lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
Thanks for the info on the next big update. But does this mean we won’t get it this month????
He called it “July quarterly update”. Anything not clear?
Read the word right before “July Quarterly Update”.
I believe they mean that although it will be released in July,it will have a more appropriate name.
Hope it’s the good stuff.
I wouldn’t mind if they had to delay it a bit in order for it to be as bug free as possible.
This is a more appropriate skin for Eternity.
It combines elements of both Sunrise and Twilight in one sword.
Don’t know why they didn’t go with it,it actually looks great
You don’t know how good you have it, my friend.
This is borderline misinformation.
The reason this UI is so cluttered is because the player wanted it to be that way.
This is a screenshot of a heavily moded WoW UI(the worst WoW UI I’ve ever seen btw) .
There you have the freedom to have a UI as minimalistic or as intrusive as you like.
Here we lack even basic options,like being able to resize UI elements independent of each other,being able to move the target unit frame,choosing what to track in the tracker,etc.
The current UI is a bit of an exercise in ignoring the parts of it that you don’t need or you find intrusive.
These are some improvements I would like to see.
They would provide some basic customization,and the means to reduce the UI clutter.
UI elements control/scaling
-Independent scaling for the various UI elements like the action bar,the buffs/debuffs bar,the tracker etc.
-The option to disable UI Elements,the XP bar for instance.
-Option to show/hide UI elements when in/out of combat.
Nameplates and Health Bars
-More nameplate categories and control over them
Show/hide Friendly players
Show/hide Enemy players
Show/hide Party members
Show/hide Squad members
Show/hide Guild members
Show/hide Friendly NPCs
Show/hide Enemy NPCs
Show/hide Neutral NPCs(Yellows that atm are categorized as enemies)
Show/hide Ambient NPCs(Whites that atm are categorized as enemies)
-Same for Health Bars
Show/hide Friendly players
Show/hide Enemy players
Show/hide Party members
Show/hide Squad members
Show/hide Guild members
Show/hide Friendly NPCs
Show/hide Enemy NPCs
Show/hide Neutral NPCs(Yellows that atm are categorized as enemies)
-Options for different behaviour when in and out of combat and customizable colours.
Combat Text
Show/hide Normal damage
Show/hide Condition damage
Show/hide Critical Strikes
Show/hide Combat events(blocks,stuns etc)
Show/hide Combos
Show/hide XP gain
Tracker
Show/hide Dailies
Show/hide Dynamic Events
Show/hide Personal-Living story
Show/hide Promotions
Nowhere near as extensive or UI altering as add ons,but a lot better than what we got now.
(edited by Aenaos.8160)
Exposed Weakness: Redux
This achievement is bugged.
If you die ,you lose the achievement icon,rendering the challenge activation mote pointless.
You have to do all of the episode from the start to get the icon back.
Please fix this,it’s been like this since the release of the episode.
It’s no help having the motes,when we have to do all the instance from the start anyway,because of this bug.
I see.
I’ll go the Mystic Toilet way I guess.
What about the people who want to make alts?
Just trade them for spirit shards.
Ye,this really ground breaking dance move,that requires all of 2 brain cells to execute.
1…2…sneeze.dab dab dab dab(repeat a lot of times,insert a cool word,like ‘@ss’ or ‘money’ every now and then,add generic beat downloaded from the internet,and you are a go.
No…you are a dab dab dab dab…….
I’d prefer a /Hodor instead.
You’d just say Hodor,nothing fancy here!
“You jumped”
They have not finished telling the story of GW2 yet, I don’t think GW3 is even an itch in its daddy’s pants as it where yet.
I’m sure they have ideas on how they can improve upon GW2.
And it doesn’t hurt to ask some questions about crucial game features.
-Will there be mounts ;p
-GW had no jump,GW2 has jump,GW3 will have double jump?
Ye,and pretty generic,you can find these graphics and gameplay in many preceding games.
As with beggars in real life,you can never know.
Go with your gut feel,do what you think is right,and if they are scammers,shame on them.
I have two sitting in my bank,I don’t really need them for any of my toons,it would be nice if I could just salvage them.
Any chance that this is a bug or oversight?
I’m sorry if you are having trouble fighting that build… Really play a d/p thief using DA/Tr/DD you will kill them you aren’t even using the skills you say you are in that build you linked, if I was to run this troll build I would get rid of SR , run SoA for more dodges get rid of HiS since it’s the crappiest heal ever and run Channeled Vigor or Withdraw since low Cd and breaks more immobs.
By the build you linked I can tell you don’t even know the basic concept behind that style of build no wonder you have issues killing it…..
If they don’t fight you back makes it easier to kill them or you know leave the objective because you are doing what they want which is keep you occupied to no avail.
There are worse builds that can achieve the same results from other classes but they can actually kill you.
So I challenge you to take this build into WvW record how unkillable you really are go for it. Or build a similar one for sPvP in diamond or legendary and prove how unkillable you are. Enlighten us and show proof
All the skills I describe are in the build.
You can’t and won’t keep this build CCed for more than 1 sec,especially with a D/P Thief.
I don’t care what you spam,dazes,stuns,you won’t keep it CCed.
The basic concept behind that build,is exactly that build,and not the one you might believe I’m describing.
SR is not even in the normal rotation,it’s a last ditch back up,and the heal is selected because of the damaging conditions cleanse,because that is where this build has a slight disadvantage.It complements the rest of the build nicely.
You don’t need the inhibiting conditions removal in the heal skill,it is redundant,as you already get the exact same effect from your dodges.
If they don’t fight back,and use all the space available in some WvW objectives,they have the advantage.The point is to push them into staying in a limited radius area in order to keep the objective uncapped,which is fair.
If they want to keep the objective they should have to fight for it.
I am not going to run a troll build,and troll other players,just because you like to turn this thread into a p"ss"ng contest.
I’ve tested it enough in PvP,and even with less defensive stats,and given I won’t have to stay on point,and can move outside the perimeter of the circle,I can stay alive for as long as I like.
And of course I will not farm the terrible leagues in PvP,when I’ve already stated that if you have to stay in a PvP point and fight,this build can be killed,which is the reason I asked for smaller circles like in PvP in the first place.
We already have smaller circles in some WvW objectives,like towers and sentries.
There is no need for camp circles to go all the way around camps,and Keep and Garrison circles can be smaller too.
I won’t answer to any further attempts you’ll make to attack and derail.
I have given enough info,and people can test this or a similar build in PvP easily.
Let’s see here, they run a build that has a few flaws 1 can’t kill you, too has limited cc removal outside of removing chill, cripple and immob on dodges, it would only reliably have Shadowstep and Bandits defense one of which is on a 50 sec cd the other a 15 sec cd, there are classes that can hard cc for longer than half the time of those CDs, if you can’t manage your cc skills, bait the dodges and Stun breaks to open a window to kill them is an l2p issue, then there’s the fact of any warding skill will make this build completely dead in the water.
Again I have ran into a few of these builds and as a core thief with out the stupid amount of hard cc and warding effects I can kill them, but that could just be me knowing how the class functions. The other variant actually poses a threat when there’s a chance they can actually kill you.
You talk about threat and fights
These players won’t try to kill you,and they pose absolutely no threat.
They know that if they stand and fight there is a good chance they will lose the fight.
They will avoid fighting in any possible way.
Instead of showing hostility towards other posters,please try to understand that you don’t understand what this thread is about.
I tested this build extensively on my Thief,in sPvP.
I can’t and won’t stay CCed or in any other way incapable of controlling my Thief for more than 1 sec,even when being chain CCed by 3 and 4 players.
I will simply break the CC with BD,block any other incoming CCs and then continue to evade.
And I always have my Shadowstep ready as a back up.
I have 100% uptime of swiftness,vigor on Evade and enhanced vigor effect.
I dash when I dodge.
I remove all movement inhibiting conditions when dodging.
Additionally,I remove 1 condition per evade,I remove immobilize and evade with DA(I rarely get to the point where I have to use that).
I can spam AoE blinds all day,I rarely have to.
I reflect projectiles and get stability.
And many more.
Here’s link of how I would run a cap troll Thief in WvW.
My only purpose would be to evade,break CC,and troll objectives.
No fights at all.
In PvP,given the lack of defensive specialized amulets and no durability rune,I ran it
with Paladin’s amulet,and Dolyak rune(for the stats and the periodic heal that supplements the heal from initiative spending nicely).
I can still evade forever,and can also kill relatively easily,and still have enough sustain to not die in the 1 second I might stay stunned,but it is nowhere near as tanky as the WvW build.
Also instead of BT,and given I actually had to fight in there and the 50% chance to crit,I used WS for perma weakness.
If my goal is to evade attacks and stay alive,I will do this for as long as I like.
The big circles in WvW objectives give me the ability to utilize my evades and move in a large area,avoiding any fight,while keeping the objective uncapped.
No reason for this.
It’s already so easy to get to 80 and get a full set of exotics and be fine in WvW.
This is a alternative way to effectively have normalized gear for everyone,and most WvW players that worked to get their ascended gear won’t like it.
Not before they solve the population imbalance issues.
What’s the point of playing the seasons when for 10+ hours the pop of my server in the WvW maps is less than 30 players,while our enemies have multiple blobs covering at least two maps.
After some testing I did,what I propose as a means to combat this behaviour is smaller cap circles in WvW objectives.
As small as in PvP maps.
The current circles in the borderlands are way too big,and give more than enough room to these guys to evade out of AoE and away from their enemies ,while still keeping the objective from being capped.
In PvP,although there are less defensive stats available,and you can’t build as tanky,you can still pull the unlimited evades,and never get killed by anything.
But there,it’s not of much use because to do that you will have to move out of the small cap circles,and eventually lose the point.
Make the cap circles in WvW as small as a normal PvP circle(not Foefire mid),and you are done with the trolls.
I guess thief is shining a little to much in wvw again?
Or do you all get your kitten wiped when your not near your zerg?Cus my thief is down in seconds when i run with my zerg.
So i gank behind enemy zerg killing loners trying to go back to their commander.You see what i did there.
I’m not build to go with zergs 90% of you people are build to hide in the mass and not to do small scale fights.
This is not a thread about fighting and losing to a Thief.
It’s about trolls,utilizing a certain build to simply keep objectives from being caped,while they evade unstoppably.
(edited by Aenaos.8160)
the unhindered combatant one isn’t an issue either since the 10% damage reduction is so small on an already squishy class, again a Core thief can kill them with relative ease which has no third dodge, no modified dodges and a lot less damage modifiers. Mainly you only run into the ones running lotus training in my experience through both T1 and T2.
The confidence with which some comment on a class they don’t understand…..
I’m sorry,but if the Thieves you go against don’t use Unhindered Combatant,and are squishy,then they are not speced for max evades and survivability,an they are not running the build I’m talking about, which is a troll build that does 0,as in absolutely no damage at all,and it’s only purpose in life is to troll players when they try to cap objectives.
The 10% reduction in damage is the least powerful feature of UC,it wouldn’t make any difference if it wasn’t there at all.
The removal of movement inhibiting conditions and the dash are much more powerful.
You can’t keep this build CCed,may it be immobilize,daze,stun.whatever you want,it will break out of it.
+1
15 chars
“Pvt. Ambience reporting for duty!
Sir, yes, sir! I understand that WvW is for serious players only, sir! We’re at war, sir! Yes, sir, a soldier does not come into battle without being prepared, sir! Sir, yes, sir, I have entered battle without being optimally geared, sir! No, sir, I do not believe that my opinion matters, sir! Sir, yes, sir, I understand that that makes me a less serious player than you, sir! Sir, no, sir, I do not wish for convenience for my PvE characters, sir! They are worms, sir! Worthless worms, sir! Yes, sir, I realize that the ANet upper brass agree with you, sir! Sir, no, sir, I will not sully WvW anymore with my worthlessness, sir! Yes, sir, I would return the supply on all my toons if I could, sir! Sir, yes, sir, WvW is serious business, sir! Sir, no, sir, WvW is not a game, sir!"
The thing is,there;s limited amount of players that can join each map,and someone joining WvW just for the crafting stations might become the reason that a player that actually wants to do WvW stays out waiting in queue.
Maybe if it was introduced as part of the weekly campaign,and would be available under certain conditions,and for a limited duration of time,with set objectives,kinda like the city sieges in WAR,it could be interesting.
For example,the map opens,the leading server of the match up has to defend their lord,and the other two servers push and compete for who will kill the lord first.
Killing/Saving the lord could give point boosts,and/or buffs,and/or extra loot.
This would add a bit of variety to the current campaign which is somewhat linear and can get boring at times.
It would take a redesign of the EotM map objectives and the weekly campaign though.
About the power creep and HoT classes and the good old days,there is a fair amount of rose coloured glassiness,and exaggeration to this.
And the fact is that the elite specs are a lot of fun to play,some of the most fun classes I’ve played in any game.
They could be toned down a bit ,and the base trait lines buffed a bit,but removing elite specs from the game would be a crime.
Anet isn’t going to understand why people miss old days :,) because they are too busy fixing kitten they introduced with HoT and most of it should just be removed including revenant and specializations
No they won’t, they had an amazing group of players in wvw and competitive play right under their noses and failed to see what they had.
The thought of them concentrating on another expansion should be a clear idea of what they are all about, cashing in and moving on. Lost a lot of players because of their decision making.
If they focused more on GvG and WvW for PvP competitive play things could have been a lot different and better now.
Remember that this game had a vibrant GvG population that any other game would envy to have,and they were absolutely ignored to the point where most of them gave up and left.
They should just remove eotm because it literally has no purpose anymore the one purpose it had was which faster level up but that doesn’t happened anymore.
I think they should keep it to keep the ktrain over there instead of bringing it to WvW.
There are a lot of players in EoTM who don’t even know what WvW and can get hooked to WvW
EotM was supposed to be a place to pass your time while waiting in queue,assuming there would be a queue in all borderlands and EB.
At least that’s how I remember it was introduced to us.
And what about Quaggans?
Organised groups can deal with any amount of ACs and take objectives.
They will use AoE bombing,counter siege,and coordinated mass heals for their groups.
Pug blobs won’t be organised and will get decimated.
Working as intended I believe.
Given the size of attacking blobs,I’d say AC damage is a bit low.
It should get a slight buff,maybe 10% more damage.
Not to mention you can always build your siege engines out of AC range and take out any walls or gates you want.
The folks talking down about this build seem to not realize this is a Condi build. Every Dodge and Evade is pumping out condition damage. Meanwhile, if you try to hit them, the evasion of your attack procs a really strong passive heal and a condi clear. The build really starts to shine with Orrian Truffle Meat Stew.
It comes down to people won’t learn how to time attacks and mostly spam hoping to hit them, as I said as a D/P Core thief I can kill this “cancerous” Condi Thief, and core has a lot less Condi clear and heals than the DD elite spec, it boils down to a lot of l2p in all honesty, it’s like not spamming attacks while fighting a perplex Mesmer.
The build I’m talking about is not using Lotus Training.
It is using Unhindered Combatant,which replaces dodge with a long range dash,removes inhibiting conditions,gives swiftness,and reduces incoming damage.
The confidence with which some comment on a build they obviously don’t understand is amusing.
All you need is to land one immob and they are dead, also I don’t see the problem I run D/P core thief and have no issues with the build it’s annoying but if a core thief which has next to no Condi compared to every other class can kill them, idk what to say….
I’m surprised you say that.
Thief staff #3 skill breaks immobilize and evades backwards.That’s 2-3 consecutive immob breaks+evades,without counting the additional immob breaks from the heal skill and utilities.
Then,given it is traited that way,immobilize on a Thief turns into cripple,and cripple has reduced effectiveness,and evading removes conditions like cripple.
Given how hard it is to land even one cc,the theory that you will somehow manage to land 5-6 consecutive immobilizes,each one landing right after the previous is broken by the Thief,is in the realm of impossible.
You can make Chuck Norris jokes about it.
Chuck Norris can immobilize a Daredevil,without using immobilize.
(edited by Aenaos.8160)
This is a common issue with the guild bank.
A lot of times when you try to move a item between it and your inventory,the item disappears.
A relog always fixes this.
Try to post this in the bugs forums.
Generally,the Living Story chapters and the journal UI have always been bugged in one way or another.
I waited about a year for a fix to the Ogden bug that made replaying the 6th chapter of season 2 impossible.Eventually I gave up.Hopefully you won’t have to wait that long.
One more area where brightness is way off.
It’s in Caledon Forest,at the south-east end of the map
Graphical anomalies at Vigil Keep
This is the spot where it happens.When you turn the camera towards the east you get all shorts of textures disappearing.
Sparkfly Fen
In the caves at Shattercleft Hills area,you can see plain black texture walls blocking your view.This is visible only during night time.
The first shots shows how this looks when viewing it head on.
The second shot shows how it looks when viewed from the side.
(edited by Aenaos.8160)
Are you complaining about the build or are you complaining that he prevented your cap?
A thief with no damage who only dodges is not even worth noticing let alone making a post about it, but I can understand the frustration of trying to cap something for WxP and there was “a troll” preventing the cap.
Quite often the only thing I wanna do in WvW is flip camps for some easy WxP and it does get frustrating when 1 ranger wants to troll me by sitting in camp with dredge, building siege, dropping stealth traps and hiding under a yak bubble for protection.
To be fair thought its pretty broken that any class can prevent capping a camp/tower indefinitely just through dodging around, stunbreaking and cleansing any condis when they dodge. Yes you can technically break the sequence but with only 1/2 second opening any lag at all makes this very difficult to do, especially if your attacks have any sort of cast time whatsoever. I mean by themselves this is just an annoyance sure, but it really wouldn’t take more than a few minutes of dodging around before a group could come back them up and just take you out when you should have had the camp capped a while ago. That is pretty broken, even if then themselves aren’t doing much damage.
Would be terribly interesting to see their reactions if ANet updated it so that dodging works as stealth, ie it doesn’t count towards capping or allow you to prevent capping by another team.
You can’t land a CC on them.
If you count in the evades from weapon skills and utilities,it is 100% uptime of evade.
They just run around a objective and evade everything.
Even if you manage to land a stun or a daze on them they will use a stun breaker and keep on evading.
Pure trolling.
Will all of the exploits in DBL be fixed, when they come back? As jumping into Hill outer ring, or jumping into east tower, or jumping into Garrison, or jumping into Bay, or another jump into Hill?
Right after the Green Keep in EB is fixed,so we can’t target the inner gate while the outer is still up!
That’s Ebonhawk,and it’s a very small map for WvW.
Seems more suitable for a battleground or GvG match.
In mid pop fights,50v50 let’s say, it’s ok.
The game runs smooth,and there is no skill lag at all.
But in spots where masses of players converge,and the numbers of on screen characters rise to the hundreds,it becomes almost unplayable.
I get around 2 seconds of skill lag and the fps drop to 10,sometimes lower.
Can it get any better without altering the game engine,and with the current client?
Who knows.
All I can tell is that the current server/client GW2 uses is stretched thin in large WvW battles.
whats ur point? there is troll build like this for every class. Sounds like QQ to me.
Well that’s exactly my point.
A troll build that can evade all attacks and cc forever,should not be in the game.
Otherwise what’s the point of balancing anything,or having a team looking after those builds.
This is the new high in GW2 class balance.
A thief that does no damage,stays in objectives and keeps them from being caped,and dodges without end.
Hopefully we’ll see more of these interesting builds for other classes too.
Because more trolls is what WvW needs to get better.
+1
This is the main reason I’m not spending any money on these.
If I have to remove them and put them in the shared slots every time I change character,it’s not worth the gems.
These are already account bound items,so the argument that if they provided that added feature they’d lose money is false.
They are losing money as it is now though.
With the old system,small and even personal guilds could contribute,now that part of the game is totally lost for me.
I’m not into big guilds,and I liked that even with my limited resources I could offer a banner,or a siege engine,or a +5,here and there.
No MO. Female asura and charr deserve to have feminine looks.
Feminine according to which race’s culture?
The way you mean feminine is the way humans would mean it.
Armor should be faithful to each individual culture,so for a Charr maybe a heavier armor set would look more desirable on a female,and maybe Asura are not really into that b@@bs out thing,that seems to be very popular amongst the humans of Tyria.
Diversity is key here.
You don’t want to make this game like B&S,where everything female equals bewbs in your face.
Chests are RNG gambling items,and their only purpose is to generate income for Anet.
Allowing the skins to be tradeable,made them desirable for some players that maybe didn’t want to use the skin,but wanted to sell them in the TP and earn gold.
If the price of these skins in the TP is not enough to justify the gem purchase of the keys,then immediately you have a large portion of the potential client base losing interest and stop spending gems on them,so other ways need to be introduced to make these items perform the way they are expected to perform for the money making process of GW2.
And in this case,since the players that bought them as a means to make gold are not interested in them,this means giving the players that are interested about the skins a reason to purchase keys for gems.
If you don’t want to spend money on these,keys still drop in game,if you do a lot of map completion and personal story on alts,casually not farming,you should have enough keys for a weapon per year,and you can always convert gold to gems and buy keys like that,although I don’t see why anyone would spend all that gold on a cosmetic item that is in no way connected with achieving anything in game.
I’m sure they had a pretty good knowledge of where the players stand in terms of the Desert borderland,and just needed a way to show to the people that complain about it,that they are the minority.
The main argument the anti dbl players make is that if the community was given the choice,they would choose to remove this map from the game.
Seems like this is not true at all after all.
Make the alpine border a EBG map.
That will keep balance too.
The thing is,reward tracks advance so slowly in WvW.
You need to actively grind these for hours upon hours,
using the badges was so much better.
I’m losing hope when I see the continuous introduction
of grinds upon grinds in the game.
Great! I hope they add some farming places on all PvP matches – then i can go farming in pvp! =D
Gathering nodes in PvP maps.
You can only gather if your team controls the point.
Your team earns 10 points per node fully gathered.
New amulet.
Gatherer’s.
20 Vitality
+10% Gathering speed
20 Healing Power
+15% Gathering Speed
20 Ferocity -Whenever you fully gather a node you call down an air strike for 10 sec.
Damage (10x)30.000 ,Burn(10 sec),Bleed(12sec),Chill(10sec),Poison(30 sec)
Radius 3000
100 Condition Damage 15% Gathering Speed
Firstly all experimental precursors are deliberately designed to be ugly. They are supposed to be failed experiment after all.
Secondly butt capes keep you warm while you running around in Shieverpeaks.
I’m sorry ,but I have scientific proof that butt capes not only don’t keep you warm,but on the contrary,their movement around the rear bottom area causes a light breeze,and that in turn increases the circulation of air,which results in a drop of approximately 2 degrees Celsius lower than the ambient temperature.
Besides that,there’s always the problem that with a butt cape on you can never say
“It wasn’t me” again,since the cape movement is clear evidence of any aerial activity.
But why.
You can kill the Engi NPC,whom btw until recently I thought was a male Asura,for the
millionth time.
Or kill the Golems!
Or fire the cannons and the trebs and watch the explosions.
Or try to fly to the island to the north and then be ported back to the portaL
You can also pop a Quaggan tonic and glide around.
You can try and find all the spots with unfinished and mismatched textures in the perimeter of the map.
You can go and say hi to the Ranger NPC.The poor guy was inside a mountain all that time,show some appreciation.
You can kill the animals and the lord without having your team telling you “don’t go animal” and “don’t go lord”.
You can glide to the statue near the vendors and take a screenshot with your toon on it’s head.
You can stand in front of the portal and spam your combat skills.
You can stand still at the respawn spot and try to find you character among all the other chars.
You can browse the tp.
You can browse your bank.
You can browse your wardrobe.
You can explore the underwater area
You can put out a fun box.
You can use fireworks.
You can grab popcorn and start a conversation in the chat about how WoW PvP is better.
You can walk the map from north to south and east to west,backwards.
That might take sometime.
(edited by Aenaos.8160)
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