lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
Can I give his Majesty O the great Lord Helseth my gaming password (with Anet closely watching any suspicious transactions that might be going on while he plays on my account) and film how he manage to “carry” the teammate I’m given?
I will either learn a lot or laugh a lot… either way is fine by me… But I’m game if he is.
That would actually be a great watch if you did that. I don’t know how good you are, but I have seen games on his stream where he carries a lot, so it’s not impossible he would get you further than you think. Make sure to post on this forum if you do something like this one day.
That would be an interesting experiment.
Add to that playing a non meta,non elite spec,for that extra flavour!
For science!
Buy HoT you’ll have fun,despite some quite obvious points of friction.
It’ll also make you eligible for any free intermittent updates like LS S3.
If you don’t have HoT,you will have to unlock these for Gems.
And to be fare,if you live in the EU,in order to see what Anet is really asking
for the game you need to subtract the VAT applicable to your country from
the final price.
Interesting, when I show up for a DS meta at least a minute before the timer resets the map I find a map doing the meta… 20/20 times to align with the stats given above. The HoT maps run off timers. Show up early you’re good to go. Show up on time or a bit late and it’s a maybe. Show up 30-60 minutes late… You have nothing to blame but yourself.
Pre-exploring to get all the poi’s and such? This takes like twenty minutes. My advice? Dulfy’s HoT timers. Google that, show up on time.
I’m sure that if you are looking to do the meta you will eventually find a taxi to take you to a map,but there is no reason to close less populated maps on a timer that makes sense only for close to full or full maps.
Adjusting the map content according to the population would be one way to greatly improve the gameplay experience for a lot of players,and reduce the “closed beta” feeling that one gets from interacting with the megaserver/map system as it is now. It’s just a suggestion and some feedback.
I’ll ignore the 20 min comment since this has nothing to do with anything.
it takes you 20,it takes me 200,and it takes someone else 100.It’s irrelevant.
Thanks for the Dulffy tip though.Didn’t know there were timers for GW2 events.
Total life saver.Do they also have cookie recipes there?
Colin left. I see no reason to continue playing Gw2. Rip my life, bye all.
Hold on!
Just started paying this today and I already can tell you this timer is a seriously bad idea.
It’s bad enough that DS is full of op mobs that make exploring needlessly annoying,
on top of that every time the meta fails,which btw is always in a empty map,you die and have to restart exploring from the base camp?
Who on earth play tested this and gave the ok?
Can you at least take in account the player numbers in order to decide when to start the countdown?
What is the point of counting down in a mostly empty map filled with just a few players going on about the map completion and exploring?
You can’t tune a map so that it’ll be playable only when it’s full of players actively engaged in the meta events.
And this goes for all the HoT maps.
You need to monitor the population in each map in real time,and open objectives
accordingly,so even less populated maps will have a chance to success,and in
DS’s case,the timer countdown won’t begin before enough players are in the map.
This is the same toxic meta that got the dungeons nerfed. I remember dudes kicking players for joining 80 exp lfg with a lvl 79. Then we all wait for another player… wasted more time waiting for the perfect meta team when we would have finished sooner just letting the poor guy stay!
It depends on the pug.
If the pug says it wants players that know the fights,then new
to raid players should never attempt to join them,even more
never join and stay silent without explaining to their team mates
that they don’t know the fight.
Not all players have the time,will or patience to teach others.
You can max out AR but slotting everything with +7 agony infusions and slotting 3 +10s and 2 +11s in your rings/back I believe.
What is the cap for AR?
The only thing that needs to be said that’s relevant to this thread is that if you don’t think soloq needs to be added to this already dying game then you’re a fool. Everything else that’s being discussed is kinda irrelevant.
Countless
5 Solo vs. 5 Solo still has matchmaking problems that are outlined in this thread, and leagues aren’t perfected yet, so there’s that to talk about.
5solo vs 5solo is not guaranteed it’ll always give fair matches,but it takes the
100% unfairness of parties and teams against solos out of the equation.
It’s a good start.
???? this system is the competitive system we asked for, no idea why are ppl crying a river on forums about this particular addition. dont really know what the ‘0-15 lost gg anet’-people are ranked atm but the majority of the top players are #3+ already(where mm works as intended from my experience) so casuals getting matched with pros is really unlikely. if you are in amber and you lose 0-15 thats a big problem and indicates that you need more practice @the game and @the spec you are playing and you should do unrankeds for 3-4 days till better players climb so you have more chance to succeed.
Edit: this behaviour of the MM-system was predicted. things gonna settle naturally it’s just needs some time. after players spread out this mm gonna work wayyyy better than the previous one. WAY BETTER! basicly the case is that the ‘not-the-best’ part of the pvp community is suffering for the better future.
Well ,if you had an idea you wouldn’t be posting this ,would you?
How big or small is the part of the population that is being at the
receiving end of the matchmaking system’s lovemaking,remains to
be seen.Also,how many of them will still be here playing PvP after
the system has “settled” is also in question.
People don’t play games so that they can be sacrificed for the “greater
good” and a “better future”,especially when the road to the future is paved
in misery and frustration.
So,time will tell.
Will the system settle?Will there be a loss or gain in PvP population?
Will it rain tomorrow?
Considering 99% of all the GvG guilds have left because of the silent treatment from Anet: too little, too late.
Yeah,this should have been in the game from day 1,and be a higher priority
than PvP.The game could actually have a proper GvG scene with thousands
of viewers.Still not too late.There’s still enough people and if it turns out to be
fun it might make some guilds interested in the game again.
Ranked has basically turned into hotjoin. You know, when the “know how” players stack on the first good player that joins, so the other team gets stuck with noobs getting stomped. At Ruby rank I am constantly having this dirty little cheat system completely stack the cards against me. Huge fail ANET. Please l2math.
Hey,you made it to ruby,you are almost a ninja.
Also,if you see AoE heavy classes at the point,don’t run like
huurduur in the middle of it and die like a chicken.
Improvise.The battlefield is fluid,in constant motion.
Don’t hug the wall,Be the wall..oh wait..that is from another time.
(edited by Aenaos.8160)
It’s given to goldsellers so they can sell it back to players.
I’m always very serious with my conspiracy theories,definitely not a fun
person when it comes to that.
Threads about afkers in PvP are becoming like the posts for mounts in the
PvE forum.Do we really need a new thread about this every couple of hours?
Btw they are not afking.
Afkers,as in players that are not on their kb,are being kicked automatically by
the servers.
At this point I’m not sure what value there is,if any at all in giving feedback
to Anet about PvP.
It’s obvious from the current state of the game that -A. they favour players
that queue in parties or teams over solo players -B.they favour the elite
specs,which are made extremely overpowered,for whatever reasons,and
-C.Anet themselves have stated that the PvP push is mainly marketing driven.
A few more remarks.
-The game is not skill based anymore.It never was 100% skill based but since
HoT the build you play dictates 80% of your performance.
If you are a player like me,who likes to play non meta builds and despises
meta battle,forget it.Better go fish or something.
-The game puts you in situations where you are supposed to lose,and penalizes
you for that.
-In order to advance in the leagues you need to be persistently matched against
lower skilled players,so you can achieve the win streaks required.
-There are even more one sided matches now than there ever where in sPvP,
even more than unranked I could say.
Now,bad matchmaking alone,or significant class imbalance alone maybe wouldn’t
be a reason enough for me to stay away from PvP,but put these two together
and the outcome is pure quaggan poop.
I’m not vegetarian,but quaggan poop is way too much for me.
(edited by Aenaos.8160)
Clearly l2p issue.
I’m just kidding.You shouldn’t lose a pip for this,this is
horrible matchmaking over which you have no control.
Here’s an original simple pants design I made.Hope you like the colours.
Only in HOTM,and blocking them makes a big difference.
You can go for days without any gold spam if you block and report.
I also wanted to report but where … OK bot …
Give us a kick option …. Like a party. If all other 4 vote then its a kick and if he was say below 20 points he gets dishonour …
This will add unneeded toxicity in a community that is already more toxic than it should be.It will 101% be used and abused by trolls and as means to avenge other players and vet anger towards them.
In your post you say nothing about CC,and one of the reasons this game
feels unbalanced to play and is not fun to watch,and allows for many builds
to carry players is the abundance and spamability of CC,and access to stability.
A. they should reduce all CC abilities by 50%.Remove half of them.
B.No class/build should be allowed to use more than 1 CC per 30 sec.
C.There should be diminishing returns,so it will not be possible to
be controlled by the same kind of CC back to back.
D.Normalize stability across all classes.
From a terrain and level design standpoint and op mobs aside
the HoT maps are the best maps in GW2,at least the three I’ve
already visited.
Haven’t played DS yet,but I have to say this about TD.
This map is explorer candy store full of exploring candy.
I you too like exploring a map for hours and getting a bit lost
this is the map to play.
Miniatures bug.
I get the “miniatures have been hidden due to high pop numbers”
message as soon as I log in the game,regardless of zone and actual
number of players around me,and minis stay permanently hidden.
Same here.Network Error on white screen.
It happened to all of my party in the afternoon whilst trying to enter fractals.
Since then,I get the same error randomly during loading screens regardless of zone,
or game mode.
I followed the path to the dark side.But on my way there I walked in a DH trap and died.
Obligatory “it’s on the table” answer.
in Guild Wars 2: Heart of Thorns
Posted by: Aenaos.8160
Yeah… it is really embarrassing that in 2016 we have a single text based window with no functionality as the core means for finding a group in an MMO.
I’ve seen better LFG support in 2008 MMO’s.
Actually I prefer this LFG system than the traditional instance matching.
They could add some textures and fluff to it but it’s functionality is superior.
Ofc there is the issue of the absolutely misjudged anti trolling mechanisms
that cause more harm than they do good,and the fact that they did not
update the tool for the introduction of raiding in the game.
It’s ok.
It only took 3 years to get a squad UI.
So be patient.
TARIR LOWER LEVEL CAMERA LOD ISSUE.
In this corridor in the lower level of Tarir City,the room at the
back disappears upon viewing it from certain camera angles.
“GHOST” TEXTURES @ DIEDRE’S STEPS JP(Mount Maelstrom).
There is a spot,as you climb on your way to the air mote(the north
west part of the JP),where you can walk though the terrain textures
as they seem to be unmatched with the terrain geometry.
TERRAIN TEXTURES INCONSISTENT/FLICKERING.
I get this in certain areas of the world,thankfully not everywhere.
The terrain textures seem to change depending on the viewing angle,
and as you move the camera around whilst playing,this results in a
flickering textures effect.
Somewhat similar to the WvW tower/keep walls textures bug that was fixed
a while ago.
I don’t know if this is related or simply a coincidence,but the issue appeared
after the switch to the 64 bit client.
Below are some screens with a few examples.
All of these are from Snowden Drifts,where this issue is common
and apparent in almost every subzone of the map.
Other areas where this can be viewed.
Mount Maelstrom
The rocky terrain and mountain walls as you take the southernmost
route from the beach all the way up to the Mon Maelstrom Heart and WP.
Diedre’s Steps JP,the vertical rock walls to the north.
Same for me, and i think you cant glide from the jump pads of Tequatl since they’re added a lot before HoT, but im not sure
You can’t,I tried that today.
Something you have to keep in mind is that if we are allowed to move higher than
a certain point in the old maps,we will be able to see past the borders to what in most cases will be emptiness and just the water level textures.
It will be really immersion breaking.
This restart was due to a bug(server crash apparently) that kept
players on loading screens unable to join maps.
Should they not fix it,because a game restart and a client update that
took a few seconds is such a big deal?
That is a rhetorical question.
New patch downloaded and problem exists still. X_X
You can’t fix break everything in one patch.
Wait for your turn!
A mod needs to merge these.
Multiple threads for the same issue.
its everything, map change , entering dragonball, even changing character and starting the game, everything that needs loading freezes up.
But at least gliding is working now.
Gotta set your priorities.
Gliding>Everything else.
Yes.Thanks a lot!You fixed the gliders and broke dungeons and fractals the game in the process!
Edit.updated.
(edited by Aenaos.8160)
Same here.
After the last patch a few minutes ago,I can’t enter fractals and
I’m stuck in the fractals loading screen.
Take the meaningful content and shove it,inside the Raids I mean.
Then next time instead of 4 maps and a raid they should add 2 maps, 1 raid and at least 4-5 more challenging instanced dungeons. You want them to add far less open world content and instead make the game instance-heavy, congratulations.
I want open world content to be open world content,and Raids to be Raids.
If you like harder content you should be expected to play such content in
instances,because hard content in the open world makes the game inaccessible
for the majority of the population.
The ratio between open world content and instanced raid content should be
balanced always in favour of the open world content,since that is what most of
the players will definitely play,not only in GW2 but in every other MMO as well.If an instance is hard it will also be inaccessible for those who can’t beat it, what’s the difference with it being in the open world?
And you are wrong about the ratio, in most MMORPGs out there the open world content is used mostly to level up until you reach the cap and start doing instances and raiding. GW2 was/is one of the few MMORPGs that you can play exclusively in the open world and have nearly all the rewards, bar a few cosmetic ones and some tiny few others. That’s because GW2 has the dynamic event system which allows the open world content to scale to the number of players and although some group events require organization, it’s not like doing raids or any other instanced content – level of organization.
Do you really want to turn GW2 into an other instance-heavy MMORPG where the majority of the population is hidden inside instances, both hard and easy ones, and the open world is just a playground while leveling? Or you want the open world to continue to offer multiple tiers of difficulty for all players to enjoy?
The difference is that a instanced Raid serves exactly that purpose.
It is hard content catered to a minority of the population that is into
playing such content.
By placing such content in instances you free up the open world for more
laid back and fun content.
Unfortunately the open world content in HoT is neither laid back nor fun.
Open world content should serve the purpose of being available and playable
by anyone and everyone.
In HoT there is no multiple tiers of anything.
It’s just one big tier of try hardiness and zergs.
And a lot of players are not enjoying and not playing HoT although they bought it.
I’m one of them.
If you have any doubts about this,check other related threads in this forum.P.S And that don’t mean that the game should be more instanced based.
But it’s just your opinion that open world content should be laid back. And fun is absolutely a matter of opinion. I don’t really love challenging content all the time, but HoT isn’t really challenging so much as a learning curve.
By the definition you give, every zone should be a starting zone and there should be no end game zones, because some people will find them hard. There are people who never go into Orr because they find it too hard for them. Or Southsun. There are people who don’t go into Dry Top because the jumping is too hard for him.
An end game zone is always supposed to have some sort of challenge or it wouldn’t be the end game zone. But a lot of players aren’t particularly challenged by Orr any more, not just a couple a lot, and so a lot of them wanted something more challenging. Not just raiders. Not just hard core players. People used to gaming (which is quite a large number).
I find the HoT zones more fun than the core zone. They’re not as casual, but they’re not really hard core either. They do, however, have a learning curve.
Well ofc this is just my opinion and this is the purpose of this thread,to post our opinions about this.
This is the expansion,it’s not the end game zone of the expansion we are talking about.
Since there isn’t a end game zone.ALL of the expansion is the same.
4 new zones.All the same difficulty.
Do you see the problem here?
I like hard content as much as anyone.But I also like to drop down a gear or two
and do my exploration and my JPs and the HPs etc.
I expect from an expansion to cover all the spectrum of content.
HoT is 90% the hard stuff and a hint of all the rest,and it’s such a shame.
These are great zones for exploring that are being destroyed by the overtuned mobs.
Take the meaningful content and shove it,inside the Raids I mean.
Then next time instead of 4 maps and a raid they should add 2 maps, 1 raid and at least 4-5 more challenging instanced dungeons. You want them to add far less open world content and instead make the game instance-heavy, congratulations.
I want open world content to be open world content,and Raids to be Raids.
If you like harder content you should be expected to play such content in
instances,because hard content in the open world makes the game inaccessible
for the majority of the population.
The ratio between open world content and instanced raid content should be
balanced always in favour of the open world content,since that is what most of
the players will definitely play,not only in GW2 but in every other MMO as well.If an instance is hard it will also be inaccessible for those who can’t beat it, what’s the difference with it being in the open world?
And you are wrong about the ratio, in most MMORPGs out there the open world content is used mostly to level up until you reach the cap and start doing instances and raiding. GW2 was/is one of the few MMORPGs that you can play exclusively in the open world and have nearly all the rewards, bar a few cosmetic ones and some tiny few others. That’s because GW2 has the dynamic event system which allows the open world content to scale to the number of players and although some group events require organization, it’s not like doing raids or any other instanced content – level of organization.
Do you really want to turn GW2 into an other instance-heavy MMORPG where the majority of the population is hidden inside instances, both hard and easy ones, and the open world is just a playground while leveling? Or you want the open world to continue to offer multiple tiers of difficulty for all players to enjoy?
The difference is that a instanced Raid serves exactly that purpose.
It is hard content catered to a minority of the population that is into
playing such content.
By placing such content in instances you free up the open world for more
laid back and fun content.
Unfortunately the open world content in HoT is neither laid back nor fun.
Open world content should serve the purpose of being available and playable
by anyone and everyone.
In HoT there is no multiple tiers of anything.
It’s just one big tier of try hardiness and zergs.
And a lot of players are not enjoying and not playing HoT although they bought it.
I’m one of them.
If you have any doubts about this,check other related threads in this forum.
P.S And that don’t mean that the game should be more instance based.
(edited by Aenaos.8160)
Rev starts at 50% of whatever it’s called.
Mustard?
Take the meaningful content and shove it,inside the Raids I mean.
Then next time instead of 4 maps and a raid they should add 2 maps, 1 raid and at least 4-5 more challenging instanced dungeons. You want them to add far less open world content and instead make the game instance-heavy, congratulations.
I want open world content to be open world content,and Raids to be Raids.
If you like harder content you should be expected to play such content in
instances,because hard content in the open world makes the game inaccessible
for the majority of the population.
The ratio between open world content and instanced raid content should be
balanced always in favour of the open world content,since that is what most of
the players will definitely play,not only in GW2 but in every other MMO as well.
There is room for all kinds of content in an MMO.
So,Raids are perfectly fine,they were absolutely needed if you ask me.
For the reason that open world content can never be made really hard,
since it is supposed to be played by all kinds of players.
It can be made interesting,and that’s it.
So in order to build properly hard content you need the instances that are Raids.
But,overtuned and stupendously hard open world content is a big problem.
Dear fellow players that like “meaningful and engaging content”.
Raids and Fractals are that way—————>>>>.
Do you realize that players that want open world content to be more
relaxed,and like to explore on their own don’t even touch the new zones?
This is the first expansion of any MMO that I’ve ever bought where open world
content is not accessible to all the players of all skills and builds,and where I’m
playing the same old open world content in the old maps because of this.
If GW2 was released as HoT it would have the same fate as WS.
For some reason that I don’t understand Anet went on and made the new maps
unplayable for a large part of the players.
And I’m not talking about the META events,which are expected to be a bit harder,
and to require grouping.But a bit harder not,if you ain’t got a 60 man zerg you’ll fail hard,like it is in HoT.
Even some of the Hero Points and Mastery Points require grouping up in the new maps,and wtf is this if I may say.
Ofc,Anet knows this so now we get gliding in the old maps and revised old bosses.
Here’s a thought.
How about nerfing all the CC and Conditions that every lowlife HoT mob spams to death,and how about allowing players to have fun in the new maps,which btw
are beautifully made and it’s a shame only a portion of the player base is playing them.
And please don’t tell me “but Taxi” bs.
These maps should be teeming with players.
One HoT map full every now and then for a few months old expansion,and
3 years old maps packed with players.
And if it wasn’t for the crafting requirements,that can only be fulfilled in the
new maps even less players would play HoT.
HoT is Flop.
Take the meaningful content and shove it,inside the Raids I mean.
(edited by Aenaos.8160)
Since no one else is asking.
Are we still working on fixing this?
Is it still on the table?Under investigation?Under the carpet?On the roof?
Any news?
EB = the new EotM for those that don’t like ledges.
Other than that, yep it’s dead Jim.
Hey.Watch the Ledges!
These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.
Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.Well you could always combo it with like pack or strength rune and then throw in the intelligence sigil….. I mean there are ways to use it to do quite high damage.
Maybe in the fog of war,in a fur ball situation you could make a slight difference,but 1v1 you don’t kill anything.I would take a very persistent and mindless glass spec player for you to kill 1v1.
Hopefully never ever ever ever ever.
What makes the difference is not the raw stats.
It’s ‘Weapon Power’ rating for weapons,and ‘Armor’ rating for armor.
These are one tier better in ascended gear.
This goes both ways.
One of the reasons this game will never have balanced PvP,is because PvE needs to be taken into consideration.
Before there was a ready check there wasn’t a problem because you’d just hop into the match once you finished loading. Of course this meant more AFK players.
The servers were completely rewritten at the end of 2014, and now there more sophisticated requirements to getting the PvP servers in sync with the game servers wanting to pause/destroy your roster when you hit load screens. The more people queuing outside the mists without fixing this, the more likely people will start seeing problems like ‘random’ dishonor.
That makes more sense to me.
So what about what another said just adding more to HotM. It would be nice to have a mystic forge back, maybe some crafting stations, or what about putting in some HoT type challenges.
I’m just a programmer :P I can’t speak to that unfortunately. But I would totally enjoy a jumping puzzle in HotM
And what would happen when you are few steps away from the end of the puzzle and the queue pops?Currently the server puts you at the start of the map every time you
log back in it.
How about a map that remembers your last position in it?
This has not been forgotten.
But is it being worked on?!
Definitely on the table.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.