An RP channel won’t do anything besides be where people go to troll or at best organize to meet up to RP. I’ve seen RP channels in other games and they are always exactly that. RP will never happen in them since it is how some else mentioned. Stacy and Joe might be at a tavern, Rob and Burt might be at the Seraph HQ and Linda and Rachel are in a house across town. Those pairs do not want to hear the conversations of the others. Not because “Grrr… RPers”, but because it gets hard to try and sort through dozens of posts when your character wouldn’t even be aware of them since they are not even in the same district. Now let’s actually use the real size of what a zone like DR would look like during prime time and it would be an endless unreadable stream of text.
Not happening.
I use /e because that is literally what the command is for and has been in many MMOs before and after GW2. This will not change, but do not despair! I have come with solutions.
1 – Bring down the emote range to /say.
2 – Give an option to disable custom emotes (/e /me).
Why anyone would have emotes on if they are not an RPer is beyond me. Friends still do the “Hey! Over here!” wave on your screen so you know they are waving at you and you don’t get “Silver Invader laughs” spammed 20x in WvW, but you do you. I’ll be over here enjoying the game and RP.
(edited by Banono.4597)
What I mean to say is, we don’t need two different types /emotes. Mainly because the emotes of RP affect very few people, but also it would be needed a lot less (and there’d be less complaints too!) if the range of normal emotes was reduced back to how it was.
I’m not actually particularly against that idea of a second ‘emotes’, but I just don’t think it is particularly needed either, especially if the /em range was addressed. A new ‘/say’ channel though (i.e. where our characters’ dialect is done), is definitely not needed. It is mostly that which I’m against.
I agree a reduction in range would be one way to address the problem. Though the long range does make it easier to notice and join a random RP if you are in the area. That’s why I keep suggesting a new /rp command. It could keep the same distance (maybe a tiny bit smaller) and people that didn’t want to see it could simply turn it off, without turning all emotes off. Think of it as a counter measure to further posts like this one. Even with reduced range, people are still going to see it and say they want it off without turning off emotes.
Yea the current range is a bit… massive but some people do like it in some aspects of the game.
I see a couple of extremely anti and unproductive posts against RP, however a “mob force” is exaggerating a bit. I play GW2, I Pve, PVP, Wvw, and RP. I would love to see a channel or /command function for roleplay.
While I do agree it would be giving roleplayers “special” treatment to make a channel or command for them to use to RP, I really don’t see how it would be a negative change. Why are you so against such an idea? Why is it such a big deal to type /rp instead of /me? It would be just as easy to use, non roleplayers could keep emotes on, and it’s a heck of a lot better then blocking people!
I still haven’t really gotten an answer on why you are so against something like this. /rp (all the same functions as /me but not tied to all other emotes). Yes RPers would need to change the two letters they type from m and e to r and p, but I really don’t see that being a game changer for anyone xD
Sorry, in amongst all the other posters who call RPers ‘nerds’ and ‘special snowflakes’ and make accusations that we have inappropriate liaisons with mordrem in the middle of Divinity’s Reach, I have kind of forgotten my point half way through typing my reply to you. Apologies for that.
What I mean to say is, we don’t need two different types /emotes. Mainly because the emotes of RP affect very few people, but also it would be needed a lot less (and there’d be less complaints too!) if the range of normal emotes was reduced back to how it was.
I suspect most people who complain about RP emotes are the ones that are crafting/using MF in the Royal Terrace to be honest. People’s emotes from the Ossan Tavern there can bee seen.
I’m not actually particularly against that idea of a second ‘emotes’, but I just don’t think it is particularly needed either, especially if the /em range was addressed. A new ‘/say’ channel though (i.e. where our characters’ dialect is done), is definitely not needed. It is mostly that which I’m against.
Edit: Lets not forget, it’s not just RP emotes that are seen at far too wide a range. In-house emotes such as /dance and /kneel and /sit are also seen from too far, which could also do with being addessed.
(edited by penelopehannibal.8947)
Basically these threads always equate to this:
Non-Roleplayer: "Give roleplayers a separate channel so I don’t have to see their Roleplay.
Roleplayer: “You know you can make a separate tab of your own so you don’t have to see it?”
Non-Rolplayer: “I shouldn’t have to do that!”
Yet the roleplayer should have to be forced a new chat channel to appease those who don’t want to create their own. And then get called names by RP-haters in the process of the threads.
Here’s a tip for anyone who is worried about ‘flooding’ or so-called ‘spam’:
I’ve found that whenever people complain about RP (or any kind of chat come to think of it, it’s just roleplayers get unfairly singled out more often than not) most of the time it is from players who have stuck with the default chat channels that ArenaNet give you when you first start the game. I think the default is something similar to ‘Main’ and ‘Combat’.
You can create individual chat tabs, and tick which type of information you can see in that tab. The picture below shows how I have my chat tabs separated to avoid one type of chat over-running another.
I’ve found that realistically, you can have up to five ‘visible’ tabs showing at once. Any more than this and they are hidden (so you have to press the tab key to see it’s header). But five should probably be enough for most people anyway.
You don’t have to stick to how I have it, but I’ll show you what my tabs have enabled as a possible example.
Main: Has /map, /team, /squad, /emotes enabled. If you’re not a roleplayer, turn off /emotes from this one. Good for general PvE, WvW and PvP if not in a party.
Say: Self explanatory. Has /say and /emotes only enabled. If you’re a roleplayer like myself, this is where most of your RP will be conducted.
Whisper: Only has /whisper enabled. You don’t see anything else, no /say or /emote here, so no whispers can be missed.
Party: Has /party, /squad and /team enabled. Ideal for doing PvP or Dungeons, Fractals and Raids when in a team. If you’re a roleplayer who RPs with party members, you can turn on /emotes here as well. Beware though – if you type an emote in /party chat, it can be seen publicly too.
Guild: Self-explanitory. Has all the /guilds I’m in ticked. /g1 to /g5. Again, /emote and /say aren’t enable so you can’t miss a guild chat. Unless you’re on Mac Beta of course when the bug happens where it deletes! >.<
I really hope this helps people. Using chat tabs is a lot more of a friendly way of dealing with your problems than singling out any type of player. Please don’t unfairly cut out roleplayers. RP might not be to everyone’s taste, but we all have one thing in common – we’re all Guild Wars 2 players and we love this game so much! <3
This right here is the easy solution. Had to do this years ago to get away from the emote spamming in wvw while not totally disabling emotes, also handy anyways having a separate tab showing the important stuff like party/whisper/guild so they’re not getting lost and flooded out in main chat.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I agree no one is forced into it, just the option of turning off ALL emotes to avoid seeing a ton of it when you don’t feel like it is far from ideal.
What do you think about what I suggested Penelope?
I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
I think it’s not needed. We’ve been RPing for over four years now using the /say chat channel. Most RP is done away from standard PvE’ers anyway. When was the last time someone queued for a WvW map or waited for Tequatl or a dungeon party from The Maiden’s Whisper?
The range of emotes does need to be reduced though. Even RPers agree with this.The range used to be a lot less than it is now, so it wouldn’t be a problem to re-reduce the range, and it wouldn’t affect RPers anyway, since emotes are directed toward other RPers virtually right next to them.
These topics come up every so often, and it is almost always the roleplayer that gets labelled the bad guy. It’s almost always someone who starts these topics that don’t want to do the simple thing and edit their chat tabs (they still have it set to ‘Main’ and ‘Combat’ as default from day 1).
It’s almost always a topic that suggests the many who have to change to satisfy the needs of the few.
And it’s almost always someone who is complaining about it happening whilst they’re AFK, using the bank or crafting in a city as well. Never that they are seeing it whilst in Kessex or Mount Maelstrom or Cursed Shore.
I would love a separate chat channel for emotes. I can either put it on a separate chat tab or remove it from my general tab if people are getting out of hand. Much of the RP will be done in that channel since they want to include emotes.
I agree no one is forced into it, just the option of turning off ALL emotes to avoid seeing a ton of it when you don’t feel like it is far from ideal.
What do you think about what I suggested Penelope?
I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
I maybe definitely worded it poorly. I know nobody is forcing me to do anything. I’m just trying to say that we, outside of RP people, don’t have a choice other than blocking an entire channel.
I know that’s not the RP’ers fault.
Also, I think just turning down the emote range would be a nice fix. Whether or not a new RP channel is added.
(edited by Squee.7829)
But they don’t have a right to make everyone else see it. Unfortunately, however, they really don’t have a choice BUT to make us see it. Because they’re forced to use channels that everyone else uses for non RP related things.
You’ve got it wrong. You’re first saying that roleplayers are MAKING you see it. We’re not making you see anything. We’re just using the tools currently available.
Then you say we’re FORCED into using the channels that are currently available. Well, the channels that are currently available are actually IDEAL for roleplayers. We hardly feel ‘forced’ into this.
A separate chat channel is not required. What is required is a little common sense by non-roleplayers, and a little bit of tolerance by us all, and understanding that everyone uses the chat channels for different reasons. Some use it for RP. Some use it to say hello to friends they are near. Some simply use the /say chat to troll and make distasteful jokes (who aren’t actually RPing, but again it’s roleplayers getting singled out).
1- Trolls will NOT go into the new channel. They will keep doing their stuff in the general area, because that is their purpose. And you’ll have to report them anyway.
2- You’ll ostracize all good RP, the one who add immersion and fun to the game, into an specific channel with a lot of trolls. You’ll force legit RPers who weren’t bothering anyone to take all the weight of a problem that doesn’t have anything to do with them. They will have to report the abusers anyway, RP or not, BECAUSE ABUSE AND RP ARE NOT THE SAME THING.
What people here seems to want is NOT an Exclusive RP channel. Is an Exclusive Inapropiate Content channel. Do you really think this is a good idea?
Just to be clear, I’ll love to have a way to help RPers be together. I don’t think an RP channel would help with this. And I think it wouldn’t help with the inapropiate content either.
Point 1 is most likely true. If the troll gets more attention in general channels they will stay in general channels
Point 2 I have to disagree with, RP is not the only way to add “fun to the game”. Also notice point 1. Trolls will NOT go into the new channel. You counter your first point with your second point.
The main point of the post from what I gathered was the excessive /me or emote channel use and it’s range. A specific channel would help reduce this issue. I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
The “E” or inappropriate aspects were present in the main post but not the main point. They became more prevalent in later posts. No one is asking for an exclusive inappropriate channel, simply a RP channel; inappropriate content is exactly what it’s labeled as: inappropriate.
(edited by Miku.6297)
I like the idea of exploring how to improve lfg. I do not like the idea of creating an all new system, just to be clear.
Yes there is an LFG, but what is wrong with wanting some faster an easier for people that don’t care who they run with.
You could flag for the dungeons your interested in. Once there is 5 people you are given a prompt just like in spvp.
Once everyone excepts you are ported to the dungeon.
The problem with this is you split what is already a relatively small player base between two systems. It would be a bit daft if you end up with two people sat waiting for their party to fill via LFG, and 3 waiting for the dungeon finder when with single system, they’d all already be in the dungeon with a full party.
Yes there is an LFG, but what is wrong with wanting some faster an easier for people that don’t care who they run with.
You could flag for the dungeons your interested in. Once there is 5 people you are given a prompt just like in spvp.
Once everyone excepts you are ported to the dungeon.
You start a LFG with all welcome and continue to play until you have the 5 people in your party. WP in the map and done. Pretty much exactly the same thing.
Your idea just need some precious devs times for very little advantage over the current system. Precious devs time that they could use on something a lot better for the game.
Paulytnz.7619
One thing I would like to say however. I did like the dungeon system better in GW1. That is you go in and clear out rooms one by one. None of this nancy garbage you do here “run past the mobs” “cheat this way” for faster clears! Perhaps anet could add a few more like this too!I do not know what Guildwars you were playing, but that is far from what happens in dungeons. They were actually worse on people running them and going past mobs than Guildwars2. I know I used to run CoF in Guildwars. We used to speed clear Tomb of the Primeval Kings With a Monk a Ranger puller (sometimes two) A Blood is Power Necro an Mm Necro and two more support splinter weapon Rangers. And Tombs was the only place you actually had to clear an area out before you moved on to the next level.
Also FoW , UW, Tombs, Urgoz, DOA, and the Deep were not dungeons. They are Elite Missions Some people could run for example a get to the end reward FoW in about 7-8 minutes
I agree with this. There were so many trick builds, dual 600 monks and all sorts of stuff. We used to go into the Fissure of Woe with a perma sin and an ele and just use meteor storm while the perma sin held aggro. If it was done right, the ele never aggroed anything and the permasin couldn’t die.
You dont’ have to run past mobs if you can just farm them with no danger. lol
Paulytnz.7619
One thing I would like to say however. I did like the dungeon system better in GW1. That is you go in and clear out rooms one by one. None of this nancy garbage you do here “run past the mobs” “cheat this way” for faster clears! Perhaps anet could add a few more like this too!
I do not know what Guildwars you were playing, but that is far from what happens in dungeons. They were actually worse on people running them and going past mobs than Guildwars2. I know I used to run CoF in Guildwars. We used to speed clear Tomb of the Primeval Kings With a Monk a Ranger puller (sometimes two) A Blood is Power Necro an Mm Necro and two more support splinter weapon Rangers. And Tombs was the only place you actually had to clear an area out before you moved on to the next level.
Also FoW , UW, Tombs, Urgoz, DOA, and the Deep were not dungeons. They are Elite Missions Some people could run for example a get to the end reward FoW in about 7-8 minutes
Skritt are stupid if alone. Don’t get me wrong i like storys around Skritt pirate ships etc but as a playable race.. just no.
For Dwarves i feel the same. I like storys about them as this mysterious race from the past, but i don’t like them as playable.
If we rly need a new race, i would love to see a Cantha expansion with the Tengu. With all the tension between Tengu and Human in Cantha i could imagine some nice conversations.
GW2 needs equal size representation among races
Screw representation! Stone Dwarves are incapable of reproduction and their numbers are twindling to the eventual extinction…
Unless ANet changes something about them and adds them, I don’t believe dwarves are gonna become playable, ever.
Only species that has more chances of becoming playable, is Tengu at this moment…
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
It’d be nice, but dwarves in this game are just ugly. They didn’t do dwarves right. Plus, GW fans are more wanting tengu as a playable race.
No, dwarves(even if I like the idea a lot) do not fit the lore, they are all stone and I don’t want to play as a stone dwarf..also the other remaining dwarves, the stone summit, were such a pain in the kitten in Gw1 that I would hate to see them as a playable race in Gw2.
But you know what is not well represented? Bird people! That’s why Tengu are the best idea ever for a new race.
Cheers!
Edit: Also dwarves would need long beard coming out from the helmets to look cool, now look at the mess they made with the missing beard for norns with some helmets… Thanks but no…
(edited by Dantert.1803)
That’s because we Asura are so amazing, we don’t need another “small” race to balance things out.
Excelsior.
Whenever I see you in a thread like this I do not need to add anything.
But your way of arguing could go that far that we need Dwarves because our awesomeness is creating a dangerous instability to the balance of the universe and we need other bob races (like Dwarves) to pull it back to the happy medium
I should consult a Scholar in Rata Sum for this…
I am very happy with the playable races, we have a lot of different themes to choose from and everything is covered. I wonder why exactly dwarves?
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
Playable Skritt for the win.
+1 x a million to this!
I want dwarves, dont get me wrong … but Skritt … yes .. shiny! GIMME
Playable Skritt for the win.
I thought that the dwarves were all turned to stone and/or dead?
From a lore perspective how would that work?
Such a thing makes making them a playable race impossible.
and boring, everyone would be the same stoney colour
Asura aren’t small. The other races are poorly built, needing all those desproportionate parts to support their comparatively small brains.
that it makes every other class in the game boring to play.”
Hawks
That’s because we Asura are so amazing, we don’t need another “small” race to balance things out.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
They can’t even make armor sets for the current playable races, you want to lock them down into making ALL the current armor sets for the new race as well as slowing down future projects as well? No thanks.