To be honest, I don’t understand why A-net chose this MAJOR design flaw. There is something seriously wrong with the ‘grinding curve’. Leveling to 80 and acquiring exotic gear is trivially fast and easy and from there on you have to grind hundreds of hours for ugly skins or a minor 5% stat increase.
It doesn’t help that the loot tables are so random, that it’s practically impossible to hunt for items that you want, so the whole game turns into a massive gold grind. And on top of that, the most boring content gives the best rewards… This makes the whole game feel like a chore
Worst of all, this game promotes afk-tagging, because this gives you the best rewards for the least amount of effort.
All in all, no matter what you do, the time spent in this game feels unrewarded, because it’s either trivial or not worth the effort. There is nothing in between and there is no fun content to make up for it, besides fractals – at least the levels that you don’t need to grind for.
And this is EXACTLY what I mean. Yes, most of people playign this (including me) are tired of the usual MMO grind, and it’s the only thing we know about endgame.
GW2 has alternate ways of doing stuff? Well, it isn’t advertizing them well enough, because everyone is still grinding and inflating the game economy as they try to achieve the gear that, according to others, can be “easily” obtained thru other ways.
“Easily”, since it’s a low drop rate for gear whose stats you can’t chose, which actually turns the trip into ANOTHER kind of grind.
Should you work to get it? Yes, but I mean, A-Net has been looking to make things more fun for us, such as with collections, why not reinvent the way we’re supposed to do this?
Both of you have clearly not been long with the game which is very obvious from these posts.
Instead of getting into the usual details and tearing up your post with all the mistakes you’ve made (yeah, let’s talk about inflation when prices have been steadily declining ever since the dungeon nerf and initial post HoT spike…) I’ll give you some hints:
- imagine your character were done. I mean done as in you need no more items. If it helps, get yourself deced out in full exotics.
- now think of which things in GW2 are fun to you. Guild missions, fractals, wvw, spvp, map completion, LS2, etc.
- play the things you enjoy, stay away from the ones you don’t
- then 6 months from now after having played mostly stuff you’ve enjoyed, check your ingame back account.
- buy ascended armor or not, since you’ll most likely not need it for anything you’ve had fun the last 6 months doing
Here is an extra tip: do the Bioluminescence achievement.
Since Bioluminescence gives a free ascended at the end shouldn’t they do that one first? Get your most expensive piece from that achieve (when I got it an ascended cloth chest was but leather is currently more expensive than the cloth).
Yeah it was a long while. I think they aren’t releasing because it would screw over sellers listing stuff for 1,000g. They had to make a big financial commitment just to list the weapons.
While there are exploits zerging isn’t one especially since content scales up. In fact due to scaling if a low skill player shows up everyone would be worse off and people would even call others out in mapchat for scaling. Also some bosses like the Silverwaste bosses can’t be exploited. The blue base boss for example does a spin attack that sucks everyone in so vaulting that seeing “evade”, chaining another vault, then dodging is quite satisfying especially when a whole bunch of players carelessly get sucked in. Maybe their FPS is bad so they couldn’t properly gauge when to dodge?
As for stacking that could be a gray area. If there’s an exploit that trivializes content then it should be fixed but usually an optimal strategy is simply something discovered by the community and word catches on. In fighting games for example someone spamming throws could be considered “cheesing” but there are counters to it, and counters to that, etc. Versus the computer sitting in a corner uppercutting even on hard is a serious oversight and should therefore be fixed.
Speaking of underground it’s such a horrible biome that it was the inspiration for Hell, and even then people only saw a taste of what’s down there from volcanoes. So anything that would live down there (impossible in real life around lava) would be very tough and hearty. We conquered the frog people with highly poisonous skin (a poison arrow frog has enough poison in one milligram to kill twenty people) and the jungle itself, so logically in keeping with sequels needing to outdo the previous installment need to up the ante. Arctic and alpine zones have the potential to be more dangerous but the wildlife needs to be there.
Personally, based on the information we know I’m expecting it to be something like a one-two punch of Jormag and Bubbles.
I think with Jormag and Kralk since the Wiki says that Jormag is making his way south so he might be in the Crystal Desert now:
https://wiki.guildwars2.com/wiki/Jormag
Since its awakening, Jormag has steadily pushed south.
This should be enough time for him to be in the Crystal Desert or maybe even Elona.
As far as we know, Jormag is still north of Frostgorge Sound. We have never spotted any of his minions south of the Shiverpeaks, his lieutenant has only traveled as far south as Frostgorge, and the Brand hasn’t been frozen, which is presumably what would happen if Jormag were to pass through it. Plus, in the Quarterly update, they say strange disturbances to the North – this suggests either Jormag is still in the north or some other unknown threat is in the north.
Yes there could be disturbances up there but the clues could lead us further south. He could have gone east to the Blood Legion Homelands then south circumventing any of the game’s playable areas.
He could still be north but the Wiki said he was already in the process of going south. Arctic is also a less dangerous biome than a jungle assuming you’re dressed heavily enough. The jungle is the best biome due to it having lots of water and a good temperature, but due to how awesome the real estate is the stronger creatures pushed the weaker ones farther north, so you have what polar and grisly bears descended from being pushed out of the jungle from what lions descended from. The jungle having the most dangerous life therefore pushed out lesser lifeforms. Humans are also originally jungle creatures but due to an urge to explore went north to the desert then east and northwest from there but unlucky for them Europe was in an ice age. Yeah I watched some of Cosmos.
Personally, based on the information we know I’m expecting it to be something like a one-two punch of Jormag and Bubbles.
I think with Jormag and Kralk since the Wiki says that Jormag is making his way south so he might be in the Crystal Desert now:
https://wiki.guildwars2.com/wiki/Jormag
Since its awakening, Jormag has steadily pushed south.
This should be enough time for him to be in the Crystal Desert or maybe even Elona.
Speaking of the Crystal Desert maybe we’ll run into cactus sylvari?
according to the majority MMR works by always matching them with bad teammates against a team of MLG pros
Haha. The irony of that thinking is that if everyone keeps getting terrible team mates, at some point Every player was the terrible team mate for someone else, strange how you never see a thread with “So today I had 3 matches where I played terribly…..”
No one wants to make themselves look bad. A lot of people who played terribly don’t even know they did so unless they’re usually better, but then they’d know where they underperformed. For example on my rev I faced a reaper 1v1 on a point. After cutting through a couple of shrouds we were even and it could have gone either way, but it ended in his favor. Both staff and sword/sword have interrupts while Shiro has some good tools for evading. I wasn’t watching animations close enough and while I interrupted with staff 5 and sword 5 at critical moments it wasn’t enough to capture the node. The node belonged to his team so he had the imperative to stay in the circle whereas I the attacker had more mobility too and even tried taking advantage of that. Chill messes with rhythm too much by slowing down cooldowns making autoattack far more important for DPS, but I used other skills likely at inappropriate times.
I don’t belive you! !!!
Seriously that’s not technically possible. How did you know the other camp was 80?? And where you in a party??
The dragon finisher gives it away.
Since we got the jungle dragon out of the way the logical conclusion next is a snow dragon. We dealt with poison frog people whose skin itself generates strong poison and the biggest threat in an arctic area is the temperature itself, which is mitigated by simply wearing a sweatshirt and a heavy coat and gloves.
The Wiki says Jormag is gradually making his way south so maybe he’s in The Crystal Desert so we’ll see snow scorpions (assuming he corrupted much of the area to an arctic biome)? Arctic regions typically don’t have any dangerous creatures except for polar bears whereas deserts have scorpions, snakes, gila monsters, poisonous spiders and all sorts of stuff.
This is incredibly grindy.
I’ve been getting ready for high-end PVE content, and now I’m starting to see this MMO for being a “non-grindy pay-to-play” feels grindier than say…. TERA (f2p) or The Secret World (P2P).
In between the eternity you spend grinding for gold and materials to craft ascended gear in order to survive high level fractals, and the almost two years some people spend trying to craft a legendary (829 gold for total material cost, even with the Legendary Collection quests, is REALLY grindy and excesive) just makes me cringe.
250+ Laurels for some stuff, having to run arround the map doing events for Karma, zergs…
Isn’t this against everything A-Net said this game would be? I bought the game with the promise the end game wasn’t “grinding”…
Where’s the 829 coming from? Zap alone cost more than that and the Gift of Bolt and Gift of Fortune combined are worth around the same as Zap.
You’ll still need lots of deliberate practice and experience to catch up to his skill level. Even then his build and your particular psychology might not mesh. Reaper may be in fashion but the playstyle as a whole doesn’t gel with my psychology preferring a faster, more flexible class.
You may think you wanna copy his build but discover you really don’t since it works for him but might not work for you.
I have liquid cooling and an i7 4770k too. At this point it’s better to go for a 2016 graphic card when Nvidia and AMD release them.
Defeated and dead at the hands of justice!
The Tree ‘varis are the brainwashed ones, it just happens that they’ve gone to a value system we prefer so we think it’s a good thing it happened.
… Are you serious with that?
The Pale Tree is a loving parent. Mordremoth is a slave master. He enslaves bodies and minds. Mordremoth literally makes slaves of his minions.
The Pale Tree made children with morals and allowed them to oblige those teachings or go their own ways. You’re very confused about who’s doing what.
Mordremoth is a metaphor for extremism
Nah. Mordremoth is a force of nature (literally), not an ideology.
Or he was. We kinda killed him. We’re probably screwing up the natural order of things, but whatever, to Hell with these Elder Dragons!
They’re trying to kill us! Jerks.
Those loser dragons only want you to think of them as forces of nature but we should know better! Criminals always try justifying their behavior. Greater evils in real life had tried world domination and failed, some even said they had God’s approval and were issuing his will! At least the dragons don’t pretend they have God or “The Eternal Alchemy’s” approval.
When I first went I tried rushing through and died…and that’s actually a sign of great level design! At first it is tough to navigate and lots of dangerous creatures are about (meaning you have a credible chance of dying if you get careless, again something done right) but after unlocking masteries the map becomes easier so within this context Tangled Depths is actually brilliant: it offers an initial challenge to the player who is in his first stages of exploring the map but has more convenience after earning them making meta participation more accessible. Once you learn the chak’s tells then countering them becomes easier, like vault or sword 3 at the proper time when it’s going for the big knockdown or stealing retaliation from the electric ones then going all out when the breakbar is available. Positioning also becomes quite important in many encounters.
From a lore standpoint it’s also a great map because Nuhocs and Rata Novus are interesting.
For the next expansion I think something like Tangled Depths should be on the easier side with later maps taking lots of inspiration from Sen’s Fortress with narrow walkways, pendulums, and monsters actively attacking while on those.
Doing map rewards for the appropriate maps. This addition is also why they have tanked in price over the past few months. With that being said, generally it is just best to buy the bulk of what you need.
So if i need 350 how long do you think this would take?
I try running Silverwaste at least twice a day and I save up 50 bags and open them on a low level character. I have a level 25, 31, and 54 and they’re for the t2, t3, and t4 mats needed for making an Elonian leather square (it’s more profitable to sell bolt of Damask parts individually than making a bolt) while still selling spiritwood planks and Deldrimor steel ingots. I’ll also PvP on my lowbies especially the druid and revenant and that gives some mats.
As someone who didn’t take long crafting the gift of bolt I think the strategy is sound. You just have to do the same thing but for a longer period of time. A charged lodestone dropped from a dust mite in Silverwaste for me yesterday though I don’t actively farm the things.
Nunchucks. And when you hit someone with them your toon shouts “Kowabunga!”
As long as it’s only charrs who say it.
I think early on doing it by 10s is better but later on like if you’re at 60 clovers then individually is better. Let’s say you have 40 obsidian shards, mystic coins, and ectoplasms. You can so totally get junk for all those four tries whereas if you do it individually with that few resources you’ll almost certainly come out with at least some clovers.
I think revenant is trying to fit that role because it can tank, DPS, or heal. Sure the druid class is sorta like the Boomkin from WoW but revenant has the versatility. I think rev improves upon it because cat form had stealth which made it potentially more OP than rogue whereas Shiro is superior to thief in many ways but thief still has more teleport and escape options yet different enough (jade winds).
As for shapeshifting I’d love it if norns could permanently stay in an animal form playing as a werewolf or werebear would be awesome!
Considering the chances of getting something useful from a chest? Not really. Considering how lackluster the designs of weapon collections have been? Double not really. It’s as simple as looking at the prices of the new stuff. Nothing spiked, no grand numbers. They aren’t interesting so there is no market and they remain cheap-ish.
SAB weapons look really lovely (yes, my opinion, others have different opinions, that’s cool too) but given the dwindling skins the prices have hit some meteoric heights. I even made a corrupted dagger to pass as a ghetto SAB dagger (no way was I paying 800g for one).
But google a bit, some people on Reddit posted opening 100 chests or such. The results speak for themselves.
I think the soaring weapons (especially the bladed ones and bows) will get higher in price later on after resellers buy some in bulk and save them for when Anet removes them from the ticket exchange. I bought all the Christmas dyes when they were in the double digits, now gold fusion is the second most expensive dye exceeding even blacklight so I made the right call in buying them while they were way cheaper to avoid spending much more later.
I think we need another fire themed set. On many phoenix weapons you can barely see the fire while the fused weapons are ultra rare and expensive.
Forced light armor usage would be a great idea but base guardian already has good healing. I think thief should be monk as the initiative system seems appropriate for the class. You would have different punches, kicks, and a couple of offhand healing moves like chi wave that either damage and heal or just heal. Weapons would be no weapons equipped (bare hands) and would have the equivalent stats of an ascended mender’s weapon. I think something similar to monk would be great but with emphasis on CC and bust damage not healing and burst damage. The black belt I think would be totes great for guardian and would also have a rad no weapons equipped moveset like throws and a karate chop with daze.
The entire guildhall upgrade system reeks of bad economics. It artificially inflates markets for otherwise worthless items (seaweed, black pepper cactus salad, etc.). I can’t tell if it was designed stimulate the inflation of worthless commodities through farming or if it was designed to just get rid of excesses. It accomplished both tasks, but only through massive amounts of user time wasted via farming.
At least the GW1 guildhall upgrades just cost gold/plat.
Inflate isn’t the right word because the items suddenly see a new demand making the increased value real.
Some of it is enemy territory but Nuhocs are the rightful rulers over it. Will the Nuhocs ever join the Pact? That’d be way cool.
Mordremoth is a loser that resorted to a life of crime. But crime never pays. “Says you the thief” I hear you say! But we are reformed thief anti-heroes in this game who rejected a life of crime after our Destiny’s Edge representative took us under their wing to get us out of that life.
All the Elder Dragons are losers up to no good, they only fight purely for their own selfish ends and power for themselves is all they seek.
I present to you:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”None of the bolded stuff has anything to do with archery. Archery is just one part of what a Ranger is.
Yes, and my point being it would be nice if rangers had an elite spec that DID revolve around that central point. There is not a lot in there stating that rangers are meant to remove conditions and provide healing support for their allies. You might find things like that in other professions descriptions but not in the rangers’.
As has been suggested, swap Guardian Dragonhunter and Ranger Druid and the world starts to make a lot more sense for the people who chose those professions based on the described design philosophy.
Druids do fit the nature theme though. Other than that you need to factor in overall class balance so it isn’t under or overpowered or have an elite that’s simply redundant.
Druids are basically nature priests.
At first I didn’t really understand why ppl think that HOT is difficult, to me it was super easy, and I’m a casual player using exotics. Then I realized that my build is kinda ridiculous.
It is just that some classes are not as good at solo play than my ranger build, and ranger in general is an excellent solo profession. I have to be way more careful with my zerk DH than condi druid.
With my druid I can just run into a bunch of enemies and melt them with condis and not even care if I they chain cc me, with 25k health I don’t even need stunbreaks and I’ll just heal back up in no time, I can kite and drop traps at the same time so soloing champs is not an issue and even if I go down my pet will just rezz me.
DH is problematic because true shot roots you in place so you can’t really kite and deal damage at the same time. Now I found an interesting and durable DH build that I got to try out.
What about sword/shield or sword/focus and longbow? Sword gives you a teleport and is quite fun.
Here’s my take..
I think they should have came out with a rifle-toting ranger/sniper with the following skills:
#1: normal shot, but apply torment.
#2: standard rapid shot – applies 5 shots
#3: chill shot which also applies weakness
#4: mow ’em down shot – shoot up do 10 targets using bleeds, almost a cone-shaped aoe. Also give it a machinegun sound effect.
#5: long-range deathblow (sniper shot) which would do massive damage as well apply bleeds and weakness.
or #5: “Cloak of Death” would cloak you and your pet for 6-7 seconds which allows you to fight while cloaked.Healing – healing salve that applies might or a condition remover to you and your pet
Another skill could be “Tracking your quarry” which would allow you to stealth to your target.
“Hunter’s Blind” would be another skill, which would be like a shadow/refuge that could grant healing/condition removal.
That sounds way overpowered but might be cool on some other class like rifle revenant (but with weaker than suggested stealth.) Skills sound cool but again there’s already too much chill, torment on autoattack is OP, and you need to trait for the condition removal upon stealth meaning giving up critical strikes or trickery (giving up DD is never an option).
For the next ranger elite I think jouster would be good. The ranger rides his pet and obtains 1/3rd of its stats while riding. The pet can’t use any skills in this form but the stat boost would make the ranger himself more formidable on his own. There would be jouster exclusive skills (some even coming from the pet and they’d all do the same thing) for both on and off the pet. If you’re riding a bristleback for example then the rapid fire damage would simply be sick especially with marauder gear.
You could log out during the Teq fight then relog. Before the 64-bit client I’d crash at Teq and usually restart the game in a bad map. You can probably get some whirlpools there. Even in good maps I’ve had whirlpools before.
TD is a decent concept in theory, but failed in execution. It is a labyrinth that is tightly packed with extremely dangerous enemies, which make navigation hard, except there’s one big problem: You have no reason to go into those labyrinths.
The reality of Tangled Depths is that it is a fairly generic map structure with complicated labyrinths tacked on to the sides. Once you get to Ley-Line Confluence Waypoint the entire map is pretty linear. You just head down the labeled tunnel to get to the respective labeled waypoints. The hardest part from there is figuring out whether you go up or down to get to an event from that respective waypoint.
Oh, there are plenty of confusing paths and mazes in the map, but there’s no reason to go into them. All of the big and important events are usually tethered to Confluence Waypoint, or one of the respective main waypoints in the map, so if you find your bearings there, you’ve basically explored the whole map. The Nuhoch wallows trivialize pretty much everything else from there.
Exactly this – TD is a mess – and it’s a mess because of bad design.
Most of the times it’s not clear if you’re supposed to go up, down or in case you do know – how to get there.
The minimap doesn’t work with the layers well either.
If a player can’t figure out how to get to an event don’t you think the player deserves to miss out? Players need to get lost and die more often and I hope to see more in the next expansion.
Maybe they’re working on how the current legendaries will work with future elite specs like shortbow on revenant?
I think they should keep track of metrics on different maps and take elements from the most popular and apply them to any new maps. I suspect Silverwaste is more popular than HoT maps even only taking into account people with the expansion (I have it myself and been spending lots of time there lately) since you can jump in immediately and start progressing whereas the reward structure on other maps while it’s good they give extra experience it’s always at fixed times so you risk getting a bad map if you’re late.
If real that would be way OP even if you had to sacrifice the pet and leave him out of commission for a couple of minutes.
Tangled depths is beautiful and almost breathtaking at times. It had the most places that I stopped on my character just to look around for a few seconds and stare in slight awe. I think it’s the most beautiful zone, yet the worst zone by far because of how confusing it is.
It’s sad how so much effort by the game developers gets largely forgotten because of lack of common sense in map layout design.
I tried to get hero points on that map yesterday. God was that frustrating. Makes me want to never return to that zone.
But it being “confusing” makes it way good. You feel accomplished for actually knowing how to navigate it finally. The minigames like the mushroom one and jumping puzzles are also fun there.
1. Inspired by Sen’s Fortress with narrow walkways to nodes, pendulums, and many floors. Conquest.
2. Inspired by Voidstar where you must channel at doors while preventing the other team from doing the same. First team to make it to the center wins. New game mode. There are bridges where something from the side wall tries pushing you off. The player has a split second to dodge it and it doesn’t always come in the same intervals. A big maze like map with potential of falling in some areas and traps to avoid.
3. Like Alterac Valley but with channeling at a fort in place of NPC’s. Lots of choke points and hilly areas and is 20v20. An NPC free stronghold map.
4.One with six lanes and 10v10. Inspired by League of Legends. Lanes are always randomized ensuring that a meta will never form. Has NPCs.
5.King of the Ring: A 1v1 arena that takes place in a smaller version of the Molten Duo boss room. The first one stomped or knocked off the burner first loses. Oh, it randomly shoots up fire. In ranked will say in Heart of the Mist’s map chat: “Player X has defeated/utterly humiliated/whatever player Y!” depending on how quickly one player defeated the other. If one player’s MMR is higher yet lost then the announcement would be something like, “Player X has pulled an amazing upset over player Y!” with names in place of player X and Y of course.
Who would have thought that gift of fortune would cost a fortune?
Doesn’t feel like it though since one typically buys the ingredients piece by piece.
While it may not be on the level of Sen’s Fortress or Anor Londo (though it may come close) Tangled Depths is still the best map in the entire game due to how easy it is to get lost and face swarms of mobs that have various control effects. The map pushes one to become a better player and more careful of their surroundings. You learn the chak slinger and others’ tells and react accordingly. Is he going for the slam? Vault at the proper moment and you’ll evade while getting in some damage. Rata Novus also has a good story behind it.
I wanna see the chain whip sword make a comeback since I was inactive when it was sold.
I went to the wiki and had to open up lots of tabs in Chrome to keep track of all the stuff.
Material values were taken from the Guild Wars 2 Wiki and simply multiplied by 250:
Powerful Blood = 10,682.5 silver
Powerful Venom Sac =1,560 silver
Elaborate Totem = 5,742.5 silver
Pile of Crystalline Dust = 5,370 silver
Vicious Fang = 6,327.5 silver
Armored Scale = 6,000 silver
Vicious Claw = 6,152.5 silver
Ancient Bone = 6,760 silver
Glob of Ectoplasm = 9,375 silver
Since 100s = 1g we can simply divide the sum of all this by 100 for the gold needed.
After adding all that up and dividing by 100 I came to the figure 579.7 so the gift of fortune alone is way expensive, and this doesn’t even count the mystic clovers either but that requires luck but in a best case scenario:
77 Ectos = 28.8 gold
77 Mystic Coins =20.79 gold. However, since there’s a 33% chance at a clover we can triple these figures since a third of 100% is 33.333…%:
86.4 gold for the ectos and 62.37 gold for the coins.
So we can conclude that a gift of fortune cost if we were to buy every single part would be like 728.47 gold. This sounds like quite a big deal but you need to understand that if you’re playing the game naturally you’d likely have lots of free ectos lying around from salvaging rares gained from Silverwaste, Tequatl, and Heart of Thorns zones.
The point was this, all the classes except ranger and guardian have a specialization that compliments what they do. That is where the ball was dropped, they took ranger into the world of healing where it did not need to go and guardian into the world of even more DPS and crowd control.
Rangers where some if not the best crowd controlers in the game knock back traps pets ext and now with the other specialization out there that do a better job at what the ranger was good at in the first place and they focus on what they were good at and made them better.
The druid is a bad class period wooden potatos even said it after playing it, the coni build for druid sucks the knock down entangle is weak and to have something that is ok you cant really run your traps which us what was the best part of ranger.
The fact that we can not throw the traps at a distance is crap, as well. So the druid can heal bit deal who cares you want to know how easy it is get out of combat you heal
Rangers could have been and should have been so much more then what they were turned into and they should really look at re doing the druid. I would suggest double daggers with lots of movement where they have they same kind of effect as torment. If they ar moving they do extra damage, give the main hand dagger attacks that move them with speed like quickness and superspeed, throw in the glyph that everyone loves so much and an elite trap that dose dps plus all condis for a period of time. then you could throw in a extra heal if you wanted that again flows this type of thing where the ranger moves and a wave of water follows behind healing and removing condis. The pets are great and are a start for sure but have another healing pet that also removes condis if you want have a attribute in beast master that allows you to have 2 pets at once something that is interesting and different but follows the idea of what the ranger was good at in the first place. not this druid celestial crap
I think dragon hunter was one of the best decisions because it was a clear line of demarcation: noobs would complain it’s OP while good players knew how to counter it leading to it having a clear bronzestomper role.
I also used druid in PvP and the roots if anything feel very OP not weak and it’s nice having celestial avatar handy for the big condi cleanses and dazes.
Mystic forge stuff like crystals and philosopher stones.
I have to disagree on thief. Sure there’s no real group healing but there’s great self-healing in PvE if you have some healing power on some of your gear. I have two zealot and one crusader piece all ascended the rest is marauder. There’s a trait in critical strikes that grants healing on crit while you have enough healing power to almost reset a healthpool if things go wrong. You can also take your “autoattack” off auto so you can stop, anticipate a big move, then vault or sword 3 it depending on your weaponset. If you’re in the middle of staff 1’s twirly vulnerability phase you can’t vault out of it, same with the last of sword’s auto third strike) and it’s satisfying dodging those attacks in that manner:
I normally have roll for initiative or signet of shadows (for exploration only) but scorpion wire is good for isolating targets for a short time especially menders who chain heal each other and pulling thrashers out of their lifesteal fields.
Nah, we dont need lightsabers. We need Capes!
As long as DC Comics doesn’t sue I’m cool with it. Capes are a big reason why we need to upgrade to a new API like Directx12 or Vulkan since capes that won’t clip would be so rad! :D
Legendary themed gliders by having them unlocked when binding the legendary. If you have Bolt for example you’ll have goldish metal thunder wings or the Dreamer and have pegasus wings and a rainbow trail ^_^
I used enameled crimson and shadow abyss though I’m keeping my previous look in the open world.
OMG I totally have those parts too! :D
I remember doing a fractal and these giant things would jump around with lots of red circles worth dodging. It’s where you fight on a barbecue but the chances of getting knocked off it are way high. I got knocked off the barbecue my first time doing that and I hate fractals so much I stopped doing my precursor journey and am just saving for one. To be fair I did that fractal many months ago before HoT was released so…
Welcome to Cheap Wars 2 where everybody should be Dumb Wars 2 enough to take 1 of the 5 Meta build and rolls on those who don’t.
Thieves who can manage their initiative to a decent level have practically on demand stealth with dagger/pistol and could get in a good CC by swapping to staff. Steal is also a good gap closer and can be traited to grant stealth and stealth speed to stay on your target easier in that window and can hit quite hard and trait for some healing on crits. Likewise guardian sword 2 (I think it’s 2) is a good teleport, has 5 second invulnerability, and a pullback that work together with near instacast hard hitting and CC traps that ensure dodges or CD’s will be spent to avoid the damage. Did I mention that thief and guardian are some of the least cheap classes despite these? It’s very rare for me to lose a 1v1 on a druid or rev vs. a guardian.