Showing Posts For Aaron Ansari.1604:

Malyck and HoT

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s not quite that cut-and-dry. The term is open to interpretation. Maybe he will come to be Mordremoth’s champion, but as things currently stand, the doom he’s the Harbinger of is that the secret he reveals (that there are more sylvari elsewhere) would leave the Nightmare Court free to raze the Grove to the ground without repercussion. Faolain would just lead them to start over afresh, with a tree that might not inherently resist the Nightmare.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

is the start of life the same in all races?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

the only Charr siblings im aware of are Rox and Rytlock, who are of different ages.

Where’d you hear they were siblings? I sorta remember someone saying they were originally gonna be related somehow (like father and daughter) but that idea was scrapped in the final version.

It was a datamined dialogue for the S1 finale, iirc. The version that was mined turned out to be incorrect, but that doesn’t mean the idea was scrapped. There’s still some sort of unexplained history between Rytlock and Rox, and since it’s the only explanation we know of ArenaNet playing with, them being half-siblings seems a little likelier than the other options.

So at present it basically somewhere between theory and confirmed, but not really either.

Much closer to the theory side, but that’s essentially it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How did the Foefire happen?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

In another component was the instance of where PC had come into the aid of King Adelbern. At the end of this instance PC witnessed in first person the cinematic of King Adelbern’s full story and drama of releasing the Foefire.

Ah… no. That’s not true at all. Adelbern never appeared in Guild Wars Beyond, and those plot lines ended a full decade before the Foefire.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Traeharne

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The one point where I remain upset about Trahearne is where he performs the ritual at the Cathedral of Radiance to allow players the death ritual of the Lyss priesthood and him telling the players all about it and human religion. Having a sylvari be the expert of all things Orr felt like a giant slap in the face for my human characters.

I don’t see how it’s a slap in the face. Traeharne is an expert on Orr because he’s been studying it for 25 years.

The issue isn’t so much just Trahearne, as the larger perception that humans are the only race who aren’t the best as anything. It makes people who play them sensitive to places where they’d be the most natural fit and still don’t get the spot.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How did the Foefire happen?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Both accounts are likely fibbed to some extent to make each side look better. Also, not saying that the Charr version is wrong, but history is written by the victors. There weren’t exactly human witnesses, since they perished, so not exactly a fair argument.

Except one of the witnesses was a human ghost. Adelbern murdered his servant before the Foefire, and he dodged the mindless insanity, presumably by coming back before the curse.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

is the start of life the same in all races?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

the only Charr siblings im aware of are Rox and Rytlock, who are of different ages.

Where’d you hear they were siblings? I sorta remember someone saying they were originally gonna be related somehow (like father and daughter) but that idea was scrapped in the final version.

It was a datamined dialogue for the S1 finale, iirc. The version that was mined turned out to be incorrect, but that doesn’t mean the idea was scrapped. There’s still some sort of unexplained history between Rytlock and Rox, and since it’s the only explanation we know of ArenaNet playing with, them being half-siblings seems a little likelier than the other options.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How did the Foefire happen?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Actually, you get two accounts of the Foefire in Ghosts of Ascalon. The charr version, which is the same as what Rytlock tells us in the in-game cutscene, seems to be the true one- it’s drawn from two different witnesses, whereas the human’s story seems to have just been made up.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Traeharne

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Sieran’s, Forgal’s and Tybalt’s, while the latter was emotional, did not really make an impression (at least on me), because their sacrifice was in vain. Claw Island was still taken, and… I’m pretty sure our mentor would also have been able to flee with us.

This is a tangent away from the main topic, for which I apologize, but I just did that again today. In between almost having to reload the instance because Blightghast can permafear now and wondering why Trahearne treated a blinded soldier by bandaging her head to toe, I got to refresh myself on the scene. The premise makes sense. There’s already undead on the docks, and there’s a need to keep the massive hoard from surrounding and overwhelming you for long enough to lead battered survivors to slice through the obstacle. It wasn’t just a matter of making a sprint for it. The explanation’s still not airtight (why wouldn’t the dragon fly over to sink us?) and not every mentor is as well suited to the task as the others, but the sacrifice isn’t as unnecessary as I and many others have built it up to be in our memories.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Would a Norn thief make sense?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Open prejudice we don’t see unless, as you say, they go bad (and although it is good that they clean up their own messes, it’s worth observing that we also see a larger proportion of necromancers go bad than other spellcasters) but there’s certainly an all-around sentiment of almost snobbish distaste directed towards them in human culture. To quote a post I made a few months ago, they’re comparable less to sociopathic murders and more to the grunge-punk culture. Among charr, they’re considered maybe a little more disreputable than other magic users, but that’s still nothing compared to how they treat shamans. Norn I can’t remember much of anything on, except maybe a snippet of text regarding a boss in GW1. Maybe Konig has better specific sources.

That said, besides sylvari and their fascination with death, I’d also argue that necromancy has no even slightly negative connotations among the asura. Most of their greatest minds in GW1 had knowledge of the practice, and even if that isn’t really a representative sample, we still see no signs of dislike or concern from any asura NPC I know of. That’s fitting with their culture- while they do still show respect to their slain, the notion that they’re all ultimately just cogs in a machine, and their general looser adherence to ethical standards, makes it easier to accept a body as something to be repurposed than it would be for a human.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Why glide when you could fly?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Well, in the personal story, Sieran can fly, and in Sea of Sorrows Verahd floats Cobiah and Isaye around. Mark it up as something NPCs can pull off that players can’t for (very valid) gameplay reasons. Granted, that magic probably has limits- I can’t picture them flying for days to get from city to city.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Traeharne

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

After all the hate he’s gotten from the Personal Story, having us kill him off seems too… fanservice. My best bet is on him dying to mordrem offscreen, but if that doesn’t happen I suspect he’ll make it through more or less intact. It all comes down to whether they’ve decided to integrate him into the story arch after his conspicuous absence in the Living World.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why glide when you could fly?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t know. The asuran systems don’t seem to have developed any repulsion (except on the smallest of golems), and apparently it needs a finely tuned grid of repulsor stones, so maybe it couldn’t. Helicopters and gunpowder don’t scale down to a backpack sized option very well- just look at the real world there. The seed pods are a bit unclear, but I bet wind would throw them off course very easily, and there doesn’t seem to be any way to steer them.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Seraph Organization/ranking.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hm… yeah, a quick browse on the wiki pulls up 11 captains counting (although one of them was disgraced at the end of his PS quest- the numbers still add up if the Seraph are operating at max capacity and replaced him within 20 levels or so). It’s possible- I’d even say likely- that this boils down to an oversight, same as the charr ‘captains’ we see around in Fields of Ruin.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Seraph Organization/ranking.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

You could browse the wiki for the Seraph ranks we’ve seen and maybe compare it to real world ranks, but there’s no in-universe source for anything under captain. The human lore posts before launch, where that’s drawn from, were all lackluster compared to the other races.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

how big is Glint compare to other dragon?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Edge of Destiny states that Kralkatorrik is 1,000 feet tall when standing on all four, and twenty times the size of Glint. This makes Glint 50 feet tall when standing on all four – which is just under half of the size of Tequatl (who is ~115 feet tall when standing on all four).

At the risk of pedantry, it depends on what they mean by size. If they’re factoring all the dimensions, which is usually the case with quadrupeds (that or just length or just weight), the only way her height’d come out at 50 is if she was as long and wide as Kralk. Under the reasonable assumption that that’s not the case, she’d have to be quite a bit taller to compensate.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Some confusion about the revenant lore...

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

From what we’ve been told through the blog posts, specifically this one, my takeaway is that revenants DO NOT channel spirits. What they draw on is the imprints, ‘echoes’, of extraordinarily important figures on the Mists, which mirrors things that happen in Tyria. While it hasn’t been addressed yet, and hopefully we’ll get an official answer within HoT, my bet is that there are multiple of each of these echoes- given the nature of the Mists, they might even be a theoretically infinite number.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

how powerfull are each nation/race armies?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

*I use “Leopard” because, as Bear represents all bears, I suspect Snow Leopard actually represents all of Tyria’s big cats, she’s just called Snow Leopard because that’s the big cat that the norn are most familiar with.

Wasn’t there a dev statement somewhere that confirmed she’s the same spirit as the lynx mentioned in the EOTN manual?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Opinion on mentor deaths

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

(Plus the marschall is kind of pale in comparision. He doesn’t fill the gap the lost of the mentor caused and neither does DE 2.0.)

I see this a lot, and I used to think it myself too, but I think that’s the point of the thing. Claw Island is the point where you grow beyond needing a mentor and take agency into your own hands. Trahearne for non-sylvari is the first and so far only major character you approach and treat as an equal from the start, and that is naturally a less close relationship than you had with the characters who held your hand while they showed you the ropes.

DE2… I find it hard to make an objective assessment of them. They were too much victims of the scattered nature of the first LS season.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Where it say Warrior not magic user?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Fair enough. In that case, though, I think you’ve just about answered your own question: there’s nothing saying it can’t be done. In lieu of any official indication, you’ve the freedom to fill in the gaps in whatever way you find most fun.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zhaïtan and necromancy

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It created that civilization, supposedly, after 10,000 years of leaking, we still don’t know if the Orrians magical know-how is attributable to Zhaitan or the Gods or some other factor, and even if it was Zhaitan, it only affected Orr. His corpse at this point has only been leaking for three years, and no one’s in Orr except any Pact that didn’t get moved over to Mordremoth and maybe some Inquest.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Where it say Warrior not magic user?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I state again that it has been said elsewhere that mastering a profession is objectively more difficult than it was in GW1. It’s not a perfect analogy, but to get an idea of what that means imagine learning the entire field of chemistry as it existed in 1762 and compare that to what it would take today. That goes for all the magical professions, sure, but also probably the semi-magical ones, the engineer… hell, even the warrior now has to master eleven kinds of weapons where in GW1 he only dealt with four.

As for the interview… here, I’ll just copy it.

Esprits d’Orr : For gameplay considerations, each class can cast only a specific type of magic. However, in terms of roleplay, would it be possible for wizards to have a wider magical knowledge or potential, and therefore be able to cast spells from a variety of branches (such as an elementalist fireball coupled with a mesmer illusion) ?

Angel McCoy : I love that idea, as do many people living in Tyria. The reality, however, is that only the most powerful have the time and energy to do this. It’s like getting two doctorate degrees, one in medicine and one in engineering. Few have the time to do this, and usually, an individual doesn’t want to turn her back on everything she’s already learned to start a new magical discipline. She’d much rather continue advancing her knowledge in the discipline she’s invested decades in. Some, however, may dabble and experiment with specific spells. If a master elementalist can find a mesmer to teach her to produce an illusion, then she may explore ways to combine them. Most professions keep their secrets close to their chests though. And, the danger of a conflict between magical energies and thus, an explosion, is very real.

Emphasis mine, and it seems to cover what you’re talking about for your priest.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zhaïtan and necromancy

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ll stay clear of the part that wanders into character progression and stats, since that’s not my area of expertise, but on Zhaitan’s death- we don’t know that there was any cataclysmic surge of power afterwards. With Glint, who was set up to be a kind of proto-Elder Dragon in S2, the power she had consumed seemed to have largely remained in her corpse. It could well be that the same is true of Zhaitan, and that his magic will only trickle out at the same rate it did while he was sleeping.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Post-Season 2 Questions Regarding Sylvari

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Generally speaking, we try to keep spoilers tagged after a release, but it usually is only for a couple of weeks or so. No need to worry about a revelation from six months ago.

Your questions are all up to player interpretation at this point, and mine is no more valid than yours, but I’m not worried at this point. We’ve seen twice now that the Elder Dragons seek to destroy freed champions; that suggests to me that they can’t be recorrupted or of benefit. Add to that the nature of the growth we see, not at all like the mordrem tendrils. My hunch is that Caladbolg was only a conduit to the Pale Tree, or more likely, the Dream, and it’s effects aren’t something that Mordremoth can easily usurp.

What Caladbolg isn’t said to be is protection against corruption. Trahearne is probably as safe as any other Dreamer sylvari, and we’ve yet to see just where the limits of that shielding are.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Opinion on mentor deaths

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I disagree that the deaths serve no purpose. Look at the way they’re spaced out- you go at least three arcs with no one on your side dying, then you lose you mentor. You avenge them, but in two of the three possible next arcs you lose another comrade to the risen. After that, as you invade Orr, it starts to happen again and again and again. And that’s ok. It has nothing to do with Logan- it’s upping the stakes for your own plot, demonstrating that yes, these Elder Dragons aren’t pushovers. You’re now directly facing an eldritch power that was wiping civilizations off the map in what now counts as pre-history. Your vast army shouldn’t waltz off without casualties, and you shouldn’t be some miraculous messiah able to keep everyone within eyeshot from dying. Even the light narrative weight that you mention feeds into this; like any casualty in a conflict, these losses are just a statistic to those who only happened to run into them at the end, but more meaningful to those who knew them before. It’s all around a good concept, one we’re already seeing them iterate on with Mordremoth.

The problem was in the execution. Ignoring the Orr deaths, which I felt were largely well done, and Tonn, who was probably the best executed sacrifice of the lot, the real issue seems to come down to the mentors, and to a lesser degree Apatia. The one’s been covered pretty well here already, so I’ll only add that gameplay undermines it too, as there’s nothing stopping you from swimming back around and killing off the hosts that took down your mentor. Apatia, while theoretically only an issue for roughly a third of the playerbase, followed that up with a reinforcement that your choices don’t matter. No matter how you choose to go about your task, the exact same thing happens to her. That arc was, of course, supposed to be about the fact that you left her behind to suffer, but placed where it is, in the manner it is, it also serves to rob you of agency. Not only could you not save her- you couldn’t even effect how she dies! Still, I feel it was only the execution of these losses that lead to such a widespread negative opinion, not simply that they happened. If they were just better thought out… well, here’s hoping for HoT.

Now, I’m going to stop ranting at you all and actually drink my coffee.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Where it say Warrior not magic user?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

In all fairness, professions aren’t what they were in GW1. They’ve become more complex, and more versatile, with more there to master. Angel also said, in that same answer, that there were people who took specific spells or tricks from other professions.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Asura tech inside house in Wizards Fief?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To expand a bit, the house is a front for an Arcane Eye (Rata Sum secret police) facility, which they used in the story to hold a genius with dangerous ideas that they had abducted.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Malyck and HoT

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

*sits back and braces for the return of the ‘Caithe killed Malyck!’ theories.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Eir's last name.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Shiren I always saw it as part of Eir’s character. She dwells on her failures, not her successes, and you never once hear her bragging or see her showing off. I think as far as she’s concerned, she hasn’t done anything legendary, anything big enough to claim a new name.

@Konig there are actually plenty of adult black wolves in the game- it can be a little hard to tell, unless you have a grey one next to it to compare with, but they’re certainly there. They aren’t ‘dire’ wolves though, and only the same size as the other two varieties.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Demons In GW2

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I wouldn’t say there should be some left in the world. Of the three types classified as demons in GW1 (more on that further down), two only entered Tyria as part of Abaddon’s escape, and the third were confined to Cantha.

That said, whether we see any really depends on your definition. Imps are called demons at several points, and one of the hearts mentions they bounce back and forth from the Mists, so they’d probably be your closest bet. If you see the term used by an NPC, they’ll almost always be talking about imps. Fleshreavers (what ‘demon’ currently redirects to on the wiki) are called by the sigil of demon summoning, and we often see them emerge from underworld portals, so I suppose they could also count if you stretch the definition far enough (although it’d either be a retcon or a major unmentioned extension to the GW1 lore we had on them). Shades, aatxes, and the shadow behemoth I’d count as possible demons- they seem to be GW2’s nightmares, which in GW1 were at best described as dark spirits. It’s a question of origin- if they’re generated by the Mists, they meet the definition. If they aren’t, if they’re psychotic or corrupted ghosts of some sort, or some kind of corrupted nature spirits, or something most closely related to the djinn, or whatever other possibility could be raised, it… probably depends again on how you stretch the definition. Similarly, a stretched definition might count all of the enemies produced by the Fractals as demons, being spontaneously generated Mist creatures with a hostile bent.

As for the things that were directly classified as demons in GW1? Oni, Margonites, torment creatures? We haven’t seen any of those. Oni were a Canthan problem, and their source was believed to be slain in GW1. Margonites were exclusively servants of Abaddon, and any who survived Nightfall will probably have now found themselves in Kormir’s realm (fingers crossed for some rogue holdouts in Elona, though). Torment creatures are the best bet for a return- we saw some serving Dhuum, and there’s no shortage of speculation that he’s behind the turmoil that seems to have taken the Underworld.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

How do Professions fit in Tyria?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Oh, no, that’d be a mess. I wasn’t suggesting it be a personal story thing, but a character progression one- for instance, back before the unveiling of the lackluster exploration tie-in, there was a lot of buzz that the trainers could send you on profession specific tasks to unlock traits. That would’ve been fantastic.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How do Professions fit in Tyria?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I would absolutely love to see more profession specific story or lore in-game. I disagree that it’d be weird to pull off, especially if translated directly in the form it served in GW1 as a way to unlock profession skills, although they did miss possibly their best opportunity with the initial trait revamp. I agree, though, that the dialing back of gameplay relevance has probably extended to a decline in lore relevance. So many fewer enemies are identifiably of a profession, and even those that are have been oversimplified to the point that your average mob has two, maybe three attacks. It’s hard to consider something important when it’s hardly present.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lion's Arch Conversations

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The kind of rocky spot just west of the water entrance to Trader Jixx’s. You have to be there at a very specific time- they’ll all show up in less than a minute, run their dialogue, and then synchronously dive into the ground.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lion's Arch Conversations

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Skritt live in mostly-isolated communities. The skritt of Lion’s Arch has little to no interaction with (potentially even knowledge of) the skritt of Silverwastes. So they’re not related activities.

They have knowledge, at least. There’s a meeting on the beach every night where they discuss the ship building. Apparently one of the LA skritt ran an errand and was told by a Pact member.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lion's Arch Conversations

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To expand on Kalavier’s answer, skritt don’t have any explicit tribal identities or anything, but they don’t coordinate or communicate among scratches. If communities are in different maps, let alone separated by half the Tyrian continent, they aren’t collaborating.

The land the Consortium acquired is where they built their two new buildings, in the middle of the Commodore’s Quarter.

Zomorros- yeah. Still beyond me to make sense of his capricious ways, beyond just shrugging and saying a genie did it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Mesmer Lore?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There’s not much in the way of the lore you’re asking for, unfortunately. Most of the professions stretch back in some form far beyond GW1, and theoretically they even could have existed before the bloodstone was created, back before practically any surviving records. What we do know: the Scriptures of Lyssa, dated 45 B.E. (1373 years before the current date), are the oldest recorded use of illusions that players know of. The goddess disguises her form, but there’s no mention of the term ‘mesmer’. When the gods tampered with the bloodstone in 1 B.E. (1329 years ago) they forced most available magic into four ‘schools’, one of which, Denial, is believed to have eventually been the basis of the current mesmer profession. Lyssa, as the goddess of illusions, was considered the patron of mesmers by the humans, and it’s possible but unproven that she taught the first human illusionists the art. The earliest actual mesmer that I am aware of is Kitah in Cantha, c.772 A.E. (556 years ago), but she’s remembered as the greatest Canthan mesmer, not the oldest or the first. It’s likely the practice goes back quite a bit farther than that.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Are there any physically unique characters?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Well they said they made them bigger so that players can see their animations better, which is purely a mechanic thing. How is that a lore thing?

Because they tied the size into the hylek’s lore for their ferocity – particularly in the case of the Nuhoch.

And I just rechecked the blog posts Anet released on the new hylek tribes. Nowhere did I see it mentioned that their increased size is so players can see their animations.

I remember hearing that too… it was the PoI livestream, I think, either number 18 or 19.

But regardless, even if the original reason was to emphasize animations, they have worked it into the lore. It is canon that the Nuhoch are massive. By comparison, it should be pointed out that there’s no indication that, say, the Aetherblade admiral in the battle for Lion’s Arch, or the keep lords in WvW, are from an in-universe perspective as large as we see them in game.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Best legion for a revenant?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’d say Flame probably is the best fit, but since they’re not playable, probably blood or ash- Blood would have presumably the best chance to learn as well as the best use for what amounts to a frontline mage, but Ash already has an association with the more morbid spellcasters (necromancers and theives). Iron, as the progressive legion marching lockstep into the future, would be the least easy fit for a profession drawing power solely from the past. That said, Dresden is absolutely correct. You wouldn’t break lore playing an Iron revenant. Don’t feel bound by these responses unless you want to be.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Temple of Ages...

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t know. With as little as was there to begin with, the Temple of the Ages is actually one of the most intact landmarks from GW1. It is a shame that there aren’t any priests tending it anymore, but the new mystery of the leaking Underworld isn’t a bad trade off.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Signs of aging in different races

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

So to sum it up, regardless of your race, the chances of you living a long and healthy life is very slim in Tyria.

This makes me think. I haven’t heard of anyone using penicillin, so in terms of basic medical knowledge and expertise I’m not too sure how advanced they are. One could assume that Norn, Charr and Asura have a naturally strong immune system, but we know this isn’t naturally the case for humans (presumably since we’re all human here and can speak from personal experience). So what does happen to someone in Divinity’s Reach if they step on a rusty nail and gets an infection? Do they call in the old sawbones? They could probably use magic, but I don’t recall hearing of that either.

Still, the fact that we don’t hear anything at all about it either means that A.) It’s a facet of life ANet hasn’t incorporated yet, meaning the eventual answer could be almost anything, or B.) it’s been reduced to such a non-issue that it doesn’t occur to Tyrians to comment on it. If that’s the case I’d bet heavily on magical cure over medicinal ones, but it could also be that things like tetanus simply don’t exist.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The True Legions and their numbers

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There’s a charr who mentions they essentially have NASCAR, but he says they’re experimental and prone to killing their drivers- probably not what the charr take out into the field.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

mesmer teleportation

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Konig makes a fair point. Even if there’s a skill ceiling or some such on the length of a single portal, stringing together a series of shorter blinks is more a matter of magical stamina, and that’s something that Tyrian spellcasters seem to have quite a bit of.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

mesmer teleportation

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As far as we’ve heard, asura devices are the only way to teleport long distances. If mesmers could do it I’m sure we’d have an example by now, since the ability to do it on demand is much more convenient then gates or even waypoints.

Off the top of my head, the longest range mesmer port we’ve seen was in the end of ToN, when Kasmeer ports us from the top of the tower back to the shore. Iirc, it took quite a bit of concentration, so I’d guess that’d be pretty close to the maximum range.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore concerns with the new Lions Arch

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

In lore, the second passage was destroyed by Captain Smash while escaping LA. To stop Miasma or hostile forces from spreading and following the Refugees.

As for the Tunnel, it replaces the Asura Gate. My issue with that is how there is no defenses there at all…

To be honest I don’t think they specifically need defenses right next to the tunnel. I’m willing to bet the plan is to saturate that area with shells from the cannons on the east side of Fort Mariner should any force try to invade from there. Combine that with the fact that the tunnel itself forms a natural choke point and it sounds almost suicidal to attack via that route.

That, and the Durmand Priory sits right outside the other entrance. It’s still not an ideal fortification, but it means the only way to assault through that route is to divert some of the force to attack the Priory as well.

Not to mention the possibility of the tunnel having been rigged to collapse.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The new LA VS the old LA story

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

We’ve been begging for the old LA back in the PS for more than a year. I, for one, am ecstatic that they listened. New players might be a little confused, but it’s not that hard to catch on that the PS is history now.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore concerns with the new Lions Arch

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I can’t find any entrance to the sewers either. Seems they did away with them entirely. Also, I haven’t spotted any manholes or outlets in LA. Does the new LA even have a sewage system, because there are no signs of any. How does LA dispose of its waste?

Haven’t looked to see if they’re elsewhere, but I see a covered manhole in the northern street of the Canal Ward.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore concerns with the new Lions Arch

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Well, your problem is you’re looking for a secret base. The new Order of Whispers Headquarters is a very open building just north of the new Crow’s Nest, and the Vigil still has their centerhouse in the back of Fort Marriner (although it doesn’t appear to be a converted prison anymore).

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Tarnished Coast?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It does, but it can be circumvented by guesting. There are limits on the system, though- you can only guest to two other servers in a 24-hour period, you have to toggle it back on every time you log in or switch characters, and you’re stuck with your home server for WvW.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Tarnished Coast?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Not really the best place for this, but there is a guesting system in the game. Bring up server select, select Tarnished Coast, and click ‘guest’, and in theory you should be plopped in with the roleplayers (the megaserver’s sorting algorithm isn’t very transparent, though, so it’s hard to be sure). Being part of a roleplaying guild also helps a lot, and I hear having RPers on your friends list does too.

By the way, on these forums it’s safer to say that you’re “kittened”. The mods don’t like it when you bypass the profanity filters.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The many questions of LA?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ll take my best crack at the ones unanswered.

2) What is a Data Dog? He runs around and uses waypoints.

It’s just the dogs name. He’s the pet of Tokk and the two kids he adopted (the ones who used to run around by the bank). He follows them through the waypoint when they go home- a few seconds behind them when I saw it, but there seem to be a couple interactions in new LA that’re falling out of sync, so perhaps he was supposed to go through at the same time.

3) Why are there no doors or gates at Fort Mariner? Shouldn`t it be fortified more? There are no signs of force fields either.

Almost every entrance has vestibules that seem to serve no possible purpose but defense, so I’m assuming there are disguised portcullises or other barriers that could be put up at need.

4) Why does Evon Gnashblade propser if the Consortium got the deal? (an NPC in Fort Mariner claims that that was the case)

I haven’t talked to him yet, but there was a lot of NPC agitation before the patch that being quartermaster was letting Evon take over any part of the market he chose while the competition was locked out of the city. A charr in Marriner is now saying that’s pretty much what happened. I’ll edit this if I find any more specifics later.

6) Why were structures destroyed that were not damaged? In extension, why was there effort put in to clear whole mountains?

No answer here, but I want to say that I agree. The Lion’s Shadow Inn getting an “offer I couldn’t refuse” to move so it could be leveled? The Deverol’s being removed from their ancestral home so that a wedding park could be made instead? It feels like the Crown Pavillion all over again. Apparently property rights don’t count for much in Tyria.

11) Why does the Order of Secret run a bar openly? Why don`t they have a hideout anymore but a lazy teleport/tunnel to their own secret HQ? Isn`t that dangerous?

It’s a weird move on the surface, but remember that there was a lot of discussion by Whispers NPCs during the Pact arc about what that would mean for the order, with the general consensus being they’d have to move out of the shadows. This is the first Whispers base we’ve seen since then, and in a city they’ve played an active part in defending on at least two occasions. It might simply be time for them to leave the sewers. As for the portal, only Whispers characters know it’s there, and we know the Chantry’s portals can be shut down quickly at need. I doubt it’s much of a security concern.

13) What about the farmers? Do they have to become city dwellers now? Is their land being turned into the new moa racing track?

The farm doesn’t have its orderly terraces anymore, but it is back in use, and it seems to be almost as large as before.

@Genesis if you mean the building in the northeast corner, where the second Gendarren exit used to be, the Lion’s Shadow Bed and Breakfast are moving in… officially. Unofficially, with the shady Australian sylvari hanging out near the door, I think it’ll be part of a future black market storyline that’s being hinted at in other parts of the city.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Ascalonian ministers

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To be clear, I’m not saying Ascalonians are discriminated against, just that they’re a minority. Even in places where it’s not a big deal to be one, any majority rules system, which includes any egalitarian voting elections, will see minorities underrepresented. It’s not an intentional neglect, it’s just a limitation of the system.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.