Showing Posts For Algreg.3629:

I think the combat in this game feels very stale.

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Posted by: Algreg.3629

Algreg.3629

pray, what is an “interesting ability” in your eyes?

- Interesting abilities are those we had in the first Guild Wars:

  • Ritualist’s Spirit Weapons, Spirits, Item spells
  • Mesmer’s Diversion, Interrupts, Energy Burn, Migraine etc.
  • Necromancers hexes, blood enchantments, Malaise etc.
  • Ranger’s spirits and traps

Combat in the first Guild Wars had a lot of depth in it. You’d have to pay attention which enchantments you had and what order curses were applied. Skills could get interrupted with the intricate casting time system. When Ranger placed a spirit it became priority target, because it had strong impact on battlefield. Just compare how inconsequential GW2’s Ranger spirits are.

When you compare all this to Guild Wars 2’s system, this one’s a button masher. Your skills might apply poison or some damage or remove boon but it doesn’t create any meaningful decision point. Number of active skills is also a problem. It’s difficult to pay attention to 10 skills at one time. A popular game League of Legends has 4 skills per character and each of the skills has player skill dimension in them. Ten skills is too much and this is evidenced by Warriors and Thieves opting to run signet builds just for the passive bonuses they give.

that is a completely different discussion though. Yes, GW1 was a lot “deeper” in combat, though on the other hand you were watching your buff/debuff bar more than the actual action on screen. Now we have a more action oriented style which in my eyes is neither better nor worse. Still, I am pretty sure that is not where OP is aiming at, though I have no idea what he actually wants.

Why are a lot of gamers unsociable?

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Posted by: Algreg.3629

Algreg.3629

I like the gw2 approach. Let´s face it: While you meet the like 5 special people you remember in every online game you play, most of the time grouping has always been a mixed bag necessary to get what you wanted gamewise. How often did you have that party of 6 with onr kitten that ruined the whole fun? If you want to socialize in an online game, gw2 has everything you want: chat channels! Partake there whenever you want to, get into a nice guild, these are all nice perks. But they are not essential to the game and that is fine. I like socializing in games, but that is not even remotely my main concern. I have enough RL friends and I rather leave the house for some bar on the weekend and meet new people there instead of getting to know some virtual persona I have no real clue about.

I think the combat in this game feels very stale.

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Posted by: Algreg.3629

Algreg.3629

Topics on this issue has been raised several times during the BWE’s, but were shot down by fanboys every time. Nice to see the general consensus changing. I hope ArenaNet does somehing to make the combat deeper. One of my personal favorite suggestions was having a skill tree for every weapon type, spending finite attribute points to unlock skills in a path that would fit the player’s playstyle.

please stop using this stupid word. The monicker “boy” is really flattering when you are closing in on your 4th decade, don´t get me wrong on that, but the “fan” part is just silly. Isn´t a fan just someone who enjoys something enough to stick with it? Aren´t you a fan of the game? Why are you playing it if you dislike it? Or are you just playing the forum game?

Things you miss and want back from GW1

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Posted by: Algreg.3629

Algreg.3629

not really a stupid comment. Don´t get me wrong, I loved GW1 and played it for many years. But the very fact it is a ghost town and GW2 is not – despite all doom predictions from “professional complainers” – shows how obviously GW2 is the “right” game for this day and age. We GW1 old timers can lament that and compliment us on how we knew better what a great game is or we can just enjoy ourselves in GW2 which is also a great game.

I think the combat in this game feels very stale.

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Posted by: Algreg.3629

Algreg.3629

pray, what is an “interesting ability” in your eyes?

Hammers are too small

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Posted by: Algreg.3629

Algreg.3629

erm, Roman soldiers didn´t march in formation holding a tower shield all day, mind you…

True open world PvP

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Posted by: Algreg.3629

Algreg.3629

Lore or not, griefing or not, be aware that many, MANY people chose PvP servers in WoW. When I say many, I mean at least half of the 14 million player base. People LOVE open world PvP, even if you don’t. If you found your refuge in GW2, it’s also one of the main reason people avoid that game or get bored of it quickly.

Blizzard already came up with a solution – offer people both PvE and PvP servers – to each their own. I wouldn’t mind BEING ganked or BEING griefed. I wouldn’t mind getting attacked during a DE. How things are at the moment – the GW2 is a drag, a bore, a care bear paradise which I am starting to despise.

ANYWAY, I only asked for an explanation for the technical aspect of the problem, it wasn’t an open invitation for the fan-boy community to flame and go berserk. Calm down.

Nobody flamed you and nobody went berserk, you on the other hand are apparently very keen on the name calling and taunting. If you are so opposed to even the slightest opposition I suggest you write a message to anet themselves.

Hammers are too small

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Posted by: Algreg.3629

Algreg.3629

beg your pardon? the Gladius was a standard weapon for Roman infantry in addition to polearms.

The hugest versions of the Zweihänder was either a ceremonial weapon (eg. used in parades) or it was used like a polearm in formations, not like a sword at all. Even those were really long, but did not have the ridiculous girth associated with anime weapons. I do not demand weapons to be 100 % historically acurate in a fantasy game, but just look at the claymores scaled to the large races´ sizes. They would cause even the strongest Charr/Norn to fall over the moment they lifted them off the ground. The hammers are fine, it is not about the size of the mallet, but the length of the handle (angular acceleration and what not). A huge mallet would make a hammer totally uncontrollable in combat.

Hammers are too small

in Suggestions

Posted by: Algreg.3629

Algreg.3629

or rather make the greatswords smaller as they are ridiculously “anime” while the rest of weapons are more or less realistic – I mean, look at the NPC Charr Vigil, those Greatswords are plain silly.

I need a hero

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Posted by: Algreg.3629

Algreg.3629

I agree on that, even if it was just a message board type LFG pannel, it would improve things a lot.

I need a hero

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Posted by: Algreg.3629

Algreg.3629

I liked the heroes a lot in GW1, but I fear in the open world game we have now those streetwise herculei (or whatever the plural is) would cause tremendous lag. Even one companion would double the load you put on the system, let alone 5.

The Grove, Rata Sum and Divinity's Reach useless

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Posted by: Algreg.3629

Algreg.3629

I do not understand your issue really. Yes, it is a shame that those nicely crafted areas are vacated, but isn´t it better to have one hub of player interaction than 6? To add: I actually use the Grove when leveling crafters as the TP and the craft stations are conveniently placed.

Create ideas for "solving" the DE diminishing returns.

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Posted by: Algreg.3629

Algreg.3629

First of all, I think some kind of DR is necessary, otherwise you will have the vast majority of people grinding the sweet spots while the rest of the maps are a wasteland. But using DR as a measure against bots seems callow to me. Sure, bots users are hurt by it, but they have no emotional investment and they even will profit from gold-selling if they get like a thousand porous bones a day on their countless hacked accounts.

The real damage is done to the player who quickly loses interest without some kind of incentive and an element of joyful surprise. Personally, I alternate places and events just because I don´t like repetitive gameplay for hours, so I am not really hurt by DR.

But I think one way to make a better world for heavy grinders and “normal” players is to adjust the rewards for the various events (and the associated kills). Tower defense types (where countless mobs rush to a bottleneck, guess those are the most farmed) should give considerably less reward than escort or conquest events – but the rewards for latter should be boosted considerably. So even with DR in effect, you create an enviroment where people are actually incited to do different things instead of farming the same spot over and over.

Does no one else really miss the deck building aspect of GW1?

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Posted by: Algreg.3629

Algreg.3629

I miss it to some degree, but then I remember how out of the million possible builds only a few (yeah, I confess, I like min/max) were really top notch and the race for staying ahead of the nerf bat. GW2 is just more traditional I guess, you e.g. have a variety of thieves, but you cannot bend a thief to a totally different concept. It is really pros and cons for me.

Apathetic and unfriendly players on Cursed Shore

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Posted by: Algreg.3629

Algreg.3629

usually people stop to raise you, but I stopped going to great length for this as I had people port out a lot of times while i was trying to get veteran hordes off their back first.

Should this game have raids?

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Posted by: Algreg.3629

Algreg.3629

sure, why not, a raid is nothing more than a dungeon with an unusal party size. We have dungeons already (which I would consider as something like raids in the context of GW2). The more content, the better, BUT no rewards you cannot get by other styles of play. And I fear it would not satisfy many people who demand raids, as they are usually heavily relying on the traditional mmorpg roles, so I suspect “raid” is also a rephrased craving for trinity roles to some extent. But if those pitfalls are avoided, well, why not.

What music do you listen to when you play?

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Posted by: Algreg.3629

Algreg.3629

no music at all, but listening to Smodcast (and associated podcasts) a lot while playing.

Underwater Combat: The issues I have with it

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Posted by: Algreg.3629

Algreg.3629

apart from the invulnerability issue i think they did a good job. Yes, it is a lot harder, but that really seems to be one of the points when you enter the deep as a land creature (though it seems to harsh for some classes).

Black Lion Chest- Upgrading or Cheaper keys [Merged]

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Posted by: Algreg.3629

Algreg.3629

the rewards in these chests are really lacking. I would even trade gold for gems/keys from time to time if I would get more worthwhile items instead of those darn tonics.

what is commando and what happen to that possition

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Posted by: Algreg.3629

Algreg.3629

yeah, 21st century black ops soldiers seem like a really good addition to a fantasy/techmage world.

Why GW 2 will not fail

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Posted by: Algreg.3629

Algreg.3629

i think the game will be doing well. Anyways, it really is a matter of how you define fail. Economically I doubt a failure. I do not know their break even point, but I suspect they exceeded it by a solid amount from the copies already sold.

Armor problem

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Posted by: Algreg.3629

Algreg.3629

as it has allready been mentioned, the armor stats aren´t that different or relevant. Though it really doesn´t make sense that not everyone should be able to wear heavy armor. Here is an idea: Make armor a bit more relevant, make all kinds of armor available to all classes and make endurance tie into the armor concept, like -end for heavy armor or +end for light armor.

I think beta players owe the rest of us an apology...

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Posted by: Algreg.3629

Algreg.3629

you are here to express YOUR dissatisfaction, step off your soapbox. There is no “we” between you and a lot of people who enjoy the game a lot.

This game has killed wow

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Posted by: Algreg.3629

Algreg.3629

Why would we care what happens to Wow here? Why should we be happy about its demise. It is probably an enjoying game for people who play it and both are not exclusive in any way. On the other hand, OP just expressed his fun of joining GW2 and Vermillion Hawk is correct. The bile spewed in this forum is revolting in general, but I guess that just is today´s internet generation.

10 things that GW2 did better than WoW

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Algreg.3629

I only disagree with 8, this is because underleveling is incredibly unrewarding and insignificant, especially at lower leveled areas. It is not worth spending time grinding …

I love downleveling, it am a huge explorer and completionist and I hated outleveling missions in other games and never getting any credit for following up on them. You might be right that the payoff for grinding isn’t worth it in lower levels … but I don’t think the point of down leveling is to facilitate grind anyway – the GW team has mentioned that they want to downplay grind. For me it’s fantastic and, I feel, one of their best ideas in a game full of great ideas.

at least it is somewhat rewarding/fun, in a traditional scenario, those areas would be completely lost on a max level character.

Guild Wars 2: It's alive!

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Posted by: Algreg.3629

Algreg.3629

yeah, brick, it is really strange that people hang out at a place they like.

How much longer will you play with the DR system as is?

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Posted by: Algreg.3629

Algreg.3629

well, if you want to hear it or nor, it does not affect me at all. I have been alternating between 2 event points for the larger part of saturday and had no problems at all with DR.

Might wanna go over here and help these folks out then.

http://www.reddit.com/r/Guildwars2/comments/10ogyn/anti_farming_code_is_getting_ridiculous/

a few reasonable people citing facts and a lot of outraged people expecting a yellow drop every minute, what is different from here and how does you linking to a different forum add to this topic?

How long should a developer be given to get launch bugs ironed out?

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Posted by: Algreg.3629

Algreg.3629

Man, I would hate to be a developer with, some of, the modern gaming community as hostile as it is now. .

I’d imagine it’s a lot like being in a live performance field like theater or a musician. If you just read the critics’ reviews you’ll be convinced you’re the worst performer ever and no one would ever come to see you perform. Even if you gave a free show during a rainstorm people would rather get wet than be in the same room with you.

Then you actually go out to perform a concert or a play, and you look out at a packed house and realize there are thousands of people who all gave of their time and money just to see you… and you realize that the critics are just sad little men who want to make you feel bad.

The staff have access to a LOT more data about what goes on in their games than we do. Most of the people posting here, for all their posturing, don’t have a clue about what they’re talking about.

Right, so you go to a restaurant you know is generally good, and order something, the food smells rotten, the table you sat down at wasn’t even cleaned from the previous visitors, and when you ask for a cup of coffee it’s cold and tastes like tar.

You complain but the other customers say “oh, it’s just a sad critic who doesn’t know what he’s saying”.

And the restaurant owners think “well, people still come by and I make money, I don’t see what’s the problem”

Yay!

in your litte analogy, you forgot the fact that people still like the restaurant even though the critic demands it must be bad is what drives the critics madder than the occurence itself.

How much longer will you play with the DR system as is?

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Posted by: Algreg.3629

Algreg.3629

well, if you want to hear it or nor, it does not affect me at all. I have been alternating between 2 event points for the larger part of saturday and had no problems at all with DR.

Error code: 4:1004:2:2791:101 - Tech support thread link inside

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Posted by: Algreg.3629

Algreg.3629

geez, be calm, server crash most likely, is this all your people´s first online game? Of cause there will be a maintenance team on weekends.

Anet, how do you expect me to afford the tier 3 cultural armour?

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Posted by: Algreg.3629

Algreg.3629

Lol “go out and adventure, after a while, u get enougb gold”. I played the game how it is meant to be played from level 1-80. 125 hours, 18 gold.

Great, 833 hours, i will get Tier 3 cultural armour.

And?
what is the hurry? Its an MMO you have to work for it, if you can earn it after a couple days..then what would you work for?
The I want it now crowd is the death of progression.

They said there won’t be grinding in this game. So i bought it.

you, the player, can make a grind out of ANY game. To get max level and max gear for your build the grind is really, really low compared to most MMORPG.

Well, it's official...

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Posted by: Algreg.3629

Algreg.3629

the game is great and most important: fresh. Among the many ubercomplainers, I can see some justification for people who complain about the endgame. But still I consider GW2 a little diamond. Endgame content can be added, the core design itself is terrific.

How long should a developer be given to get launch bugs ironed out?

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Posted by: Algreg.3629

Algreg.3629

objectively, as long as they need, subjectively, as long as you want – if you think you cannot enjoy the game with the bugs, you have to chose the consequences. If you like the game and are just annoyed by the glitches, you can play something else (no sub fee) and check the patch notes.

How much longer will you play with the DR system as is?

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Posted by: Algreg.3629

Algreg.3629

you are grossly exaggerting, I can farm longer than I can bear at one single spot, certainly more than 15 minutes and you can just go to a different event or area when the loot stops.

is Arena ignoring bug problems

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Posted by: Algreg.3629

Algreg.3629

they are not ignoring it, quite a few SP bugs have been fixed – though it really seems to take a long time.

Legendary rifle cost worked out

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Posted by: Algreg.3629

Algreg.3629

lol, Valk, are you done posting your Xfire-thang and using that fanboy-word in every thread you partake?

The Holy Trinity Is not needed

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Posted by: Algreg.3629

Algreg.3629

Please, it seemed this topic had really waned by now, especially with Blizzard releasing the community patch for GW2. I beg of you, please do not necro the topic.

Legendary rifle cost worked out

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Posted by: Algreg.3629

Algreg.3629

pfff, this is getting ridiculous – care to elaborate what a fanboy actually constitutes and in what regard said legendary skin would be connected to your concept?

No damage = No loot in medium / large events

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Posted by: Algreg.3629

Algreg.3629

maybe a solution could be give everyone in a reasonable distance of the kill – a “danger zone” if you will – a chance for loot but use a timer for inactivity, maybe if you have not moved in the last 30 seconds, you are excluded (to prevent afk leeching).

PS: that is not an ideal approach, but I think it is very hard to measure all kinds of contribution to a fight numerically. DPS is a solid measurement, maybe healing by HP healed, but a lot of support methods/buffing just cannot be measured in a “hard” way.

(edited by Algreg.3629)

No damage = No loot in medium / large events

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Posted by: Algreg.3629

Algreg.3629

the system really needs some adjustment, I find myself using skills I usually don´t like much exclusively to loottag in zerg events (flamethrower in my case, which lets me AOE-tag continously), I bet it is the same for many players. When people have to switch to skills that are neither effective nor fun for them just to have a chance for loot, it seems wrong.

Anybody else miss "punishing" games?

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Posted by: Algreg.3629

Algreg.3629

If you are into SF, you could try Eve, I am resting my subscription at the moment for GW2. It can be really gruesome (like having a ship you worked weeks for being blown up in a second just because you jumped into a system with an enemy pvp barricade). But mind you, it feels totally different from most MMORPGs as you are not controlling a character directly, but rather “giving commands” to your ship. But for me, GW2 and that go well together, I like some variety.

Guild Wars 2 Tabletop RPG

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Posted by: Algreg.3629

Algreg.3629

GURPs, in case it is still around (haven´t been doing tabletop rpg for years really) – and I also hope they have some computer assistance tools now for this system that has more rules for everything than physics itself, which is actually great, but can slow down things a lot.

No mounts - I simply don't understand...

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Posted by: Algreg.3629

Algreg.3629

Mounts are cool.
It seems that a lot of GW1 players are fundamentally against cool stuff.
I say we are lucky we even got some cool looking armor and weapons,because apparently they too are a reason for negativity in MMOs.
So,to say that you don’t like cool stuff is ok.I understand that.
But saying that:
" With mounts, speed buff would lose any kind of necessity for groups. Everyone would just pick up their mounts from their pockets and run around at maximum speed"
“So, once we get mounts you know what will happen? Streched-out zones that require an equal time to travel from A to B, but on an expensive mount”
“If you think it’s too expensive, walk. Simple”
“I’d think that if people were mounted, they would be less likely to stop and interact with the world / player base”
Come on.
These are not serious arguments.
Walking is boring.
Larger zones with fewer instances is the way to go.
I can pretty much ignore you dismounted,if that means not doing the same event that
I just did a few min ago(for the 5th time)
As for grouping.
Riding with your party,or your warband,or whatever you call it,on your way to storm a keep,is just as cool as liquid nitrogen.

You are aware that “cool” is a highly subjective thing? We do not have Vanilla Ice music in game, even though a lot of people considered him cool at some point. Also, I have no idea how you come to that judgement about GW1 communities.

No mounts - I simply don't understand...

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Posted by: Algreg.3629

Algreg.3629

Please no mounts. The implementation of them will lead to a million new issues (unless you go for a dismount on meeting enemy-approach which just feels incomplete to me).
a) animations: time spend on various mounts with various character models that can really be spend better elsewhere
b) combat: You have to come up with a balanced, working system for mounted combat. What about stats? will the mount be targetable? will the mount take part in the fighting? Fitting new skills for every profession while mounted and their balance and animation? This is really not an addition, but designing a new combat system as big as the one that was allready implemented for “normal” combat, complete with balance issues and what not.
c) terrain: as quirky as the Super Mario part of GW2 feels at times, they put a lot of work into the terrain to be explorable by an unmounted character. Once we add mounts to this, I think we will have graphical and gameplay glitches for ages.

I have yet to see a game (of cause I do not know all games of the world and would listen to suggestions) where mounted combat is implemented well. Even single-player games I know fail abysmally there, maybe Darksiders, but the combat system is really a mounted buttonmashing (don´t get me wrong, they game is great), the mounted part is rather small and it was probably in the design from the very beginning,

And what is to gain: Admittingly cool looking characters more or less, probably not much more. When all bugs are fixed, all balancing done well, all of the game world + underworld and all GW1 classes put into the game, maybe then move attention to mounts, but not now and not in the near future.

(edited by Algreg.3629)

Aside from being "fun" there is no real goal

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Posted by: Algreg.3629

Algreg.3629

Uhh because fun is not a goal, rather an adjective used to describe something? Are you stupid?

This being an MMORPG, progression is usually the most fun part. The feeling of power growing and accumulating new skills and abilities. Not that I mind some more progression content. And calling people stupid over this – seriously?

When you figure out how to sit there and do “fun” you let me know how I can do the samekitten

actually, it is a noun and fun cannot be a goal? why do you watch your favorite sitcom or sports events? Do you accomplish anything there?

Event Scaling

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Posted by: Algreg.3629

Algreg.3629

I think the starting weeks are really not what the game is going to be in a few months or weeks even. We were all rushing through the same maps (which may contribute to the complaint a lot of people had, GW2 just being a mad zerg rush). There will be more people actively seeking parties to do maps, more guild team activity to seek out events as people are more spread out through the game. Which isn´t necessarily all bad, it will bring more personal ties to the game and improve the challenge a bit – as well as actually being able to notice wth is actually going on in these event chains apart from a lot of colours flaring up

vista's en jumping puzzels

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Posted by: Algreg.3629

Algreg.3629

the vistas do usually not require a lot of skills, mostly its finding the first “step” that is hard.

Questions on "Magic Find"

in Players Helping Players

Posted by: Algreg.3629

Algreg.3629

it is very hard to tell if its useful based on the experience of one player or even a small group of players as the data is so meagre statistically. What can be assumed though is that there is a point where loading up with MF gear must be actually hurting. If you forsake, say, all runes and upgrades for MF, you will kill monsters noticeably slower than someone who uses superior stat upgrades and armors, which will hurt you income overall.

Next Elder Dragon?

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Posted by: Algreg.3629

Algreg.3629

That would probably really depend on what area they want to add next. My guess: Kralkatorrik, as we allready have the Indotrina.. eh, Branded in game

Are MMO players trained to play for progression...

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Posted by: Algreg.3629

Algreg.3629

I think to some degree all humans are conditioned like that.