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if those were abunch of boons sharers on durability runes…. it will be hard :\, and if they have good numbers.. well bail out, since most of those rurability boon share walls can even rush trough some bombing point like was nothing, no matter CC u land in fornt of them :\, probably a horde of necros and mesmers removing boons.
You would be correct about after playing for 4yrs. There is a song for that.
Still rather play 4years of WvW than the rest of the game…. and WvW suffers form alot of issues…
If it makes you feel any better, the gameplay was much more balanced and fun 2 years ago. When they changed the trait system and released HoT they destroyed build variety.
You just came a little late to the party.
IF we had like 6-8 traits to choose and 3 elites, for sure we could have that builds diversity, it will be a very slow process to regain a bit of it.
Meanwhile, every class will be a bit of others, every class gains traps, stealth, etc, Anet needs to stop focusing on add weapons that other classes have and makes traits that will change the actuall skills of the existent weapons.. after we get a Spear on guardian and warrior XD.
Some classes gain weapon other dont, but new traitline would change the skills on some existent weapons.
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GS is more used to run away than actually fight, warior is in a very good position, with the durability runes, and some sturdy builds that packs good damage, why do they need suchs skills ?
When i figh warrrior they spend more time running with GS than actually figthing.. then switch to axe/shield, when burn both set skills, swap weapon to GS and run again… its idiotic.
Guardian to be sturdy , sacrifices alot of damage and the mobility, warrior has no trade offs, they have stability pulse, decent damage on sturdy builds, high HP, mobility on GS, resistance… they need to trade off something.
Imo Warrior is the only class that needs the GS nike spec cutted off.
Not so much. gs5 isn’t used that much as an attack because it’s still buggy and better saved for movement. But it can still be used as a decent (large) gap closer and to escape, and gs3 (the other movement skill) is used extensively to attack, evade, and escape.
But in the comment you replied to, I was only pointing out that Anet has cut mobility before (and I said that in direct response to Rink’s comment that warrior’s mobility hasn’t been cut).
Every warrior movement skill (including both skills on the gs) took a big nerf from a mobility point of view when speed buffs stopped affecting them. gs5 moves the warrior 1200 in 2s, but in the old days the warrior moved 1600 in the same amount of time due to swiftness. In other words, warrior mobility used to be 33% better when swiftness was in effect.
Yeah i hate to use rush -.-, but i hate GS overall, prefer axe/shield.
Still it is to much, way to much for the warrior capabilities atm, warriors need a good trade off for the good things they have, not removing it entirelly but reducing and fixing rush.
Increase WA CD by 5 seconds 10(traited),15(untraited), and change rush by giving 8seconds speed boon and 2 seconds quickness.
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Baldrick.8967, maybe they need to get of stealth if hitted by something, still there are someskills that will track thief on stealth so that would be broken to.
There are alot of borked stuff in the game, that hardly if not impossible to get fixed.
Still using exotic gear, with some ascended trinkets, working on the ascended backpack from WvW reward track.
you can do this but it is a gamestyle that i don’t like
Yes well thats the thing.
In WvW there are two types of roamers – the ones that run specific builds that can flee when things go south and the ones that stand and fight to the bitter end because fleeing is not an option.
Scrappers can build for both tbh but they dont get things for free like many other classes.
Its always your choice what build and class you bring. If you prefer the former I dont blaim you, I will just think you’re a cheezy coward
For zerging, its really just about a scrappers tactical use. Which eliminate it by 99% of commanders because there is no tactics used, its ball up, buff up and push which is pretty much custom tailored to GREN. The ability to stealth a small bomb party and flank an enemy zergball so you can get into their backline is vastly underestimated.
There is a issue in game called “class balance and its design”, for WvW all we need is aoe range, that is the only tactics WvW has, numbers with boon share and AOE spamable skills.
If this issue is adressed, less cleaves less aoe, maybe some other classes can gain their role in WvW.
Scrappers, thiefs, rangers are in this spot where they arent much needed, due stacking boon share and aoe classes like eles and necros makes the game much easier, and not much tactics is needed.
This needs to be adressed. theres to much spam in this game.
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Guardian nex spec….with Tomes on virtues and echo utilities…. spear main hand, Paragon.
That would be kewl.
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I’d love to see more out of SW, but their uptime makes it a little hard to justify. If they lived until killed that would fix one of the largest issues with the skills. They just aren’t useful enough for their temporary nature.
Very true, very true!
Warrior…. mobility, good damage, good sustain, resistance, stability pulse.
Stealth is fine.
Be brave and crazy and use traited spirit weapon.
I thought seriously about this, I mean it would be so unique and cool!
But then I thought back to my own fights against spirit weapon guards and realized I never lost to one before =/
Im actually beating up some players with that since most are expecting to laugh at SW…. when they realize the fire ticks, f1 to pull target near SW if they are near the caster.
People hate the hammer SW.. Kkittend AA and KD on command… they are only “decent” for 1 vs 1 situations.
some crazy stuff to try out get some cheap exotics
OR instead of using bow get purging flames…
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Good News for all that don’t know already.
You can choose this stat on all the trinkets you get from Bloodstone Fen and Ember Bay.
Bloodstone Fen: Backpiece, Amulet, Ring
Ember Bay: Backpiece, Accessory
That is great to know, since Anet added WvW tracks for ember and bloodstone.
Tks for the info.
Gw2 has waypoints system, and maps are small and not seamless they have portals to change map, reason no mounts are needed, and classes also dont need mounts.
mounts as just cosmetic would still be nice, what we have now doesn’t even get close to something fun.
Sorudo you already have that :\, Magic carpet, broom, if Anet would add an animal to mount, should be usable in pve maps only with no skills..
Still kriins(are cantha specific), doyliaks, can u imagine all the models clipped each other -.- that would be ugly.
Centaur? lol…..that would be promoting xenophobism XD
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Let me clarify my original post.
I love the idea, I was simply stating that it could draw some undesirable messages. So it would need some for of monitoring or report functions.
Well yes this I would agree with. Anet would have to think ahead to try and preempt:
Trolls
Gold sellers
People using this for other services in the game instead when they should be using LFG or whatever else.
First of all define a price per day or week, for the recruiting apear to players.
Second, create a dictionary with key words to prevent trolls and gold sellers, would be be marked for deletion.
Third impose rules, no caps lock text, reduce the ascii symboly, etc.
Be brave and crazy and use traited spirit weapon.
Since I don’t think Arenanet will address it (otherwise they would have adapted GS-warrior a long time ago)
Warrior mobility took a huge hit about a year and a half ago when they made speed buffs no longer affect movement skills. It cut the distance of every warrior skill (gs included) by 33% (if under swiftness) or 25% (if just Warrior Sprint).
So there’s definitely at least one example of Anet nerfing a class’ mobility.
GS is more used to run away than actually fight, warior is in a very good position, with the durability runes, and some sturdy builds that packs good damage, why do they need suchs skills ?
When i figh warrrior they spend more time running with GS than actually figthing.. then switch to axe/shield, when burn both set skills, swap weapon to GS and run again… its idiotic.
Guardian to be sturdy , sacrifices alot of damage and the mobility, warrior has no trade offs, they have stability pulse, decent damage on sturdy builds, high HP, mobility on GS, resistance… they need to trade off something.
Imo Warrior is the only class that needs the GS nike spec cutted off.
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Why would atrack trolls? that would be nice even for the guild that spend more time on wvw than any other part of the game as well.
hunter determination ICD migh be arround 30 seconds, dont recall having it in shorter intervall.
Because it’s dumb right now.
Most obnoxious: Thief (you could play with a blindfold on)
2nd: Warrior (doesn’t take skill)
3rd: Trap ranger (takes skill)
Debatable: Mesmer (due to stealth, double blink, and alacrity). PU condi needs nerf for other reasons than movement. It’s probably the most successful solo roamer, but it takes somewhat skill to be unkillable.TL;DR: Nerf thief.
how about nerf guardian ele and necro and rev
so ull see zergs of thief spamming 1 1 1 1 1 with back line of rangers and mesmers spamming wells and some random warrior is not welcome in the squad cus he is too slow to keep up.
welcome to thiefs world..
not welcome anywhere not being able to join the zergs cus u get rekt by all conditions/1 1 11 11 staff guardians or even better the lag is so real u cant even play thief cus thief sadly doesnt require only 1 1 1 11 1 and this lag doesnt let u do anything beside 1 1 1 1.
guards are fine… only the traps need its CD changed, as in start CD after Hit, like SW….
If u cry of guardian blocks ur one of those players that only spams 1,1,1, straightfoward :P, a guardian w/o those blocks would get reckt faster than a thief in a zerg.
And rev needs to sacrifice more damage with the hammer CoR spam.. or be a single hit skill…
@op Tools.
1, LFG already exist :P
2, lol why not, people love neko stuff.
3, priceless….
i would prefer more tools…like
Recruit board in main cities, guild can leave a recruit message o the board “similiar like those bounty hunters placards”, where players can look for guilds of their selected server even if it servers are only for wvw.
Megeserver needs a bridge for the guild and wvw recruiting..
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Just a few things to add.
Condition still pass trough guardian domes, while the phisical range damage is aborved.
Invunerability condition still tick, while phisical damag eis negated.
Condition on reflected damage dont go back to source.This is not true. Conditions are applied through attacks, just like direct dmg (with very few and barely relevant exceptions). If you negate those attacks, which is possible with exactly the same means as negating power based attacks – evade, block, invuln, blind, interrupt and so on – no conditions will be applied.
Guardian’s domes will prevent condis from projectile based attacks just like direct dmg. They won’t prevent any form of dmg from non-projectile attacks. If you use an invuln skill after getting hit by direct dmg it does as much as using it after getting hit by a condi attack – nothing. And if you reflect condi applying projectiles, those condis will applied to who ever gets hit by the reflected projectiles.
How do u explain ranger with bow, hitting SoA, piecing damage getting absorved but im getting the conditions? do sigils conditions bypasses domes?
Ex:; sigils like fragility that are on hit.
Does pet piercing damage like twin darts bypasses SoA and SW SoA?
And if u use Renewed focus condis aplied before will still tick, that is what im saying, sory if my english isnt explicit. (it really wasnt lol…)
About the reflection tks for the correction, altough i doubt conditon duration is equal., will only reflect the base value for the condition duration of that skill.
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I think the main issue, other that a couple builds with stupid amounts of condi application, is the way cleanse works.
Its so easy to puke out condis atm that cleanse can’t get to what’s really killing you. Even worse if you have multiple people puking condis on you. That 3k burn tic should be about managing cleanses but it’s actually a roll of the dice.
Fix cleanse and a lot of the issue disappears. Condi will still be way too easy to apply but at least people would have a better way to manage it instead of hanging out with mallyx revs and other bad crowd people.
that 3k burn is easilly covered with a 1.3k 2xaegis heal :\ the issue is that damage output builds are far to effective being the phisical damage or condi ones when stacked.
Warrior, guardian, engie/scrapper, elementalist have decent to good condi removals.
Players just build for max damage output and expect to melt targets at first, resistance and boon share needs to be changed, but so does the aoe and cleaves spam on this game.
they said slow range weapon
thief and slow dont work so well…:D
position and sniping out of invisibility, move stealth n shoot again.
Meanwhile Anet adds more aoe/spam cleaves that makes this thing unplayable/ not necessary in pvp,
Reduce cd to like 75 sec
EDit: 75-90 would be fine.
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Condi cleanse can remove a stack of one or more conditions but they are not necessarily all cleared, and can be easily reapplied, in multiple forms.
Direct damage can also be reapplied in multiple forms.
An effective “armor” that reduces condi damage would mean conditions can be left as they are while giving players a chance to build to reduce the effect of them.
If you want to put condi damage at the same level as direct damage, you need to increase it across the board to compensate for the need to build it up over time (and to make up for the ability to have it just plain cleansed or transferred back/converted to boons).
Well, the issue is the aoe/cleave spam, of both condi+phisical damage, that is the issue where game gets borked and made pvp ugly to watch, add in some easy skills that have low CD with high damage…
Just a few things to add.
Condition still pass trough guardian domes, while the phisical range damage is aborved.
Invunerability condition still tick, while phisical damag eis negated.
Condition on reflected damage dont go back to source.
As i said, aoe/cleave spam is the issue in this game…that happens whe u design a pve game based on spam and smash keyboard, and make those same mechanics to pvp.
A decent game needs to bedesigned for pvp skills and then adapt the game for those mechinics on the pve side…
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Because it’s dumb right now.
Most obnoxious: Thief (you could play with a blindfold on)
2nd: Warrior (doesn’t take skill)
3rd: Trap ranger (takes skill)
Debatable: Mesmer (due to stealth, double blink, and alacrity). PU condi needs nerf for other reasons than movement. It’s probably the most successful solo roamer, but it takes somewhat skill to be unkillable.TL;DR: Nerf thief.
Actually thief should be the only class capable of running away (shiefs should be the only very mobile class has they are).
Even a DH with meditations can be almost has mobile has a nike warrior, those things need to be cutted.
The class that has a bit ot much migh be warrior, high damage, good mobility, good sustain even on full zerker, lots of anti-condition traits and offhand. (ive been in a situation with a lvl 50 upscaled warrior in my party were beatin the crap of lvl 80 in a few seconds).
They need at least to be much less mobile with GS skills, they have to trade off mobility for the damage and sustain they have.
Mesmer, i would say they are ok, some, chronomancer builds migh need a shave/tone down, skills like gravity well…. but that is the aoe issue game has, in terms of mobnility mesmer are fine.
so ele works as a frontliner? askings this cause ive never seen that.
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.
That, or we just see a pure revenant meta.
Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.
Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.
Charge warriors(defense+tactics), eles are to pron to get killed on initial clash
Bleh, tomes sucked alongside all the other transforms type skills. I hope Anet follows the Guardian example and converts all transforms into one use skills. As for the elite guardian signet, it needs to have the passive heal on a 1s tick instead. It might actually be worth using then.
Theres was a thread requesting those changes whns the changes were made to the tomes, we are still waiting.
I doubt Anet would copy a warrior passive healing signet, that heals entire party within 180 CD.
My engi takes it too the next level. Those shoes really can do everything! Run up a wall like spiderman!
Spider charr, spider charr spider charr!
Does whatever
A Spider-Charr does.
Condi bomb was already a strategie before the boonshare, boonshared groups apeared to counter condi bomb groups.
Both are wrong and right at the sime time .
Mesmer gravity bomb …. we run a mesmer nigh, and we were not disapointed, actually was just bomb and blob gets reckt, skill might be nerfed later if used like that.
Group tryed to paint area in purlple for fun, painted area in red… enemy blob quits BL.
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I think would be better for mobs just give materials….
That would make the gw2 crafting system more decent, instead of kill mobs that drop armors and big hammers then i need to salvage them….
Certain type of materials should be associated to certain mobs.
To some extent you could say “well those added mechanics come at the price of a minor trait” but let us be honest, they are usually much stronger than just that. And even DH and Reaper’s mechanics are in general straight upgrades to the core mechanics. Try to compare the amazing “1 aegis” of F3 for core guardian to the 5s block of DH. “oh but it’s not instant”… yeah huge tradeoff!
Now although the DH virtues are a major upgrade, the nerco/reaper shroud is closer to what I’m proposing. The main thing is that reaper shroud doesn’t have the range that necro shroud does and therefore can more easily be kited. Now it doesn’t really make a difference in build choice since the rest of reaper shroud is just better, but it is the closet in-game example to my idea.
F3 of DH already has a huge flaw/counter, even if they have stability, but ill shut up, since most player just want to spam 11111 and expext to win.
Anet needs to decrease damage output so players need to start thinking more, instead of expect press of skill and high damage apears on target.
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What Rev needs, in my opinion, as I’ve been saying since beta is more skills. Legends are too fixed, each should have 4 or 5 utility skills that match that legends theme to allow you to adapt legends to more situations, this would allow core rev to be more versatile without just overpowering existing skills to do everything.
Often the response to this has been “you can switch legends for more skills you don’t need more choice”, but in practice legend swapping is extremely limited often leading to having skills you don’t need in that situation. It’s not even a valid point when ele and engi can switch their weapon skills with far more diversity and choice than rev skill switching anyway. Even warrior with banner can to some degree.
Speaking of warrior, or any other professions 7,8 and 9 skills;
4 banners
4 physical
4 shouts
4 signets
4 stances
cultural skillsThat’s 20+ skills of which you can take any combination. Meanwhile core rev have 12 skills of which you have only 2 choices. This to me is the main problem with rev, add the missing 8 skills spread across the core legends and you add more build diversity and can use those skills to fix the areas that core Rev is lacking in.
Also give us our kitten cultural skills even if just add with cooldowns only!
Guard/DH is forced to play medi trapper, so that means players have more useless skills than rev..
And for sure some other classes have same issue.
Legends migh be the way that Anet defined for Revenant to gain skills.
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Necro on WvW is only for condi bomb gimmick, or stack 3-4 mm’s(ive seen interesting builds) and gank people with that, on solo they are a very weak class, if not the weakest class.
Necro needs more access to DS imagine a DS more, like a DS mode before entering on downstate, or make that a necro down state is a DS more, where they gain speed boost with a initial stability 1second would not be bad, that would be interesting since they errr… cheat death?
Also a gap closer or a similiar skill to blurred frenzi with distortion and movement would be nice to add to DS?? since they are slow…
Reapers shroud need more life force, not only on gain that on chill but life force takes effect on the number of target condis, 3 conditions = 3% life force, 5 condis = 5% life force.
Necro atm reminds the guardian state before HoT.
EDit: i dont play necro, but on WvW necros are not hard to defeat with amace/shield+shouts guard, many die because they enter too soon on DS, when engaging they auto DS or RS, when those wear off all they do is turn back and run….
This migh be a class design issue where people where people are misleaded to use skill wrongly??
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our game character is a coward after all
Although we might not have physically SEEN him die ourselves, though, it is pretty much confirmed he has died. According to the story, there have been teams of researchers we’ve never met who went down to the actual corpse of Zhaitan and a large part of his spine is actually hanging up on the Durmand priory
I don’t think he’s coming back. Even as a zombie ^2
Tough it was one of zaithan tails.
My Interest in GW2…….HoT
the game is so inflated with enemies. that it is almost impossible to play a game relaxes. sometimes y just stressed out from too many enemies and . nearly unbeatable.. I think GW 2 Hard Of Thorns they are a bit crazy
Still the mobs were much better at the beginning….
ArchonWing.9480, u forgot to notice hunter fottification, with all the blocks i have,that is where the cleanse is comming, i actually prefer to do it over time since it will affect nearby allies, will also heal them, and block a atack.
Yeh good point on the the shield with dulled senses, i might change for the damage on F2 landing.
I messed the build i actually have force of will, and sometimes i get 28k-30k deppending the wvw buffs.
And force of will makes arround 26%-28% outgoing healing boost, wich im pondering to get a sigil of transference to enhance that heal on block, WoP is very good only when u have neaby guardian with with a similiar symbold WoP + HA.
Actually with that build i can defeat necros w/o much problems, stale against good druids.
EDIT: traded dulled sense for soaring devastation, it is much better for the role im doing.
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My build actually can counter/stale with yours(i dont play bow nor traps) and those plesky druideasy way,but i think that is what roaming is about nowadays, execp Rev, when ic roammers, comes a rev hammer, drops the hammer and CoR… match ends…
Romming nowadays it is to much gimmick builds and damag eis easy to pull in this game that make player side skill only a small part of the equation, that is why most left, Anet made players being more carried by the gimmicks( where players must use certain weapons and utilities to be more eficient and with less aplication) than actually be the player skills doing the work with what class offers.
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DeceiverX.8361, the get atention thing, now is leveled to groups, if one blob looses to another, a full stacked server will apear to ktrain your 15-20 players :|, and solve any problem.
I don´t get what the op want us to know. Is that a complaint about the power creep in hot ? Because honestly playing a druid which is one of the more ridiculous elite specs in terms of survivability and damage output and complaining about:
“some how with that high skill floor people are still terrible and you will find it most effective to build to kill bad people”
makes no sense, you are part of the problem.
Try running the build the op is playing. It doesn’t rely on a bunch of passive crap to carry the fight. He’s not using nature magic, beast mastery, or druidic clarity/celestial shadows from the druid line.
He could be running the boring bunker druid and outlasting or stalemating every fight but instead he chose to run a riskier build that will allow him to end most fights quickly but still have enough mobility/stealth to escape a zerg. In a nutshell he is running a roamer build instead of a dueling build.
True, OP lacked that 3 minute regen, and some boons, lacked damage, lacked sustain, lacked the scales spam…
The issue actually was the other players, a simple guardian could have nulified OP’s build and LB combo.
Most players play only what kills faster w/o actually searching for creep builds to carry them and make them show off, since Anet love power creep much players relly on skills to do their bidings instead of play with strategy.
Actually Anet needs to reduce some creep damage output on some skills, that migh players learn 2 play a bit better.
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As a mace shield semi-frontline, actually that heal on aegis is mandatory for me, it means 1k aegis heals for nearby allies + 130-150 heals from symbol AH.
this is what im running: (mostly its suposed to be a range defensive build that removes condis and aplies aegis on allies).
SW SoA actually besides it A.I problems on can be usefull, stun breaks, block that removes condis and heals, more anti pew pew, Anet really needs to resolve the A.I and CD issue.
DH trait dulled senses works on every Guard KB, so i use its effect on shield, as a aoe criple skill.
Tip: SW can be casted and then swaped to normal utilities, i have SW traited for underwater and when i move to land i dont have CD on land skills, same happens if i cast SW and then swap that skill.
So its like having 3 SW + 3 traps, it baits targets thinking im using 3 spirit weapons, while i have 3 traps ready to be used.
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Btw factions would work on NA, but would also work on the EU servers?
Dont actually EU side have more servers to stack?
And about the new sistem Anet wants to adopt, 1k players where that 1k is devided across 4 maps right?
Wich means, arround 250 per BL+EB wich leads to arround 80ish players per server… what is the diference that we have now??
Some good soul, can help me to understand how the battlegroup works?
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Guardian shares the same pain, imagine a shield with a dome thinking its a minion and tries to go auto atack the enemy……..1500 range away, even if he is not in the combat :\
4years with poor A.I or a way to work arround it….
That is actually very decent for a vanilla Guard.
With a rev naerby u can have 100% boon duration ;\, still would be nice to see us sacrificing abit less for shouts have a decent effect.
That happens alot it is well balanced since happens to all classes :P, altough i think u should try to be less obtuse
next time u try to ignore some physics.
when ic a guardian with the elite signet for the heals…..i dont know what to think… besides a face palm.
Shame on those guards…
If you buff necro survivability, then you have to nerf their firepower to compensate.
That is not how balance is made on this game.
Guild and players need incentivation on holding stuff, and defend stuff to t3, remove doylacks would be a bad move, it would make WvW worse than EOTM…
