*Strike – Damage: 296 (0.8)
*Greatsword swing – Damage: 259 (0.7), Vulnerability: 8 s
…
*Wrathful Strike – Damage: 443 (1.2), Might: 5 s
*Brutal Strike – Damage: 333 (0.9)
Result: Guardian AA is definitely stronger than warrior, and im not sure if vul stacks will ever make up for that. Lets continue:
*Whirling Wrath – Damage (9x): 1,251, Combo Finisher: Whirl,
Also has a chance to hit mid range targets (600meters), mobile at reduced speed on 3/4 casttime
*Hundren blades – Damage (8x): 1,624 Final strike damage: 406
Immobile on 3.25 casttime
Result; while everyone says HB is a high risk high reward skill offering massive dps i completely can’t agree on that one. Its do provide high dps but over time. But what if there was no cd on those abilities?
-1 casttime of HB is equal to 4 (rounding up) Whirling Wraths for a total 5004 damage. But thats not everything
-“The spin hits 7 times and throws 7 projectiles, for a total of 14 possible hits on a single target”
-Standing inside ur enemy actually doubles damage making it on par with HB, but unlike HB casttime last olny 3/4sec making HB a pretty poor skill in comprasion. Yet making HB mobile would be OP? Lets continue:
*Leap of Faith – Damage: 406 (1.1), Blind: 3 s, Combo Finisher: Leap, Range: 600
*Whirlwind Attack – Damage: 259 (0.7), Combo Finisher: Whirl, Evade: 3/4 s, Range: 450
for Leap:
-reliable damage
-blind
-better scaling with power
-15cd.
For whirl:
-unreliable damage
-damage while evading
-worse scaling with power
Result; i olny compared utilities as both of these skills has different job to do. Is there a point to continue? I don’t think so.
*Bladetrail – Damage: 277 (0.75), Crippled: 4 s (can be counted as 2x), Combo Finisher: Physical Projectile, Range: 900
A slow projectile to slow down enemy. How ironic inst it? Current problem is that in many cases projectile doesnt return as its getting obstructed on terrain, is fairy easy to avoid just by running in circles…
*Symbol of Wrath – Damage (5x): 925 (2.75), Retaliation: 1 s (x5), Combo Field: Light
Nice combo right here, lay down a symbol and use whirling wrath to clean conditions, after that leap for addiotional 5s of retal, just to make life easier. Damage wise+utility? No commend.
*Binding Blade – aoe pull, if not used dealing damage over time
*Rush – everyone knows.
In terms of utility guardian gs wins hands down
In terms of mobility warrior gs wins without a doubt
In terms of power scaling? Obviously guardian gs.
In terms of synergy? Guardian gs without a doubt.
In terms of damage? I vote for guardian gs. Where do u place ur vote?
I do know that warrior gs has a trait for might on crit, but due to it low power scaling is not all that great as it seems to be, at the same time guardian can trait to heal per strike of gs. I do probably made some mistakes so correct me if im wrong, i am not a pro at calculations ; )