Showing Posts For Algreg.3629:

Why isn't it free to respec traits?

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Posted by: Algreg.3629

Algreg.3629

I am against free respeccing traits. It makes the character meaningless to me and it is not an unreasonable demand to ponder about your build for a few minutes in a RPG.

Digital Deluxe: I feel like an idiot

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Posted by: Algreg.3629

Algreg.3629

well, it is not like the bonus stuff was super secret when you bought it. I checked it and considered the edition really not being worth it. Maybe you should start checking the products you are buying, otherwise I fear you will end up with a vacation home in some swamp.

Your level, class, and happiness rating 1-10

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Posted by: Algreg.3629

Algreg.3629

lvl 80 engineer, 9/10 – i find it hard to give maximum score in scales like these as it would imply perfection. Also, the game really needs some bugfixes still.

Give us a TARGET LOCK feature.

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Posted by: Algreg.3629

Algreg.3629

reasonable in a game that relies on kiting so much. Though people react to suggestions much better when they are voiced in a reasonable tone, just saying…

All those contested waypoints that you can't use...

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Posted by: Algreg.3629

Algreg.3629

this way point contesting will not stand… man!

How do I find groups for dungeons?

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Posted by: Algreg.3629

Algreg.3629

while a team finder would be fantastic, I usually do not have any problems finding a group, just standing in front of the entrance and asking in map chat (or watching map chat). But that may really be different from server to server.

This Game Is Nothing But Frustrating After Level 40

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Posted by: Algreg.3629

Algreg.3629

Relax, everyone. Ganadorf is a complete troll; every single post he’s made on these forums since day 1 were complaints about the dumbest of things. I’m shocked he’s still actually playing the game, after complaining about every single aspect of it for so long.

And just for fun: You don’t NEED a group to level up, there are plenty of solo events, and all heart quests are solo-able. There are group quests in WoW, also, along side dungeon quests. If you can’t find players during the times you play, consider moving to a European server.

or maybe a corporate plant, though I do not think his beloved Blizzard would actually stoop this low – but it happened with prestigious corporations, usually when PR contractors run wild.

This Game Is Nothing But Frustrating After Level 40

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Posted by: Algreg.3629

Algreg.3629

Jest, by that logic…exploring over and over again is repetitive. You just contradicted yourself. Just saying…

You are aware the term exploring itself implies “different things”? I think after this post logic really is a taboo word for you

This Game Is Nothing But Frustrating After Level 40

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Posted by: Algreg.3629

Algreg.3629

Op, that is my issue too. This game focus’s far too heavily on exploration and zone completion rather than just letting people grind out quests for exp. It makes the game feel really repetitive imo…

yeah, because grinding out quests isn´t repetive at all and certainly more varied than getting the path to varied locations on different maps. Seriously, filling more threads with your issue doesn´t improve your position in any way.

Why we shouldn't be forced to explore...

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Posted by: Algreg.3629

Algreg.3629

so, you are basically saying you hate everything about the game, more or less. Why do you even care playing your character to 80 instead of looking for something you enjoy more?

Why we shouldn't be forced to explore...

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Posted by: Algreg.3629

Algreg.3629

Why are you even trying to reach a poi if you don’t like exploring?

classic entitlement mentality, I do not want to do stuff, but I want the reward self-same stuff offers. If that is not possible, I want at least everyone who can do stuff not getting a reward.

This Game Is Nothing But Frustrating After Level 40

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Posted by: Algreg.3629

Algreg.3629

OP, every thread you make grasps straws harder and harder.

amusing, just checked, yeah, he is not going to give up until everyone agrees this game sucks in every aspect and leave. Shaking his fist angrily into the camera.

Why we shouldn't be forced to explore...

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Posted by: Algreg.3629

Algreg.3629

First of all, if you want to have a useful discussion, stop convoluting things. The bugged SP has nothing to do with your dislike of exploring. Yes, it sucks you cannot complete relevant maps yet, but that is another point.

You are not forced to do any exploring, the leveling to 80 is so easy, if you dislike exploring, do more events or crafting which gives considerable xp. In case you dislike those too, well, you really have to ask yourself if this is really the game to stick with.

Rewarding combat, really?

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Posted by: Algreg.3629

Algreg.3629

a) allready mentioned a lot, you are level 19 and have no idea what lies ahead of you
b) if you think it´s too easy for you, go out and seek greater challenges that are in game. But I am pretty sure you are the type of player who will then moan the game is too hard without trinity style tanking.

Best 2 Man Team ???

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Posted by: Algreg.3629

Algreg.3629

whatever you like as every class offers a wide variety to adjust your team´s abilities. Personally, I team with a friend who is mainly a meleeing ranger and I have an engineer, staying ranged, tossing in the occasional elixir and switching to elixir gun if some more support is needed or flame thrower for swarming enemies. It´s fun.

This Game Is Nothing But Frustrating After Level 40

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Posted by: Algreg.3629

Algreg.3629

I’m not blaming Arenanet for a lack of players, I’m blaming them for designing leveling content that requires a group

Like I said, you don’t have problems like this in WoW, which did away with the archaic concept of group questing many years ago

you can bypass things that would require a group and still level like mad, this game is very easy on the experience, I do not really understand your problem.

Resurrecting downed people gets me killed.

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Posted by: Algreg.3629

Algreg.3629

Please no protection on ressurection, if you can just spring back into action without any consequences after being defeated, we can as well play in god-mode (and even a small group of 3 people could pull of perpetual ressurection if you were completely shielded).

are games only made for casuals these days?

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Posted by: Algreg.3629

Algreg.3629

The game is just so casual you do not see any complaints about dungeons being too hard or people being mad they have to mitigate damage by actually using the controls instead of just standing there being pounded upon. The most ridiculous thing about this Golden Past movement is the reference to GW1 that comes up all the time. I dare anyone to go back to GW1 with a fresh character and play the game for 3 weeks. Everyting that is vicioulsy attacked here is in that game allready, for the most part (before DoA) the endgame was staying ahead of the nerfbat with solo builds able to farm FoW und UW for a prestige armour. But I know, the past was always better, kids today just do not know how easy they have it etc. etc.

Anti Farming Mechanic - Facst and figures.

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Posted by: Algreg.3629

Algreg.3629

I do not understand your numbers, according to you interpretation the loot rate (no drops) is appr. halved after 50 minutes, yet reaches the highest value after 70 again? Also. the numbers do not seem to be consistent between the categories. Seems more like normal statistical variation in a too small sample to me – which I suspect anyway because 103 repetitions is really low for such an undertaking, not to speak of methodological problems (eg. arbitrarily set time sets).

Why "kitten" as the bleeper?

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Posted by: Algreg.3629

Algreg.3629

It is Liebsche in German??? Man, that is hilarious (if it is really the case). Well, it means something like honey, but I assure the connotations are really a version of honey being voiced by a tipsy man from the cologne area for most germans.

From a very satisfied player

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Algreg.3629

Fanboy threads are very amusing. If any developer really needs reaffirmation from these idiotic posts then they need therapy. I would think their satisfaction would come from fixing the complaints that their players have and striving to make a better game, not from sunshine and lollipop threads.

Because people simply dislike being praised for their work as we all know and science proves. And I do not know if you need therapy or not, but you certainly need a phonecall with your mother teaching you about the basics of conduct when you call out people as idiots over this. Would you also be so kind as to define “fanboy”? Are you not a fan of GW2? Then why the heck do you play or post here?

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: Algreg.3629

Algreg.3629

When you play a game like GW1 for many years and the devs start talking about GW2 because “they can’t do with this game what the community wants from it” and then they announce GW2, then it’s not strange that it sets the expectations a certain way.

It’s of course a different game but when you name something as number 2 then it says sequel and that there can be an expectation of recognition.

GW2 is a very different game from GW1. This is what people were told as well, but it was more different than people expected probably. It was for me.

I enjoy it for what it is but it is true that the skill bar in GW1 was more interesting. Partially because in GW2 you are confronted with fixed skill sets that belong to weapons. I like a mesmer with a staff, lucky for me it has a good skill set. I was told the sword/pistol combo is awesome but I won’t play it because I don’t like mesmers with guns. Just a personal preference.

The problem therefore is that skills are not just subject to fixed sets but also personal preferences on a visual level. What if I love mesmers, hate pistols but the pistol is the best weapon for a mesmer (just an example)? This means I would feel I have to use a pistol against my wish.
In GW1 skills were separate from weapons and the skill slots were entirely interchangeable and there were no sets of skills that you had to take together.

In GW2 I could think of making a clone build, but I am forced to have phantasm skills. Not a problem for me but I cannot take them out and replace them with more suitable skills. It seems to me that what people are upset about isn’t so much that a lot changed but more that we had certain freedoms of choice in our skill bar that are no longer there.

I can still enjoy GW2 for what it is, but I do agree that the skill bar in GW1 was much more flexible.

This is of cause true. But I am not too disappointed with the GW2 approach which is very different from GW1. Let´s leave aside that half the skills are tied to the weapons for a second (which makes sense to me, but I can understand why people may disklike the approach). In GW1, you were able to do crazy things, the 2 classes synergy made you able to totally bend the concept of a class. There weren´t that many players though that varied their builds a lot, maybe one for pvp, one for pve, that was about it for a lot of people. Even if there was a huge number of possible combinations, only a few were considered top notch and played. In fact, among the hundreds of skills there were a lot of skills with different names and looks that actually had more or less the same effect. Also, a lot of builds were nerfed as soon as they became overpopular.

In GW2, variety happens within the confines of a class concept. IMO it makes a lot of sense to have part of your skills tied to your equipment as these are actually the items you use to cause the skill effects. With swapping your gear (even in mid-combat) you have a reasonable variety on the fly. The same applies to your “right side skills”. I love the versatility enabled by changing skills in the middle of a dungeon. So what I am trying to say? If I had to sum it up, I think the character system in GW2 is at least as deep as in GW1, but in more subtle way.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: Algreg.3629

Algreg.3629

So, you think a game where the time invested alone in grinding for gear gives you huge advantages is superior to a game which relies on reaction time and versatility?

Cause then I frankly do not understand what you liked about GW1 which was never about grinding gear or time invested. (no, I am not a complete casual player today and certainly wasn´t back then, GW1 from day one both pvp and pve, from Ascalon to DoA).

And what items are you talking about? There are no p2w items in the shop. Are you talking about gems for gold? The superexpensive stuff is mostly cosmetic and exotic max gear is easily obtained by casual gameplay, so I do not see a p2w scenario here.

I can somewhat share your feelings about catering to casual players ruining gaming experience for more invested players I feared GW2 would turn out to be this way, but I just cannot see it applying to the product – I am not saying it is perfect, but that profound doomsaying just has no foundation.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: Algreg.3629

Algreg.3629

Sure, we expected it to be different, not a playskool MMO for divorcees who can play in between changing diapers.

Should have just renamed it. No way you can defend how bad they’ve gutted with the name ‘Guild Wars’ in it. :-/

Well, do you expect anyone to enter a reasonable argument with you after THAT display of your fine character? I am sure everyone with a real life totally thanks you now for showing them their place.

ANet Please Take Notice...

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Posted by: Algreg.3629

Algreg.3629

PS: Ah, this thread Elysian, where someone is complaining GW2 is not GW1 and is taking grim satisfaction that the game will be deserted in 6 months if us blind sheep and anet do not follow his and your divine insights? The one with 10k views with appr. 80 % argueing against OP? Yes, I am totally convinced now of your POV.

Seriously, in every thread I have seen you post you express your deep dissatisfaction about everything this game is about. What is actually keeping you here? Mourn the money, but do not keep wasting your time on a game you soooo profoundly hate.

And stop coming up with your universal truths what I and other players think about the game. You can voice your opinion, but stop pretending you know what everyone else thinks.

ANet Please Take Notice...

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Posted by: Algreg.3629

Algreg.3629

well, we are in this thread and if you are unable to keep unrelated things apart, I suggest you start creating bills for congress.

ANet Please Take Notice...

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Posted by: Algreg.3629

Algreg.3629

well, then voice those points and do not chime in with someone claiming “now that they have our money they do not care about customers anymore”. And it is not the majority of players that subscibes to your description of the gameplay.

Maybe the problem isn't the trinity, maybe its the dungeons

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Posted by: Algreg.3629

Algreg.3629

there is a huge number of players not only doing dungeons, but also farming them non-stop. I am not one of the powergamer crowd anymore today with a job and all, but I have not the slightest problem playing in dungeons, with the occasional faceplant and what not. People (not directed at OP) are complaining like noone on earth is able to finish those dungeons while in reality a lot if not most players are doing just fine.

ANet Please Take Notice...

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Algreg.3629

“This man speaks the horrible truth.” No, this is as childish an argument as it gets. If they shut down the game now, yes. Just because anet does not play the monkey for every player´s whim it does not make evil masterminds. But as this forum is slowly turning into a lodge of tin foil hat wearers, I am not surprised of such nonsense.

Don't get it...

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Posted by: Algreg.3629

Algreg.3629

It is really more than a problem just in the gw2 forums. Check any game community, heck, any internet forum/commentary section. Entitlement mentality, expecting near impossible things, yet reacting viciously when forced to leave tread out ways, that sadly seems to be the common mindset of the people out there shrouded in the luxury of internet anonymity. I hope anet just sticks to their original idea and adjusts things within this environment instead of changing the core designs to the whims of people who will then complain just about the thing they asked for again.

Isn't it time to start talking about content patches?

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Posted by: Algreg.3629

Algreg.3629

roughly THREE WEEKS after launch? I doubt your doubts are taken seriously by anyone who has the slightest idea about game development.

Thank you!

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Posted by: Algreg.3629

Algreg.3629

Ironangel, I gladly present you with the “reaction befitting a child”-award.

Yes, thanks to anet from me, too. Not perfect, but a darn good game.

Theres No grind.... ._.

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Posted by: Algreg.3629

Algreg.3629

Are any of those necessary? I am not sure about the legendaries just now (at work), but isn´t everything you brought up purely cosmetic?

Maybe the problem isn't the trinity, maybe its the dungeons

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Posted by: Algreg.3629

Algreg.3629

you obvioulsy do not understand the reason of those fixes (though I agree they weren´t thought out well).

Is this a beta or real game?

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Posted by: Algreg.3629

Algreg.3629

Yes, it is beta. You didn´t actually pay for a huge game with countless hours of fun, but for access to the overstated complaints, perpetual whining and I never witnesses an online game at launch channels.

Maybe the problem isn't the trinity, maybe its the dungeons

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Posted by: Algreg.3629

Algreg.3629

That is a well written, thoughtful post, but still I see a major problem with it. “Why should they be denied their play style choices for a certain boss? A player should be able to play how they want, and the dungeons and bosses should still be accessible to them if they can play well”. Because it is part of the challenges for players in GW2, you really have to adapt to all kinds of situations and the game gives you all the tools for it. Why shouldn´t a warrior be forced to go ranged when the situation dictates it? Games deny play style choices all the time, a warrior does not cast fire balls even if his player thinks it would be cool if he did, you cannot oneshoot bosses even if a player would like to, a character cannot fly to a vista and bypass the whole mad jumping part. I know these are very simplified examples, but I hope you get what I am trying to say. I can see how people have been made to stick with a single narrow playstyle by years of MMORPG development – or lack thereof – but personally I like this fresh “he brings a knife, you bring a gun” approach in GW2.

PS: But I agree with you that the dungeon encounters need some tuning.

"no trinity" and melee bosses...

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Posted by: Algreg.3629

Algreg.3629

Stop it with the “trinity” allready! I see so many people obvioulsy thinking that this concept was created by the big bang and is ingrained into the very texture of the universe. It is a game concept that has been around and copied for some time now, but imagine if there never had an EQ, WoW or whatever. Would you guys really think, hmm, this game is missing something, and come up with the trinity concept? It is a new game with its own design.

Do you start Super Mario World going “man, that Italian dude sure is squishy, his brother should change his abilities so he really can soak up some hits and shield Mario”? If you just cannot give up the trinity concept in your playstyle, then rejoice that there are a million games out there that are all exactly doing the same thing and play them. And for consistency´s sake, never ever touch any other type of game, no beat-em-up, no sports game, no jumper, no fps, because they are all deviating from the obviously gifted from heaven trinity concept.

Speaking of it, please complain to ALL game developers regardless of game type that their products miss a trinity concept. We are all looking forward to Resident Evil Trinity and Need for Speed Trinity. Do you guys understand that MMORPG does not mean everything has to be same?

The flaws of GW 2 begins to show

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Posted by: Algreg.3629

Algreg.3629

So, let me see if I got this straight, you lost in game currency due to a bug this very day. The problem has not been solved. Do you understand that bug fixes and player reimbursement do not work within minutes or even hours all the time? Apart from that, your understanding of the law is about the level a kid would have. Go on, withdraw your 60 $,, I´d like to see you paying extra fees, maybe you can learn something from that.

I'm still having fun.

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Posted by: Algreg.3629

Algreg.3629

they do not worry me a bit. It has never been different with any MMORPG I played, there just is a playertype (I have no intention to attack them in any way, legitimate as any other playstlye) that will fastlane any content and game companies just cannot offer infinte content. Do not jump on the gloompart, see for yourself if you enjoy what anet tried here.

You have lost a Customer and a Player...

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Posted by: Algreg.3629

Algreg.3629

Guys, guys! Look at this! THIS is how the gov’ment is controlling us!

Think about it, man. I mean, that was one heavy, angry, rebellious post. Had that been aimed at a goverment body…we might have a revolution on our hands. Srs bid-ness. But instead, we have a dude busting blood vessels out in his head over something that really doesn’t matter. THIS is how they keep us in check!

Kittens, man. Kittens everywhere. Fricken meow.

I am so starting a tinfoil hat business and link the shop here

For those who complain that this game lacks of endgame content.

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Posted by: Algreg.3629

Algreg.3629

well, not applying strictly correct sociological terminology here A “next generation” game isn´t necessarily released 20 – 30 years after the last game too.

For those who complain that this game lacks of endgame content.

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Posted by: Algreg.3629

Algreg.3629

The major issue with the endgame is this in my opinion (though it is not an issue for me personally): You have countless things to do after getting to 80, but the game does not offer much, some may say any character progression after hitting max level. Most other MMORPG have conditioned people to the cycle of max level => farm max gear (probably in “raids” and stuff) => new content released => +levels, max gear now sucks, new max gear… GW1 never worked that way, but probably we now have a new generation of players who expect a game to be like that.

You have lost a Customer and a Player...

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Posted by: Algreg.3629

Algreg.3629

Thank you I miss this video.

Shows exactly what type of person the OP is.

No that video shows what happens when you only listen to casuals.

The OP is an IT Technician who knows and understands the operational procedures for proper maintenance and change. First there’s creation of a resolution, then there is documentation of the resolution, a presentation / offer to apply the resolution, acceptance and then hours of testing of resolution for bugs / kinks / issues, then many sleepless hours of live implementation where you monitor and maintain any and all issues.

In the documentation process the last part of any documentation in the field is a revert strategy if a code 1 issue arises that compromises the service.

Pretty much every single step of proper procedure was voided by ArenaNet with this past patch.

Then the response to the service speaking back about it being majorly screwed up is “Deal with it.” instead of having a revert strategy.

That is not professional, it is not proper business practice. And it is something that will hurt them in the immediate future.

First of all, this is not a process done with consumer products before consumers, but mainly applies to b2b-software or you have panels.

Then to your OP. I wonder if this is your very first online game. Games get adjusted all the time, when game mechanics are changed on a big scale there just is no way for a huge rollback for people who took advantage of something that gets changed. Yes, that is unfair to the people who cannot partake in “exploits” others did because they were ahead of them, but you just have to deal with it. Coming here with a melodramatic entitlement post does only one thing: ridicule yourself. If you want to leave, do it with some self-esteem and do not do that angry teenager/doorslam thing. And do not assume “everybody” shares your opinions, impressions or feelings. Have fin with that major competitor and see what kind of reaction you get when you post there about some nerf, threatening with the customer-pitchfork.

You have lost a Customer and a Player...

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Posted by: Algreg.3629

Algreg.3629

Thank you I miss this video.

Shows exactly what type of person the OP is.

No that video shows what happens when you only listen to casuals.

The OP is an IT Technician who knows and understands the operational procedures for proper maintenance and change. First there’s creation of a resolution, then there is documentation of the resolution, a presentation / offer to apply the resolution, acceptance and then hours of testing of resolution for bugs / kinks / issues, then many sleepless hours of live implementation where you monitor and maintain any and all issues.

In the documentation process the last part of any documentation in the field is a revert strategy if a code 1 issue arises that compromises the service.

Pretty much every single step of proper procedure was voided by ArenaNet with this past patch.

Then the response to the service speaking back about it being majorly screwed up is “Deal with it.” instead of having a revert strategy.

That is not professional, it is not proper business practice. And it is something that will hurt them in the immediate future.

First of all, this is not a process done with consumer products before consumers, but mainly applies to b2b-software or you have panels.

Then to your OP. I wonder if this is your very first online game. Games get adjusted all the time, when game mechanics are changed on a big scale there just is no way for a huge rollback for people who took advantage of something that got changed. Yes, that is unfair to the people who cannot partake in “exploits” others did because they were ahead of them, but you just have to deal with it. Coming here with a melodramatic entitlement post does only one thing: ridicule yourself. If you want to leave, do it with some self-esteem and do not do that angry teenager/doorslam thing. And do not assume “everybody” shares your opinions, impressions or feelings. Have fun with that major competitor and see what kind of reaction you get when you post there about some nerf, threatening with the customer-pitchfork.

(edited by Algreg.3629)

You know what shouldn't happen?

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Posted by: Algreg.3629

Algreg.3629

yes, we are the same person on different accounts cause god forbid there may be two people in the world not agreeing with you. As I am at work, I can only judge from patch notes and they do not mention CM. You may be correct, but telling from your various misconceptions, not the least bringing up soaking strategies that do not really work well in this game, I wouldn´t neglect the possibility of you imagining the issue.

Thiefs are still OP....

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Posted by: Algreg.3629

Algreg.3629

I have no idea what you are talking about, players kill players within seconds once the engagement started all the time, it is really a fast paced pvp experience.

Also, the only thing you can honestly confirm is that YOU playing a guardian are killed within seconds by a thief, apparently even a specific player. You really think that is substantial statistical data to demand a nerf??? This is how games get ruined, some people lose – which by definition is not possible as they know how awesome they are – and conclude this or that class or ability is OP and cry foul. When they cry loud enough, chances are devs change it and step by step a game goes down the drain.

No social interaction between players?

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Posted by: Algreg.3629

Algreg.3629

1. try another guild if its not the kind you were looking for.

2. The game world is just too fast to make aquaintances, a bit different for dungeons where you stick with people for a while.

You know what shouldn't happen?

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Posted by: Algreg.3629

Algreg.3629

I can only repeat: People, even PUGS without planning of party builds, do these dungeons all the time and succeed. But you bringing up your toughness and hp score so prominently clearly demonstrates you are still thinking traditional mmorpg and hence fail.

Complaints about the skills system

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Posted by: Algreg.3629

Algreg.3629

A “ranger” was made into a longbow wielding dude by years of fantasy cliches, he is originally someone who is in charge of keeping order in a set district of land and combines judical and executional power. Daggers are traditionally crafts of “real life” magicians. And now? And a ranger in GW2 does not better with a greatsword, obviously you have not understood yet that the game does not encourage you to stick with one role, but to use your whole arsenal according to situation. You are complaining this is not lord of the rings with some effeminate elf roaming melee battles with a longbow… well, yes, you are right about that.

Always Underleveled (Not enough xp gain)

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Posted by: Algreg.3629

Algreg.3629

you level so fast in this game it is not even worth looking for specific gear before you hit lvl 80. I have no idea what you are doing wrong, but I find it rather hard not to outlevel the area you are in rather quickly.