for there you have been and there you will long to return.
for there you have been and there you will long to return.
It got old with Mortal Kombat, really. ;p
Though there should be bleeding if the “bleeding” condition came along.
for there you have been and there you will long to return.
I’m not sure why you felt the need to mention the content didn’t interest you. To me this thread is just a poorly disguised complaint. If you truly wanted to discuss the scenery introduced this patch you wouldn’t have felt the need to add your negative remark.
Geez, apparently you can’t even start a compliment thread without being questioned.
You’re over reading it. Please don’t try to guess people’s intentions. Is it not okay to just focus on eye candy instead of the game? I just like to relax sometimes and not button mash all the time. A lot of times people worry too much about function and not form. Content is more than just whatever shinies and minigames get put into it.
Point is. Game designers have always been lazy and reused scenery and models since video games came out. Thus, to create a completely new look that just doesn’t feel like a rehash deserves praise.
I’m not sure why you felt the need to post to this thread, since your post is just a complaint about my post. Please contribute to the actual topic as the previous posters have.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
See this is why hyperbole ruins your points.
lol 400 gems. That’s not even enough for a name change, much less makes them mandatory.
In the time it takes you to reach 10,000 achievement points, 400 gems is an extremely insignificant amount relatively speaking unless you’re like playing the game without a keyboard or something. If you want to complain, try the 30 gold. Though by my estimates, these achievement gold rewards are really just reimbursing you spending all this time on this crap. It’s probably better just to run Cof ad nauseum.
I don’t even have 4k AP myself, and I don’t really see myself being made “mandatory” to grind out any achievements.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Yea, honestly armor is quite boring in this game.
for there you have been and there you will long to return.
Been reading a lot of negative threads on how disappointed people are with the game. Why those people continue to play is beyond me. How about the people who actually enjoy the game ?
I enjoy this game a lot. I’ve played other mmo’s and have yet to come across the mechanics of GW2.
1. I like the freedom of this game. you can go where you please with little to no restrictions. Whether you survive in certain area’s do to level is up to the player.
2. The game has truly grasped the free roam aspect.
3. The graphics are amazing.
4. The solo content is better than any other mmo I have played.
5. You don’t have to rely on others to survive and progress like you do in other mmo’s
6. The game is buy to play and doesn’t force you into a subscription to progress.
Just a few things I enjoy about this game. Any other comments on what you enjoy about the game ?
I’ve probably contributed to posts on both sides. Some were probably in the ‘pouring fuel on fire’ variety.
I like the game overall which is why some of the more aggravating things are made even more aggravating. So I think some of the negative posts can be read in that way. I only say this because I care. Of course that is not for every post. Especially the ones that seem to think the game should be raining exotics 24/7 …
If I truly hated a game I would never bother posting in the game’s forum. If some really stupid change was made in a game I have grown to hate the reaction would be ’meh … whatever moving on".
This is true too. It is said that a good friend will tell you when you’re screwing up because they actually care. Strangers won’t care enough to tell you, and your enemies won’t tell you because they want to see you fail.
When some thing about the game that is greatly treasured by people is threatened, they will not easily accept the change. And they should complain, if they feel what the game is standing for is in danger.
for there you have been and there you will long to return.
Honestly, that annoys me.
I thought D3 had a good method, people would see your account tag name, but your character names were not unique. That’s also less confusing. Sometimes people in gw2 will log on with a different character and I forget who it is.
Now instead I have to resort to using Initials or just plain misspellings! /sadface
for there you have been and there you will long to return.
Although the actual content doesn’t interest me, the view is great. Thanks for not just recycling previously used scenery.
for there you have been and there you will long to return.
I actually died four times trying to even reach that waypoint. Yea, I suck, but that should imply what I think of the actual race.
Let’s just say I hate anything spacebar related.
for there you have been and there you will long to return.
Despite my numerous posts trashing the game, and the very silly decisions that continue to be made, my overall opinion of the game is good. Considering I trash every game I play, I feel it certainly has some kind of value to survive such scrutiny.
-Gear is a boon, not a requirement. You will be less effective with lower tier gear, but you can make it up with skill.
-The scenery, especially for the new events is amazing. Except for Southsun, that just sucked in every way.
- Reasonably friendly for Solo
-Zerging in PvE and WvW, when it’s not lagging
-Those insanely silly antics people pull in Lion’s arch with those fun items. I really have to give it to them for letting players use them like that.
-Don’t feel pressured to grind or compete or whatnot.
-Relatively nice community. Then again I’m used to bnet so…
-The gem store has a lot of amusing things. I don’t really use it much, but window shopping is fun too! Overall, the fluff for this game, if you stop and pay attention to the details is pretty entertaining.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
That would be obscenely hard to enforce, unless someone regularly does it. But honestly, banning people for going to the bathroom is not appropriate, even if this is an MMO.
for there you have been and there you will long to return.
It seems that dailies were meant for players to try a large variety of content, explaining all the area specific dailies and such. Aquatic slayer was meant for you to dive in the water.
But that’s the problem with dailies too, and it serves as a way to mask mediocre content by creating a reward out of it. IMO, people should want to jump into the water of their own accord. How? By making it fun of course! I’ve only heard complaints about underwater combat. But slapping a reward on it is the easier and lazy way. It’s a backwards approach because the reward comes first, not the gameplay itself.
Until the actual content for dailies is made fun, then people will resent doing them.
For example, I never consider 10 wvw kills a grind because I like wvw, and thus will do it even if it weren’t an achievement.
for there you have been and there you will long to return.
You don’t need to play GW2 at all. I find this manner of thinking tiresome.
But if you’re already playing Guild Wars 2 you’re not locked out of content by anything being offered.
Who makes more money a guy with a 1% buff that plays a couple of times a week, or a guy who runs dungeons every day? It’s just a non-issue trying to be made into an issue.
There are always some people who feel I must have the best stats possible an if I do not then somehow I can’t play the game.
I’ve played baseball. I was never going to have the best stats. But I still played and enjoyed myself.
It’s just not that big a deal.
I’ll agree that the little permanent boost stats don’t really mean much in the long run.
But what if the main thing you enjoy about MMOs are the skins? What if the stats don’t matter? If you don’t do achievements, you don’t get the nice looking skins. You might say that you’re locked out from getting them. Sure, I don’t NEED the skins, but as Sil said, we don’t NEED to play the game either.
I’ve never understood all the “you don’t NEED it” arguments either. What am I missing?
The “you don’t NEED it” argument is often used in context when someone is trying to explain how something is being forced upon them to stay relevant/competitive/equal to the players doing it. This is rarely the truth in my experience with the GW2 forums. It also feels like it is in reference to achievement points. The only thing in this game required to stay equal is BiS gear. One could make the argument that achievement boxes —> laurels --> ascended gear —> must do achievements to stay equal. But it’s a pretty poor argument considering the other way to get laurels and ascended gear.
Hence the “you don’t NEED it” argument popping up yet again.
This is for me, and at least others I play with, the idea behind this argument. The you don’t need to play this game is a kinda silly way to use it, but it is valid nonetheless on things like this or “Anet is forcing me to go to EB JP”.
And indeed this is something I cannot comprehend.
How can one expect to stay competitive when they don’t want to do anything about it? Something does something you didn’t, and thus they have some kind of advantage. That’s just how everything works. And secondly, what are we staying competitive about that?
PvP was rightfully separated from progression. WvW is more about coverage.
And yes, I’d agree the only thing needed is BIS gear. Any complaints lodged in that direction are reasonable complaints, because they can be crippling if too many new gear tiers were introduce.
I wouldn’t say these complaints about AP are unwarranted. On a matter of pure principle, this is grinding towards a type of vertical progression. It’s just that it really can’t lock anyone out of content, thus the logical leap to it being disruptive gameplay is far more longwinded.
If they do introduce actual permanent combat stat boosts, I will complain about that.
for there you have been and there you will long to return.
But they are optional. They’re called achievements. Not entitlements.
Mad yet? I’ll toss another one. “This is only a game”
Now to be fair, I scoffed at the idea myself, but once again this level of hyperbole isn’t working.
I’m largely opposed to excessive vertical progression. I thought ascended gear is terrible and should have never been introduced. Periodically introducing a new gear tier that increases stats from last tier by 8% is going to get out of control in a few years. This is obvious, and a reasonable fear, especially if you have to grind heavily for it. Stuff like ascended earrings, of which cost more than amulets and rings despite giving a smaller benefits is also entirely unreasonable. Requiring 250 t6 mats is also just a grind for infusions. Now those aren’t necessary, but the intent of silly grinding is there.
However, my main fear is that stuff like ascended armor would obsolete current runes and gear setups. I find that to be disastrous and a huge QOL problem if we have to gear from the ground up. The AP here sidesteps the issue
But what do achievements really get you? Skins? Boosters that last an hour? Oh no, I used an exp booster and it made me gain a level 20 minutes faster. And you gain achievement points by default by playing the game almost. If you miss a few points here and there, someone gets there 5% faster than you. And what is 25% more MF? It is not 25% better drops. With an MF laurel, it’s only 16% more. With MF Food, it’s 12% more. With MF gear, the difference is so trivial it doesn’t matter. And MF doesn’t affect chests. Then again most of you people that think the MF boost matters to the degree of it being gamebreaking are probably so bad at math and at this game that you bring MF gear to speedruns. And of course, 10% boost to bad players are still bad players!
Sorry, if you told me people would be 30-40% more effective in battle, I’d care, but telling me they’d earn 27 more gold every 200 hours isn’t.
Point is, the point where progression is important is when it gate locks you out of new content or leads to a slippery slope in which you are at risk of not being able to play any new content at all in the future. Anything else is pure entitlement whining and requires roundabout and convoluted thoughts to prove you are being disenfranchised. You are not entitled to BIS or max stats. The only place that exists is fractals (which was made solely to contain grindbugs), which can be largely ignored. Unless you’re complaining about people having more magical find and gold find in wvw, lol. Sure that helps!
Man, I can imagine some of you playing Super Mario Bros.
“The warp zone is mandatory. If I don’t use it, I won’t finish the game as fast as other people. This is bad design!”
“Why should I have to hit the block to get a mushroom so I can take 2 hits! I should be starting with it!”
“Grinding for lives isn’t fun!”
The only reasonable demands:
-To make is to place a cap on these things, or at least if they loop to provide only skins and no more boosts.
-To introduce actually difficult challenges as achievements and not just “do this boring task 10 million times”. The problem currently with achievements is not that they are hard to gain, but because they involve very trivial tasks that don’t really reflect skill or tenacity.
- Be more generous with deadlines. Don’t give people only a month to do them. I didn’t even bother with SSC at all because of this.
Either greatly dilutes the possibility of “grind”
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I solo 80 zones all the time, ever since I hit 80 and was running around in greens.
But truth is most of the open world soloable except champions and group events. Solo friendly doesn’t mean the entire game can be soloed. But the majority of it can be outside of instances and wvw, and specific group activities.
However, champions are still a waste of time regardless and it is very irritating to have them guarding skill points.
for there you have been and there you will long to return.
Oh man, minigames are srs bzness.
I never even though of doing something like that before I read this thread. After reading of the implications of people not earning their achievements because they deserved it but because of the kindness of others and obviously said race has implications on where you are going in life (as opposed to like the actual competitive venues the game has) that I must take action to deal with this problem!
for there you have been and there you will long to return.
I hated leveling. To me, these things seem to be utter formalities in this day and age and I would not shed a tear if they were gone. Being restricted to where you can go because you are too low level to enter the next zones was annoying. It was much better when I could go wherever I wanted. During the low levels, I cared more about the story which wasn’t too bad until later on.
The only thing front loaded about gw2 is the story. It starts out nicely when it’s about you and your people and just falls apart. As for Civ V; I haven’t played the expansion so things could have changed, but it’s just a terrible game overall, so I guess it had to be front loaded. =p They set a new record in terrible UI that makes Gw2’s look streamlined by comparison.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
We were capturing a tower with a small group and an enemy zerg that was going to come sooner or later. Broke in to the lord’s room, and then I proceeded to dodge roll off the tower. >.> The tower was capped eventually but that sure made it unnecessarily harder.
for there you have been and there you will long to return.
Just looks like another choice to me. Although this seems to obsolete explorer’s.
for there you have been and there you will long to return.
Man this thread with the other makes me laugh. Not a dig at any specific person but…
“We’d like to thank our Gw1 players, go make them a small token prize to mark them, but don’t do anything that big to create an advantage”
“Ok, so no gear or too many boosters or anything. Any in game items will feel like it’s biased. Let’s just give them a sticker shaped like a gold star”
“Hey, guys, for your work in Gw1, you get this gold star”
(Most sane people) “Yay!”
“Dude, that’s totally not fair, I want that gold star too”
“But you didn’t play Gw1”
“YEA BUT ITS NOT FAIR”
“It’s just a gold star”
“I DONT CARE I WANT IT”
“You do realize if this star didn’t exist, you’d never would have wanted it. This game has lasted almost a year without it. You only want it because you see other people with it. "
“You suck! I’m quitting!”
….
" Dude this star is lame, I did more! I want my star to be bigger"
Developer: T_T I never realized we had 3rd graders in our audience.
Developer 2: Let’s just send them a postcard next time.
[Repeat same situation but with a postcard]
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s really bizarre for those of us that don’t pvp, lol. Although I was wondering why the heck I got one even though I don’t pvp.
for there you have been and there you will long to return.
It’s hard to look at the leaderboard as being competitive because it is all time based. Congratulations, you play 16 hours a day. It is not skill based at all, it just shows who has the most time available. Of course, there is a bit of other things involved, like who can optimize their time best, but that can easily be overridden by others with more time.
I know, I know. I can’t take it seriously either.
However, since people are crying over it, let’s humor them with simple solutions to a non-issue.
What’s more laughable than the achievement leaderboard? The people who complain about when they lose their spot on said leaderboard.
My thought was that Anet intended it to be fluff. (Achievement points in any game I’ve played in tend to be fluff, for the most part) It’s more like. “Hey, I got these points! I’m over there on the boards.” It allows for some chatter. Considering the indefinite, disorganized approach and lack of points balance, that seems to be the case.
Unfortunately, it seems like people take things too seriously. Then again, people have complained about meaningless mini games and random commander tags in PvE, and I’m sure if you moved a tree in the middle of a forest in the middle of nowhere someone would go on some rant about how Anet sucks and they’re leaving.
:(
Really now. I can’t even keep my achievement tracking visible due to all the clutter popping up and suddenly the greatest issue of the game is A-net showing some thanks to their long time supporters? What? Deal with it!
for there you have been and there you will long to return.
[snipped because this forum software is… lame]
@dag
Your theory is certainly sound, but you’d be hard pressed to find an MMO model that works without using time sink methods.
The problem is that players are obsessive. Too many players spend too much time playing a game.
Let’s say you release an MMO and completely eliminate grinding and time-gating. It’s like Mario! You log on, play through, and you get the ending and its rewards. Fantastic. How many players finish in one day? In several hours? Now, you tell them – come back next month! We’ll have a new thing to play through!
You hemorrhage players. These players will not be back next month, they’ll have forgotten and will be playing the next flavor of the month. Want them to stay in? Release updates faster – but good luck keeping players satisfied with the quality, or having enough money to even hire enough people to do the job fast enough.
Grind and time gating is required to keep players in your game. They need a REASON to do things multiple times, because enough content simply cannot be designed in any other way. Players don’t just complete content, they DEVOUR content. Through systems of Achievements, reward grinds, and time-gating, players can be remain interested in doing content until the next update releases without requiring too much in-house manpower to create it at the required speed.
So yes, part of being a Massively Multiplayer Online game is that you need a Massive number of players, and to have those players, you need to resort to some of the usual tactics. ArenaNet did a good job of eliminating some of the grind that is less enjoyable, but a portion of grind and well implemented time-gating is actually necessary for the lifespan of the game.
You make good points on the demographic problem. Even Gw2 itself needed some time sinks and a bit of progression to not completely alienate them. It is necessary for them to “fill the seats” so to speak.
However, it is my opinion that we have been conditioned to accept mediocrity. Indeed, shallow vertical progression as I’ve said above were an effective way to keep players, but I feel it’s simply a way to mask mediocre and unevolving content. There’s been no urge to change that because these ways have worked. Obsessive players are like locusts; there is no way to satiate their tastes because they will simply consume everything that’s handed to them. And it’s been true in this game too. I won’t dispute that.
Still, I would have to say that my own personal interests (and hopefully a lot of casual players) would insist that quality of play trumps quantity of play. This isn’t a subscription based game. They don’t need us logging in every day and month. Hell, if we just occasionally logged on to see the newest content and spend money in the gem store, they would be most happy. cough
This game was designed to be put down and picked up later again. I stopped playing for several months and when I came back, the game was actually better. Pretty sure there’s a lot of casual gamers that do that; and these days when gaming is so mainstream, there’s going to be a larger crowd on this.
And the competitive aspect of gameplay can keep players playing indefinitely if it’s engaging enough. Ok, currently the shape isn’t so great but if there were adjustments to emphasize skill, it will naturally grow a hardcore gathering… like any game really. I mean people take wvw seriously in its current shape. Even before those wxp points. What if was actually better?
Basically, this game currently greatly emphasizes skill over gear in reasonably difficult content. (Some may argue that it’s because it’s too easy, but I guess I’m not godly enough, but that at least proves something. But hey, look at all the JP QQ) You certainly don’t need gear to succeed in anything in this game. I’d like to look at this game 3 years from now and feel the same thing.
In the end though, I am actually as well of reality as you are but it is why I hold any attempt to change it for the better in high regards and would love for Anet to keep it up. In retrospect, I think fotm was an excellent way to contain the grindbugs, and wouldn’t fret if they made a few more hamster wheels to keep them occupied for the next decade or so. Until then though, I hope it doesn’t negatively impact my own gameplay.
I may be an idealistic fool, but without ideals, nothing will ever change. So I’ll support Anet on their manifesto because they have the power to change something.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s hard to look at the leaderboard as being competitive because it is all time based. Congratulations, you play 16 hours a day. It is not skill based at all, it just shows who has the most time available. Of course, there is a bit of other things involved, like who can optimize their time best, but that can easily be overridden by others with more time.
I know, I know. I can’t take it seriously either.
However, since people are crying over it, let’s humor them with simple solutions to a non-issue.
for there you have been and there you will long to return.
Stick with zerker imo. Power builds need all 3 of power, crit, and crit damage, and even the crappy staff attacks start to put some real hurt on people.
Do wells! It is a most certain way to guarantee you’ll be buried in loot bags. All that is needed is Greater Marks, Focused Rituals, and Ritual Mastery; you have 30 points of flexbility.
Wells benefit heavily from Berserker due to mostly being direct damage. But they still inflict nasty conditions, especially Well of Corruption when the other side has boons, which is most fights. When used with a staff, you are an absolute menace in large fights, especially in tower fights. A lot of times you’ll down people that can’t even fight back— you’ll be a death machine from the 900/1200 range (though better from 900), though it admittedly isn’t too good when you’re alone.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I was wondering myself, mainly how important Ritual Mastery is after the cooldown buff. I do a wellmancer build with d/d though marks are heavily used on swap. In WvW though, I’m mostly using my marks and wells so this should be similar to what you are doing in general.
Currently, I am doing
Curses -20 (Focused Rituals, Chilling Darkness) I didn’t know the well targeted skills got moved down to adept! So maybe it’s time for a change.
Death – 20 (Greater Marks, Ritual of Protection). Mostly for support. I’d assume SM is superior for other uses.
Blood -30 (Dagger Mastery, Ritual Mastery, Quickening Thirst). I only did this so I can swap to dagger to run faster and not use a slot for locust signet. For you though, I’d guarantee that bloodthirst and vampiric rituals is going to be very sick. You’ll siphon health from multiple sources regardless of what you’re doing, even if you get knocked down.
I’d love to swap some points out to try that grandmaster soulrepaping trait though. (50% crit in DS)
for there you have been and there you will long to return.
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They’re not useless. You could just do a lot better.
But an axe with full spite (and that minion health trait) will get the most mileage out of them.
for there you have been and there you will long to return.
Yea, honestly, I can’t see the value of a “competition” being something that can go on indefinitely like that. Instead, give the competitive types seasons. There will be no “omg I can’t catch up” or any of that crap. Just a contest to see who can get the most within a defined period of time. After it finishes, give kudos to the top ones and everyone can leave with some kind of token prize, so people can feel better about themselves, and everyone else can go on not caring about it.
for there you have been and there you will long to return.
I’m not too fond of jump wars myself, especially the ones that kill you for screwing up. What is this? 1987?
for there you have been and there you will long to return.
Although I play wvw quite a bit, I think the biggest reason that keeps people from playing wvw is being unable to play it. You can’t play a game if its unplayable.
Aka, fix the lag!
for there you have been and there you will long to return.
The world runs in many shades, from the sugary sweet cheerfulness of cuteness to the grimdark labyrinths of death. That is just how things work. Lopsided narratives tend to be weak. Though I suppose this game’s narrative could use more effort.
for there you have been and there you will long to return.
i think it is pathetic though to whine about +5 agony +5 of 1 stat for an infusion, i don’t think 30 more points in stat will be that huge difference, it’s just you thinking that since the number are slighlty greater if you don’t have it you cannot win the game…
but actually there is no game to win… otherwise you couldn’t play the same content at lv1
Valid point. You could do most content in yellows.
However, this is why I am against further vertical progression because it’ll fall into the typical creep that happens with games like this. In the game’s current state, I don’t see a large need to change, so it’s currently an issue of principle. But clearly OP is looking at potential problems in the future.
for there you have been and there you will long to return.
There’s no grinding? So there’s no large amount of repeating the same trivial tasks over and over again to acquire bigger numbers? Any method of acquiring earrings currently is both a time sink and a grind.
Then again, I don’t see the difference between the two. I just see it as a unnecessary waste of time.
You’re right, it is still an MMO. Let’s try to still see the forest for the trees, eh?
Are you not aware of the manifesto for this particular game? Perhaps you’re ignoring the trees.
Colin Johanson: “When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
A massively multiplayer online game does not in anyone dictate that gear progression, grind, and general time wasting be a vital part of the game. But fine, I’ll stop being a jerk. The RPG part might actaully lend itself to a credible argument.
And please don’t say every other MMO does it. That doesn’t mean it’s any less good or bad.
there is no grinding associated with the current ascended gears, only time sinks. and some of those trinkets can be acquired by different means… so i don’t know what you are talking about.
one think i could be against of is the costant time sinking, like the new weapons and armors, a full set will require a month and a half if you want one
There’s no grinding? So there’s no large amount of repeating the same trivial tasks over and over again to acquire bigger numbers? Any method of acquiring earrings currently is both a time sink and a grind.
My point is with the infusions and what not that the OCD folks that absolutely must spend forever already have enough to do. I don’t wish for more vertical progression.
Then again, I don’t see the difference between the two. I just see it as a unnecessary waste of time.
What are you doing to get your earrings? I have a full set of ascended trinkets and the only time I’ve spent specifically on getting them was walking to the laurel or commendation vendors and clicking buy.
Really? Did the laurels and guild commendations magically materialize in your inventory? I’m sure you had to do more than that.
I got one with Guild commendations and will get the next one with laurels and ectos. It’s my fault for having 2 toons, but yea.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The asura were gonna sue, so….
for there you have been and there you will long to return.
there is no grinding associated with the current ascended gears, only time sinks. and some of those trinkets can be acquired by different means… so i don’t know what you are talking about.
one think i could be against of is the costant time sinking, like the new weapons and armors, a full set will require a month and a half if you want one
There’s no grinding? So there’s no large amount of repeating the same trivial tasks over and over again to acquire bigger numbers? Any method of acquiring earrings currently is both a time sink and a grind.
My point is with the infusions and what not that the OCD folks that absolutely must spend forever already have enough to do. I don’t wish for more vertical progression.
Then again, I don’t see the difference between the two. I just see it as a unnecessary waste of time.
for there you have been and there you will long to return.
It really needs to stop. Now. Say no to ascended armor. Say no to more tiers.
Invalidating people’s efforts into transmuting skins and placing runes by arbitrarily increasing the numbers and introducing increasingly longer and unfulfilling grinds is the typical ploy to keep people on the mindless treadmill to create artificial longevity.
The grinding required for ascended gear and their associated infusions is far longer than acquiring exotic gear. To make it worse, some are already time gated, so even if for some reason you were to sit down and have no life, it still wouldn’t help. If you have multiple characters, you will be spending months if not years just to acquire this gear regardless of how much you try. Just to acquire gear. If that keeps up, that would really contradict themselves when they say “we don’t want players to grind”
Performance in this game’s content should be dependent on player abilities, not by mindless grinding to slightly increase your stats every few months so the rest of your previous gear becomes obsolete. They just completely hosed jewelers with ascended trinkets.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The easiest solution is to reset the leaderboards every 3 months, so the people who for some reason thinks it actually means something would stop their QQ, until they find something else.
for there you have been and there you will long to return.
Working as intended! You’re supposed to use items, not hoard them til they collect dust. Part of the game is dealing with inventory management. I understand some items are for future use (I bought 500 cheap veggie burgers just for use in the feast achievements), however I cannot fathom why you would need thousands of uses of gathering tools within any reasonable time frame. It’s not up to me to judge you on how you play, but if you want to change the game for everyone, you’d need a compelling argument. I keep a bottle of wine in my bank just for fun, but I’m just going to have to deal with the reduced space. I’d like a separate tab for wine, but I don’t think anyone’s going to cater to me.
I understand that this game has created a lot of “trash” from new events that take up space and it could be useful to have them in a separate bag or something.
Of course, I haven’t even purchased a single bank tab yet so I must say there is no “need” for more space. It’s fine to say one wants the ability to purchase even more bank slots, but making it come across as a necessity is going too far.
Granted I only have 2 characters, but my characters are designed to be self-sufficient, and can carry stuff in their own bags, specific to them if the bank doesn’t allow space. This includes carrying their own alternate gearsets, with alternate food depending on the level of the area. and I don’t see any change in this even if I were to create more.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If you can’t faceroll it, it’s OP. So for most whiners, that’s like everything they don’t play. You can’t expect people that 111111 all day to understand stuff like mobility, stunbreaks, and sustain.
I don’t play PvP so no comment on that, but the balance for pvp and other mods should be separate anyways.
Still, I think torment isn’t a particularly good idea.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Yes, I hate how it minimizes actually important information like the achievement tracker and even what event is running right now. I don’t care for the personal story, and the living story doesn’t need to be on my screen at all times.
for there you have been and there you will long to return.
Honestly, the guild interface is horrifically lacking. I would like to know how much influence I generate.
for there you have been and there you will long to return.
It’s a stunbreak on a shorter cooldown then most of our crappier options (even more so when well cooldown is traited). That’s the main point. Well of Power could do nothing but offer 1sec stability and stunbreak, and just crap out rainbows, and it’d still be a useful option.
It’s not as good as stability, but that was never the point. The point was to give necros a fighting chance instead of getting stunlocked to death.
for there you have been and there you will long to return.
It’s for convenience. That’s what the internet is for.
for there you have been and there you will long to return.
I can only agree with dagger 4 and the focus. 300 dagger range with cleaving on half that range on every single attack is excessive. I mean come on, Guardian sword only cleaves on the 3rd attack. :p
Scepter 3 could use a buff, but turning into AOE?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Guardians are in a good place for pve and wvw, though people will continue to whine that they can’t do everything. Necros are now much better.
I have no idea why they nerfed rangers; I don’t remember any OP cries, that just seems very odd.
for there you have been and there you will long to return.
I can’t wait til I can test the new scepter. As long as one believes that 1200 range tooltip is a lie, it’s a great weapon.
for there you have been and there you will long to return.
Please don’t try tricking people into buying your overpriced food.
for there you have been and there you will long to return.
Ah, I didn’t realize you double posted.
It’s not though. This is a conversation between players, and while Anet might read it and actually care, that’s outside the scope of the discussion. Unless you have a stake in the company.
Edit: And to finally add value to the thread, I believe it was around 750-800 hours. I’ll have to check for sure.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
You’re missing the picture. It is definitely a part, but it’s not the whole part. See, people do indeed have lives outside the forum.
Irrelevant. No business model is focused on 25 years old adults who like in Oklahoma near big parks and have dogs named Bill. Target audiences are broad groups, to which people can easily state they belong to or not without having to describe their whole lives.
But that’s also irrelevant. Why are we talking about business marketing and demographics? The topic at hand is between a subset of players that play the game talking about the amount of playing.
So can we know who players are based on a short post in the forum? For everything that actually matters in the context of having a discussion about a game, yes. I don’t know if that’s enough from the point of view of “forum warrioring”, but then again I have never been fond of wasting my time with such trifles.
No you can’t know who players are. You can judge the points they make though. Beyond the name tag and the words that appear on the screen, that’s all you can really analyze. Anything else goes into speculation. Although my speculation that doing something even less productive than playing a video game (posting about strangers playing a video game) is a bit ironic when trying to pass some kind of judgement or quantitative assessment on it. I’m not just referring to you only though.
It’s unfortunate you have so little time to waste. You’re missing out! :p
for there you have been and there you will long to return.
I thought that was so 2001, but I guess I was wrong.
You are wrong.
No u. It’s very honest of you to quote one of my sentences and declare I am wrong.
It’s rather obvious that you are wrong, too. You are basically claiming that it doesn’t matter who the players are, and that’s completely nonsensical.
You’re missing the picture. It is definitely a part, but it’s not the whole part. See, people do indeed have lives outside the forum. Extrapolating people’s lives into strawman arguments based on what they say on a forum doesn’t bring out the whole picture. Which is why I pointed out internet psychiatry is useless, but keep on with the psychoanalysis please.
Just look around this forum – a large number of topics are about what should be rewarded in game, about whether challenging content is good or not, and so on. And the differences in opinion often are due to different backgrounds. Borrowing a comic strip someone linked here last week:
Nice comic. I wholly agree that it is sad that time and luck > skill. I assure you that when it comes to forum warrioring that we are indeed opposites on your dichotomy of time vs luck and skill. No matter how much you can write and time you spend, you’ll never match my skill.
for there you have been and there you will long to return.