- Healing Spring: This skill is now categorized as a trap skill. (Also renamed to “We Heal as One”.
First of all, I’m going to assume this is a typo and that you plan on renaming Heal as One instead.
Second of all, is there a way we can convince you not to make that change?
I mean next thing you know, we’re going to have to have a shout called “It’s Quiet… Too Quiet.”
EDIT: Oh it’s getting changed to a shout. Ignore my previous remark it makes more sense now.
(edited by DarkWasp.7291)
What makes this even more hilarious is that the focus trait that grants protection on focus use is an Adept tier, and the shield trait that gives 180 toughness while wielding a shield is a Master tier that’s in direct competition with Strength in Numbers, which grants a guaranteed 150 toughness to yourself AND ALLIES at all times. It’s like they literally didn’t even try.
What makes this even more hilarious is that the focus trait that grants protection on focus use is an Adept tier, and the shield trait that gives 180 toughness while wielding a shield is a Master tier that’s in direct competition with Strength in Numbers, which grants a guaranteed 150 toughness to yourself AND ALLIES at all times. It’s like they literally didn’t even try.
Nice one xD But it is the truth. We need another dev.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: HeliaXDemoN.1208
From reddit:
If you think the complaints are nonsense, please consider that:
- Arena Net does not need you defending them.
- You are the consumer, not the developer or publisher.
- This is a matter of economics, not entitlement. Look past the hype and rage.
Exercise your consumer discretion.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Changeling Dash.4782
If they are like this now – i don’t want to be here. Will quit too until they change something to better.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Randulf.7614
They’ve sold multiple million copies, 1 person wont mean anything to them. They lose/gain customers daily for all sorts of reasons. I doubt they will even notice this thread tbh
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Hylgeriak.8250
You need to understand, that shipping of boxed versions from USA to EU is expensive. Except, that most of the CD’s are not printed in the US anyway and there is no boxed version anymore. So I hope that answers your question.
I’d be totally fine with the 50 Euro IF there was an additional character slot and IF there was a boxed version. I really can’t understand why digital only copies are as expensive as boxed versions of games. Totally makes sense to me (not).
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Gray.9041
this is worse in the UK
US Prices are $50/$75/$100
UK Prices are £35/£60/£80
for reference, if we convert the british prices into dollars, we get $55/$94/$125
so why is it that I should pay as much for the delux as an american pays for the ultimate? hardly seems fair.
Going to add a change list at the top of the bottom post for updates that I make to the list. Here’s one change we forgot to document:
Guardian
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
The above skills will still be affected by the shield recharge trait and will go to 19s for Shield of Absorption, and 16s for Shield of Judgement.
And Anet shows that they still do not know what the problem is…
Since Vulnerability now increases ALL damage(direct and condition), shouldn’t Protection reduce ALL damage as well???
The megaserver was the biggest impetus to “closing off.” Though even now there’s plenty of RP in DR, the Grove, and Rata Sum (it might help me that I’m on Tarnished Coast and there has been some improvement in the megaserver’s ability to stick me in maps with other TC people). There may well be in Hoelbrak and the Black Citadel as well, but I don’t spend so much time there.
Soon after the megaserver’s debut, however, it was nearly impossible to get large groups of RPers together without a lot of taxi work. Even then a lot of griefers and trolls showed up, so put out by us daring to be creative that they had to aoe the crap out of us, toss in their own pornographic commentary, dance naked in the middle of serious discussions, etc (none of which is creative at all, it’s been the anti-rp tool of choice for, well, tools, since the dawn of MMO’s).
So until trust is gained that you’re not out to ruin someone’s fun, people are likely to edge slowly away from strangers so they can keep on playing with proven decent folks.
If you want to find RPers, check the cities, just lurk and listen for a bit to find those who do it in the style you prefer, then approach them — either by adding your own RP non-intrusively to theirs where it makes sense or by OOC contact to ask if you may join — and see if that works. Also you can go to the LFG part of the forums, or check out sites like guildwars2roleplayers.com for RP guilds.
I did a minion master zerg a while back with my guild.
We didn’t need rams to bust down gates.
From another of my posts.
Personally I would LOVE to see more Animations and Emotes. I know this is not a small addition either since it takes a lot of effort (Hell I’d be willing to pay for an animation package on the gem store.) Adding Ability to sit in chairs and not look like you’re a wizard with the ability to phase through a table. character hang gestures and mouth movement when using /s. Class specific dances (like from Guild wars 1!) and so much more.
This is kinda just a wishlist for a person who enjoys Roleplaying, but I can still hope!
The more important question is, where is
PIIIIIIIGGGGGGGSSSYYYY!!!!!!!!
Of course, the nature of Monkey is irrepressible..
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Note: This isn’t a “goodbye wah wah” post. Just giving feedback and some opinions.
I’m at a bit of a conflict. Part of me wants to login and go to the Mists, almost habitually, but then another part of me expects what is to come. It seems I’m banging my head against the PvP in this game moreso than I enjoy it. I just genuinely don’t have fun, and I don’t think I have for a while. It doesn’t matter if I win or lose a match, which I think is very telling as a whole.
I’ve come to the realization that it isn’t so much other players I’m competing against, but the various flaws and glaring imbalances many of us agree are present (I know some feel PvP is fine; to each their own). Each necessary interrupt, each stunbreak, critical dodge moment, the well-timed Elites, I don’t know .. It all seems so simple and routine. There’s no room for anything else.
I’ll be the first to admit I’m not even a high ranked player. I’m only mid rank, but I have no ambition right now to climb any higher. At least not in this meta and current balance. I’ve gone through playing non-meta with variable success, and I’ve gone through the utter steamroll that are certain meta builds and neither is fun for me. I just want HoT to drop already, or at the very least the trait changes.
tl;dr: Meta is stale, winning or losing is no longer fun, non-meta and meta is no longer fun.
https://www.youtube.com/watch?v=Am9gVQB8gss
Perfect time to reopen the SAB.
Oh this!
SAB would be a perfect Filler.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Perfect time to reopen the SAB.
RIP City of Heroes
Basically nothing.
You know the sales projection that we’re all speculating is the HoT release?
THINK AGAIN.
August 20th 2015 daily special sale!!
Gemstore items!
20th – Black Wings – 1 day only – 800 gems
21st – Blue Wings – 1 day only – 800 gems
22nd – Red Wings- 1 day only – 800 gems
23rd – White Wings – 1 day only – 800 gems
24th – Orange Wings – 1 day only – 800 gems
25th – Purple Wings – 1 day only – 800 gems
26th – Yellow Wings – 1 day only – 800 gems
27th – Green Wings- 1 day only – 800 gems
28th SPECIAL Rainbow Wings – 1 day only (require all other wings to have been purchased – 1 day only – 1000 gems
Hey great, devs play in T1.
Why not try EU T9 sometime where Black Tide hackers have just taken a fully upgraded BL in 10 minutes (again).
While I have an awful lot of respect for what this particular GM does, it really would be nice to see them more often on the lower servers too. EU T7, players flying and cool down hacks are just a part of a prime time event.
Oh go ahead, infract me again.
This is what a kittening hate!
Anet staff do things we are not allowed!
This is a matchup thread, they were banned LONG ago! Why has a staff member gone and started a matchup thread?!
Thieves win vs every class easy if you know to play it. (~70% winrate )
Guardians often die if they miss they burst or waste all of their CD’s.
Healing role is really nonexistent in this game, and the way it works is if you use the tome to heal you are useless at all times in any sort of team setting. If you want to be a dedicated healer, this is the wrong game for you.
I don’t WvW much because the Devs refuse to face a basic problem:
The matches need automatic, continuous strategic-level handicapping/bolstering mechanics so you can put ANY 3 servers into a match and not know the outcome 10 seconds into the WEEK.
We’re beyond stagnant match-ups. Hell, we’re a year past ossification of match-ups.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It just seems too pointless. There is no real value in owning properties. Nothing to be gained and nothing to lose. It’s unscripted so in that sense it’s still better than PVE, but it’s also so routine it’s all too similar. You’re not there to wage war, you’re not there “for” anything. Just running around the map trading castles based on ppt.
Gain a castle? So what, it has no value. Time spent defending it is time spent not seeking out more ppt. Just go ahead and lose it, you’ll grab it again next time around, and it’s pretty inconsequential either way. So goes the routine.
It’s too structured, limited, and artificial. I’d prefer something more free-form. Not so point-driven, and routine. Something with politics, alliances, consequences, etc. WvW, like the rest of the game, just isn’t that deep of an experience. I was excited about it in the beginning, back when guilds bothered to claim castles and so forth, before it became apparent how shallow it all was. Now it’s just “doing the rounds” for no particular reason.
It can be nice to romp around in a bit, but it otherwise just doesn’t feel important in the slightest. There’s no “cause” for me to serve and care about, and there’s no variety. Always the same maps with the same tedious routines.
Server: Tarnished Coast
I would really like the pvp track system to be put into WvW, or something similar.
Doing those gives valuable rewards, wearable and sometimes exclusive items and handy stuff, like transmutations.
Currently all we get is to salvage some items and hope for silk.
The new upgrade system automatically causes upgrades to happen over time.. While having dolyaks reduce the overall time it takes.
This system has it’s pros and cons.. But mostly mainly cons.
The strong balance of the current mechanic on live, forces the players to take an active part in defending their supply camps. Making it so players have to actually leave the defensive structure, to get the supply camps under their control in order to get the upgrades going on their castle/tower.
With the new system, it promotes turtling. Just staying in the castle/tower, and not needing to worry about escorting a yak. Yaks are just perks.. not an actual need.
This is bad.
Yaks/supply camps should be the backbone for WvW. Not just a WvW feature we can easily ignore.
Agreed. I’m totally down with automatic upgrades, even if it means it takes longer to get a WP. No more supply griefing or spending tons of gold is a great thing.
But yak-less upgrades are a real problem, I do not like at all that it’s possible under these changes to fully upgrade a keep without a single yak getting to it.
Well cap has been originally 120 for green, 100 for red and 80 for blue – info gathered by players as they went into 1 borderland and counted curing very early time – as I rememebr from reddit it was 3-4 am. CET. After tons of “nerfs” we have around 60-70 now. How I know that? 1. of all we counted it and the result was 60 at spawn with queue add some roamers and it is 60-70. 2. only 2( 20-30 man) guilds get into map now. 3. on reset night we had 86 ppl at ts3, with queue of 20+ for a map and no guild raiding, no1 roaming( at last we didn’t see any other than ours cap for whole night), add some pugs without ts3( not many tho, cos of many ways to check that out, but it is server’s way to check it out so I won’t type it here) and this again gives u 60 – 70.