lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
(edited by Aenaos.8160)
Do you get DHs poping out?
If yes then I’m absolutely against it.
But if it would be,“for every pip you spend in the ‘holly mystic toilet of magic’ you are guaranteed at least 1 match without any DHs”,then ok.
(edited by Aenaos.8160)
Reporting a player for “leeching” specifically was a thing in GW1. And I miss it. If enough players from a match (lets say 7 out of 10) report a player for afking or leeching, the dishonor time out should be automatically applied and that player should get 0 rewards (no league progress, no reward track progress, etc)
“Leeching
Reporting a teammate for leeching gives that player 2 dishonor points. If at least half of your team reports this player, a further penalty will be applied preventing any faction or XP gain in this match. If, however, a third or less of your team reports this player, you will also be given 2 dishonor points for issuing an unsupported report. Players with 10 or more dishonor points are temporarily prohibited from participating in PvP.”http://wiki.guildwars.com/wiki/Report
(yes, i’m aware this can be abused. just like everything else. thats a different topic for a different day)
And that can totally be abused by players queueing together against solo players.
And it’s not a different topic.
It would cause more problems than it would solve.
These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.
Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.
Yesterday I played a match that started with my team being 3 players and eventually
ended as 2v5.I lost a pip.
Today I played a totally unbalanced match,my team won with a score of 500 to 30,
and I got 3 pips.
So,don’t take pip gain/loss too seriously.
It’s far from perfect.
So instead of balancing PvP around a variety of stats.
Lets just remove the stats.Seems legit, good job ANet.
10/10.Reminds me of balancing water combat.
Nahh, lets just remove it from PvP.
Hey,it’s balanced now.Isn’kitten
I can’t believe that isn’t !t is getting kittenized because of t !t.
Is anyone still hopping that GW2 will ever be properly balanced.
As in being balanced at all?Ever?
We are talking about a MMO that has shared PvE and PvP balance,
made the Elite specs op in order to sell HoT,and sees PvP Espartz as a
means of advertising.
Hope dies last,but in this case it’s a long gone zombie.
Like the ones in the walking dead.
Either what Ayr said,or alternatively….
Wake up early on a week day and hope it is not capped so you can push
the attack events.
I don’t see how one can find a map with this temple uncapped in normal
playing hours and peak time is out of the question.
So are weekends.
Have fun with your legendary(not) journey,and thank the nice person that
so thoughtfully selected the requirements list.
I heard all the complaining about the drinks needed,and when
I tried the collection my self I thought people were over reacting.
Bummer.That’s what I thought about the 1000 drinks.
It would be a grind,but a quite reasonable one.
And then I was hit by the 10K drinks bomb.
I find this to be unreasonable,not something I’ll enjoy doing,and thus
I won’t endorse it by playing.
GW2 is perceived by many players as a no grind game.
The truth is that GW2 is one of the grindiest MMOS in the market,one that will require you to play the same content time and again mechanically,with not even the
slightest sigh of joy,with the sole purpose of acquiring gold or rewards.
And this 10K drinks requirement simply verifies that once again.
Open your map.
Hover over each zone’s title(the main zone title not the subzones)
and see which one it is that’s not 100% complete.
Then go to that zone and enable the content guide from the options panel.
Disable personal story and events.
It should lead you to the missing poi.
You mean that in all the various sections of the LFG tool,
there are only 10 listings?
This is kinda hard to believe.
The open world section alone has dozens of listings that fill up
and replaced by others in almost no time.
Maybe one day we’ll get some control over what is shown on the event tracker.
Options in the settings menu with boxes we can tick.
-Show Promotional Events
-Show Seasonal Events
-Show Personal and Living Story
-Show Zone Events
-Show Heart quests
-Show Daily Quests
You get the idea.
Until then,I can only point out the irony that part of the reason we are not allowed to manage our tracker is because it can get pretty crowded with text,only to fill the same tracker with adds because,marketing,I suppose.
About the specific adds.
Raids have been in the game for weeks now.
Lvl 80s in Ascended gear don’t need the add in the tracker to remind them that Raids are active and in the game, and new players have no use for this since this is not content they can play before levelling and gearing up.
Same goes for PvP leagues and live matches.
Advertising these in the site/forums and loading screen would more than suffice.
The Chuck.
Notice the dual weapons and light armor.
But don’t be fooled.
Even as a beginner,you’ll lay waste to your foes and laugh casually over their virtual dead bodies.Elite specs just became obso(e)lete.
P.S I beat Chuck Norris with my Revenant.
Well,what do you expect.
You got all shorts of premades from 2 to 4 players,and teams of 5 players,and solo players, all in the same queue.
How could it be any other way?
There should be different queues and different ladderboardszsdcsz/leagues for each queue category.
-Solo.
-2 man to 4 man premades.
-Teams.
Different rewards/track progress for each category too.
There is a reason why sports have separated leagues.
They encountered this problem decades ago.
Two comments.
About the damage in PvP
This over the top damage of all shorts and kinds overshadows the game/class mechanics.MMORPGS are not FPS or even MOBAs.The current damage output,works against the combat mechanics in GW2.
About the new specs
I don’t believe that the devs that built these specs didn’t see that they are
op,and even if they didn’t see it before launch,they can surely see it now.
So they must be op and still in the game by design.
Maybe a marketing trick to make less skilled/new players get more involved with PvP.
-It is gated.
-It gives you 0 power advantage.
-It is a QoL advantage.
-It is a visual fluff advantage.If you like shinies.
-99% of all the other gear in the game is easily achievable by anyone.
Just a lot of grind,no combat skill required,for Legendary/Ascended,and for Exotics and lower not even that.
-You are all correct,depending on how you look at it.
It wasn’t me.
/really it wasn’t me 15chars.
These are account bound,but make sure the character that’s going to build each precursor will have the required professions levelled up.
The Juggernaut III.
-Tequatl’s watery grave.
In order to get pulled under the water,a series of whirlpools need to spawn after each
dps burn phase.Players need to not dps it too fast or else the whirlpool phase is skipped.
Either make the whirlpools spawn after each dps phase regardless of the speed the
damage is applied to the boss,or use one of the other spells in the Teq fight.
-Temple of Grenth assault event.
To complete the collection,one has to get corruption from the shades that spawn
only during the attack phase.
In order for the attack phase to take part,players need to fail the defence event.
Either have these spawn during the defence phase too,or use some other requirement
that can be completed during both the assault and defence events.
To achieve these requirements a player has to play the Megaserver,in fact work against it in trying to join less populated instances,and to do so,utilize the LFG/Map Taxi function,which in turn only overstates the limitations of the LFG tool.
A player also has to work towards the failure of dynamic events,and against the other players in the map.
This contradicts the philosophy of removing unneeded points of friction between the players,and it puts unnecessary pressure on the LFG/Map join system,which is not the best possible to begin with.
Na.Thank you for your answers again,but I believe it’s just time
to take a break from GW2.
The Teq whirlpool thing is bad enough,now I have to play the
map hoping game and find a Cursed Shore where the defence
phase of Grenth Temple has failed in order for the attack phase
to spawn,because the mobs that apply corruption won’t spawn
otherwise.Given how easy it is to even solo the defence event,I don’t even.
I’m sorry but this is not serious gameplay.These are gimmicks to say the least.
Spend hours in a map and then ask from your fellow players to FAIL and event
so that you can finish a collection.
Whomever thought this is a good idea.It isn’t.
Looks kinda like a cross between Darth Vader and the Shredder.
Darth Shrvadder™
I just hope that someone is seriously taking into account this feedback.
As much as I enjoy playing the game,it just isn’t fun to watch.
On the other hand I don’t enjoy playing MOBAs,but I can watch
them for hours and even understand what’s happening in terms
of combat and strategies to a limited extent.
In GW2 this is not possible.
I don’t see how a player who isn’t familiar with this game can understand
anything combat related through all the clusterkitten of spells spamming.
Even I find it hard to follow.
I watched a match of the latest pro league for like 2 minutes.
The casters where talking about spells and rotations,and I was like
wtf rotations,there’s 20 spells/sec spammed here.
Furthermore,camera work was very busy and hectic.It moved from one poi to another every few seconds.It didn’t allow for me time enough to get involved and concerned
about an encounter.It was more akin to a general quick review of a already played match than a live game.
Everyone looked the same.Same models,all human,all classes looked the same,and the only way to differentiate them was the skill bar.This only added to the confusion for the watcher,especially the inexperienced one.
Call me crazy,but the closest Anet has come to creating a valid Esports format is with
some of the various seasonal mini games.The Wintersday snowball fight,Dragonball etc.I’m not saying that these games are Esports ready,just that their format is closer to
what a Esport game should be.
Limited skills per class that make using each skill a significant event.Maps with objectives that are fun to watch as they are to play,and give room for the deployment of strategies that can be clearly visible to the spectators.
Call me absolutely,completely insane beyond insanity but the only way I see for this game to have any chance at Esports is to completely separate PvE and WvW from PvP.
No only in terms of class balance.
Overhaul the classes specifically for PvP,limit the abilities,traits,stat combos available per class,and remove conquest maps from official games.
Make each class clearly distinct and easily recognisable from the looks only.
Either this or start over with a new dedicated Esports game.
Given it’s ups and downs GW2 is a great MMORPG.
It can’t be a great Esport at the same time.
A car and a truck.
A fighter jet and a passenger plane.
Vegetables and bacon.
Something has to give.
P.S For those last four lines of wisdom and poetry,I’m sure you’ll be thankful forever.
I’m have no vain.
All is words.
Played quite a few matches last week,and I too felt that conditions are
more powerful than they should be.
They do a lot of damage with the least amount of effort,and they are spammed
and reapplied way too often and easy.
And cleansing them,given all of the above,has become more of a way to delay the
inevitable than a valid counter.
In general,the game is really lacking in the way it handles maps atm.
Main issues that I see.
-Players are kept out of the loop,it’s not clear to them how many maps are active and
what is the population in each map.
-Players try to circumvent the absence of a proper map join system by utilising
the party join function of the LFG tool.
-The LFG tool has an overly sensitive system that prohibits players from joining
parties after a few failed attempts to join a map.
-There is no grace period for players that disconnect in order for them to be able to
rejoin a map,resulting in the loss of participation,rewards,and many minutes of work,
upwards of an hour in many cases.
About the events and the timers.
It would be hard to leave everything out of the timer controls since the events
flow is tied to the day and night cycle.
What could and in my opinion should be done,is to increase the duration of each phase.Longer days and longer nights.
Thank you for your answers guys,I’ll keep trying.
But, am I the only one who sees the huurduurness
in asking from the players to play content in a non optimal,
almost fail way,in order to achieve getting the best rewards
in the game?
This could be anecdotal joke material if it wasn’t true.
3rd failed attempt.
1st we DPS too fast and ultimately finished the event.
And two consecutive times didn’t even get it to 25%.
This is what happens when you don’t play the game and choose
the collection requirements for the precursors by reading the wiki.
Basically I have to be on a fail map,or do whatever I can to fail the map,
but just make it past the first phase,or convince a zerg of hundreds of players
to lay off the DPS.
What an epic and truly legendary journey.
This is fun meta innovative gameplay at it’s best.
Is the only way for these to spawn to fail in phase one of the event?
Do they spawn at any other phase of a successful event?
The new maps need players.
Without them they can’t be fun.
My server has lost a ton of people,it is still locked for some reason,
and there’s hardly 10-20 players ever outside of EB.
So it gets worse day by day.
Soon people will log for a couple of hours to play in EB and then log off.
Oh wait.We already do that now.
The new map is great.
The policy on server population and transfers is questionable.
And the lack of players is killing WvW.
And the new map for that matter.
Is this a troll thread?
Warrior is one of the simplest classes to play in GW2.
Have you tried one of the kick@ss Rifle/GS builds that have been
reking in PvP lately?
The way I see it,99% of the Warriors are so bad,and so ignorant of their
opponents,and so used to be invincible and op,that they never really got
to learn to play the game.They were just carried by the class.
And now they wipe the floor because they simply can’t jump into the
enemy and go yolo,until everything around them is dead.
When was Warrior hard to play?
And no mitigation or passives….are we talking about the same class here?
I play a Warrior,and it has as much mitigation and passives as any other class.
I’m running the 64 bit beta client atm
Did you test your RAM?
I don’t see how Anet can help you since you didn’t buy anything from Anet.
You bought a PaySafe card and that was not accepted as a payment method.
You should be aware that since capital controls were imposed on banks in
Greece,PaySafe is not accepted for payments in most sites/online shops.
I’m sure you can use a credit card though.
Since the PC boots up normally,and then shuts off during a demanding operation,
this is 99.9% hardware related.
First off,did a quick search,and the max operating temp for an i7 4790k is 72,72C.
In Intel’s site the max allowed temp at the heat spreader of the cooler is stated at 74C.
Try Intel’s support or Forums to double check this,these Temps seem a bit low,
but if they are correct maybe the PC is shutting off to prevent the CPU from overheating.
Also check at your BIOS to ensure all PC Health/Temp settings are set properly.
If it’s not the CPU overheating or a BIOS setting,it could be the PSU.
Disable SLI,and remove one of the GPUs from the mobo,as a quick
way to test it’s not the PSU maxing out and shutting down the PC.
You don’t need 2 970s to run GW2 anyway.
The think with SLI and GPU profiles in particular,is that unless someone spent time to optimize them in order to really increase the performance,in most cases they are simply set to ensure that a game runs smooth,and the performance increase is minimal if non existent at all.And in some cases it just causes problems.
If the problem ceases,then you’ll know you need to get a bit more powerful PSU
to run the 2 GPU set up.
If it persists,you’ll need to get the PSU checked.
Try lowering the resolution,as a test,and see what FPS you get then.
The new maps are more complex and put more load on your GPU,
and most important,they require more GPU memory to run at the
same FPS as the old maps on any given video settings.
Run a MemTest to make sure your RAM is ok.
Use this to run a test at boot http://www.memtest86.com/
or this to run in Windows http://hcidesign.com/memtest/
And then make sure you are running the 64bit version of the GW2 client.
https://forum-en.gw2archive.eu/forum/support/support/64-bit-Client-Beta-FAQ/first
Are you running the game with the same video settings as you
did before you upgraded to W10?
Sounds like a GPU memory bottleneck.
The new maps require more from your GPU than the old ones.
If the specs I read are correct,HD6670 has 1GB of memory.
Try lowering the video settings and/or the resolution.
RAM wise,I don’t think you can run the 64bit client on just
4GBs of RAM without slowing everything down.The client alone
will consume more than that from time to time,let alone the OS
and any other processes that might be running in the background.
Definitely use the 32 bit client.
I’m stuck in a loop and I can’t move out of a finished match.
I know this is a pro E Sports game but can someone look into this,please?
I don’t understand what it is you’re complaining about from an mmo standpoint. Sounds like you just want to be “done” with the game. If that’s the case maybe a single player game is more your style. The good thing about mmos in my opinion is that there is always something to do to progress and that once you’ve done those things more content is added later that will fulfill the desire to improve your character. A good mmo is one that doesn’t invalidate past achievements(which anet doesn’t seem to have done) but allows consistent progression through new content.
^^
Because it gives the player a sense they are working toward their choice of precursor.
So here is a way to “earn” your precursor by playing the game, the whole game, “on an epic quest” and while on it, gather all the mats you need. For long running players they may already have a fair chunk of the mats needed. The devs were never looking at the “cost” of this method over the others, just the reliability of getting what you want.
Of course some players don’t really care about all that. They look at the price on the TP, and realize that if they sell off those materials they need to gather and/or craft along the way their precursor, they could simply buy the one they want now as the price has crashed. Of course some of that crash is recovering as more players realize that crafting a precursor isn’t going to be cheap and easy.
This is like the question about why some players craft their own gear rather than buy superior ones off the TP for less than the material costs (excluding ascended gear of course). Some players want to use what they make or find while others go to Evon-Mart.
Except that crafting gear yourself is almost always cheaper than buying direct off the TP.
Which, from what I understand, is not the case with all precursors.
That is not true.
The majority of rare and exotic armor and weapons is more expensive to
craft than to buy.
As for the precursor I’m 50/50 on whether I will keep on the farming
and downright grinding to get it,or simply either buy it using the gold
I already have,or farm the gold to buy it so I won’t use my stash.
It seems to me that grinding for the mats and grinding for the gold will
take,more or less,the same time.
GW2 became a lot more grindy and farming focused with HoT,and precursor
crafting is not an exception.
Although anything is better than gambling like an addict in the Mystic Toilet,
it’s still far from what I’d like it to be,a simple mix of combat and exploration
challenges with absolutely no grind at all.
(edited by Aenaos.8160)
Stay out of the red circles or you’ll most likely die.
Please make this a sticky with big red letters!
The amount of people that I see dying simply because they
systematically avoid to take a step out of the enemy AoE that
is decimating them,is beyond belief.
You can’t dodge all of it,you’ll get hit by AoE,but don’t make it a
part of your game to jump into it as if it’s not there.
Stay out of the red circles.
Red circles bad.
-1
It’s unranked matches.
No please.
The only positive of having only unranked arena available,
is that you can have a laugh every now and then when SH pops.
One map to rule them all,one map to fi..laugh at them
One map to bring them all(down to the wurms),and in the dar….knockbacks bind them.
Honestly, people are crying on the forums, and it all boils down to power-creep. Everything is doing too much now, and very little of it requires deliberate action. Everyone farts out random conditions, damage procs, and instants that reacting to a big animation with a big effect just isn’t a thing, really.
Pre-patch, normal match-long damage and healing was in the 200-300k range, whereas nowadays many specs can hit 1 million quite reasonably (damage at least). Damage is too high, and so is sustain. Diversity is at an all time low, b/c you either play the new “meta” spec elite, or, with rare exceptions, gtfo. The pace of combat no longer promotes reactionary play, but instead rotational/predictive play (chaining defenses/sustain to just avoid everything rather than saving your limited defense for very important times).
This is apparent by just comparing to the carryover. In the previous meta, which was relatively balanced aside from a slightly too-strong d/d ele, you had a decent mix of burst, sustain, and support. Even in that meta, the “max burst” of mesmer was already a little too high, and d/d ele was the bar of “best spec.” After HoT, D/D ele is just kind of viable but generally out-matched by specs like scrapper or reaper for the same role (1v1 specialist).
+1
Yes,yes….
People don’t know how to play,and cry,and when the leagues start
and solo players will still be matched against premades their personal
skill will be 100% shown….
If this game mode,with this class balance,as it is now,with all the
burst damage d$rping from all the new elite lines stays as it is,and
GW2 ever gets more than 100k viewers(I’m being overly optimistic,
I know) for it’s matches,I’ll paint my hair red and grow a beard.
P.S 1,2,dead.
Wasn’t that fun viewers?
(edited by Aenaos.8160)
I don’t see how a player that likes WvW won’t help his/her server in the
proper maps and would choose to play EotM for any reason other than
the loot and the xp.
The new borderland as a map is the best open word PvP map in GW2 so far.
Far better than the Alpine Border and EB.
Maybe it came too late,after most of the WvW crowd moved to other games
and the remaining WvW players can’t sustain it.
And the drastic gameplay changes where not really needed.
Automated upgrades wtf…WvW was already striped and dumbed down enough
without this.
All the PvE bs surely has not place in WvW,and is killing the game mode.
But really,with this lack of population even the Alpine border would be empty.
EotM players surely won’t move from the goose that lays the golden eggs with
1% of the effort they would have to put in the main maps.
If they removed loot and xp gains from EotM how many players do you think
would still play it?
Because I can tell you,if they removed loot from the main maps the players that
are fond of open world PvP combat in large maps would still play them.
They’d complain about it in the forums,but they’d still play.
Maybe WvW will ultimately fall victim of it’s nature.
It was never focused and expansive enough to keep the pure RvR crowd
engaged,and it is too much for PvE oriented players.
The EotM format seems to fit this game better,I must admit.
But telling me that EotM is a better PvP map than the Desert Borderland…..
(edited by Aenaos.8160)
I have been experiencing something like this as well, in WvW. Until I saw this thread on it I just thought I had been missing something (e.g. maybe I was stunned or pressing the wrong key…). Unfortunately, I have not yet determined what causes this, but I think I have only observed it in combat.
100% sure it happens only when in combat.
It has something to do with CC applied to you,and your dodge,weapon swap,
stability application,and use of the WASD QE keys.
It breaks with a mobile ability like a leap or /dance ,or with you dead!
So what it does really is that it just renders the movement keys of the mouse and
the keyboard useless.
At this point I have to believe it’ll never be fixed.
As a bonus I now get this a lot in the new PvE maps
when fighting the new mobs!!!!
Thanks for the answers guys.
I’ve pre purchased HoT,everything is unlocked for my account,
but the Mist Champion PvP paths are locked.
When you hover over the locket icon there’s no tooltip describing
why they are locked.
I have only one account.
Any ideas?
+1.
This is not only for players with net issues.
This is for everyone.
Should be in game from day 1 of the Megaserver.
1-2 mins of grace period would go a long way in reducing player frustration.
You know the game wasn’t released until 2012 right?
Wait.
What?
I want my money back!!!!!
Im just wondering how many are like me:
-Played 100% wvw & LOVED IT! before the expansion and new maps.
-Can’t handle the new maps becuase they are to big & messy & pve.
-Just play some EB sometimes but… the fun is gone because the maps are empty & everything about WvW just feels….lost becuase of the changes.
-Have actually tested PvE since the expansion but.. well it aren’t so fun as the old-days-WvW.
If there were enough players to fill the new maps you’d be having fun.
You compare a map you played for 3 years to the new one.
It’s normal that you feel confused and not accustomed to the layout.
Play this map for 3 years and it will look as simple and normal as the
old one.
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