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Creating a VGS system for gw2 pvp like what smite has. Its where you push buttons in an order to give commands to your team
This alone would get GW2’s sPvP back on the right path.
Yeah but game is not ment to be balanced at all, Anet prefers to design some easy gimmick for X time then change for another even if it kills or put some classes on the shadows…(pointing at thief every one does so much damage that thiefs are not needed, and some classes can do it in aoe and be sturdier than thiefs).
All players need to do is pay atention to what is broken, or do X job much more easiers.
- Make all class viable in 1v1
-* Make all skills and traits viable*
- Option to use our gear stats instead of amulet (with proper balancing)
- Promote build variety with a new gameplay mechanic
- Add a 10v10 GvG gamemode with bigger maps
Making all skill viable oud be dangerous, its Anet we are talking about… to make stuff viable they increase damage most of time… i dont want 1 seconds figths, gw2 is already brainless compared with other games :P
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Now that they dropped the number of targets you can hit with line effect i say they need to make some of the counter play boons a bit weaker. Stab is in a good places but resistances is not. Resistances needs to only work on dmg condition or have a set number that is removed as ppl apply more conditions a lot like stab works for hard cc.
I don’t see how stab is in a good place, you can lose the 10 stacks of stability of armor of earth in less than 1 second in a blob fight. It reduces the viability of smaller groups and of the lightest classes tremendously in large fights.
Uhh, outside of corrupts/boon rip (which was always possible), you can’t lose 10 stacks of stability in a second.
Only one stack of Stability can be removed every .75 seconds.
you can loose it , via boon corruption in a second??
(….)
This basically forces people to run the boonshare meta and stack boons like resistance and every zerg to run anti condition food. There are so many other foods I would like to use, but never have the chance because of course conditions.
<Gimmick> working as intended, I dont think it will be changed in a very long time…, that is how gw2 is ment to be played, relly on gimmicks.
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Like kitten wth… freaking tanky and can spam huge aoe nuke…wtf anet? what balance spvp team thinking? what fun in playing op class? this isn’t esport at all!!! i never meet an op class like DH in all my 20 years of gaming.
Bad grammar, poor skills, mediocre trolling attempt; will score 2/10.
Only one DH in the whole roster of 30 players in the last weekend World Tournament (which anyway performed poorly) should be enough to stomp any claim about the “DH opness”.
The DH that looked like a ragdoll with a thief on its team??? 
Another reason why Aetherized Shield is the best shield skin in the game
http://imgur.com/NnOrxfL
:o that actually looks amazing . that effect :O
Some Bosses need to be much much much harder….
That fire wurm does no damage at all…
Was there even a single DH in the ESL? I don’t remember seeing any.
There actually was, wich was the reason that group lost, the DH loked a ragdoll :}, they also had a thief, but thief atm isnt on good spot because some other classes can make high damage w/o effort, so thief role has been stolen to more noob carring classes wich is all what gw2 is about and known for…
Still:
Hammer rev if well played bashes DH trapper, Warrior bashes DH, even vanilla engie can beat a DH, with the power creep in spvp and the lack of some stats for some classes , some just cant yolo it has other do.
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People who transfers should get its wvw rank at zero, they should start fresh in that server.
Just asking here because I don’t want to create a new thread, isn’t daze on traps a bit too much ? I suppose it’s designed to be annoying and it works but adding up lot of small things is really frustrating.
Dont go YOLO on DH, unless you are a hammer rev or a warrior.
Teamplay, and theres alot of classes with self stability, much more stability than guardian has…
That is all u need.
The worst offenders are:
Near Perma-resistance/quickness Warriors
Staff boon Druids
Condi and boon-share Mesmers
DragonhuntersHonorable mention:
Boon-sharing hammer Heralds
Bunker Eles/Scrappers that spam projectile reflects
Ghost trap ThievesI was talking more in the sense of large group combat type balancing. I agree that warriors and druids are op in the small scale stuff though.
DH trappers and guardians are the easiest class to kill in WvW since they only work well in spvp due damage creep existent there, on wvw other classes can do alot more damage than DH and still be sturdy/more sustain….
Onlarge group i would say Rev CoR spammers…. and warriors gunflammers, are much more of a threat, warrior is a beast overall high sustain, and high damage :\.
CoR skill, is stupidly broken, high damage, no animation sometimes.. and very easy to spam, 1200 range…
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Nope i dont have aternatives, unless only to use them in pvp, otherwise one pvx character is more than eneught, the pve grind is already boring in one character.
Anet is hidden the entrance for inner Tyria, confirmed.
K THEN.5162, guardian blocks are needed so we cant be easy roled by easy damagers, it is the defenses Anet gave us due how easy is to play classes with high damage, w/o them guardian DH is a dead class that would be roled by every one that dont need even to learn their classes.
U really want a class that u can kill w/o effort dont you? altough i would love traps getting reworked, still is is the only way we can pressure with damage has some classes do. :\, alot of things need to be toned down wich is complete the oposite of the gw2 ideal.
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To much damage? wth?? i do 800 damage with my mace on soldier stats….and 1.2k crits… warriors, rev, hits over 10k on bunker guards…wich is no existent in spvp.
DH\Guard is forced to be in meditrap based builds to actually be in pair with other classes, and good players dont have problem with DH’s.
If traps get nerfed some Warrior and Rev damage output on some skills need to be toned down to, it is to easy to achieve high damage builds on this game with poor sacrifices on some classes, and DH is not one of them, at least not top on this area.
And just one traps does some very high damage, even on bunky stats i can do damage with that trap, i actually hate to use traps on DH, most time i feel a bit carried.
But sadly, Guardian traps need to work like they are working (sadly) for guardian be in pair with other classes damage output capability… wich is all that matters in this game, aoe damage.
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So you like to faceroll while randomly pressing buttons, pretending to be “skilled”..then you come here asking to nerf other faceroll builds while keeping your intact?..kk then
Former Clerics Ele salty at current Paladin Scrapper who’s salty at Menders Druid
Why can’t support players love each other /popcorn
It’s just players asking to nerf sustain on other professions so that they can faceroll even harder than now, from 1 to 9..all do that
Isnt that what gw2 is so inovative about?
Players love when they are carried with classes that are somewaht sturdy and do alot of damage, i heard it is called skill.
The way classes do damage in this game already carries alot of players, that is why some classes need the defenses they have.
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ArchonWing.9480, i think it is in a hope that celestial gimmickness works like it works under some classes, players think it is optimal as well for guardians, while guard needs hard stats investement under the needed/desireable stats while guardian is the class that sacrifice more stats between offensive build and defensive roles, i think more even that ele healers, since we dont gain much surviability with defensive gear, and we loose alot of damage output for a minimal defense gain sicne guardian defenses relly on the active block skill system.
A bit of vitality, abit of crits, a bit of healing etc… no wonder while fighthing some guardians or DH’sall i need it mace auto. :\
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Me personally I play for the WvW content. DO not care for PvE or PVP. All I know is that WvW is completely messed up right now. I hope they fix it soon. Last reset was a F****** joke for real! We came in 2nd place and dropped a tier. Anet fix WvW please!
Tiers mean nothing…… they do exist for population “balance” on the linked servers.
What matters is the score at the end of the week, who scored more in skirmishes.
Another thing that makes the game hard to get back into is the empty maps. My server population has fallen from full to medium since the last time I played. The most fun I ever had in this game was when the game first released. Every area was full of people running events. It was a blast. I wished they could combine players from all server, like in Aion, so that no map is ever empty.
PvE maps are merged with players from all servers in the same region (NA or EU). They made that change a long time ago.
^yup and Server Population if i recall well is for WvW measuring only.
9 classes working well on pvp? XD, tks for the correction.
thief ganker could have its place again if Anet was clever enaught to bring the old GvG way.
Best pvp gamemode ever, i ever played ._. where even gimmicks were needed game knowledge instead of just know how to make alot of damge in the fastest way….
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Walls and gates need to be looked at as part of an overhaul of defending in its entirety. Owning the structure should be giving you advantages that are non negligible when you are defending . It shouldn’t be a death sentence to get to defensive siege. Massive AOE and mark spam shouldn’t be a thing on the walls themselves
On Anet thinking structures are not ment to hold for that long, they are ment to loose and recap, reason it is easier to cap than defend, the thing is that groups tend to quit if it takes effort, while with a bit of pressure and placing siege in certain spots, everything can be flipped.
I still see guild groups only capping empty or paper sutff….and bail at minimal contact.
SOmetimes i siege up a few normal trebs and normal siege, while siege is there structure is not atacked by the larger group… even if there no one to use the siege.
Still walls should be harder to aoe… it is to easy to at least get outisde walls down with low effort, then add the dumb design of placing castles on valeys….
Wonder where they have learnt to built keeps on valeys….
I do agree that guilds defending their stuff need to be rewarded, WvW is a model of cap and hold for better ppt, some servers are loosing ppt because they are awfull and think KT is the best way to cap stuff while they loose on the other side (ive seen recently a server blobing/ in defense of t2 max SM(i think it was a paper crackhouse…not even t2 but cant remmember well that part) while 2 small groups took almost of their t3 stuff in Alpine BL..).
The reward system needs to encourage players on capping for more ppt if they have their stuff defended, thus guild keeping their stuff safe and clean should be rewarded and that would increase the reward “boon/ effect” for other players as well.
Gw2 atm is super brainless…..
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I’ve been wanting a 10v10 or 15v15 GvG mode since launch, not more conquest. We need something new and game changing.
10v10 GvG would be awesome. I’ve advocated for this as well. GvG was my favorite form of PvP in GW1. Ofc I did AB more because it was more casual.
we have 8 classes, so i would prefer 8 vs 8, but since boons are 5 man party limit ic where those 10 come, still would be a good number, and if the gamemode is an adaptation of the old gvg scene the better.
Would you have a friend take Guard for a main?
Yes, if they enjoy playing it. You should always enjoy your class.
Is Guard just a path to DH now?
Not as much as many other classes. Guard is one of the 3 professions that don’t explicitly need their ESpec to be viable. However, it certainly does bring more options.
while im being biased on players vs player situation….
I got a diferent opinion, others classes have alot of low CD damage skills, that it is mandatory to have that wall F3, and a few other good stuff from DH traitline.
I got my DH and i dont use traps nor bow…, as example, dulled sense criple players u knock back, via hammer or shield, not only bow, block condition removal, those small aegis that will heal and remove condi etc.
Theres quite of ublockable high dmage skills (gunflame 12k on 4k armor with prot.. 5xCoR 5k from several sources while on frontline….each with no animation visible), when the damage is easy to make, some stuff on DH is really mandatory to at least reduce the damage on you, and if possible try to make nearby allies takes less damage.
Try something, stack on siege that is being hit by AC shower and use guardian F3 ive found interesting situations.
Still would be so cool if guardian domes absorved CoR damage Ç_Ç, since skill animation gets borked alot of times….
I dont enjoy actually play DH with traps, i feel carried when i play damage classesbuilds on this game, some more than other.
I bough HoT just because of virtues and a few traits…
If i could buy a class or unlockit via gemstore i would bough only the DH class.
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YB would steamroll nsp 24/7 with numbers….. nsp atm is paired with 2 other servers.
Considering how powerful these tactivators are, these upgrades should be expensive. It is an additional incentive to defend your objectives.
It is also more satisfying to reset an object with expensive upgrades. Since upgrading structures to t3 costs no gold anymore, removing expensive tactivators is the main motivation to flip it now.
GW2 is heavy gimmick based.
Had someone hitting me with cor from under the bridge at kilo today. Also had someone pull me through a wall at sm 2 or 3 times. Good stuff
Ive been in situation where, when i use DH F1, on people top of wall, even if they get off the wall, ive been succsuccessful in pullig them trough wall :>, guy gets of wall because it is being aoed (while chainned to DH f1), pull target apears in down state near my character
. (noticed when the pull happens target goes on vertical then F1 take normal animation but is pulled with a very fast pull).
WvW towers and castles need more simple and easy design for maintainance…. but i thnk Anet like their game broken so players can leech bugs.
We should gather a redit topic explaining all glitches to each other and how to make them so Anet starts fixing what is broken.
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People are just salty that mama tempest is not here to hard counter DH anymore
Scrappers hard counter DH
Maybe you just don’t see many engies
Actually there are several factors;
1- People relly to much on the class than their personal skills, then complain, w/o realizing what is truly wrong.
2- Gw2 PvP model is weak, classes lack interesting stats for build diversity, it is all based on damage spam, with poor man tactics, not much knowledge is needed since gimmick are to strong compared with non gimmick builds/classes.
3 – easy damage makes game more simple and less skill is needed, pve spam classes into pvp.
Everybody talking about DH all all his blocks and traps…
- Remove his traps and what is left?
- About blocks, meditation can block everything, except conditions already applied (and trust me, is a real problem). If you dodge/use a skill/change weapon you waste meditation and need to wait for cooldown.
- F2 can be interrupted and goes to waste.
- F3 can can only block what is in front of you, gives you stability at cost of one trait.
- When you waste all your skills you are a sitting duck.(…).
Just a small correction:
Meditations dont block, they heal and one remove condi, RF is the only that will give player invunerability wich is not block and aplyed condition with still tick, and thus not trigger the traits that use block situations, has in remove condition or increase healling power.
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RodOfDeath.5247, sadly gw2 is heavy gimmick dependant, if they tone this down, they will create something else…
Air atunement is a good source for damage builds and Elementalist/Tempest still do very good damage, Cynz.9437…. thief u need to know how to troll target with a gimmick build, issue with thiefs comes from between the chair and the computer, and most play thief like they are playing a warrior with stealth….
With thief there is a rendering issue where a group can gank with delayed rendering to the oponent, i think it is a rpetty valid tactic tho, it is fun to get surprised by that.
Power Ranger does alot of range damage on single target, Rangers need to know about LoS and position to not get hitted by players with gap closers, altough a good design for ranger would be less easy damage and more CC on single target.
God, i love all those people that call other bad because they have different opinion. Yeah thief is sooo great that every thief main switched to revs in tourneys. According to you even top players have l2p issue eh? Thief is ok vs average/bad players, vs good players/especially coordinated team you are useless, if your team can’t win team fights.
1st: im not calling bad anyone, just sayign people want to relly to much on class damage output.
2nd: spvp is a bit a diferent talk, while balance team is awfull, and pvp team is forced to remove stats from it… its very bursty that some classes with the actual sats avaliable are very dificult to play…
3rd: OP said it is used to thief alikes, as much thief is having issues arround other classes gimmick, OP does not own HoT, for sure he will try rev when he got HoT.
Orly?
blah blah…. issue with thiefs comes from between the chair and the computer …. blah blah
Interesting how magically other classes don’t have that “issue”.
They do, for some reason builds tend to converge in the sub optimal traitlines and end in builds that are basacly copy pastas of each others per class, the actual metas from those classes are better suited for the bursty meta, thief is a troll mobility build i dont see many players playing thief like that wich is part of the problem to, has stats removed is, it is a bit of both.
Air atunement is a good source for damage builds and Elementalist/Tempest still do very good damage, Cynz.9437…. thief u need to know how to troll target with a gimmick build, issue with thiefs comes from between the chair and the computer, and most play thief like they are playing a warrior with stealth….
With thief there is a rendering issue where a group can gank with delayed rendering to the oponent, i think it is a rpetty valid tactic tho, it is fun to get surprised by that.
Power Ranger does alot of range damage on single target, Rangers need to know about LoS and position to not get hitted by players with gap closers, altough a good design for ranger would be less easy damage and more CC on single target.
God, i love all those people that call other bad because they have different opinion. Yeah thief is sooo great that every thief main switched to revs in tourneys. According to you even top players have l2p issue eh? Thief is ok vs average/bad players, vs good players/especially coordinated team you are useless, if your team can’t win team fights.
1st: im not calling bad anyone, just sayign people want to relly to much on class damage output.
2nd: spvp is a bit a diferent talk, while balance team is awfull, and pvp team is forced to remove stats from it… its very bursty that some classes with the actual sats avaliable are very dificult to play…
3rd: OP said it is used to thief alikes, as much thief is having issues arround other classes gimmick, OP does not own HoT, for sure he will try rev when he got HoT.
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Eles are balanced, it’s the revs and boonshare mesmers (and maybe even guardians) that need to be reworked.
Guardian boons have low duration even with high boon duration.
Besides save yourself guardian as low access to boons.
Virtues is another source of some boons still not every one run shouts or virtus traitline, it is far form beign optimal.
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Air atunement is a good source for damage builds and Elementalist/Tempest still do very good damage, Cynz.9437…. thief u need to know how to troll target with a gimmick build, issue with thiefs comes from between the chair and the computer, and most play thief like they are playing a warrior with stealth….
With thief there is a rendering issue where a group can gank with delayed rendering to the oponent, i think it is a rpetty valid tactic tho, it is fun to get surprised by that.
Power Ranger does alot of range damage on single target, Rangers need to know about LoS and position to not get hitted by players with gap closers, altough a good design for ranger would be less easy damage and more CC on single target.
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Guardian cheap….. try to play w/o traps or meditation based on pvp and call it cheap…
You might have missed this, but the past few months WvW has been the top prio for anet.
Except it hasn’t, they have left a small team on WvW but have moved the 1 dev that showed some understanding of the mode to the xpac. No-one in any actual authority at anet makes any statements about it not even the person who we were told a while ago is in charge of the WvW team.
The xpac is the no. 1 priority for anet.
Except it has, and thats their own words – look it up. WvW has gotten far more attention than any other game type the past months…. Whether you like the kind of attention it got or not is subjective and I couldnt care less what you think about it. But nonetheless its gotten alot of attention.
I just hope it will result in improvements….and less gimmicks…
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Lots of people are going PVT gear with celestial trinkets. I don’t know why.
I still like my old trooper’s runes and haven’t tried duri yet.
Wich does not make sense it gets same 2k power and less 500 armor and arround 10khp less than the bunker DH with troopers.
I still use troopers to.
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Actually save yourselves is more known has " kill me "
When u pull condis from allies and get your boon corrupted….
I think the idea is that the guardian is shouting “Save Yourselves” to their companions, so they try to run away while the guardian dies. Such roleplay!
Sadly shouts are weak, running a shout build all i run is retreat for a block and stand your ground for stability those are the only 2 boons i run on my DH shout.
Save yourselvef have puted me in more danger situation with longer CD issue than i can feel its boon effects.
I rather use Spirit weapon SoA for a extra block and stun breaker…. while Anet refuses to fix SW A.I.. shield thinks it is a melee wepon and even at the midle of the fight with a player SW gets out of combat to admire a ambient creature or a animal mob passing by, ANET ….4 years in this
Save yourselves, also pulls stun from allies after cleanse your if ur stunned u gona get stunned again… it is a idiotic skill for how the game is atm :\
All we have is meditrapper or medi base builds.. :\…. it sucks…
Meanwhile i can have 3 SW + 3 traps ready to be spammed…. funny bug.
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gvg’s or blob wars? :P
i imagine the build ur requesting is for spvp only? in that case it is meditation or trapper bursts or play other class, proabably mace shield for defensive support.
Anything outside that ur being carried by your team.
(edit)Blue Hare.861, how much that sigil of blood heals you?
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Actually save yourselves is more known has " kill me "
When u pull condis from allies and get your boon corrupted….
I prefer a mix of Wanderer’s, Commander’s and a few Sentinel pieces. The extra Boon duration is very noticible. Channeling 18 seconds of might duration, or pumping out protection and stability that lasts longer tends to be quite valuable. AoE Boon stripping is just not that great to counter boons to be honest.
+1 I prefer wanderer’s to soldiers. That extra Boon duration is great
And if u have a Rev on your team it makes wonders, altough besides block(wich doesnt matter boon duration) and protection, shouts are more for condition removal than expecting anything decent from its boon effects.
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with mender’s symbol, simply spamming scepter and sword symbol provides you as much sustain as mace, but also packs much more punch.
This is not true, mace’s symbol is just as spammable, and provides regen. Then you have the extra healing power from the trait, the block + aegis, and the healing on auto.
healing on auto is a bit slow, it is needed an AH build based build, and mace simbol is slow to cast, a player need to keep finger for 1 second and half on key for mace symbol be casted, if u just presse the key symbol will not be casted or animation will stop and symbol is not casted.
So overall a build with AH and heal on symbols(specter + sword combo) migh be easy to get those small triggers from AH, mor often.
Altough, if u have aegis traited to heal (mace 3)that is another story, it is a 1k heal aoe.
Still, a group of mace guards with a good 500-600 on healing stats can get the mace 3 to heal arround 600-1k (with active blocks increasing healing stat).
Arround 1.2k was the max i healed with mace 3.
@BadSanta.6527, mace for DH imo is a very good combination, i run mace/shield, i even run the build with one spririt weapon SoA to neutralize the LB+pet+root combo from druids.
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lmao a dev is a trap spammer….
Wonder what would happend if he was using shouts or Spirit weapons.
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The guild groups quiting structures because 1 ac doing 300-800 damage and just one defender is Embarrassing, but it happens.
The thing is Structure are not ment to hold, they are ment to belost and recaptured, but players want to do it without effort.
IT is easy to clear siege from walls, only under 3 ac’s is hard, and it is neaded waterblasts for healign the aoe group clearing the walls.
Every tower and keep is placed almost on valeys, at least theres always higer ground to clear siege with counter siege+aoe team from the ground.
Alot of places can have siege built on situation defenders cant do much.
Blob drops 6 catas on walls, there isnt much to do.
Sugestion : guild members defending their own structures should get a defensive bonus using siege on walls.
Anet should reduce the Ktrain effect, guilds most time dont deffend even t2 nor t3 stuff, while they prefer to capping empty structures and then QQ if they get a defender.
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Suppposed to? I don’t think so. Same as guardian staff 1 and many other cleaves.
ANet have a hard time fixing this stuff. Same as using Unrelenting Assault near a wall, wasting 2/3 hits on it and showing up at the other side of it.
gimmick
, working has intended.
DH shouldnt got buff in the first place . a class that spam traps and forget about it game play is really easy to play. its a noob killer. the problem is by buffing it you get what we have today 4 DH in your team and opposite team. just by looking at that do u think its ok? now why i say i dont want DH to get nerf? because this can easily be solved if Anet doesnt allow class STACKING! but believe me when i say this even if anet doesnt allow class stacking in the future, people will still find ways to complain about certain class.
What buff did DH received?
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Next arc will be “more than HoT”, fire islands, destroyer dragon.
druids will get hammer?
Most likely not. But a future Ranger elite spec – Bunny Thumper – could.
that is obvious and expected wewapon, so yeah expect a bunny thumper build in future
º
Still, it is not a matter of nerf druid, the issue lies in the DUMB BALANLANCE, some classes dont sacrifice much damage while on sturdier gear and still zerker they still have alot of sustain compared with the damage output, that is the problem, there one build on druid that is just annoying, but OP? spam a few CoR on druid and druid is reck easilly…
Easy direct damage > regen+dodges
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Every class should be nerferd, on their Auto Atack
no more cleaves and high damage.
I just want guardian CC to go. Traps dazing is too much. They have quite a lot of invulns too that just need to be toned down.
What do you mean by “a lot of invunls”?
For some 2 seconds invunerability every 70-90seconds is to much…
Many still dont know that condis still tick while guard is using RF…. it is a 2 second from phisical damage only.
So after thinking for a bit, here’s what I’d want from Spirit Weapons:
- They no longer die after their time limit is up. Between their casttime, recharge, and command skills, they act far closer to Necrominions than Gyros. This is the most impactful change while turning the least knobs.
- Sword has no changes
- Hammer auto-attack Stuns for 1s instead of Knockback. Command cooldown adjusted to 30s from new lifespan.
- Shield swaps auto-attack and Command skills. It will now bounce around granting Aegis to allies and Weakness to enemies. Command will be a ground targeted deployment of its absorption shield and retains its Stun Breaker. Shield Command now at 20s recharge because of new lifespan.
- Bow now fires a piercing attack at the targeted enemy (damage equal to Shield). Any allies that are hit are cleansed. Bow Command at 30s recharge due to new lifespan.
- Expeditious Spirit keeps its Spirit Weapon cooldown reduction and burn on attack, but loses its Command skill recharge reduction. Instead, Spirit Weapons drop a Fire Field (4s, 180u radius) that can cause burning (2s) when crossing the boundary.
There were some things I didn’t take into account, but for what I did look into, these are the mechanical changes I’d like to see from Spirit Weapons as they currently stand. I can already imagine the number of builds that could come out of these changes, and none of them should get out of hand.
those actually look really good if we dont loose dome on shield wich is actually nice since not every guardian play meditation with gap closer….. but overall it looks simple and would help the SW, still for those to work, Anet had to change the A.I of bow and shield, since they use the same A,I that hammer and sword, they tend to run near the target to auto atack it(since they dont have AA they will just stand there doing nothing).
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