I don’t raid, I barely fractal, and I suck beyond words at PvP and WvW.
But I try, and that’s what counts.
I’m not fond of any of the ascended armor looks, which is why when I finally do get there, I will be sure to have at least 6 transmutation charges.
Problem Solved.
So wait.. you want Ascended weapons, which already have the same LEVEL of stats as legendary to be able to swap stats around just like a legendary?
Essentially you want a Weapon with Legendary stats and capabilities for like one tenth the cost…
ummm no…. that’s a horrible idea…
Well, to be fair, that’s exactly what legendaries were before ascended weapons came out. Extremely expensive weapons with the same stats and capabilities as exotics.
Disagree.
Being non level 80 is boring.
Please, Arena Net devs. Tell us if you removed Error Attempting to Sell. This thing has been an annoyance for me and everyone for over 2 years. I’ve made several rage threads about this error which were deleted. Error Attempting to Sell does not stop botters on TP, they could set timers and probably continue to flip prices 24/7.
At the very least ANET should change the text of the error message to be more useful. You are selling items too fast. Wait a bit before trying again would be far more useful than the current message.
Why do you think it’s an anti-botting measure ?
Bots are patient. They won’t get frustrated at the error. They can wait.
It’s humans who get frustrated.
And why do legit players have to be part of this? It’s like when someone do something wrong everybody gets affected. They need better botting countermeasures.
How about a compromise, able to trade with our friends ?
But you can already mail things to friends. I do it all the time.
Dont blow your money on ascended gear.
short story:
Yes
Plot twist: he used a glitch/exploit to get that, now you’re the one getting banned.
1 ascended ring = 10 ecto and 10 dark matter on salvage please!
As good feedback should always go both ways, is there any question you would like to ask the player base?
Edit: If so, please create a separate topic for it
After the patch drops there are going to be a lot of threads all over the place about where to find this and that. I think the ambition of this system deserves its own place. There are certain to be a lot of players who will make the ‘collections’ game their GW2 life’s work.
This post is valuable and benefits the community greatly.
Is elder wood giving you headaches after the introduction of foxfire clusters?
Aand, sort of a repeat … you have to love numbers, perhaps you could tease us with some numbers. I don’t know, x bazillion oozes squished since launch and they dropped x gold total. Pretty please with interest on top.
Just this month 7,496,080 Oozes have been dealt with.
But not enough to keep me playing.
I’ve been playing since release. 2 years now. I’ve been an avid supporter of this game since forever. Spent more money than I care to think about. And while living story has temporarily changed or modified some of the zones we’ve been staring at for the past 2 years, and added a whopping one (southsun), I need something fresh and new.
Dry Top was neat – but it was and still is being released so slowly that I’m already burnt out on going to that zone. WvW hasn’t changed except for one new map that’s a giant yawn fest. And PvP hasn’t changed, save rewards. Same maps. For 2 years. (except the one everyone hates)
An MMO needs more substantial change, more frequently. This is the only MMO I’ve ever heard of that hasn’t released a major expansion in it’s first 2 years. With seemingly zero plans to do so in the near future.
Time for a break. This is my feedback.
You guys move more slowly than Blizzard does.
Today we got some UI shuffling for minis and finishers… Meh. Not breaking anything afaik, but underwhelming.
And the other announcements this week are “collections” and “trading”. They’ve already announced some small crafting changes, so maybe there will be other UI changes to collections tab. Trading will be AT BEST 1:1 secure trading and changes to the TP (armor type filter, etc).
So with that, we have an end to the feature pack. Lets run down the features again, shall we?
The Good:
Short 4-week WvW tourney. Pretty cool.
Account-bound color-coded commander tags. Ok I guess.
Balance changes- some good, some bad.
Fixing mega servers- right on.
No more dungeon owners- no more d/c restarts.
Crafting UI improvements.
MAYBE trading post improvements.
The Meh:
UI shuffles that don’t do much.
Leveling weapons.
Yet another set of back pieces.
Another wvw trap no one will use.
The Bad:
Balance changes (again, some good, some bad).
New leveling system nobody asked for- no downed state until level 5? Really?
Profession loot- more useable loot is a GOOD goal, but this is not the way. (All classes are equal, but some are more equal than others…)
And let’s not forget we’re not getting:
-fixes to the precursor market (precursor crafting)
-removal of hobo sacks
-the SAB (just turn it back on as-is!)
-a real fix to cloth prices
-various camera fixes and/or first person
Overall, the update is more good than bad, but probably not 3-week-announcement worthy. That said, these next 2 days may hold surprises…
(edited by Piogre.2164)
Just bought 300keys cause of sale and havent got one ;c
Well, that explains why the exchange rate spiked. XD
because gold ingots cant change your hairstyle
So i was wondering, why collecting 5 legendaries give the same amount of AP and NO title compared to having twice the same legendary? That seems to make no sense to me
For gamers definitely not. For Anet and NCsoft most likely yes.
LS is very low cost development that keeps the game just alive enough to make profit from the cash shop.
For those of us who do not want to or simply dont have the time to do hours and hours of LS. Some of the new recipes look very interesting to try with different builds.
Heavy armors would salvage for metal or cloth
Medium armors would salvage for leather or cloth
Light armors would salvage for cloth or leather
Bows would salvage for wood or leather
Other weapons would salvage for metal or wood
This.
It costs cloth to make it, I should be able to salvage cloth from it.
there are some sigil types that can’t be crafted, their high tp price tends to reflect that
Hi everyone,
The article about profession system only presented the idea behind this system and we generally don’t give precise details about these systems unless these details are needed to understand the idea. In this case we can’t share details but we want to reassure players that they’re not going to see changes in loot so visible that some components are going to “rain” or they’ll stop seeing loot variety. It’s more complex than that.
The adjustments to the loot system are fairly subtle and the goals are that, after a certain time, your characters will effectively have more components you can use. So it may take some time for you to see a difference, or not, but it’s not going to feel like a very visible change each time you loot a mob. We want players, in particular new ones or those creating alts, to more often be able to use the items they loot directly or get something that is relevant to their profession. It does not mean that you’ll get less varied loot overall. We’ll keep monitoring the changes to kitten its affects.
Thanks for your early feedback!
Does this mean that it will affect level 80s?
EDIT: I hate to derail your post, but I’d really like an answer on this. The initial blog was very vague, and I’d like some clarification. Thanks for responding to our feedback
seems so…
so basically the game right now has a ridiculous amount of metal and leather over cloth.. they are making it so 5 out of 8 classes will see less cloth and more leather and metal… good job!
Or you could roll a new toon using the race and class you want and level it to 80 in a week or two…
They won’t get mega paid, if anything the price of cloth will drop to be inline with leather and mithril (as cloth users will get their own cloth now and not have to buy). Look at the disparity in costs with crafting cloth ascended versus leather or plate, its silly high. I hope this change will balance it.
This argumentation ignores the current ascended recipes:
- Crafting Light Armor need mostly clothes and a bit leather.
- Crafting Medium Armor needs mostly clothes and a bit leather.
- Crafting Heavy Armor needs mostly clothes and a bit steel.
Everyone needs mostly clothes to build his armor, but only cloth-weares get it.
Yes but it is the quantities that matter, the non clothies need far less cloth. I have crafted all 3 types of ascended and the difference in cost is huge.
“very little” meaning 7,500 silk scraps, 1000 linen scraps, 1000 wool scraps, and 500 cotton scraps.
You have a very odd definition of “very little”
I get about 100 silk a day, playing 3 hours a day. that is 75 days of playing just for the silk under current conditions. Imagine if you can’t get silk drops… it could take you a full year to get enough silk.
As I mentioned in my thread on the topic, it would be great to have the number of needed kick votes increased to 3, to minimize griefing resulting from this change. Personally I always started my own dungeon parties to avoid kick-happy couples. Now there’s nothing to kep me safe. 2 votes have always been a bad idea, anyway. Not even a majority.
I actually agree with you. I would have liked to increase the vote count a majority with this change, but unfortunately not all the pieces of code around party votes are set up in a way to make this a quick and easy change.
We were aware of the possible issues with the instance ownership change, but felt that holding back an improvement to the base experience on account of trolls was unfair to users that are playing nice.
Stealing instances using the LFG tool, or booting people for no reason (or to give your buddy the rewards for no work) at the end of a run are bannable offenses and should be reported.
(edited by Ryan Diederich.8179)
You pick them, I believe if you do that, there will be a greater chance at results being shown.
Today’s blog post was great. In the wake of many users complaining about the lack of new max level content, ANet responded by adding features only useful to non-max-level characters, continuing in their trend of completely missing the point.
I’m losing faith every day, and I’m not looking forward to tomorrow.. “A Fresh Start”
Could that possibly be anything good?
I want to keep playing, and I definitely will until I get my full ascended set. Here’s hoping ANet can prove me wrong about them before I do.
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