Showing Posts Upvoted By Juba.8406:

[PvX] Feedback 8/8 Skill Bar - Warrior

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437

It’s not really about who has the strongest mechanic. It’s about how that profession has been balanced with that mechanic.

Burst skills have pretty much received only nerfs during these two years. I think the change is good but if warrior was supposed to be balanced then there should be a compensation.

Question about learning Warr for 1v1s

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Posted by: Straegen.2938

Straegen.2938

Additionally, in my opinion a good d/d ele is the hardest match-up in a 1v1 duel. Followed closely by a condition engie with APT.

Warrior has less options, thus you have to make sure to land your best hits. This is what makes warrior very hard to play successfully in high level duels.

Anything that kites is a PIA for a warrior. Skilled mesmers, P/D and evasion thieves, D/D eles (that are very good), etc are all a tough fight when facing off against equally skilled or better players. They know all the warrior moves and have every advantage… most of the time you will swinging at air while slowly getting whittled down.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

[Skill Bar] Warrior's mobility

in Profession Balance

Posted by: BurrTheKing.8571

BurrTheKing.8571

ANet NEVER stated that they agreed that they’re mobility was too strong unless I missed something. They they did say is that some posters on the Forums said they they felt that mobility was too strong, they didn’t say they agreed.

I don’t understand, is it OK for a Thief/Mesmer to use Stealth/Teleports as a way to disengage but it’s NOT OK for a class to very visibly run away? How about FGS on Ele? Swoop on Ranger (mentioned because it’s getting an evade)?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[PvX]Signet of Rage nerf?

in Profession Balance

Posted by: Harper.4173

Harper.4173

Ok – so the much anticipated warrior changes are here – I’ve seen them and for the most part they make sense.

Shaving off some damage off HB and WA work because the new F1 will provide more damage.

The adrenaline rework also works and I can see how it was needed.

What I don’t get is why did SoR’s boons get a 16.6% decrease in duration.

Was this skill considered OP?
Do people consider it OP? I’ve never seen any complaints about it – ever. And I’ve been on the forums quite a bit.

I can’t really see a reason for the nerf other than " we had to nerf some more stuff and this was the first thing that we came up with when we randomly looked for something to nerf".

So – what happened?
Do you guys think this is a good move? Do you feel it was unnecessary?

If here they fall they shall live on when ever you cry “For Ascalon!”

Warrior Mobility Predications

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Posted by: bigmonto.4215

bigmonto.4215

Another one of those that try to explain an in-game mechanism using some sort of real-life parity.

Wait…. how exactly do you explain the following

Thief turning invisible right in front of your eyes? Elementalist shooting fire, ice, electricity, and stone? Necro summoning dead creatures? Engineer having infinite grenades + turrets? Guardian teleports? Mesmer generating illusion of itself?

Let look at warrior:

Wait I hit you with a huge sword and you don’t die? Make all weapon hit 1 or 2 shot kills

What do you mean my Rifle only has max 1500 range…… I should be able to hit you across the map, with 1 shot kills.

If you want base everything in reality warrior needs a huge buff, and everything else should be deleted.

Why should I main Warrior?

in Warrior

Posted by: dooger.2640

dooger.2640

Why are you growing tired of Guardian?

I think the warrior has a more no-nonsense to-the-point play style, more so than others. You can pretty much enjoy being OP and laugh at others who struggle and put in 10x more effort to achieve less of a result. All in all the warrior doesn’t have much when it comes to saving allies aside from gimmicky traiting; warrior support is pretty much strictly offensive with some CCs here and there for peeling enemies off allies. The GS as far as I know is great in all these areas but takes more skill in PvP and WvW.

You played for one hour pugging and now are giving out expert advise, interesting

[WvW] Warrior QQrushing - Video

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Posted by: Fox Of Precision.4187

Fox Of Precision.4187

Even though I liked the video ( and I don’t think warriors are op), I don’t think this is proving much.
Your specc is so highly specialised in killing warriors (33sec stability, double energy sigil, high poison uptime, sword/dagger for extra dodges) against mostly Axe warriors that really depend on hitting that one ability.
I don’t duel, so I have no idea if that is common in OS, but with absolutely no condition removal I would never take that specc out for roaming and thats what makes the whole comparison uninteresting to me.
Every class has great dueling speccs, even more so when you build to counter your opponent.

Disclaimer: I’m probably ranting and this is not really important. Feel free to skip this.

The thing that makes warriors op in most players eyes (beware: personal opinion here) is the versatility they get with Defense + Fast Hands. Yes, I don’t like being forced to always spend 9/14 talent points exactly the same way to be viable, but you have to admit, that it almost got it all – sustain, condition removal, Warrior’s Sprint. It allows the warrior to fight almost everything on equal footing. Add to that, that warrior’s are more forgiving to play than other classes (yes, thats important. We’re not Sizer, we all make mistakes), the mobility they get with Melandru + Sword or GS and we have something that most people see as totally op.
(I think shadow arts thieves face the same problems btw)

Thanks Wuxi.

You raise some interesting points, although I’m not going to debate the warrior’s strengths & weaknesses, there are plenty of topics for that which inevitably end up going nowhere.

I will however discuss the video. The spec wasn’t geared towards killing warriors, I first started off with Longbow/GS but found it to be too easy (I still have the clips) because high single target ranged damage is where a ranger excels at. Just take a look at the number of traits geared towards longbow; Read The Wind, Eagle Eye, Quick Draw and Piercing Arrows. Melee ranger on the other hand has Martial Mastery (which I don’t use), Two Handed Training and Strider’s Defence which is pretty useless as a whole, let alone against warriors. Condi bunker ranger would probably be even more useful against a warrior, given it has more evades and so serves as a double whammy to warriors trying to land their burst; they don’t deal the damage/CC and nor do they cleanse the conditions with CI. Full melee therefore, is arguably the hardest spec I could run when up against a warrior. I’m not pretending that the build I use is terribad and has no strengths, of course it does, the link to the build & video show this. Me, or anyone killing “OP” warriors on a class who’s considered bottom of the barrel in most scenarios proves whatever you want it to; that warrior’s aren’t OP and it’s a L2P issue or; nothing.

But do you know what I’ve never seen? QQers uploading videos of just how OP warrior is, losing so many fights to warriors that they’re just at a loss. Why? Fear. They know full well they’re making numerous mistakes and/or using less than optimal builds which people would notice in a heartbeat and tear their video to shreds.

Ultimately it’s all about knowing your opponent and knowing their weaknesses.

Some charr engi and ranger – Audacity [Au]

Eviscerate

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Really??? Don’t like 12K Eviscerates? Then stop running around with 1800 armor seriously. It is kind of funny that these are the kind of people that are complaining. Don’t run glass then, or if you do, don’t complain if you get hit that hard.

I’ve played Axe Warrior and in most of my experience I have rarely ever hit 12K unless it was on an uplevel. I could probably count the amount of times on my finger.

There is probably a reason why I don’t run axe at all. It is mostly a dueling build, and I would argue it isn’t even the best dueling build for a warrior. It has no CC except for the shield, and you pretty much have to equip Bull’s Rush on your utility bar.

You can kite circles around this build literally. Some of the problems I have had while running this build was blind spam and evasion by thieves and also condis. A ranger’s combination of soft CC, range and evasion, a PU mesmer’s high uptime on aegis, blocking and protection, Guardian’s protection and aegis/blocking. And really, it isn’t nearly as good in teamfights as let us say a hammer or a longbow.

In order to hit 12K you need to have a fairly potent combination of might stacks and glass cannon attributes. Because on most decently armored targets, my eviscerates will hit for 6K or less. And it isn’t like you can spam it in duels either. You need to be close to the target, have full adrenaline and most likely some form of CC to guarantee a hit. Eviscerate can be countered by so many things. Cripples, chills and immobilizes, even for a second or two drastically reduce the leap distance. Blind, evasion, blocking, aegis all stop it. Staying out of range stops it.

Honestly run Axe Warrior in WvW and eventually you will pretty much wonder why you didn’t use hammer instead and get tired of being cheesed so hard by all these other builds that are out there. People act like this build is unstoppable and can’t be killed and one shots people all the time. Dude, that is your fault lol. I wouldn’t even call any build involving Axe a top-tier 1v1 build. Not even if it is paired with longbow.

Celestial Axe/Longbow might be decent, but that is as far as it goes.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Eviscerate

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

See this is a typical problem with the average player. They expect an win without effort.

Instead of cry OPed how about go on your class forum and ask for the strategy to beat such warrior in either your class forum or warrior forum. By crying here you are basically inviting trolls, and at the end of the day, you will still loose to such warriors.

If you actually do that you will know such warrior has some very glaring weaknesses. And are very easily countered. Of course you might have to work a bit to learn the fight, or change a few things in your build.

A while ago I was completely shutdown by Mesmer, so I ask for strategy on Mesmer in the warrior’s forum. I got some awesome info on Mesmer class in general, and generally have no issue with them in any game mode now.

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: Shadowmoon.7986

Shadowmoon.7986

So pretty much a female character who pretty much had has no story development is killed for as a plot device in this LS. She is involved in only one mission, and then is sent to her death off screen in the next mission. Pretty much this character was created to die for the A-team to feel emotion, but for me I feel nothing because she has as much development as the thousands of npcs I kill everyday. This is unlike the mentor you get in your PS who you actually develop a relationship with, and then dies in a heroic way. Personally I do find this type of story extremely lazy and somewhat offensive.

Omnislash - WvW solo roaming GS/Sw-Sh

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Posted by: Kilo November.4268

Kilo November.4268

Good video overall. I really like your editing, good music choice, basically quality stuff as usual from you.

In terms of the content, I like the sw/sh + gs combo and have learned a lot about it from your previous videos. Glad you decided to stick with it so I could see some new fights from you with them.

and mfw 2160p

Attachments:

Brofist Maximus
[RISE]
Gate of Madness

Physical Training - Fury & Adrenaline

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Posted by: Cygnus.6903

Cygnus.6903

That would be nice it would definitely help my defense power toughness vitality.

Would be nice with cavalier’s stats also.

I feel like Bolas and Bulls Charge are pretty good as is, though I would like to see bulls charge cause stun instead of knockdown. As for stomp and kick… I would like to see stomp have its cooldown reduced to something like 30 seconds and remove conditions when used (possibly 1 condition per adrenaline bar?) and kick reduced to maybe 15 seconds.

I would like Bull’s Rush to hit. And when it does hit, I would like to be in range of the target that I want to hit again. You know, like the skill is supposed to?

All other Physical utilities are seriously underpowered. Bolas is good in theory, but not worth ever choosing over sword or longbow for an immobilise.

Not even talking about the other two, although Stomp is good for EotM trolling.

Warriors are so incredibly dependent on utilities for in combat survival that Physical utilities are just not worth it, outside of BR (and that’s more because of the mobility then the offensive nature).

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Responding to most Warrior Posts in 1 Thread

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Nice post OP.
Just to add that warrior dont have the ability to lose target so they are always available to be hit by players. The absense of ports and weak access to blinds demand that warrior take all the damage while persuing their targets.
In the beginning (snare) was a huge weakness by it self (along with the other damage conditions) and ANet needed to buff warrior to allow them to keep up with their targets. Now warriors have “windows of oportunity” to do their things and that keeps them in the meta. As soon those windows close they are just like in the past, but this time their oponents need to play better than before.

Edit:

Just to had that Warrior damage comes from their weapons skills, not AI. When you have classes working with AI and they have much more time to prepare their defense while the AI does the damage from them, you start to realise why warrior needs to be the way it is.

(edited by silentnight warrior.2714)

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: BurrTheKing.8571

BurrTheKing.8571

4. “Warrior’s Mobility is too strong”

Before I say anything let me point out that no, ANet did not say that it was too good. What they actually said was that some of you feel that their mobility is too good. That’s a huuuuge difference seeing as they may or may not believe that themselves. PvP players know that this isn’t an issue and in WvW those GS/ Sword + WH builds hardly pack any real punch. You can preach till the end of time that these builds offer some sort of strategic benefit but I personally feel that Thieve’s ability to disengage while still remaining in the area is waaay more useful. When a Warrior runs away you see them. If they manage to reset the fight on you that means you foolishly followed when you had the option to turn the other way and reset it for yourself as well. If you were doing well enough where they felt the need to retreat, chances are you can do it again.

Once again, this is something Thieves do better, they can remove conditions and heal while stealthed while you may be unable to do the same. Thieves can also use Shadow Step and Withdraw in addition to a sword and SB and be able to get miles away in seconds and there’s very little to be done about it.

I’ve said this a million times, but the majority of “balance issues” are more “design issues.” Hambow would not be that strong – scratch that – no AoE build would be that strong in PvP if the points weren’t so small. It would also make tthe particle effects much less overwhelming. Some with tanky/bunker builds. Most capture point based games only give the cap/decap to the side with the most players on point but GW2 doesn’t do that. This encourages players to build for sustain and while it will always be useful for 1v1 for anything more things gets to the point the gameplay becomes less interesting because not only are you hardly able to see anything but fights can be very drawn out or be less about team fights and more about just rotating to where the enemy has the least numbers. I’m R72 and some days I ask myself why I put up with it.

In WvW all of the extra buffs from Guard Stacks and food make classes that have high base stats artificially strong. While everyone can benefit from them some classes simply get more out of them. All the +/- duration food are the worst offenders but guess what, Koi Cakes are cheap and Lemongrass isn’t. Not to mention you get a lot more out of +duration than you do with -duration.

I’m sure someone is probably going to write a longer respond than this refuting all of this or claiming all their nerf suggestions are reasonable (they generally aren’t) but whatever. If I wanted to get a bit straw man I could say that most of those who post anti-Warrior threads are Thief players who want to distract people from some of their builds or players that just want Warrior to go back to being a free kill so that they don’t actually have to adjust their build or learn how to counter them.

I’m also not saying Warrior as a class isn’t strong, but calling it OP is ridiculous. The more time I spend on my Guardian the less useful my Warrior feels.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: BurrTheKing.8571

BurrTheKing.8571

2. “Insert Statement about a trait or skill here that is somewhat or totally wrong”

Seriously, if you’re going to make a statement about a class at least bother to look up the thing in question first. This happens with all classes but Warrior seems to get it the worst. There’s also plenty of cases where people exaggerate in order to make something sound more powerful than it is. My favorite example of this is Adrenal Health. I’ve seen it factored into HP/Sec calculations when people don’t seem to realize that it only procs every 3 seconds. What makes this important is not only is it not every second like so many seem to believe, but in order to deal damage/not be overrun by conditions Warriors almost constantly spend their adrenaline. This means that you’re lucky to get even 1 full proc and most of the time you’ll be getting the level 1-2 healing. If you are sitting on that adrenaline then chances are you’re either in PvE and probably shouldn’t have points into Defense or your running some build based around not spending it or you got blinded/blocked multiple times in a row (which some 300 hp every 3 seconds is not going to be helping you in the not-dying-department).

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Responding to most Warrior Posts in 1 Thread

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Posted by: BurrTheKing.8571

BurrTheKing.8571

3. “Insert comparison of X Warrior thing to Y classes thing that is kinda-sorta-similar”

This one is easy, you can’t directly compare two similar things on two different classes and ignore all of the other class mechanics. One thing may be perfectly fine on one class, but the same thing on another would be stupidly broken. You can argue that something on one class is too weak, but you can’t fairly compare it to another similar thing to make your point because the classes are all designed differently.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: BurrTheKing.8571

BurrTheKing.8571

The amount of Warrior bashing we see on these forums is actually staggering. The most amazing part though is the massive amount of incorrect information or just flat out lies about the class is greater than any other game I’ve played in recent memory. What follows is not directed at any one person but all of the reactions are statements I have seen written within the last few months.

1. “Warrior has no weaknesses”

This is the most recent bit of propaganda I’ve been seeing in great numbers. It often comes hand in hand with some statement about how they can do everything in one build or at least an implication of such. One would think that if this statement were true then we would only ever see Warriors. I mean, if they have no weaknesses then why wouldn’t you run a 5 Warrior PvP team. If this claim is true then they would probably dominate. In WvW, I would see no reason to run anything other than Warrior as well. A good Warrior player should also never lose to a good player of any other class, right?

And yet, none of these things happen. I’ve tried with my guild to make 5 Warriors work, and even with different builds it turns out that they can not do bunker as well as a Guardian, burst as reliably as a Thief (or a Meditation Guard), or Support as well as an Ele (or Guardian). Hammer Warriors are obviously prevalent in WvW, but those Warriors would be worthless without other classes keeping them alive (Guardians).

One thing that is unique to Warriors is that most weaknesses are weapon/build dependent. This should imo be the case for all classes and in the case of many it is. I play Engi and whenever I hear that Necro hard-counters the class due to poor condition removal I tend to scratch my head. While many triple kit or 2 kit + Elixir S may be weak to Necro a build based around Elixirs with Cleaning Formula 409 certainly isn’t. I have several power-based HGH builds that have tons of dmg and control and totally rock Necros. Anyways I’m getting off track. The point being that you have to learn the Weapon/Build to know its weakness.

Oh, I also love the classic “I beat Warriors all the time but X, Y, and Z are OP.” If you don’t have problems vs them then how are they OP…

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warriors are a little bit to Op atm.

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Oh man don’t be naive, its a edited video with the selected best footage. Every single profession has these.

Just to prove my point: here is a 5 min of looking through this forum. Every single one of them with 1vX and impressive looking

ele: https://www.youtube.com/watch?v=GieXgGnX1Bs&feature=youtu.be
eng: https://www.youtube.com/watch?v=nEOx0xjkaDg
guard: https://www.youtube.com/watch?v=aSls3ORlJRM
mesmer: https://www.youtube.com/watch?v=N56od0juDdY
Ranger: https://www.youtube.com/watch?v=o23VuRNc7nE
necro: https://www.youtube.com/watch?v=HzyVTFM7uSc
thief: https://www.youtube.com/watch?v=yOiWNhK6LS4

So now what nerf everyone?

(edited by bigmonto.4215)

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Simon.3794

Simon.3794

Hello, devs
you said warrior should be sustained dps, which hambow PTV does it really well

but warrior has a lot of weapon sets, which means they can’t all have the same play style.
like you said, warrior can’t really move around, and dodge stuff, i think that GS is the perfect weapon for that, you should try to improve GS builds so it can dodge stuff more reliable in a fight, since you nerfed building momentum

WvW Criticism

in WvW

Posted by: Veprovina.4876

Veprovina.4876

You just described war… Bribes, politics, spying, scheming, There’s no honor in war!
War is war, it’s not a football game!

So WvW being war essentially, how is it being a mockery?

Ravos Xar, Ash Legion Charr Mesmer

Boss in WvW

in WvW

Posted by: X T D.6458

X T D.6458

plz, no more pve in wvw :/

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: BurrTheKing.8571

BurrTheKing.8571

Warrior feels like a class that is supposed to be a jack-of-all-trades-master-of-none class. Classes like this are like stealth classes where no matter what you do to them people will always hate them. Outside of control (and these days Engis might be on par) Warriors can do a lot of things but not as well as other classes. They can build for sustain but they won’t be as good as a Guardian. They can run Conditions but a Necro or Engi has much better AoE application. They can gear for damage but a Thief can generally do it easier/more consistently.

The best Warrior builds rarely focus on one thing. Hambow has Control and AoE with a bit of condi. Celestial Axebow does consistent power damage with Condi pressure. Skullcracker has control with a damage spike and mobility. The only fairly purist build that’s any good would be S/S LB Condi which is pretty solid 1v1 but meet a DS Ele or a team with decent condi removal and you’re not nearly as useful as a Necro/Engi. I am so sick of people saying ignorant crap like “Warriors do everything best” because it’s just flat out wrong. There is no good Warrior build that has mobility, control, damage, condi clear, and condi damage. All of those builds listed above lack several of those things completely or don’t do others as well as other classes.

I like the concept and would like to see it continue but what worries me is the balance team taking players who will NEVER, EVER be happy with Warrior until it’s worse than launch seriously. We already had nerfs made to Combustive Shot that didn’t make sense, if I recall correctly it had the number of pulses reduced because a dev said something about it refilling its own adrenaline bar due to multiple hits when it never did that. That was put forth by someone who didn’t play Warrior and didn’t know what they were talking about but their feedback got implemented.

Many of the “problems” people have with Warrior come from things like Runes of Strength and other things that everyone have but just happen to benefit Warrior more than some other classes. The class feels way more “complete” than most of the others do but if they continue to get nerfed then it’s just going to become yet another terrible class that no one wants to plat (which as stated earlier is the goal of some on these forums).

I’d much rather see under-preforming classes buffed right now than having this continued stream of nerfs. This includes non-Warrior classes as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Does nobody solo roam anymore?

in WvW

Posted by: Immolator.5640

Immolator.5640

I solo roam every single day, and spend the majority of my time doing so. Few other players do it, it’s true, and you need mobility and knowledge of the landscape to move around and get out of situations where you’re obviously not going to win i.e. 12 zergers breaking off from the pack to chase you across the map.

I primarily play EB, and it’s correct that 1v3 is the most I feel competent in; I can take a fair few of them, but it, as all things, depends on who you end up fighting, if you come across 3 in the same guild roaming, it’s likely you’ll end up losing or having to run. Furthermore condi is over the top annoying in outnumbered fights, it’s always ticking away and you don’t have time to apply sufficient pressure to the guy dishing it out because you have 2 more stabbing you. I carry around some lemongrass just for those eventualities. There are indeed a metric tonne of condi builds floating around recently, notably pistol/dagger thieves, as always every other necro is condi and every Engi you come across probably is too, and they all use pistol shield, whatever the hell that fire circle is, explode their water turret and go flying away, etc.

Solo roaming is only really fun if you’re incredibly competent and experienced, you need to know your build, the landscape, enemy’s builds, know what to focus first, make use of mechanics like line of sight, and do it all vaguely well. Even though I like to think with a few thousand hours I’ve got most of it down, I still die quite a lot. Soloing towers (cough cough Anza cough) is fun, but hard to do when any enemy comes along. I once spent about 20 minutes trying to solo Hills, got the Lord to 30% and then the entirety of Germany came streaming into the lord’s room, and I somehow lost.

Solo roaming also happens a lot more on thieves than anything else, as everyone knows. Out of a misguided sense of honour, I sometimes let downed enemies get back up after I beat them; a year ago they used to be nice about it, now they generally get straight back up and start firing, at which point I roll my eyes and kill them. Also the best part is emote spammers; I killed this Warrior, this matchup, on AR inside SM in a 1v2, so he comes back, about 5 more show up so I jump out, and he starts spamming laugh, then follows me round SM to Anza to continue spamming laugh, hangs around portals and twirls away back into them in order to spam laugh, runs Snow Leopard form in order to run away, and every time he gets low runs until he resets combat then spams laugh. In any case I’ve killed him a fair few times, several times more than the two times he’s helped a group kill me, haven’t seen him for a couple days though.

I still like playing with groups, but there’s only one real guy where I feel safe with him at my back, estimate, and proven that we can take about 6 together. The other day we with 1 other guy took on 8 FR, were there for a while with hard ressing and them coming back from spawn, but those fights can be really fun and intense.

As is traditional I have slipped from my point and fallen into pointless rambling, but yeah solo roamers are few and far between, but not extinct.

Commander Ezekiel The Paladin
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/

(edited by Immolator.5640)

Does nobody solo roam anymore?

in WvW

Posted by: Waffler.1257

Waffler.1257

If you roam solo then 95% of your “fair” fights will be against 5-2 thieves and pu condi mesmers, both of which will simply turn invisible and run away if the fight isn’t going well for them. Most people won’t willingly subject themselves to that kind of torture.

Does nobody solo roam anymore?

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Maybe because these people didn’t wanted to be in the new condi meta? It’s kinda hard to beat a condi bunker in 1v1 these days unless you are traited specifically for that…

Also not everyone is up to be ganked by a thief or mesmer (the kings of 1vX). But I think the first is the most acurate response.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Stun + Eviscerate (Looking for advices)

in Warrior

Posted by: VaAnSs.1567

VaAnSs.1567

Looking for advices

Build in description

By Vaanss

WvW Tournament Rewards Distribution Delay

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Posted by: Feandro.5264

Feandro.5264

I’m going to voice an unpopular opinion, this is a good call. If its an issue, why should some people who are suffering from a bug be doubly affected, by not having their chest at all they’re afraid, and by seeing other people with their items they’ll be bummed out. Nobody has access to the vendor, everybody is on equal footing.

So once again, Good Call Anet.

Why the Guild Wars 2 Internet Hate?

in Guild Wars 2 Discussion

Posted by: darkwombat.3695

darkwombat.3695

Having played just about every MMO and RPG out there, this frail, aging 44 year old gamer still finds that to this day, there are only two online games that he has given his most time to, World of Warcraft and Guild Wars 2.

This post is not about World of Warcraft. That is for another time.

I want to talk about Guild Wars 2. More importantly, on how I constantly see crowded in game cities and how it appears in the top 10 most played pc games from sites ranging from Xfire to Raptr, and yet it is also the most consistently frowned upon MMO in most online forums. This is a game that was the next step up. If World of Warcraft borrowed the Everquest model and made its game more polished, then Guild Wars 2 took all the little irritating things about all MMOs and eliminated them completely.

This is a game were you “see” what is going on right in front of you, and react. You are never told by NPCs to go kill x amount of spiders, and questing can involve many different ways to complete an area. Small events pop up and sometimes even collide. Exploration is encouraged and completing a zone map actually leads to a reward.
You can deposit material items to your bank from anywhere in the game, you craft straight from your bank, can read email from anywhere. There is shared looting so if someone tags a mob before you, as long as you hit, you get credit. Everyone can mine the same ore so you don’t get upset at other players. Anyone can resurrect anyone else which has created a sub culture of some very nice, helpful players. The game runs great, has a nice interface, beautiful graphics, gorgeous music, AND it is buy to play, making it one of the better deals around. There is little or no downtime whatsoever, and it has that special quality of being easy to get into but difficult to master. It has a sense of humor, excellent lore and even jumping puzzles for some of those parkour fans. The starting areas are fantastic and epic, and having outdoor giant monster Shadow Behemoth-like open events in all the starting areas is a real eye-opener. The wardrobe and specifically dye system is one of the best around.

The end game is what we always knew it would be. People complain about the lack of gear progression but that’s what Guild Wars 2 was always going to be. Even though there are some small upgrades, it has never really been about gear at level 80. In fact, to me, it is more about how you look cosmetically at level 80, which is refreshing, to say the least. The lack of a holy trinity has made finding dungeon groups so much easier, as there is no waiting around for a tank or healer, and holds you more accountable for getting out of the way of damage.

While there have been bumps with the living story content only being temporary, future updates are rumored to be more permanent additions, so ArenaNet has listened. Some of the content was quite impressive including the attack on Lion’s Arch and the very popular Super Adventure Box. Updates in general seem to come as fast if not faster than other games that have subscriptions.

My question is, what am I missing here? Is it jealousy? Are a lot of these internet anti-GW2 rants actually shills from other companies? Maybe GW2 is not your cup of tea, I get it. But I get sick and tired of someone randomly saying “GW2 sucks” or it is a flop because it just does not make sense. It does not add up.

WvW Tourney and Customer Support

in WvW

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Topic Summary for Mark Community coordinator to relay to wvw devs:

1) The earlier people completed the meta achievement, the lesser chance they had to get chest. I might have a correlation with the bug.
2) Some people have the wrong tournement place achievement. The zero point AP to show where you ended in wvw spring tournement, is wrong for some people, and almost all of those people didn’t get a chest.
3) Some people who never/very rarely transfer, also got no Chest.
4) People that completed the meta last week/even AFTER the tournement ended, have a very high chance to get the chest.
5) People that transferred seems to be affected a lot also by the bug.
6) Dolly finishers seems to be missing.

Especially point 1 is very pronounced. It seems the server lost track of people who got achievement very fast (1st 3 weeks of tournement). You should start investigation there.

And don’t say we don’t have positive attitude. I just spared you, Mr CC an hour of work. That’s 50 dollars given to Anet, so to speak. The community wants the game to get better. We just need a little cooperation from the other side as well.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

The millionth positivity thread!

in Guild Wars 2 Discussion

Posted by: Raeysa Penrose.8450

Raeysa Penrose.8450

I just. . . can I just remind people that the reason we care so much about this stuff and make such a fuss is because Anet’s made a game that, fundamentally, we love and want to keep playing? Can we take a moment to focus on the positive? Please?

I know this has been done before, but there’s nothing of the sort at the moment, so. . . I’d just like to make a space where we can talk about the things we like about GW2.

Personally, I’ve met someone really special here, and I wouldn’t have found him without the megaserver update, faulty and buggy and inconvenient as it is. I’m excited about our friendship and our continued adventures in Tyria!

What about you guys? What are some things you’ve enjoyed about GW2?

Fear not this night
curse my dependence on sleep for survival!