we have with people have to be fantastical.You have people experiencing a godzilla situation yet a happy populace.
There is a difference between you taking about depression vs you as a player character physically visiting countless individuals and only a minimum express any anguish or concern.
Sorry but half of the story shouldn’t be all about ppl killing themselves, there are plenty of examples of depression and mental issues, that’s enough. These examples that are put into the game are to show that these things exist in tyria, just because you’ve only seen 9 examples, doesn’t mean that those are all there are of them. their are millions of citizens you do not get to talk too, or interact with, because it would be impossible to put that many characters in game, but they exist in lore. Anet shows of examples of the type of attitudes that exist , including those of depression and other mental issues, but that’s all they are, examples of it being in tyria.
It existing in tyria and being spread around not jsut the mayor races but even the minor once, doesn’t need to be shown by making half to ppl you meet being depressed and suicidal. In the end, the game is about people coming together to fight of the evil threatening their world, that kind of message isn’t exactly filled with nothing but depressed people.
Anet has shown examples of these issues existing, meaning they exist in a much larger form in tyria amongst all races and amongst the millions of citizens we do not get to meet. We met only a single transgender person, and i believe 3 homosexual relations, does that mean that those are the only ones exisiting in tyria? no, ofc not, the same applies to this.
Tl;dr Just because it doesn’t fill up half of your story, does not mean it doesn’t exist within the universe.
Well they never said anything about the recipe, so it needing the same items was never confirmed nor deconfirmed. You took the risk of planning ahead without knowing the actual recipe, it didn’t pay off sadly ^^
I believe that the white mantle (and as such the mursaat) used the term “chosen” to try and put some honor in their sacrifice, while in reality it could be anyone dying on the bloodstone. The reason why they killed some, but not all, is simple. They still need humans to charge the soul batteries every time, so if they kill all the humans they have no more souls to charge the battery.
I’m not sure it is that simple. The Mursaat weren’t just killing anyone, they used the Eye of Janthir to identify the chosen, through what method we don’t know, but if it was simply random then why bother with it at all. Perhaps it was identifying those who might become ascended, or those whose souls might provide the most power, or maybe it was midichlorians, who knows. But there was clearly some method to the selection process, they didn’t just take anyone.
I actually had forgotten about the eye of janthir, its been quite a long time since last playing that mission :p
Hmm i do wonder what the eye looked for specifically. Was it simply the strength of the soul (there being naturally stronger/weaker souls) or is there some aspect in humans that does seperate them amongst themselves.
I see~
But, a question: Chosen were indicated in the Prophesy, yes, but the Mursaat killed multiple Chosen. What is the difference between the Chosen and the non-Chosen which made the Mursaat wish to kill some but not all humans? Wouldn’t this mean that Chosen are a subcategory of humans?
I believe that the white mantle (and as such the mursaat) used the term “chosen” to try and put some honor in their sacrifice, while in reality it could be anyone dying on the bloodstone. The reason why they killed some, but not all, is simple. They still need humans to charge the soul batteries every time, so if they kill all the humans they have no more souls to charge the battery.
Atleast that’s my view on it.
I think it would be cool to have smaller instanced zones that players can clear of local wildlife/inhabitants, or just claim and build a nice home. No wories about limited space since it’s instanced. And you can have smaller places hidden on several maps for different themes.
Discover one of those isntances could unluck an npc that offers decorations etc, to whom you can talk to move your home instance nodes to your newly found home and maybe go to to discover hints about other instances that can be claimed as homes. Could be quite fun and i’m sure quite lucrative for anet if they offer gemstore decorations and additions. And with guild halls the basics of it is already ingame, and you wont need more than the basics since its basically the same on a smaller scale.
Would be quite a cool and fun addition, maybe have a little pet area where , incase you’re a ranger, the pets you unlock (character based ofc) could show up, or perhaps open up possible npc’s the create a romantic bond with all over tyria that could move there (and be in charge of the decorations, treasury and upgrades etc)
“It’s a valid point though, depression in Tyria seems to be unheard of,”
This is not true. What is true, is that it is not the main focal point of any story, but it is there through ambient dialogue and NPC conversations. In every one of the major cities, you can speak to people on how the Dragons and other threats affected their lives. Asura that cannot experiment anymore for they feel it is all futile. Peacemakers living in paranoia and anxiety of another Golem Uprising. Norn who develop extreme claustrophobia. Sylvari who watch the Sea of Sorrows for Zhaitan to an obsessive degree.
You never go on a quest to save someone from these things, but they are there.
Some examples would be appreciated. Saying you are disenchanted is not the same as depressed. Neither is paranoia or claustrophobia indicative of depression.
Well there is a story mission (or rather a series of story missions) where you lose an allied asura because he went back to make sure the bomb went off on the risen ship and lost his life doing it. One of the next mission we go deliver the bad news to his partner/wife/whatever, who then , from immense sadness runs off.
“Pact Medic Ceera: Leave me alone—just go! You should have saved Tonn, or let me die. That way, at least we’d still be together.”
After you rescue her from the risen that attacked her.
She’s quite clearly sad to the point of not wanting to live anymore, the thing is, it didn’t lead to us letting her kill herself, but it is represented that suicde and depression exist in tyria. And even if it wasn’t, i don’t have to see someone use the outhouse to know they still do.
plus ofc the malchor event that explains his whole deal. He clearly succeeded tho and in his event chain i’d find it hard not to call him depressed, about losing dwayna, about failing dwayna.
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Just because it’s not shown , doesn’t mean it doesnt happen.
And one of the reasons that it may not be shown is exactly what others said above me; it is stilla topic that’s taboo.
At the time there is no reason for the topic to be shown in the general story or the side story because it’s quite irrelevant.
It’s a valid point though, depression in Tyria seems to be unheard of, with all the war and loss going on about you would think it’d be realistic to hear about a suicide story or two. The reason’s probably because it’s such a delicate topic and writers would rather keep it under the rug, just like the “r” word.
i doubt depression is unheard of on tyria (from an inuniverse perspective) it’s just not something that is shown to the players out-of-universe. But i do believe you are correct on one of the reasons why it doesn’t show up, it’s a very delicate topic.
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When the game first came out there was profession specific pieces(starter item), it’s better how it is now
Plus not everyone want their character to look like there stereotypical look, more freedom is better
“freedom is better, unless people want to look like the profession they play, kitten them”
How does making pieces available to everyone mkae it impossible for people to look like the profession they play? Dry bones armor is very necromancer inspired, if they want to look like a necro, it’s there (as well as other armors) but other people can use it too.
how does that restrict any freedom whatsoever?
How about creating armorsets with themes that fit x profession and not restrict them to the class that fits the theme?
That way you can still dress according to the team, and others can still use the pieces to mix and match. Or use, f. ex. , a firey ele armor to inspire his fiery mesmer.
No need to remove defense phase, just add it to the possible rewards for defense.
This, why remove something when all the issues can be fixed by adding the needed item to the reward list for the defend event?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: dsslive.8473
You’ll need hero points , no need to post a thread every day
I never really get the Mursaat hate. I mean did they actually do something that justified the entire genocide of their race?
Sure, they fled when the elder dragons awoke, they fled to save their people. You can say it’s cowardly sure, but how exactly does cowardice justify Glint’s revenge?
The whole revenge plot of Glint is just insane, make up a prophecy stating that the titans will kill the Mursaat, forcing the Mursaat to do everything in their power to again survive – which meant killing humans. I mean, even if the prophecy was an actual prophecy Glint could have you know… kept her mouth shut and the Mursaat wouldn’t have been any the wiser, probably just chilled in their pocket dimension and wouldn’t have tried to kill the chosen ones.
Then there’s the whole problem of the titans. Was it ever actually explained why the titans tried to kill the Mursaat? I mean Abaddon was evidently not a fan of the bloodstone concept (the same idea which the Mursaat had refused, choosing to keep their magic and flee). But regardless, should we really be allying with a Dragon who, just to get her genocidal jollies, creates a plan to set free the minions of an insane god? Surely that’s a worse crime? The titans didn’t just kill Mursaat, they killed humans and dwarves too. The Mursaat only killed, essentially, in their own self defence, Glint killed for revenge.
I mean jeez, if Glint is the kind of psychopath that the Forgotten and Seers want to ally with can you really blame the mursaat for bailing on them in the first place?
But sure, lets deliver Glints baby to her magically transformed death machines and kill the other Elder Dragons leaving baby glint to consume all the magic in the world!
I don’t think there is really a “mursaat hate” as much as they ‘ve proven again and again to be untrustworthy allies. Let’s start with them almost completely erasing the seers from tyria, escaping into the mists to leave all others to fend for themselves, then trying to rule of the krytans, and slay them mercilessly if they choose not to worship them. Only to then attack kryta at full force beforefinally being beaten, and they sacrificed almost all of themselves to try and take ovr kryta, the final mursaat we know about swearing revenge upon us. So i can see why , considering their backstabby nature and very hostile history with humans, they wouldn’t be wanted as allies (especially against the very thing that made them turn their backs to their former allies in the first place)
Glint’s revenge? Mind for a source for that theory ? haven’t really come across anything about that.
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I like this theory very much. However, I see one big weakness within it – if we assume that the Orrians knew about the Exalted ‘project’, what would have stopped Zhaitan from using that knowledge extracted from Risen Orrians and sending his dragon champions after the sleeping Exalted, beings of pure magic?
Overall, the idea of creating beings of pure magic to fight Elder Dragons who feats upon magic seems a bit odd to me (and others who noted on this before).
What stopped Zhaitan from doing anything would be the amount of knowledge these orrians would have. I doubt they knew the whole plan, probably only knew (if they knew at all) about a ritual these forgotten put a few chosen ones through. Without knowing it’s purpose.
So with the confirmation that the golden city, aka Tarir, was prepared by the Forgotten, I think that furthers the thought that the Ascendant’s Ring is related to the Altar of Glaust.
Though my question is why wasn’t the Altar of Glaust gold/why do we now have gold stuff?
Maybe it’s just a matter of using the materials available. Could be that it’s the structure, not the materials it’s build off that is the important part.
Must say I’m very disappointed we aren’t getting Mursaat. I mean we know they have a city in the jungle somewhere. They are known for wearing gold armor. They have wing-like appendages on their back. It just seemed like these Exalted would either be a new form of Mursaat or some kind of Mursaat construct. Not to mention we’ve been getting so many White Mantle hints so far in the game.
I just find the idea of a wary alliance with the Mursaat far more interesting than an alliance with these Forgotten constructs that seem like loyal do-gooders.
Actually nothing states that the mursaat lived in the jungle, saul was stumbling through the forest (note: forest, not jungle) when he came upon their city (which was alabaster with gold filigree not completely gold)
And the exalted have no wings, are made up from energy (not flesh like the mursaat) they do share the same color armor.
again are they good or evil?
The exalted are good
As it is a known fact that Forgotten trained/tested/transformed humans into Exalted during the time of GW1
Except that’s not true. The only humans to ascend were us, the player character. Even Turai Ossa (868AE) never managed to ascend and that was long before we went to the crystal desert. During the time of GW1 the FORGOTTEN had been, that’s right, forgotten, for hundreds of years.
This is assuming ascencion = turning into exalted, which it didnt, i mean , our characters completed ascencion, yet they didnt become energy beings with floating armor pieces.
AS the them being forgotten, that isn’t being disputed, those chosen wouldn’t come back to civilization and talk about what they were, that they existed and how much fun it was to become an energy being surrounded by armor.
Do you even know what dues ex machine means or refers to? Or mcguffin for that matter?
Sounds like you’re just spewing words without knowing what they mean, all for the sake of bashing. Which honestly just makes you sound like an idiot.
Dues ex machine, “God from the machine”, refers to when in Greek plays they would literally have a god appear out of thin air, with no reason for the god to appear, and fix all problems of the play and resolve the plot. The Glory of Tyria was the closest thing to a dues ex machine in GW2 because it was poorly established. The sylvari thing does not solve problems, does not resolve the plot, and does not appear out of thin air (if it did, there wouldn’t have been debates on the matter for three years).
A Mcguffin refers to an object served to drive a plot with no purpose other than the drive the plot forward – in other words, it’s something that’s not even needed for the main plot. Now, Glint’s Egg certainly resembles this, and this is poor writing on ArenaNet’s part, but if you actually dig into the plot then you find out that there is purpose to the egg beyond driving the plot forward.
And in all honesty, a mcguffin isn’t a bad thing in of itself.
The only part of your post that deserves any credit is the final sentence. If this is the whole “Glint’s legacy in the jungle” that was hinted at when HoT was revealed, then the potentially largest mystery of the game has been spoiled and shame on Anet.
So your opinions about some of the events with the Sylvari have been good quality writing in the game so far? I mean the things that happened with Traherne (especially with Caladbolg in his hands), Scarlet being a cartoon megalomaniac silver tongue technical genius, and the sylvari relations to mordremoth (one of the elder dragons being more power then the 6 “human gods”) is considered excellent writing?
As for the egg. Of course I don’t have high end faith that the egg is going to turn out to be a well rounded plot device. Considering inconsistencies that even happened in season 2 of the living story. You really think Arena Net is going to deliver a ground breaking story that rivals anything they have ever done before?
I’m sorry but you have been the one who have also pointed to many of these flaws before.
He never said anything about the quality of the story, just that your terms were misused.
I don’t understand why they created the Exalted. What’s wrong with the mursaat, forgotten and seers?
Doesn’t Glint already have the Brotherhood of the Dragon and the Zephyrites following her? Why did we need another faction that was created solely to serve her?
I’m also becoming confused by Glint’s story.
The seers, i am pretty sure, are extinct, the mursaat, well the war in kryta took a whole lot of them down, i believe it was only one known surviving member. The forgotten, no clue really, but they did have a hand in it, that’s something.
The brotherhood of the dragon, which were dwarves, are currently unavailable, due to the whole “turning into stone ritual to keep back primordus” as such, glint being a prophetic dragon, she may have known the purpose the dwarves would serve in the near future. The zephyrites were simply those to safeguard the precious cargo till it made it to the City of Tarir, and i dont think the transition from brotehrhood to zephyrites went smoothly enough to have them take care and look after the city, and fullfill it’s purposes (they do talk about a lot of raw magic uses to keep the city running) for 300 years (when the zephyrites didnt exist yet. So i can see why a new faction was created.
Back to the exhalted – why? Why not simply have a handful of forgotten in Maguuma? Or some Brotherhood of the Dwarves that didn’t undergo the ritual? Why did we need an entirely new being that was never referenced before and had nothing to do with any of the Glint or Maguuma stuff in GW1? Especially a race that seems to have so much in common with another race of Maguuma – the mursaat. Maybe they are saving the maguuma reveal for raids (White Mantle resurrecting Lazarus/mursaat in the Spirit Vale using the Scepter of Orr?).
The exhaulted are only 300 years old – that dates them roughly 50 years older than the events of GW1. Why would Glint use humans? As others pointed out – she was noted as being forgotten to the humans, the dwarves on the other hand were not only familiar with her, but a faction of them served her at the time. Why not forgotten?
Glint is a cool character but she is becoming a lot like Scarlet – seeping into lore and stories all over the place.
Well we don’t know what happened to the forgotten between then and now, none has been spotted anywhere, do they still exist? Have they gone to the mists? Who knows.
Well, as i pointed out earlier, glint may have foreseen the prupose of the dwarves, the need for them to hold back and fight against primordus.
Stories evolve, new cogs are added to the machine. There were a lot of things not referenced in gw1, some things we were just not meant to know. (aka hadnt been come up with yet)
Wasn’t it speculated that the mursaat came from the isles of janthir? and the possible explanation someone here on the forums has given already isn’t half bad, it’s quite interesting really. We have one persons “memories”, a lot could have happened. Mursaat structures in gw1 didnt exactly have a nice golden look to them.
Maybe there is a reason why humans were chosen, certain elements about human physiology or aspects of the human mind that made them the perfect candidates to be transformed into the majestic custodians of Tarir.
Also I’m pretty certain that 250 years ago the forgotten had already been, you know, forgotten by humans, surviving only in the crystal desert. But just 50 years before that they were turning humans into mursaat lookalikes? I mean, it wasn’t even humans who were custodians of glint back then, it was dwarves, so it makes even less sense.
Also this:
After the Transformation of the Dwarves, Glint’s guardianship was passed down to a secretive group of Canthans and Elonians who would later become known as the Zephyrites.Yes, AFTER the transformation of the dwarves. This didn’t happen 300 years ago, it happened less than 250 years ago in 1078 AE. 300 years ago the Brotherhood of the Dragon were the guardians of glint and her legacy.
Well she obviously wasn’t expecting them to remain such if she was building her own set of “guardians” to protect her legacy, and rightfully so, once primordus began to stir, the dwarves kinda disappeared into the depths to fight him. Then again she was very prophetic so she may have gotten a clue. Glint obviously had a connection with the gods (i mean the altar where she underwent the ritual to be free from kralkatorrik was in arah (or was it moved there after?) ) and these gods brought humans to tyria.
Now yes the forgotten were just that , forgotten, but what does that stop them from chosing humans, some who may just stumbled or lived in the crystal desert, to undergo the trial. I highly doubt that they’d return to civilization after they became exalted to spread the great news about the forgotten.
Turai Ossa wasn’t even aware of what the Forgotten were when he and his followers stumbled across them.
The Forgotten are called the Forgotten for a reason. They had been largely forgotten and turned into a myth of ancient times. It’s in the Prophecies manual. Sadly, I only have it in German so I cannot quote it adequately.
Edit: The last time that the dragons rose was over 10.000 years ago and deliberately kept a secret. That’s no comparison.
It’s not impossible for humans that stumbled or even lived in the crystal desert to be selected by the forgotten to undergo these trials to become the exalted.
It’s not like they would need to have a big casting call go out to everyone in tyria.
Also, lordkrall is right to the point where stories evolve, new information is discovered causing what we thought to have known to maybe not be so.
Not to mention that there is no contradiction between the forgotten being largely myhtical and ..well.. forgotten, and still be able to find humans who were willing to undergo the ritual, and those humans that became exalted wouldn’t exactly go out and tell the world.
GW2 HoT exp Ultimate edition character slot
in Guild Wars 2: Heart of Thorns
Posted by: dsslive.8473
I believe they raised the max limit to account for the 2 char slots
I simply think it isn’t an easy thing to do and it doesn’t come via directly scripting thoughts, at least in most cases. Elsewise, I couldn’t think of any reason why Tyria wouldn’t be completely controlled by mesmers. :P
Well in this case we look at the subject that’s being discussed, Countess anise, she isn’t just any mesmer, she’s quite powerfull. So while maybe yes not just any mesmer would be able to do this, i’m more than confident Anise would.
“Getting into people’s head” is exactly what the majority of the GW1 mesmer plethora of skills are about.
Mesmers, in general, can do two things: First, they can manipulate reality via ether. Second, they can directly alter people’s minds.
When the mesmer was released, there was an argument not unlike the current druid one where someone argued mesmers in GW2 weren’t true mesmers because they’re manipulating reality and that’s not what mesmers in GW1 did. While mostly true (there was some manipulation of reality in GW1), a dev came in to state that mesmers were always capable of doing both (of course, despite this the person continued arguing his point…).
It was also said in an interview with Angel that mesmers don’t like it being known that they can manipulate an individual’s perception of reality (“get directly into their mind”) to avoid fear propagating about the mesmer. Given GW1, either this is a recent thing thus explaining the overall movement towards reality manipulation over mind manipulation, or yet another thing Angel got wrong in interviews.
I don’t doubt that or disagree with it. Perhaps I’m having some difficulty explaining what my point is, English is not my native language.
Of course the mesmer is largely about messing with other people’s minds. What I am trying to say is that they do not directly control people’s thoughts but rather ‘guide’ them in a certain direction using spells. Theit victims don’t just become brainwashed puppets. My point is that they can influence minds, but propably not flat out read them. Which I believe would be necessary in order to achieve something as extreme as what Anise did in Party Politics without involving some time warping.
Well in Edge of destiny they managed to enter the mind of kralkatorrik, and see through his eyes. Queen jennah, with the help of anise, was able to enter and see what the dragon saw, read the darkness inside. For a short while before kralkatorrik kinda threw them out, but being able to enter the mind of a dragon and see the darkness within it is no small feat, now imagine countess anise doing such with a mere human, i doubt she’d have any issues reading their minds and manipulating memories so they forget what just happened. I’m not talking about anise making them brainwashed puppies, just that they can manipulate the thoughts of a person. Most likely through blocking certain memories.
Druid - Where Reaper Started - bad for HOT.
in Guild Wars 2: Heart of Thorns
Posted by: dsslive.8473
this time they made an elite spec that was supposed to change the very way the game was played.
Okay i’m just gonna comment on this one part, i have read your post, but this just stood out. The druid was not meant to “change the way the game was played”. One class will not change the way the game is played, it all depends solely on how the encounters are designed.
The “dead of zerkermeta” isn’t something that people say because the ranger received a healing spec (many classes can already provide healing and group support). Why it’s been such an important thing that people keep mentioning is because of how anet has been talking about the encounters, specifically in raids. And something we’ve seen in the all round difficulty of the random mobs in the new zones (apparantly the sudden drop in difficulty in the new story instance and zone is a bug)
Even if they had given the ranger a damage spec, and no one a healing spec, the point will still have been the same. You’d just have to use the healing and group support that’s already ingame because now it’s actually viable to spec in.
EDIt: also, the druid isn’t in a bad place at all. Played it all weekend, it’s a pretty good spec, if not great (imo atleast)
To me, the statement Queen jennah makes in the book about being able to turn someones mind, suggests manipulation is possible for mesmers.
In gw1 mesmers were also very adapt at stopping people in their tracks, interrupting the attackes they had yet to make through mind magic, stopping someone from doing something by entering their mind is manipulating it.
It’s not like we’re talking about just any mesmers, but Countess anise, who’s known to be quite powerful.
(edited by dsslive.8473)
Honestly, I find the mind bending thing more unlikely than time warping. It’s never really stated that mesmers can get directly into people’s head. But, any way you put it, the spell is ridiculously powerful.
In Edge of Destiny, it actually states that both queen jennah and countess anise can do just that (and other mesmers, probably depending on how powerfull they are) from EoD:
“We are mesmers. We know minds- how to touch them, how to turn them. Let us meditate on the mind of this storm.”
That’s the important line really, it goes on about how she enters the mind of the dragon and such. But is she and anise are powerful enough to enter the mind of a dragon, than i’m sure it’s hardly that big of a feat to manipulate the thoughts of a regular human.
I have to agree with Auralae, i tried to make charr characters, but i just keep having to delete them because i’m just not able to get one to look great, armor especially is hard.
My favourite one aesthetically, sylvari. They can be so varied and interesting, so many concepts and all armor looks great on them. The colorcombo’s you can make, just the whole aesthetic.
Second would be humans, followed by norn and asura.
I noticed it from the very first encounter when you walk down that tunnel, kept hoping they just moved them up but they never came. I miss those guys
Gasp!! something not working in the beta :O stop the presses!
joking aside, it’s a beta, there will be bugs, it sucks but it’s kinda to be expected. Not being able to enter also says very little about the bosses inside
Personally never really liked that face, not because it looks too human, just not a fan of it but in the end it’s a matter of taste, that’s it really.
As for my sylvari’s;
Seems like the sort of simple question that should be easily answerable with a sticky at the top of this forum.
Why isn’kitten
http://www.timeandzone.com/?gclid=CjwKEAjw1riwBRD61db6xtWTvTESJACoQ04QqwkFVLimnA1r_qo1XXeUK1PTF9DhbDsGRy4aQD7ZtRoCQj3w_wcB#.Vg6GXCuLWhY
Just put the time you want to know in the Upper Right Box, and “Pacific daylight Time” into the Lower Right Box, and it will convert the time for you.
It was more the “when does this thing start?”, but thanks anyway.
Seemed odd (and requiring little effort) to not have beta details stickied here on the most appropriate forum. Rather than having to hunt for them elsewhere.
Well you can always check the news section on this site and find it, no real hunting required;
https://www.guildwars2.com/en/news/the-final-beta-weekend-event-begins-october-2/
Sadly these people exist, there is very little you can do about that. You can tell them their behaviour is wrong, how much it really affects people, but in the end they’ll continue doing it because they do not care. It sux, but it’s the same in any and all online communities. All you can really do is report, block/ignore and move on.
Anet has banned people in the past plenty of time, report them so anet can handle them, they cannot do more than give people the tools they already gave them to deal with those who verbally abuse other players. When you see it happening, or it happens to you, simply report, block and ignore the person and move along. There is no reason why you should have to let them continue to abuse you when the tools ingame are already able to stop you from having to listen to a single word they say.
What 3 Specializations your most hyped for?
in Guild Wars 2: Heart of Thorns
Posted by: dsslive.8473
Hmm at this time i’d have to say;
1. Chronomancer
2. Druid
3. Daredevil
But both the herald and the scrapper are very close , they change position quite often
Why not just use the healing mantra, trait it to be able to use it three times and you’ll easily ahve 100% uptime swittness. Atleast that’s what i do.
The druid lore on its own is quite little, we know they attuned themselves to nature becoming one with it. So far that representation has been with plants, but nature is in theory a far broader concept than just plants, it contains wildlife, the elements, and even the stars, moon and the sun.
So while we didn’t have anything saying the more specific aspects of natures the old druids in gw1 worshipped (lack of a better word) it leaves open the possibility of it being more than just related to a single aspect, where the celestial aspect would come from. It’s not a contradiction to the druid lore, but it may be intended to be an addition to it. Showing that druids were in fact in tune with all of nature not just the plant aspect of it. Ofcourse this is all speculation , without official comfirmation we can only guess what the addition of celestial aspects to the druid specialization really means when it comes to the old druids.The lore is quite scant, true. I guess what I’m getting at is that we actually got to see and interact with druids in GW1 and that based on that they hardly fit with what the GW2 druid is all about. They were more harmless but wizened sages, not celestial battle shamans. The Warden would have been a better pick for a Ranger specialization…the only problem was they were only found in Cantha.
Well you are most certainly correct that the druids in gw1 didn’t show any signs of being able to tap into the celestial aspect of nature, i’m really hoping for a little lore behind it (which i do believe they plan on doing) to see how the celestial part comes into the entire druid concept which could lead to more information about the old druids.
Why did you make another thread when this is dealing with the same exact subject as your previous one? There was no need to make another one on the topic, especially since your last one in still on top of the front page.
Simply because I wanted clarification from Anet on this specific theory. I did not want this post to be lost among the posts in the other thread. Also this is more focused on spirits. Where as the other thread ranges from weh no suh to whether we are doing elemental magic. This was an attempt to steer the conversation towards a specific topic within Druid lore.
They did state (if my memory isn’t betraying me :p) that there would some lore explanation given, i remember reading one regarding the scrapper (which was also a known term within the gw2 universe and how it related to the new spec)
and ye the other topic does kinda go over every possible theory :p so i guess one specificly related to the nature of the druid and their spiritual connection could warrant its own thread
I do wonder whether the spirits of nature the ranger summons come from the same realm as per example; Owl spirit or more related (tho sadly missing in gw2, shame on you anet) ritualist spirits. Do these all come from the mists or are nature spirits present within tyria itself? anyhow, wondering aside :p , Erukk does have a point, the other thread is kind of the exact same topic, the druid lore and whether it fits within the lore of gw2.