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all they can to is check and analize data, until something triggers the issue that allows this behaviors they cant do much.
They actually listen to WP, so there’s hope here.
Auto atacks need to be reduced to single target AA with lesser damage for all classes, still it would be against gw2 principles.
Can u guys imagine gw2 players putting more effort to play??? i cant.
About mechanics and tradeoffs gw2 isnt that game, its the must have freebies build, dont forget game is actually for players that want instant rewards more than put any kind of effort even on fight mechanics.
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better start inviting guild for Gw1 GvG’s where players actually needs skill instead of staking and watersplashing.
meanwhile it would show Anet that players want decent pvp.
Any one remember the good mesmers and rangers interrupters?? and team gank, spikes??
i wich i could say i didnt buy hot due but i bough it….. its like those people who bough no mans sky…
They do listen and read, they cant do much, game is what was ment to be, a game where players were suposed to get stuff but just do something, it was mostly designed for players that never could accomplish nothing or always fail to acomplish things in games.
Reason pools questions and pools results were always extremely weak or useless, they cant devianate from what gw2 was ment to be.
Pitty that they prefered to sacrifice all the pvp for pve ugly spamway, droppign ESL probably just confirms they dont want to success at pvp, at least is how ic it.
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the only computer where i could play gw2 w/o any fps or lag was in a desktop with a 980ti plus a oc’ed 6700k @ 5.2ghz
i got 2 laptops 6700 with 960 and a older cpu with a 970, but have alot of dps decay can run gw2 in zergs classhes.
It all deppends what games u will play, and what u do in gw2.
oh cmon its shinny, its balanced, and they are adding more stuff to wvw, maybe they are preparing for some change??? who knows?
if its only for the visuals to know where ur server is being placed… lel…
But they dont always work.
give them time, maybe theres something more to be added and this is just part of a bundle of small addons?
Would be nice if it was a preparations for somethign bigger…
like i said its shiny, it doest hurt, lets see what this is all about when they got it working.
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Actually gw2 at first was full of bots following other bots( 5 bot groups sometimes more) on the pve side , there were a few in pvp and wvw as well still very very very rare situation.
conditions need to work more like they did on gw1 and remove cleavage from all AA, they need to be single target, if u want to condi spike a group players need to condi boomb well, its to easy how classes skils are working, to much cleavage/aoe in short cd’s might be the issue, but that is because pve its all about that.
so the issue is pve..
What do you have against cleavage? If there too much of it than it should be addressed via different outfits and armors I suppose.
lol… cleavage what was i thinking ???? o_O" “cleave auto atacks”
What if condis and damage just affect the target being(targeted/selected) hitted on most non aoe skills, and then select a very few skills that cleave on targets?
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Not the first time i would heard that, for these 4 years i only had 3 encouters like that on WvW and 1 in the human main city, my client would crash every time that character apeared near me.
One of those the errors were about some item my client didnt had, so gave arround a render sprites error.
if its is a bug or real shady stuff its way to rare to gather data on that.
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feels like gunslinguer should be somethign arroudn engi class with dual pistol :\
@Ookamikun – correction, its triangles with an eye inside, is inherently evil. they think we are their slave.
Oh I know about the illuminati design, but my point is that you’d frequently see triangles in many logos of evil or sinister groups.
That or circles.
o_O!? poor circles, poor companies that ahve o’s and 0’s…
It should have said, " Entrance into SAB is now in Eternal Battlegrounds"
That would have been hilarious, the general forums would have blown up, permanent queue on that map for 3 weeks.
can u guys image the Queues and the QQ (triple QQQ day) pver’s wanting to join sab while they have to fight for a structure
and the other side defenfing people want to join sab but cant affor to loose it?
meh… its all about gimmicks… and how dev’s feel the class should behaves on pve and what class needs to survive/kill on pve aoe spam ambient, when it reached to pvp they are forbiden to touch class balance.
But at the end every class will end getting everything over time, warrior with traps, elementalist with traps, mesmer with traps, thief with GS, shield, hammer… it will be a mess more aoe, more spam, more easy gimmicks to pull, fights will get worse over time.
DH traps were actually strong, they were carrying alot of players (myself inclueded), they had to do that since the spec was not being well accepted to the gw2 players, so they make de only thing possible to play and started to tone it down.
This is why theres no balance in gw2 and game is not designed to have balance nor coherence/longevity , metas change u might end with something that insta players , its super tanky, or every one melts in the 2-5 seconds of a fight, wich is the excuse to call “action” game, while those are not the only properties of action games.
to achieve a decent pvp game it is need to design classes for pvp and make/design pve arround that skill design that is why gw1 was actually good skills were interesting, the issue was they had a ton of skills to balance and classes had 2 classes itsleves, here they have just a hand of them compared with gw1 and they are failling even hard and gimmicks on gw1 were team based u need actually to learn to play with your team to make it effective.
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would be fun if SAB was only in SMC :|
or if a dragon just rampaged on a starter area out of nowhere…..
oh cmon its shinny, its balanced, and they are adding more stuff to wvw, maybe they are preparing for some change??? who knows?
if its only for the visuals to know where ur server is being placed… lel…
Thief is clearly op with all of this perma evade perma stealth perma block perma invuln. Pls nerf.
Anet will never nerf or improve what needs to be done
This video show clearly that thief damage needs to be improve 150% to achieve balance, the issue looks like the damage<— this is how Anet looks like they think.
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conditions need to work more like they did on gw1 and remove cleavage from all AA, they need to be single target, if u want to condi spike a group players need to condi boomb well, its to easy how classes skils are working, to much cleavage/aoe in short cd’s might be the issue, but that is because pve its all about that.
so the issue is pve..
that would be the same as “GTFO, and go play something that Anet wants players to play more”, instead of gamemodes that never were ment to be anything strong developed in game.
ig u guys balance some Hot metas… they become slowpokes pve classes…
game works arround pve…
6 sons plus parents….. how u guys will make a party for the game??
party limit is 5
I will keep this short.
Anet remove or nerf the condi cause in wvw there is no piont to roam or to have fun fights anymore. This is what wvw is now 1 enemy spam a stupid skill. You, remove condi, resistance, heal. Your boons got removed. Heals, restistance, remove condi. CD. Game over. Your scwered.Either give resistance a longer stack and cannot be removed. Or give more condi removal to other classes and not only DRUID!! Or bring back the good old days where small group was be possible to wipe blobs (with no high condi damage!!). Because now there is 0% chance to wipe blobs
Fix the game… thank god..
it is not only the condi, it’s the one shot philosophy anet has taken the last year. Spamming 15k damage every 2 seconds for 16k life pool is not fun to anybody.
Now this game feels like playing an fps.+10
that is their way to call it a action game (no mechanics, or at least very very poor gameplay mechanics with pretty graphics) but high damage and fast kills makes it a action mmo… at least alot of players think.
Skritts besides shinies loves to be tricked by game industry placebos..
Classes in this game are designed pve only so thief needs to be this way for HoT reasons and will stay like that.
“pvp just happens to be there, and classes are not designed with pvp balance in mind, wich also deppends(on a ver very limited/narrow minded way) on what devs feels its balanced for the purpose and feel that class spec sin it was designed under pve rules, and how players should feel while playing it on pve.”
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sounds like slow access to the model pallets or something?
what HDD u have? and make some cleanning to spped up data, how many services do u have running? theres alot of thing that can be the cause of it.
Before change to ssd i had quite a few of similiar behaviors.
mybe they are changing some visual stuff first as preparation for other things that they might change … ???? o.O
Ezrael.6859, hammer is the aoe weapon for rev i guess….
Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.
What are these decent players fighting against? Large potatoes?
No, you only get to fight a large potato in the mordremoth final story instance.
reason why i didnt even bother to finish HoT :], still there are some decent thieves, rare but there are some, i think… sometimes its hard to know in this game due how gmmicks work.
but its shiny! dont u like it?
shiiiiiny!
How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?
Well rangers can’t pre cast their trap and teleport to make sure it lands…… and dragon hunter…. ummm…… well you can’t expect anet to just go and nerf the one class that has always been meta…
Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.
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wich means old hard rez would be back.
I actually would not mind with that.
Balance in wvw and removal of troll builds.
Wich means remove part of what gw2 was designed for, and for some troll builds are builds that are very clever and players skilled.
For some cap a empty tower with 20+ is skillfull as well…
This is the kind of players Gw2 is for so expect more troll builds with next arc.
Yeah those arc dividers hurt
Its fine game is about that…. people need to embrace the damage and let it be carried, Anet wont do a thing about sanitize the dumb damage output we have.
They want to make a action game with high damage w/o adding a decent action skill combat mechanics…. its Anet were are talkign about not much can be expected besides graphics.
(p.s i know alot of people from nsp and they run some decent toughness stat builds mostly).
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Anet claimed keep eh? Wait til you go inside….
clearly that arrow cart is cheating…. :}
@OP anything that make WvW change from what it is is ment to be ignored.
For some reason they only tweak internal vaules from glicko, ppt related stuff, that is the only thing they are alowed or they can only do for WvW.
i bet they cant even end servers and start adding normal maps to be controlled and taked by guild V S guilds system…
wont happen.. Anet doesnt care about wvw anymore, hence they have said many times that there will never be another wvw season, hence the glicko changes, server stacking and linkings for lower tiers.
They only seem to care about spvp in the way that blizzard did back in the old days of WoW.
Dont expect any big changes for wvw other than shuffling that causes more server transfers so thay make money off them.
Its not that they dont care, its what they can do and what they cant do, if they change something it means that gw2 looses its original ideology and that is a forbiden thing to change.
Sadly what is making the game trully borked up is what they cant change.About transfers, one solution for start is reset the wvw lvl everytime player change server.
Seconds is end servers… lol (one thing that cant be changed).They already strayed from their “no grind” ideology when they introduced ascended gear and that wasn’t even that long after release. They strayed again with release of HoT, that expac had thin content and empty grind running all throughout it, from the guild upgrades to account upgrades through the repetitive activity needed to get masteries (just so you can navigate the same maps or upgrade your character traits/skills via access to previously inaccessible hero points etc). Anet could have changed things and supported balanced battlegrounds because WvWvW was obviously flawed from inception but they had their eyes on Living Story artificial scarcity gem shop sales and MOBA money.
Exactly, they had to add more stuff where they could to continue their game ideal, anything else is barelly untouchable since it will change the Anet design enforcement as much wrong and flawed it is.
sPvP and WvW are a super failure because of that mentality, they tweak it arround pve while the game should be first in pvp(combat design).
Everything is to aoe, cleave, spam based this is the first thing Anet needs to reduce gamemode wide, to very noob friendly way way to much…
meh.. gw2 is a fail already.
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Make the top 9 servers the ones that get permanently deleted reset glicko for the other 15, then population balance will be on the road to recovery.
People like to propose deleting the lowest servers because they’re dead, by the way, they have effectively been deleted for almost a year and it’s done nothing to correct the issue. Go bigger, delete the populated and full ones and we’ll see how much server pride talk results from it
.
this is what thinking out of the box means like
but anet gonna be like:
https://youtu.be/WdTtvsMBL_Q?t=58
when the main issue is the big picture problem , and they call it “inovation” >:}
Another temporary fix it would not solve the issue.
[offtopic]
@Junkpile.7439, thats funny, ive been doing that on my Dh for quite some time, the only boon ive been trying to abuse is aegis and some minor healing from mace, shelter.
Still its is a very limited build since i refuse to be carried by traps so i play a bit botlenecked.
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Conspiracies abound….I’m speechless!
Conspiracies and paranoia… “we don’t know if they are also using admin powers to achieve their objectives”.
They dont need to use powers to cap a empty and non defended structure
Besides ive played along side devs and have been ganked by a dev squad i never notice or saw a dev abusing its powers and if they make use of them for some action, its because they noticed something that needed to be investigated and they felt curious of that dito action, still i think it is a valid reason to use powers asap to investigation reasons, they also have that responsibility.
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they cant balance power creep, game was designed to have power creep, since most players think playing arround with power creep its their skill. (note the cleave/aoe spammy gameplay that gw2 has, its not clever and its a awfull design).
Gw2 was made for bad gammers or slackers, players that never achieved nothign in gamming, every one have a change to be at least decent playign some builds, it is PVE game, everythign else are just aditions for the game do not look so empty in terms of gamemode.
nexp expansion will have more conditions stackign and more easy ways of condi stacking but as well more direct damage gimmmicks, traps , more stealth more LAg…
U guys should be discussing a similiar ground place to avoid Anet not “nerf” the power creep that gw2 has foundations on, ANet team is awfull when it reaches to game balance and skill design, they are just awfull, but players should be asking for that similiar ground that makes their “balance to work” w/o being to much, one issue is how easy is to staking damge in non targets (due alot of skills are cleaves or aoe based), the light field blast was to adress part of that meanwhile was not the best aproach since they should be reducing the server side iterations as well to try to get less lag they are creating more iterations even with furthers class advacements.
Gw2 Anet team is counterproductive.
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the preference for balance towards pve spam gameplay is dammn OP
wont happen.. Anet doesnt care about wvw anymore, hence they have said many times that there will never be another wvw season, hence the glicko changes, server stacking and linkings for lower tiers.
They only seem to care about spvp in the way that blizzard did back in the old days of WoW.
Dont expect any big changes for wvw other than shuffling that causes more server transfers so thay make money off them.
Its not that they dont care, its what they can do and what they cant do, if they change something it means that gw2 looses its original ideology and that is a forbiden thing to change.
Sadly what is making the game trully borked up is what they cant change.
About transfers, one solution for start is reset the wvw lvl everytime player change server.
Seconds is end servers… lol (one thing that cant be changed).
To much gimmicks rotation based, with a low action/situation impact, it all resumes to who can cast the needed rotation faster and harder.
Rewards are a mess of a system.
Game name should be changed to lamewars, ugly even to observe.
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I can just stand there and 100blade drawing a zerg into the shredder with my charming and cute asura.
i bet u also bite ur targets on the knee… ur being carried by that.
People are ovethinking this, that guy was just playing along and claimed for lols.
It sucks that you lost garrison while outmanned, and it sucks that Anet claimed it, but he was just 1 player among many – whether Anet claimed it or someone else did, you still lost your garri.
On the flip side, it’s great that Anet devs play WvW, and I would love to see more tags / claims, even a group raid like this, just for the comfort of knowing that Anet are here.
this^…
Wait until next expantion where more aoe, more condi and boons stacking and easy spam skill will increase the lag…
Gw2 is a pve designed ONLY game, anything put in pvp context is gona end borked up.
Disagree with that, spvp esports was a big part of the initial push for the game and WvW was clearly a major part of endgame in the design phase. That emphasis changed once Colin was made Lead Producer around the time of the launch.
I do understand what u ment and i agree with some part of it, i was pretty fired up at the start with this game pvp, but once i learned the mechanics and how i ment to be played it became very ugly even to observe, classes design is pure PVE and that is what i was typing about, that ended borking up the pvp scenes both spvp and wvw, even instead of a true balance and see what went wrong they ended removing/hidding trinkets from pvp to avoid the class balance, since classes are working in the only thing that this game was designed to atrack players wich is pve, both spvp and wvw were just small aditions to the real gw2.
ESL pvp was just a propaganda stuff for gw2 try to get fame at being the new kids on the block pvp game, they even instead of inovate what was good from gw1 they tried to copy paste the moba with the the stronghold…
Gw2 is a compact bible of bad game decisions overall, it wasnt even the lead producer fault (he just folowed for sure a internal code that was already defined for gw2), its the entire core concept that is at fault and who the team/devs treat/ignore the problems trying to mascarade those issues cause they know they cant fix the stuff since a fix means a contradictions to what gw2 was designed for.
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Anet fix your horrible “insert anything released after the game” system!!!!
except culling >:}..
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Gw2 is a pve designed ONLY game, anything put in pvp context is gona end borked up.
They could give the GvG scene like gw1 had, even that they know they cant do that on gw2 since it would contradict how the game is ment to be played and how much broken it would be.
gw1 deserves to become ESL far more than gw2 will ever try to be.