Showing Posts Upvoted By Svarty.8019:

Why do we promote this behavior? Nevermore IV [Merged]

in Guild Wars 2 Discussion

Posted by: zeonozero.5860

zeonozero.5860

This has been said multiple times already, for multiple legionaries, but I’ll just add my story as well
Say chat says it all. Thanks Anet for making this collection a “legendary” journey
(Need certain events to fail to spawn new events, which is needed for the collection, but failing an event is a lot harder than it seems)
http://i.imgur.com/xAH3NBZ.jpg
http://i.imgur.com/MkFxGHv.jpg
http://i.imgur.com/qFvVxNO.jpg

Charr Ele ftw

(edited by Moderator)

Keep Waypoints - Now perma-blocked?

in WvW

Posted by: Nova Stiker.8396

Nova Stiker.8396

Takes 1 person to cripple the movement of an entire army now.

Guild Unlocks that should have been automatic

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Posted by: lil devils x.6071

lil devils x.6071

They basically took away everything we had already paid for before and then made players pay more money just to force WvW players to PVE when they would rather just quit instead. For many WvW players it just feels like paying more money for less enjoyment than they had before. Guilds should be able to do the equivalent buffs they could before without being forced into PVE. Expansions/ updates should give the players more, not take away what they already paid for.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

no servers are full now

in WvW

Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

http://mos.millenium.org/servers/view/15/336

EU, ded.
Not really, but there isn’t many Prime time guilds left on Deso anymore, the curse of being #1 I suppose

People don’t PPT unless the MU is winnable via PvD IMO, they only defend if they even have manpower, but you don’t need to defend if you tick @ 400-500 each night for 2-3 hours.

Most people just end up staying on EB anyway, or just wait for people to log, there isn’t any investment that people have to put in anymore.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

is it worth creating a ranger now

in Ranger

Posted by: FriendlyInvader.3126

FriendlyInvader.3126

I have 1000 hours on my ranger, and I would not recommend it at the moment.

I like the new BL! Post if you do too!

in WvW

Posted by: Sviel.7493

Sviel.7493

I liked them when they came out and they’re getting better and better as more people start showing up. For instance, I actually felt decently rewarded for defending a keep the other day because the siege lasted long enough that I got a few ticks of the reward. If it triggered on doing large sums of damage as well, it might be in a good spot.

Perhaps the best change of all is that no keep can be taken, outer and inner, with one set of catas. In addition, there are fewer, if any, uncounterable siege spots. If attackers want to ensure their siege is safe they have to build at a distance. This doesn’t hold true for towers, though, and is a bit skewed by people firing through walls…but it’s a start.

Golems unusable - Travel Runes don't work

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Posted by: Isbot.6701

Isbot.6701

I have been playing WvW very seriously for a couple of years now and I REALLY like to use golems. On the old maps with Travelers runes an Omega golem could keep up well enough to be playable. On the new maps it has been very questionable whether or not they are worthwhile due to the extra spacing.

Today, I was tagged up and leading a small group. We built an Omega and I hopped in only to find out that I was very slow in my traveler runes. Took the two nearby towers – with multiple Mesmer ports to help me move. Then I abandoned the golem as too slow and went on to take two keeps (with the help of [MAKI]) and another tower without it. After the caps, I tagged down and went back to experiment with the golem. I confirmed that the speed of the golem was the same with or without the traveler runes. I also confirmed that damage still scales with power so not all effects from my gear has been removed. Just the increased speed.

Unless I have a dedicated team of mesmers I don’t that I can justify building golems at this point. Perhaps in EBG but certainly not in the borderlands. There is no way to know if Anet intended this or not. (I just re-read the most recent patch notes and couldn’t find it mentioned). What I do know is that I don’t like it and hope that they change it back.

Prior to HoT I mostly played WvW. Since HoT I have been mostly farming materials for the guild hall and only occasionally playing WvW. I have not enjoyed the new maps but have worked hard to learn them and hope that they will grow on me. My focus for the last month (and the next month) is to get +5 for the guild. At this point I am not sure how much of a WvW there will to go back to at that point.

Thanks for reading.

Able Sentry
Ferguson’s Crossing
[FOE] Guild Leader

Golems unusable - Travel Runes don't work

in WvW

Posted by: thug.2490

thug.2490

I posted about this in the wrong forum section (twice accidentally), pointed this fact out and thought a mod would move the post, which they didn’t.
Anyway, I found this change to make speed-runes not affect golems to be a slap in my face for several reasons.

Firstly, there are many problems and bugs which people complain about since HoT, many of those issues seem rather urgent and important to me. Not only are speedy Golems a pre-HoT thing, but I can’t really recall an outrage about imba speed-runes and Golems on the forums ever. Once more Anets priorities are quite far from what is important to players.

Secondly, I wouldn’t even care if this change had happened on Alpine Borderlands. But on Desert Border I have to bloody flag on to get 3 people on me to build a ram (because 9 out of 10 of my mates refuse to play on that map) AND I have to build golems because else Ill whack t3 gates all day long. On top of that I am condemned to limp across this huge wasteland with true golem speed, which borders to torture.

Thirdly, when there’s one to three players on the map taking t3 stuff even with ram(s) plus golem(s) the seemingly randomly respawning mobs wear the golems down quite a bit during the hours and hours and hours of exciting pvd. Right now I can go through ten Alphas per day.

Fourthly, not golem related but I have to say this too: Whoever came up with those mobs and bosses in the new maps should be grrrr scolded very harshly. Not only do they mess up my golems, but also every single one of them is simply annoying. Block-block-block, interrupt-interrupt-interrupt, blink-blink-blink, push-push-push and so forth. I mean with a zerg you won’t even notice it but when youre 1-3 ppl it only gets tedious. It’s like swimming through liquid cheeese against a extremely strong current while being very, very sleepy.

Now people keep asking me, thuggy why oh why do you do this anyway? Well, simply because there is nothing else to do! I could be bored in pve, in spawn or wrecking golems, the latter just got blessed by Anets attention and thus comes very kitten close to the stand-in-spawn- wvw excitement. Thank you so very, very much guys.

Golems unusable - Travel Runes don't work

in WvW

Posted by: Diku.2546

Diku.2546

ANet please fix this. It worked before HoT & was a strategic choice many Commanders used in making Golems viable.

Isbot,
Thank you for posting this…

I’ve been working for the last 6 months on creating a Full set of Celestial & Travelers is flushed down the toilet.

As a PUG Commander I was betting on using golems to spark tower assaults with the previous ability to use the Traveler’s Rune.

It’s really depressing to play WvW & to try and do something to motivate other players to join in…while these oversights break my spirit.

Stop setting participation to 0% on map close

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

I’ve had this happen five too many times. I’m in a map, sitting on over 100%, sometimes at 200% and BAM “this map is closing, would you like to volunteer” or the latest one today, IT JUST CLOSES. Bam. Full of players, no notice, just CLOSED. Ported to a new one, 0% progression. No rewards for the meta. The worst part? This is a common occurrence! This happens all the time!

This, quite frankly, is bull kitty. It needs to stop. We shouldn’t lose all our rewards just because the map is closing or because we decide to volunteer. It absolutely does not incentivize players to play on the new maps. At all.

Now, “just don’t play on the new maps till it’s fixed” you might say. Well, fair point but I’m working on a legendary which costs literally thousands of the map currencies. Which is a whole different topic.

Simply put, you should retain progression for that map UNLESS you move to a different zone and even then, there should be a 5 minute window. It needs to be tracked on your character, not on the map.

Don’t even get me started on what happens if you DC or run into a client/server crash.

noice

(edited by mexay.3902)

What's the grand plan with WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It is very obvious that Anet are just holding their breath right now hoping this is just temporary whining because the wvw community is not used to the new maps and the new system.

But I bet they are slowly beginning to see the reality:

That this will now sort it self out.

I also believe that. They probably thought, give it a couple weeks as everyone is in pve land, just like any other pve holiday event that happens wvw usually drops off a couple days.

Unfortunately there’s a combination of things that hit wvw hard, and it doesn’t look like it’s recovering this time. Halloween, expansion release, new wvw map, auto upgrades, elite spec grinds, guildhall mega grind for wvw upgrades and arena which forces you to go pve.

All these things have hurt small group roaming and havoc groups, those numbers are dwindling, the bigger zergs they’re sitting in ebg, they want to fight each other not the environment.

They might have a master plan up their sleeves, but how many wvw players will be around when it finally arrives? Their pride and joy currently is Raids, bet they think they can rope in some of the 5 million players that left wow in the last year with that.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

KILLED WvW Guilds

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Posted by: Chiccotot.7296

Chiccotot.7296

ANet,

You guys have killed WvW Guilds
What we have upgraded previously, specifically the +5 Supply Capacity, that can be easily gotten by Lvl2 Art of War upgrade, now requires us to have a Rank 37 guild to do that.
Where is the logic in this?
Something easily obtained in the previous version is now going to be a grindwars2 to get to.
Not to mention that this +5 Supply is as essential now than it has ever been, because of the EXTREMELY LARGE Desert Borderland Maps that now, a 5-man group (in lower tiers) you have to run out and back again, at least 4 times to get the supply you need to actually make something happen on a keep/tower that auto-upgrades to fortify without anyone pushing a button to make it happen.

IT IS JUST A NIGHTMARE!

Also – the upgrades are CRAZY! Needs too much exp grinding farming etc!

Please bear in mind that there are people that play this game only for WvW Purpose and not the PVE aspect. And so, having been brought out of my preferred gameplay, to farm for materials for these upgrades to get sheeeeeet that we need in WvW… is just… i would say, tasteless, not so well thought out, and quite frankly STUPID.

end of rant

Guild Hall upgrades: tactivators

in WvW

Posted by: Marxx.5748

Marxx.5748

They have a moderate unlock cost. That unlocks the schematic that a scribe must then build and put in line for construction.

The scribe portion requires a lot of Flax Fibers that basically make them cost so much that no one that has any are using them.

If you claim an objective (regardless of how long your side has owned it) you must wait 10 minutes for lvl 1, 30 minutes for lvl 2 and 1 hour for a level 3 tactic/upgrade.

If someone in your guild then moves your claim or the location is flipped, then there went that very expensive tactic or upgrade.

basically not worth it at the moment.

Only the lower level ones are even able to be made since scribe is stuck at 150.

Dye-able Weapons

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

It won’t happen. They’re too fond of just recoloring a weapon and calling it a new skin.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Aura - Supply Capacity (+5) placed last?

in WvW

Posted by: Sich.7103

Sich.7103

I honestly think t3 gates AND auto upgrades seemed a bit overkill. I dunno.

The T3 gates are fine, but they are too easy to get….

I want to play in Dragon stand

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

No one is ever in Dragon stand. Any time there is a Organized Dragon stand, it is already full.

Please make changes so that it is more accessible or, remove it from map completion + make it a raid.

Suggestion for change

  • Remove the requirement of minimum players to start the map.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Old maps won't help

in WvW

Posted by: Gotchaz.7865

Gotchaz.7865

I don’t see how bringing the old maps would help. I’m on a T1 server and prior to HoT coming out the BL’s were a ghost town. People seem to migrate to EB now because that’s where Commanders go. I have a feeling they can’t be bothered to learn the new maps.

I agree there are some issue with the new BL, Lag, the silly PvE content, auto upgrades although that’s not a huge issue I personally like it. But seriously if the old maps were dead bringing them back won’t do much.

Anet needs to bring more of an incentive to actually go to the WvW maps. Maybe make specific skins and rewards only catered to WvW or better gear. There should be away to work on masterys in WvW but at a slower rate then PvE. Things like that.

But bring back the old maps…hells nooose

Beowulf-Defender of the JQ Realm and Warrior of the SF clan.

Druid Shoulders Aren't Ugly

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Ya, we know. But with appearances, first glance is what that counts….

PvE Raids soon

in WvW

Posted by: saturn.4810

saturn.4810

I’m afraid the reason Anet ignores WvW (and many other problems), is because they are busy making raids, the new flagship content of GW2.

And yes, a long long time ago, WvW had that role.

ANet's Road Ahead

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Colin posted this: https://www.guildwars2.com/en/news/the-road-ahead-for-2015/

But whatever happened to John Corpening’s list of promises?
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Invitational-Statement-from-John-Corpening-game-director-for-World-vs-World/first

Specifically:
As work on Heart of Thorns wraps up, we’ll be treating resolving the remaining core areas in WvW as our #1 live development feature priority
&
you will be hearing more from us about the work in progress.

I know they like bullet points, so here are some:

  • I, for one, am beginning to feel somewhat betrayed.
  • When everybody else was saying “they’ll never fix anything”, I said, “we have to wait and see”.
  • What an idiot I am.

If it matters:

Just found this from an interview with Colin at MMORPG.com

“That being said, I’d also add one of the goals of Heart of Thorns was to address every major game system to ensure they had all the core components we need for the future of the game. Our goal was to ensure we didn’t really need to tweak any major game system again after this expansion and our focus could be entirely on adding new content, and building on top of – rather than expanding outward systemically. WvW is the one major feature I’d say we didn’t end up accomplishing this goal, the project is so large it didn’t end up fitting into the scope of the expansion and we still have work to do to address core fundamental issues like population balance, rewards, scoring, night capping, etc. As always we don’t discuss features in development until they are far enough along to share meaningful details, so for now we’ll just say WvW is the final big game system on our radar – and we’ve had a lot of great conversations with our players about what they’d love to see from epic large scale PvP combat.” ~Colin Johanson

CJ did address the matter of WvW, elsewhere.

Any chance of getting rid of the laser show?

in WvW

Posted by: Angelyne.2936

Angelyne.2936

True, this should have been a full takeable objectif, like a mini shadowmist, instead of this dinohunt PvE event …

Please Arena dev, shut down that laser and change it as you did with orbs.

Angelyne – Guild Leader for Metatrone – Vizunah Square [Fr] on EU Ladder

Like or Dislike new WvW Bordelands

in WvW

Posted by: ionix.9054

ionix.9054

I like it. They needed a change… to anything. I got sick of triple Alpine BLs 1.5 years ago.

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: Flydragon.7146

Flydragon.7146

Why would you even want a Hall when your alone???
The idea of adding guild halls is to have a … call it a Friends camp to make it so that U n guildies can organize stuff (Like guild missions)! Thats what the intention is IMO and NOT a home. I just would find it dumb to have a Hall and be alone in it LOL

NPC mounts? Are you kidding?

in Guild Wars 2: Heart of Thorns

Posted by: bmountjoy.1423

bmountjoy.1423

Why in the name of all things holy would the developers give NPC’s mounts and not players? More GW2 players have requested mounts than raids, and many players (myself included) will never ever raid, so wtf ANET?

The existence of waypoints is a ridiculous fallacy. When ANET tied the cost of repair to waypoints while leaving them in the lore as functional portals they completely eliminated any possible immersive perception of travel.

I never played the original GW because I hate human characters. The developers made more races available in GW2 because there are players like me who won’t even try a game without beast races. There are SOOOOOOO many people who will never even try this game because there are no mounts. On top of that, showing mounted NPC’s is just salt in the wound for players who want mounts (and I mean functional mounts, not that magic carpet trash.)

If you are a player who wants to exclude as many people as possible then I understand why you would not want mounts. If, however, you are a player who complains that this game does not have enough people then give up your prejudice and just deal with the addition of mounts.

I’ve played this game since the original beta in 2012 and I can’t even bring myself to log in anymore. The RP elements of this game need a complete overhaul. If you are an action gamer who hates RP elements that I ask you to consider whether your feelings are worth it if the result is a mass exodus of players from the game.

Is WvW Really Dead? [Merged]

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Posted by: Jarrix.8234

Jarrix.8234

Contrary to public opinion, I don’t think you’re going to see a WvW resurgence.

What I believe you’ll see is players start to cycle back into WvW only to find no enemies to fight. Between the 4 maps, there’s just not enough players to defend and attack even with a peak population. Players will attack undefended structures and avoid defended ones.

This was an issue prior to the expansion that, unfortunately, becomes an even bigger issue with a larger map, auto upgrades, and more objectives. People will quit out of boredom.

If they want to make WvW active again, they need to take EotM technology and apply it to the new map. Make one central map with overflows and combine all the servers into megaservers. Server loyalty is kind of a dead thing anyway.

Kayku
Envy – Fort Aspenwood

Is WvW Really Dead? [Merged]

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Posted by: BrickFurious.7169

BrickFurious.7169

None of the major WvW guilds I know have been raiding. Almost everyone is playing new HoT content, doing Halloween stuff, or working on building up their guild hall.

Nerf to Condition Foods!

in WvW

Posted by: roamzero.9486

roamzero.9486

A good improvement but it doesn’t change the fact that it’s always been the classes and builds at the heart of the issue and less so the food (i.e. condi Mesmers are still cancer)