which does not change the definition and is still a concern in this regard unless they do panels/polls. Grasping straws now?
@algreg
I guess you don’t like the game as much as you claim you do then.
There is a big difference between pointing out obvious shortcomings, like the persistent bugs, and just bashing the whole game out of principle, which some people clearly do, if you care to check the histories. If you are complaining about just everything the game is about, at some point “then what the heck are you still doing here” seems to be a valid question.
Vocal minority is a rather loaded term. You might as well just say minority, since your meaning is that their opinions are invalid simply because they don’t agree with the majority.
not at all, it is a standard term in communications as opposed to a majority that is not vocal (mainly because dissatisfied customers are incited to voice their opinion a lot more than happy ones). Their opinion is valid, but for an outside observer it appears as if it was the general opinion, and that is the problem, not their opinion being invalid in any way.
@ounkeo: that is not what OP wrote and I am sure you know it.
I agree with Sugetsu, his description of the average complaints is correct. Forums like this are always flooded by a vocal minority and developers might mistake that for general opinion.
well, they are in game and can be used till you get more expensive upgrades. Why bother removing them? Just ignore.
@Lysidian: I´d rather be a “fanboy”, whatever that, than someone who is insisting how much this game sucks for weeks, yet seems bound to stick around.
is this satire?
Homer: made for Kids. Arthurian legend: made for kids. Gilgamesh epos: made for kids. You are right, our culture really only began with the Punisher and the Crow.
For the 1st time I see so many bots in a game.
For the 1st time I have received so many in game mails to the point that my mailbox is full. Unfortunately mails coming from gold selling spammers.
because that is totally a matter of game design. But I guess you just couldn´t bear to have one positive thread in this whinefest of a forum, do you?
you can start many DEs yourself, if you care to talk to the NPCs in hamlets and stuff like that. A “questgiver” if you will. Just saying…
outrageous! I would demand a refund.
not everyone is unhappy, happy people just do not flood the class sections with complaints. I play an engineer e.g. and I personally find the complaint you cited ridiculous. Though from what I read, Necro seems to be really in need of some overhaul.
while there are definetly some balance issues – which is not surprising at all for a game roughly out a month – these forums are allways the same. Someone got beaten, which is of cause not possible because he is so awesome, hence something must be wrong with the system. If every class sucked, well, then none would And please, no change towards trinity, teamwork is fine in the game.
seeing the condition your party members are in, easy navigation across the map, staying together with people you enjoy as opposed to strangers who happen to be in the same place, call target coordination, really just the same as in every other game.
@Gave: Jesus Christ, now you are allready a “fanboy” when you do not agree the game needs an evil playable faction. Do you have any idea how ridiculous you sound?
It was bound to be that way and every online game released in the last few years had a complaintfest in the forums. It is just the way internet personalities are these days. As long as devs do realize vocal minorities are just that, no great harm is done.
first of all, an “adult” game is certainly not being defined as a game where you can do silly acts of “evilness” for its own sake (though that is also not a trait that would define it as immature). In case you have not noticed, the game has an underlying story. When the world is about the be devoured by some ancient evil, even bad people have a good reason to fight for the right cause. The evil factions of the various races are mostly allready tainted by that influence, as far as I understand. Charr are not raving mad.. well, madcats, but have a civilization. Necromancers were never evil in the gw lore.
And regarding your complaints about the combat system… You cite kitten SKYRIM?? The Elder Scrolls series has a lot of good things, but combat certainly is not one of them. There is no feel to it, controlling the weapons does not feel different from moving the mouse over your desktop. If there was any great combat in a rpg game it would be Dragon´s Dogma, but that is simply not made for the masses of MMORPG fans as it allready requires too much beat-em-up skill for most rpg lovers (no, I do not intend this to be an insult, these are just two different genres and not everyone who likes rpgs also likes Street Fighter kinda games).
(edited by Algreg.3629)
Personally, I think they should just start world servers at different times during the year, and that world runs regardless if anyone shows up or not. If you are there on day one and you and a few others manage to kill a camp of bandits, that camp will be destroyed for all other players in the game.
What you do actually, truly matters. The story/ world will run until its resolved, one way or another.
So, what do new players do? They have a few options.
1. Wait until a new server/world starts
2. Join the story in progress
3. Play in a “holding” area where you do other tasks (farmer, training, exploring) until the server starts.I personally would play a game like this. I would get to know the players on my server. I would log in every day to make sure I helped and didn’t miss awesome stuff, and I would create a name for myself.
This is basically a sandbox. Check out ArcheAge.
true, didn´t think of that. Eve is a pure sandbox game, the whole world is more or less dominated by the players. But it works there because of the anything goes pvp approach. I am pretty sure 90 % of the current GW2 players would run screaming, their arms flailing when the game would turn into something like that.
not at all, I used diamonds on the only thing that seemed important to me: bank slots. And the needed amount was easily obtained by playing, midlevel during the first week if I recall correctly.
it feels right themewise, but the respawn rate of the mobs really turns it into giant slalom with chasing poles as an extra feature.
that was indeed cool, though I think the SP challenges are somewhat similar to this, -the signet of capture or whatever it was called.
I get a mixed bag of items in the area level range and in my level range, not sure about the rares, but I think WreckSC is right, they have a certain minimum level so you cannot have really low level yellows or oranges.
trying very hard not to respond to yet another jaded golden past complaint and staying on topic: Yes, the game actually is lacking in the information department, I can imagine it is really tough for people whose first mmorpg this is. But it is a general development, I even know MMORPGs where the developers don´t even bother keeping their tooltips/in game descriptions up to date because, well, someone on the internet will write stuff down for them.
oh yeah, the real mmorpg crowd, what an elusive, yet awesome club. Stop speaking for an imagined collective, I have been playing MMORPGs for the last decade and I like what anet has done here. I think of MoP as a great patch for GW2, a social patch if you will, hopefully removing some of those great and legendary people of the “real mmorpg crowd” and their incessant complaining and insults from this game and forum.
I think the game was a bit rushed in the last months and it really shows on some aesthetics. Give it some time, I am certain there will be additions to the armor designs, at least that happened in GW1.
The major problem of Orr is really the respawn rate of monsters. I get it, it is supposed to be tough, being Zhaitan´s backyard and all, but it is really frustrating clearing dangerous mobs for quite some time to get to that SP or whatever and have the first one respawn the moment the last one goes down (not to speak of the “realism” aspect).
indeed, I have not played a dual-wielding melee character extensively, but aren´t there fast recharging offhand abilities? If you want the feel, use them (if they exist). While I can see your point I fear once they start messing with the mechanics of 1-hand/1-skill it could really lead to a tail of glitches. Rather not.
as someone who played the first Guild Wars I do not.
-1
random text to reach the body length minimum.
the condescending tone, the same complaint and the huge walls of text probably implies you are that guy from that other huge thread about the same thing, just with a new identity. What happened, got blocked for insulting everyone that disagreed with you at last?
never witnessed such behaviour, but well, all games have their xxx.
And Dirty, no, it is not, but it is nice you found another occassion for your incessant complaining, good for you, man, good for you.
I rarely see dungeon requests being answered in LA (though that may happen via private messages), but there is quite an active chat about teams in the areas where the dungeons actually are. At least a few people are allways standing in front of the gate and broadcast for getting a team together on “my” server.
what you ask is simply not possible in a multiplayer game. If your actions had LASTING consequences (they allready have consequences and I think they implemented that feature nicely) a lot of players would be excluded from content. Think of the centaur war maps. Players conquer them and capture all areas quite quickly. Now what happens in your scenario? All centaurs driven away, players and NPCs hold the fortresses with ease. The game is dead. You have lasting results to some degree in WvW and just read up on the complaints about player factions not being able to turn the tide because the battle was more or less set even before they joined the map.
It seems quirky, you are right, but I do not think it should be changed because of the underlying system. The attack skills are tied to the weapons in main and offhand. Your auto-attack isn´t technically an auto-attack, but the repitive use of your fastest recharging attack skill in the main-hand. In this regard, I think it is better not to mess with the animation for dual wielding.
And to Dgenerate: If that is the best addition to this topic you have to offer, you can as well keep quiet.
guess then we do not actually have a disagreement – and bring some love here too
oh, it annoys me, but those items will be claimable later, I just do not see how this issue justifies the amount of inter-player viciousness in this thread.
People, really, I dislike the bugs as the next man, but they have been fixing a few bugged SP and will do this one also. Go back to the area once you see it fixed in some patch notes and finish the area, its not like the area is going to be deleted tomorrow. The things people start drama about in this forum are mindboggling.
if you think the inspect feature was a step forward in MMO development, check out the drama at DDO.
if I understand that correctly, it is simply about the achievement/title or whatever? I still don´t think I understand you really. Now you say give 100 % completion, yet retain doing the exploration for xp. What is the difference vs. just doing them without a 100% completion marker? I am flabbergasted, can anyone enlighten me?
even though there were a million skills in GW1, the variety was not as great as you imply. Only a few top notch builds were played for every class and many skills were very similiar apart from name and visual effect. You can be as condescending as you like, that does not change that fact.
To be fair, this is not exclusively a GW2 phenomenon, just check any gaming forum. The internet simply promotes a certain personality type. Everyone knows that guy in the club who is moaning for years just how bad the music has become and everything is going downhill, yet sticks around for a few more years. Everyone has a co-worker who is fed up with everything about his job and the company, yet does not quit and complains about how everything sucks. They do not want improvement even though they would claim that sometimes, they want to see Rome burn for some perceived wrong they suffered and they want everyone to share their pain and opinion. In real life, such people are quickly ostracized as kill-joys, sulking in their misery alone. In the anonymity of the internet these people can revel in this kind of behaviour without severe social repercussions. That is not to be confused with real or constructive criticism, but you can usually tell both apart (tone, swear words, demands, threats, doomsaying, insults etc.)
interesting, so what are those alts of yours actually going to do in game?
Knuckledust, it is rather funny you dare call anyone a “kid” with your fine display of the infantile mindset.
I have this problem too, but it is not a big deal for me. I imagine a rp solution and attribute it to the downs of using mechanical, dumb devices But I would welcome a change of AI, targetting enemies before inanimate objects.
fanboy should become a kitten word. I hope anyone who uses it as his “argument” is below the age of 20 because it would really sadden me to see so many manchilds out there.
have you run out of your somewhat reasonable sounding complaints and now have to turn to the exotic ones?
ingame: nice
forums: well, I am used to the entitlement crowd, the complainers for complaints sake and the people who wish they were actually playing another game by now. Every gaming forum is like that these days.
They said grind was not necessary and it isn´t. But as you resort to using the lingo of 16 year old basement dwellers like “fanboy” when confronted with other opinions, I think you just took away your entitlement of being taken seriously.
I surely hope so.
More content is always wanted.
On the other hand, MoP release will do a lot of good to our community.What will it do to help our community? :S
remove a good portion of the people whose main complaint is that GW2 is not like WoW.