Showing Posts Upvoted By Charming Rogue.8071:

Dark matter, Ectos and RNG

in Crafting

Posted by: veasna.3675

veasna.3675

No one will kick you off of dungeon team for not having ascended weapons…

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

/inspect would make pugging about 1000% better

Retired. Too many casuals.

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Brutal Arts.6307

Brutal Arts.6307

/inspect would make pugging about 1000% better

I’d pay 2000 gems for this.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Gem store unfair practice

in Guild Wars 2 Discussion

Posted by: Professor Sensei.2941

Professor Sensei.2941

I actually said something about that to a guild member the other day. Now if they made it to where you get an endless tonic or something by throwing them into the forge that would be nice but this “exclusive” mini that requires you to trash all the ones you just spent good money on is just stupid.

Professor Sensei – Thief
Everything Purple

It seems I struck oil with my Molten Pick

in Guild Wars 2 Discussion

Posted by: Karizee.8076

Karizee.8076

Not a fan of the new animation, can we have it reverted please?

Transferring legendary to alts?

in Crafting

Posted by: kyro.8162

kyro.8162

You’d have to transmute it to a white weapon. Then that will make it account bound. Afterwards, you’d log onto your alt and use a Transmutation Splitter to split the legendary from the white. It will come out soulbound.

Sanctum of Rall
New Namek [Kami]
Guardian/Ele/Warrior/Engi/Mes/Necro/Ranger

World 2 zone 2 checkpoint in spikes

in Super Adventure Box: Back to School

Posted by: Puma.7934

Puma.7934

Fixed! Both checkpoints

Barqueros del Estigia[Styx]

The new boss killing time - 15 minutes ?

in Tequatl Rising

Posted by: Jared.8497

Jared.8497

Well, there has to be a condition for failure other than everyone dying, right? Can’t people just run back forever and ever if there’s no time limit?

Neo Tequatl is pointless as Mes

in Tequatl Rising

Posted by: Devildoc.6721

Devildoc.6721

There are many things to do on this fight. You can use your shattering build to protect the people that are using the turrets, for example.

and not get enough damage tagged on tequatl to get credit.

I guess what I want is for phantasms/illusions, pets, and minions to be immune to the aoe and ground aoe effects that bosses do because they won’t dodge and die quickly. Even with their health buff they have less hp than someone in full zerkers.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: azurrei.5691

azurrei.5691

We beat him, it takes coordination and good commanders. How we did it was, we broke up into 5 man organized teams for each turret and the rest follow 2 commanders on 2 different pathways, one left, one right and split the turrets to defend either left or right zerg. This is very doable and I’m hearing the whiners already. They clearly need to learn strategy, which is fantastic. Love this new revamp!!!!

So your huge guild camped in Sparkfly Fen and then beat him, cool, too bad that is impossible for people not in a large guild / lucky enough to be in non-overflow. Proof of my point in another thread this type of non-instanced world boss can not exist…unless it is in a controlled, organized environment.

Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

We beat him, it takes coordination and good commanders. How we did it was, we broke up into 5 man organized teams for each turret and the rest follow 2 commanders on 2 different pathways, one left, one right and split the turrets to defend either left or right zerg. This is very doable and I’m hearing the whiners already. They clearly need to learn strategy, which is fantastic. Love this new revamp!!!!

Sounds like you managed to get 6 competent players into the turrets. I think most people here are complaining about the very slim probability of that happening.

All it takes is 1-2 AFK players in the turrets and you’ll never win the fight.

Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: Dawdler.8521

Dawdler.8521

- Join the event
- Tag some mobs
- Fail the event because its impossible to succeed
- Gold badge and daily done.

You wanted tactics. This isnt sarcasm. I’m serious.

Fantastic idea, but you overdone it.

in Tequatl Rising

Posted by: Wayland.3528

Wayland.3528

Willing to bet money the scaling is off due to lack of testing.

[GUIDE] How to kill Tequatl

in Tequatl Rising

Posted by: showtime.9175

showtime.9175

Instead of whining on the forums, participate in the fight:

1. Get in a turret and target the boss.
2. Press skill 2 to remove at least one scale stack because they make him invulnerable at 20.
3. Zerg him down and collect the loot.

Bonus Tip: If you feel pro, use skill 3 to cleanse the green poison that will inevitably land on to of you because fingers aren’t getting killed fast enough.

(edited by showtime.9175)

Six people is all that's needed to fail this.

in Tequatl Rising

Posted by: Cactus Brawler.7415

Cactus Brawler.7415

Right so you’ve got six turrets that need to be used to take down the dragon right, you need the number two skill to take down his armour. But what do you do if your map has either six people who don’t know to press number 2, no matter how many people say it in chat, or worse, six people who are AFK or crashing from lag?

You fail.

That’s not even counting what will happen when griefers think its funny to cause 100+ people to waste their time by ‘akitteng’ on the turrets for jollies.

Something needs to be done, you can’t have a first come first served system on something so vital to an event with such a long cool down.

Reduce Teq's HP by 90%.

in Tequatl Rising

Posted by: Trixie.7614

Trixie.7614

Or remove the timer. It’s the only thing ruining it.

Glorious Human Master Race

Dawn - hold or sell

in Black Lion Trading Co

Posted by: Neriglissar.8730

Neriglissar.8730

I suppose this could apply to generally any of the popular precursors … but is it woth cashing out now or holding on to them longer and waiting for them to go up?

I kinda wanna pick up a Foefire weapon.

I’d sell while you still can, when precursor crafting is out and new legendaries are released, your dawn will plummet.
I’m not saying this because Dawn is the last item I need to finish my Sunrise, definitely not…

I thought Weaponcrafting 0-500...

in Crafting

Posted by: Razor.6392

Razor.6392

Would be doable with 40g. Actually, I thought I had more than enough.

Just how much do you need on average to reach 500? For so long I believed that ascended weapons were just a matter of collecting the materials, but now it seems to out of my reach that it’s just ridiculous.

I’m estimating at least 200g to get 500 weaponcraft? It was going alright until 400ish… (the iron ore part was depressing).

signed, a newbie crafter.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

Quit-save suggestion

in Super Adventure Box: Back to School

Posted by: Kaleston.5671

Kaleston.5671

I think the best way to deal with level length would be to let you quit level at any point (well I think at any checkpoint would be good enough). You would quit, but your progress would be saved in a single save spot. Next time you come to box, you can either contiue from your save spot, or start a new adventure (with save spot being removed). This way levels could be lengthy, but you wouldn’t have to do them in one session, which would help tremendously I believe.

With a small adjustement you could also prevent people being screwed due to disconnects as game could autosave you once you get through a gate and you would simply continue from there if you resume after re-login.

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: skullmount.1758

skullmount.1758

Longer levels. Worse rewards.

World 2 isn’t fun.
World 2 too long.
More work, less rewards.
Too many instant deaths.
Small ledges, death pits.

must buy, infinite coin
three days, one skin
two three, still bugged
still no, mod answer

Its only 3 days if you manage to beat all 6 zones (and bonus one(s?)). Double, if not more, if you only do World 1 (which is all I do, cause I really hate World 2, specifically the lengths).

Darkhaven server
Please give us a keyring…

(edited by skullmount.1758)

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

More frustrating than fun.

Gone to Reddit.

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Noviere.7309

Noviere.7309

Takes way too long.

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

World 2 Zone 2

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Little.1635

Little.1635

must buy, infinite coin
three days, one skin
two three, still bugged
still no, mod answer

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Ducim.5126

Ducim.5126

Instant Kill. Dart Traps.

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: Jabberwock.9014

Jabberwock.9014

Longer levels. Worse rewards.

Get stoned whenever you want:
Endless Petrification Tonic

Fractal Tickets in Nov Patch

in Fractals, Dungeons & Raids

Posted by: Wukunlin.8461

Wukunlin.8461

winning rng isn’t prestigious full stop

Oceanic [LOD]