Showing Posts For jamesigall.5938:

NA Low Tier, Euro Coverage?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Just thought I’d put a word in for DR as no one has posted from us yet,

In our current matchup, there is a period of time about 9-12 hours after reset (i’m bad at time zones) for ~3 hours on weekdays where we are lucky to have 5 people on EB. Constant outmanned buff, running around watching 15+ GoM and ~10 NSP having good fights. I think one of the main things we are missing for this time period is a commander – when one or two start to show up after this we start getting more numbers. Someone to lead through these hours so we don’t lose half our towers would be nice

That said, these times are pretty fun for those of us that are there when we aren’t being focused – we coordinate well with each other and its a pretty friendly atmosphere. A little real leadership and a few more numbers would push us out of small fun supply camp raids and into real attack/defend gameplay.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Current System hampers World Completion

in WvW

Posted by: jamesigall.5938

jamesigall.5938

TBH I don’t really think that suddenly having people not needing to do WvW to get map completion makes legendaries instantly commonplace. I finished map completion months ago, and the thing stopping me from going for a legendary is the huge amount of mats/time required to get one.

I’ve spent a decent bit of time in PvE recently getting some ascended gear and giving fractals a real shot for the first time, and I’ve talked with a lot of pure PvE’ers. One of my most memorable chats was with a guy sporting two legendaries, which mainly started with me admiring all his shinies . The message I got regarding the time he spent in WvW was that it was a terrible experience for him. A slightly dodgy internet connection means that he is unable to effectively fight in anything more than a 5v5, meaning that any hopes of helping storm a keep were basically out the window. On top of that, he said that his least favourite part of MMO’s was pvp based activity. The idea of hunting down actual other players and ‘murdering them’ (his quote not mine) was horrible to him – he got his badges like a lot of people, through jumping puzzle farming.

The thing is, a lot of us here on the forums tend to treat these people like ‘carebears’ or ‘noobs’ and tell them to l2p, man up and get into wvw, or something similar. But I’d like to see anyone here direct a group of PuG’s through dungeons including fractals, skip trash, or memorize a bosses attacks as well or quickly as this guy, and a lot of others like him – I know I couldn’t without putting in a lot of effort; effort with which they could probably learn to dominate in WvW. Dedication to PvE seems to be considered worthless when compared to dedication to WvW – i suppose this comes from the ‘ease’ of PvE content in this game, but honestly its still disrespectful to pass off this hard work as nothing.

My suggestion for this topic is that we split the areas of WvW and PvE ‘completion’, and make it an or idea, with some slight modifications. PvE completion now requires all the points of interest within dungeons, as well as a certain level of progression in the slayer achievements (these would have to be scaled individually, things like the giant slayer achievement atm are next to impossible). The WvW completion requires all the maps, plus a certain level of completion of the WvW achievements – X SM caps, X dolyak kills, etc (again, scaled individually – as people have said, it would take years to progress well in some of these) – enough that it should require similar effort to get PvE or WvW completion. The completion stars would only be shown in the area where they have completed the map – no PvE star in WvW and vice versa. This allows the hardcore WvW players to get a gold star they can show where they play most, without venturing into PvE content. Similarly, PvE players are not forced to do any PvP. As well as this, the Gift of Battle would become interchangable with, lets say a ‘Gift of the Delver’ – obtainable for 200 tokens from each dungeon (tokens arent hard to get really, especially now with gw2lfg – this should be comparable to 500 wvw badges for an average player).

Overall I think this idea gives a much happier experience for everyone involved, much better than what we have now which leads to stuff like this thread. As the devs have said they’re working on color changing, it seems like that is almost the only valid response here. This ’don’t make things easy for PvE players’ has been overused here, is a pointless response, and seems a little hypocritical with the complaints about having to do PvE world completion. It certainly doesn’t foster the kind of feeling that would draw PvE players into WvW…

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Leveling choices

in Warrior

Posted by: jamesigall.5938

jamesigall.5938

I leveled with a pretty terrible build/gear setup as it was my first char and I didn’t know that much, but I managed to get through pretty well – I was running axe/shield and had basically never used weapon swap >.<

Mainly wanted to say, crafting 1-100 is in no way equal to 300-400. If you actually level chars with this you would know, you gain around 1 level in the 1-100 stretch, but around 4 levels in the 300-400 bracket. The crafts start being worth a huge amount more %xp at these levels – crafting through the 60’s-70’s its a difference of 1000xp per craft in 1-100 to 20000xp per craft in 300-400.

But yeah, leveling is a pretty small part of all that gw2 can offer, depending on what you want to do in the game – use this time to experiment and work out how you want to play later on

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Did they so something to the dredge fractal?

in Fractals, Dungeons & Raids

Posted by: jamesigall.5938

jamesigall.5938

Yeah the fixed that, along with just about every other Fractal exploit out there.

“Fixed”

You can still jump up behind jade maw to ranged the first tentacle, you can still glitch grawl shaman in volcano, you can still stack on archdiviner in cliffside to glitch him out, and you can still fight rabsovich without his adds by using the back of the room (just you’re killing boss first – this is actually faster overall imo as after the boss you will kill adds as they spawn as oppose to pulling them). The only thing that does seem fixed is the safe spots in snowblind fractal at the first fire and at svanir shaman. I’m sure theres other stuff, I’m only up to level 14 or something, but they didn’t really do a huge amount to fix the glitches.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

PVE Build with gs help

in Warrior

Posted by: jamesigall.5938

jamesigall.5938

Hey, sorry no one has answered your question in 9 hours :P

So, overall as you say you prefer greatsword, you’r goal is primarily to kill the enemies faster than they can kill you, which means a focus on DPS over defense.

Depending on your skill level, it shouldn’t really be too hard to get through with any reasonable build. Posting your level would help with what kind of traits you can use and what gear stats are available. If you know how to avoid damage well a full dps build should be ok, at least for the lower level story missions, otherwise you’d be better going with a more balanced build.

This is the build I’m running atm with full zerker gear, from a wvw video on youtube

http://en.gw2skills.net/editor/?fIAQNAR3ejcOJvNPuQMxBE0DNMLEwLDAkJ0HaDA

It’s kind of a balanced build, with a lot of defensive traits but the DPS is still pretty close to other DPS builds (~3.2k attack), and you won’t die as often. It works well roaming in wvw, and its good enough to get me through CoF p1 farming without being called out for low dps (easily 11000+ HB on normal environment mobs without might stacking beforehand, cleaving 3 mobs at once you can easily reach 25 might stacks from forceful greatsword). Working pretty well in fractals too. I stuck endure pain in there in case you need it for large groups of mobs in story missions, but I usually run on my mark in dungeons and bulls charge in wvw/open world farming. Shake it off is good for a stunbreak or for getting rid of that annoying 30 sec poison that’s keeping you in combat, and for great justice will help with your kill speed (and help other people if you group). The Axe/Shield set comes with a nice burst on eviscerate, plus the stun and block utility to help you survive. With this build you also have a decent number of boons (regen, vigor, fury, might, stability, swiftness) which are nice, as well as the passive heal from adrenal health.

You could also go for a straight dps build, with traits like this:

http://gw2skills.net/editor/?fIAQJARHGAMPKCogOPgiKmUFaD

with signets for self buffs, but depending on how good you are this could just lead to lots of deaths if you can’t avoid the big hits.

As far as your gear goes, zerker (power/precision/crit dmg) or knights (toughness/power/precision) are probably your best bet – at lower levels you will be looking at a mix of power, precision and toughness gear (while you are at one stat per gear item), and working up to one of the two stat combos depending on what you think you need.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Dungeon Leader leaves... All get kicked...

in Fractals, Dungeons & Raids

Posted by: jamesigall.5938

jamesigall.5938

If they have done story then why not start the instance themselves? The only real reason is. 1: They are too lazy to guest on a different server if whatever dungeon their doing is contested and or does not want to initiate and finish the quest that makes the dungeon uncontested.
Or 2: they have not completed story and are leeching explorable mode off of someone whose done the story.

It is NOT flawed. Otherwise Anet would of fixed the issue months ago, if you want to do a dungeon, start it yourself, it’s that simple. I start all my dungeons to avoid being griefed out and having my spot sold. And or network errors.

Hmm.. Lets say the people are running fractals, 5 out of the 5 people have the desired level unlocked – they can’t all start it, but both your points do not apply to those that don’t enter the portal first. Hell, even if they were doing CoF, what if everyone is on a server (different servers even) with the dungeon open, all having done story – still, only one person can open the dungeon. You’re either racing to the door to get yourself in first or taking a 25% chance that the raging noob is going to open it. That sounds a little lame.

Hmm.. Lets say the people are running fractals, 5 out of the 5 people have the desired level unlocked – they can’t all start it, but both your points do not apply to those that don’t enter the portal first. Hell, even if they were doing CoF, what if everyone is on a server (different servers even) with the dungeon open, all having done story – still, only one person can open the dungeon. You’re either racing to the door to get yourself in first or taking a 25% chance that the raging noob is going to open it. That sounds a little lame.The kicking is really stupid, especially with all the pugs we get with gw2lfg now – people dropping on the second or third fractal, people rage quitting half way through final boss of CoF p1 farm because 2 people got downed, w/e – it shouldn’t kick the rest of the party.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Jade Maw Stealth Changes

in Fractals, Dungeons & Raids

Posted by: jamesigall.5938

jamesigall.5938

They also stealth fixed the safe spot in svarnir shaman when all the circles appear, had a few guys die trying to stand there yesterday. Didn’t notice there was another way around the new block in maw, guess they didn’t pay a lot of attention to their fix.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

New traits and Signet of Might are too sexy.

in Warrior

Posted by: jamesigall.5938

jamesigall.5938

Lol did you look at the date on the top video? June 2012 – as in, before the game went live… basically not valid at all for discussions relating this patch. If anything the mesmer clones staying after the stomp should have shown you it was very old.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Yeah i’ll try to check this out next time I play too – sadly that’ll be a bit of a while, but if this thread is still close to the front I’ll post whatever I can discover – unless you get there first ).

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Not even normal XP? In my experience it still counts as a kill (i get a loot bag, idk if I get XP but i’d assume so), as i said never noticed the WXP difference.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

lol naphack – should probably be noted that apart from its uses in running to safety (a tower, your zerg) this downed ability has little real use – it moves you a little, stopping a spike, but gives you an extra tick of the downed penalty. Plus, any fall damage in this state kills you instantly, and conditions from when you were downed persist to this state (obviously not applicable if you hit it straight up). So if you’re just fighting people in small groups, its no different from thief 2 or mes 2, except for this WXP loss. Personally, I couldn’t care less whether I get 60 or 0 WXP for a kill if its a good fight. Only way it might be annoying is if, like you said naphack, large groups are made up of a majority of eles, and wiping 20 people gets you 35 WXP.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

When you spike ele after mist form, you often get 0-1 WXP.

Wow. I was totally unaware of this…. Apologies for treating OP like a noob in my previous posts :/

I guess it comes from how the game awards WXP on kills, being that you can earn anywhere from 0 to 60 WXP per kill depending on how long the person was alive. Maybe the system that calculates this treats mist form as an actual death. I don’t really take that much notice of the WXP i’m earning from individual kills when roaming, more interested in finding the next fight.

Again, apologies to OP

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

@jamesigall: I hoped that the “more seriously” was a give away that all above that part was a joke! Especially, when I give an actual answer below.

Ok my bad – just that you have to be careful when it comes to newer players, the other day a guy asked if we lost the whole WvW matchup because DH took our keep in EB, he messaged me (I was kinda helping organize our defense) telling me people were messaging him with ‘Yes its all over bro only PvE for the rest of the week’ and wanted to know if it was serious

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

(edited by jamesigall.5938)

Starting position

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Ok, I’m not too familiar with the EU servers but based on a quick check of the millenium rankings page (http://mos.millenium.org/matchups if you are unfamiliar with what these are) your server is actually 3rd in the entire EU tiers. It also looks like your PPT is pretty low atm, meaning that you don’t own a lot, and overall you’ve lost about 50 ranking points so far this matchup. This indicates that you are looking at potentially dropping to green in t2 soon (again, I don’t know a lot about the EU matchups just reading the charts). So make sure you have as much of the red BL stuff you can (your server probably owns your entire borderlands at some point), and the red third of EB (maybe you own this sometimes?), at least the PoIs and vistas inside towers and keeps, and hope that you drop some time soon. Being green in t2 will allow you to (hopefully) get all the things you need in the green BL and green third of EB, and if you’re server’s interest in WvW is renewed, you might find it to be A. a lot more fun to play and B. that you dominate the tier, and own enough of the enemy things to get the blue stuff as well. Alternatively, your server is actually destined for a lower spot, meaning you may drop into a blue spot eventually (even if you don’t win most servers tend to own their Bl and EB third some of the time).

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Skills that work on more than 5?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Static field can hit as many as you want, also guardian Wall of Reflection doesn’t seem to be mentioned here yet.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Starting position

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Just if you could let us know for some more info, what server are you on?

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Commander - Rank

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Shouldnt like… social aspects, team spirit and server communication come in and moderate this?

Like the rank 10 commander saying “oh hey I already have 50 men in my zerg, can some go join that rank 1 that’s only followed by an ugly pet and an even uglier ranger?”.

Either way, skill will have nothing to do with rank, since it will only be a measure of how little you exist IRL.

‘Team spirit, /cheer! But wait, you want me to go with that newer commander who isn’t taking a tower every 5 minutes? Nah, I’m good here, someone else will get that.’

What you said about the rank, yeah – I know plenty of good commanders (with and without icons) who might only be on for a few hours a day, but are particularly effective when they are on. A few hours a day will never be able to compete in rank with a worse commander who plays 12 hours a day every day.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Starting position

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Also back when free transfers were on it was easy for some people (I’ve never left DR) to just hop to a different colour when their server was stagnant, now it costs you money. However, correct me if i’m wrong but from what I understand it costs less to transfer to a lower tier server than a higher one, so you can look at these for your completion options. I know we on DR tend to hold our whole (blue) BL and most of our EB third for a decent portion of the day – DH basically never loses a tower on the green BL, and often owns all of EB, and IoJ is in about the same position as we are.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Starting position

in WvW

Posted by: jamesigall.5938

jamesigall.5938

It is possible if your server moves, the problem is that a lot of the tiers are stagnant atm. I was lucky enough to finish off my WvW completion on my first char during DR’s rise, and on my second during our fall. Atm I don’t think I have much chance of getting it done a third time, but ill hold out hope

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Also Fror, your post seems a little hostile considering how new to the game the guy seems. It looks to me like confusion between downed and dead rather than a rant on OP downed abilities/classes, for which there are numerous other threads.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

cant get WvW exp from elemantalists

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Sorry, I’m not sure how new you are to the game, but the reason you arent getting WXP for these classes when this happens is because you didn’t kill them, you only downed them. The WXP is granted when you either spike them or finish them off with damage, and as such if the enemy uses an escape downed ability (ele mist form, thief blink/stealth, mesmer blink-stealth-clone combo, warrior vengeance) you have not yet killed them. The thing is, this experience isn’t ‘gone’, its just delayed the point at which you get it. After they use these abilities, you simply have to find them again and finish them off. No class has a downed ability that allows them to hide from you long enough to fully revive themselves with bandage (eles mist forming through a tower door is a different topic which has been brought up many times) unless you are bad at finding people. Warrior vengeance is a little different, they ‘revive’ themselves for a short time, after which they will die and grant you the WXP, unless they manage to kill an enemy and get the full revive (iirc there is a small chance of this happening normally, and a 100% chance if you trait).

Anyway, you do get WXP for killing them, but what you are describing is them using an escape while downed, not dead.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Starting position

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Starting position is based on your rank in the glicko system points. The top server in a tier is green, the middle is blue, and the bottom is red. So basically, for it to change you either need your server to do better and move up the ranks within your tier/go to a new tier, or fall down

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

12/4 - DH - DR - IoJ

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Also also fun: saying “shrimp on the barbie” to an actual Aussie.

I often wonder were this one comes from, as we call them prawns, not shrimp

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Is it normal?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

I’ve seen it mentioned many times in these forums, and not in an exploit report. Seems like its wai, but idk exactly how its designed to work. Ground targeting things can generally shoot ‘over’ gates simply because they can view the ground on the other side through the gap, which is within their range radius. This is why arrow carts can do this. I’m not sure how close/far from the door engineers need to be for this to work, but with the camera position issues going around who knows

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

wvw rank (titles) make little sense

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Agreed they should have some sort of logic behind them, but as is the only people seeing them are your enemies, who are judging you as a faceless opponent that they will likely not identify again for a good amount of time. Personally if i see someone with a title i don’t recognize or know to be pretty high up, I know they spend a lot of time in WvW, but it doesn’t indicate anything really. Sure, Champion could mean some kind of ‘duelling specialist’, but I think we really know that in most cases it will mean ‘wxp train specialist’, at least for a while.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Zraith's Beacon Camping

in WvW

Posted by: jamesigall.5938

jamesigall.5938

lol just use the invis wells. Its crazy instead of using the counter A-net all rdy gave us to trolls in the j-puzzle people come here and qq.

Idk if you’ve actually tried to use the wells to get through, but last time i did the invis ran out around the arena. This is without messing up and taking all the shortcuts i know. With the arena as the most camped location, it seems like there needs to be a well at the end of the dark room (maybe even requiring you to take a different path through the dark to reach it). As is, it doesn’t help you vs the majority of campers.

Personally i’ll ask about the JP before attempting it, chances are if its camped someone else will be half way through being ganked and can tell you not to bother. If people are willing to waste their time at the top of the arena for hours, in exchange for a couple of kills and some virtual tears, good luck to them – I tried to camp the top of the arena for 20 mins or so once, it was awful.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Need aquatic gear and fun in WvW!

in WvW

Posted by: jamesigall.5938

jamesigall.5938

By ‘forced to do PvE’ i assume you mean run to a renown heart, do it, and buy it with karma. Its not a huge investment like say map completion. They are in pretty accessible zones as well (i.e. frostgorge sound, where most people have a waypoint or two for jormag).

Breathing apparatuses (?) are only up to greens atm, so the badge cost would need to be pretty low or exotics would need to be made.

Underwater cap circles are implemented in PvP, they can just transfer that across. More underwater combat would be cool, as most people never get to see the full potential of their class in underwater group combat. However, the current maps don’t allow for any new additions in the lakes, they are too small for new objectives.

Dreaming Bay water gates cannot be damaged because they have two walls directly above them that can. Cata’s can hit these walls from a couple of places around that gap, including a lip on the wall that is semi-underwater. Great for sneaky attacks as a lot of people don’t know about these walls to scout them. Lowlands Keep has the gates able to be damaged because that is the only breach point in that area.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Outmaned buff

in WvW

Posted by: jamesigall.5938

jamesigall.5938

activity of your server should directly factor into how well your server does. A server that has a larger supply of people should naturally have the benefits of having a larger supply of people and do better as a result on the map. The outmanned buff we have now already makes things a lot better for servers that are losing out – it strips the penalty from trying, and creates an incentive by raising rewards without changing competitiveness of each group in encounters.

I agree it shouldn’t be influencing personal performance with stat boosts/reductions, but I think most people can agree that being powerless to stop 30 people ONLY because you have 5 people on the map is pretty lame. Just the other day we were defending a tower against a massive DH zerg – we had the siege inside to defend, we killed all their rams and catas very quickly, so they just went PvDoor (against a 50-60% hp door…) I’d be in favour of what the guy said a bit back up about making doors immune to player damage when you are outmanned. Doesn’t change balance, a small/skilled team can do just as much damage with siege, but if you are well fortified you have a chance to hold the door for a good amount of time. Being unable to stop PvDoor even with all your siege due to zerg speed rez is pretty saddening.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Fastest way of attaining ascended gear

in Players Helping Players

Posted by: jamesigall.5938

jamesigall.5938

^^ Amulet is 30 laurels, rings are 35

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Is it just me or...?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Personally i havent noticed any large change recently, but then again there hasn’t been a lot of chances to really roam against IoJ and DH. Mostly running into small groups or large zergs, and its hard to pick their classes when they’re steamrolling over your corpse

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

12/4 - DH - DR - IoJ

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Hey DH thief, whoever you were, thanks for the fun outside SW tower in your bl – you got the better of me when i was fighting that sentry, that dang warrior revived you the second time, and that made it so much better killing him, you, the necro and the engie with the upleveled ranger helping me out

But when I /sit and let you revive your friend is it really classy to instantly chase me all the way to spawn with your 6 new friends? Just saying…

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Best place to farm events for monthly?

in Dynamic Events

Posted by: jamesigall.5938

jamesigall.5938

Depending on your server, WvW. I got the 100 events in the first day, dolyaks/sentries/actual objectives all count, as does any defend you do, npc camps, etc.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

finding the fun

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Well it depends how your server is going on what map the fights will be at, but you can work it out by having a look at all four maps. Lets assume you’re blue for the purpose of this discussion.

Go into say EB, check the map – if there is not a single blue thing on the whole map, chances are you have little to no allies there. Being a newer player, you probably don’t solo camps/npc villages yet, so its probably best then to head to your borderlands. If there is a camp blue way off in an enemy third, its probably a solo/small team, and again you are probably better off letting them do their thing. A blue tower might mean people are retaking stuff, but it could also mean the enemy are finishing off your team for the night, so you should be careful. If you own the keep, a camp or two and some towers, you’re probably good to play there.

If you went back to your borderlands, have a look at where the ‘front’ is. Enemies tend to take things moving up the map – so if say green is pushing, the bottom camps and towers will be green, maybe hills and/or bay. This lets you draw a straight line across the map of where your team is probably fighting – if you still have both keeps, your team is probably defending those and the supply camps north of them, or even pushing out of the keeps into the enemy area. If you’ve lost the keeps, your northern two towers or garrison are probably under attack, or being pushed out of.

Of course, you can simply look for the commander icon and run to it, that’s what most people tend to do, and especially as a new player its probably your best option.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

AI influence in WvW

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Posted by: jamesigall.5938

jamesigall.5938

Yeah you’re right there, but I wasn’t talking about 25 attacking and 25 defending. I was (sadly) talking about abandoning defense (even numbers defense can be hard, especially on lower tiers where a lot of people aren’t willing to contribute to a push) and having two groups of 25 attack. Zergs usually aren’t going to use more than say 120-150 supply to cap a tower, and outside of a golem rush around twice that for a keep. This means that a group of 25 will cap something at close to the same speed – except now you have two groups doing this. The enemy zerg can come to react, but maybe you can hold them for just long enough for the other group to cap their target.

But yes, I agree that there is little you can do with 1-5 against 50, but this is probably as it should be.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Siegrazor... really?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Hmm apparently a post got deleted somewhere which caused a lot of the recent discussion to be wiped off the thread due to references

I guess my previous paragraph is a little out of context now.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Siegrazor... really?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

If you just got pushed off the map, thats probably not the very best time to be starting a big push for a tower again. The enemy will have some scouts around, hell the zerg might still be there. Encouraging people to stick with the map theyre on is fine, but you have to weigh up the decisions – if you leave your zerg on the map, you’re going to be fighting a force that is better/bigger than yours (you got pushed off the map, this is true at this point) and not make many, if any, gains. Also, the enemy is free to send a few people into EB/your home BL to get started capping there, as they obviously already have an advantage on the current map. Alternatively, you can pull the force out of the map, head back to EB/your home BL, and get set to defend against their zerg. Here you have the defensive position, and if you get ready straight up you can stop the enemy momentum and start pushing again after.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

PVE titles in wvw

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Posted by: jamesigall.5938

jamesigall.5938

I lol’d

15 chars

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

AI influence in WvW

in WvW

Posted by: jamesigall.5938

jamesigall.5938

in before “We need less NPCs in WvW not more”

There are ways to enjoy WvW when your server has limited population, but it really depends on your mindset and preferred playstyle. If you don’t like running between smaller objectives, being a pest and having some small fights, yes, there isn’t much you can do. Capping with no opposition is boring to a lot of people, including me, but some might find that enjoyable too.

Currently we have the NPC camps, which are similar to what you are suggesting ( i think ) – they allow you to push an objective (supply camps) with smaller numbers than you would usually use, and take the camp much faster (yes I know supply camps are soloable, but a lot of people don’t/can’t do this atm and like NPC help). The breakout events are also a form of NPC push, against a tower, but these do require you have 10 people on. Really, I can’t see how we can push it past this point using NPCs.

50 man zergs are the best strategy in terms of capping things fast and responding with force – not necessarily the most fun, but definitely atm they are the best option. Honestly, it’s realistic in terms of real war – honestly if we were fighting with a real life death penalty, we’d all be volunteering for treb duty – but large, mobile forces that can look after their wounded well are going to be able to capture more heavily fortified things faster than a small team. Similarly, a small team will have its uses, as will scouts, sentries, etc. But if you are looking for map-wide capture and recapture speed and strength, zergs are the way to go.

A smart team can beat a bigger, mindless team, but 5 world class shooters aren’t taking down a regiment – adding in more things to help them do this isn’t, I think, the answer – making their role more valid overall is.

Just your last point about a divided team – depending on numbers, a divided team of 25 and 25 will arguably be better in some situations than one 50 man team already.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Can the match-ups be rotated each week?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

While the points you’ve made are true, there is the other side of the coin, which is player morale, particularly in lower tiers where people aren’t as WvW motivated. Sure, a t3 might enjoy a week being smashed by t1, and learn some stuff – but a t8/9 server is not going to enjoy, in the long run, a week of being smashed by a higher server. Within the first few hours people will realize they’re going to lose the week, and the server will be dealing with 50% population at all times for the rest of the week, and a lot of sad pandas staying out of WvW for the next few matches as well. None of this is fun for the dedicated players on these servers. I usually miss reset, but i get on a few hours after – i’ve seen the aftermath of a bad first few reset hours, and its a massive loss of population during times the maps are usually bustling with active players.

Also, if you introduce this the glicko system would go, idk why you need to consider it.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Suggestion on capping progression [WvW]

in Suggestions

Posted by: jamesigall.5938

jamesigall.5938

A percentage based thing might be nice but it’d be open to exploitation as well – namely on lower servers where you might be capping a tower with 3 or a keep with 10 during some low pop times. Anyway, I don’t see that it can be regarded as an exploit – it works the same in PvE cap circle events, s/tPvP cap circles, and WvW. 1 person will not delay your large force for that long – stealth stops them contesting, and theres only so much invuln to go around. The fact is that if the server can run people back in to stop you flipping the keep with your large zerg (i’d assume given a 4 hour fight and t1) theyre doing pretty well. In my experience the cap circle of a keep turns VERY fast, like 5 seconds, with large numbers inside it – if you can’t keep the enemies from entering the keep in small groups (i don’t see how else they can be keeping you stuck for so long without solos/small groups running ahead) for 5-10 seconds its your problem not theirs.

Of course, I’ve never been above t4, so for all i know they have 100 people in a perfect chain from spawn to the cap circle, it just seems a little odd that you can’t keep them back with some area denial CC (guardian line/ring of warding, ele static field, etc on the door portals) for the few seconds you need.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

PVE titles in wvw

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Lol the WvW titles don’t show anywhere… Also idk why its an issue – if the text is filling up your screen, there is other threads for that, but honestly who cares if someone has a distinction in applied jumping – it has no impact on your WvW experience. I’m not looking at a player and thinking “O_o that guy has master crafter, better not fight him 1v1” Regardless, they’ve earned the titles, theres no harm in letting them show them off. WvW titles need to be shown at least in WvW before they let people see them in PvE

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Durios Post tower bridge?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

You’ll notice that a few other towers have this too – the SE tower in borderlands for one (no others spring to mind atm). I assume its so you can stop people making siege there, but whats the point – if you have the range to hit the bridge you have the range to hit the siege they put there.

Although its funny to see an oblivious trebber hitting the durios bridge from SM, assuming its a wall from the damage numbers, and after a while watching a zerg roll up wanting a free door.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

wvw and map completion

in WvW

Posted by: jamesigall.5938

jamesigall.5938

I’m sorry, I don’t see a single post so far calling OP a ‘pve noob’ for any reason. If you want to remove WvW from 100% PvE map completion that is fine – make PvE map the requirement for a legendary, a lot of us in WvW don’t focus on a legendary anyway, but make a different achievement for 100% WvW map completion that you cannot get sitting in PvE. Asking to be handed all of the PoI’s and vistas for free is a little too much. TBH i wouldn’t mind adding dungeons and everything else to world completion, it’d make it a little bit harder and a little more exclusive.

To your last paragraph: “PvE completion is annoying, it’s dependent on spending huge amounts of time running between waypoints, grinding kills/misc objectives for hearts, fighting basic, boring AI, and in general having a huge grind for a few days-weeks. Its not skill based at all.” No one is stopping you from changing servers for map completion if its that important to you – a lot of people do that already.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Confusion

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Lol not sure if some of you realise.. Confusion hits you for ANY action – dodging, casting a buff/heal on yourself, anything – the condition removal that gets rid of it will not hit you, because it does the damage after the effect of the ability cast. So if you are hit with 10+ stacks of confusion, you’d better hope your first cond. removal ability stops the confusion, or say goodbye to a few thousand hp. I don’t encounter many confusion mesmers, but they can be pretty annoying.

Also, why the hate on mesmers only? Engineers can stack confusion pretty well too.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Is T1 still better than T2?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Dayra, while points would still be possible to achieve for those on the server that are well coordinated, as i said, a large portion of lower tier populations aren’t on that level. Our players aren’t all traited for WvW, they don’t all know the routes for a karma train, and they sure as hell don’t know how to evade 50+ people while flipping camps. Hell, we call 20 people a zerg. While it would be a nice challenge for those roaming guilds up for it, it would be a hell for 90% of lower tier players who would not be able to leave spawn for the duration of a match. No challenge, no reward, no fun, just running into a wall every time you head out of the invuln zone. A lot of us are happy with the current matchups (some have complaints, but its a hell of a lot more balanced now than it was) – we can play against similar numbers at some times of the day, we can have fun, and no one is so demoralized as to consider quitting WvW for weeks or months. That, I think, is the one thing we need to avoid, more so than stagnant matchups.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

wvw and map completion

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Posted by: jamesigall.5938

jamesigall.5938

lol, you are only a few hours away from “Maybe I should get a tonic that makes me invulnerable and access to all waypoints for PvE exploration completion” spammed here repeatedly. The point of map completion is that it’s challenging, and you have to experience both PvE and WvW to get it. Don’t like WvW? A lot of us don’t like PvE, but if we want map completion we have to do it (a lot more that you have to do WvW, jump in when your server owns stuff…).

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Siegrazor... really?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

You actually do have to not own any other fortified structure on the map for siegerazor to spawn (camps don’t count to this). The thing is, he doesn’t despawn if you do happen to retake other towers, meaning you could lose your third of EB (say blue third), retake QL, Durios and VK, and then use the two breakouts for Brav and Lang after. IMO this is the problem that needs to be fixed – have all breakouts not in progress go away once the conditions for their spawn are cancelled. Also they don’t despawn if you take the tower without activating them, so usually in EB there are two breakouts sitting in spawn when we own all the third of the map.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Is T1 still better than T2?

in WvW

Posted by: jamesigall.5938

jamesigall.5938

I dont really get what you are saying about t1 vs FC and GOM… We on DR hit the wall pretty hard in t4 before our run came to an end – there is a huge gap just there. Coverage aside, JQ would have both teams inside their citadels and EB spawns, all exits camped, 24/7 for any amount of time they played them. I think you are severely overestimating the simple manpower available to us lower servers, let alone the ZvZ tactics. Some small groups from lower servers may be able to keep up with you, but the servers themselves would get destroyed.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Dialing back the chores in WvW

in WvW

Posted by: jamesigall.5938

jamesigall.5938

1. Refreshing siege is a pain, yes, and at least down here in the lower tiers people tend to not siege towers up too much. Keeps on the other hand usually are well stocked, even with trebs in advantageous positions, or a spare golem lying around. Mostly works in keeps with waypoints, but you can kindly ask on map chat that anyone passing through the wp take the time to fire 1 shot from the treb, auto attack with the golem that you parked there, or something similar. Not everyone will, but hopefully enough people will that the siege stays up.

2. Trebbing walls is boring, and you get basically no reward for it – you even lose the rewards you could have been getting flipping camps while the wall went down. In times where our server has not too many people on, and someone took down a tower wall for us, ill send them 5 or so silver, just to let them know it was appreciated that they took one for the team. Getting some people on board with rewarding trebbers can make it feel like less of a chore – similar to catapulting a tower wall down – and make it worthwhile. Also, make sure to rotate trebbers after a tower is taken, unless they volunteer.

3. Squads have issues, there is many other threads on this. Usually we just get the commander, or whoever is coordinating, to say SUPPLY CHECK in /s, then type their supply amount to give people the idea of what to say. You can usually get a decent idea of how much supply you have available (again, this is from operating mainly in low population times, idk if this is good enough in a 50+ zerg).

4. Upgrading keeps really should be done by guilds if they are available to your server, or by communal donation. 1 player shouldn’t be expected to put out 2g for a waypoint regularly. Asking for even 5s for upgrade contribution in /m can get you a decent portion of the price. As far as staying behind inside the keep to upgrade, there isn’t a whole lot you can do to make this less boring, similarly to guarding/scouting objectives. Something new and bot proof would need to be added.

5. Running the jumping puzzle isn’t a chore when a mesmer will teleport you, which tends to happen a lot. Without them, its still only 5 or so minutes to get through, assuming no campers, which you won’t be able to get around solo anyway (if they have any sense at all). Idk why passing siege around is boring, it only takes a few seconds to waypoint to a spot with the commander and anyone else willing to donate, equip the siege and press weapon swap.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Sentry duty + WXP

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Yeah, what you said about afkers/botters being an issue is probably the main reason amazing people like you can’t have nice things. A program to make you spam 1 (heck, i could do it with my lego NXT robot if i wanted to) is just so easy that staying in the game inside a keep getting free credit would be done by a lot of shady individuals during their offline times.

An idea I was thinking of would be some kind of keep maintenance that could be completed while scouting, or some kind of scout route that pops for completion every now and then. Nothing like keep walls falling down over time as this would mess up lower tier servers, but maybe a small event comparable to a dolyak kill, where a beam fell down in a supply depot that needs to be fixed. Or a series of small flags around the outer walls that you have to tap in order to get credit comparable to a supply camp flip, spawning every 10 minutes. Again, botters are the main issue here, but some incentive to get us more people like you can’t be a bad thing

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]