Other 80s: Any but Warrior
Other 80s: Any but Warrior
Just a Condition Mesmer. Nothing to see here
(Currently 0/20/25/0/25, but it swaps around a lot)
Mixed EQ: Rabid Armour/Trinkets, Rampager weaponry.
Other 80s: Any but Warrior
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This is seriously cutting into our “make fun of T7” time.
And this is how you know you’ve fully joined the Nietzsche Tier. When you start trolling Tiers 1-7 for kittens and giggles. Yea, we’re the Tier System’s bastid children, but we’re
not bloody punks.
Other 80s: Any but Warrior
And besides, what’s the overall thought about confusion triggering on abilities linked to dodging?
I’d say it should only trigger on “attack-oriented” abilities, tbh. Makes no sense, you take damage from Guardian heal-dodge, for instance. Or non-attack Ele swaps. But that’s just my opinion.
Other 80s: Any but Warrior
We are currently working on making rewards for play outside of killing and capping more rewarding, but it is complicated. Giving people WXP for doing things is a very high likelihood.
Let me say it second, then. Thank you – a lot of us (not just in this specific thread) have been hoping for such a thing
Other 80s: Any but Warrior
Heh … I’d have to stick with Mesmer. Particularily Condition spec, Staff + ScepFocus (or SworTorch)
1.) Unparalleled utility
2.) Nice amount of workable builds, even within a sub-category (i.e. Condition, Shatter, etc.)
3.) Butterflies.
4.) Mindkitten
5.) Interesting playstyle, for most possible builds
6.) Assuming I ever went Commander – the slow kitten OOC movement speed’s actually a plus, for keeping a Zerg together.
7.) Along with #6, who doesn’t notice the guy with all the purple butterflies?
Other 80s: Any but Warrior
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Then, we need to make more decent-to-good Commanders. Hell, I should start seriously saving to plant a Dorito on my Mesmer.
Other 80s: Any but Warrior
You know, I’m actually amused by this situation. Although, just as in the “real” world, pacifism can (and in many cases will) get you snuffed. Past that, it’s a free game (once you’ve bought the main bit), do what you like. I’ll still deal with capping objectives for the good of all Fergs.
(Also, let’s be honest. A similar setup happens when warring servers declare Area “X” a Duel Site.)
Other 80s: Any but Warrior
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I’d be amused, but only if the Quaggans rage out on you, once the first 1-3 of ‘em are killed off. Remember, Quaggan will foo your day up
Although, do you really want to help out the Krait? For all we know, the objects they venerate could be linked to Tyria’s equivalent of Cthulhu, or something.
Other 80s: Any but Warrior
Honestly, your build looks mostly like a straight Shatter spec. With that in mind, I’d swap 5 from Dueling into Illusions. The extra Shatter damage from Illusionary Persona is nothing to laugh at. (Also, being able to toss out Distortion/Diversion without clones is pretty sweet.) Other than that, P/V/T specs do well for Mesmers. IIRC, Pyroatheist and Grimms both roll with a good amount of that stat spread. Maintenance Oil would convert some of that V/T into Precision, which’d help your illusions stack crit-bleeds.
Another possibility is a combo of Knight and Valkyrie. Try Berserker for weapons.
You’d have a decent amount of Vit/Toughness/Power, and some extra Precision/Crit Damage. A little glassier than straight P/V/T, but should even out.
Other 80s: Any but Warrior
To back up what Azure had to say: it’s less that Mesmer is OP and more that the class is rather “Jack of Many Trades, Master of None.” The issue with that, is that the myriad different ways to make a Mesmer confuse the living HELL out of those who fight the class. Most of these people don’t play a Mesmer, see that Mesmers are strong duelists, and assume Mesmers are frigging Gods. This is a false concept.
As is, Mesmers aren’t necessarily the “best” duelist, in basic ability. It’s the way Mesmer abilities interact that allows a light-armoured, medium health profession to wreck face.
The “Devil” in Mesmer details comes down to Traits and Utilities, moreso than most classes. And with that knowledge taken into account by the player, we are dealing with a class that can optimize itself for 1 on 1 killing to a very high degree.
Can other classes do the same? Yes. Hell, a decent evasion Thief is a sick mofo to 1v1.
Let alone S/D Rangers with the right setup. (Although any Ranger fight’s technically a 2v1, due to the Pet’s % of class DPS). Honestly, any class can pull out the wins, assuming that class’ player knows their biz.
Other 80s: Any but Warrior
Last time I checked, this was a mesmer forum. If you want to cry about necros being underpowered, please proceed to do so in the corresponding forum.
In his defense, Iruwen, I did challenge his assertions. This would logically continue the argument.
Other 80s: Any but Warrior
People still play thieves in WvW? I rarely see them anymore.
Can’t see them past the sea of clones / phantasms.
Operation Derail Thread to Nerf Mesmers…Go!
Counterattack with … Buff Weaker Classes to Equal Levels.
C-C-C-C-Combo Breakerrrrr!
Other 80s: Any but Warrior
Yea the gw2 mesmer feels so different from the gw1 mesmer (I also mained a mesmer in GW1). It would’ve been better if they stayed true to its mechanics. The ‘variations’ we have now are a joke compared to how versatile mesmers really are in GW1.
Never played GW1, but read up on it once I became interested in GW2. Just from what I read, GW1 Mesmer > GW2, easy. Selective lockdown and mindkitten is just a
fun concept. As for the “OP” criers, if we could select what manner of mindkitten we employ, while being horrid at the other aspects, one could argue it balances itself.
Especially if they’d then used the GW1 experiences to finetune things.
Other 80s: Any but Warrior
Definitely Rabid. That plus the extra Toughness out of a Condimancer’s Death Magic levels gives a nice chunk of total Armour. You’re also gaining a decent amount of extra Vit/Health from Blood Magic. (Assuming the standard “accepted” Condimancer build of 0/30/20/20/0, that is.) Now, if you wanted a bit more Power, you could go Carrion or Rampager for Staff. However, the damage increase isn’t that great, considering how long Necrotic Grasp takes to hit. YMMV.
As for Sigil, I’d definately go Earth on Scepter/Staff. Geomancy’s fun for your OH weapon. (Dagger, in my case)
Other 80s: Any but Warrior
Entropy: I also came to Necro from a Condition Mesmer. Fact is, Necro’s pacing is much more deliberate. However, Necro has many ways to apply Conditions to your opponent. I’d argue that if you’re using a straight (or mostly) Rabid build for both, you’ll lose a certain degree of in-combat mobility, by comparison … but, you’re gaining Health and some wicked AoEs. Although, yes – Condimancer autos are slooooooow.
Just don’t try to play it the same, Mesmer has more active defenses whereas Necro defense is passive as heck. As for usefulness, Well/Mark AoEs are sick bastids, for point defense situations. Plague makes you a Stability-packing, self-targeting AoE.
The only problem there, is that Plague’s best trick is Plague of Darkness + Chilling Darkness Trait.
Other 80s: Any but Warrior
I’ve gotten so fed up with all the nerfs we are getting. Why won’t they just re-do the whole profession altogether? Or replace it with another profession – I don’t mind trading my mesmer with a ritualist.
Wrong answer, Leo Paul. The answer we should go with is: instead of trying to remake Mesmer for GW2, they should’ve ported the original forward. Reasons include: they had multiple years of experience with the original spread, and as such, probably could’ve balanced it out easier in this game. By changing how Mesmers work, in general, they reopened a Can of Wyrms that could’ve been sealed by now.
Other 80s: Any but Warrior
Well, TheMightyAltroll … you didn’t ask for “good” versions, you mentioned certain abilities and I mentioned Necromancer equivalents. Hell, I suppose you also forgot
a couple of months ago, the whole bit about the Devs “looking to share Portal-like mechanics with other classes?” I distinctly remember Necro and Engi getting mentions in the multiple threads that followed that biz. As for underestimation, I regularily cap Bleed stacks on my Necro. I sure as hells cap ‘em better on him, than on Ele/Mesmer/or Thief. Regarding Well of Corruption and Wells in general, it’s all about timing.
As for which class needs nerf or buff: check most of my posting history on this kind of crap. I’d like to say I’m known for fully supporting buffs for weaker classes/class specs, instead of this silly kitten nerfing across the board BS. Folk what cry “OP” just find a new thing to carp about. Unfortunately, I am not an ANet dev, thus you can see exactly how much my opinion really counts.
Other 80s: Any but Warrior
Jeknar, do I need to buy you a Starbucks card to get my morning score update?? :P
As soon as someone says, “SF,” Cantur appears. This kinda reminds me of why you’re not supposed to talk about Hastur … oops.
Other 80s: Any but Warrior
@Julival
Right. We’ll talk escapes here. Nothing out-escapes a properly played D/D Ele, not even a Thief.
RTL > L. Flash > Mist. Stealth and Shadowstepping grant better lateral movement, yes. But D/D Ele is the straight-line, forward movement God.Same old thieves misinformations….
thief mobility > warrior > ele…..
That is proven…
Ele mobility got 3 straight nerfs getting behind warriors…..and seems people are still not happy.I ve read people to neuter rtl so ele s mobility get near that of mesmers/guardians….paired with healing nerfs…
That seems to be what thieves wants…..
I don t care much because after what i read about reverting last thief nerf, seems complaints war is the way of playing this game….You win on forums not in game.
Seconded, Thief mobility is a hell of a lot higher then D/D Ele`, even more so since the 25% nerf to RTL.
Nigh-constant Swiftness and/or Sig of Air have nothing to do with Ele mobility, eh? Let alone the only Downed ability where I can: Drop all my AoE on your guys, get dropped, and then hie my sweet, luscious Sylvari bottom back into the safety of a Tower or Keep? GTFO, folks. I run both at 80, and assure you I can go a lot more glass on my Ele, due to fun things like that. As for RTL, stop joking. That “movement” ability is still untouched by crap like Cripple. Which is funny, since it’s not a teleport.
Truth is, we need to stop nerfing what the local Zerglets call “OP.” They’ll find a new target, faster than the stereotypically promiscuous prom queen drops her bloody garters. We need to -instead- begin buffing the weaker aspects of classes/skills to
properly competitive levels.
Other 80s: Any but Warrior
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We evasive gunslinger Thieves play by Highlander rules around here: There can be only one. Now we have to do that thing where we meet up behind the windmill so I can beat you up and take your lunch money.
Though, it’s refreshing to see someone else out there brave enough to play this game on hard mode.
Silly Bookah. My Thief kills for SCIENCE! Although, she’ll take your lunch money, in order to buy more magitech. Someone has to be Grand Sovereign of Tyria, after all.
Other 80s: Any but Warrior
Goodness TheMightyAltroll, you’d think a Mesmer stole your sweet roll. Fact is, Scepter with Superior Earth on a Condimancer stacks Bleeds like no tomorrow.
Note also that I said unparalleled stacking of Bleed, decent access to Poison/Blind/Chill. Do try to troll me with the correct quotes or paraphrasing, if you please.
Mesmers don’t remove Conditions in Stealth, that is an ability Thieves with 10+ Shadow Arts possess. Now, with Prismatic Understanding (30 Chaos), a Mesmer can randomly gain Regen in Stealth. Note the part about randomly. Also, for Thieves to Regen in stealth (and do so well), it is a 30-Trait burn in Shadow Arts. Shadow Protector might only be a 10-pointer, but it doesn’t stack for crapola. Thus, most SA Thieves’ll take condi-drop as a 10-point Major.
As for teleportation. Flesh Wurm says Hello. (Like Portal, you drop Wurm first, then blip back when needed) Also, Spectral Return wants a word with you.
Mark of Blood would like to speak to you, RE: Regen. (Especially its Trait-given doppelganger, that triggers on dodge.) We also need to have a nice chat about
Lifesteal, and Blood Magic in general. (While Lifesteal could proc better, it is still
a free health regain. One could consider it a quasi-Regen)
Boon Removal. The only reason Mesmer’s variant still works under the circumstances you describe = the fact that Null Field/Arcane Thievery are equal parts Boon-raep and Condition-drop. We both know, however, that a “certain” Well also does damage, as well as other fun things …
Condition Removal: Consume Conditions, Putrid Mark and multiple other options.
Versus Null/Arcane Thievery/Power Cleanse. With Inspiration Traits, add Mender’s Feedback on heal. Truth is, Necro is definately winning the Condi-removal war.
(Especially when removing Conditions with Consume Conditions grants you more Health.)
Other 80s: Any but Warrior
Take it from a Condition Mesmer. ExZee is absolutely correct, that Conditions tend to be our weakness, overall. Which is pretty frigging ironic. Here’s why: A straight Rabid build (or Rabid with Rampager weapons, like myself) has nice durability (via Toughness/Armour stat) but low Vit/Health. Vit/Health is the major bulwark against Condition damage, since with it, you can tank Condition damage for a longer period of time. As such, I roll with the Lemongrass and either Null Field or Arcane Thievery.
Other 80s: Any but Warrior
@Julival
Right. We’ll talk escapes here. Nothing out-escapes a properly played D/D Ele, not even a Thief.
RTL > L. Flash > Mist. Stealth and Shadowstepping grant better lateral movement, yes. But D/D Ele is the straight-line, forward movement God.
As far as the accusation that playing Thief requires no skill…let me amend that for you.
Playing a crappy Thief requires no skill. Understand that many Thief players in WvW are pure FotM drones. Try an S/P or P/P spec, with evasion in lieu of stealth, then talk about “requires no skill.”
Other 80s: Any but Warrior
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combine all those 6+++ confusion stacks with epidemic !
epic meltdown
Epic, before Epidemic was slapped with that silly AoE cap. Note, I disagree with a 5-man AoE cap on principle. If you needed a cap, why one that freaking low? It’s like: “Here, zerglets … we’re gonna hold yer wee wittle hands in a fight.” Just scale damage/effect inversely proportional to # struck. More targets, less DPS/effect.
Other 80s: Any but Warrior
Stealth, invulnerability, confusion, and portal stomps. Sure, Necro is way better off than Mesmer. You’re acting as though Mesmers are on the same level as Necromancers, when they are far above it, almost to the extent of Elementalist. Which they also deny having the ability to burst and bunker at the same time.
Right. You also forgot to mention Necromancer’s unparalleled stacking of Bleed, decent Poison/Chill/Blind access. Let’s also bring in: Boon inversion, Condition inversion, luscious Health bar. No, Necros aren’t ridiculous burst. They don’t need to be. All that is necessary there is to fix the Stability issue, pathing, and some CC.
(namely, as an “attrition” class, Necro could do with more snare/lockdown mojo.
I also wouldn’t mind more options in the Poison department.)
Here’s the deal: Mesmers pack the maneuverability/damage mitigation abilities that they have, due to the design of the class as a “duelist” caster. As such, Mesmers are
a finesse class. They can -with the right build- tank, but in general, rely on active defense. By contrast, Necromancer’s defense is passive. They sit there, shrug off
your crap, and slam you hard. Thus, my comments RE: what Necromancers honestly need, ability-wise.
Other 80s: Any but Warrior
You people are actually threatening to leave the game over such a small insignificant hypothetical nerf? Mesmer? Really?
I’m a Necromancer, you couldn’t even fathom the crap I have to deal with. “Omg I’d quit the game, you people just need to l2p and beat Mesmer”
How about nerfing passive regen and condition removal in stealth for all classes? Imagine if I regenned or condition removed while in Deathshroud. Hell, imagine if I could stomp…
Necro’s not perfect, but it’s in a pretty good place. Hell, I’ve wrecked Mesmers on my Condimancer, 1v1. Not to mention, Well/Mark madness. DS UI got a much-needed
overhaul, Pets are (while still being worked on, AI-wise) pretty usable. Lifesteal could still use a bit of tie-in with Healing Power stat, though. Also, Necro’s crappy access to
Stability is a nightmare.
Of course, Mesmer’s just as fragged for Stability. Mantras are the battered spouse of Mesmer skills, many would tell you. (Although Fay’s got some interesting builds for ’em). Phant regen, while good, still relies on an easily-dispatched minion. I-Membrane was nerfed some time ago. LoS and pathing are a plague upon multiple Mesmer abilities, and certain Necro skills (S Grasp/Dark Path, for instance).
Fact is, it could be a lot worse … both professions could get screwed like Engineers tend to.
Other 80s: Any but Warrior
I’d have to agree it’s the scripting/voice direction. There are times Trahearne is voiced with obvious emotion, but that doesn’t always hold true. And yes, it would be much better if he showed up at events that effect other races, earlier ingame.
Other 80s: Any but Warrior
Sylvari have a hidden passive trait called “Masters of Sexy.”
That would explain what you’re experiencing.
The pollen’s actually a euphoric agent. That, or the Sylvari’s a Mesmer.
Other 80s: Any but Warrior
They are not the lowest health in the game, Elementalist is, combined with Ele` also having lower armour, Thief out does that stat.
Decently strong dps? LOL! They out dps most, if not all other classes by a long shot.
No idea what Thiefs have Stability wise, though heard they don`t have any wtih others saying very little, so yes, that could do with changing, once they tone down the rest.
Ele health is balanced by their obscene scaling on Healing stat + Boon access. Thief was supposed to be balanced by stealth and evasion. Guess which of those two factors is the one everyone cries about? Damage depends on spec. Sure, a 25/30/0/0/15 spread hits hard, but its Stealth bites by comparison. A 0/0/30/20/20 has nice regen (especially with shaman/magi/cleric and/or apothecary spreads, but its direct damage is lowered.
The problem with stealth-hate is that it’s a blanket concept. Meanwhile, not all Thieves spec the same. Some are heavy stealth, others heavy evasion. And some are right in the middle. Therefore, it’s less “OMG Thieves are rigged!” and more a
“This Thief killed me … what’s (s)he using?”
Other 80s: Any but Warrior
I prefer small havoc squads, myself. Of course, I mainly WvW on Mesmer or Thief alts.
Both of those tend to work well in a 3-5 man. Although, I’m the weird guy what runs
evasive gunslinger Thief, and condition Mesmer, in a game mode chock full of FotM
builds … so, what do I know?
Other 80s: Any but Warrior
I’d have to say, folk need to leave Thief alone. There’re plenty of things going on that punish a Thief. (And other classes, depending)
1.) No more culling. This effects not only stealthers, but large zergs.
2.) Extra Revealed. Punishes any stealther.
3.) Quickness nerf. There went your Hasted melee-thieves.
What’s left, now? A medium armoured class with the lowest health bar in game, and decently strong DPS. Minimal access to Stability, which kills you in a zerg-vs-zerg fight
(and certain small group/solo fights, if your enemy’s smart and removes the Boon).
Minimal access to defensive Boons, period (even Regen on Stealth takes 30 in Shadow Arts, which is a hefty expense). A class mechanic that only becomes truly useful with
a large drop in Trait-points.
Mind you, I run an Evasion/Durability-specced Thief. But, this constant bashing on the profession (or any profession) is massively counterproductive. Especially when one can play (insert profession here) and work out their weaknesses and how to kill them.
/shrug
Other 80s: Any but Warrior
Confusion needs to be neutered.
Sorry but it needs to happen for the health of this game.
You still got a lot of other builds so it’ll be fine
a fellow thief agrees with the nerf for mesmers !
This is funny. (Note: I pack an 80 Mesmer and Thief)
A Thief wanting Mesmers to be nerfed, eh? What’s the matter, were ye lot a pair of stealth-kittens, and yer feeling salty now? Look, I don’t care for some of the recent crap against Thieves, myself; but that’s no reason to cheer on nerfs for another class.
Come off it … it’s not like Mesmers wanted more Revealed, either. Especially when Mesmer stealth’s nowhere near so easy to stack as Thief’s.
Other 80s: Any but Warrior
No, we just want an OOC weapon swap.
I would not be adverse to this idea. Keeps Eles from goin OP with weapons, but uses the KISS philosophy for OOC purposes. I’d also support an OOC weapon swap for Engis.
Other 80s: Any but Warrior
Not just kitten Shatter Mesmers. How many of us Condition specs use Deceptive Evasion to keep up our Staff Clones for Condi-spam? Hell, bad enough Winds proc
frigging Vuln. Vuln should be yanked off of that weapon – it’s not like we can’t stack it via Sword/GS, which are much more fitting for Vuln-use.
I’ve said it before, and will undoubtably do it again: ANet should’ve just tried to bring the GW1 Mesmer forward (which they had -arguably- some experience balancing) instead of putting out a different mechanic, that they’re almost constantly shredding
downward. It may have worked out better, honestly.
Other 80s: Any but Warrior
Psssh. Here goes the slippery slope again. Portal = nerfed. TW (and Quickness, period) = nerfed. Now, it’s Confusion. And, of course, once that gets well and truly boned, then what? “Oh, I don’t like that Staff bounce, it gives me burn/bleed/vuln stacks! Nerf, plz.”
Goodness, you’d think folk don’t realize that Confusion is one of the major Mesmer
Conditions, or something. Do Mesmer players cry about all the Poison and Bleed
Necros stack? Here’s the only “fix” Confusion needs: keep it from triggering on Trait-Dodges/(non-attacking) Attunement Swaps. Past that, if you can’t disable your autoattacks, that’s not a Mesmer’s (or Confusion Engi’s) fault.
Other 80s: Any but Warrior
Honestly, while I don’t despise the idea of scaling WXP, I’d have to say we have one issue that still needs to be handled with the basis of WXP in general. Namely, support actions (healing, repairing, and the like) should logically award a certain amount as well. At this point, heavy-support players are getting a good bit shafted.
That might also help with some of the ultra-zerging, if worked out in the right way.
Other 80s: Any but Warrior
Heh … let’s really mindkitten folks. Let the Mage randomly teleport a target elsewhere.
(within “X” range)
Other 80s: Any but Warrior
Please. I’m waiting for the Asura to make Guymelefs or Eva Units.
Failing that, Charr-Voltron.
Other 80s: Any but Warrior
There is scythe skin for staff, ball and chain is called Flail, you cant fight with motorcycle, whip can not be dual wielded anyway if they introduce it sometime, Handwarp, just no it should be orb, Metal fan? i think they brought in focus to take fan’s place and to be more suitable to other profs like guardian as you never see a soldier running with a fan.
Actually, the entire concept of Tessenjutsu (a Japanese art) is combat using metal fans. Thus, I’d have to say that soldiers (of at least one culture) managed to make it work. And, I’d lay money on at least some Krytans having Canthan ancestry. (Canthan, of course, being your “lore-Asian” human subrace.)
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I’m with you on half of your reason, Lert. I went in for the Attunement Dance. Although, critical damage can work … it’s not my main focus. I built for reasonable
survivability + the idea I had in my head. Namely, your classic “weather witch.” I’m 0/30/0/20/20, along those lines. Cleric Armour/Magi Trinkets. Not an “uber” build, but it works for me.
Other 80s: Any but Warrior
Well, Unknown – did a Mesmer get in earlier? I’ve run with FSU on multiple occasions, and have not witnessed them using any kind of exploits. Hell, let’s get real conspiratorial…who says you don’t have a sleeper Mes in your own ranks?
Other 80s: Any but Warrior
I’m not going to stop trebbing SM hours on end every time I’m out there – trying to get my fellow ferglings in the habit of doing it too. Get used to having the walls of SM always down. And I know we have the most perfectly annoying spot to drop trebs at Overlook that makes it a pita to kill them
Get used to looking at the walls of SM from the Outside… :-D
Your attempts at Mesmer Mindscrew will not work. That Castle is Ferg land, and shall be reconsecrated with the blood, sweat and tears of all Non-Fergs. Until then, do keep our throne warm, k?
Other 80s: Any but Warrior
I’d have to question the use of zerker EQ before anything. One can make a reasonably “tanky” DPS Staff-Ele with -say- half Valkyrie and half Knights or Cavalier (Cav’d be better arguably, more crit dmg.)
As far as the overall use of Staff, I’d say its major problem lies in autoattack speed. Also, it’s a bit odd that two Staff autos apply an additional effect, but not the other two.
The last issue is less Staff as a weapon, but how Attunements were designed. Namely that the “best” Traits (if you ask most Ele players) are in Water/Arcane, somewhat Earth. Fire and Air are generally considered lackluster by comparison.
Now, as far as the OP’s issues: Fact is, I’d think many of us wouldn’t mind a few more options on (not only Staff) non-D/D weapons. Thing is, we should stick with the overall “theme” of each weaponset. Staff’s AoE, in general – both attacks and support. Focus is pretty much pure defense. Scepter’s single-target DPS/some AoE. As such, the OP’s ideas -with some modification- could be better argued on Scepter, since that’s its general role in combat.
But, as always, YMMV.
Other 80s: Any but Warrior
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Let’s look at the good side here. Namely, the fact I’ve seen more attention paid to WvW in the past couple of weeks, than we usually saw in a month beforehand.
As for the boards, we were warned that they would start as rather a rudimentary
setup. I’d like to see what they look like in another month or two.
Other 80s: Any but Warrior
Meh. I’m getting the sinking feel SF’s intentionally pushing HoD to T8 before they score T6.
Joke’s on them – the more they zerg-ball and dominate our tier, the more they have to work later because of the Glicko system. If they don’t dominate in higher tiers, they’ll get stuck in the same standstill-hellhole that they were in before, just in a different tier.
Regarding your first point:
That’s not merely intuition, that’s pretty true. It goes back to a half-jesting comment started in the pre-shift T8 thread. Said comment indicates that the “plan,” as it were, is to eventually swap all the T8 folks into T7. Then eventually above. Go figure, us/ET/SF actually ended up (somewhat) respecting one another. Talk about your battlefield pen-pals …
As for your second point:
This is a fair assessment, and one I would hope SF keeps in mind. From what I can tell, it seems that anything past T6 becomes exponentially harder to manage, domination-wise. Not to mention, one always has to adjust their plans to account for their server’s “fairweather” WvWers, who’ll run like rabbits at the first sign of their server dropping from 1st place.
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Don’t worry, GoM and ET. We’re far from done here, I would think. (goes back to the lab to devise new attack patterns…)
In all seriousness, it’s been quite a while since things were this close. I’m looking forward to seeing what our three sides get up to next.
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-Eredon Terrace / with Agg and FOE this is appropriate. (without Agg or FOE 24th)
-False, we were 23rd before Agg & FoE came here, while fergs were 24th…
And I told myself I’d leave this thread to our T7 associates … Frankly, roostapro, you gents were 23rd for -say- a few weeks, pre Agg/FoE. Do you think that would’ve lasted
much longer, sans transfers? I’d like to think both of our servers realize that our previous populations were a good bit more even. (No, I don’t hold that against your server. Obviously, you had more luck on the draw, and that’s fine by me.)
As for T7. The best -and indeed only – advice I could offer (RE: SF) is sheer bloody-minded persistence. And no, I won’t say that’s an easy thing, when you’re dealing with their Swarm in your house. Hell, we had to wage a nigh-constant guerrilla war and that only worked at certain times of the day. Good luck, and I hope things balance out for you all.
Other 80s: Any but Warrior
Here’s the score update, folks:
Other 80s: Any but Warrior
She just needs a new voice, she sounds too much like my female Sylvari, who I like much, much more.
Same voice-actress: Jennifer Hale, who did Bastila in Star Wars: Knights of the Old Republic. Honestly, I half expect her to shout “The Force fights with me!” whenever I meet her.
It could be worse. Considering some of Jennifer Hale’s other roles, I keep waiting for Jenna to go Dark Phoenix on some poor slob.
Other 80s: Any but Warrior