Showing Posts For ArchonWing.9480:

Do you want harder content?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Of course.

However, my idea of a challenge is not one of trial and error, but one that could be completed on the first try if you were skilled enough, no matter how unlikely it seems.

Well if you dont fail the first time with a random group (or even a well skilled group you know) of people, then it isnt hard content.

Plus trail and error would come for finding more efficient ways of doing it, not just completing it for the first time.

Of course a random group should fail the first time. But the best players in the world should at least have a certain chance of success on the first try.

What I’m referring to is things that will test the player’s reflexes and ability to learn, not arbitrary mechanics that are just meant as cheap shots. Consider those shooter games that require pixel precise dodging. It is feasible to beat that on the first try, but most people aren’t.

Sure, trial and error is of course useful for speedrunning something. But that’s another issue.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you want harder content?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Of course.

However, my idea of a challenge is not one of trial and error, but one that could be completed on the first try if you were skilled enough, no matter how unlikely it seems.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

So......where's the grind?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

But people want to play the way they want…meaning doing the absolutely minimum they can to get the absolute best pay off. What’s the point of even playing at all.

Nonsense.

“Playing the way you want” refers to if you don’t like a certain area or game mode, and you can play somewhere else and still get payoff elsewhere, assuming similar difficulty. Obviously killing ambient creatures all day shouldn’t be rewarded, but it’s not so black and white.

People only do the absolute minimum they want for something that isn’t fun. If the content involved was absolutely engaging, then the gameplay itself is the payoff. And even if they did, people play this game for many reasons, such as killing free time. To some of us, there’s a distinction between exploring the game’s content and having donkeys chase carrots. And guess which of these tends to get the “minimum effort done”.

Also, there are many degrees between unattainable and having it handed to you. Obviously such distinctions are arbitrary and are often based to individual situations.

Of course, I play WvW of which the payoff is pretty much a non-factor but that’s what I want to do. Have you considered that in-game rewards aren’t balanced across the many aspects of it, and this doesn’t apply to everyone?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Farming makes you Stronger

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Neither am I. GW2’s target audience are the farmers, grinders, addicts and exploiters who want every new content to be almost intolerable, so they can be one of the few who can endure going through it, in order to get some kind of reward and then try to show off; those players call this “dedication and effort”.

You know, we rarely agree, but I was thinking of something similar. A lot of them pve elitists do pride themselves on doing intolerable, terrible content over and over again, and then use it as the sole criteria of player quality despite it having little to do with skill to put themselves above others. Because they can accept the game simply being the equivalent to a lever pulling one since it’s the reward at the end that matters. And once they reach that point, the cycle repeats

Unlike you, I don’t care about that mindset exclusively nor do I need to attach morally ambiguous labels to them. It’s when it’s imposed on everyone else, that’s the problem.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Unintended Monthly Achievement Rollback?

in Bugs: Game, Forum, Website

Posted by: ArchonWing.9480

ArchonWing.9480

Why don’t you tell your programmers to not make wide changes like that without a chance to make up for mistakes?

Because she’s the CR manager. She’s not the programmers’ boss. She’s not one of the designers. She’s not an Arenanet executvie. She’s the one who has to deal with…. us.

She’ll pass our sentiments on, but if the programmers say it can’t be done without breaking something, the execs won’t push the matter, is my bet.

Please learn to use the quote function. And yes, I wasn’t talking to her specifically, if that wasn’t obvious enough.

It’s fine to make mistakes, but since you aren’t going to even try to compensate (aka owe up to something in concrete terms instead of just an apology) ; this is just embarrassing.

Compensate… what? From the sounds of this thread, the achievement point disparity doesn’t exist because those achievement points were “un-earned”. People who already got Laurels won’t get more, so it’s only the other rewards they’ll get.

When they screwed up the ectoplasm rate, they gave people BL lion kits regardless of how much they salvaged. That’s an example of them solving matters that weren’t reversible.

Now, I’m not saying to anyone that this wasn’t a colossal screwup. It was. However, it’s not something they can fix, and they WERE nice enough to tell us about it. AND we have plenty of time. It seems that it won’t even create a “reward imbalance” beyond Mystic Coins and standard coin.

Just because they can’t fix it doesn’t mean they should do absolutely nothing on it. It isn’t just “fix it completely” or “just apologize” It’s their mistake and it’s on them to think of something fair.

And what do you mean they were nice enough? It’s their job.

I don’t really see what else they can do that is fair and equitable to all people. The only answer that even comes to mind is “roll the servers back, for everyone, to Midnight UTC on Sep. 1”, and I don’t think ANY OF US want that. The final two days of Clockwork Chaos would have un-happened. Everything we did, everything we spent, would have been un-done and un-spent. It is the only single way to be “fair” to everyone. But it would then mean that EVERYONE wasted THREE whole days to no end.

One idea is to reward everyone with an arbitrary amount of laurels. This doesn’t hurt anyone at all.

If anyone, such as the first person I quoted, feels this is enough to make them quit, well, I can’t stop you. But they already said that it’s not a matter of “won’t”, but “can’t”. And they WERE kind enough to tell us. They’re only human, just like us.

You can repeat how “kind” they were as many times you want. Kind or not, it’s a screw up. But it’s not the mistake that is the main problem here— in fact if it can’t be fixed that’s fine too— but how to solve it, and currently a lot of people find it inadequate.

Talk is cheap, I say. The karma fiasco was bad enough, and with this addition, I would say they would have to be extremely careful for those words to carry any sincerity.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Unintended Monthly Achievement Rollback?

in Bugs: Game, Forum, Website

Posted by: ArchonWing.9480

ArchonWing.9480

After investigation by our programmers, they have determined that the fix to this issue would be too risky and could end up making the situation worse than it is. Unfortunately, this means that we’re not able to make changes to correct the issue. We’re sorry about this and we will be implementing ways to ensure this doesn’t happen in the future.

Why don’t you tell your programmers to not make wide changes like that without a chance to make up for mistakes? Wasn’t the karma fiasco a telling enough sign to not do big things all of a sudden without telling anyone? 10 laurels is a relatively small issue, but what if it was something actually important?

It’s fine to make mistakes, but since you aren’t going to even try to compensate (aka owe up to something in concrete terms instead of just an apology) ; this is just embarrassing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

2 weeks was earliest.

That of course includes either lot of gold or lot of grind.

In other words, it was a completely meaningless statement that tried to downplay it and they weren’t willing to give a realistic estimate mostly because I guess there not the ones that have to do it. I guess the joke’s on us.

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

There are already people with ascended weapons…

P2w ftw ! But yes my remark about infinite gold is hyperbole.

Okay this type of talk is dumb. People like myself that have been playing since launch… well 1k gold + is not anything special. Having the mats to craft these things is not anything special…

Hell I didn’t even play most of this summer… im sitting on 1643 gold. I could buy the mats off the broker right now and craft the weapon already.

Its not P2W at all.

Yes, you are so special. You get a gold star.

My point is that the estimate for peasant “average” players was pretty meaningless. Of course, if you have earned the gold like you it would be pretty easy.

But at least it’s not p2w, that much makes sense.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Anet please give me everything...

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Ah, that’s the best thought you could come up with. Thanks for your contribution.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

2 weeks was earliest.

That of course includes either lot of gold or lot of grind.

In other words, it was a completely meaningless statement that tried to downplay it and they weren’t willing to give a realistic estimate mostly because I guess there not the ones that have to do it. I guess the joke’s on us.

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

There are already people with ascended weapons…

P2w ftw ! But yes my remark about infinite gold is hyperbole.

P2W… sure… or like 80g…

but hey whatever.

Only? Well, I’ll take your word on it since in that case a lot of people would be getting it.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Iunno about grind but someone’s already about to craft an ascended bow here in Divinity’s Reach…

Thats the whole irony of their crap system – if you have lot of gold (and if you are hardcore and whined “theres nothing to do at 80”) it will be very short ride lol

Implementation of ascended is pretty much…fail

Which is the ultimate failing of a vertical progression as implemented here. It’s a common failing.

Basically those that will grind it will do it so fast no matter what. What’s the result? Since they just play the game to grind, they’ll demand even more grind.

Good thing I saved up on materials and leveled weaponsmith to 400, because lol.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

2 weeks was earliest.

That of course includes either lot of gold or lot of grind.

In other words, it was a completely meaningless statement that tried to downplay it and they weren’t willing to give a realistic estimate mostly because I guess there not the ones that have to do it. I guess the joke’s on us.

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

There are already people with ascended weapons…

P2w ftw ! But yes my remark about infinite gold is hyperbole.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

2 weeks right…. if you have infinite money.

lolololol

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

600 karma from daily

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It was always for the laurel.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

What fun! (A new player's perspective)

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The best way to enjoy the game is to try all aspects of it. Of everything, the main thing to do is to get to level 80 and get yellow gear— this will allow you access to all relevant content.

Also, don’t get OCD or anything. Especially achievements and stuff; just do whatever you can handle. For me personally; I just stop anything if I don’t like doing it.

The main weakness of this game is that the social features are very limited. You may try finding a guild to join to help this.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Please don't over reward failure

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

A-net just listened to player complaints that there wasn’t any loot. The thing is that most players were looking at the intention of the drops, not the actual pricing of what they could sell it on the TP.

And they were right. A lot of us just play the game and don’t look to be TP tycoons. We’d love it if the economy just crashed and we could buy w/e just by farming a little. I can’t really say I object to A-net’s direction, and honestly the economy has been holding on amazingly strong. Then again, I come from Diablo 2/3. :p Also, we had months of CoF gold pumping. We can handle mostly anything they come up with.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Celestial = Magic Find. Let us Re-Roll

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

They should make Celestial not suck though. I’m just not sure how to make it balanced.

Personally I find Celestial armor to be absolutely perfect….

…for kit engineers.

We do direct damage.
We crit for damage.
We crit for procs.
We do condition damage.
We bunker up and take some abuse.
We heal our allies.

And not only do we do all these things, do are constantly jumping around from one to the other during combat. Because of this Celestial gear is ideal. Yeah the direct damage might be outclassed by other prefixes, but with Celestial we know our conditions won’t be completely worthless. Likewise we know our conditions might take a few more stacks or a little longer to do their thing, but at least our heals won’t be completely useless. And yeah, we might now be able to take as much abuse as someone else, but at least we know we can get some regular crits off during the fight.

You must see the point. Celestial gear isn’t as good at any one thing as, well, any other random prefix you name. But the tradeoff is that it can do EVERYTHING fairly well. That might not mean much to a warrior, or a ranger, or a thief, or whatever else. But to an engineer (the only profession in the game that actually does dynamically change roles mid-combat) it means the world. That is why I am slowly but surely working toward 100% Celestial stats; I don’t specialize. I can’t specialize. I do everything and because of that I need armor with stats that let me do everything at least decently.

That’s very interesting. So you’re telling me that people who always scream about Berserker don’t realize there’s other classes in the game? Actually, that’s what I’ve been suspecting all along.

I had theorized that celestial might work on a hybrid character. I play necros, and hybrids are not too popular but do exist. Of course, I’ve never played an engineer, so that was pretty enlightening. I die to them the most in WvW just because nobody ever told me they existed, much less on how to handle them. :p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Unlike a lot of people, I don’t find this malicious. I believe that they already planned it anyways, and that instead the flaw here isn’t incompetence or a desire to lie, but sheer stubbornness even when something may conflict with reality (how the game is played).

Now, truth be told, I have a degree of respect for A-net to not capitulate to every demand people give, because frankly most people are just seeking to contort the game to their own needs and make terrible demands, but it does seem like little can change their minds once it’s set.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I really do not understand how this has continued to be a concern on the forums when you can actually PLAY THE GAME and see things in action rather then complain about how it COULD be an issue as opposed to whether or not it IS an issue. This “hate” on the developers decisions seems to be stemmed from theory and not facts for the most part. It is good to theorize but if you speculate for OVER A YEAR and are proven wrong time and time again then its time to stop.

That’s hardly fair. It’s not completely based on speculation because ascended gear already exists.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The thing is that it’s hard for vertical progression to go along with the concept that one shouldn’t spend excessive time preparing to have fun to have fun. This doesn’t mean it’s impossible, but it’s very easy to do it wrong.

It’s not a clear yes or no. The goal should be to discuss whether or not vertical progression adds to the game and be consistent with said philosophy.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Please don't over reward failure

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

This isn’t hard to deal with. If an event is prolonged for too long, loot should be severely degraded, possibly even to nothing. This allows farming without abusing it to make it the sole goal and make it so that winning is more important and is consistent with Anet’s stances towards loot in general.

Furthermore, the chest at the end of the event shouldn’t be gated or restricted at all. Though will you object to people speedrunning these things?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

the problem with ascended weapons

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

nothing is hard enough to kill that we need more weapon damage

ascended weapons aren’t needed right now

I think that’s a really funny point, actually, since I agree.

A lot of people are trying to defend them by saying “those stats don’t matter”. Well, they do. They aren’t catastrophic changes even in wvw though. So in a sense, yes, they do matter, just not in a catastrophic fashion— it’s effectively a strawman. 10% matters somewhat. What if Arrow Carts got 5% stronger? Would you all be fine if we buffed Hundred Blades by 10%? I honestly don’t think Death Shroud lasts long enough— 5% will do there. Nobody’s arguing that they’ll get one shot in every fight, but it’s still a real disadvantage.

So I’m going to come up with this: If the stats difference don’t matter, why bother having them at all? You don’t need them to complete the content we have no; there’s no harder content to have. So in that case, it should be fine if Ascended Weapons are only 1% stronger, or hell not even stronger at all.

At this point people will get mad and use the circular logic of “It’s coming anyways, and thus you are X”. Which might be true too, but hey I find it funny anyways.

I don’t even oppose vertical progression (just that it is frequently implemented problematically), but this should be fun if anyone can give a legitimate argument.

I think you missed the point of his comment. If I get what he’s saying right he is implying that people who think they need a full set of ascended weapons in 2 weeks are jumping the gun a little bit. There is no where in the game that needs ascended weapons to be competitive in.

And from what anet has said they’re going to give us more traits to work with by the end of 2013 so you might just get your 5% stronger death shroud or 10% stronger 100 blades.

WvW is a place where it matters. It doesn’t matter that much, but it’s still a diffrence.

There’s nothing inherently wrong with any of these really. It just needs to be done sensibly, and be well reasoned. That’s why we shouldn’t say stuff doesn’t matter, because that would discourage any action.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Celestial = Magic Find. Let us Re-Roll

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Uhhhh… It takes more than a month to craft a full set of celestial armor and weapons. People actually crafted this set just for the MF? Seriously? Explorer took far less time to craft and rares were even easier if MF was the only stat you cared about. I think my brain just melted.

Yea, I honestly can’t understand it, and find this situation more hilarious than anything. You were going to wear MF in faceroll content, meaning being balanced is hardly going to matter.

They should make Celestial not suck though. I’m just not sure how to make it balanced.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

8/30/2013 BP/SBI/DH

in Match-ups

Posted by: ArchonWing.9480

ArchonWing.9480

Boy SBI. You guys are sure turning into a Tier 2 server. Keep moving on up in ranks and face Dragonbrand, Maguuma, Tarnished Coast. SBI will be creamed by them badly and all your new transfers will prob leave you again…So watch out

Been there, done that. SBI was a former t1 server and on its way down had long stretches of just unwinnable matchups. I started WvW when all the fairweathers left and we had like a dozen people vs t1/t2 server zergs. We pretty much celebrated every time we captured anything. So no, we don’t need or care for bandwagoners, although I must admit they make excellent shields.

They always said our server was dead, our players are terrible, we have no organization, respond to calls for help with “what’s a borderland— is that next to Stonemist?”, our zergs have the attention span of a goldfish dressed in green zerker gear. All of which is patently false. Our zergs have the attention span of a squirrel and are dressed in orange zerker gear, we do know what a borderland is (caring is another issue), and we can stay together for about 15 seconds before someone kills a sentry. But most importantly, we are not dead.

We had the same matchup a while back that BP had just last week and I must say BP did very well as I understand as a server they never quit. I guess that’s something to pick up on. Going up tiers isn’t a reward. We know that already. Sitting in a queue and claiming you are the best because you can mash 1 is not our goal.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Wayfarer's temple gear->Zerk after patch?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

That would be sweet. Most of the Temple gear is so bad.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Sept 17th: WvW, LFG, and Te'Quatl

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

LFG tool: gonna be a cesspool of bads when it comes to dungeons. Many will still use LFG.com to find higher quality players.

Glad to know that we’ll have an in-game tool to avoid certain people.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

the problem with ascended weapons

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

nothing is hard enough to kill that we need more weapon damage

ascended weapons aren’t needed right now

I think that’s a really funny point, actually, since I agree.

A lot of people are trying to defend them by saying “those stats don’t matter”. Well, they do. They aren’t catastrophic changes even in wvw though. So in a sense, yes, they do matter, just not in a catastrophic fashion— it’s effectively a strawman. 10% matters somewhat. What if Arrow Carts got 5% stronger? Would you all be fine if we buffed Hundred Blades by 10%? I honestly don’t think Death Shroud lasts long enough— 5% will do there. Nobody’s arguing that they’ll get one shot in every fight, but it’s still a real disadvantage.

So I’m going to come up with this: If the stats difference don’t matter, why bother having them at all? You don’t need them to complete the content we have no; there’s no harder content to have. So in that case, it should be fine if Ascended Weapons are only 1% stronger, or hell not even stronger at all.

At this point people will get mad and use the circular logic of “It’s coming anyways, and thus you are X”. Which might be true too, but hey I find it funny anyways.

I don’t even oppose vertical progression (just that it is frequently implemented problematically), but this should be fun if anyone can give a legitimate argument.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Being in full exotics will not make you obsolete. The stat differences are not that massive.

That’s like saying that up until now, being in rares made you obsolete, and it doesn’t. You are still very effective in yellows, including in WvW.

True, but what about rares vs someone in ascended gear though? A better player will win, but I think it would hurt the not so skilled players, as better players usually won’t be in yellows.

And the difference can matter at times. There are plenty of cases in wvw where I clearly wouldn’t survive if the enemy attacks were even a little stronger.

True, in bigger zergs the difference won’t matter that much, but wvw is already enough about zerging already. A lot of people who do wvw would not like it if playing more pve (and less wvw) gives you an advantage in wvw. Currently, this is already true to some degree but A-net has been progressing into incorporating gear being attainable in wvw.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Sword-Shield

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Shield tends to shine in bigger fights. In small fights, the focus block is huge, but when you have big fights, group protection is superior in lasting longer against all that incoming damage.

Although I wonder what would happen if one takes the honorable shield + strength in numbers traits. I guess they’d be valid choices in an AH build but then you can’t fit RHS in that, and that would be extremely meh.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Power burst necro

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

https://forum-en.gw2archive.eu/forum/professions/necromancer/AoE-WvWvW-Power-Necro-Build

Here, I made a topic about a toughy necro with big LF generation and high Lifeblast hits.

If you want the build here it is: http://gw2skills.net/editor/?fQAQNBHhZakRrbPbTcjhPhAp49qlIFIzyQ9AeWnPE-jgyAYshIi0wIIBiyAmALiGbboIasabMlbS1vRWFDIFQEjBA-e

And in the topic there are tips how to use it.

Collecting my own berserker gear, but must admit that melee train have to be tough. Well – maybe the 22,5% LF/per sec generation is enough to beat the foe zerg hits

I’m actually using this same trait spread too. Though I just find myself using Foot in the Grave for WvW or harder pve stuff. It’s just more comfortable that way so I can charge into the front.

I used pack runes for even easier swiftness, but I might replace them with something else as I went a bit overkill for the mobility. ;p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

When is better underwear going to come out?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Well, yellow is a terrible color.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Let Ascended Weapon Replace Precursors

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Posted by: ArchonWing.9480

ArchonWing.9480

A powerful idea, given the main complaint is the rng factor involved

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Guardians and Ascended weapons

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Posted by: ArchonWing.9480

ArchonWing.9480

For WvW? Staff
For PvE? GS

You use staff to do damage in WvW?

You use staff for a multitude of reasons…tagging is a large part, healing, might building, line of warding, etc. – do you actually play WvW or simply roam with your zerker guardian? ^^

My point is if you’re not using it as a DPS source then it’s almost pointless to upgrade that item first. None of what you said is at all dependent upon the weapon damage.

Healing power, boon duration, vitality, toughness boosts via stats. Ascended weapons have higher ones. In a large fight you may be in staff for a bit. Come to think about it I have no idea why my staff has zerker stats. :S

This is wvw we’re talking about not zerker zerker only pve land.

As for me, most likely GS for general use and then scepter.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

The tone should be darker.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Well, if one were roleplaying someone extremely bloodthirsty and greedy, I guess it makes sense though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

I think Im kinda ready for ascended weapons

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Posted by: ArchonWing.9480

ArchonWing.9480

Thinly veiled brag post.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The tone should be darker.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I never really found Guild Wars 2 in a dark fashion. It seems to like going for that kind of hammy, heroic fantasy thing going. It gets really cheesy at points but I see as more of a stylistic choice rather than an objective flaw.

And whoever did Scarlet must have watched the Batman cartoon as a child. :p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

It's My Party and I'll Cry if I Want To.

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Posted by: ArchonWing.9480

ArchonWing.9480

There’s a lot wrong with this game, but the birthday gifst aren’t among them.

Maybe to you…if you ask any proud GW1 fan, you’ll get a different view.

I am a proud, loyal, GW1 fan, having over 7000 hours invested, and my view isn’t really different. We were not even absolutely sure we would receive birthday gifts, or if we would be remunerated in some other way, or not at all. I suppose, when people’s expectations are not met, there is a feeling of disappointment. I expected nothing, and was pleasantly surprised at receiving 3 gifts (or more) per character. =)

Holy crap. The spirit of a gift is more important than the actual gift itself?

You deserve some copper ore for not being insanely materialistic, I’d say.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

14 Queen Jennahs - really ANET?

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh my God, there’s complaints about a free gift? As part of a package that says, “thanks for playing the game”? Wow. I don’t understand that mindset. I played GW1 and completed all 4 campaigns and always thought the birthday minis were icing on the cake. I’m not a collector so my opinion isn’t geared towards collecting every mini. But this is a free gift! What you paid for is the right to play the game, not for specific items of content. Keep it up and we’ll start getting nothing free – I sure wouldn’t continue to give stuff to someone who doesn’t appreciate it. Just wow.

Indeed.

I am extremely kittenny on stuff I am due, especially when I put effort into something for a promised effect. I can say that I got cheated if it wasn’t delivered.

When they go above and out of their way though to give a gift, aka something not deserved I don’t say much. If I get a useless gift, I’ll just put it aside or dispose of it. It takes 2 seconds in this game.

Really now, if someone buys you an ugly shirt, do you go “Screw you, some kind of friend you are”?

The only logical complaints are when one is unfairly excluded. But nobody is excluded because it’s the same gift all players will receive eventually. Thus the only reason is to suggest you deserve more and any kind of action towards that regards can not be fair, so A-net rightfully chose to not bring it that way.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Why is Performance Never/Rarely Addressed?

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, blame the bandwagoners that thought it’d be cool to stack on a few servers and then consider themselves above all the PvE peasants with their l33t 11111111.

Ah, well I think the problem is that it’s just advantageous to bandwagon on the biggest servers, and it’s a problem created by the players, and A-net too in game design.

In WvW at least numbers and coverage are the defining factor. In PvE this isn’t nearly as important but bigger servers get stuff done faster, and thus tons of people guest… which creates these problems. So you get a situation is that if something doesn’t work to

  • Zerg it
  • If it fails, send a bigger zerg
  • If that fails, keep zerging
  • If that fails, complain on the forums that your opponents are just mindless zerging nightcappers and that you could take at least 5 of them if you fought fairly.

I don’t really know what to do, except maybe make it very cheap to move to lower populated servers to even things out a bit.

I don’t quite get what you’re trying to say in-regards to overall game performance?

Easy. Tons of people in one place = massive zergs = unplayable lag = long queues = terrible experience and performance.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

14 Queen Jennahs - really ANET?

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Posted by: ArchonWing.9480

ArchonWing.9480

ArchonWing, you in a deep financial gutter or grew up extremely poor or something to make you this bitter? You’re trying as hard as possible to stomp all over a tradition every GW1 player has been used to for years. Seems like there’s a much deeper problem going on with you here. Of all the complaints that clutter this forum, this one is absolutely acceptable. It’s basically like they deleted a holiday when they coulda just as easily continued it with using the 54 new mini they just added. ;/

I wish I were. It would give me some kind of moral leverage since in your attempt to discredit me you’ve shown an utter lack of consideration for real problems (poverty) over some issue in a video game. I think that speaks more about you than it does me.
If I were on a deep financial gutter, I wouldn’t be here talking about a video game lol,.

Point is you don’t deserve more than anyone else just because you made more characters. It’s not that hard. And there are still minor perks to having more characters due to the boosters. But yes, feel free to ignore all this.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

14 Queen Jennahs - really ANET?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Why do you deserve more for having more characters?

This isn’t the point. The point is everyone gets the same mini and it’s boring and very untraditional of ANet.

That point aside, if I put in more time and money making more characters, leveling and gearing them, I think each one deserves something.

Your point is like asking why a doctor makes more money than a fast food bathroom cleaner…they both work 40hrs/week, so why does the doctor make more?

So if I just decided to make 5 level 1 characters and then buy a bunch of slots for more level 1 characters, I should be more valuable?

It’s a gift. Not a salary. Which is why your analogy is nonsensical. What you are doing is no different then than if a friend gave all their friends the same present, and you are like “Hey, I did more for you…. why aren’t you giving me a bigger one?” You would be called out for the entitled kitten that you are.

Or even better. The gift is for every child you have. And then the person with more children complains because they don’t get different gifts even though each child receives one.

Sorry dude. I’d love for you to enter a big company with a coupon and demand more out of the coupon because you’ve been a bigger customer. If you don’t get laughed out, you can get 1 free copper ore from me.

Edit: Also, it can be argued that multiple of the minis can be useful because you don’t have to shuffle it around all your characters and save trips from the bank. And also I have a bunch of useless redundant minis that are account bound (sup risen priest mini), so no, I really don’t care about the crying since that actually cost me.

Sorry man, but since everyone paid for 5 character slots, they’re technically able to get 5 gifts. If I buy more character slots, I should be able to get more gifts. Plain and simple.

You did get 5 gifts (if you made 5 characters) One for each character so you don’t have to shuffle the mini around your bank.

Let’s continue to ignore the 5 birthday boosters.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

It's My Party and I'll Cry if I Want To.

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Posted by: ArchonWing.9480

ArchonWing.9480

The intent, which of course nobody cares about such details, is to give everyone something, regardless if they have one character or 20. One can play the same amount of time and have different amounts of characters. Neither method is superior to the last, so yes, receiving the same one is fine because you don’t deserve more than other people.

Of course, let’s just ignore the birthday booster and focus on the mini. I really worry for some of you, because other things in this game, other games, and pretty much anything else is much, much harder.

I feel like what you are saying is that people that spend more shouldn’t get more. Which is odd, to say the least.

Why is it odd again? Are you more important because you spend more?

You do realize one can spend a lot on a few characters.

If I buy 2 cars and someone else buys 1 car, should we both only get 1 car?

What did you pay for the mini again? Oh wait 0.

Next.

Since we all had to pay for the game, I’m pretty sure we did pay something for it.

Don’t you think you’re being a bit unfair here?

You’re measuring working hard and contribution solely by the amount of characters made. You do realize there’s many ways to spend gems besides character slots right? Why exactly should sheer amount of characters be the only measurement?

If they really did give a different mini for each character, then wouldn’t other people complain that they got a lesser gift for making less characters even if they have played just as much and spent just as much as gems on other stuff?

My point is that you really can’t measure these things objectively. Except maybe in terms of time… But no matter what you see, you will leave someone out. So why not just give everyone the same reward?

So yes, I just think people are expecting they deserve more.

The intent, which of course nobody cares about such details, is to give everyone something, regardless if they have one character or 20. One can play the same amount of time and have different amounts of characters. Neither method is superior to the last, so yes, receiving the same one is fine because you don’t deserve more than other people.

Of course, let’s just ignore the birthday booster and focus on the mini. I really worry for some of you, because other things in this game, other games, and pretty much anything else is much, much harder.

I feel like what you are saying is that people that spend more shouldn’t get more. Which is odd, to say the least.

Why is it odd again? Are you more important because you spend more?

You do realize one can spend a lot on a few characters.

If I buy 2 cars and someone else buys 1 car, should we both only get 1 car?

What did you pay for the mini again? Oh wait 0.

Next.

Technically I paid 800 gems for each mini.

Next.

You did not. So you bought a new slot expecting a mini at that time? Assuming we’re playing the same game, or the in-game information is inaccurate.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

New Tequatl: Please Consider the Rewards

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Posted by: ArchonWing.9480

ArchonWing.9480

World boss adds should drop loot, but if the event goes on for too long, they will stop dropping it. That should give nice drops without being able to meaninglessly prolong the event to farm it.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The intent, which of course nobody cares about such details, is to give everyone something, regardless if they have one character or 20. One can play the same amount of time and have different amounts of characters. Neither method is superior to the last, so yes, receiving the same one is fine because you don’t deserve more than other people.

Of course, let’s just ignore the birthday booster and focus on the mini. I really worry for some of you, because other things in this game, other games, and pretty much anything else is much, much harder.

I feel like what you are saying is that people that spend more shouldn’t get more. Which is odd, to say the least.

Why is it odd again? Are you more important because you spend more?

You do realize one can spend a lot on a few characters.

If I buy 2 cars and someone else buys 1 car, should we both only get 1 car?

What did you pay for the mini again? Oh wait 0.

Next.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

14 Queen Jennahs - really ANET?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Why do you deserve more for having more characters?

This isn’t the point. The point is everyone gets the same mini and it’s boring and very untraditional of ANet.

That point aside, if I put in more time and money making more characters, leveling and gearing them, I think each one deserves something.

Your point is like asking why a doctor makes more money than a fast food bathroom cleaner…they both work 40hrs/week, so why does the doctor make more?

So if I just decided to make 5 level 1 characters and then buy a bunch of slots for more level 1 characters, I should be more valuable?

It’s a gift. Not a salary. Which is why your analogy is nonsensical. What you are doing is no different then than if a friend gave all their friends the same present, and you are like “Hey, I did more for you…. why aren’t you giving me a bigger one?” You would be called out for the entitled kitten that you are.

Or even better. The gift is for every child you have. And then the person with more children complains because they don’t get different gifts even though each child receives one.

Sorry dude. I’d love for you to enter a big company with a coupon and demand more out of the coupon because you’ve been a bigger customer. If you don’t get laughed out, you can get 1 free copper ore from me.

Edit: Also, it can be argued that multiple of the minis can be useful because you don’t have to shuffle it around all your characters and save trips from the bank. And also I have a bunch of useless redundant minis that are account bound (sup risen priest mini), so no, I really don’t care about the crying since that actually cost me.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The intent, which of course nobody cares about such details, is to give everyone something, regardless if they have one character or 20. One can play the same amount of time and have different amounts of characters. Neither method is superior to the last, so yes, receiving the same one is fine because you don’t deserve more than other people.

Of course, let’s just ignore the birthday booster and focus on the mini. I really worry for some of you, because other things in this game, other games, and pretty much anything else is much, much harder.

I feel like what you are saying is that people that spend more shouldn’t get more. Which is odd, to say the least.

Why is it odd again? Are you more important because you spend more?

You do realize one can spend a lot on a few characters.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

14 Queen Jennahs - really ANET?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Why do you deserve more for having more characters?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Waypoints Walking Distance

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The triviality of death is part of why anything but dps is crap. Even with this change it may remain as such, but it’s certainly a step.

However, this doesn’t take in account lag…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The intent, which of course nobody cares about such details, is to give everyone something, regardless if they have one character or 20. One can play the same amount of time and have different amounts of characters. Neither method is superior to the last, so yes, receiving the same one is fine because you don’t deserve more than other people.

Of course, let’s just ignore the birthday booster and focus on the mini. I really worry for some of you, because other things in this game, other games, and pretty much anything else is much, much harder.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Forcing crafting for progression is bad

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The thing is that progression is inherently exclusive.

A lot of people claim they’d like to work for stronger gear because it’s something work for, but in reality I would say they’re trying to get something other people don’t.

This is why horizontal progression was a good idea in Gw2. It was a way of being exclusive without really affecting matters because looks are subjective. You can’t argue about how you can’t live without another skin, but being 10% weaker might be. I mean, people already get kicked for not wearing the right gear; much less a weaker tier, and this will happen soon enough.

But is it all bad? Not necessarily. If we use progression to at least be exclusive due to skill, that would make some degree of sense. But when progression rewards mindless grinding; well is this what we want to really be excluding others of?

Of course, things aren’t so black and white, and it’s more of an issue of maximizing the avenues of which to get stuff given enough effort from the player. But they all need to be engaging to some degree.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)