WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
the last vote for that bl was hacked. it was rigged in that almost every vote included desert bl in some shape or form. there was not a vote that says keep it off. demand a revote and investigation into this matter.
the voting process was rigged. it’s not by majority when all the options are to have it included in some form. move it and call it another edge of mists map.
You problably missed the poll where they asked if the map should be removed then. Guess what option won?
The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:
65.5% No: The Desert Borderland map should continue to be supported.
34.5% Yes: The Desert Borderland map should be permanently disabled.This means that the Desert Borderlands map will continue to be supported. Next, the Mixed Borderlands poll will be re-run to determine how the Desert Borderlands map will re-enter play. Thank you to everyone who voted!
You lost and Desert Borderland is here to stay. Suck it up and stop crying…
There was a vote.
People voted for it.
Democracy kittenes.
Anyone else finding it ridiculous how people can just spam the Kodan tonic? Not only is it obnoxious but that ley effect destroys my FPS. It’s the perfect tool for a troll to just stand in the middle of a world boss and spam it endlessly. I mean, a cooldown would be awesome even if it were 5 seconds.
(edited by Kururu.8140)
We have leather synthesizers.
Before any kind of nerf on necros first buff their sustain. after that you can even remove epi from game.
Yes, thanks for a pointless change that’s the complete opposite of what people really wanted out of nametags.
the server is the alliance of guilds
instead of creating sister guilds,
ex: BeastMode guild [BM]
BeastMode 2 [BMII]
BeastMode 4 [BMIV]
so the identity is the alliances and factions or the so called servers
Only a WvW player presses “B” when they log in.
^THIS!
Pfft wish they would make it instant cast instead. Stealth was designed terribly for this game, what’s worse is the game released without any hard counters to it because they obviously didn’t think it would be abused as much as has, like 1 thief trolling an entire zerg in capture rings and all they could do was throw aoes everywhere, or now the ghost thief which is in stealth 99% of the time.
Stealth trap – may 14 2013
Sic em – oct 15 2013
Analyze – sept 9 2014
Gaze of darkness – oct 23 2015
On my mark – oct 18 2016
But they squishy!… that’s why they also have some of the best mobility in the game.
When warning comes, you log off right away.
It is known.
I really think the idea people have been mentioning about using each servers (and linked worlds) abbreviated tags, example: [GH+RoF+UW]. Nobody feels left out like this so they can maintain what little is left of server pride they can.
In addition to this a lot of people me included say that server pride/identities started to die out on the introduction of mega server, and i think thats partly down to losing the days that we were able to go to LA (or any other busy city), and call for help/recruit/or even encourage WvW activity through PvE/PvX players. People dont bother these days because if they were to try this in LA these days a lot will be from other servers. I know the system will try and place you in a copy of a map with players from same party, guild, language, and home world etc, but with so many guilds recruiting these days across whole region being categorised due to your home world would probably be far down on the list i can imagine. I think to bring back the feel of a server community and server pride where we can still recruit into WvW guilds, we can still call for help, we can still encourage WvW activity from the rest of the server who primarily play other game modes, you could introduce a server/world chat like:
/Far Shiverpeaks. At least we can still keep our community going in game even build on it and improve it, bring more into WvW etc. Just a slightly off topic idea thats all.
This is completely in line with their vision they have with skirmishing, where the underdog servers have a chance to catch up!
Oh wait a minute it does completely the opposite.
Anet logic, do NOT try to understand it.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-21-2016
Upgraded objectives now reward more war score per tick and when captured.
Points per Tick/Capture:
Objective Base Points Secured Reinforced Fortified
Camp 2 3 4 5
Castle 12 18 24 30
Keep 8 12 16 20
Tower 4 6 8 10
Sentries and shrines now grant 2 war score on capture.Does anybody here see the logic in this?
I don’t see how this improves WvW at all. How, for example, does this tweak make weaker sides more competitive (in PPT terms, ofc)?
Nothing we say that should go straight to the Devs is getting through to anyone who cares about WvW.
More illogical changes not really explained to any of us.
We could quibble over what we think the Thief profession needs all year, but the truth is none of it matters. What the profession needs goes far beyond specific mechanical changes and into the realm of developer focus and attention it is not currently receiving. If playing Thief is integral to your enjoyment of the game (as it is for me), quit wasting your time. All the feedback in the world doesn’t matter if no one’s listening.
Never going to happen. Anet is overworked by making armors with 5 races already, they should have sticked to 1 race and call it a day.
I hate it. its ugly and it looks doofy. whats next, a legendary GS thats just 5 skritt in a trench coat? why not a hammer thats a big ogre that you swing around by his topknot. oh wait, lets make a kittening rifle with a dredge face on the butt, and you have to poke it in the eye sockets to fire the gun
this is the single stupidest kitten i have ever seen, since moot and dreamer, and at least those were inanimate objects/silly animal not even in the game. you gonna make a legendary for every NPC species that nobody gives a kitten about? does the shield say COO every 5 seconds?
if this were a black lion set thatd be awesome. 1 weapon for every race in the game. but as a legendary? its stupid and insulting.
(edited by Felahr.9830)
Unfortunately the 2v1 is usually against the weaker server in order for easy PPT. Rarely does the strongest server get focused, as we currently see in both T1 and T2. Oh well.
I would like to see the bloodlust gone complete and every borderland map have its middle area reworked into water + island in the middle. Just like the original Alpine borderland had in 2012-2013, but make the central island a bit bigger and be of more importance.
Bloodlust is NOT a good game mechanic at all, because:
- it adds powercreep (we already got too much of it)
- adds to server lag and requires more server resources to calculate
- really does NOT help the weaker side to make comeback vs winners
Player housing There are empty homes out there you can… what… sit in? This is an often suggested feature, use google to find previous threads.
Professions Have you played through the main story? Which order you pick counts there. But yeah, it’d be nice to have more “quests” with the chosen faction.
Farmer You know you can just make potions via crafting, right?
Drunk Check your video settings. Drunk = wobbly if you have the right settings.
Analysis & Findings
23/24 Wins 1st Place – Black Gate – Full – Gorilla
24/24 Wins 1st Place – Maguuma – Full – Gorilla
14/24 Wins 1st Place – Stormbluff Isle – Partial – Orangutan
11/24 Wins 1st Place – Dragonband – Partial – Orangutan
Scores equally distributed among 3 servers = 8
I’ll have to conclude this is a perfect example of the 800-Pound Gorilla effect as observed in WvW.
This tends to occur due to the Fixed 3 Way Fights & Locked Tiers that serve to box combatants into a non-escapable cage.
Servers unfortunate to share the same cage as the 800-Pound Gorilla can be said that it’s on par to being in a Kobayashi Maru scenario.
I’ve included a current screen capture that details numerically this well-known effect for your reference. Dated Monday November 14, 2016 @2:00 am UTC.
Luckily with newer skirmish mechanics…we’re able to record & measure this phenomenon in greater detail.
My first research was originally posted over 1 year ago on October 15, 2015.
Please note: “Orangutan” classification ADDED between Gorilla & Chimpanzee.
This was made possible with the greater detail that became available through the new skirmish mechanic scoring.
Publication found here:
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-and-the-Heart-of-Thorns-Release/page/6#post5614722
Below reposted for other WvW researchers to reference if they’re too busy to visit the original link.
The only known solution based on my past observation is to encourage your Home Server to “Hibernate or Tank” to get out of the Cage.
Hope this better explains what you’re currently experiencing.
Knowing a solution to remedy this problem…hope this makes you feel better.
Original Posted Research – October 15, 2015
Click the + if you agree with this post.
New Change in my opinion will change the tone of WvW Match-Ups to:
1-FRI – Hammer the Weakest Link
Influx of Players get on because it’s the weekend…and reset hasn’t occurred yet. The Weakest World Server gets hammered by this weekend influx crowd.
2-SAT – WvW Reset – Stomp the Weakest Link
Players unfortunate to be on the Weakest World…after Friday’s influx of players…now face a Saturday Stomp.
3-SUN – Roles Defined
800 Pound Gorilla, Chimp, and Weakest Link. Worlds will play off each other to try and avoid being the Weakest Link.
4-MON – Pecking Order
Worlds Falls in Line & continue to play off each other’s role
Only option for Weakest Link World
Stop Fighting for the week & Fall in their Tier Rank.
(edited by Diku.2546)
I chuckled when I read this. As a thief, whenever I encounter newer players playing necro it takes me ages to kill him because they’re such damage sponses. When I see a Necro I sigh a little because I know whatever their skill, it’s probably not even worth killing them, cause it even with insane thief dps it takes so frigging long, whereas I make one mistake and I’m dead. How this is considered high skill floor is beyond me. Dying on a necro the hardest part of playing it.
Spoken like someone who’s never played necro before.
Also, if it takes you ages to kill new players your real problem isn’t with the class.
I do appreciate them trying to help WvW, by giving us options. But I do not think any of these options will fix the balancing issues that WvW faces today. Maybe I am wrong , and somehow magically it will fix the balancing issues? But tbh I just do not see it.
“We moved for fights”. That’s why most guilds stacki in already full timezones. Biggest lie on gw2.
If you move for a fight your transfer target are heavily underpopulated servers, not tier 1 or tier 2, but at least you are honest about "Alot of us who transferred alot didn’t give a crap about the state of wvw "
42: The answer to “nightcapping”, “server stacking”, queues, “ppt/fight” divides and everything (else with scoring)
Hello friends,
I’d like to remind you of something. Last winter when WvW changes were a hot topic (HoT topic, ~amiright?) and Gaile came in here to this very forum promising us that WvW development would not just be faceless polls, hr-hrm…
… an idea was thrown around that could help solve most of the topics that recurr here on a steady basis: How scoring has always divided servers into those who play for points (capture) and those who play for fights (kills). How captures over night or regional off-hours have always decided too many weekly matchups and how transfering off to another server to join a winning team because they have more players has been spiralling out of control.
Are you still with me? Good
The idea was that the current system does not need any wild ideas to be guided back in the right direction, where it can take a positive spiral and start generating better content. We don’t need changes to the glicko, because that is not the root issue at hand, and we don’t need to deface the server-system, servers’ identity or turn to design intensive seasonal meta-guild systems.
All we need to do is to scale scoring and make it population relative
This means that – as long as the servers in a matchup has a relatively similar amount of players on a map – the map will be worth its 100% in score.
It doesn’t matter if it’s a prime-time peak hour of 80 vs. 80 vs. 80 or a graveyard off-hour of 8 vs. 8 vs. 8. The map is still worth 100% of score from any ticks or kills.
What it will change is when there are fights of 80 vs. 8 vs. 8. Then the map will only be worth 10% of the score. If the map coverage is 80 vs. 40 vs. 40. The map will be worth 50% of the score. You get it, right?
So what are the implications of this relatively simple change?
It will solve server stacking issues. It will be pointless to transfer to a large server in order to win through superior numbers. Those numbers will not help the score on empty borders or against outmanned opposing groups (there may be no one around to retake objectives or you may kill more players while outmanning them, but those victories will be less valuable than when taking- and holding objectives or beating hostile groups of players with equal- or fewer numbers). Instead of encouring players to transfer to large servers the system will encourage players to spread thin.
It will solve night-capping issues – more or less in the same way. The issue with nightcapping has never been that english-speaking SEA players like to play on NA servers or SA spanish- or CAN french-speaking players who prefer EU servers. The issue has always been that those communities have stacked up on too few servers, giving certain servers unfair advantages in regional off-hours.
If those communities are encouraged to spread thin by the system, same as everyone else, then there is no issue. A system like the one I propose does not force them to go back to a more suitable timezone or stop them from contributing equally but it encourages them to spread thin over different servers to contribute equally or choose to contribute only relative opposing servers’ coverage or off-hour presence.
It can solve the issue of long queues on popular servers. A system like this does not require a queue. We can simply create new overflows for any map that passes the 80-man hardcap. Player 81-160 will end up on “Eternal Battlegrounds 2” and the score contributed by that map will be relative to whatever the servers can populate it with.
It can solve the “PPT server” vs. “fight server” divide that has existed since the dawn of organized WvW-play since that divide mostly exists because differing numbers makes it difficult for certain servers to fight back against superior numbers or retake lost objectives, when defended, in off-hours (or overall, because off-hours where there are no fights dominate total score too much with its capture points).
Make Anetmerica great again and mend the borders (appropriate today, no?)
All of this could bring an overall positive to the entire game mode since taking objectives and getting fights will not be seen as two so polarized different things. It can give the entire game mode a more holistic perspective on taking objectives to get fights or taking fights to win objectives. The objectives taken will better reflect whose gameplay dominates the map rather than whose off-hour coverage or man-advantage. That will give further incentives to actually take and defend objectives as well as forcing fights that could affect presence and influence on the map. Send a player to spawn and he will be nowhere near an objective. Take outmanned fights to free-up resources for capture. It will be a choice and not a have-cake-and-eat it advantage for servers with numerical superiority at any time.
(edited by subversiontwo.7501)
It aged poorly. There.
1v1v1 promise of “variety” only showed more issues, and persistence around the clock has led to even more issues…neither of which seemed to accomplish “fun” or “dynamic” and lastly… “rewarding tangibly or mentally.” It was a good experiment to show the gaming world however, and I hope the industry learns from it.
Nah the balance team thinks we are in a good place…
Cram as many in there as you can. It’s like an epic clown car.
1. People would take time to adjust to it but I don’t see it as a bad suggestion.
2. All players are allowed to remain on their current world if they so choose.
Also world transfers must be made much cheaper under the new system. Maybe give 1 free transfer every 2 months.3. Id stay where I am.
Pretty sure this idea wouldn’t work if people could just chose to stay on their current server…. I think this is that “blow up the servers” idea they had awhile back. If people could just stay where they are their is no incentive for servers like BG to de-stack.
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