I think all nerf requests should be in haiku format.
See the big kitty
Healing bleeds underwater
Nerf the ranger now
No. This is one of our few saving graces as a class. Deal with it. Really, it’s not hard to kill the pet. Even the AI, in PVE is able to do it. xD Sorry, I’m just really not in the mood to see another nerf towards Ranger, when there is not much that calls for it. Do you know how long we have to wait for us to even call our pets, that first time? Calling them instantly revives them, so they can cure us.
(edited by BunnytheSwordsman.4173)
Golly me, did the way time works change while I was sleeping? Last time I checked 10 minutes was both within the next 1 hour, and the next 2 hours.
I must have missed the memo.
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
you’re not working any harder for it, you’re not playing any better.
This is the value system that GW2 was designed around, you obviously want something else so this isn’t a game for you
Northern Shiverpeaks
If it’s the intended behavior that some minipets work in water and some don’t, could you guys either mention that on the minis that don’t work in water, or possibly use the little “no water” icon that land-only skills have? (Optimally they would all have swimming animations, but I doubt that will happen.)
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
So with the new Molten Facility, there are now two new unique items, a decorative jetpack back item, and a new miniature that many people are after. (there’s a bunch of other stuff that I don’t feel like listing.)
The dungeon is only around for a very limited time, and these two items in particular have a very low drop rate. This leads to only a handful of people having a small chance at getting these cosmetic items. Limited time only items are nothing new at all, but the way it’s being done this time is really bothering me.
It doesn’t matter how many times I run the dungeon, there is a very realistic possibility that I will never see them even if I run it every day for the duration of the event. I have no real way of making progress towards these items, my only options are to either hope for a small random chance at getting one, or spend a ridiculous amount of money at the trading post.
The Super Adventure Box on the other hand allowed people to work for account bound versions of the items that could be gained by making actual progress by completing the event. There was a small chance at getting ones you could trade, but more importantly is that you could make solid progress towards your own personal goal.
Unfortunately, that isn’t the case with the Molten Facility and this is making me feel very pressured and forced into running this dungeon a lot more than I want to. It is incredibly disheartening to, after running this dungeon several times each day, never see any progress towards an item I am trying to get. I feel like I’m getting burned out for the first time since I started playing GW2 because of the combined limited time this event is available and low chance of obtaining an actual reward for doing it.
Does anyone else think it would be better if we would get tokens at the end of the event that we could exchange for a soulbound/account bound version of the new items?
As an asura, I do this all the time.”
That’s what i liked about the SAB. You could get the stuff from chests, but in case RNG didn’t work out for you there was the option of using bauble bubbles. It took a lot, but at least you were guaranteed something if you spent the time.
Why we couldn’t get tokens at the end of the dungeon ? With a certain number of tokens, we could choose our reward ….
To be rewarded by luck shouldn’t exist anymore in this game, it’s stupid and unfair, like the precursor ….
I hate luck ….
#TeamAmber
People found these all the way back in beta, where the devs explained they were test weapons that were somehow left in when the game went public.
Being reported as a bot means nothing without evidence gathered by the ArenaNet employee investigating the report. Just because someone reports a ‘bot’ doesnt mean that ‘bot’ will be automatically banned. ArenaNet checks the logs for suspicious activity, and if a ban is warranted, then that is when action is taken.
All classes use the same number of buttons. They all have access to 10 skills at a time, 5 weapon skills, 1 heal, 3 utilities and 1 elite skill. No need to worry about ‘too many buttons’. Though some also use F1 – F4 for special class specific things like the Guardian’s virtues or Elementalist’s element swapping.
https://forum-en.gw2archive.eu/forum/support/account/Account-transfer/first#post1427223
You can transfer free if you have no characters on your account.
From the wiki:The transfer fee is only charged if you have characters on your account; in other words, if your account has no characters or you delete all existing characters first, you will be prompted to select a new home world after creating a new character, free of charge.
I have tried exiting my client and reopening it, but I am still not able to transfer home worlds. I transferred yesterday to the home world I’m on now, and I deleted the one character I had on it, but it says I am on a 6 day cooldown.
Guesting is free. Why don’t you guest until you find the homeworld you want stay on and then move saving you all this headache.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
It’s all about approach I guess. If all you look at the cities for is map completion or selling your stuff, they’re not particularly efficient. If you like an environment with a heart and soul, the cities are pretty cool. It’s not for everybody, but personally I’ve started exploring the cities more thoroughly and climbing my way into nooks and crannies, talking to named NPCs. There’s actually a lot to find! A lot of little environmental Easter eggs and funny dialogue.
Once again, I have to shake my head at what people will complain about. Do you not want any challenge or sense of adventure? Honestly, the cities are not that confusing. Sometimes I feel sorry for the devs because so many players simply want to be able to sleepwalk through their game. The thing is, there’s no pressure, no race to finish first (unless you care about leaderboards, which are ridiculous), just explore and have fun!
well in all fairness if he’s got spare time then why not read the forums for suggestions he could potentially take to his team give us what we want.
I’d like to see your reaction when your boss at work calls you at 9pm at night and says that well, since you’re still awake, you might as well come back in and handle phone support.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
well in all fairness if he’s got spare time then why not read the forums for suggestions he could potentially take to his team give us what we want.
In all fairness, who are you to tell him what to do with his spare time? When you bought GW2, you didn’t buy the lives of the people who work there.
Why don’t you go knit scarves for orphans? You clearly have some spare time.
(edited by Noviere.7309)
Some guy did it in his spare time, part of his hobby. Are you really going to tell Anet employees they have to work on the game in their downtime?
Learning your away round cities is actually part of the game. Finding waypoints, points of interest and vistas.
Sure it takes time. Ever go to a city in real life? It takes time to learn your way around there too. Larger cities, for a lot of people, make the world feel more like a world and less like a game.
For roleplayers, of course, it gives them lots of places to play.
Many people love having big, windy cities to explore.
zeromus gets hungry sometimes… I try throwing asura in but I keep getting masterwork charr back.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
Just go to the sites from the official page.
https://www.guildwars2.com/en/news/try-guild-wars-2-for-free-this-weekend-april-19-21/
Anything else would be suspect.
The people that came before you aren’t all going to keep playing.
If you want to get a leg up and “catch up”, you can do the spvp daily every day too. Less likely people will do that one too. If you want even more, do more than 5 of the daily categories for the PVE daily for a few more achievement points.
…or try to just not care, because it’s a leaderboard that doesn’t matter.
You weren’t going to top it anyway.
Or perhaps you should stop caring so much over something that literally serves no purpose. Being higher rank on those leaderboards does not make you superior to the rest of player base nor does it increase your drop rate of rare items and fireworks will not go off after you’ve managed to climb up in rank.
<Piken Square>
You lost 90% of this forum with the words we need gear progression. That’s all I’ll say on the subject. Good luck, mate. The kittenstorm approaches.
Some people have jobs that require typing with proper grammar and it’s probably second nature to type a period at the end of each sentence.
If the price of keys was dropped to about 50 gems each, and more useful items dropped from them. Anet would sell many more keys.
What both Geotherma and Danikat said. That is all.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I see multiple people in this thread saying that they require 100% rep because they are trying to build a “community” or “family”, but I’d ask them….do you know all of the people who are active on your roster at any one time?
I would say that any guild who is at, or near, the cap has no excuse as to why they would require 100% rep other than want for more influence or feeling insulted because someone decided that a little bit of their time was better spent with a different group.
Once a guild gets so large it stops being a family or community and starts becoming more like a cult; people join it because of the name and leaders want more people to join so they can further their name.
I help run a small guild, we have 35 members on the roster, maybe about 5-6 active on week nights and 10 or so active on Friday-Sunday nights…2-3 of the 35 member regularly..gasp…represent a different guild. If I want to include the non-representing members in our activities I whisper them and see if the want to join (I don’t ask that they represent). If people don’t represent and don’t participate at all, then I’ll let them know that we feel that they aren’t contributing to the social part of the guild, ask that they come chat/play with us a bit more, and if they don’t….then I’ll let them know that we let them go.
A few people not representing isn’t going to spoil a guild, it will only spoil the ego of the people running the guild. Granted, if a significant portion of the guild isn’t representing (I’d say >20% in guilds 50+ members, >30% in guilds <50) then it becomes an issue.
My personal opinion, take it or leave it. If anyone has similar thinking to mine, you are more than welcome to look me up in game, I’ll have a sympathetic ear to any dictator guild problems you want to vent about.
Not necessarily the case although I agree that some guilds are like this in mine for example I know a lot of the members by real name or at the very least know them very well. We chat a lot about various things and apart from a couple of new people and very very quiet ones I know the majority of my members well and they know each other because when they are online so is everyone else rather than everyone being in different guilds. People are able to get to know each other well because of this and are inclined to do things with guildies first and foremost.
People who join the guild know its 100% representation before they do and understand why it is so, nobody is forced into this. We have a pretty good reputation on our server because people always see us together doing things and silly events or as simple as slacking and joking around in LA. We are a very close knit community.
We don’t often recruit as we stick around the 100 member mark and remove anyone who hasn’t been active for a long time before we recruit more at which point we hardly have to advertise because people want to join us.
We are about active community where people recognize each other and have fun together. A guild that is small enough to do so but large enough to have people to do things with. With on average 20-30 people online at peak times.
I don’t enforce 100% representation to boost my ego I do it because I can see from experience that it makes for a stronger community and a stronger community makes for a more fun experience in game where people feel more connected to one another. I do it for them, the people in my guild, to give them the best experience possible. Because of it people really get to know each other and become friends outside of the game.
It’s nice that guild hopping is there for specialized guilds or smaller guilds but for my kind of guild it just doesn’t work. I respect your rule on guild hopping, it would be nice if you could respect mine without insulting me.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)