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What does "casual" mean to you in GW2

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ArchonWing.9480

Casual— for fun only
Hardcore— for fun and competitiveness

As typically used:
Casual— Stoopid noobs that know less than you about the game, and thus shouldn’t comment on how the game should be run as you know better than those foolish peasants that can’t generate a thought. These braindead scum can’t even dodge in a fight, and obviously their lack of ability to complete such easy content means that they must fail at life and should remove themselves from the gene pool asap while they try to chase the next shiny game in their 3 second attention span.

Hardcore— Stupid no lifers that need to get a job and do something more productive to society than playing a video game. (Like complaining on a forum) If only you played as much as them, you’d be just as good if not 10x better, however you are too busy making millions and having sexual relations with people of your choice every night. Thus, such social rejects shouldn’t be allowed to comment on how the game is run either such obviously their muscles have atrophied to a point where their perception of reality has changed so much that they are too detached from the real world.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Leveling is dreary and slow in my opinion

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ArchonWing.9480

I really don’t like leveling, and thus only have 1 alt. The dailies sure do help with it though, and the wvw train is nice as well since repair costs are pretty much nil with low gear.

But it’s nice to revisit those starter zones once in a while.

I like using jeweler, since all the recipes are straight forward, though chef is definitely more cost effective.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

please fix/improve the jumping mechanic

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Posted by: ArchonWing.9480

ArchonWing.9480

It has nothing to do with the jump mechanics.

It has everything to do with the camera.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Finally Understand who GW2 Demographic is!

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ArchonWing.9480

Congrats. You have realized the world doesn’t revolve and you and your tastes. Now move along.

And focus on what’s really wrong with the game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

How does arenanet feel about Axe?

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Posted by: ArchonWing.9480

ArchonWing.9480

Axe goes well with minions best since spite tree benefits minionmancers. Axe 1 increases minion damage, and axe 2 is your main damage. Normally, Axe 2 is a slow, easy avoided, and easily interrupted ability that does single target damage. But with minions going around, they can hold the enemy down while you empty out the normally slow as heck axe2/focus 4. Axe 3 is a great ability though. The nominal range on the axe also helps matters.

As for Anet, they seem to think it sucks since they buffed the axe recently, though they never really fixed the main problem… the auto attack sucks.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

I propose a boycott of Necromancy

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ArchonWing.9480

Already did about two weeks ago. But at least the DS UI fix is a sign of goodwill. Agony resist on minions is a sure sign of hope. I think by the time I gear up my guardian, Necros will be in better shape, but right now, it’s just not fun. They absolutely need to do something about that condition cap. Honestly, it’s more about bug/UI fixes as opposed to any actual need for buffs.

And honestly, nerfing the engineer just shakes my confidence in general.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Temple Loot

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ArchonWing.9480

These things should just fire more often. This way everyone still just gets a daily chest, but we don’t have to sit there twiddling our thumbs.

Also, the Balthazar escort mission is way too finicky.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Your best lulz moments in GW2

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ArchonWing.9480

Personally, I think anything that happens in wvw makes me laugh. Though attacking without siege tends to be even funnier. Yea, everyone was too cheap with the blueprints.

The culling monster is too OP.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

This game is not making sense to me!

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ArchonWing.9480

I think there’s a use for dueling and group duels.

However, the griefing stuff… no; there is no value on picking on lowbies. It’s an incredibly niche interest that generates more whining, especially when wannabe griefers somehow get stopped. You can still grief on the forums.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

If you're terrible at MMOs and you know it..

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ArchonWing.9480

I think this game is a bit different because if you stink, you can’t just use gear to cover up the smell. It helps, but if you are bad in green gear, you will still suck in orange gear. Though I can’t imagine a level 80 having trouble with most types of veteran.

As for dungeons and fractals, those are different from the rest of the game and a lot of them required preexisting specific knowledge and actions. I think if you are able to master it on your first try, then hats off to you. But at least story mode dungeons are accessible to everyone.

Of course, you only gain the skillsets you regularly use. Just because you are good in combat doesn’t automatically make you good at jumping puzzles.

Finally, the underwater fractal exists, and umm… yea I’ll never say those things are easy.

Of course this is coming from someone that can’t avoid anything. I usually don’t do dungeons or fractals unless a friend really needs a 5th or for some reason I want to halfheartedly aim for ascended stuff. You know that fractal where you need run up the escalator and dodge electrocution? I never did. I just turned on plague form to tank them and go past. :p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Please revamp mandatory Jumping puzzles

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Posted by: ArchonWing.9480

ArchonWing.9480

The point is that jumping puzzles do not count for map completion. So having a jumping puzzle required for it is a bit contradictory.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Allow us to personalize soulbound items.

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ArchonWing.9480

This is a minor suggestion, but I would like to do things like rename my weapons and armor. Since I can’t give them to anyone else anyways, it’ll help organize my stuff, and honestly, I feel I should be able to call my stuff whatever the heck I want.

No obscene names allowed, of course.

Oh sure people might have the same name eventually, but this is no different from everyone wielding berserker’s X of the berserker or those limited names for the ascended gear and legendaries. Unique items aren’t really unique when it has the same name for everyone, does it?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Vampire/power build

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ArchonWing.9480

It’s nice and solid since you can put up to 9 seconds of protection. Add in blindness, all that subtle health siphon, and even dagger 2, you’re going to last a long while and help your party out. I liked it quite a bit myself with multipurpose wells though it felt a bit slow. I would suggest putting in berserker gear though, since I feel that the traits give you sufficient survivability. Depends on how comfortable you feel with survivability.

Vampiric Rituals is cute, because then all your wells will do damage, but you may want to consider 10 points elsewhere. One good idea might be chilling darkness in curses, as then you will also add chill per hit of your well of darkness. Still, I wouldn’t say no either to Rituals.

I would also switch the warhorn and focus around. Warhorn is more suitable for closeup, closing distances, and running away, so pairing it with the dagger works. Focus offers vulnerability, which goes with the axe.

Also it appears that the focus trait is broken :S
https://forum-en.gw2archive.eu/forum/professions/necromancer/Something-wrong-with-Focus

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Banshee's Wail...?

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ArchonWing.9480

It’s not just a mere cooldown reduction though; the actual skills also have longer effects, and daze gets a large upgrade. If you were to constantly cast locust swarm, you’d have 15 seconds of non-swiftness as opposed to 20.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Ascended Accessories-"There can be only one!"

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ArchonWing.9480

It seems like an unnecessary mechanic to me especially if you can just wear another one with the exact same stats. Why even bother? It’s not like rings appear on your character model.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Condition / power hybrids

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Posted by: ArchonWing.9480

ArchonWing.9480

I am thinking of trying something similar to this. I feel as a pure power necro our damage is too one dimensional and we can be more useful solo and in groups doing both power and condi damage. The hard part for me is to spec in curses. I play a 30 0 20 20 0. Axe focus staff. However with me not bothering with mh dagger anymore it may be time switch.

It really depends if you feel you can survive or not. Spite and Curses directly benefit each other in numerous ways, after all, so you’re going to put out more damage regardless of what you are doing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Necro seems lacking (PVE)

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Posted by: ArchonWing.9480

ArchonWing.9480

Personally, I think it’s more of an issue of fractals being poorly designed rather than any specific class weaknesses, though obviously certain classes can handle it far better. It is perhaps a lack of flexibility and choices.

For example, agony automatically makes all pets useless which means they really didn’t even take that in account when balancing it. This not only invalidates certain skills, but entire builds.

When the damage ramps up so much that you can’t even defend against it, it’s only natural that the game will shift towards people that contribute the most dps possible. Well of blood, power, and darkness with ritual of protection are awesome boons in regular situations , but they simply can’t hold a candle up to the high spike damage dealt.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Honest Rant/Venting

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ArchonWing.9480

Well, Minion AI certainly gives a bad first impression. But you can’t expect early game to be indicative of anything. When they become available, take blood is power and wells for ez mode.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Death Shroud and its Traits:

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Posted by: ArchonWing.9480

ArchonWing.9480

I’ve honestly never thought much about trash mobs when writing all of this though there are certainly things like the graveling and underwater fractals where this might be of use.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Death Shroud and its Traits:

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ArchonWing.9480

Let’s see. My wishlist…

Spite- Spite has some really awful traits. Pretty much every trait aside from Grandmasters is terrible.

Parasitic Bond— This trait is completely useless since healing after an enemy is down is not going to help in a number of circumstances. Thus, it should give health every time you hit an enemy with less than 25% life, including fatal blows. (5 second cooldown to make it pretty useless as it is a first level trait, but better than it is currently).

Really now? It grants you nearly 1k Health at lvl 80 and is affected by Healing Power. In dungeons with a lot of trash, that is invaluable. Seems pretty sweet for a 5 point Trait.

http://wiki.guildwars2.com/wiki/Parasitic_Bond

Wow, it’s 1k life? I’ve still never seen it made a difference, mainly because you autoheal outside of combat anyways. And against a lot of trash, 1k health simply isn’t going to make the difference, unless you can kill them fast enough of which then the whole thing is moot anyways!

Still I understand the need for it to be weak since it’s a 5 point trait so given that any cooldown on it should be longer.

I also think traits that give advantage during combat more than once per foe tends t be more useful. Even the crappy reanimator can do that, and specced with protection of the horde at least gives you a tempoary 20 toughness, for example.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Why are infusions so terrible?

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Posted by: ArchonWing.9480

ArchonWing.9480

Laurel infusions are quite a joke outside of the utility ones. Though the earrings definitely take the cake for being overpriced.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Stealing from guild bank

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ArchonWing.9480

Well, you’re not going to have to worry about being invited to any guilds soon enough anyways thanks to the thread, so the question is moot.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Dailies are a punishment to some

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ArchonWing.9480

Posting on the forums should count as part of the dailies since obviously people spend more time complaining about them then actually doing them.

Some of the daily choices are stupid and require detours, especially when there aren’t even 5 that are pleasant. However, let’s not use so much hyperbole that one is automatically disenfranchised and economically punished. There’s no reason why the game should hand out a reward to you for not meeting the requirements for it. It is not free.

And honestly if 12 silver + a jug of worthless karma prevents you from being competitive in the market, there’s much more to worry about. It would be like me complaining that I am being punished for not doing CoF over and over again , since they get such larger rewards.

And no, the nature of a game is that you don’t get rewarded for doing just anything even if you spend the same amount of time than other people. A game has certain goals and objectives. If my idea of fun is running in a circle and killing critters/moas all days, I should be able to do it, but I shouldn’t be expected to receive the same stuff as everyone else.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Death Shroud and its Traits:

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Posted by: ArchonWing.9480

ArchonWing.9480

As a side note, decaying swarm seems to interfere with Last Gasp. I assume they share the same cooldown?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Death Shroud and its Traits:

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Posted by: ArchonWing.9480

ArchonWing.9480

Let’s see. My wishlist…

Siphoned Power— Also grant 10% life force when triggered. I mean really, getting hit under 25% health should have some more dramatic effects.

Foot in the Grave: Death Shroud also breaks stuns when entering. (10 second cooldown) Oh come on, it’s a grandmaster skill.

I kind of agree that Siphoned Power could stand to be more dramatic. I’m not sure adding a defensive measure is the right way to go though. I’d rather just see a greater intensity in the might stacks. (2 stacks per hit instead of just 1? The base might duration is fairly low.)

Having Death Shroud break stun would be great, but that cooldown has to be at least 30 seconds, if not higher. 10 second cooldown translates to literally every time death shroud is up (You didn’t take Near to Death) and would possibly be the shortest recharge of any stunbreak in the game. There’s about two stun breaking utilities that have recharges less than 30 seconds, which was my guideline for the bare minimum recharge time.

Chill of Death— One change only. The skill should be casted without delay. Why the heck would I want to interrupt my attack chain just to cast this mediocre spell?

Decaying Swarm: Casts the actual Locust Swarm Skill and not this piece of dung. Suddenly a godly escape skill is born.

These skills already do these things. Chill of death doesn’t interrupt your casting / attack chains, and decaying swarm grants swiftness.

Thanks for the notes. Guess my memory was off when testing them. And yes, the cooldown times were just sorta arbitrary.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

The "Heavy-Armor-Thing"

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ArchonWing.9480

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

Lol, I sincerely doubt anyone has ever approached the matter like that. It’s just that through experience some things work better than others. You can just ask any decently geared warrior to show off their GS auto attack and 2 skill and see if you can match.

I doubt anyone’s going to bother running any spreadsheets. But don’t listen to me, here’s a more credible source that I dug up: http://www.guildwars2guru.com/topic/81147-warrior-vs-engi-dps-video/#entry2174103

That’s not really saying anything. I mean, maybe the engineer was pretty bad, or could have used other skills? Maybe swiftness? There are just no real facts….people just CLAIM that the warrior or even guardian is this strong and useful…the community can’t be so simple-minded

These are fairly accomplished dungeon runners that have proved their methods work. Until you can provide something better, then this is the best we know. Could there be a better way for the other classes? Sure, but you can’t just be like “Oh maybe, they could have used something else” without providing at least some kind of idea. At the very least, it has more credibility than your own premise that people judge that warriors and guardians must be better because they look stronger.

I’ve seen these two classes pick up big numbers against enemies. Is that not enough observation to show me anything? Go ahead and find someone that can pick up even bigger numbers and we’ll talk.

Well, just big numbers isn’t everything. Doing high damage in a short period of time or constant damage over a longer time….it’s the same outcome, really. Yeah, I know people like big numbers. But just because a Warrior does X k damage and a necro does less in 5 seconds, doesn’t mean this is still true in 10 seconds. Or 15 seconds. Or a few minutes.

But I agree, it’s hard to compare the classes, there is no way to evaluate the damage per second (at least no way that I know of, but that doesn’t mean much).

Now you have a point. People do the same content over and over again because they feel this is the most efficient. Thus, their perception of effectiveness is based off this small part of the game. And that’s where a lot of the problem comes from, and that’s why it’s happening.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Griefing

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Posted by: ArchonWing.9480

ArchonWing.9480

It does sound problematic. I wouldn’t know since I never had an opportunity to join in but if it’s possible for guilds to sabotage each other, that could be issues.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Who is this game for?What right way to play?

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ArchonWing.9480

The right way to play is to stop caring about how other people play.

You see people having fun and getting rewards? Don’t say, “Arena should nerf those poopheads”. Instead, say that Arenanet should invest more into catering for you.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The "Heavy-Armor-Thing"

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Posted by: ArchonWing.9480

ArchonWing.9480

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

Lol, I sincerely doubt anyone has ever approached the matter like that. It’s just that through experience some things work better than others. You can just ask any decently geared warrior to show off their GS auto attack and 2 skill and see if you can match.

I doubt anyone’s going to bother running any spreadsheets. But don’t listen to me, here’s a more credible source that I dug up: http://www.guildwars2guru.com/topic/81147-warrior-vs-engi-dps-video/#entry2174103

That’s not really saying anything. I mean, maybe the engineer was pretty bad, or could have used other skills? Maybe swiftness? There are just no real facts….people just CLAIM that the warrior or even guardian is this strong and useful…the community can’t be so simple-minded

These are fairly accomplished dungeon runners that have proved their methods work. Until you can provide something better, then this is the best we know. Could there be a better way for the other classes? Sure, but you can’t just be like “Oh maybe, they could have used something else” without providing at least some kind of idea. At the very least, it has more credibility than your own premise that people judge that warriors and guardians must be better because they look stronger.

I’ve seen these two classes pick up big numbers against enemies. Is that not enough observation to show me anything? Go ahead and find someone that can pick up even bigger numbers and we’ll talk.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Death Shroud and its Traits:

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Posted by: ArchonWing.9480

ArchonWing.9480

Let’s see. My wishlist…

Spite- Spite has some really awful traits. Pretty much every trait aside from Grandmasters is terrible.

Parasitic Bond— This trait is completely useless since healing after an enemy is down is not going to help in a number of circumstances. Thus, it should give health every time you hit an enemy with less than 25% life, including fatal blows. (5 second cooldown to make it pretty useless as it is a first level trait, but better than it is currently).

Siphoned Power— Also grant 10% life force when triggered. I mean really, getting hit under 25% health should have some more dramatic effects.

Death’s Embrace— Also increase the range of downed skills. If you’re going to cater to a trait to take specifically for going down, might as well go all out.

Chill of Death— One change only. The skill should be casted without delay. Why the heck would I want to interrupt my attack chain just to cast this mediocre spell?

Training of the Master— All minion secondary skills are also 10% more effective. Which doesn’t really mean much except the skeleton nuke.

Signet Power— Add a stack of fury too. With those stupidly long cooldowns, it’s only fair.

Reaper’s Might— All Death shroud skills grant might. This one doesn’t really suck, but life blast is slooowww…

Spiteful Marks— Also 5% duration increase

Curses The best tree IMO. It has everything a necro could ever want. If they left it the same, I wouldn’t mind.

Reaper’s Precision— 40% on crit to proc 1% life force

Death Magic-- Another strong tree with many powerful traits. No changes necessary but if I were to wish…

Reanimator— 15 second cooldown. At least it’d be funny.

Flesh of the Master— Minions also gain your agony resist and 10% of your toughness. Honestly, there needs to be a way for ALL pets to gain agony resist and not just necros.

Blood Magic: Mostly decent, just that the siphoning skills need to be better.

Soul Reaping: A good tree but it comes at the expense of others. For this reason, the skills need to be somewhat stronger since building this tree up sacrifices a lot else.

Unyielding blast: Also increases rate of fire of Life Blast. Also applies to plague blast

Decaying Swarm: Casts the actual Locust Swarm Skill and not this piece of dung. Suddenly a godly escape skill is born.

Foot in the Grave: Death Shroud also breaks stuns when entering. (10 second cooldown) Oh come on, it’s a grandmaster skill. >.>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

facetanking shroud/well necro

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Posted by: ArchonWing.9480

ArchonWing.9480

Can anyone confirm about the agony resist/ DS part? That seems pretty crippling.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The "Heavy-Armor-Thing"

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Posted by: ArchonWing.9480

ArchonWing.9480

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

Lol, I sincerely doubt anyone has ever approached the matter like that. It’s just that through experience some things work better than others. You can just ask any decently geared warrior to show off their GS auto attack and 2 skill and see if you can match.

I doubt anyone’s going to bother running any spreadsheets. But don’t listen to me, here’s a more credible source that I dug up: http://www.guildwars2guru.com/topic/81147-warrior-vs-engi-dps-video/#entry2174103

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The "Heavy-Armor-Thing"

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ArchonWing.9480

Instances are different from the rest of the game since they feature mobs with very high health and outputting severe spike damage. When it comes down to it, outputting the most dps without dying too much is more important since you will fail if you cannot take down mobs fast enough so that the damage overwhelms you anyways. Thus the belief that glass cannon is the only way to play. (If you never leave CoF)

Point is that they can output dps AND provide party support better than the most others. Not that other classes aren’t capable of succeeding, but some people only care about efficiency and would rather not slow down their runs by 3 minutes by letting the peasant classes drag them down. Granted 3 minutes per run over 100 runs is 5 hours! And I guess people have limited time.

In the meantime, the game’s drops outside of instances in the overworld suck so badly, with dynamic events frequently only giving a token reward, that everyone flocks to dungeons, fractals, and the dragon chests. Is it no surprise that popular styles of play become so narrow?

This goes beyond any class being too weak, or armor classification. It’s that certain styles of play are heavily favored at the expense of others. Then again this isn’t an easy problem to deal with. As some would say, dodging is their defense thus they can spec all out damage. Making enemies undodgable wouldn’t be very fun.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Using staff outside a condition build

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Posted by: ArchonWing.9480

ArchonWing.9480

Yes, the damage is mediocre, but 1200 range is very useful, and staff 2/4 are very helpful. There are just some enemies more easily dealt from range.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Necromancer: What should we be good at?

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Posted by: ArchonWing.9480

ArchonWing.9480

Attrition.

But for reals this time. Having a huge life pool means nothing if you can’t sustain it, so siphoning is required.

And also much moremeaty, regenerating minions. It matters not if they do crap damage if they can keep you alive, especially when taking advantage of traits like minion life steal and such.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The Zerker (max axe damage build)

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s a really nice build and nice video too. I think this will be my standard for wvw.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

viable build?

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Posted by: ArchonWing.9480

ArchonWing.9480

I do 30/30/10/0/0 with all zerker save for the backpiece which I have not found a berserker exotic for, and I too use BiP with wells. My elite skill is Flesh Golem for the knockdown, which keeps me alive often.

Personally I like having Reaper’s Precision and Withering Precision for life force/weakness. I have 55% crit so it goes off quite a bit. The 10 points in Death is for Greater Marks or Ritual of Protection depending on need.

Honestly, I should really mix rampager’s in for a hybrid build and to take advantage of condition damage more. (Spite+ Curses gives 300 condition damage with 30% duration, after all)

The other reason is that… I use a scepter and dagger even though it’s not designed to be used like that at all. I don’t like the lousy range on the dagger. and the axe feels too clunky. Most of my damage comes from death shroud and wells, which means that I will be using my staff to max out the damage on that anyways. All these conditions I inflict helps a lot with Target the Weak.

In general I can take fairly decent sized mobs thanks to all the AOEs and conditions being thrown around. And I most certainly tag everything. =p

Recently, I’ve been considering tossing away ground targeted wells. Enemies usually close on you anyways.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Slow casts and projectile reliant.

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s pathetic really and we haven’t even brought up that sad excuse of a staff Autoattack.

It’s just not fun to use a lot of these skills, since they are so stupidly telegraphed that anything that moves with some speed will be missed, and God help you if your enemy has an interrupt. In conjunction with bad mobility and lack of stability options, this just makes it not very flexible.

I was really attracted to the big hits I can put out with Axe/focus, but focus skills are stupidly clunky and it’s not like axe is any better. It doesn’t mean it’s bad. But it sure cuts down on the fun factor.

Also, I didn’t realize Dark Path is a projectile, lol.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Disappointed with ingame attitudes

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Posted by: ArchonWing.9480

ArchonWing.9480

Blame the game for punishing players for doing the right thing.

And rewards have been always a long part of video gaming. This is why invisible 1 up blocks and coins existed in Super Mario Brothers. That is why later games had bonus zones that just gave you extra lives that you didn’t need. Because you could, and you deserve something other than having your face bashed in for playing this game.

Well regardless, I see tons of excited and happy people running to a chest and sharing their loot regardless of quality. I really don’t care for that changing if I can share that sort of moment with tons of people over some pixels.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Lack of trinity makes this game boring I think

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Posted by: ArchonWing.9480

ArchonWing.9480

Nah. It’s great for people who like to solo and incidentally team up with other people.

I like not having to be forced to do anything and cooperate of my own accord.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

What is your definition of grind?

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ArchonWing.9480

Any sort of repetitious task done over a long period of time to achieve some kind of goal.

I don’t think grind to me has a negative connotation though. A grind that forces one to take unwanted detours on the other hand is a very annoying thing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Ascended Earring Costs

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ArchonWing.9480

I don’t mind a grind. I do think one should be rewarded for playing the game more, if they devoted the time to it.

However, I want to pick my path, not what Arenanet dictates. Giving 2 choices, of one which is incredibly unreasonable and the other choice gets shut off due to the guilds I join just leads to a slow boring grind that isn’t fun. That’s just an illusion of choice. It would be like presenting me with 2 roads to get to the same place but one of them is broken down and requires necessarily long roundabout ways to get there.

Sure, I could bandwagon on a large guild just to get it. Except that kinda defeats the purpose of being in a guild.

Arenanet would do well to present new content. However, please don’t shove your new gimmicks down our throats while making it exclusive to your new blasted item tier. Sure there’s the illusion of “optional” but as more and more ascended pieces get introduced, it’s just going to finish the gate that will lock people out. Ascended gear is truly a plague atm.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Travel Inflation - Why?

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ArchonWing.9480

It’s more of a discount for new players than a penalty for higher level ones. Waypoint costs are largely insignificant for any level 70+ character.

There should be a discount if you completed the map though, say 10%

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Daily/Weekly Gated Content excludes Players

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ArchonWing.9480

Laurels are compensated somewhat by monthlies. As long as the monthlies are generic as these ones are; that means that the monthly will compensate for a majority of so called “days missed”. Perhaps a more viable solution would be to have monthly account for more, and be reasonably attainable. But for the most part, I’m not going to fret over missing a few laurels. Another solution is to make ascended gear craftable via profession, to allow more ways of access.

And this is why ascended gear is so problematic. It’s only accessible via a few ways, and that’s just not what many bought this game for.

Hell, I mean I was 5 dungeons away from last months’s monthly, and I didn’t do it because I don’t like dungeons. I “lost” out on 10 laurels, but no biggie…

It might even be wise to add a weekly tier, though I guess someone will complain that they can’t get everything.

What are we competing with anyways?

On the other hand, Guild Missions only benefit people that have joined larger guilds, and is thus more likely to be considered gated because it benefits exclusively one playing style. The alternative is ridiculously priced, and is just a mess.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Guild Missions [merged]

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ArchonWing.9480

I won’t be doing any of them, because my guild has only a few dozen members.

I guess that’s it.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

JP as Norn

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ArchonWing.9480

I’m currenty at 90% world completion on my max size Norn and am doing Straits of Devastation. The Lightfoot Passage vista is almost impossible. I am good at JP in general but have died at least 15 times on this one even after looking it up on YouTube.

The problem is that the size of the character and the camera are not fitted for the puzzle.

I know this has been discussed before and the developers have even apologized for it. I don’t care. It is extremely annoying. FIX IT. Thank you.

I’m sorry, but if you can’t complete a vista (which technically is not a JP), then you are not good at JP’s in general. Up your skill casual!

This particular vista comes after the jumping puzzle (you get credit for the JP, yet have to climb much further), so it’s a lot harder than your average vista.

It’s probably one of the hardest vistas in the game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

No sense of challenge-World Events.

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ArchonWing.9480

People follow the money.

This.

In practically every video game ever made, many will look for the path of least resistance. Trying to control this just makes them jump to the 2nd easiest spot.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Ascended questions and concerns

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ArchonWing.9480

I do like this game a lot, but the horrific lack of information about gameplay mechanics and broken tooltips is very frustrating. I don’t want to dig through the wiki for everything just to avoid being screwed.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Rares. Lots of them.

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ArchonWing.9480

I have not gotten one rare from PvE mobs. Quarter, if not a third, is junk/nothing – constantly.

I’ve been changing zones frequently and since the new patch my drops, overall, have become much much muuuuch worse.

Seems like the good loot is concentrated at DE bosses.

ANet what the kitten? Please explain!

Am I the only one?

I wouldn’t know. I tend to get an occasional rare about every half an hour or so; got 2 from Caldeon Forest yesterday trying to do dallies.

How much MF do you sport?

The fact is these events were intended to be massive, difficult affairs. Chains of multiple events that would take a good amount of time and effort by several people to get to the end. The problem THEN was that the rewards were most often not worth the effort. The problem NOW is that there’s so many people cramming to these events that it’s making most of them too easy to do (In the case of The Maw, Shadow Behemoth, and Fire Elemental) or too laggy to really finish (In the case of the dragons). The only ones that seem to still be equal in the case of effort/reward are the Shrines in Orr. They are still a bit tricky to do, the bosses don’t die ikitteneconds like the first three, and the general dislike of Orr by the community and the lack of a regular timer for the events like the Dragons means you don’t have everyone running to them all at once.

The Shrine events are what ANet has been intending with this patch. Unfortunately the timed events in low-level areas just weren’t working right due to predictability and high turnover.

And this is 100% true too. It should really be more like those temple events, which are fun to do.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Ambient killer daily

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ArchonWing.9480

Killing enough ambient creatures should trigger the PETA event, where they will attack you and you must fight. Actually, I’d love to do that too. =p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.