With chill spam the fine positional art of footsies has become almost irrelevant. Can’t really jocky for position when you dodge a chill but get chilled anyway.
Anyway… so many people are bothered by condis and when I look at what they play, they have literally 0 defense against condis.
The problem is you need to actively take utilities or specifically trait (like a water trait that cleanses burning and chill upon dodge) to cleanse conditions whereas simply having the right weapon can apply them. As a rev I have chill on sword for example.
Two emeralds and an amber with two sapphires beat five sapphires with that big of a score?! I say congrats on them for their massive upset.
It is its own tactic..overwhelm the screen with tons-o-minions. The druid/ele keep everything steadily healed. If any player goes down the druid withdraws to the side of node and search and rescues.
.if you are aware of this, as soon as the ranger uses search and rescue you target the ranger and focus/aoe them and the downed body and you will likely down the ranger whilst they try to res
or else knockback the ranger right away and stop the res
but yes this tactic can be very useful as the minons will soak up some of the aoe on point as the aoe cap is still 5 targets
That’s why I recommend a new tier of hostile: first tier would be red names second tier purple so if you have five reds and 20 purples around all five reds will take damage while a random purple like a minion, clone, or illusion would only take damage if there’s less than 5 reds around.
If Daigo were here he’d be able to carry any team with a warrior or thief and soloQ to legend faster than even Helseth. Like Helseth said we should learn how to carry.
haha!
I agree, maybe we are just bad carriers!
Not bad per se but rather not quite good enough? Like on my druid I remember capping a point while three teammates were chasing after a thief and two necroes stormed the point. If I were good enough to beat the necroes we would have held the point for sure but even one good necro can be overwhelming nevermind two.
If Daigo were here he’d be able to carry any team with a warrior or thief and soloQ to legend faster than even Helseth. Like Helseth said we should learn how to carry.
Also learn class strength and weaknesses. Rev seems OP until you realize that both utilities and weapons consume energy and has no good heal since facet of light requires being in a damage source while jade daggers relies on doing damage and even then the healing is weak. Druid feels even more OP but due to powercreep doesn’t feel that much so. A good scrapper will stalemate you 1v1 since they have outrageous sustain and I’m still trying to figure out how to beat them effectively with each of my classes (DD,druid, Herald, and tempest, only winning with tempest and druid this season.)
(edited by Agemnon.4608)
There seems to be a prevalent view that only a specific group of players “deserves” to be Diamond / Legendary and that others should be kept out. The argument appears to be that only skill should be rewarded. This is an entitlement based idea.
A couple of criticisms of that paradigm;
Skill may be partly “earned” through gameplay. However, it also has to do with age ( hand to eye coordination, reaction time , ) internet connection quality, computer quality, geographic location ( lag ) and a host of other factors.
Other non individual factors that come into the equation include playing on a organized teams and playing whatever build is currently in favor.
So, “skill” is to some extent random ( or based on the amount of money a player spends on gaming ) and not all of it is “earned.” That makes it a weak argument for entitlement.
The other side of it is this;
I am no esl player and do not wish to be. I’d be willing to bet that I’ve put in as much time and effort as some of them this season.
Work and effort deserve to be rewarded too. If they are not rewarded, it is likely that the “skilled” players will be the only ones left.
If we take that logic to its conclusion then why not allow grannies into the NFL? After all it isn’t “fair” that it’s all people who have trained hard to obtain an elite level of quality. To reach that level of athleticism they needed serious monetary investments in dietary advice and exercise. Likewise in gaming if you can afford the best tools and want to maximize your winning chances why not buy that Mad Catz or Razer Naga?
As for bad lag and hardware they’re burdening their team but bringing a handicap. You thought base game rangers in your team was bad?
As for work and effort if you put it in then your skill will rise organically. Most improvement comes with deliberate practice instead of playing anyway. So getting better at chess would require studying books on rook endings as opposed to just playing games without reflecting on mistakes and what one could have done better and why.
That’s just my point. What is a “better” player?
Umm, someone who does things to maximize the team’s winning chances and reduce the opposite team’s winning chances more efficiently and accurately than someone else and with better judgment?
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It’s from when the leaderboard was previously up.
• Moa form’s duration reduced to three seconds down from 10 to account for the possibility of a double moa. To compensate for people losing their class mechanics (e.g., can’t cleanse or dodge out of it) moa gives the affected player triple their total (as opposed to base) toughness. This will increase the liklihood that moa’d players will remain in the game after it ends. Moa form cooldown reduced to 90 seconds.
umm, are you freaking kidding me?
Funny how thief main recommending nerfs to Mesmer is by overnerfing one of it’s most useful elites.
No, just no.
Maybe it was a bit too harsh. Maybe a nerf/buff by making Moa last 5 seconds but halving the cooldown to 90 seconds while the glyph symbol appears over the mesmer during a caste even in stealth (while keeping the benefits of stealth otherwise)? The moa form time existed before chronomancer had a cooldown reset so moa form needs to be reduced in half, but since a five second transform would be bad on a 180 second cooldown a 90 second cooldown seems appropriate.
Moa is quite a poweful tool since it denies class mechanics (chill at least can be cleansed as nasty as it is) so it needs a big tell in the middle of a big team fight with lots of obstructions and particle effects. The only tell is the mesmer leaning forward waving their hands with pink sparklies around them, and this is assuming they’re out of stealth and not obstructed. To improve as a player people shouldn’t have to rely on gimmicks but instead be forced to use big powerful skills intelligently and strategically. Elementalists need to time the correct aura for the correct situation and take into account the possibility that overloads can and will be interrupted by alert players. There is no stealth and overload lightning unless you have help from an engineer, in which case the gyro won’t be available for rezzing or stealth stomps.
1. More appropriate price tag.
2. More RPG, good story and sense of adventure.
3. Less action, meta, grind, time gates, mini-games, and other immersion-breaking far-fetched bs.Games that know they’re games tend to be the funnest. “Good story” is also highly subjective. Within the context of a video game a good story is one that is both congruent with its mechanics and opens the door and justifies great gameplay elements. A video game where Superman gets hurt by ordinary bullets for example would be a bad game because he’s famously durable enough where they don’t hurt him while a fighting game with tight mechanics with approximately powerful characters would be good.
A good story within the context of gaming would give MORE action, meta, and mini-games. Or at the very least more refined meta that’s more challenging and enjoyable with reasonably tweaked rewards since one can farm Silverwaste for MONTHS even a full round twice per day and still not save up the gold required for a precursor. This even accounting for mining and logging.
Legendaries are not the meta. theyre weapons with aesthetic effects with identical stats to ascended, so other than personal preference there is zero need for them. farming gold for legendaries is NOT “the endgame” and if that how you view it, youre going about MMOs all wrong
The endgame is usually PvP with an added bonus of doing PvE stuff to obtain further advantages* for PvP (which only level the playing field past a certain point like a college degree used to be an advantage but these days merely levels the playing field) or looking cool for it depending on the MMO.
*Then stats like resilience get added that comically defeat the purpose behind dungeons and raiding or level scaling. In Guild Wars 2 the PvE endgame is completing and mastering your character for WvW since your PvE equipment is used. PvE in this game is intended to be long term work to optimize your builds and look cool for WvW.
“3. Map design. One of the issues with the HoT zones is that while travelling through them, there are a lot of narrow areas and chokepoints, and combined with the (more) difficult monsters, makes it difficult to get around.”
This isn’t an issue but rather a feature. It was hard initially and that’s a good thing. If content is sufficiently hard then clearing it has value, resulting in justified pride in one’s accomplishments. You were precise, consistent, aware of your surroundings and exercised good judgment…and still lose. Then you go in with even more precision (timing interrupts and dodges better and the right skills) and win the next time.
“5. More map design. I assume the maps will be multi-level again . You can add two more levels, underwater and deep water to increase the amount of content. The other poster reminded me of biomes — the HoT maps don’t feel like biomes — there’s very little difference between top and bottom — it’s all mordrem. It would be far more interesting if the biomes were actually different and not necessarily tied to the story line. I feel it would also be better if I could stay and play on one level (so each level within the map would have much more content).”
I like biome diversity. Deserts have a bad reputation but I’d rather be in an Arizona, California, or Israeli desert than a remote Northwestern Territories or Alaskan taiga, to say nothing of the tundra. However, there are Chilean and Iranian deserts that are simply too hot and dry for any human while Antarctica beats out all for danger despite being surrounded by water (snow) since it’s so cold. For wildlife the jungle has the most dangerous animals given its big snakes, very poisonous snakes and other creatures, big cats, primates, dangerous bugs and plants, etc., but has the best weather and climate.
Issue is that this is great for the top 10%.
However, for most others stuck in ruby hell, it’s a huge turn off.Will the changes cause more people to play? Do you want less people playing?
Even if you’re in the top 10% (if only barely) you could still be in sapphire hell. I know people who were ruby and diamond (top1.5%?) who are having trouble in sapphire. I guess it’s a YMMV issue. I topped out at ruby last year so you need to go tighter than 10%.
When you get two thieves and a warrior on your team though and face off against lots of primordial legends you know the matchmaker hates your guts.
1. More appropriate price tag.
2. More RPG, good story and sense of adventure.
3. Less action, meta, grind, time gates, mini-games, and other immersion-breaking far-fetched bs.
Games that know they’re games tend to be the funnest. “Good story” is also highly subjective. Within the context of a video game a good story is one that is both congruent with its mechanics and opens the door and justifies great gameplay elements. A video game where Superman gets hurt by ordinary bullets for example would be a bad game because he’s famously durable enough where they don’t hurt him while a fighting game with tight mechanics with approximately powerful characters would be good.
A good story within the context of gaming would give MORE action, meta, and mini-games. Or at the very least more refined meta that’s more challenging and enjoyable with reasonably tweaked rewards since one can farm Silverwaste for MONTHS even a full round twice per day and still not save up the gold required for a precursor. This even accounting for mining and logging.
What I really hate is when classes stack dragon hunters.
“So why are you guys stacking DH’s?”
“DH is a bronzestomper (correct) and this is the season where you advance by mowing down noobs.”
“I hate to break it to you, but…(you aren’t on the side of the MMR fence you think you’re on)”
1. Better class balance.
2. Chill being unable to stack duration and having one second immunity after it’s cleansed or runs out.
3. Increased stomp speeds, knockback skills delayed upon downed.
4. Signet of Humility’s cooldown and duration cut in half. Sigil symbol procs during the animation and it causes revealed to the mesmer.
(great to have but won’t be disappointed without it)
5. Playable Tengu and/or Kodan.
6. More Quaggan minis.
7. More Nuhocs.
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The problem with the league system it’s all or nothing with pips instead of incremental. Instead of pips how far a progress bar goes up or down depending on factors such as team average MMR and final team score would be great.
I shouldn’t have to wait a few days until I’m no longer my pip range’s lower MMR bracket.
I can set the CPU to 6 and occasionally defeat even Rashid in training mode so I know I’m at least decent. There are times when I could get a perfect KO in survival mode and only lose because I don’t have a good health refill option.
Looking at the picture I can identify my mistake: I was too stingy with my V-trigger so even if I started with bad HP and where Ryu’s HP bar landed if I went into v-trigger I’d have gotten in those hard hitting combos and on stage 26 he’s quite aggressive.
Why do I mention this? Because my standard of play is higher than T2 sapphire. Then again where we land at the end is accurate not where we are now and there are so many factors to consider for accurate placement.
That doesn’t pertain to a single point this thread is trying to make… i’m talking about how matchmaking is picking pools of players on a team not… .. what ever it is your talking about.
15 pips difference unfortunately crosses divisions. So those ruby players you had might have Ruby T4/T5/T6 and opponent Diamond T1.
It’s not 15, its +/- 7 pips.
And i’m fine with either-or but i’m curious how this explains why players are constantly being matched with the people from their previous game. Which isn’t a bad thing mind you, as the team u were on previously can be good and you’d want to keep them. It’s just… it’s either matchmaking grab a pool of players and splits them on separate teams to balance mmr or it’s picking players 1 by 1, placing them on a team in a first-come first-serve basis.
I thought I was posting in another thread, sorry about that. Point was reasonably good players are stuck in lower divisions. I suppose some MMR ranges have a high end with a lower end correlation like top 1000’s stomping on the top 85-99 bracket while the top 60% bracket stomps on the lowest 20%. That’s just an example but is how seeding in tournament works. The top two won’t face each other in the opening rounds and the first seed won’t play against the 16th seed but against the 9th assuming it’s a 16 man tournament. Number 1 faces number 9, number 2 10, 3 11, 4 12, 5 13, 6 14, 7 15, and the 8th best would face the worst (16th) so maybe the matchmaking here works the same way but with percentile brackets?
I can set the CPU to 6 and occasionally defeat even Rashid in training mode so I know I’m at least decent. There are times when I could get a perfect KO in survival mode and only lose because I don’t have a good health refill option.
Looking at the picture I can identify my mistake: I was too stingy with my V-trigger so even if I started with bad HP and where Ryu’s HP bar landed if I went into v-trigger I’d have gotten in those hard hitting combos and on stage 26 he’s quite aggressive.
Why do I mention this? Because my standard of play is higher than T2 sapphire. Then again where we land at the end is accurate not where we are now and there are so many factors to consider for accurate placement.
What if the warrior or dragonhunters are primordial legends? Overall those classes are bad in duels and even team fights (dragonhunter requires too much setup and everyone should have stunbreakers or invulnerabilities like signet of stone handy) but someone like Phantaram or Toker on a warrior or dragonhunter could beat anyone. Yes they’d do a better job on revenant or anything else but skill goes a long way.
Outside used to be awesome until car lights came on during the day. Now I don’t want to ride my bike or walk anymore until I make special sunglasses with gels that cut out lots of wavelengths so the lights appear dim red or purple depending on the lights. This makes the lights way less harmful and distracting.
Problem there is people would consciously farm personal score points. It isn’t even something you need to farm you just have to be in the right places at the right times and even then it’s because you feel you’re needed there not farming kills. Someones I’ll pass on a tag because I see two friendlies vs. a hostile on a node then head back to mid or intercept hostiles en route to their point.
A funny story: I saw a mesmer casting moa and my interrupts were on cooldown. I time my dodge perfectly and…a teammate got moa’d instead. You may think I should have went CA and used lunar beam for an interrupt but that would have taken too long.
Actually noticing the tell in a group fight is rare too especially accounting for stealth.
*When you can’t go down in divisions but can in tiers, those who can’t win will congregate at the bottom tier. *
I think that level is purely comprised of trolls who simply don’t wanna win but purposefully lose for trolling purposes and above them are new players who just play for fun and don’t care about their improvement as players (yet?), then you have the PvErs who just want dailies done and treat PvP like PvE yet still have enough familiarity with class mechanics and experience (even if it’s just PvE) to keep from being at the lowest tiers yet their lack of understanding of basic map mechanic strategy keeps them below more dedicated PvPers and these are the people who carelessly rush beast and concede mid in Forest’s opening. Then above them averages and everything beyond and in between.
So the scale from the “I’m totally going to throw this match to annoy people for fun!” guys all the way up to the ESL champions is quite large.
Have you tried longbow/staff druid? I had that setup even last season (but with celestial as mender’s didn’t exist at the time and ran glyph of tides in place of strength of the pack and have sigil of transference on staff in place of sigil of blood) and while not the hardest hitting setup perhaps even factoring in the pets too it still hits hard enough while offering great support, interrupts, and utility. It’s frankly overpowered but vulnerable to conditions and stunlucking and even the CA form utilities (including stunbreak when exiting CA form) need their cooldowns managed wisely and CA form skill 2 is great for cleanses.
Considering all these factors (I didn’t even mention search and rescue, which is hard countered by revenants with great skill management and timing) druid should be in the meta.
(edited by Agemnon.4608)
I like Taimi as a character. Sure they could have had a likable male Asura just like her (the PC Asuras male and female offer some of the best voice acting in the game…“let the storms rage!” “Your soul is mine!”) but it wouldn’t be Taimi anymore.
I agree with adding more members to Destiny’s Edge 2.0 to help fix the ratio. Maybe add a male Nuhoc and Kodan and have those races be prominent in the next expansion since they’d have the people and tools to deal with the next dragon?
Hell I’d say y’all cashed out with Braham and freaking Canach! They’re at least complex characters!
But Braham is dull and Canach is very unlikable and untrustworthy with an attitude problem. The only Destiny’s Edge 2.0 characters that seem cool are Rox and Taimi, the rest are either dull or unlikable.
A game that consistently gets likable characters right is Street Fighter. Rashid, Zangief, Ryu (may seem dull but is endearing), Chun-Li, and Karin and the ones who aren’t likable (Birdie is repulsive) still have lots of personality and character and a deep story.
Yes the game objectifies Mika and Cammy but the characters aren’t wooden and the story mode in Street Fighter games is good. If you read Chun-Li’s wiki page you’ll understand that she’s a good person:
http://streetfighter.wikia.com/wiki/Chun-Li
She is a highly disciplined, seasoned, and courageous woman, and is often the voice of reason. As a offical of Interpol, she takes her work as a cop with pride (showing pride at what she does when she saves another). Outside of her duty as a cop, she has an elegant, sweet, and feminine personality.
So we can see she has positive personality and character traits and has a history with other characters. I think Guild Wars 2 or any game can learn a lot from Street Fighter’s characterization and story telling, not to mention its amazing balance and solid mechanics.
(edited by Agemnon.4608)
Another note
To the players saying “my current league position doesnt reflect where i should be” ok….no duh. We are only like a 3rd of the way through the season. If you hit a brick wall, STOP PLAYING. Why are you people trying to rush so fast?
If you really believe in this “bad mmr spiral” then why are you DELIBERATELY throwing yourselves into it when your on a losing streak? Every time i start getting bad matches over and over i STOP. No point queueing into the same bad matchups, and theres no point rushing directly to your final standing in the league only to have hour long queues when all your trying to do is your daily matches.
Ill say it again, all i see is entitlement and a want for instant gratification+1
Probably another thing that should’ve been mentioned, stop queuing past the 4th loss. Bad matchups, you’re frustrated and not playing well, not focused, lots of stuff goes into it. I always take a break if I get a few bad matches in a row.
This bull*. So the response to the broken matchmaking is, stop playing and try again later? Let’s not fix things, just avoid problems or abuse them.
No abuse required, one could simply stop playing for a couple of days and wait for higher MMR players to go out of reach while lower MMR players move up. This will increase the chances of you being on the higher end of MMR within that pip range.
HA! What a joke! The system is BROKEN.
No seriously I was stuck in T4 emerald for a week even with minimal play (three games at most usually) then I streaked to T1 sapphire today. Had I regularly played from the pip range’s low end my MMR would have plummeted even further and might not have made it. A team isn’t as good as its best player it’s an average between all five.
Maybe the system is fine at its most basic core but needs some adjustments like a placement preseason with an MMR reset?
Another note
To the players saying “my current league position doesnt reflect where i should be” ok….no duh. We are only like a 3rd of the way through the season. If you hit a brick wall, STOP PLAYING. Why are you people trying to rush so fast?
If you really believe in this “bad mmr spiral” then why are you DELIBERATELY throwing yourselves into it when your on a losing streak? Every time i start getting bad matches over and over i STOP. No point queueing into the same bad matchups, and theres no point rushing directly to your final standing in the league only to have hour long queues when all your trying to do is your daily matches.
Ill say it again, all i see is entitlement and a want for instant gratification+1
Probably another thing that should’ve been mentioned, stop queuing past the 4th loss. Bad matchups, you’re frustrated and not playing well, not focused, lots of stuff goes into it. I always take a break if I get a few bad matches in a row.
This bull*. So the response to the broken matchmaking is, stop playing and try again later? Let’s not fix things, just avoid problems or abuse them.
No abuse required, one could simply stop playing for a couple of days and wait for higher MMR players to go out of reach while lower MMR players move up. This will increase the chances of you being on the higher end of MMR within that pip range.
I wanna +1 on the boxing gloves. Would love to copy Ryu’s look somewhat.
Other than the practical side. The reason why discrimination based on racism is bad is because it is factually incorrect: the color of your skin doesn’t determine the content of your character. But if someone is “disabled” in such a way as to be extremely violent and dangerous, then of course they will be discriminated against. They’re operationally different, and in such a way that refusing to pass judgement leads to bodily harm.
I have aspergers myself. I literally cannot understand social etiquette and social norms. It doesn’t feel like I’m some kind of super unique snowflake that is equal to everyone else in my own unique snowflakey way. It feels like my head is broken; that I am deaf to the extrasensory noise that everyone else readily hears and understands. I’m horrible at customer service jobs (I’ve literally sent customers away crying before, not sure how), and if someone doesn’t want to hire me for a customer service job, that is the a practical, reasonable, and logical choice, not an evil one.
But if we were to apply statistical and psychological standards instead of scientific ones we could dishonestly correlate violence with certain ethnicities. Autism is a sensory disorder not one that infringes upon intelligence or reasoning capability and to label it as a disorder likely has a cultural or social construct rather than an objective one.
http://www.livescience.com/16849-autism-advantages-research.html
Goes over overlooked advantages of autism, which conveniently get ignored just to keep the framing as a “disorder” and therefore unjustly justify discrimination.
Dr.House has such an attitude himself (making clients cry) yet he gets the job done and is the best in his field within the show’s canon.
People stereotype people with autism as jerks, but where does this come from? In early childhood an autistic kid is viewed as different from his peers and gets bullied, this reinforces the normalcy of being unkind. Other kids are unkind so the bullying victim in turn learns said behavior and does the same to other kids so this too is learned behavior.
Yes some disorders like schizophrenia and certain personality disorders can lead to violence but most violent behavior is rooted in societal circumstances. Schizophrenia also has biological and scientific evidence not just psychological too as brain scans show a different pattern.
gaile has outlined well what to post, but not so much what not to post. the problem is when this:
“I don’t like this because [reasons]”
becomes instead:
+/- a few kittens, paragraphs, and typos:“i kittening hate this kittening kitten kitten [censor dodge] cuz [dev] is a kittening kittenty piece of [censor dodge] and anet needs to kittening fire some kittenes and spend money on [something full of kittens] instead”
which is obviously garbage and gets deleted, but is reposted, deleted again, and then the OP complains that anet deletes negative feedback and the mods are fascists in a 3rd repost resulting in a 3rd infraction, prolly a ban, and deleted again.
and yes, people do this. over 3 years, ive watched and laughed and had tons of “this thread was moved to subforum trashcan” notifications and laughed again.
keep it civil and your criticism wont be deleted. but the people who need to understand this walk into the forum angry with no posting history and post vitriol without ever reading the forums or code of conduct or even taking a look at whats on the front page of the relevant sub and get kicked out with a ban.
Even if you do keep it civil it can still be deleted, trust me on this one.
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3510904/
The problem with that article is it quotes a certain “disorder” but that disorder was classified by psychologists, not scientists. Lots of people on the spectrum are so diverse in their symptoms that it’s hard to believe it has the same root cause. If a prodigy has that “disorder” no one says the disorder helped him excel in his talent and a new term was invented called “splinter ability” to minimize people’s talents whereas if they’re on the opposite end of the IQ spectrum the “disorder” is somehow responsible. Even psychometrics has lots of subjectivity to it since you could ask for the odd one out and one person would say the vowel for being a vowel whereas another would say it lacks straight lines.
The article also has a very bigoted tone. Defects in the mirror neuron system are being linked to disorders like autism. This review is a brief introduction to the neurons that shaped our civilization. Implying that people with the “disorder” are somehow inferior. Since racism and homophobia are taboo in “polite” circles the targets have moved.
If you Google neurotypical privilege you’ll understand that the legal system has been very lenient towards murderers, despite the prosecution having more than enough resources for expert witnesses and the deck stacked in its favor in general, especially against a poor or middle class defendant. The prosecution in general even tries getting irrefutable proof of innocence suppressed since the legal system gets treated like a game where one must convict for the private prison industrial complex at all costs. Because of a corrupt and biased legal system and having far too many laws (85% in American prison are non-violent offenders and overwhelmingly of color and even among the violent offenders are people in there off a technicality or evidence against their guilt suppressed) the label “criminal” is worthless as a measure of moral judgment. Abolitionists on the Underground Railroad were “criminals”, so crime in some cases is even morally just.
Discrimination against certain types of “disabled” is just as bad as racism, it being socially acceptable makes it no better.
(edited by Agemnon.4608)
Just a friendly tip regarding carrying, not just for you specifically but to everybody in general. The most efficient carry profession/role is dependent on the level of play you are in. Please be aware that I’m talking generalities here, and everything I say might not apply to every single individual match. Support is not a very good carry in low-level games, because support is an enabler role. Even if you play like an elder god and support the heck out of your team mates, they will just continue to be potatoes and die left and right. All that space and time that you provide is a wasted effort and does not win games, because your inept team mates will find creative ways to f-up. Support becomes extremely valuable in mid tiers and higher up, when you can actually count on your team mates to make plays to a certain extent.
My advice for low to mid tiers is to play something like a revenant, necro or engi, because you can kill people, win team fights or carry side nodes. Good support players shine higher up, but in low-level games it’s an exercise in futility.
+1
Also, a support should never, ever be by themselves unless is for brief seconds for the team swap positions.
Support =/= Bunker
The support is actually doing their team a disservice by dueling or holding a point against 2. If they are with the revenant or reaper or both would shine and most likely cap the point instead of stalling things up.
But I won convincingly a few games with my druid spending lots of time at home while being equipped with protect me, search and rescue, and mender’s amulet which has a squishy DPS/healing stat set.
+1. I got everything i wanted and see no reason to continue playing at this point. Maybe ill make it to legendary if i feel like it but if they wont add something for s3-4 i probably wont bother at all.
What about further mastering the classes you play?
Rev’s role in this (and last) meta is:
1.Peeling.
2.Stopping rezzes and stomps.
3.bursting down single high priority targets.
4.Boon upkeep as a secondary role. Get that duration and intensity up then tactically consume the facet (reveal, slow/burning for downed players or on yourself when anticipating a teleport from thief or dragonhunter, etc.)
5.Decap far. The only time I use superspeed is if I’m en route to a point (usually far) and am cool down locked out of Glint and even then only for a few seconds since I want abilities available in case I need them for contesting or anticipating someone trying to stop me from capping.
First for general quality of life changes:
General (PvP only changes across the board unless otherwise stated):
• Movement impairing conditions last a maximum of three seconds while base duration for damaging conditions is reduced but expertise is buffed so viper’s lasts a little longer than currently. Since this is still a sizable window to take lots of stacked burning, poison, and bleed damage base HP has been raised across the board.
• Each movement impairing condition has an internal cooldown of three seconds with a half second immunity to the condition after said condition leaves either by waiting it out or cleansing. This means you can chill for three seconds then be immune for half a second.
• Player summoned NPC’s such as minions now have a purple name and count as a second-tier hostile. Since some skills max out at five targets if there are five red and twenty purple names within an AoE then only the five red names would be affected but with four reds they in addition to one purple would be affected. Targeting also gives priority to red names even with an option to make purple named characters (player summoned characters) totally untargetable. This should encourage players to lock themselves out of targeting mesmer clones.
• Downed state HP has been reduced by 20% (PvP only)
• Stomps are 30% faster.
Scrapper:
• Sneak gyro’s cooldown is increased to 90 seconds.
• Hammer damage reduced 15% across the board.
• The miniform autoproc’s movement speed is unaffected by haste, quickness, or superspeed.
Mesmer:
• Autoattack damage raised 20% on all weapons to account for massive nerfs.
• Clones, illusions, and phantasms are in a state of perma-revealed. You can only react to something you’re aware of, so if clones can be stealthed it guarantees its shatter effects will be felt since counterplay relies upon having information. Mass stealth still can be applied to allies however.
• Moa form’s duration reduced to three seconds down from 10 to account for the possibility of a double moa. To compensate for people losing their class mechanics (e.g., can’t cleanse or dodge out of it) moa gives the affected player triple their total (as opposed to base) toughness. This will increase the liklihood that moa’d players will remain in the game after it ends. Moa form cooldown reduced to 90 seconds.
• Alacrity nerf undone.
• Flow of time now grants group alacrity.
Revenant:
• Nerfed sword damage by 10% across the board but buffed unrelenting assault 10%.
• Jade Daggers: A straightforward heal. Half second cast time, same healing modifiers as we heal as one.
• (PvE too) Ventari’s tablet is attached to the player and pressing the heal skill (“6” by default) mobilizes it. Otherwise Ventari skills use the revenant’s location as the center for the healing skills.
• Natural harmony’s energy cost reduced from 20 to 12.
• Protective solace loses 5 energy per second instead of 8
• purifying essence costs 20 energy down from 30.
• Precision strike’s damage reduced by 15% but projectile speed and cast time 20% faster.
Druid:
• Pet stats now scale with the druid. So if a druid/ranger took an ammy without power it would have a negative effect on bristleback or smokeskelk’s DPS whereas mender’s or (especially) marauder’s ammy would be an offensive buff to them compared to now.
• Due to the stomp mechanic changes search and rescue has remained unchanged. This is a controversial skill but the stomp and downed state changes listed above take this skill into account as downed state’s HP and stomp speed were made when the base game launched and therefore doesn’t take HoT powercreep into account.
Necromancer:
• Minion HP reduced by 1,000% as this would ensure a downed player could take one out in a couple of hits or one longbow 5 would do significant damage to them. Minions really aren’t that great and some use them to bodyblock, generally obstruct, and spread out revenant’s unrelenting assault. With the hostile tier changes if a minion master has his minions out and a revenant uses UA the necro will eat all the UA hits.
• Sacrificing a minion can now rally a downed ally.
- Speed and power buffs to greatsword.
Elementalist:
• Overload cast times are 20% shorter. This also means they do 20% less damage (or healing in water’s case) as a result of finishing a charge faster.
• Magnetic leap’s travel speed raised 50%, but the immobilize reduced by 20% to avoid getting out of line.
• Lightning flash counts as a dodge and therefore cleanses chilled and burning on allies as well as completely cleanses the ele of conditions.
• Lightning orb’s speed increased 50%
• Healing rain now cleanses conditions and does 20% more base healing.
• Geyser does 10% more healing and increased the radius by 25%
- Arc lightning damage raised 5%
*Phoenix moves 15% faster and now has a 17 second cooldown down from 20.
*More incoming changes to improve elementalist build diversity.
Thief:
• Instant reflex replaced by stay tight, where after a formal evade (as in the word evade! pops up so dodging by itself won’t grant the stability) stability is granted for two seconds. If you evade with a weapon skill gain two stacks of stability. Has a 15 second cooldown to avoid abuse (imagine spam evading rapid fire or unrelenting assault for lots of stability stacks and duration? How broken would that be?)
• Scorpion wire is now a profession skill rather than a utility skill. Instead, basket toss takes its place, instantly undowning the targeted ally and two other generic thieves appear to act as bases for the downed target then disappear. The formerly downed player does an arabesque, scorpion, or other stunts depending on the character’s race before being launched into the air for a toe touch flip then landing on their feet. This is entirely for cosmetic flair and has no real bearing on the heart of the skill (insta-rez single target) other than maybe telegraph that a thief used this skill and you therefore won’t have to worry about it for another seventy seconds making stomp attempts feel more secure within that window (yeah, it’s a powerful skill so a long cooldown is way justified.) Within the context of a system with 30% faster stomps this skill could be an invaluable game changer. That druid or tempest is downed? Basket toss them up and back into the game! Basket toss requires you to be right next to the downed ally.
• Don’t stop is made redundant by the daredevil line. As such it has been replaced by leap frog, where after a successful evade (except for sword 3, in which case you should be to the opponent’s side anyway) you automatically teleport behind your opponent. Has a 20 second internal cooldown (stealth too?)
• Base autoattack damage on all weapons except for sword and shortbow reduced by 25% while base HP has been buffed 5%. Pistol damage nerfed by 5%.
• Shortbow 4’s poison lasts 20% longer at baseline.
• Dagger/dagger 3 now needs to be aimed.
Guardian:
• Sword autoattack damage raised 15% and speed 10%
• Flashing blade’s teleport range has been increased to 750 up from 600.
That’s all I have for now. That was much tougher than I thought and still acknowledge it’s far from perfect but the game is currently in a poor state of balance and needs more emphasis on player reflexes and awareness rather than AoE spam.
The acro buffs would give more build diversity options since I think leap frog and stay tight make it competitive with deadly arts and trickery. Elementalist nearly always take dagger/focus or staff and that begs the question: why? People note their superiority over warhorn and scepter so I’ve given them buffs in addition to some staff water buffs.
Reapers don’t need a nerf. They are just as easy to take down as everyone else just don’t put 4 of them in a game. It’s only scrapper, rev and ele because they are too tough and don’t take damage. And revs shouldn’t get 25 stacks of might so easy. Balance done. That wasn’t hard.
You need two revenants for that and even then to get that much might you’re chugging lots of energy since keeping facets up either drains energy or makes regeneration much slower. I’d rather have some energy left for riposting shadows or phase traversal when I switch to Shiro.
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Study more instead of playing video games. Troll or not its not even a good one. 0/10
Or study how to play video games better. First scientifically and then psychologically to round out that base.
Getting better is something to which we should all strive. However, consistently getting outclassed (it isn’t just bad players lots of people who made diamond last season are complained about big losing streaks in sapphire and even emerald) isn’t healthy for the game.
The problem is everyone started off in the same league. The algorithm at a basic level would be fine if it took into account season placement (based off MMR) or if it implemented an MMR floor that used your MMR from the end of season 1.
When I saw someone leave us 3v4 to die at mid only for them to die at beast themselves I knew I sunk too low.
I want to play as a bird.
There are already 3 human races; human, norn and sylvari. We don’t need largos, which is just humans with wings. We have wing backpieces for that.
I want a toucan mini.
But losing on purpose makes no sense since losing one then winning one = two and winning one = one pip and winning another = one pip then in both cases you need two games for two pips.
Only a net buff meaning some nerfs will accompany it but the buffs would be larger than the losses. Some ele skills are way too slow to be practical like lightning orb, most scepter skills, and the staff healing skills are weak. Water staff 3 is good but its radius is too small. Nerfing overload cast times by 20% should help reign in some damage and healing since a shorter cast time means less time the chargeup does its AoE’s.
Rank 60 is shark and still inexperienced. It’s enough time to grasp strategic and some mechanical basics but I’ve seen even dragons who play relatively badly. You might not want to hear it but you (and the rest of us!) need to get better. I’d advise you to break to avoid an MMR downward spiral where you get increasingly less skilled teammates and therefore the system thinks you’re worse than you really are. Lots of other decent players are getting pulled down too.
Before quitting the season why not try forming a teamspeak team? If an army of necroes wanna win by applying conditions so you can lightning flash away and get downed anyway due to conditions (no more active input from the other player, and condis can come from boon corruptions, AoE fields, and even autoattacks too) and go into reaper shroud just before getting downed or engis with their boon spam, invulnerability, countless resets and stealth gyro you don’t owe the competition a fair fight, get on teamspeak while they likely won’t themselves. Then you can exploit your advantages in mobility and spread the necroes out farther. Engineer is more mobile however. Make sure you have at least a tempest, herald, and scrapper with you.
Speaking of rank why is bear higher than tiger?
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Its a competitive ladder system , actual GOOD players are progressing just fine, every good player i know has had no trouble at all getting to at least ruby division, everyone else ive seen complaining have been the players who claim to be “average” , “not the best, but still decent”, and “did decent enough last season” (despite last season being a complete joke where low mmr players only had to face other low mmr players)
Everyone thinks they are entitled to a high division, no one seems to want to admit that they are a emerald/sapphire caliber player, yet if the system is working correctly a MAJORITY of players SHOULD be there.
Using last season to gauge where you should be now doesnt work, because 1. Last season had the WORST matchmaking and was a complete gamble and 2. We arent even half way done with the season yet.
Entitled people love to find other entitled people and join hands in a “gimmie gimmie” mob mentality, kind of like unions.Enjoy your fake fabricated MMR “GOOD player” hope it helps you sleep at night.
btw how are you judging “every good player i know”.
Because i know plenty of people who have thousands + pvp games and have been playing pvp since release who are feeling the broken system.This part is funny “despite last season being a complete joke where low mmr players only had to face other low mmr players”
Lol this season “where high mmr players/teams only have to face lower mmr players/teams”
Please tell me how this is better.
here is a photo someone else made for a visual.
They’re in for a world of hurt with an upcoming losing streak and Punisher isn’t even going to run with guns (way too OP) even if they’re in his picture too:
Anyway, both seasons had terrible matchmaking for different reasons. Both metas are terrible and which one is worse depends on your individual circumstances. Chill needs some nerf somewhere maybe give it a duration cap (like maybe 3 seconds) and give all characters a 2 or 3 second resistance to it after its 3 seconds are up to avoid getting around the duration cap immediately.
I think we will see a bunker ele nerf and a slight reduction on necros. Everything else will be the same until the next balance patch in April.
Ele needs a net buff though.
Maby because necro is so much more OP and everyone plays them. And the scrapper is OP thread is going for full in the engineer section.
I’ve beaten more necroes than engis though, I only beat two engis this season one on druid (of course) and one on tempest.
I had a very close game and we even clawed back ahead but I had connection issues in the beginning so started off poorly.
I agree with the changes overall but the divisions seem way too tight. How I would do it:
1.Legendary-top 200
2.Diamond-top 1.5%-201 ranked
3.Ruby: 87%-98.5 percentile
4.Sapphire: 70%-86.9%
5.Emerald: 25%-69%
6.Amber: bottom 24%/reserved for either trolls who intentionally throw games to get a rise out of their teammates or persistent people who despite poor hardware (meaning bad FPS and/or connections) don’t care they’re bringing the team down.
So to be in ruby for example you need to at least be better than 87% of the player base.
However, this proposal assumes a decently sized player base and Guild Wars 2 PvP population is quite small.
its not season which sucks its players
To a point. The problem with the current season is there was no MMR lock for losing or preseason to properly implement it.
Thieves perform poorly against bunker Tempests, Celementalists, trapper DH, most Scrappers, bunker Druids, most Revs, Mesmers and Chronomancers. Even some zerk based Warriors are a problem as they can “accidentally” down a thief just spamming skills or nuke them from long range with Gun Flame.
The prime targets are wounded players, zerg builds, other thieves, kiteable necros/reapers and the other base classes not inlcuding Mesmers. They are also solid as +1.
Basically if you encounter an enemy of equal skill in an even matchup, the thief is often at a sizable disadvantage. Their biggest asset is running away.
Sorry, i know this thread is meant to discuss scrappers, but since the original discussion is basically finished: i cant leave this standing like that.
You point of view is unfortunately very popular and still the way many thieves play their class (might even be the most effective way, i dont care)
We do not perform poorly against eles and druids, we just cant kill them. They cant kill us either.
Mesmers and warriors are simply prey, both classes are in a very bad spot right now, both classes are outright countered by thieves. While a skilled mesmer might down you with an unexpected burst, if youre loosing fights to warriors youre doing it plain wrong.
The last time I lost against a warrior i was wounded, on full cd and ignored a long chargeup rifle skill that i could have dodged easily.
Revs are the same as necros: they may win, they mostly dont.
Ofc thats just personal opinion but we are in a more than fair spot regarding 1v1. We just have to work twice as hard as everybody else and cant afford a single mistake but then again: thats why we play thief.
Actually I disagree regarding elementalist. I remember before the bunker gutting almost winning a long duel against an elementalist on a point when I was a marauder power rev with sword/sword. I had to overcome their stability, time interrupts just right against heals, use UA at the proper moments, and weapon swap (with chill but ele has a trait where dodge cleanses it) at the proper moments, usually when all my other stuff is on CD. Then a necro +1’ed and I lost. :(
Meanwhile thieves have stealth and an on demand interrupt with staff (stealth only, so dagger/pistol is a good secondary choice) or sword/dagger. You can unload some sick damage with stealth after a knockback with stealth, just don’t waste all your initiative (but still use staff 2 for some weakness application) since autoattack still does decent damage. Impact Strike is also good for when they’re low as long as finishing blow doesn’t land when they’re invulnerable and preferably even when they aren’t downed and crits and non-crits wills screw up your estimations of when to use the skill too.
I’d rather (saying this as a thief main) see stealth removed entirely but replaced with other mechanics to make up for it but since stealth is here we have to respect it. I thought of reworking acrobatics by giving back its 50% movement speed in stealth but replacing the passive (I know it’s new but still) evade with gain one second of stability upon evading (5 second cooldown) called “stay tight” or pinch a copper.
im tired of wing wing wing chicken wing bat wing robot wing … ecc ecc im installing swtor and i play some good sw stories
Go darkside scrapper. I haven’t played the game in ages but the PvP was sick (especially Voidstar) and the spaceship minigame where you can gain actual experience was cool. One time I felt really awesome by knocking an NPC over a railing with a grenade and I was all, “See ya!” then I killed the other NPCs but didn’t clear the game…the one I knocked over was still alive and that kinda killed the experience. I think it was right around the time I got the Mandalorian girl.
The class mechanics themselves however were like WoW’s but simpler and more homogenized. For example paladins could do stuff that only paladins could do, same with rogues (smoke bomb especially came in handy when you knew how to use it and GW2 is due for such a skill. It basically creates an AoE field that doesn’t allow targetting anyone in the field) while classes other than scrapper had AoE blinds. What I like about Guild Wars 2 more is the relative flexibility of classes. I remember a raid where my guild in SWTOR was bombing (it was the part right after the falling floor) so my scrapper who was specced and geared for DPS had to pick up some of the healing slack.
“All about them blasters and gadgets, blasters and gadgets, not the force.”
Personally, based on the information we know I’m expecting it to be something like a one-two punch of Jormag and Bubbles.
I think with Jormag and Kralk since the Wiki says that Jormag is making his way south so he might be in the Crystal Desert now:
https://wiki.guildwars2.com/wiki/Jormag
Since its awakening, Jormag has steadily pushed south.
This should be enough time for him to be in the Crystal Desert or maybe even Elona.
As far as we know, Jormag is still north of Frostgorge Sound. We have never spotted any of his minions south of the Shiverpeaks, his lieutenant has only traveled as far south as Frostgorge, and the Brand hasn’t been frozen, which is presumably what would happen if Jormag were to pass through it. Plus, in the Quarterly update, they say strange disturbances to the North – this suggests either Jormag is still in the north or some other unknown threat is in the north.
Yes there could be disturbances up there but the clues could lead us further south. He could have gone east to the Blood Legion Homelands then south circumventing any of the game’s playable areas.
He could still be north but the Wiki said he was already in the process of going south. Arctic is also a less dangerous biome than a jungle assuming you’re dressed heavily enough. The jungle is the best biome due to it having lots of water and a good temperature, but due to how awesome the real estate is the stronger creatures pushed the weaker ones farther north, so you have what polar and grisly bears descended from being pushed out of the jungle from what lions descended from. The jungle having the most dangerous life therefore pushed out lesser lifeforms. Humans are also originally jungle creatures but due to an urge to explore went north to the desert then east and northwest from there but unlucky for them Europe was in an ice age. Yeah I watched some of Cosmos.
No thanks. That would be a horrible story, something I would expect from a really bad B movie, or something on the sci-fi channel.
But isn’t predictability and cliches two of the most complained about things? I don’t personally mind it in some cases but no one expects an ice dragon to be in a desert collaborating with another elder dragon. We already got the jungle taken care of but arctic an mountain regions tend to have creatures that aren’t as dangerous as the jungle so they’d need to do lots of work to make those areas more threatening than the jungle. Keep in mind that man is the most dangerous animal and his natural habitat is the jungle too.
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I think the trick is to get everyone sick of seeing wings so that they demand capes finally. Then the next thing you know Anet announces:
“New to the gem store, you have been asking for them for ages and now they are finally here – capes!”
And then it starts all over again, cape after cape after cape until everyone is sick of them and ask for more wings. :P
But why not simply release the capes to begin with? I’m sure they’d add some but due to DirectX9 limitations and clipping issues they won’t, well, at least until they upgrade the API to allow it but then the extra programming needed (tessellation?) would have a negative impact on some people’s performance. As cool as new capes are I’d rather have smooth playable fights while in zergs.