Updated the original post with a FAQ section.
3 Ele’s, 1 Guard and 1 Mesmer
Those FGS just rule the world
Exactly. FGS is OP. Which is why we use 3 eles for ac and coe, and 2 eles everywhere else. 2x fgs for spider and subsequent gravelings, 4x fgs for kholer. Your runs would have been faster with a war and thief instead of mes and guard though.
I have a strong suspicion that the “1 path per day” limit was introduced to combat bots. Ive seen them outside hotw and cm , they definitely exist.
Ever since daily end-chests, It has always been better gold-per-hour to do a dungeon tour of different paths. I do 17 different paths in under 4 hours, and make more than 40g in that time. So a low average of 10 gph (closer to 12). That is far higher than you’ll make farming the same dungeon, even pre-pratch. So basically, this patch changes nothing. It only hurts the bots and noobs who dont speedrun different dungeons.
Thanks and to be honest never read it, ill now.
and i dont have to send you read something that could help community, Im sorry for not think like you
Y u no Engris right???
@Poisonwell: Perhaps people would take you seriously if you used proper English. I recommend proof-reading before hitting “Post Reply.”
Staff ele pre-stacks with Earth 2 > Fire 2 > Brilliance > Wave. 30 secs fury right there. Brilliance has a 25 sec CD and Wave has a 30 sec, so you can reapply an additional 20 secs after the initial 30 secs has ended. Therefore, if a fight lasts less than 50 secs, the staff ele has fury covered.
That isn’t an AC issue only. I got kicked again from CoE as a second ele, because they wanted 3 warrior, 1 guard and 1 ele only. :/
So in the 2 dungeons where 3 Ele’s are optimal, they kick the 2nd Ele before even considering a 3rd. lol?
“one class to rule them all”
That would be Ele =D
You sound like you don’t actually understand why this build can actually be relevant to fractals. Do you do fractals?
Of course I do fractals. Which is why I said sure, you can run it in fractals. That way, the guard can spam hammer auto and it’s annoying light field all day long and the team won’t run out of might.
And phalanx does actually have some minor application for dungeons, unfortunately for you.
No, it does not have an application in dungeons. The only light field in dungeons is WoR, and I am always careful to ensure that a fire field is placed down BEFORE WoR (usually HG). The only other fields used are: SR, Dark, and once again, that is placed down just before Fiery Rushing, after the fire fields, to activate the new GM trait; and Feedback/Null field, Chaos, which are placed down AFTER fire fields. No other fields or fields placed after fire fields means the Ele’s can might-stack away. Hence, Phalanx is useless in dungeons.
I main an ele and I find this offensive.
^ This.
Also, we run 3 Ele’s in CoE/AC and 2 Ele’s in the other 6 dungeons, and I find this trait useless. Go run it in Fractals if you want, sure, but don’t you dare say that Phalanx in dungeons is better than an Ele. It’s simply not.
But if you are not a forum dweller, where should a new player get any reliable info about this?
PM me. That’s how.
Still recruiting.
Applicants, be sure to buy the proper weapons and consumables for each of your toons BEFORE contacting me. Otherwise, I’ll just tell you to read the recruitment page and buy the necessary stuff.
“Frees you up to run more Thieves instead of eles.”
Why would I want to replace Eles? Why would I want a second Thief?
This. ^
My advice is the following…
1. Run an EA warrior as your main warrior.
2. Your second warrior should be another ele.
I said the exact same thing to Dub just now. lol
The other thing I mentioned to him is that in a group setting, where Ele’s are capping might, Forceful GS is gonna replace the Ele’s long-lasting might with a bunch of short-might. So while the a/m + GS build Dub used to solo-test here used Forceful GS to give it more might than the a/m DWA build, in a group setting, the DWA build will have, on average, higher might than the GS build. So, in a group setting, the DWA build will work better than the GS build, contrary to Dub’s solo-results here.
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Sometimes its simply smarter to spend maybe a total of 3-4mins longer in the dungeon and do it right, rather than wiping and wiping then blaming everyone else for it.
Myst, the difference between a full zerk party and a non-zerk party is a lot bigger than “a total of 3-4mins longer in the dungeon.” A full-zerk party with complementary builds that coordinates in TeamSpeak will finish 17 dungeon paths in 3hr 45 mins (I do this every night). If it’s not a good night and we wipe a few times, it’ll be between 4 hr and 4hr 15 mins.
Now Myst, tell me, how long would it take a non-zerk, non-meta-build party to finish 17 dungeon paths (Arah 2/3 included in that 17)? … You don’t know? OK, I’ll tell you, since I tried it with both: 1) a non-zerk guild with voice chat; and 2) pugs. It was 6 hrs with the non-zerk guild, 8 hrs with the pugs. That’s 50% and 100% longer than a zerk group, respectively. And btw, yes, I wasted my time doing dungeons with non-zerkers and pugs specifically to provide a case study in why zerk is optimal and a justification for requiring certain gear and builds in guild runs.
I have been in many many PuGs where the elitist zerker jerk raged quit, and after they left the group, we went on to complete the dungeon without any hiccups.
Stop using zerk pugs for your examples. They are not representative of the optimal way in which zerker gear should be used. Zerk works best when the entire team is using it and running meta builds, and when tactics are coordinated in TeamSpeak. If you take away that foundational coordination, the efficacy of a single zerk player in a non-zerk, noob-build, no-voicechat pug drops exponentially.
A proper comparison is what I did earlier:
1) Full-zerk, meta-build, voice-chat group: 4 hours for 17 paths
2) Non-zerk, noob-build, voice-chat group: 6 hours for 17 paths
3) Non-zerk, noob-build, non-voice-chat group: 8 hrs for 17 paths
That there shows you both the importance of zerk and the importance of voice-chat.
A good player is someone who understands thier class throughly, is able to adapt to the NEEDS of HIS TEAM and can contribute more than simple DPS. A good player doesn’t expect to be carried, but does what he can to make it easier on others
A zerk player DOES make it “easier for others.” He DOES “contribute more than simple DPS.” Why do you think I tell the Guard in my group for SE/TA/CM/HotW to use HG > WoR > Aegis Rotation? Because HG and Aegis rotations increase our DPS by 1000%? No, of course not! Because they are the VERY DEFINITION of “adapting to the NEEDS of HIS TEAM!” The team needs stability, reflects, and aegis – therefore, the Guard provides them. And he does so perfectly well as a full zerk, meta-build Guard.
Us zerkers “play to win,” and we have fun doing it. If you don’t what that means, read this
Finally, I have to quote Cookie for truth:
Good players are quick to learn and slow to judge.
Ones attitude towards others has no bearing on their skill level.
A good player is someone who learns fast, generally thinks up the next level builds/tactics and is usually going to be the one leading a run. It’s the good players jobs to teach and guide the reliable players, which are essentially the majority of competent players. There are not many good players, there are many reliable players.
The answer to the question of the thread’s title is conditional on which professions the other 4 members of your party are playing/can play. For instance, if you have no Ele’s in your group, you should play Ele. If there are 3 Ele’s in your group and no War, you should play War.
For almost every dungeon, you should aim for: 2 Eles, 1 War, 1 Thief, 1 other (Mes/Guard/Ele/Ranger, depending on dungeon path). There are a few exceptions (eg. an extra Ele instead of a War for SE p1), but this rule usually holds.
For what its worth, when I watch groups like yours on live stream, I think a lot worse than “lol casuals.”
The only recorded runs of MY groups are the SE p1 and p3 record runs on YouTube. I don’t usually livestream because I would drop below 100 FPS. The livestream I know you’re referring to is not applicable and I’ve stated why here
Since you brought up livestreams, there was a particularly funny one from a well-known DnT member on thief with multiple wipes at Lupi.
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I’ve seen IX and DnT do exactly this, and I’m always puzzled. How can you even call yourself an elite guild when you don’t min/max by default?
I can’t speak for cold snap, but for us, we don’t really care about team comp in casual runs so long as we have a viable team comp; aka one that can cap Might, cap vuln, has reflects (if needed), and can drop both banners. Any further optimization is unnecessary when not pushing times.
Hold on a sec. So you’re saying that some optimization is acceptable, in your words “one that can cap Might, cap vuln, has reflects (if needed), and can drop both banners,” but other optimization, such as optimal group comp, isn’t? Yet earlier you said:
“waaaa I wanna use my twilight waaaaa I don’t care if its 10% less dps” is no different than “waaaa I like my celestial gear because I play how I want.”
I’m gonna take your analogy a bit further and say that “waaaaaa I wanna use my Guard in AC and my Mes in TA and I don’t care if using my Ele would be better for the group” is no different from “waaa I wanna use my twilight waaaaa I don’t care if its 10% less dps” and “waaaa I like my celestial gear because I play how I want.”
That sounds a bit hypocritical to me. IMO, if you’re gonna optimize, go all the way. You can’t stop part-way and then criticize others (the “casuals”) for not optimizing enough. Because then those of us who do optimize all the way will do the same thing to you. I’m running optimal builds and group comps in every tour – I look at guilds who run wacky group comps and I think to myself “lol. Casuals.” Tell me, how is that any different from you looking at groups who run knights/cavaliers and thinking the same thing?
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We were working on a 4 Ele, 1 Engi record for SE p1 when [oO] posted thier 3:20 4 Ele, 1 Mes record and we stopped trying. The Ele builds we would have run in our 4 Ele, 1 Engi group were: 10/25/10/25, 30/10/10/20, and 2x 25/10/10/25. Those were optimal for that particular dungeon because we needed group Fury (hence the 30/10) and 25 vuln on Fiery Rush (hence the 10/25). The other 2 Ele’s could have gone 25 in Earth, but they wouldn’t have gotten the 5% modifier since applying bleeding to bosses before they died would have been a problem. And dodges were necessary as well, so endurance uptime would have been an issue.
How can you even call yourself an elite guild when you don’t min/max by default?
Because max. dps setups are usually extremely subpar in “real” dungeon runs. All records that are worth to be called “record” make use of builds that you would facepalm away on damage calculations.
Not true. We do most of our dungeons with the same group comps and builds that we use for our speed-runs.
As an example, our SE p1 record (now beaten by 9 secs by [oO]), for instance, was
(Ele): 10/25/10/25/0
(Ele): 30/10/10/20/0
(Ele): 25/10/10/25/0
(Thief): 30/30/0/0/10
(Guard): 10/30/0/0/30
We use that same group comp and those same builds when we do SE on our daily tour.
Just did Arah p3 and got a phase 3 skip, and I had no Perception stacks at all this time.
I give up – it’s all just RNG. Full ascended, wielding a LH, having Perception stacks, having Fury, maxing dmg modifiers, maxing Vuln – none of it matters compared to RNG.
The Ferocity nerf? Didn’t do a thing. It was all RNG before the nerf, and it’s still all RNG afterward.
I totally felt the nerf today.
So I’m at Lupi on Mes, full ascended everything, 25 stacks perception then swapping to sword undead/focus force, 6/4/0/0/4, 3 mantras and 3 illusions up, using butternut curry, wielding a LH, 25 vuln on Lupi and fury + disc banner on me, TW’ing just after the invuln into phase 2, and I hit feedback thinking “everything’s great, I’m at 100% crit chance, maximum modifiers, it’s gonna be a phase 3 skip”
….. …… …..
lowest feedback dmg I have ever seen. WTF?
Instead of spinning, my 3 Wardens were having a staring contest with Alphard. Feedback on CD, Curtain on CD, thief asks “should I daggerstorm?” I say “no need, just summoned my 3rd Warden.”
… BOOM! … -.-
Updated the weps needed for each class to incorporate keeping stacks via underwater weps.
Empowering Mantras on Mesmer moved to useless trait line (Domination) -> rip mesmers forever
It’s not that bad. If indeed they did fix Phantasmal Haste so it works with Wardens and Swordsmen (I haven’t tested yet) and with the Empowering/Harmonic Mantra swap, Mesmers can now go 6/4/0/0/4 when focus reflects aren’t needed, and 6/4/0/4/0 when they are needed.
Updated the initial post with meta specs under the new trait point system.
Updated the weapons needed for each class. These weapons work under the assumptions that:
1) Since you won’t take Mes/Ranger into CM/HotW, you don’t need Accuracy weps;
2) Since you won’t take Guard/Ranger into Arah, you don’t need Undead weps;
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I agree. About 95%+ of players rely on others for their builds and have absolutely no idea how to create their own and experiment. What’s even worse is that newer guides now have skill rotations dumbing things down even further.
Us 5% did a lot of work theorycrafting meta builds and writing guides. I would much prefer that the other 95% just used the builds and rotations that we came up with instead of trying to “create their own.” Why? Because when the 95% “experiment,” as you put it, what they come up with are bear-bows and shout-healers.
lol. I love that list. Ele ftw!
@ OP: It’s not about which class/build has the highest personal DPS. Personal DPS is meaningless. What matters is highest PARTY DPS. And in answer to that….
Requirements for [DD]
Our daily dungeon tours finish quickly because our members build their toons towards maximizing DPS. Exotic zerk trinkets, weapons, and armor with scholars is the minimum gear requirement, although ascended zerk is preferred.
Our group comp is usually:
- 1 LH Ele (10/25/10/25/0, s/x),
- 1 Staff Ele (30/20/10/10/0),
- 1 Thief (30/30/0/0/10, d/d + sw/p),
- 1 War (30/0/0/20/20, a/m + horn), and
- 1 other.Depending on the dungeon, that “other” is one of the following:
- LH Ele (25/10/10/25/0, s/x),
- Guard (20/25/0/0/25, sw/f + GS),
- Mes (10/30/0/20/10, sw/f + OH sw), or
- Ranger (30/25/0/15/0, sw/horn, feline pet).Applicants must trial with one of these classes/builds; that means no Necros or Engis.
The group comps we, [DD], usually run are:
3 ele, 1 war, 1 thief: all AC, all CoE
2 ele, 1 war, 1 thief, 1 guard: TA up/fwd, CM 1/3, HotW 1, SE 1/3
2 ele, 1 war, 1 thief, 1 mes: Arah 2/3, CoF 1/2For record runs the group comps are sometimes different, but normal 17 path, 4 hour tours are with the above group comps. There will sometimes be a ranger, but never a necro or engi. Those classes are just unnecessary in high-end PvE.
Absolute highest party DPS is 3x Ele, 1 War, 1 Ranger, but we don’t usually run that because a Thief so useful.
The group comps we, [DD], usually run are:
3 ele, 1 war, 1 thief: all AC, all CoE
2 ele, 1 war, 1 thief, 1 guard: TA up/fwd, CM 1/3, HotW 1, SE 1/3
2 ele, 1 war, 1 thief, 1 mes: Arah 2/3, CoF 1/2
For record runs the group comps are sometimes different, but normal 17 path, 4 hour tours are with the above group comps. There will sometimes be a ranger, but never a necro or engi. Those classes are just unnecessary in high-end PvE.
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Bump. Updated the initial post of this thread.
I have 10 different dungeon recipes. Those recipes use tokens from 5 dungeons. For a long time, I have wondered what to do with the many thousands of tokens I have from the 3 dungeons for which I do not yet have recipes. Today I did something with them.
I bought 140 Exotic light-armor helms for 180 dungeon tokens each (total of 25,200 tokens spent). Each helm had one of the following stat combinations: Dire, Magi, Rabid, Shaman, Soldier. Each one of these stat combinations has a chance to drop an Intricate Gossamer Insignia. I salvaged each helm with Black Lion salvage kits. I only had 140 BL kit uses (hence the sample size).
What I got from salvaging these helms was:
140 Superior Runes (Soulbound)
257 Silk Scraps
226 Globs of Ectoplasm
158 Globs of Dark Matter (Account Bound)
79 Intricate Gossamer Insignias
25 Gossamer Scraps
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Rushes are now building. The first Rushes will be this Saturday, before the weekly guild mission reset.
Watch the vid. The red circle lands exactly on top of my Flamewall and I get 3 stacks might. Simple as that.
I dunno why there’s a white circle around me when I cast it, if that’s what you mean by “split effect.” It doesn’t do anything. Probably an Anet oversight. Just ignore it.
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I thought it bugs and doesnt actually blast unless theres a target. If you cast it out of combat it just lands on your head and doesnt trigger a blast.
Just tested and im correct. Comet doesnt work outside of combat. It has to hit something to trigger the blast. Its just like necros putrid mark.
Mine always lands directly on my fire field and doesnt trigger a blast. Only works when im in a fight.
Theres no need for camera manipulation to get comet to land right on top of you. Atleast thats the case for me. However i can never get DT to consistantly land on my head.
“Just tested and I’m correct.” lol. You’re still wrong. Your tests are also wrong. And here’s a vid I made just now in DR to prove it: Comet in Flamewall
That’s OK though. I forgive you.
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And comet on focus requires you to be in combat and have a target to work so it doesnt work any better than dagger for pre-stacking might.
Wrong. You can pre-stack might with Comet if you bug the camera angle and aim it correctly along the Flamewall.
Bump! Still recruiting. Roster’s at 61 now. We’ll have Guild Rushes by next week.
6) Change the current Mesmer to say Mesmer (Focus Refects).
7) Add in “Mesmer” with a link to the following traits:
Domination (30): III, I, XI
Dueling (30): IV, II, XI
Illusions (10): III
Weps are sw/sw + OH focus (or pistol, depending on situation). Utilities are the same as “Mesmer (Focus Reflects).” You change Dueling II for Dueling X at Lupi, so you can quickly spawn clones to maximize modifiers before the phase 2 feedback.
8) Add in “Thief (Conjures)” with a link to the following traits:
Deadly Arts (30): VI, VII, IX
Critical Strikes (30): III, X, XI
Trickery (10): IV
Same utilities and weps as you currently have in “Thief.” Sometimes you change Trickery IV to V, mainly for swiftness or fury on record runs when it’s inconvenient to stack it beforehand.
9) Add in “Warrior (EA)” with a link to the following traits:
Strength (30): V, X, XI
Tactics (20): VI, VIII
Discipline (20): III, IX
Weps are axe/mace + OH horn. Utilities are: Banner of Disc, Banner of Str, Frenzy. This build is used when your group is already capping out Vuln on bosses via thief and/or ele (with Air 25) Fiery Rushing them. This means: all AC, SE 1/3, CM 1/3, HotW p1, TA up/fwd, all CoE (so basically, everything except CoF/Arah, and even there, you’re blink-rushing them).
The only places where 30/10/0/20/10 might possibly be better are: the golem boss in CoE (but even there, we have thief + ele blink-rushing him); the first wurm boss in TA (once again, thief + ele blink-rush), and a few other places, but in those instances, thief + ele would alternate blink-rushes, so you never really need war to get Rending Strikes.
10) Add in “Engi” with a link to the following traits:
Explosives (30): IV, VII, XI
Firearms (30): III, V, XI
Inventions (10): V
Weps are p/shield. Utilities change around a LOT, but you’ve usually got grenade and/or bomb kit there.
Why am I even bothering with an engi spec, you may ask? Well, because we, [DD], finally found a use for an Engi! We currently have the record for SE p1, with a time of 3:29 . We did that with 3 Eles, 1 Thief, 1 Guard. We’re going to beat our own record by using 4 Eles and 1 Engi. We’ve done it by a few secs already, but we’d like to get a bigger margin (3:19 or lower) before we publish it.
Looking at this link, www.gw2dungeons.net/?Builds , here’s what you need to do:
1) Change the current Elementalist to say Elementalist (s/x LH w/ Fury). Also change the heal skill from Anti-Toxin Spray to Arcane Brilliance.
2) Add in “Elementalist (s/x LH w/ Fury + Vuln)” with a link to the following traits:
Fire (30): II, VI, XI
Air (30): VI, VII, X
Earth (10): VI
Utilities are the same as (s/x LH w/ Fury).
3) Add in “Elementalist (s/x LH w/ Vuln)” with a link to the following traits:
Fire (10): II
Air (25): VI, VII
Earth (10): VI
Water (25): IV, VI
Utilities are the same as (s/x LH w/ Fury).
4) Add in “Elementalist (s/x LH)” with a link to the following traits:
Fire (25): II, VI
Air (10): VI
Earth (10): VI
Water (25): IV, VI
Utilities are the same as (s/x LH w/ Fury).
5) Add in “Elementalist (staff)” with a link to the following traits:
Fire (30): VI, VII, XI
Air (20): VI, VII
Earth (10): VI
Water (10): VI
Utilities are: Sig of Fire, Arcane Wave, Arcane Blast.
DO NOT add in a 30/10/10/10/10 staff build, since the only use for it in dungeons that I can think of is cleaving 1 turret + boss at the golem in CoE with Lava Font. 30/10 is a DPS loss with all conjures compared to 30/20, and in most dungeons you are using FGS a LOT and LH/FB a good amount as well. It’s also a DPS loss when using just staff, unless your target dies after a single Meteor Shower. Blasting Staff DOES NOT increase your Fireball or Lava Font dmg against a single target (boss).
grats you can rush in to walls
pro players <3
Im only seeing 1 DnT record on the Guild Leaderboard, colesy, while we have 2. And DnT has been around a lot longer than DD has (19 months v. 1 month). Just saying.
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We just set the SE p1 [Restricted] record, with a time of 3:29. Link for that is here:
https://forum-en.gw2archive.eu/forum/game/dungeons/DD-SE-p1-3-29-Restricted/first#post3813136
YouTube link is here: http://www.youtube.com/watch?v=2kqYdvGMGxY
Ani’s PoV (Ele): http://www.youtube.com/watch?v=2kqYdvGMGxY
I’ve just done the math for how the Ferocity change will impact the Ele fire staff meta build and each of the s/x LH meta builds. My calculations are here:
https://drive.google.com/file/d/0B-zwZEZiI96obGRzVXFvS3owX0k/edit?usp=sharing
This takes into account: ferocity changes to gear and Air trait line, no more stacking perception/bloodlust, equalization in food/banners/LH bonus, 2nd sigil for the fire staff build. This assumes that Arcane Lightning will remain as-is (Anet hasn’t said anything about this, so I’m hoping it won’t be nerfed).
tl;dr: The nerf is between 17% and 21% for each build.
I’ve just done the math for how the Ferocity change will impact the Ele fire staff meta build and each of the s/x LH meta builds. My calculations are here:
https://drive.google.com/file/d/0B-zwZEZiI96obGRzVXFvS3owX0k/edit?usp=sharing
This takes into account: ferocity changes to gear and Air trait line, no more stacking perception/bloodlust, equalization in food/banners/LH bonus, 2nd sigil for the fire staff build. This assumes that Arcane Lightning will remain as-is (Anet hasn’t said anything about this, so I’m hoping it won’t be nerfed).
tl;dr: The nerf is between 17% and 21% for each build.
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As far as I know, Anet hasn’t given any official information for how crit dmg buffs/consumables will be rescaled. I’m assuming the following:
Current LH: 180 prec, 5% crit dmg
Future LH: 180 prec, 180 ferocity – BUFFED
Current Disc Banner: 170 prec, 15% crit dmg
Future Disc Banner: 170 prec, 170 ferocity – NERFED
Current Sweet&Spicy: 100 power, 10% crit dmg
Future Sweet&Spicy: 100 power, 70 ferocity – NERFED
Current Butternut Squash: 100 prec, 10% crit dmg
Future Butternut Squash: 100 prec, 70 ferocity – NERFED
Seeing as LH will probably be getting buffed by a LOT, if Anet does the logical thing of following currently established patterns, and seeing as everything else is getting nerfed, this will give s/x LH specs a huge boost compared to d/f specs. I’m happy =D
We set the SE p3 [Restricted] record a few days ago, after the patch, with a time of 4:37. Link for that is here:
https://forum-en.gw2archive.eu/forum/community/links/DD-SE-p3-4-37-Restricted/first#post3788176
YouTube link is here: youtube.com/watch?v=2WGNztNWcwk
We messed up a few times, and if we were to redo that record, we could get it to 4:29 or lower. But with the Ferocity update in 3 weeks, all existing [Restricted] records will be void, so we’ll have to redo it then anyway.
They did it! w00t!
The attached picture is from the official news thread:
https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/?utm_source=client
We could have one of the Ele’s go 25 minor in Air for the 25 vuln via FGS. We could have an Ele Lightning Flash up to the destroyer room as well. Bye bye, thief – hello, ranger!
Assuming LF works. 900 range on that vs 1200 on shadowstep. So I dunno.
Saint, my vid lost so much resolution when you re-processed it to add that timer! 
I think a link to my original, higher resolution but no timer, would be better:
youtube.com/watch?v=2WGNztNWcwk
copy link -> paste link. I was having issues hyperlinking it, so I left it as-is.
Also, does anyone know of a good recording software? I recorded this with Fraps, and that sub-5 mins of video was 4 GB. Fraps also makes my FPS drop from 130 to 60, along with occasional lag spikes of less than 10 FPS. The only other recording software I’ve tried is Overwolf, but that drops FPS even further, down to 30 =(
EDIT: IKR! Screen freezes during FPS spikes are terribad. Even if I don’t end up dead during a spike, I end up running backwards or something. And it only happens with Fraps. There has to be something better >.<
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