Showing Posts For Amaimon.7823:

Leyline Crystal Node

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

It would be nice and consistent, if we are going to have a node for one of the currencies, that we should have nodes for all of them.

If its anything, I do have a converter, that changes 25:10 currencies. So I can drop 25 aurilium and airship salvage for 20 leyline crystals.. which is honestly more than you get from a chestrun

No its not.

The chest can give you anywhere from 1-50. There’s easily 7 chest on a simple route, more if you want to take longer. You’re more than likely going to roll 3+ every time meaning you’ll make more than 20 per run. Additionally its character based so you can do this multiple times a day, where as the converter is a once a day limit.

What kind of demon are you praying to, to get that much luck on your chest rolls? 1-50? don’t you mean 1-5? only 1:10 chests give crystals, and it’s usually 3 or 5 crystals.
Are we even playing the same game?

Hairstyle Question

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

I know it’s a very poor picture, but I couldn’t find a better on at this time:
https://wiki.guildwars.com/images/4/42/Monk_nightfall_hair_style_f.jpg
The top left haircut, which is essentially a huge braid falling over the shoulder

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

Developers stated that they debated internally whether or not to add autoloot at all, because automating frequently used actions like this makes botters jobs easier and the security teams job harder.

And in the end locking it behind a mastery was the compromise they came to.

THAT makes an awful lot of sense. It’s propably the best reply on this topic yet.
+1

Sylvari engineer lore

in Lore

Posted by: Amaimon.7823

Amaimon.7823

I’ve been playing a sylvari engineer for about two years now.However I never thought about the lore of sylvari engineers. Not why they would pursue the profession ( they are naturally curious and only 25yrs old or less.) So engineering is just as magical as magic itself. My question is this, how/where do sylvari Learn the ways of the engineer? Is there any lore behind it? I know scarlet briar learned from multiple races through out each city; that could possibly be one way. Thank you for reading my rant!

The player is already well learned in the subject at the time of playing, which is strange since as a sylvari is born from the dream at the time of playing. As for the others, they all learn it somewhere, cybernetics, iron legion, Uzolan proves humans are capable engineers as well. I think norn need to go out of their way to find engineering talents. As for sylvari, I’m afraid I can only make educated guesses. Knowledge and experience returns to the dream, so maybe youre tethering off on your predecessors. Maybe you got Caera’s memories of tinkering, dunno.

That’s the way I take it is for Sylvari. The dream knows that a certain Sylvari will be an engineer (or mesmer/guardian/ranger/whatever) and so gives them the knowledge they need to start out in that profession. Also note that not every sylvari has a profession, I always understood it to be only a few who weren’t ordinary citizens or wardens (though I guess the warden’s are rangers?)

Any sylvari can be a anything, but I suppose those with a dream will have a call to a certain class. As for the wardens.. arent they simply any ranger without a dream that forces them to leave, so instead, they stay to preserve the Dreamers Glade

Best class for an asura?

in Players Helping Players

Posted by: Amaimon.7823

Amaimon.7823

Any class, really. They’re evolution at its finest.
Despite their size theyre still strong enough to be warriors, but cant yet competenwith the norn and charr in strength. Their higher understanding of the arcane allows them better casters though.
Ingame mechanically speaking.. play a condi class. The waste container racial skill is one of the strongest racial skills and actually pretty useful in the personal story. Giving lotsmof conditions to many creatures. Wouldnt use racial skills in post-PS, though

When will the Pale Tree recover?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

In LS2 there was an episode, where Inquest dissected sylvari, and they clearly stated, that there were no reproductive organs at all. Of course, we can assume, that sylvari can grow these organs in a century or so, byt we can also assume that they can grow into an elder dragon and sneeze icecream. Assumptions are a vague thing, especially if they are not based on facts.

I really want the ability to sneeze icecream

It was already known prior to beta that sylvari dont breed, but have asexual relationships nonetheless

Leyline Crystal Node

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

It would be nice and consistent, if we are going to have a node for one of the currencies, that we should have nodes for all of them.

If its anything, I do have a converter, that changes 25:10 currencies. So I can drop 25 aurilium and airship salvage for 20 leyline crystals.. which is honestly more than you get from a chestrun

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

And how many other masteries would people go to say that they should have outright thus stripping any purpose or need in mastering masteries.

All of them please. I’m sick of leveling. I want to play the game.

You know, you dont have to play this game

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

If they would introduce more mastery points to the core game, I wouldn’t mind. But the points I need to to complete the only mastery left are tied to personal story repeats and a lot of activities that are nothing more than a grind.
They have added new points to the living story, how about making the next few batches red instead of green.

Why do you need more? If you get EVERY mastery point in the game you dan buy everything with .. wiki’s down.
But i can assure you, there’s more green and red madtery pojnts than you can currently use. If you have a shortage youre propably focussing on the harder ones when there are still easy ones

Secret Lair of the Snowmen?

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

When the map crosses: 2/5 says its a JP, 1/5 says its a minidungeon/event and 5884257953673/5 anet will completely forget/ignore it

What would you call Aurene?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

Eveyone dfiscussing what a proper name is, thinking aurene doesnt fit her, or its too feminine, but the fact is, she chose her name herself.
If ‘aurene’ wanted to be called nitrix nitirixia we wouldnt be able to object other than raise an eyebrow.

Sylvari are not Mordremoth's creation

in Lore

Posted by: Amaimon.7823

Amaimon.7823

Original depiction we were told:

This cavern was protected by terrible plant creatures, so he fled

https://wiki.guildwars2.com/wiki/The_Movement_of_the_World#Sylvari

Not “monsters”. Just “terrible plant creatures”. Whether “terrible” refers to personality or appearance is, obviously, unknown.

Oakhearts and bramblethorns, as well as.. jurandis.. floating seeds.. and ibogas were common plants throughout the world. For a man who has seen some of the world to refer to a plant creature as terrible must mean they’re extraspecial or more terrifying. Dragon minion is a likely subject in this case.

thoughts on Caithe?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

I think there’s a bug. My F-command shows “Interact” instead of “Finish Them”. Anyone else getting this bug?

Yea. And there was this weird glitch where the Forgotten didn’t attack Caithe when she was in the auric catacombs. Anyelse noticed this?

DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

I think it makes sense to have them for raids, and for a staging area to test builds. They should not be allowed anywhere else. They create way too much unnecessary elitism.

Agreed, the raids are the only content that aren’t part of the “play however you want”-routine, but rather the “play the most perfect model”-routine. Which is fine, it’s just one game aspect. but if it’s like that, we should have to proper tools to measure it

More slots in the skills bar? Next expa?

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

I dont think we should get more slots, the core and hot balance will be screwed up. But I do want the elite skill to be interchangeable with normal skills. as an engineer, that slot’s just gathering dust.. I can almost make a dustblower weapon with it..

Guild Wars 2 Tabletop RPG

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

Whilst I know necroing is normally frowned upon, thank you for bumping this from the depths. It reminded me I was going to look into the community created rpg linked in here.

I think necro’ing is fine, as long it’s purposeful. like in this case

thoughts on Caithe?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

My problem with caithe is:
PS: oh, we need to stick together, lets help each other
HoT: NO, STAY AWAY, I CAN’T TRUST YOU
LS3: hey, commander, what’s new?

I’m sorry, but we’re constantly asked to trust her, but when it comes down to it, she doesn’t have a shred of trust in us. You want someone like that play a role in the fate of the world?

(edited by Amaimon.7823)

Guild Wars 2 Tabletop RPG

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

You should try [Roll20]
They have a webapp that lets you make the maps and systems used for digital dungeons and dragons. Play around with it, it’s kinda fun.

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

its part of the game. it gives you something worth it to work towards.

No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.

you basically want to remove progression because your impatient? this is a great time to start practicing it.

I’m not sure if your nieve or trolling, but an auto-loot feature is not PROGRESSION.
Its a BASIC feature in every game that anet has locked behind GRIND.

Thats like callling the hang up/end call feature on your cell phone progression where you have to make 800,000 phone calls before they allow you have that feature.

Just because you’re used to in other games, GW2 should have it, too? I don’t remember skyrim having autoloot.. did I miss something?

The idea is, autoloot is a niche, a nice extra. A reward for people who took the incentive of exploring the world and facing the challenges of the mastery points.

When will the Pale Tree recover?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

Around the same time we get to see the effect of the controversy regarding queen Jennah, what’s on Flaxx’s agenda, and when we learn what the inquest was doing in the deeper maguuma. This game is riddled with important stuff that just as magically disapears at it initially started

Bring Down The Abomination (is a joke)

in Living World

Posted by: Amaimon.7823

Amaimon.7823

You’re obviously not using the grubs right, because you only need about 2/3rd of the actually present. if you run out of grubs you need to die and reset.
there’s even an achievement for not wasting any.

when they die, they explode. make sure the boss is in the explosion

Anyone else not like quaggan?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

“Not like” is a complete understatement. Quaggans are the worst things designs since the berlin wall. I hoped and prayed to the six gods they would never be incorporated in the story. Looks like ill have to start praying to rodgort if i want some results.

What a bizarre comparison. Quaggans are a cutesy race in a fantasy game; the Berlin wall was a tool used by a RL repressive regime to keep people from escaping to a less hostile environment.

Quaggans are from a biological, evolutionary and design point of view complete random mishaps that shouldnt be able to survive in any world. Theyre ugly, theyre annoying, and as a biologist i. An say theres nothing about their survival skills thats slightly optimal. Clearly magic has kept them alive because the chaina of evolution wouldve eradicated them by now

I’m curious, oh great biologist, what about them would impair their survival? Their ability to swim well and breath underwater as well as on land, survive in arctic temperatures, opposable thumbs, ability to construct and use weapons and buildings? An ability to actually alter their physical shape, reducing their size rather significantly. These seem like useful evolutionary qualities.

Okay, I’ll concede that opposable thumbs and the knowledge to wield weapons compensate for their biological failures.

As for the biological failures:
1) Their physical form is not made for swimming, despite being an aquatic species. In their forms they would requrie tremendous amounts of energy to stay afloat, and not sink to the bottom oor float helplessly, depending on their body density. (a quick look at their limbs also tell you they’re not made for swimming)

2) Society: they have a useless means of survival, HOWEVER the use of this means is considered taboo, and they lose all hope of ever procreating. They live in a society where the survivors aren’t allowed to breed. Thats like a kick in Darwin’s skritt-bags.

Their cutesy form is basically an anthropomorphic manatee. Manatees seem to survive just fine on their own, when people aren’t murdering them with motor boats.

I don’t know what you’re talking about with the procreation though. There are plenty of instances of Quaggan children, so obviously breeding is occurring.

An orca can swim just fine. A quaggan lacks all of that design, it’s literally a ball with an orca or manatee skin pattern. When was the last time you saw a ball gliding through water without resistance?

As for the children: those are the children of the quaggans who don’t use their power-mode. If a quaggan uses his power-mode, the others will view him as corrupt or inferior, and wont breed with him anymore.

Anyone else not like quaggan?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

Imo Quaggan are the Jar-Jar Binks of the GW universe.

Cmon. Quaggans don’t destroy the whole game just by being there.
In fact, they are much more interesting than most other races in Tyria. I’ll put them in the same level as humans: Annoying, funny, a little unnecessary, but overall good to have.

Actually they do. They ruined the personal story if you got involved with them during the rise of Orr, and now they’re polluting the Arctic..

Chicken Glider wanted

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

The gem store should have a Chicken Glider. It could be a throwback to Zelda, you hold a chicken over your head when you glide.

When I saw the title I thought.. just buy the white wings.. but yea.. an actual chicken.. that’d be pretty funny.
But a single chicken is a little too weird.
How about a chicken on each wrist, shoulder, and a few on your backs and legs. you know, like 10 chickens are flying you around?

But the skin won’t come cheap.. nooo.. you gotta go to the Ebon fort.. and FIGHT THEM CHICKENS FOR IT!

Trading Post Sugestion

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

In the Trading Post filters, can we have the option to only show locked skins for weapons and armor?

you mean a filter for locked and unlocked skins?
I am all for that. I think there is such an option on the mini-tab already.. (not sure, though, thought I saw it)

"Owl be back" - Is this bird da bomb?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

Sorry, did I miss something. I played story twice, and did some events, but I havent heard anything about any owls yet.

Sylvari engineer lore

in Lore

Posted by: Amaimon.7823

Amaimon.7823

I’ve been playing a sylvari engineer for about two years now.However I never thought about the lore of sylvari engineers. Not why they would pursue the profession ( they are naturally curious and only 25yrs old or less.) So engineering is just as magical as magic itself. My question is this, how/where do sylvari Learn the ways of the engineer? Is there any lore behind it? I know scarlet briar learned from multiple races through out each city; that could possibly be one way. Thank you for reading my rant!

The player is already well learned in the subject at the time of playing, which is strange since as a sylvari is born from the dream at the time of playing. As for the others, they all learn it somewhere, cybernetics, iron legion, Uzolan proves humans are capable engineers as well. I think norn need to go out of their way to find engineering talents. As for sylvari, I’m afraid I can only make educated guesses. Knowledge and experience returns to the dream, so maybe youre tethering off on your predecessors. Maybe you got Caera’s memories of tinkering, dunno.

Anyone else not like quaggan?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

“Not like” is a complete understatement. Quaggans are the worst things designs since the berlin wall. I hoped and prayed to the six gods they would never be incorporated in the story. Looks like ill have to start praying to rodgort if i want some results.

What a bizarre comparison. Quaggans are a cutesy race in a fantasy game; the Berlin wall was a tool used by a RL repressive regime to keep people from escaping to a less hostile environment.

Quaggans are from a biological, evolutionary and design point of view complete random mishaps that shouldnt be able to survive in any world. Theyre ugly, theyre annoying, and as a biologist i. An say theres nothing about their survival skills thats slightly optimal. Clearly magic has kept them alive because the chaina of evolution wouldve eradicated them by now

I’m curious, oh great biologist, what about them would impair their survival? Their ability to swim well and breath underwater as well as on land, survive in arctic temperatures, opposable thumbs, ability to construct and use weapons and buildings? An ability to actually alter their physical shape, reducing their size rather significantly. These seem like useful evolutionary qualities.

Okay, I’ll concede that opposable thumbs and the knowledge to wield weapons compensate for their biological failures.

As for the biological failures:
1) Their physical form is not made for swimming, despite being an aquatic species. In their forms they would requrie tremendous amounts of energy to stay afloat, and not sink to the bottom oor float helplessly, depending on their body density. (a quick look at their limbs also tell you they’re not made for swimming)

2) Society: they have a useless means of survival, HOWEVER the use of this means is considered taboo, and they lose all hope of ever procreating. They live in a society where the survivors aren’t allowed to breed. Thats like a kick in Darwin’s skritt-bags.

Leyline Crystal Node

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

I wish i could get rid of all mine….never found any of the hot maps items to be an issue.

Then you’re obviously not using them what they’re meant for:
Chack Collections or Specialization Collections.. if you work on those you need thousands

You mean those things i’ve already done ?

You’re right, im not using them for something i can no longer use them for.

while I’m cynical in believing someone could’ve already finished gathering enough leyline crystals, I salute you if it’s true

The expansion has been out for a year. All of the currencies are fairly easy to acquire.

Please collect 250 leyline crystals and return here

Only black quaggans in Bitterfrost

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

Do Tyrian scientists recognize “mammal” as a type of animal?

I’m moderately sure that human male scientists have noticed that human (and Norn) females have mammaries.

So do Sylvari females, which are not mammals, but plants.

Sylvari are mammal mimics, not mammals. Those tissues aren’t mammaries as they do not secrete milk.

There are insects that look like twigs or leaves but that doesn’t make them plants. ^^

Not sure about the mimic part, since they grow out of a human gravejard – they could also be parasitical, like their closedt relatives, the mordrem – plants that grow on the body of dead (or dying) creatures, taking control of their shape and bodyfunctions

Be sure to read up on dialogue and lore. We know the sylvari are mordrem who mimicked the human form. Ventari wrote a tablet that when followed helps one resist mordremoths call. Kinda like reading a bible helps you resist the devils call. You dont need it, but it helps.

Ventaris table doesn’t do that, maybe some believe it does – or say it would – but if those rules would protect, the compleate nightmare court would have turned into mordrem, but most of them had to be captured and infected with for turning

You didnt read what i said. Ventari’s tablet doesnt provide an alluminum foil that protects you from mawdreys wavelength. Ventari’s tablet provides a lifestyle that helps you recognize when a thought is your own or not. Mordremoth plants memories in the mind of the sylvari, and if they have one, their dream. Thats how he gets to them. If you dont know how to seperate your own thoughts from implanted ones, you fall to the call. People who honor Ventari will have a lifestyle that helps you deal with this. People who fall to the nightmare do not have ventari’s lifestyle, but luckily, the nightmare’s lifestyle is pretty effective as theirs is the denial of servitude to all higher beings and senses of destiny.

Hair Color - Light / Shadow Issues

in Players Helping Players

Posted by: Amaimon.7823

Amaimon.7823

Its celestial dye. It works the same on armor. It partially defies real world lighti g to always look bright

Only black quaggans in Bitterfrost

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

Do Tyrian scientists recognize “mammal” as a type of animal?

I’m moderately sure that human male scientists have noticed that human (and Norn) females have mammaries.

So do Sylvari females, which are not mammals, but plants.

Sylvari are mammal mimics, not mammals. Those tissues aren’t mammaries as they do not secrete milk.

There are insects that look like twigs or leaves but that doesn’t make them plants. ^^

Not sure about the mimic part, since they grow out of a human gravejard – they could also be parasitical, like their closedt relatives, the mordrem – plants that grow on the body of dead (or dying) creatures, taking control of their shape and bodyfunctions

Be sure to read up on dialogue and lore. We know the sylvari are mordrem who mimicked the human form. Ventari wrote a tablet that when followed helps one resist mordremoths call. Kinda like reading a bible helps you resist the devils call. You dont need it, but it helps.

Can't disable story

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

the green star from personal story on the UI is not able to be disabled. what you turned off was the content guide directing you towards it, which is a different thing.

the only way to remove the green star from the UI is to complete the story.

That would help with the PS unfinished characters. But what about the characters have finished the PS, they’re permanently showing the stars of the LS2 or LS3 chapters, even while the chapter is quit and the option is set to disabled.

the same applies for those who have not done LS2 and 3. they are probably still considered personal story by the game, and even quitting the episodes will re-enable them until they are complete. I’m guessing because I always do the story.

it can not be disabled at this time. changing settings in the content guide won’t make a difference, because the green star in the UI is not part of the content guide.

if you don’t want green story in the UI to continue to be an issue, play until you finish the most recent story on all characters. the story will have to be manually re-enabled for them when a new episode hits, which you can just ignore. I know it seems like a long way to do it, but I’m pretty sure it is the only way to disable it right now.

So youre saying i should replay any chapter of the LS until its end to have it disapear? I already completed all chapters, once before, though.

Can't disable story

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

the green star from personal story on the UI is not able to be disabled. what you turned off was the content guide directing you towards it, which is a different thing.

the only way to remove the green star from the UI is to complete the story.

That would help with the PS unfinished characters. But what about the characters have finished the PS, they’re permanently showing the stars of the LS2 or LS3 chapters, even while the chapter is quit and the option is set to disabled.

Can't disable story

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

I don’t know how long this has been in effect, but I just noticed it.
I can’t turn of the story anymore.

in both cases, the settings have been set to : disable personal story >>

1) character has completed Personal Story. I have deactivated any active LS2 or LS3 chapters. The story box in the top right still shows the step of the last active story, and the map shows all green and purple stars.

2) character has not completed Personal Story. I have deactivated any active LS2 or LS3 chapters. The story box in the rop right now shows the current Personal Story step and it’s related green star.

I find this very annoying as there is now a permanent ‘go here’ marker on my map. Is anyone else suffering from this?

Attachments:

Only black quaggans in Bitterfrost

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

Thing is, Tyria also has things like griffons which cross over between advanced representatives of clades that in the real world split over three hundred million years ago. Tyrian naturalists certainly have their own categories, but the presence of creatures that wouldn’t fit nicely into ours might mean theirs are quite different.

Griffins clearly belong to the insects, because they have 6 limbs

Thats not the only distinctive factor. They cant be insects because they dont have 3 torso parts that are completely seperated save by a joint connective organ.

We need a vivisection, because i assume their torsos grew together, just like many beatles, for a mimikry on those existing birds and mammals and feather lije chritin structures cover those segments

Easiest method: cut one (anywhere)
Blood dark red? Haemoglobin; Vertrebrae.
Blood black or blue? Haemolypmha; Insectoid or Crustacean.

Only black quaggans in Bitterfrost

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

Thing is, Tyria also has things like griffons which cross over between advanced representatives of clades that in the real world split over three hundred million years ago. Tyrian naturalists certainly have their own categories, but the presence of creatures that wouldn’t fit nicely into ours might mean theirs are quite different.

Griffins clearly belong to the insects, because they have 6 limbs

Thats not the only distinctive factor. They cant be insects because they dont have 3 torso parts that are completely seperated save by a joint connective organ.

Anyone else not like quaggan?

in Living World

Posted by: Amaimon.7823

Amaimon.7823

“Not like” is a complete understatement. Quaggans are the worst things designs since the berlin wall. I hoped and prayed to the six gods they would never be incorporated in the story. Looks like ill have to start praying to rodgort if i want some results.

What a bizarre comparison. Quaggans are a cutesy race in a fantasy game; the Berlin wall was a tool used by a RL repressive regime to keep people from escaping to a less hostile environment.

Quaggans are from a biological, evolutionary and design point of view complete random mishaps that shouldnt be able to survive in any world. Theyre ugly, theyre annoying, and as a biologist i. An say theres nothing about their survival skills thats slightly optimal. Clearly magic has kept them alive because the chaina of evolution wouldve eradicated them by now

**Spoilers** LS3 Ep3 Grawl Cave

in Lore

Posted by: Amaimon.7823

Amaimon.7823

I thought it was bloodstone during the trailer but given the story and whatnot I think it is firestones. Would explain why it’s not frozen in that cave like elsewhere.

As for why they worship the statue of Jora – I figured it was because grawl like worshiping statues. It’s nothing really new. Didn’t see anything about it though.

The chest deep in the cave is called 9. Firestone Reserves so I think that pretty much rules out the crystal being bloodstone

**Spoilers** LS3 Ep3 Grawl Cave

in Lore

Posted by: Amaimon.7823

Amaimon.7823

Lankmaster.6507

[…] Otherwise, any theories?

Like most have already said, it’s obviously not a bloodstone fragment (one of the reason being the difference in colour).

Personally, I think that’s an example of crystallized fire magic, given the focus around said magic in this region: Kodan, Braham and supposedly the Jotun (who once lived there), who are believed to be the origin of the scroll used by Braham.

Valmir.4590

I can’t even get explanations for why they worship Jora…

Grawls are a very impressionable and simple-minded race, they tend to worship anything that they associate with power (with the case of Jora’s statue, or should I say Chokocooka, they might think of her as the origin of said stones).

There’s a collection for chests, one of the chests is in a deep section of the cave. The marker for the chest is called:
9. Firestone Reserves
and it’s a cave corner wich is rich of this mineral. Its not 100% sure, but I’m willing to say that’s enough evidence to support the ‘its firestone’-theory

*PLEASE FIX* Bitter cold

in Living World

Posted by: Amaimon.7823

Amaimon.7823

The idea is that you plan and prioritize your actions. Dont make the elixer without the intent of actually using it. If you aint got time to do the last instance, wait making the elixer for your next bout

Yep, this makes me not want to play the instance at all. I don’t have the game time to worry about logging in and not being able to play because first I have to fart around making an elixir.

you can prepare the elixer in one time, and then consume it in the next, just go to the font when you’re done playing. When you log in next time, you’ll be at the font to make the elixer and continue on

retry button at the final boss in EP 3

in Living World

Posted by: Amaimon.7823

Amaimon.7823

Not before i get a reset mote for the pact summit boss in LS2

Issues with Grawl Firestone, Suet [merged]

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

So. I finished the story and the journal closed: Heart Vendor sells Grawl Firestones. Restarted story to do an achievement in the last instance. Heart vendor stopped selling the stones. Closed story again. Vendor still sells no grawl firestones.

Suggestion: last story instance should give a soulbound elixer or permanent firestone or something. In case of an unlimited uses firestone players still have to go to the geyser, but no longer need to worry about the grawls.

Sylvari are not Mordremoth's creation

in Lore

Posted by: Amaimon.7823

Amaimon.7823

I am curious where it was stated that the Seed that formed the Pale Tree was guarded by Mordrem. According to my memory, it was only stated that there were guardians, with no descriptors whatsoever. For all we know they could have been Forgotten enchanted weapons or armor. This is why, in my opinion, it seems most likely that they were seeds of lighting trees that were cleansed by forgotten, but my thoughts are just as speculative as any other.

They were stated to be powerful or monstrous plant creatures iirc.

Thats right. Mordremoth and mordrem werent a thing at that time yet. So they wre just ‘plantmonsters’

*PLEASE FIX* Bitter cold

in Living World

Posted by: Amaimon.7823

Amaimon.7823

The idea is that you plan and prioritize your actions. Dont make the elixer without the intent of actually using it. If you aint got time to do the last instance, wait making the elixer for your next bout

I used a new character to go through a second time and made the elixir about 4 hours before reset so I only got 4 hours to get stuff done before it expired. The elixir should be on a 12 or 24 hour timer and not based on reset. I would have been really upset if I had done this just before reset only to find I had 5 minutes to get stuff done before I lost this buff.

Also it pays to figure out what all you need to do while having this buff so you can get it done in one go. I did the second character because I found out about the frozen cub you could thaw and get for your home instance. I had gotten the other achievements done on my first time around when I had 24 hours on the buff.

Off the top of my head the things you need to do while in that area are:

Take a torch and use thermal to get up to Mastery point area for the Mastery point and to thaw the cub.

Five chests for Thorough Sampling Achievement

Find the Quaggan for Quirky Quaggan Quest Achievement

Dive Master: Cold Feet Achievement

Story: Kill Champion Unstable Abomination

I don’t disagree, though. It should’ve been a 24h buff OR a mastery imo. But this is what we get so best make deal with it. I didn’t have that problem you described though. If my personal story is disabled while unlocking the heart the vendor has a firestone just fine. But if I unlockt he heartvendor while the story is active, yea, they don’t sell it. But then I can just repeat the story so it’s still possible. Its not like gathering sticks and shiny ice is more work than doing the heart quest

Leyline Crystal Node

in Guild Wars 2: Heart of Thorns

Posted by: Amaimon.7823

Amaimon.7823

I wish i could get rid of all mine….never found any of the hot maps items to be an issue.

Then you’re obviously not using them what they’re meant for:
Chack Collections or Specialization Collections.. if you work on those you need thousands

You mean those things i’ve already done ?

You’re right, im not using them for something i can no longer use them for.

while I’m cynical in believing someone could’ve already finished gathering enough leyline crystals, I salute you if it’s true

No Arctic Explorer Outfit? It's COLD in GW2!

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

We got braham’s wintercoat, though

Braham is a Norn. I am an Asura. No way would that fit me! (Besides, what would Braham wear? He would fall asleep from the intense cold, and that would be it. Braham’s Lullaby. Zzzzzz…)

lucky you, top models are male and female asura
https://wiki.guildwars2.com/wiki/Braham's_Wolfblood_Outfit
but agreed, it doesn’t look as warm as the winterday outfit

Giant Skull

in Lore

Posted by: Amaimon.7823

Amaimon.7823

Slighty bigger than usual Lupicus if you ask me.
https://wiki.guildwars.com/wiki/File:Vulture_Drifts_graveyard.jpg To compare the bones with.

*PLEASE FIX* Bitter cold

in Living World

Posted by: Amaimon.7823

Amaimon.7823

The most annoying part is if you re-start the episode (for achievements) once you finish it, you cannot create the elixir anymore because the firestone isn’t there. This whole bitter cold thing is full of bugs since it was released

You can buy new firestones for 1000 karma after completing the heart. So you can choose between repeating the section of ch3 or completing the heart and buy one. Two options hardly seems like an ordeal.

No Arctic Explorer Outfit? It's COLD in GW2!

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

We got braham’s wintercoat, though