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This would be a fantastic idea. Maybe it was thrown in PvP to get more people into PvP to force some to like the game mode?
^^"
10/10 looks.
0/10 practicality.
Glad they removed. I hope Anet “tomes” all transform skills.well i knew how to use them on WvW…. and people usually thanked me back.
still they were very situational elites, but these one actually … are useless to me.
So guardian atm only has 1 elite skill…1 elite to refresh virtues every 90sec….. that is the only elite skill Guadian/DH has.
Well yeah, no guardian should be using anything but Renewed Focus in WvW. That goes without say. But outside wvw (and pvp I guess), “Feel my wrath” is king.
Yeah, Quickness isn’t all that useful for pvp. Downcleave is pretty much the only application where it’s useful but the other elites just do so much more.
I don’t have all that many memories of tomes but they were fun and flavorful.
well thats the problem when balance and class design is ment to work arround pve keyboard smashing.
:(
Traps! I want traps!
But unlike other profession traps, let these ones be triggered not by stepping on them, but by dying on them. Each would have also 2 separate effects – one if it’s triggered by ally death/downing, other if it’s triggered by enemy’s death.
As for triggering them in bosssing scenarios when one side doesn’t die till it’s over and other (players) does it’s darnest not to die either, we could have replacements for both provided by necro himself.
For player-triggered trap activation – a minion death could be used (hi bone and blood minion).
For enemy-death trigger maybe a trait that allows usage of lifeforce as “replacement sacrifice” to trigger the trap.
I dont see those skills working on pvp…. that decently
-Traps imo to work needed to punish players with, or make it use of wards class directly with punish stuff:
-Trap that punish players using or with a stance activated (mobs could have stances)
-Trap that punish and are triggered by players/mob skill activations, and causes xpto effect.
Still when traps get activated a ward on that zone will take the effect and punish the
players, traps inside another wards will not activate.
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wich was nosense… thats one of the points of having AOE radios spells, huge mobs will take more damage sicne they will get more hits due its size :\.
Are you using Mob in the sense of “Horde of enemies” or Mob as in “Mobile OBjecet” (Single enemy). If the former – yeah, large AoE skills are good for dealing with large numbers of enemies, or denying areas to more mobile people. But if the latter – No. Elementallists should not have a DPS advantage over every other class simply because the designers want major bosses to be highly visible and not too hard to hit. Though I guess more bosses like Captain Ayshm from the Urban Battleground fractal might be a nice changeup.
Ooh! There should totally be an overpowered-but-not-oversized Asura Raid Boss.
i would not calling DPS advantage and its very situational, its just that if something bigger stays on my aoe circle more meteors will land on target.
oh… i wich it would be as simple as that… :\
Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.
(The idea of variable timing isn’t all that new. Even I’ve heard about it)
If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.
I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.
In other words, you think ANet has a policy that macros are against TOS yet has no ability to see macros and does not ban people for using macros. It’s all empty words, all bark and no bite.
/shrug. Believe what you want.
However I suggest you don’t put your beliefs into action.
My keyboard has 10 macros keys i can bind rotations(w/o a 3rd party software) to it or panic movements like heal and dodges in one key, is that punish able by ToS ?
Alot of players use those kind “special key bindings” by really alot..
IF i recall dev’s discurage use of such tricks, but its only forbiden to use in pro’ gamming where macros are just to change the keyboard binding layouts(as if u play another class need another binding on the fly).
I think its a very gray area.
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people actually just auto attack and not use abilities? Why do people do that?
because thats the game
pack mostly zerker gear for pve grab a hammer and put some meditations and traps that anything else is a potato.
People only need to auto atack on this game, it does damage and hit more than 1 target, and has no CD, anything else is situational.
Chingiz.9167, we already have shouts, so expect mantras, glyphs, stances or anything else except what we already have…
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oh… i wich it would be as simple as that… :\
Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.
(The idea of variable timing isn’t all that new. Even I’ve heard about it)
If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.
I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.
Part 5, he is really on spot about almost everything, the guardian shooting potatoes with bow and drop trapplets was really horrible choice.
DH started to be “balanced” and well designed to player when they tweaked it to be easy to carry with that spec against alot of players, i felt super carried while playing that…Still next expansion will have new spec traitline will be mandatory for any kind of mode, and will outclass the older stuff.
Anet made the choice to players not progressing through armor crafting but progress from mandatory gimmicks and traits, so players buy the expansion that is wxeactly what they did with guardian reason nowadays everything resumes to meditraps builds.The new specializations and the atual elite specializations need to sacrifice more for what they do and will do, Anet gives the classes to much perfomance and some dont sacrifice much since they need that to bahave in a certain way for pve reasons… well its a wrong concept that Anet needs to stop.
Anet need to nerf and boost some stuff on the actuall ones, but i dont think they are that good to see and understand what is needed.I think he highlights well the reason that the elite specs were overpowered and why they needed to be. The problem is, as he describes, some don’t have purity of purpose and all allow players to be just stronger versions of the builds they were playing before HoT.
They could have avoided this by either releasing a second elite spec with HoT (which they should have done). Then they could have really focused each elite spec on a role/purpose while giving players an option to choose among the two. The alternative would have been to release the next expac sooner (or an elite spec booster) with new elite specs and have done the same thing over just a little longer bit of time.
Instead they balanced the elite specs to fit any role and gave the players no choice. I believe most people want elite specs brought in line with the other trait lines just so that have more choices of builds. Releasing new elite specs sooner would have significantly solved this problem.
In fact, I would be surprised if Anet doesn’t release two need elite specs for each class in the next expansion. Making the same mistakes as HoT will truly kill this game, if it doesn’t die before the next expac gets here.
2 elite specs would be to much, but one normal trait line that is not stuck to a weapon after the elite specs could be a good move.
oh… i wich it would be as simple as that… :\
Go raid if you want ascended, you wvw players love pve and you know it.
i didnt even finished hot after unlocking DH just to have a block extra and cleanse on blocks…
^only reason i bough HOT.
Way to require ascende on WvW would be nice :| stil…
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(…) burst that can take you down, opposed to being stacked with vitality to notice the change in how fast your health depletes when stacked with conditions.
Thats actually not fault to how thoughness work, but how classes are brokenly designed for pve mainly.
And the more (almost one shot gameplay) there is the harder is to tell how trully skilled a players is, reason theres quite some power creep gameplay on pvp, since Anet made the game for even bad players look decent with some gimmicks and button rotations.Thats actually another big issue. But how it is now, Toughness really has no point in pvp at the moment, which is why you rarely see anyone running a 1200 toughness amulet.
The only way to make people run a toughness amulet is if they are bunker/sturdy and hit like a full zerker.
Some classes could have a hold build to force 2vs1 with poor damage and decent support so players had to make a choice(classes with poor damage die in a few “2” seconds since they dont put offensive pressure at the momment).
But players want a easy win, as they believe theyre builds should 1shot every one due their skill, for the another hand.. anet@balance is the worst companie i ever saw they cant find a sweet spot.
This game isnt about strategie nor sacrifice one thing for another either its about kill faster than emeny kills u cap point and go cap another point.
I think theres alot of things at fault here player side and dev’s side to achieve a good gameplay.
(…) burst that can take you down, opposed to being stacked with vitality to notice the change in how fast your health depletes when stacked with conditions.
Thats actually not fault to how thoughness work, but how classes are brokenly designed for pve mainly.
And the more (almost one shot gameplay) there is the harder is to tell how trully skilled a players is, reason theres quite some power creep gameplay on pvp, since Anet made the game for even bad players look decent with some gimmicks and button rotations.
10/10 looks.
0/10 practicality.
Glad they removed. I hope Anet “tomes” all transform skills.
well i knew how to use them on WvW…. and people usually thanked me back.
still they were very situational elites, but these one actually … are useless to me.
So guardian atm only has 1 elite skill…
1 elite to refresh virtues every 90sec….. that is the only elite skill Guadian/DH has.
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The big thing HoT did wrong was making raids way too important to the over all game. Classes live and die off of the balancing to raids aimed builds but for some reason it effects both wvw and open world pve. In a way anet is giving up there old game types for a new one and much smaller / less played. HoT kind of messed things up in that way.
Open world pve doesn’t need balance, it never has and never will unless arenanet moves away from gather 50-100 people, zerg down event, done.
That’s exactly the thinking that leads to raids’ overblown importance in this game.
No, there’s no content that “doesn’t need balancing”. Not unless you treat it as completely unimportant.
No that’s the type of thinking which realises that open world content in this game is not designed around certain classes but certain amounts of people doing said content. Yes, some classes are easier/stronger in open world (necromancer for example) and others are inherintly more difficult (mesmer comes to mind) but guess what, that was the case before raids were introduced and it would remain to be the case even if raids were to be removed.
The only difference is we now actualy have some sort of balance being done. It doesn’t change that the difficulty in open world content is about as hard as finding your 1 key and targeting stuff with it.
Raid balance has literally 0 effect on class viability in open world content at this point in time.
Ele dose less dmg vs big mobs in open pve and over all has lost dmg due to blunt dmg -% because of nerf aimed purely at raids. Have you not seen any of the updates up to this point a -7% dmg reduction to an effect of air overload hits ele in raids (the aim) open world pve dungeon pve and wvw.
wich was nosense… thats one of the points of having AOE radios spells, huge mobs will take more damage sicne they will get more hits due its size :\.
That balance tells alot of the quality of balaces this guys do… and why i dotn expect good stuff from this dev team balance and the way they think.
Even on WvW, its the other sources of cleaves/aoe that need to be reduced in quantity not damage… AOE strong spells should be the way to actually aoe… damage instad of stacking every source of anything that atacks more than 1 target in a spamzone.
It kind of shows that the game is falling apart. I do not think they have the dev team any more and the next expansion maybe the last. I realty do like the combat in this game (the main thing that sells me on games) but not being able to play staff ele in wvw as dmg has comply sucked the fun out of the game for me.
I do like the combat system as well but i get droved of the game due how bad it looks with all this spam gameplay of auto atacks…aoe classes arent almost needed besides gimmicks roles.
thats why ive been complainign alot latelly due how Anet manages the AOE+cleaves on this game, i believe Anet should remove the cleave from autos so AOE classes becomes actually needed besides use other sources of cleave spam or even both, and we all know some AA cant be actuyally broken and hit 3 targets(LOL) , so to me that is being carried.
And maybe if they could remove cleaving from autos, maybe they could later improve some elite spec to increase aoe target by +2 or 3 on some spells.
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Just a flesh wound.3589, they wont cause gw2 is a game about spam and macros are actually good to spam stuff.
it is as itself the game is ment to be used with macros, due its fast pace combat, so macros wont ever be detected, even if they used X way to reduce skills delay wich exists game wont detect that.
The big thing HoT did wrong was making raids way too important to the over all game. Classes live and die off of the balancing to raids aimed builds but for some reason it effects both wvw and open world pve. In a way anet is giving up there old game types for a new one and much smaller / less played. HoT kind of messed things up in that way.
Open world pve doesn’t need balance, it never has and never will unless arenanet moves away from gather 50-100 people, zerg down event, done.
That’s exactly the thinking that leads to raids’ overblown importance in this game.
No, there’s no content that “doesn’t need balancing”. Not unless you treat it as completely unimportant.
No that’s the type of thinking which realises that open world content in this game is not designed around certain classes but certain amounts of people doing said content. Yes, some classes are easier/stronger in open world (necromancer for example) and others are inherintly more difficult (mesmer comes to mind) but guess what, that was the case before raids were introduced and it would remain to be the case even if raids were to be removed.
The only difference is we now actualy have some sort of balance being done. It doesn’t change that the difficulty in open world content is about as hard as finding your 1 key and targeting stuff with it.
Raid balance has literally 0 effect on class viability in open world content at this point in time.
Ele dose less dmg vs big mobs in open pve and over all has lost dmg due to blunt dmg -% because of nerf aimed purely at raids. Have you not seen any of the updates up to this point a -7% dmg reduction to an effect of air overload hits ele in raids (the aim) open world pve dungeon pve and wvw.
wich was nosense… thats one of the points of having AOE radios spells, huge mobs will take more damage sicne they will get more hits due its size :\.
That balance tells alot of the quality of balaces this guys do… and why i dotn expect good stuff from this dev team balance and the way they think.
Even on WvW, its the other sources of cleaves/aoe that need to be reduced in quantity not damage… AOE strong spells should be the way to actually aoe… damage instad of stacking every source of anything that atacks more than 1 target in a spamzone.
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elite spec specific condis wouldn’t surprise me, something like holy fire (burn but with blue color instead) on top of regular burns if they don’t want to overload guardians with a ton of cancer condis.
That is actually missing from the game.
https://wiki.guildwars.com/wiki/Holy_damage
well… i would love this theme with a hammer and shield theme at same time with what Ghotistyx.6942 said :| and a Pistol+Shield theme after that one.
Still this is what Meditations builds should be -_-# instead of the crappy DH… the only thing DH has good are the virtues… since they can be countered but are very good if u manage to cast them.
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All Anet needs to do is get back the bow mechanics from gw1…..
@Hitman.5829
IF people use those skills at 1200 range its ok thats the objective of those skills, issue is at close range, maybe anet needs to make arrows better visible?
+1
Part 5, he is really on spot about almost everything, the guardian shooting potatoes with bow and drop trapplets was really horrible choice.
DH started to be “balanced” and well designed to player when they tweaked it to be easy to carry with that spec against alot of players, i felt super carried while playing that…
Still next expansion will have new spec traitline will be mandatory for any kind of mode, and will outclass the older stuff.
Anet made the choice to players not progressing through armor crafting but progress from mandatory gimmicks and traits, so players buy the expansion that is wxeactly what they did with guardian reason nowadays everything resumes to meditraps builds.
The new specializations and the atual elite specializations need to sacrifice more for what they do and will do, Anet gives the classes to much perfomance and some dont sacrifice much since they need that to bahave in a certain way for pve reasons… well its a wrong concept that Anet needs to stop.
Anet need to nerf and boost some stuff on the actuall ones, but i dont think they are that good to see and understand what is needed.
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that happens because they dont loose anything if they loose keep or tower… that in fact will make them ktrain back what they lost have have a few more drops.
as i said lack of structure.
i imagine every one taking their laptops and desktops to summer vecations ^^
GL
@EdwinLi.1284, yeah i know when the balanced word is used, i see it as “decent and fair enough” gameplay.
I mostly hope the new elite spec is something that can provide a decent amount of gameplay styles.
Maybe start motivating people who play Engineer to not depend so much on Kits only. I know Kits is a vital part of Engineer’s gameplay but that is mostly because Engineer has few choices involving builds.
reason i feel like if the cleaves got removed from all auto atacks the would be abotu less spam and feel more “balanced”.
The way area spam works in this game is what makes the game unbalanced and ugly(watching pvp), and watch pve videos is far worse…its like a torture of lights.But sometimes Anet borks things even furthers due how classes need to behave and feel in pve.
I think it is the way the game is designed at fault for the AoE Happy gameplay style. The game does not favor single target attacks because there is always a swarm of enemies attacking the player in PvE which makes it demanding for a lot of AoE attacks access for the player to handle it. Of course this choice gets carry over to the PvP aspect and balancing the PvP and PvE needs gets very mixed in design choices.
yup, reason why pve design is @fault forcing classes to be broken by default since the company known as Anet cant have the resources to make skillbars for pvp and pve they should “fix*tweak” the pve mobs/combat by reducing mobs and increing health or tweak the skills to have a midle ground at both wich i believe reducing cleave form autos would achieve a bit that midleground, wich is mindblow they even ponder not accept how broken the game can be, and that was the reason the the leak of players, if game was FUN even w/o content players would keep playing other modes or hang on cities , but they dont.
And i dont want to sound more blunt than i usually do^^, but Anet call himselves the inovation of mmo company, well thats so 2003-2010…
They failed hard to create a solid and simple structure that could make the game envolve on a very good way and keep their actual game skriting ideals.
(ok i was blunt^^).
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Shadow Bane.9362 close matchups are irrevelant WvW was suposed to be big server VS smaller server VS smaller servers, reason green was the winners, blue for 2nd place and 3rd as red color for the smaller and weaker server.
i gues now wvw is fixed. :}
retaliaton… lol who in this game dies to retaliation? some one with 1st skill stucked on keyboard or a marcro burster., and retaliation does arround 240-300 damage…
just remove the cleaves from autos and give another role for retaliation, make people learn 2 play instead learn to spam faster than targets.
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@Sviel.7493 reward increase by itself.. wont do nothing while game lacks a structure, and ppt and cap n leave isnt a structure.
So offcourse any improvement on defense the pasticipation needs to count.
Still i think theres should be factor or strategie and to avoid overstaking siege in defense towers and castles should have some certain places to build siege where players could select from several tipes of siege like arrow slits(place bow classes shooting), cannons ports, turret, that can be damage with long range siege.
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Anet has made clear that they don’t want mechanics that punish players for having others nearby. That leads to people not wanting other players to show up.
If you want to cut down on PvD, the trick is to make scoring matter and make defense viable. Naturally, players will then defend their objectives which means nothing happens without a fight.
wich means, change how WvW works… wich means by itself, WvW wont change.
@EdwinLi.1284, yeah i know, when the balanced word is used, i see it as “decent and fair enough” gameplay, reason i feel like if the cleaves got removed from all auto atacks the would be abotu less spam and feel more “balanced”.
The way area spam works in this game is what makes the game unbalanced and ugly(watching pvp), and watch pve videos is far worse…its like a torture to the eyes with the silly spam of lights and neons fields.
But sometimes Anet borks things even furthers due how classes need to behave and feel in pve.
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if its exotics check if ur stats can get aquired trough WvW, reaso i only use stats from WvW vendor.
Alot of WP vids I open and close within 30sec. Lots of repetitive speculation with pretty much nothing to go on. Sometimes though I do like them.
like the content of any other gamer streammer
I know you guys are entitled to your opinions, but when I read these comments I envision a bunch of oil baron monopoly-guys scoffing and struggling to keep their monocle from falling out.
“Harumph! I cannot approve of this plebeian Wooden Potatoes. What a crass, uncouth, boorish man! I certainly don’t agree with all he says, wot wot!”
Some people here never played mmo’s before
so anything that Anet does looks AAAAMMMAAZZZINNG!
actually.. they artwork is amazing ._., still could have a more natural feel for building design.
A simple question:
Can a small guild (10-15) defeat a zerg (+40)?
With this new condi meta, is this posible?
Here you go lad, 5 organised and 3 pugs vs 23 pugs, not even condi builds
https://youtu.be/zkV1_6vXZKU?t=350
Wonder if Anet could fix the spam of cleaves… players need to get more effort to win and learn2 team instead of spam since they know AA will make damage in several targets…
All i can do watching that video is noding….
Saddly due the pve’ish design the groups who has more aoe+cleaves wins (aoe ain in offensive and defensive).
At the end is more who has better spamable build with more damage.
^this kind of gamplay was/*i*s the reason pvp was never great to watch or u could be carried easilly in some situations in gw2 and didnt artacted players.
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Traps and a main hand gun. a witch hunter or something like that.
guys dont ask for traps….seriously
Still wich hunter with sword/pistol would look so gut, but with traps
ewww Anet had to make them broken to be accepted, it would be good but these guys dont know how to balance and design classes for pvp and pve at same time.
#Anet@balancelolz
Now u remminded me the female inquisitor from warhammer40k human campaign :\
(edit: Inquisitor Adrastia was the main characrecter for the human side)
(edit2) actually debuffing traps would be really nice, condy by debuffing punishing players on stances like we had on gw1, wards would be nice as well.
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Honestly i am strongly skeptical about Engineer getting a mace Elite Specialization as the 2nd Elite Spec because we just got a builder type Elite Spec as our first elite spec being Scrapper which use Hammer.
I would prefer a weapon that has been modified through Engineering instead another building tool as a weapon.
Such as Focus main hand weapon that is modified to create Holo-weapons for melee range attacks or a Electric charged melee staff or maybe a Scepter modficed with a type of Energy Modification for energy melee attacks.
Maybe even a modifed Acid Axe, Heat modificed Greatsword, or Energy modified Sword. They could even go for Short-bow or Long-bow using modified tech arrows.
(PS a part of me feels like the demand for a Mace Elite Spec is just so Engineer can use that Wrench skin for Mace.)
Dont worry ANet will make it imbalanced to be loved, or make other stuff very bad so that will be your unique option for quitre some time…
humm gw2 needs to be more like war of the emperium form RO(as example of map strucure)… less castles per map, more important castles with strong rewards(shinnies ._. ) and more maps :\ the actual system is almot impossible to make it pleasent or make it work on very long term.
guilds/ alliances and havock groups figthing for rewards and supplies that would be a good game :|
meanwhile there were no trebs wars so players would end invading stuff more on open field insted of hide and use macro on seconds account with treb hitting empty structure or red keep, while ktraining empty structure with main account..
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You really want a bunker meta back?
Btw, protection – a single quite common boon – giving the equivalent of 1200 stat points seems more broken (if your numbers are accurate).
Actually bunker could be a thing if game was ment towards player skills and team strategie in mind instead of the pve class design in a pitfight of “key smashing”.
I found a Skrit!!! >:}
The nodes would be phisicly removed from maps, but there would be other ways to include those items on the game.
;)
nodes actually feel a very sad way to trick players, besides artwork its another thing that Anet excells.
oh.. and nodes are very slacky to code as well.
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Defense cant be profitable cause game does not support it out of the box, changes to the game are needed to create a structure that would survive with decent gameplay besides farm where player arent, cause no matter how many defenders there are, 1 servber will full stack 1 blob a tower to make it easy cap, meanwhile they dont care if loose anythign sicne it can be reccaped back a few minutes later and drop more freebies.
WvW needs actuallya overhoul beside INCREASE rewards, wich is a dumb way to nonfix wvw.
This IMO is something that i feel it needs to be tweaked to get defensive more rewarding in several ways(and improve WvW gameplay while at it).
-Remove rewards when capping structure
-Remove nodes from structures
-Guild Rank and point system, offense and deffense, support if they mostly attend to support other guilds
-give each structure its own/unique type of rewards so guilds/groups really need to take and defend that structure (to players that are defending and guild that claimes the structre has access to a treasure chest every 1h) plus the defense rewards.
since its a 24/7 game maybe server or alliaces in case Anet drops the server system to access those chests.
-give to guilds that claim the keep can open havok quests for players to select/queue and be rewarded if succesfull.
-end the pseudo tactical treb wards, make players actually put effort to battle for structures and gaining offensive points.
-create a ladder system for WvW registered guilds.
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wait for pax and E3 in 2018.
those events arent free its a bit of a waste of cashflow if u arent gona create some impact.
better now?
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Since players dont want to use the map portals, leap or faith should be in range of DBL garri so map could start to be accepted by players as a “balanced map” with a long jump that looks very very effortly to make in 1 key push.
@balancedgameplay
P.S i thing many players would feel very tired after push that key… thats a bing leap…
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guardian is actually decent, its some of other classes that need to be toned down except thief(maybe a litle).
i would bet medi+traps(mandatory) + dps stats or full medi for any mode… build diversity on guard IMO comes from weapons not utilities, traits may vary but not that much.
humm i actually wanted to rush the pve content wich made me quitting pve and keep getting stopped due the requirements of the materies, since i was playing just for the sake of ending the main story wich i didnt care that much, pve is a “bit ugly in a way” due is spam cleave/aoe (to catter bad players) gameplay.
Raids felt another aoe spam race… wich a more mandatory builds if u wanted to have a party.
i just hope Anet reduces the aoe and cleave skills so the game gets better….pve need to be nerfed (since classes are dumbly designed to make player feel good in pvespamway) so pvp can prevail with less 111111 spam, and players get better overall.
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Anet need to add more cleave+AOE spam class capabilities so that becomes “normal” gameplay.
just wait until next expansion…
Jirayu.5834 that was on official or private server? o_O!?
Official server.
It was like 10 years ago. And now games changed provider to some kittenty company
i would not like to play aaginst a small zerg of necros and eles with 1 hit aoe blob… ;\ while they are sturdy has t3 gate upgrade :|
I kinda miss the MVP hunting :| , gw1 had the elite skill cap.
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Jirayu.5834 that was on official or private server? o_O!?
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhh!
I always thought Utopia sounded like an April Fool’s joke, and whaddaya know, the release date was supposed to be in APRIL.
Was this the canceled project that had the new Commando Mode?
no, read@ https://wiki.guildwars.com/wiki/Guild_Wars_Utopia
Commando on gw1 was actually april fool update
(edited by Aeolus.3615)