It’s a medical condition, they say its terminal….
It’s a medical condition, they say its terminal….
I suspect the current situation of precursors being cheaper on the TP than from collections isn’t going to last.
Precursor prices crashed as soon as the collections were announced because of people panic-selling. But as word gets around that the collections aren’t a cheap and easy way to get precursors (which Anet never said they would be) it will settle down.
It might not ever match up exactly because it will be affected by precursors from drops and the Forge and the price of materials which is affected by all kinds of other things, but everything is kind of in flux following HoT coming out (especially ascended mats) so it’s not surprising they don’t match now.
But collections were mainly aimed at people who hated relying on RNG (either directly or via buying from someone who got a lucky drop) and wanted a guaranteed way to get a precursor, not people who wanted cheap precursors.
“Life’s a journey, not a destination.”
Just to ask, did they ever claim legendaries would be less expensive than they were previously? They’ve just made the system feel more rewarding and more progressive than before. In fact it’s cheaper as far as I’m aware because you don’t have to outright buy a precursor off the TP.
Whilst the material value is very high, you needn’t spend hundreds of gold. They are designed as long term goals and can cost very little if you gather and craft. If you aim to complete quickly and not gather/craft, then the cost is naturally going to be very high, a mechanic in place to prevent everyone gaining precursors immediately.
I do think some of the materials costs are either overtuned or imbalanced when you compare different precursor reqs, but the gold bill people are footing is simply down to players wanting rush through and get the precursor as quickly as possible.
Wasn’t there something previously about ArenaNet not being able to add Cantha for some reason or another? I thought I read something about this a while back.
This was about the Canthan District in DR. Basically some Asian audience hated the idea of ArenaNet mixing in multiple Asian cultures to create a unique-but-Asian-feeling culture in Tyria.
Patriotism and all that. Stuff I don’t personally get.
ArenaNet didn’t have time to redesign the appearance of the district before release, so they turned it into a big gaping hole that was the Canthan/Art District (there is in-game and out of game lore calling it both).
It’s why we have the Great Collapse – or rather, Crown Pavilion.
What I see more likely is the following, in this order:
- Janthir region.
- Crystal Desert.
- Northern Shiverpeaks
- The Depths of Tyria.
- The Sea of Sorrows.
Good list, although I would put Crystal desert on place 1. Why? Because of the egg and the legacy of Glint in that area.
And I have to insist on Ring of Fire, Anet!So I see it like this:
Crystal Desert
Northern Shiverpeaks
Janthir area
Blood legion homelands
Sea of Sorrows
Depths
Unending Ocean areaI agree with your list, but I can see us going into elona after the crystal desert. One, because after taking out the dragon, there is nothing stopping Joko from marching on the rest of Tyria. So we will need to take him out, also after taking out the 3rd dragon, the home nations and the pact troop numbers would have dwindled alot, and we will need.“fresh” troops. Elona could provide. Also we would then for the most part be fighting a war on one front, to the north. (I can’t see us ever going to fight bubbles).
This would then mean that we would have uninterrupted supply lines from elona, and every where else in Tyria. I can then see the Eye of the North becoming the HQ in the fight against Jormag.
If we do fight bubbles I can see it being around the ring of fire, there is a lot of magic there after all.
I’m doubtful that we’ll be leaving continental Tyria any time soon. If they ever had the intention of expanding the map, Mordremoth was the perfect time to do so – however, instead of expanding the map they just squeezed him in, literally shifted Rata Sum’s placement (the entire map, not just the cube) over a bit to make enough room. Despite the fact that his placement right next to a giant city of magic and not attacking it makes little sense.
So I don’t expect us to go to Elona or Janthir or anywhere that isn’t on the world map. Not any time soon™ at least.
Nor do I expect to deal with any threats there. They can easily just say “Joko had no intent on attacking Tyria – yet.” After all, he waited until the heroes of GW1 were good and dead (or far too old to fight well) before assaulting Elona. I think he’d wait out the lifespan heroes who took down world-ending dragons. He’s got time on his side, and despite being comedy relief like Lord Faren, unlike Faren he’s actually smart.
Also, the Eye of the North won’t be relevant to the Jormag arc. Why I know? It’s used as an instance for linked accounts. It’s already being used in its entirety. They might decide to use the zone around it, maybe even make it visible beyond an impassable section like Rata Sum in Dragon’s Stand, but it won’t be accessible from those maps.
I think that after a dragon an interlude against another enemy: The White Mantle would make more sense, instead going straight against another dragon.
The White Mantle would take advantage of the pact, the 5 big cities and the orders being weakened to try and take over Kryta again.
That would indeed be very intriguing, but I doublt it will happen. Anet does seem to not like to be reminded of GW1 too much most of the time :/
I think the raid will end up closing up the White Mantle arc – at least, as much of it as Anet’s going to do.
And HoT is all about GW1 lore references – even S2 was in large that.
But HoT was also all about catering to the vocal outcries of how to direct the story. Who knows how the future arcs will go with that…
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
What would your reaction be?
Probably a lawsuit for them blatantly violating their privacy policy.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
People who “can’t control their feelings”?
No one can control their feelings, they’re just feelings…
Of course you can control your feelings – if you can’t then you better be locked away as you’re a danger to mankind or yourself.
Actually, Tigaseye is correct. The closest people can come to controlling their feelings is to not put themselves into situations which might elicit feelings. This works, up to the point where something unexpected happens.
What you’re talking about is self-control. This means that people can control their reactions. However, this requires a certain degree of self-awareness and discipline. The most common incentive to exercise self-control is fear of consequence. That’s been a remarkably effective motivation over the centuries. However, it’s not perfect, and it is eroding as social systems erode.
As far as the OP’s issue… while I can understand the feelings elicited, the reaction seems to indicate a bit too much immersion in the game world. This is not alcohol — it’s clicking icons which produce a virtual effect. I recommend regarding it as such.
I disagree – people can control feelings but to some extent – which varies from individual to individual.
Yes you can’t fully control emotional states but humans have the capacity to somewhat shape what emotional states they’ll find themselves in through different means.And yes- there are individuals that can control their emotional states – their feelings so to say.
I don’t think we’re saying different things in the end. However, we’re wandering afield of the topic so I won’t say more.
People who “can’t control their feelings”?
No one can control their feelings, they’re just feelings…
Of course you can control your feelings – if you can’t then you better be locked away as you’re a danger to mankind or yourself.
Actually, Tigaseye is correct. The closest people can come to controlling their feelings is to not put themselves into situations which might elicit feelings. This works, up to the point where something unexpected happens.
What you’re talking about is self-control. This means that people can control their reactions. However, this requires a certain degree of self-awareness and discipline. The most common incentive to exercise self-control is fear of consequence. That’s been a remarkably effective motivation over the centuries. However, it’s not perfect, and it is eroding as social systems erode.
As far as the OP’s issue… while I can understand the feelings elicited, the reaction seems to indicate a bit too much immersion in the game world. This is not alcohol — it’s clicking icons which produce a virtual effect. I recommend regarding it as such.
I disagree – people can control feelings but to some extent – which varies from individual to individual.
Yes you can’t fully control emotional states but humans have the capacity to somewhat shape what emotional states they’ll find themselves in through different means.
And yes- there are individuals that can control their emotional states – their feelings so to say.
my character disappeared from the account !
in Account & Technical Support
Posted by: Just a flesh wound.3589
A couple of possibilities.
1) you were hacked and your chars were deleted by the hacker
2) the “evil younger brother” situation. Which is, someone in your household or a “friend” got access to your computer and your account and deleted those chars.
All you can do is contact support and discuss it with them. If it was an outside hacker your account can be restored. If it was someone who got on your computer, you’re out of luck. They don’t restore under that circumstance.
To contact support to make a ticket
Top of page: support
Top of page: submit a request
Good luck.
ANet may give it to you.
I’m not that insecure to care either way. Rationalizing envy is pathetic and the only skins that matter are in my wardrobe or will be aimed for by me.
As long as they acquired their pixels through legitimate means (aka not hacking or theft), I really don’t care.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Never going to happen, and here’s why.
The primary reason microtransaction stores use an internal currency is to abstract the actual financial cost of the items in it, and to charge you arbitrary overages so that you have enough fake money in your fake wallet that you feel like you’re “wasting” it if you don’t buy more fake money so you can use the fake money you have that isn’t enough to buy anything with.
Gems, or all of the various jewels, credits, or whatever a game calls their fake currency is explicitly designed so that you have a much more difficut time determining how much money you have spent, are going to spend, and how many actual dollars items cost.
It’s a consumer abusive model built on tried and true systems designed in the mobile space and eventually ported over to MMOs because just using fake money actually results in people spending more money in your game simply because they are less likely to think about how much money they’re spending when it’s converted to an arbitrary token currency.
Basically, think about it this way.
A harvesting tool costs 1000 gems.
You can buy gems in 10 dollar lots of 800.
This means gems, in real money terms, cost 0.0125 cents per gems.
Now, let’s remove the abstraction, and pretend gems were just their actual dollar equivalent.
While we’re at it, let’s pretend that the gem store was a real place, and your gem store items were real things.
Hello sir, welcom to Gnashmart, are you ready to check out?
Yes, I’d like to buy this harvesting flute, I’m taking a trip to Chile next week and I think it’d be safer to mine from a distance.
Okay, that’s going to be 12 dollars and fifty cents
Alright, here you go.
I’m sorry sir, we only accept ten dollar bills.
What?
Our cash register only accepts ten dollar bills.
Fine. Whatever. Here’s two ten dollar bills,
Alright, thank you for your purchase and enjoy your flute!
Uh. Aren’t you forgetting something?
Excuse me?
My change. You owe me seven fifty.
I’m sorry sir, we don’t give change.
You mean you don’t have change, right?
Uh. Well I suppose that’s technically correct… Don’t worry though. We’ll keep this amount on file so you can come back and spend it later on more of our fine products!
What if I don’t want to?
I’m sorry sir, its nonrefundable. Would you like to purchase something else to use the rest of the amount?
Uh, okay sure, give me that wreath there. I should decorate for the holidays.
Alright sir, one Festive Wreath backpack at six dollars, twenty five cents.
That’s not a backp.- you know what? forget it. Now you only owe me a dollar twenty five.
I’m sorry sir, we don’t give change
Oh I don’t need a bill, I’ll take coins. pennies even, whatever.
I’m afraid you don’t understand. This register doesn’t open. I can’t give you anything.
but you owe me a dollar twenty five
And we’ll hang on to that amount until you’re ready to buy another fine Gnashmart product or service!
What about that thing there? How much is that?
The festive hat? That’s a very popular item right now! It’s one dollar and eighty seven cents. I’m sorry but there isn’t enough here to cover that.
How much am I short again?
Sixty two cents sir
Okay here’s sixty two cents.
We only take ten dollar bills sir, remember?
So you’re telling me, that even though I’m only short sixty two cents, I have to give you ten more dollars?
Yes, but you can buy even more fine Gnashmart products and services with the remaining amount!
Exactly how much stuff do you think I came in here to buy?As you can see, in real currency it’s probably not something people would put up with.
However, since there’s a legal language loophole in which you’re technically paying for virtual currency and not items, monetization managers the world over discovered that by locking up consumer funds in a nonrefundable vendor locked bank they can exploit people’s perception of the sunk cost fallacy to trick customers in to returning and paying in even more money, and generally charge hoigher costs than people would normally be willing to tolerate were those prices listed in easily accessible real currency amounts.
lol, very true.
Of course, you can transfer gold to gems, to make up the difference.
So, that is what I tend to do, if I have some left over gems that aren’t enough to buy anything I want with.
But, yeah, essentially that is true.
I think they can also get away with other things, that they wouldn’t be able to get away with, with a non fake currency.
For example, in the UK, you can’t claim something is discounted from “regular price”, unless you have already offered that item, at that price, for a certain amount of time.
A famous sportswear retailer, for example, tried to flout this consumer law and were in hot water over it.
But, the gems conversion probably circumvents that law.
Similarly, children are not allowed to gamble, or enter raffles, or lotteries, in the UK.
So, the gambling elements, in the gem store (like keys), would almost certainly be considered illegal, if they were (directly) sold for real money.
Honestly, it’s all a little shady, IMO and is essentially about skirting around the law and finding loopholes, rather than being totally and irreproachably above board.
At some point, we may see that consumer law is amended, to take things like alternative currencies into account.
(edited by Tigaseye.2047)
What Flesh says sums it up pretty nicely.
It’s not going to affect people outside your guild, really. For it to do that, the drama has to be pretty severe, i.e. its effects spread to other guilds/guilds in the alliance and the home server (thus WvW) or large organised communities. I do know of an instance where guild drama was bad enough to do such (and it was regarding the largest and very well known guild on a server), so it wasn’t just some guy harassing and badmouthing a guild in public chat.
Chances are it will have very little impact on your guild regarding recruiting. The real threat is likely going to be any related turmoil within your guild, so perhaps it would be more suited to focus efforts there than broadcasting your guild drama to the forums?
That doesn’t make what you might have to be dealing with less troublesome for you. But like I said, if the guy is genuinely harassing you (and it’s clearly a one-sided attack from an objective standpoint), then you should contact CS or report him in-game.
Tempest in a teapot.
No offense and all, but no one outside your guild is going to care about someone talking about your guild in chat. People are going to tune him out or make fun of him for going on about it. Your guild drama doesn’t warrant a thread about it and it certainly isn’t important enough for a “Please Read” post in the forum.
If someone should ask you just say he was a member kicked for causing guild drama, which should be obvious enough. I’m betting though you won’t get many questions about it. Instruct your guild members to block him and if they don’t do that to never respond.
ANet may give it to you.
What could he actually do? If he goes off in map chat everyone is going to ignore him and block him. Nobody cares in map chat about guild drama or issues. Unless maybe if you are recruiting in map chat. Then I would suggest keeping an eye on him and not advertising in a map he is in. Other than that you won’t have a problem besides continues personal harassment. In that case you can put in a ticket or report in game.
This isn’t important in the slightest, this is your guild’s problem and has very little to no value to anyone not asociated with your guild (which I assume to be the vast majority of players, 100% with any reasonable rounding, in fact).
So putting “please read” in the title and “this is important” in the first line of your post is incredibly misleading.
Regarding what you’ve mentioned about this player’s actions, I would recommend writing a ticket to CS.
CS don’t usually step in regarding guild drama, but if this guy is actively and currently causing distress, unwanted attention or harassing your guild, then things could be taken further.
I would urge you to consider it, especially if this guy continues his antics for a while. I’d also suggest that you tell your guildies to not communicate or engage with this guy under any circumstance, and that if he does bad-mouth your guild or specific members in public chat, to take screenshots and report him. If members are really having big issues with him, tell them to block him.
Collect the screenshots and send them to CS, if it helps to move the case along.
I would imagine that he will just be warned (at least to start off) with a “cease and desist” sort of thing. CS probably won’t ever find out objectively what happened to trigger his outbursts, and if it’s a “6 of one, half a dozen of the other” sort of thing (and that it is possible that the guild provoked this reaction). If he continues after that, then maybe he’ll get a suspension or ban.
I have no idea who you people are, and I automatically assume every other guild is only full of all of the worst people in the world, so i seriously doubt this officer can besmirch your good name.
Also, why does it matter? It’s not like you can actually lose anything in GW2 due to people not liking you. It’s not like they can lay siege to your guild hall or ganky your lowbies like a game where politics actually matters.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Don’t worry, I’ve never heard of DKB… (no offense).
And the death penalty that basically made it after two deaths, reset.
The morale penalty/buff system was one of my favorite features in Guild Wars.
It meant you had to not suck at the game.
At least until they got stupid with all the consumable nonsense in EOTN that just let you turn on easy mode by spending some currency.
It was horrible and easily exploitable. All it took for one person to troll everything and get people killed.
“oops! I didn’t mean to do that!” – party wipe
“Oooops! I did it again!” – party wipe, kick the wiper, reset instance…If by “exploitable” you mean “required your team to not suck” then sure. Someone wanting to troll your PUG has like five thousand ways to do that in any game. That’s why PUGging is generally less of a good idea than making friends. In any game. Because you will inevitably PUG with trolls at some point. In any game.
except it varies by degrees.
GW1 – troll does his thing either midway or near end of the run, forces you to restart the whole thing.
GW2 – troll does his thing, gets kicked, no progress loss, just some time.
Honestly, if this was your biggest issue, you missed the entire point of the system, and the game in general. It took five wipes to get booted, and only if those were back to back usually, and even more if you were at the middle or end of the run due to the morale bonuses you already had from killing bosses on the way. Are you telling me you let someone troll you through five wipes, and that your comp was so brittle it couldn’t stand losing one member?
I can’t think of a single piece of content in GW1 where I had to kick someone and we couldn’t just finish the run with 7 (or 11 for the factions elite stuff)
The entire point was that you couldn’t do the lazy res zerging you do in GW2, and that getting killed at any point actually mattered. That was far superior to the system we have now, where the same dead weight can die over and over and it doesn’t even matter because you just pick him up and everything’s right as rain.
In GW2 I can routinely lose two party members every encounter in any instance, and those deaths don’t mean anything, and the damage of mobs is tuned so high and their Hp tuned so low to account for that that the whole game devolves in to one big DPS race because death is meaningless. That’s boring and it makes runs boring because it is literally impossible to fail.
Though, if all you want to do is insert buttons and get loot, I can see how it’s annoying. GW1 played better as a game with that system in place, rather than a loot dispenser.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
And the death penalty that basically made it after two deaths, reset.
The morale penalty/buff system was one of my favorite features in Guild Wars.
It meant you had to not suck at the game.
At least until they got stupid with all the consumable nonsense in EOTN that just let you turn on easy mode by spending some currency.
It was horrible and easily exploitable. All it took for one person to troll everything and get people killed.
“oops! I didn’t mean to do that!” – party wipe
“Oooops! I did it again!” – party wipe, kick the wiper, reset instance…
If by “exploitable” you mean “required your team to not suck” then sure. Someone wanting to troll your PUG has like five thousand ways to do that in any game. That’s why PUGging is generally less of a good idea than making friends. In any game. Because you will inevitably PUG with trolls at some point. In any game.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
There are too many factors that can go into a decision or statement by a gaming company.
Take for example, the first panel. Devs shouldn’t make promises, EVER. Harsh I know, but its the cold truth because if it comes down to it, they are gonna break it. “We won’t do the thing!” until later in development they realize they have to do it, or suffer loss of sales or further problems down the road in development. Sure, they can try to avoid it as best as they can, but if there is only one option, there is only one option.
The next few are all about discussion. True, devs should inform players more on whats going on, and stop with this secret BS. We know, you don’t want other developers copying your stuff, you want to be “first” in showing off new toys before others quickly copy it and implement it into their systems. But when you reveal the new item, post a blog, then shut up about it when its not working or something is wrong, THEN there’s the problem.
At the same time, the community needs to understand that mistakes can happen and should help more than spit vile. Look, I don’t believe an MMO dev team goes out of their way to destroy their game. Everything is done in their eyes to make it better. If it goes live and is found to be an oops, then the community needs to say “you messed up, here’s why, here’s a fix.” then leave it be. The devs then need to reply and have a conversation when possible (cause they need to work). The CDIs were great for this.
Then the community needs to sit back and wait, because code in an mmo is like a Cube made of spider webs. Reach in there and pluck out the one strand, without breaking or touching the other strands. Its not always an easy process.
That’s basically it. But who am I kidding, everything has to be “NOW NOW NOW” in today’s time
Several of my relatives were alcoholics (past tense because they’re dead now… it’s not something that can be cured).
I don’t even care if you are serious or not about this. Alcoholism has no known cure? Just…
I don’t know how to display my contempt for something like that in words that have real meaning to you. I find it hard to believe that all your relatives were really addicted to the extent that they couldn’t choose ‘not’ to get wasted once in their lifetime. Ya I’m sure for some people it is a real addiction like any nicotine product. The same can be said for pretty much anything in this world though.
Whatever, sorry for your loss if this was real. But it was inappropriate to rant about it here….but maybe you said what you had to, and that’s fine.
The Tiny Yuno Sniper of Ebay [EBAY]
I’ve seen enough people conquer their addictions to know that they absolutely can be conquered.