I thought to myself, “Yay finally!” I lucked out in the mystic forge on Halloween of 2012 to obtain the lover then I spent lots of November of that year doing WvW and Twilight Arbor to complete the gifts and we even carried a level 55 in explorable mode, but grinding out Orr for all that long was the worst. Dyes in those days were per character not per account so I had to pick some up which interfered with my icy runestone savings. Due to inflation however fortunately icy runestones are easier to obtain now (gems to gold or even just grinding mats to sell then buying them) then they were back then.
Good job, another item gone that used to be rare and special. Especially to those, who bought it back in 2013 and supported the game from the start.
Can’t wait to see millions of berserkers walking in pink armor and bunny ears @ shatterer.
#Immersion #DecisionsDecisions #Gemstore #MuchWow #Ihatehashtagsactually
At least we still have our baseball caps and heavy scale armors.
I think a middle road should be taken, bring lots of the old stuff back but keep others exclusive. As to the picture I apologize in advance for the jagged edges, I have AA turned off because reading tells better is worth way more than smoothing out edges (though I probably should have turned it on for screenshotting).
(edited by Agemnon.4608)
The claim has been made that the season would even out and games would become better as “good” players move up. That theory has failed as has this season’s matchmaking. I can’t wait to see anet remove the division locks. Watch the qq as players fall in the course of a weekend from Diamond to Amber.
This system isn’t working anet, admit it and move on please, for the sake of the game.
Here’s my recent game history. Those are losses by an average of roughly 214 points. with a maximum margin of 481 points and a minimum of 76.
These matches are not “fun” or “competitive.” They don’t make me admire Diamond or Legendary players. Quite the contrary, it makes me despise them. I don’t think this is the sort of “prestige” anet hoped to generate.
removing division lock wont solve anything, it will only result in more issues. ( drastic Q times/ less players ) also as a player i never experience losing enough pips to warrant going down in division. meaning i never had 0 pips and lose. also you shouldnt hate on the diamond or legendary players, like you they’re also just playing the game. if u think ruby is bad right now, diamond is the same. so dont rejoice if u got out of ruby.
Games should be tougher in higher leagues. I’d love to reach diamond purely for its own sake but still need to iron out many holes in my understanding or team more often.
Why is Ruby an unacceptable place, a place that doesn’t reflect the entitled progress of someone with 50th percentile skill?
Because Ruby should correlate with high silver/early to mid gold from LoL whereas 50th percentile correlates to early and mid silver. Ruby is simply too high for that percentile range. I topped out at the 91st percentile when the leaderboards were up and topped out at third tier ruby last season so for me Ruby is acceptable.
I would say that a 75th percentile skill player who managed to get a bottom 5th percentile MMR is probably confused and disillusioned as to how valuable his playstyle is to winning matches.
Bottom 10th percentile is purely comprised of trolls who throw and base game only players with bad hardware (so being at a disadvantage against HoT specs combined with their bad framerates and/or connectivity). It’s a place one would actively try achieving.
OP assumed you can’t encounter other underrated players with the same MMR, in the same boat, (all other teammates assumed to have accurate skill captured by MMR).
This is exactly what gave me hope in T5 Sapphire, and I’m T1 Ruby now.
If you deserve to move up, you gotta be the one farming value, learning how to carry like your enemies are.
In a competitive environment everyone should be playing their best game anyway. I would like to add that there are no limits, only plateaus. Bruce Lee famously said that.
omg you mean this season made it so the more skilled players move quicker through the ranks! BLASPHEMY!
That’s just about the only thing good about the season. The problem with how it was implemented was those win streaks came at other players’ expense. So many people left the game because they were tired of massive losing streaks.
Actually I met a member of Team PZ in Sapphire twice last night/this morning. They were duo queue’d so perhaps it was two members.
This is one good reason why we need MMR floors (but able to lose divisions): that way if you win five games (not necessarily consecutively) above a certain 200 point threshold (new floors every 200 MMR points) you’ll be locked into your own skill level while avoiding MMR hell ensuring that if you sink you’ll always be on the higher end of the MMR fence in that pip range until you rank out of it.
(edited by Agemnon.4608)
I met a guard today who did not know how to finish. He stood near downed player and autoattacked him (ruby ^_^).
Fighting on points and using stability, blind or stun/daze is like high math for them.
If it was ruby I know exactly what he was doing: anticipating search and rescue so he can flash blade to the downed player and then stomp since the bar would be low enough for the stomp to get off before the rez. At ruby we know when stomping is a bad idea and when we know they’ll get rezzed anyway so we may as well bleed some damage out of the rezzers.
Sometimes on my rev and druid I use abilities not just for safestomping (strength of the pack so others in the team can) but knowing people will want to rez and keeping them off to help a teammate secure a stomp…but they won’t always take the opportunity :( Rev sword 5 against a rezzer should be a big hint to stomp.
Core ranger has not more issues against condi reaper than most other classes, including meta builds. It can actually deal with them quite well – depending on the build and location of course.
But even druid is weak to condi reapers and base ranger doesn’t even have the CA form cleanses for temporary mitigation or the exiting CA form for the superspeed stealth disengage or staff 5 +3 heal. or staff 4 cleanse.
Agreed with off node encounters. Some say it’s universally bad but it’s just a rule of thumb. What if there’s a tempest on the way to make a 2v2 a 3v2 and if you both go you’ll make that node 3v3 where he’d shine better? A 1v1 on the lane to the node would be better there since you’d play to the opponent’s weakness and if they use lightning flash they’ll be without a disengage for 40 seconds at least when they do make it a 3v3.
(edited by Agemnon.4608)
Speaking of tiger themed stuff I had an idea for legendary dyes in the forum awhile back where instead of one color it’d be two colors. Maybe a tiger dye would be cool too? It would be Carnage Orange with Shadow Abyss stripes. Pattern would mostly be consistent and be a leather dye but still look great on metal.
I think a tiger themed legendary is awesome! :D I’d personally go with a hammer for tiger though. I think a lion themed sword or greatsword would be cool too.
Also nothing wrong with ponies, I have the Dreamer ^_^
(edited by Agemnon.4608)
Why not use Viper’s (given how short burning lasts) or mercenaries (so you can have decent power damage with good condition damage while adding to warrior’s survivability) instead?
Why did you decide on what you did instead of this build?
I put sword with shield so you can have interrupts when swapping out of mace and added to burning duration. There are more chances to apply conditions in general than there are cleanses and you have good power damage.
When I say “good” I mean relative to other warriors, warrior is in general in a bad spot (no offense).
“warrior reroll or I afk”
“ok I afk”
You must have been lucky with your team. Not even saying he is not skilled but he must still have been extremely lucky because the example above is how it very often happens.
The problem with that strategy (apart from you yourself being an even bigger source of the team’s loss than the underpowered warrior) is your team would have grounds to report you whereas playing a warrior in PvP is well within the rules.
Weird, I sometimes want to afk when I see another 5 necro match, but not when I see a warrior on my team :P. There’s quite some meta class out there that would have trouble beating that build given the insane amount of disruption it offers. Your class counts for nothing when you’re 5 seconds stun-locked.
I have a 100% record against five necro teams this season (weirdest part is they weren’t premades! Well, one of the games had two teams of two and a solo), once in Temple and once in Khylo. I was a power rev in one game and a druid in the other so it’s certainly not an optimal comp.
(edited by Agemnon.4608)
Did you time jade winds or staff 5 at the proper moment to catch him right as he comes out of the invulnerable form? That helps.
That would apply to ele as well
Only for cleric’s, I run mender’s so I can swap between decent offense and decent healing as the situation demands.
There’s really no point in leagues either.
Getting to Ruby is just time. Better players get there faster, but anyone can get to Ruby.
Ruby and Diamond are having some semblance of skill, but getting through them depends mostly on luck and what times of the day you play. Skill gets you to legendary faster, but it’s less of an influence.
When the vast majority of GW2 players are Ruby and Diamond, is there really any point in having any other leagues?
goooot !!!
we get to earn pvp league tickets each new season !!!
more shinies to buy !!!players who run really really sub par builds will really stay in emerald / sapphire though.
On both your points:
1.Lots and lots of players quit in emerald because they were tired of being farmed so those rubies and diamonds are mostly actives.
2.Speaking of subpar builds I had a ranger on my team in ruby that wasn’t even a druid. No bristleback, no smokeskelk, not even search and rescue. Meanwhile the enemy team had three reapers which eat base game anything (but especially rangers) alive.
3.Just my own point but I keep getting the weirdest comps that are obviously and famously bad. The other day I had a warrior (not always the same one) on my team in nearly all the games. Considering how rare warrior is compared to other classes given how it’s underpowered it was a weird anomaly. It’s as if there are special considerations plugged into an algorithm for certain specific players. Not saying there is but it sure feels like it.
rare/exclusive: The only reason bunny ears and the sunglasses were ever “rare” and “exclusive” is that they were only ever previously sold as town clothes. Most people didn’t use town clothes at all, so they didn’t buy town clothes skins.
The only thing that realistically shows you were around to support the game at the start is the baseball cap.
Immersion: Please. There’s been a bow that shoots unicorns, a disco ball mace, etc. since launch, feathery wings everywhere, people turning into various creatures at random (tonics)… “immersion” is loooooong gone. A set of bunny ears or a pair of sunglasses is barely noticeable compared to most of the stuff that goes on on a regular basis.
Yeah, Immersion is long gone and every new update brings new sparkling effects with it. But atleast most of these hideous items are quite expensive and not everyone is running around with it.
However, I’ve already seen a couple charrs with pink bunny ears. Some even on twitter.
About the supporting of the game; sure it doesn’t prove that much, but atleast it’s been one item in the early stages of guild wars(3 years now!) and it was time limited.Let me give you another example to think about, which is not only about the bunny ears. The mini liadri(Queens Gauntlet) is a mini which is non-purchasable and part of an achievement. As you might remember, people had to defeat her(and a couple other bosses) in an arena and there were a lot of people that cried on the forums and were frustrated. But there were also lots of people that enjoyed the event and loved the arena, especially because it actually took you some knowledge to defeat them(reflection, stability, bufffood with endurance regeneration preferably…etc.). Liadri(but also the other bosses) had a nice battle mechanic and I felt amazing after I defeated her and got the mini to prove it.
If liadri’s fight would have been available all day, all year then there would have been nothing special about it, as you can get her anytime. Maybe even if you’re better equipped?
And yeah, that’s what exactly happened.
They brought back Liadri after the release of both: ascended armor and weapons.So, nothing special about that anymore. It might even come back this year once more. Who knows. The challenge is certainly easier with better gear and we had more than a month to beat her. Maybe we’ll have it back after the release of ascended bufffood.
But yeah, you might disagree with me and surely your point of view is just as justified as mine is. It has its advantages to bring back content and a lot of mmo’s do so.
The living story gw2 used to be different in that aspect. Not only does it change the world and brings new adventures, it also had one-time exclusive rewards and currencies.And they decided to give most of these items to our laurel vendors so that all of these items are non-rare, but at best one day of farming. I’m sure there will be more.
At the end of the day, the only precious thing we keep are our memories.
If “immersion” is the kind of thing that would keep sunglasses, bunny ears, and other fun stuff out of a game then it begs the question: is immersion really a good thing? Not at all. Sometimes you just need items that show you have a sense of humor.
Ruby really isn’t fun I just want to get my tempest profession achievement out of the way since it’s my weakest class that I actually use this season.
Some matchups straight up aren’t fair. Not really mad at the team but dragonhunters are mostly bronzestompers and ruby equates to high silver through early to mid gold. In other words since this was a match in ruby the opponents are expected to know the counters.
The thief was emerald, warrior (whom he teamed with) was sapphire, and the dragonhunters were sapphire and ruby whereas the opposing team was all ruby and a sapphire so we’d likely lose even with a mirror comp.
1.Make having HoT mandatory for ranked. That’s all for now.
The rules behind this would be as follows:
- Every 200 MMR points is a threshold.
- You need to win five games at or above the threshold (not necessarily consecutively) to lock in that floor.
- The reason for this is so skilled enough players will avoid MMR hell as let’s say 1600 MMR is high for that tier and he was on an unlucky streak from ruby to mid sapphire. This will ensure he’d be on the higher end of the MMR bracket for that pip range.
- Dropping divisions will ensure people have more even matches consistently and be more in line with their skill. Combined with floors this should keep people from sinking too hard.
A heal with passive counterplay involving stow weapon instead of active play via interrupts? Sure
A move that breaks stun removes movement impairing condis and gives you a dodge? Why not indeed considering dagger thieves have on demand cripple, rangers have a big AoE cripple, and eles and necros have chill out the wazoo? More classes should have an ability like this but at least ele and thief can trait to cleanse chills on dodging.
Fixed those for you. A rev nerf should accompany engi and necro nerfs. Revenant has no reliable heal outside of Mallyx.
The biggest problem with revenant is you can have a halfway decent heal (Glint) OR movement impairing condition cleanse (Shiro) so you need to be paired with a support to get the most out of them.
As a druid you have decent chances to win and I’ll tell you how:
-You both have stealth (via smokeskelk and staff 3 on your end as well as a druid trait when exiting CA form and longbow 3 but that’s purely for cleansing targeting and a small repositioning window.) Stealth means you concede node progress to them so conquest is an uphill battle this way.
-Mesmers have nasty torment and confusion, but we have tools to wash this.
-Moa form has a big tell.
-Longbow 5 cleaves through clones nicely.
-CA form has cleanses and interrupts.
-Druid has pets such as smokeskelk and bristleback that give good DPS.
-Mender’s amulet gives you decent offense and healing.
-Shield 5 is quite strong but try strafing around it if you can help it but dodge if you must.
It’s actually anyone’s duel here.
This kind of QQbot makes me cry for real.
If you actually think that personal score mean something on this game, you pretty much dont deserve to get at an higher division, simply as that.
Exactly:
When you have top score despite being carried (everyone else was ruby I was the only sapphire) you know it’s not a good metric for skill. We had a couple of primordial legends so we were probably setup to win by the MM too.
I am happy a new player comes and thinks positive about those maps. I also think they are something I never saw in an MMO. There are some single player games like the Metroid Prime series which have huge complex and convoluted worlds. I suggest these series to everyone, you can buy them on Wii as a collection – great series.
It is ironic that the reasons why a lot of people dislike Tangled Depths are exactly why it’s the best map in the game in the first place. Why do people complain about Tangled Depths?
1.It is complex.
2.It has lots of dead ends with stuff that can kill you. In other words punishes reckless play.
3.It is convoluted and tough to navigate.
Now why are these positives objectively? It forces the player to improve as players if they want to master the map. Good game design means that less skilled players have their spots but eventually can handle more skilled content as areas get progressively more challenging. However, if it’s too incremental later areas won’t feel as hard, and this is why I suspect sequence breaking is a popular pastime among gamers: challenge feels too linear. What this means is a sharp spike in difficulty is quite welcome in places (much harder than the last area but still nevertheless fair and possible), as the challenge outpaced your capabilities temporarily. Then you overcome the difficulty spike and continue a more skilled player. Tangled Depths is such a level in GW2.
Why not just create a whole new game entirely for the purpose of e-sports? Now what are the best e-sport genres? 1.Fighting games. 2.MOBAs. 3.Shooters. Can elements of all three be combined? Yes. Some champions could play like 3D fighters while others could be kinda a hybrid between one and a shooter (usually third person unless the player uses first person for tactical purposes) like both are playing different games yet have the same goals for their respective sides. Then you could have a 2D fighting mode where you press a certain button while targeting someone (each person has one dueling token per match) and you’re both transported to a different mode where the loser has a much longer respawning time. From a viewer point of view they can either watch a duel (2D fighting game mode between someone who used a token) or the overhead battle. Both players start a duel at full health and each champion has a set moveset and stats for that mode while the main mode (MOBA with 3D fighter and some simplified MOBA mechanics) has typical levels and upgrading. You could combo and have an important okizeme game. In fact many champions would be very strong in this area at the expense of others. It’s still mostly about player skill as always but some champions would have more options for knocked down opponents on their wakeup game while other champions would have a strong wakeup game at a slight cost of their neutral game. All this together sounds quite fun especially for 5v5.
Yea, good luck to anyone who thinks they know how to fix balance. Balancing stuff in this game is such a crap shoot. I mean, sometimes a meta seems obvious as soon as you see the patch notes and sometimes it just ends up completely different.
I think we all saw that warriors were going to still be weak, even after the buffs, but I don’t think many realized just how strong and viable mesmers would be, even after all the nerfs (anyone else remember all the Helseth QQ about how mesmers were dead?).
Still, I wish there was a bit more tweaking to bring warriors up before the season started.
The irony is even I said mesmers would be in a good spot and for the right reasons too.
Nunchucks. I respect that what we see is what we get as far as weapon types are concerned so why not make nunchuck skins for daggers? Also coiling dragon staves (three section nunchuck like staves) would be cool. It’s a very high skill cap weapon (talking about the real life weapon it’d be a staff or greatsword skin in game) where you gather momentum with it and can via their design circumvent a block either on the side or overhead where a regular staff would be blocked.
I got top score and many top stats despite having two primordial legends in my team earlier this season, top score doesn’t mean that much.
many people feel the same way. are you getting put on the same team, vs the same enemy team repeatedly? that seems like something they should be able to fix. just mix em up!
I keep getting the same teammates and sometimes even see them on the enemy team. I do like getting my revenge on yellers who run non-HoT builds.
Oh, and playing outside of ranked doesnt say anything. I can run a zerker thief in unranked and still win my 1v1s.
But I’ve played with and against primordial legends in unranked. I wouldn’t risk it.
Some people here have asked for getting rid of division lock.
Can’t wait to see the complaints about this for S3.
The cycle continues.
Then weaker players can fall ensuring you can climb faster. However, there needs to be a hard MMR reset since the season and previous has trashed MMRs so a preseason is needed too.
No. It would require rewriting game engine and most of the content so the cost would be practically same as developing entirely new game.
I vote new game especially if it takes place in one of the unexplored regions in Tyria so it has crossover potential. A MOBA that draws some mechanics from 3D fighting games in the main battle and 2D fighting game mechanics in duels (cannot be refused) would be cool. Maybe even with some champions that play like a third person shooter (or first when the player judges it’ll be better in that instance)? You’d have some MOBA skills but also punches and kicks that aren’t on cooldown and can make special moves.
You’ll be scaled up to the highest rated player’s MMR and get way tougher matchups so you’ll likely be the reason why they’ll lose (no offense).
What you want to do is get on Teamspeak with MMR equals.
I keep trying to queue for stronghold and after 4 minutes stop queuing because the algorithm is widening its search, meaning I’ll have even lower odds of winning than a faster queue.
Maybe a slight damage shave AFTER other overtuned classes have their sustain and passives nerfed.
Staff 5 needs a precast time of at least 3/4 sec with a visible effect.
That would defeat the purpose of the skill as an interrupt though and already has a long cooldown. It should also keep its evade because lots of abilities are AoE traps and its use as an evade gives it counterplay.
In the necro video at 3:45 you could have dodged the moa form. The mesmer had a pink sparkly aura which is the tell they’re going for the skill.
The only real RPG’s left are Dragon Quest, Hyperdimension Neptunia, and Final Fantasy and even Final Fantasy desperately wanted to get away from its RPG roots starting with 12 and 14 and 15 aren’t RPG’s at all. Skyrim is in real time so it’s an action game that tries being an RPG but with level scaling doesn’t really work. If you wanna be an action game go all the way, a full action game is funner than a half RPG.
What made RPG’s great was that they had unique mechanics in a separate screen that gave a sense of scale to the world while the overworld maps weren’t to scale and represented how far your character went. They were either hella easy or hella hard depending on the particular RPG and getting killed after forgetting to save lead to frustration. You also had optional yet challenging content specifically there to challenge the player. It was a great experience. However, in current games most of the content is optional creating a glut.
What happened to the RPG? Some of its elements creeped into other genres (usually undesirably such as Mass Effect in the third person shooter genre) while everything went to “real time”. Instead of traveling the entire world on a mission to save it you just travel one are (such as Skyrim) where you have a character that isn’t nearly as free as Link is in action and movement yet still lacking battlescreens and other fundamental RPG features that make an RPG good. RPG’s when done right have the potential to have deep intricate gameplay. In very old school RPG’s for example conditions like poison were utterly useless on a boss while in simply old games like Final Fantasy 13 poison was a welcome edition because it chips away at 1% HP and works on bosses. Now, 1% HP doesn’t sound like a lot but if you consider how tanky some bosses can be that 1% adds up quite a bit over a long period of time.
From a narrative standpoint however how does an RPG separate itself from other genres? Characterization? Fighting games have some of the best characters. Story? All genres such as some shooters, fighting games, and action-adventure have good stories. Is Dark Souls an RPG? No, but it contains vague elements of one.
The Llama and Pony finishers.
Revenant is probably the third or fourth best class since its ability to trigger combo fields is a bit lacking apart from staff 4 but its many interrupts and evades catapult it to this level. Thief staff 5 is an evade and is basically an on demand leap finisher while thief also has black powder meaning a revenant or druid can use their staff abilities (staff 3 druid staff 4 rev) to stealth within it. Thief also has an evade and heal packed into withdraw and an interrupt built into an instant teleport so thief is quite better than its reputation.
Elementalists could lay combo fields but apart from earth staff 2 can’t really trigger them and even then earth staff 2 triggers other people’s combo fields since your own fields don’t lasts long enough. Engineer however not only can lay a good amount of combo fields but trigger them themselves in addition to lots of passive invulnerabilities.
(edited by Agemnon.4608)
I have that problem too. I don’t like using shield on my revenant because it hides their wings (and sword 5 is an interrupt whereas if you need to use shield 5 you’re likely going down anyway).
The only time on a rev I have trouble against the skill is if the druid has stability up. Downed players when rezzed have low HP anyway. The okizeme game is important as it simply isn’t realistic to always stomp a downed player so you need to prepare for when they get up. Stop rezzes if possible and bleed out some extra damage on the rezzer but know if you don’t anticipate correctly they’ll be back into the game.
Druid is in a spot where I don’t dread seeing them on my team or theirs and even play it or perhaps even main it myself this season.
I really like the idea of division based areas that only people from that division and above can go to. I also like the idea that the look of them will be improved as you go higher however I do not think that the lounges should have any more services than the regular HotM has, it should just have them closer together and more convenient. I think they should work like the Royal terrace where it is not an instance but only people from the appropriate divisions can enter so the people in lower divisions can still see inside. It would add to the prestige of being in a high division and would also help with the formation of groups if lots of people from the same division can stand around in the same place.
It wouldn’t be instanced (except for rooms where you fight customizable NPC dummies)
Wow, its really easy to tell when someone’s ideas come directly from their subconscious insecurities and need to compensate for their real life Social deficiencies by creating an environment in a virtual world where they can swap their positions From being an outcast loser in real life to being the “elite” that treats the “plebs” like a lower class.
Your ego stroking idea is pretty sad really when you think about it. Essentially a subconscious cry for attention and acceptance in society
Dude it’s a game and within the context of this particular game legendaries are at the top of the social ladder and it would be cool to have a lobby to reflect it. People want to have cool kid privileges and aspire to be cool kids themselves. Besides each lounge having a LFG chalkboard would mean people of similar rank and skill would team up more efficiently. No one wants to be carried (because as the weakest link you’d have the most mistakes that contribute to a loss) or carry sufficiently hard (since someone will feel bad about being outclassed and likely why a team lost) so this would organize equals better.
and then mesmer friend ports you to any lounge
Then the NPC bouncers for those areas would say, “Nice try buddy” and brings them back to the building’s entrance (which also has a bouncer for those who don’t even have a tag). You’d also need a legendary mesmer friend to do that since legendaries could go to any one.
Lounge specific bouncer: “Very clever, but your friend hasn’t earned the right to be here so I’ll drag them out. Let them earn the right to be here!”
- Change Infuse light to a channeled evade. It’s a bit too effective at staying on point when people drop all their aoe’s and there’s nothing you can do to stop the damage. The counter-play is almost non-existent in those scenarios.*
The problem there is DH traps would ensure node progress for the DH and the traps need some form of counterplay. Converting damage to healing is the only way herald can heal up unless they take shield as well.
No adjustments to Revenant should be made before toning down Necro, Scrapper and condis in general.
Agreed. Revenant and others are weak to condi while scrapper has way too many reset buttons and can still heal for a great deal despite using marauder’s.
There would be practice rooms (not as good as practicing with an actual other player but would have good AI and the exact stats a player would have via setting its amulets, traits, runes, weapons, etc., would be the next best thing) and minigames for replayability even after all the exclusive stuff gets bought (would take awhile). There’s always more to practice so at least the diamond lounge would have massive revisit rates.
Access would also be retroactive so if you’re technically an amber but had legendary at anytime you’d still have access to all lounges.
I know this is for formerly released items but for new outfit ideas how about a karate gi armor set (all armor types skin, pants, legs, and head band pieces) and qipao/changpao (outfit). I’d also love to see the boxing gloves return.
The gist is the lobby would have a radical overhaul and still be outdoors for the most part but have one building that’s multi-layered but still ceilingless in places. A lounge would be open to those of that division and higher and the higher the division the more elaborate and awesome the lounge is.
Some privileges could be as follows:
Amber Lounge-
- Motivational and derisive NPC’s alike (only if the player is actually amber, if they’re above they’ll be teased for slumming it) to either motivate the player or make fun of them.
Emerald Lounge-
- Bank, trading post, regular vendor
Sapphire Lounge-
- Customizable NPC dummies that have access to elite specs and can customize traits but not runes, amulets and sigils. as well while the legendary NPC’s would have the same options but more (better AI and you can choose their runes, sigils, and amulets as well) and the training areas for these NPC’s would be instanced.
Ruby Lounge-
- Typical Mystic Forge. Some minigames. A jumping puzzle.
Diamond Lounge-
- Exclusive armor and weapon sets vendored only diamonds and legendaries have access to.
- 2D fighting game modeled after Ultra Street Fighter 4 only with our Player Characters.
- NPC dummies like the Sapphire Lounge’s dummies but with greatly improved AI and the player now has a choice to choose the NPC’s runes, sigils, and amulet in addition to traits.
- Qipao and Changpao outfit vendor.
Legendary Lounge-
- Forgotten (lizard people) and Mursaat NPC’s everywhere catering to the legendaries.
- Enhanced Mystic Forge with better T6 promotion yields and precursor chances.
- Full sized Lavish Llama and Dreamer Pony (not as minis of course they’re chilling in the Legendary Lounge and can talk too) and the Dreamer Pony even vendors a mini modeled after him!
- First wave precursor vendor that accepts lots of Shards of Glory.
- Royal outfits that can be bought with Shards of Glory. Male humans look like kings with the fur cape and crown while female humans have poofy sleeved dresses with puffy traditional looking princess skirts and a tiara. The dress would be lacy, elegant, and conservative something like pic related. Such an amazing outfit would give strong motivation to players to improve their game and make legendary.
So what does everyone think? This would motivate more people into PvP and to get better because they’ll have access to much more epic looking elaborate environments and the privileges that accompany them. They’ll also have access to the cool kids’ lounges like diamond and legendary.
It would all still technically be in the same lobby only different parts would be locked off to those below certain divisions.
(edited by Agemnon.4608)
1.Know you could play and judge situations better.
2.Deliberately practice.
3.Refine your technique.
Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
Nobody should ever feel “stuck.” EVER. There is nothing positive about being stuck. If the goal is that it is intended for players to get into Ruby and get “stuck,” then you should just tell them that. Have a message pop up that says:
“You are in Ruby now, which is as far as you’re capable of going. You can stop now because any further effort will be futile.”
Then they can just stop rather than continuing to waste their time in a mode that will never be rewarding for them.
There are no limits, only plateaus. You must not stay there, you must go beyond them. Is it the matchmaking keeping you in Ruby or are you keeping yourself there?
But why should they even get the backpack without earning it with their skill?
We all know people want the backback to look like great PvP’ers but if you aren’t then why should you have it? Whenever we lose it is always our fault, for we could always have done something better. True mastery of the self requires of us to weed out these mistakes.