Well when asked for our top three, it’s hard to stoop down to the smaller more doable features.
I think the community is afraid it’d be like admitting the game is near perfect as it is and only needs minor changes.
I could go pages on how out of combat first person (for example) affects immersion, jumping puzzles, adds potential to dungeon puzzles and changes the way we look at armor or stop to smell the roses. How screenshots can be a lot like horizontal progression for people who like to collect the nicest views without their knee’s in the picture or bad angles.
HOWEVER
If I suddenly have to choose between that and player owned housing, a much larger feature content-wise, I’d have to side with housing.
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!
Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
The summary from past threads about this is:
ArenaNet is doing a lot of work the game. We tend to forget that LS is actually a lot of stuff. It’s not what everyone in the community wants so some people overlook it.
A sub fee would not change their decision to make LS content rather than static content.
It’s really a question of communities. There are games for those who enjoy the thrill of death penalties and there are games for those who don’t.
I’m an oddball carebear who generally resists PvP and gravitates toward PvE. When I play RTSs or MOBAs, even if I did really well, won and had fun in the last round, it’s hard for me to build up the motivation to play another round. In EVE I kept winning my alliance’s PvP tournaments but I otherwise stayed in safe systems and fought NPCs, almost always resisting the risks and rewards of low or no security space.
So you’re like “Yeah? That’s a normal carebear, what makes you an oddball?”
Well, with no intention of bragging, it’s because I do pretty good. It’s not losing that drives me away from PvP in games.
So I’ve got the knack, why do I quit and go back to PvE or resist playing altogether? Why don’t I have that problem with GW2’s sPvP?
I think it’s the way goals are presented. For one, sPvP is quick. The only times the rounds get lengthy is when they are good rounds with a lot of back and forth. I don’t mind losing to a good fight. While a quick win isn’t always fun, GW2 rewards me with Arah tokens and such so I can just play it off as a quick farm.
There’s that PvE mindset kicking in. Risk vs Reward.
The second thing is the way the goals are obtained. Guild Wars 2 sPvP is about on-your-feet strategy. It’s positioning and movement, yet you don’t have to break the sound barrier to do well. However, the controls are loose enough to allow room for twitch/micro-management improvement for each player. The combat system in GW2 is fun. I like it a lot.
Thirdly, playstyles aren’t locked to your profession or even build. One ele might zip around a point knocking everybody away while another may hang around long enough to get that brutal burning condition up only to retreat and watch his enemies slowly but certainly reach downed state. One zerk ranger may repeatedly flatten the enemy zerg while another may rush the guild lord with the intent of distracting enemies where they can’t capture points.
Finally there’s the take it or leave it mentality. I started disliking sPvP before the daily AP was capped. I had to get in every day, compete with my own teammates for daily top player, point captures and kills and hopefully get them all within 3 rounds. It became an annoying part of my daily life. Now that I don’t HAVE to play it, I look forward to it every day. It’s fun, it makes for some good memories, and the occasional close match can really turn a day around. I’m there because I want to be there, not because I have to.
I’ve heard opposition to all of these points. I can understand that. They all, in a way, cater to the casual. However, I am having a great time. I have not been doing poorly, yet I still feel there is much room for me to grow.
I think it’s a great base system.
The rules on macros are a bit like speed limits (in America).
They CANT tell you you’re allowed to go 5 mph over the limit. If you ask a cop, they’ll say you cant even go 1 above the limit (officially), however, in most cases you won’t get pulled over going 5 over. Yet, there are a few rare times where you will.
It’s likely ANet can’t come in here and say “yes you can use clickers” they also will probably leave you alone if you do.
So long as you are at your keyboard holding a button down and that button is ONLY clicking, nobody reasonable is going to be mad at you.
It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?
Jeez, what a bunch of whiny complainers.
This again?
Rewards and fun go together.
Whenever somebody asks ArenaNet for better rewards they are making a suggestion for more viable content. More viable content means more fun content.
MMOs tend to be about progress and projects. Leveling up, completing X set of armor, collecting stuff. It’s how a lot of players play.
If you still enjoy the game and don’t care for that stuff, good for you. Not everyone is like minded though.
You’ll never land a date now that you don’t have your dowsing rod.
They’ll never hire you now that you don’t have your dowsing rod.
You will always get picked last now that you don’t have your dowsing rod.
What else?
After the HP buff, we’ve had some people not getting loot off her despite doing significant damage.
It might just be because more of the zerg manages to get to her. This would make the issue similar to the strange kill credit behavior in the ember farm.
Just thought I’d bring it up, maybe Scarlet will help the developers pinpoint and fix that bug.
Event credit works fine though.
Sooo, they both win and we get all the fractals!
Right?
Right?
… I grew up like 5-7 years too soon.
Congrats Guild Wars 2
and
Congrats kids of this generation
About time we started doing this in schools.
Female Charr Ele
Just listen to them shout out when switching elements.
Imagine if it was a different type of pet. Something more similar to a following nature spirit. As in, it’s used to do more supportive things and not damage.
If that were true, and damage on weapons as a druid were scaled up to compensate, that would be closer to what some people have been suggesting.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: DarkWasp.7291
I should be a bit more clear: Please don’t take a comment like “we’re reading your thoughts” lightly. That’s truly not a dismissive comment, but one that is intended to let you know that feedback from our forum members and players will be shared with the team as a whole.
In fact, I’ll edit my previous post to make that a bit more visible.
Yay! I think just knowing that we’ve been considered, whether it results in anything or not, helps put our minds at ease about the whole ordeal.
Also when you say that you’re “reading our thoughts” are you SURE you weren’t suggesting telepathy?
I miss feeling like open world content was going to be the main content.
Normally the issue with joining older MMOs late lies with having been adjusted to new stuff.
However, since most new MMOs still follow the old ways, GW2 still feels like the newest thing out.
The irony is people don’t want to go in the water because its broken. In return people are not drawn to that content, and it gets pushed to the back of the table by the devs.
Maybe we should (sort of) take this as an exciting indication that like the last LS episode they plan to continue on with delving more deeply into GW1 lore?
Don’t believe ALL of the cpu-bound hype about GW2’s engine.
Upgrading from an i5-750 to an i5-4670k gave me a small boost.
Upgrading from an HD 6870 to an R9 290 gave me a large boost.
I went to try some of my Eye of the North unlocks, but when I try to get my item from Kimmes the Historian I receive this message:
That content has been temporarily disabled. Please try again later.
Any reason why the Hall of Monuments rewards have been disabled? Any idea when they will be restored?
They were disabled because a bug caused people to unfairly gain God Walking Among Mere Mortals and all of the rewards associated. Fortunately the HoM was causing the game to crash at the time, which prevented them from unlocking the skins.
It remains disabled until they can fix that issue.
Quaggans with swiftness:
Ooo! OooOoooooh! Woooo!
Quaggans with cripple:
Orrg! Urrmph.. Ooooo…
Quaggans when interupted:
Foo!
Quaggans with fear:
OoOoOoOooooOooOOOOOooo!
^ We don’t need personal story, we just need this ^
As a warrior I take umbrage to being called “Aromatic”, pungent perhaps, maybe even going as far as seasoned, but aromatic was just hurtful Anet.
Should have rolled ranger. Only our pets smell, but we can stow them.
What overhaul does it need? Everything is organized and neat.
Search function doesn’t work, lacks basic features found in even freely hosted boards like avatars, user groups and so on, the forum exposes your account name rather than lets you utilise a forum pseudonym, no easy way to read the first ANet post in a thread without going via the dev tracker, poor attachment implementation. I could go on and on.
About the only good thing about the current forum is the design looks pretty sleek, but the actual functionality is abysmal when you take in to account the fact that free hosted forums have many times more features and functions than a professional B2P game forum that requires game purchase to even participate in.I mean heck, GW2Guru has an infinitely better forum in terms of ease of use and functionality and it’s a fansite.
If they ever do avatars, it would be neat if they could API our characters in.
Well the zerker elitism comes from dungeons and leaks out into the open world.
It’s hard to understand until you’ve experienced it yourself. For me its like this:
Without changing my build, I can run a dungeon with a team of non zerks, be the guy on the floor the most because any time I do any damage, the bosses will chase me to the ends of the earth. Then the rest of the team wipes because the fight has been up for 7 minutes and they cant time their heals perfectly that many times in a row. People quit. People try to assign blame. People start texting, switch on their TVs. It’s a mess. They get too exhausted to put effort into another 7+ minute fight.
Then if I go with a full zerk group. They all can be just as terrible of human beings. Vote kicks are randomly appearing. 3 people are dead. But wait a sec, it’s only been 30 secs and what do you know, the boss has 1% HP left… 0% aaaand it’s dead. We move on.
Or I can end up in a skilled, friendly, zerker group and I’m knocking out content so fast I realize I have time to squeeze in 12 dungeon paths and still make dinner with the girlfriend. (Wait, what girlfriend?)
This is why zerkers tend to hate non-zerkers. Because we wouldn’t be running around in circles like headless chickens if everyone else around had REALLY helped kill the mob in the first place. A dead mob is still less dangerous than a tanked/kited/distracted mob.
It’s a mentality that spreads into the open world. I never yell at people for it, but some people can’t let it go.
Permadeath.
Enough said.
Congratulations. You win at ruining the game.
Unfair is when you’re downed in dredgehaunt, intentionally because you’re going to rally off a svanir with 2% hp. He randomly goes into anti-exploit and walks away while regening then turns around and throws an axe in your face to finish you off.
True story.
(edited by DarkWasp.7291)
Terrible one coming up.
A Mesmer meets up with his Chronomancer friend:
Mesmer: I heard you new guys can think reeeaaaaally fast because of this thing called “alacrity,” how do you do it?
Chronomancer: Well………………
Undoubtedly one of the least memorable video game birthday presents of all time.
Though the mini looks good, she doesn’t show off my dodging skills like Liadri
On dress one:
Notice how it doesn’t extend 8 inches wider than the hip like the other armors in the game.
I vote we start a wild rumor so they have to address it and tell us what they did :P
Why does the lion statue always get replaced?
Because it’s content that we already like!
Why does the lion statue always shoot water?
It’s wetting itself in anticipation for the next Living Story event.
What profession does the lion statue play?
Thief, it dies instantly when it’s not hidden.
+1
10/10 suggestion.
Rangers could use more positive buffs like this.
Would upvote again.
Hrrm, I showed it to one of my friends I wanted to play and he said “id rather buy a rubber v*****.”
Why it so hard to get my friends to play this XD They better do something amazing during PAX…
Does your friend play other MMO’s? If so, there’s your problem.
I think his friend really just wants that rubber thing.
Excellent cover letter. Exquisite.
I’m sure they want to hire someone who’s going to be an enemy of the current team.
I find that I no longer earn gold, but I spend it instead.
Sincerely,
A Pre-HoT-Rich-Guy
The OP is referring to the standalone achievement. The rest of you are referring to the monthly version.
Pets die, there’s no way for us to keep our pets alive.
They need to be made immune to the AoEs and waves or something.
Remember our weapons take a damage reduction to account for the power of our pets, but in this fight against Tequatl we do not get the benefit of the damage from our pets at all.
Looks like we get 50 silver for doing story dungeons after the patch.
Still no reason to ever do a story dungeon ever.
I know this shouldn’t even need to be said:
Linen prices sky rocketed because they do not drop from level 80s. They rarely drop from queensdale champs. They don’t drop at all from Frostgorge champs.
A level 80 attacking an appropriately leveled enemy is still more likely to get level 80 loot than linen salvageable loot.
Linen is not a gatherable resource from nodes.
Supply and demand once again. Market manipulators have nothing to do with it.
As a TC native; Is there any tips on how to get into my server? I have been in overflow for the last four hours.
I think the only way is to have a friend in and use the party feature to spam join till it lets you in.
Every time I mention GW2 and someone knows what I’m talking about I always hear the same thing.
“Yeah, I felt like the combat was really the best, but even after a year my class feels exactly the same.”
I’m sure we’ll see a lot of returning friends if we ever get a patch that adds at least one new weapon to every class.
When they first added AP rewards, I farmed all dailies every day.
When they added the additional PvP stuff I stopped doing dailies almost entirely.
When they capped it at 10k I rejoiced.
I don’t consider it a slap in the face. I consider it time I now have to do other non-casual stuff.
We shouldn’t have any greater or lesser concerns or worries.
This game needs more viable builds to keep it fresh, especially in PvE.
That includes every weapon, various traits, conditions and the way we move.
Take a screenshot of all of the PMs and start a collection!
Like trophies they are.
A lot of gamers and I play MMOs because it provides goal and progress oriented gameplay.
Many things fit into those categories:
- Relationship with your guildmates
- Refining your build
- Obtaining your favorite armor set
- Gaining titles, achievements and items that mark milestones in your play time
So when you think about it:
Rewards → Milestone items or your favorite armor
or
Rewards → Gold → Milestone items or your favorite armor
or
Rewards → Better stat items to refine your build
or
Rewards → Gold → Better stat items to refine your build
Therefore:
Rewards are not separate from goals
Rewards are not separate from progress
Rewards are not separate from fun
My team got the achievement as well.
We were a lot more disorganized, so it should be possible for everyone when more people get the hang of it.
Just so long as people realize they should be building rather than shooting the entire time.
I’m really happy to hear it.
When the fix rolls out, graph or no graph, the conversion page will become an improvement over the old one.
Healing has a value even in full DPS groups. A lot of hardcore players take runes of the scholar, which means their HP has to stay above 90%. But you won’t want to go fully focused on heals.
The only thing about GW2 (which you may or may not like) is even if you want to heal, you have to be prepared to put out high levels of DPS yourself.
If you run dungeons with new players, you can stat full heals and save the run. If you run dungeons with hardcore experienced players, they are pretty much going to live whether you heal them or not. You can still save a few situations, but in general they will work better with someone who deals high amounts of damage.
As a DPS ele, I always make sure I have at least two blast finishers ready. Two water blasts is a substantial amount of heal no matter what your stats are.
There’s your problem right there.
I know I hate it too, but only story dungeons done after the PvP reward update count.