for there you have been and there you will long to return.
for there you have been and there you will long to return.
Wait. I’m not familiar with legendaries. Currently, I am aware that they are mostly just for their skin, not the stats. So it’d be pretty typical to transmute stats from an exotic weapon you do want, over to the legendary.
What happens if you don’t like the stats on a legendary? Say I transmute exotic berserker stats onto a frostfang which is soldiers and just take the frostfang skin. Wouldn’t I be screwed if ascended weapons come because this is technically using exotic stats?
for there you have been and there you will long to return.
That’s only natural. WvW is a large scale, competitive game. That means the individual is much less important and group (zerg) mentality forms so people can survive.
PvE is ultimately about one’s self. You can help others succeed too, but for the most part you can do whatever you want.
You can do whatever you want in WvW, if you don’t care about points or whatnot, but most serious players do. The fact is though, players from the other side are not just dumb ai-controlled NPCs and may interrupt you.
Most of us PvE’rs only tag along wvw to get achievements. We’re mostly mercenaries to their band.
Also, not really sure if PVT is mandatory, but maybe for some classes. My guardian has Knights armor and berserker rest. Survivability seems reasonable. I sometimes die, but in those cases no armor would have saved me anyways.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s okay. If you think about it, it’s genius.
Anet will obviously nerf every class but warrior into oblivion and then once everyone quits the other classes, they can just delete them and not have to worry about balance anymore.
It’s just like how they can’t do simple things like have ascended versions of all stat combos. The obvious goal is to force everyone into berserker gear.
Are you trying to be a support role? A tank? Too bad. Not only are we forgoing the trinity, we will forbid anything that resembles it. Playing anything but a dps role is a crime punishable by banning. And so is farming. You will receive whatever we give you and like it, and don’t try to exploit by using things such as “skill” or “thinking out of the box” since we’ll nerf and ban it. Every class has dozens of skills? Nope. You only have 10. You will use the right way to build a class and have fun with it. Now go to the gem store.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
As is, this would hurt the super casual players more.
They’re less likely to log in every day, and if we have a typical work schedule, any substantial play time is going to be on the weekends.
for there you have been and there you will long to return.
Err, I think Gw2 was pretty progressive in this area, but there could be more variety. But I can’t really be offended at a little human skin. Certainly, the human body (or Charr/Norn/Asura/Sylvari if you’re into that) can be a beautiful thing, and honestly every time I log in the game, I commit acts of violence and kill innocent animals and people. Someone wearing a miniskirt is just not up there with that, I’d say.
Also, we could also go for some less idealized figures. What if I want to roleplay a balding fat guy?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I prefer A
However, the main problem isn’t density but the fact that the enemies have needlessly annoying CC abilities, and being unable to control your character is hardly fun.
for there you have been and there you will long to return.
I don’t get why gear tiers are being brought up. There’s berserker and explorer versions of green gear too. One is never forced into mf gear unless it drops and you never buy anything.
Anyhow, it’s generally expected when you join a group that you do your fair share, and if you don’t, then that’s fine too— just expect to be kicked and don’t complain.
for there you have been and there you will long to return.
Sexism IMO is about denial of choice and pigeonholing solely based on gender.
A female character or male character being dressed in a provocative way is not inherently sexist. However, if you were to make all of one gender forced to dressed in that way in this game or to forbid one gender from doing the same would be sexist.
In other words, the very act of conforming to gender roles or stereotypes is not sexist. Forcing people to conform to those choices is. The moment you say someone must be something because of their gender, then you are attributing a value based on gender, and beyond biological distinctions comes across as being sexist.
So in any case, promoting more choices and respecting them would be nice. Personally, I think armor is too extreme— especially for heavy types. They’re either too skimpy so that I don’t even consider it to be armor or too covered up so whatever body type you picked doesn’t matter and thus doesn’t look good. Yes I understand that people don’t go into battle wearing casual clothes but at the same time nobody walks around in full plate armor regardless of what they’re doing.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
They should share MF so when you wear it they won’t kick you.
It’s just that simple. Why would people want to work harder because you have sacrificed stats for MF just so that YOU can get better loot?
Someone in Soldier’s gear can live longer and be able to buy more time to res fallen allies, at the very least. That isn’t useless, at all. Just because people don’t like it, doesn’t mean it has no value. MF gear in a 5 person dungeon context is imposing an objective burden on the others in every case, unless you’re agreeing to share drops, which I doubt is the case.
Fine. Just play however one wants. Just don’t complain when you get kicked and whine due to “elitism”. MF sharing only benefits people who are wearing MF gear, because then it’ll help everyone.
Nothing wrong with MF gear in easy content. If you’re running through dailies in Queensdale, nobody’s gonna care. You obviously don’t need zerker gear there. Just don’t expect to be welcome everywhere.
And why stack so much MF anyways? 5 pirate runes +1 traveler runes =60 MF already. at the cost of ~18% crit damage. Add a magical infusion to your amulet for 80. Add a MF food for 110.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I agree that MF in groups should apply to the entire group. At least the mf gear person would contribute that to a group.
for there you have been and there you will long to return.
The problem with PvE is that it is currently geared towards “DPS with enough defense to avoid death”. Sadly, any build that doesn’t fit into this mold will just feel lackluster and a waste of time.
So it’s pretty funny, since all manners of successful characters regardless of professions go for “DPS with enough defense to avoid death”. Naturally the classes that lend themselves to this sort of gameplay are easier to play.
But this is too much of a simplification. This is with the context of speedruns.
Thus to improve matters, no amount of class balancing will work until
— People get out of CoF1.
Now the naturally unimaginative and lazy option is to simply nerf that place, but it is stupid because then people will just go to the 2nd most profitable cash cow. So what we should do is give people a reason to go elsewhere. How? By making the time spent vs reward ratio up to par. You should be rewarded well in any difficult content, and still do ok elsewhere.
If you made champions drop much better than they do now, wouldn’t it be more appealing to go back to Orr events. But no, you and a zerg spend 2 minutes beating on a champion with your autoattack and they drop a blue. Thanks?
for there you have been and there you will long to return.
Honestly, I was going to flame OP since most frustration/boredom/leaving posts are more suitable to blogs, and I still think so. However, those major points made are very viable and I’m afraid Anet has underestimated people’s needs for rewarding gameplay.
for there you have been and there you will long to return.
The open world is too easy and not rewarding enough, leaving most of options of acquiring stuff to instances and laurel grinding, stuff that isn’t very casual friendly. The main source of challenge is the champion which has a terrible reward vs time spent ratio. So it can feel tedious.
The other problem is that dynamic events do not fire fast enough in most zones; they also do not get marked well on the map (only gets marked if you are closed). There needs to be an option to mark all events on your current map lest there be a lot of boring downtime.
for there you have been and there you will long to return.
Well, here’s the thing.
Just because someone wears zerker gear, doesn’t automatically mean they’ll die.
If someone wears tanky low dps gear, then they automatically do a lot less damage regardless of how well they play. The game’s mechanics just allow one to mitigate the shortcomings of one gear type over the other.
The problem is that dealing damage to an enemy helps everyone in the party. Stacking toughness and vit on yourself doesn’t help your party unless you can exclusively draw damage on to yourself. Which can be hard given how AOE happy bosses are. It should also be known that guardians can hold enemies down and offer support regardless of stats. Guangli is right that the longer a fight goes, the harder it is on the rest of the party.
This doesn’t mean zerker gear is the one and only choice. Given latency and human error, it’s not absurdly wrong to have some kind of net. When CC effects come into play, it’s not that simple.The problem is when one sacrifices too much for it in a way that puts them behind for many situations and actually makes it uphill. You may survive another big hit or two, but is that worth doing so much less damage? In the end, it’s best to maximize damage without getting killed, and where that limit is depends on the person. I just don’t think anyone ever needs Pvt gear. But hey, that’s why you can carry around multiple gearsets. You don’t have to pick one forever.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Most of the gear sucks anyways. :/
for there you have been and there you will long to return.
PVT doesn’t seem very good to me because you sacrifice so much crit chance that it hurts your ability to take advantage of EM/AH. What it’s good for is surviving very high spike damage in fractals… of which you should be dodging anyways. That extra margin of error is not worth the large dps hit you take. I place a higher priority in being able to replenish my life, and with AH I do that with pretty much anything my guardian does.
I do have knight’s armor though (rest zerker) on an AH build. I’m not super l33t and can’t be all zerker, but I survive fine and seem to be able to absorb most of the aggro in instances as well as doing ok in melee combat against zergs in wvw. At least I think so. I’m pretty close to them and can’t move half the time due to lag, though I sure hope it’s not just because they’re lagging too.
My suggestion is to add more offensive gear the more comfortable you get with the situation. And of course, there’s nothing wrong with having multiple armor sets in your inventory either.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Hang behind. Most failures are due to some of the pact being laggards and thus it’s easy to accidentally move ahead of them and your morale will drop almost instantly to zero.
Do not get worked up on trying to finish off veterans. Your zerg must AOE AOE AOE the crap out of everything that moves.
for there you have been and there you will long to return.
Lol, the Ancourage hasn’t been open forever on my server. :/
Why you gotta hate on Warmaster Chan?
for there you have been and there you will long to return.
The best update ever. Finally some challenge rather than spamming 1111111 (oh wait, you don’t even have to spam, you have autoattack).
Great job devs, I hope you won’t revert this back to it was.Now it’s time to increase the reward for completing these events.
Being killed by enemies you can’t see is not a “challenge” by any means.
for there you have been and there you will long to return.
The RNG is not broken. It’s working as intended.
Which means the drops suck. :/
for there you have been and there you will long to return.
On my guardian, I feel like a brick wall and armed with a nice sword that does alright damage. But at least I can take tons of hits. I feel strong.
On my necro I feel like a blob armed with a rubber chicken. Although possibly harder to kill, I don’t feel powerful there at all. Though I’d vote for replacing the axe auto attack with a rubber chicken. It would be more effective.
for there you have been and there you will long to return.
Targeting is indeed broken. I enjoy having to manually target enemies since the targeting thinks I can hit something from 3000 away.
for there you have been and there you will long to return.
Arenanet:
-Discourages grinding
- Puts stuff in the game that requires lots of grinding
What?
While it is true that nothing is truly mandatory, but there clearly has to be a way to farm stuff, since there is stuff in the game that requires farming to get it. Why else do we have so many currencies? It doesn’t exactly show up in your mailbox when you log in. Nor should it.
for there you have been and there you will long to return.
I see more warriors, really. Then again thanks to how heavy armor looks like, they start to blurr together.
for there you have been and there you will long to return.
Yea, I don’t get the deal with ascended rings. People who don’t want to do fractals can’t even buy it from people that do, and have to pay 35 laurels for something that has less effect than the 30 laurel amulet.
for there you have been and there you will long to return.
Well, it does allow for more perspective and doing the same content with the same character can get boring.
However, I find leveling to be an annoying process. Yea, I know there’s crafting, but meh, it just feels like a formality these days.
What really keeps me from leveling more alts is the soulbound equipment. Since my characters can’t borrow stuff from each other, I need to purchase up another set which can get annoying with the ascended stuff coming and what have you.
for there you have been and there you will long to return.
I used to farm Pertinent —-> Jofast Loop before patch in yellow explorer gear.
I tried it after the patch and sometimes the spike damage was higher, and sometimes I didn’t even know what hit me. It’s still manageable but these random occurrences can be annoying.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.
Not that I really agree with OP, but there is a spectrum of possibility between bosses dropping in 2 sec and 20 people zergs wiping in 2 sec.
for there you have been and there you will long to return.
I generally refuse to spend more than 45 min on dailies. If it takes longer then that I just avoid doing them. Usually some days that require more than one zone are more prone to being skipped. An extra laurel or two doesn’t really matter anyways. In fact I’m going to get another ascended amulet + mf infusion (currently using one with agony resist) since I think that helps me more overall. Rings? Earrings? Not even planned in the new future. In fact I just recently bought 2 exotic earrings and 1 exotic ring for my guardian because I know I’ll be using those for a long time. Yes, I’ll be sad when a boss takes 154 hits to die instead of 150 but such is life.
for there you have been and there you will long to return.
I feel the monthlies have been getting less annoying actually. Before they’d make you do jumping puzzles and dungeons and fractals and you had no choice. And 500 salvages seems annoying but that’s better than the periscopes for sure. =p
for there you have been and there you will long to return.
Your bottleneck is laurels when it comes to gearing. Thus, if you have no particular need for them, alting a bit is fine and allows a change of pace. If not, and you feel unfinished, I would strongly advise against it.
for there you have been and there you will long to return.
Indeed, I am completely unable to comprehend the deal over it and why there are so many threads on it. Well, besides reasons of vanity which everyone can understand. Though it’s just that I really can’t sit with the generalization of there being two types of beginners— of one which wants to be the best because if they were that type, then they certainly wouldn’t really want to refer to the leaderboard as meaningful at all. It’s just that achievement points is just more about tackling arbitrary parts of the game than anything else.
But you’re right. I just don’t care enough, so maybe I see your effects as also trivial as well.
It’s just that either Arenanet released the board just for fun, or that they have no grasp of effort vs reward. I’d lean towards the former on this.
If you want the leaderboard to mean something, it needs be seasonal, and it needs to be comprised of a list of season specific challenges that are worth a lot of points. We can keep the old leaderboard for all time points, but the “real” competition would be in the seasonal ones and dailies would not be counted. At the end of the season, offer a trophy to those to mark it.
It solves all problems relating to time gating.
for there you have been and there you will long to return.
I really liked Wintersday. As for flame and frost, I thought the initial introduction was pretty lackluster with the boring memento and audio log parts, but the instance parts seem to be fun.
for there you have been and there you will long to return.
It was well designed with fun mechanics— I generally hate instances with a passion but this was challenging in the good sense. In general, if it seems reasonable that you can complete it one go without failures, even if you actually don’t manage to do it, then it represents a good challenge that can be improved on with some practice. Well, that last boss was a pain though.
This is the way to go for future content.
for there you have been and there you will long to return.
I agree with OP on all 3 points.
1.) The Trading Post interface is terrible. Not only is it slow, it lacks basic filters such as filtering out stuff I can’t use. It doesn’t remember your settings either.
2.) Low level skins are horrifically lacking. You generally look the same til you reach higher levels.
3.) Self-Explanatory.
Anyhow, welcome and hopefully things will improve as you stay.
for there you have been and there you will long to return.
I cannot fathom the stock placed in these things.
Ok, dailies and monthlies really need to decay. We should separate the leaderboards into category. But that’s not my problem here.
First off, this is a leaderboard. I’m sorry to hurt people’s feelings, but someone might just be ahead of you due to things out of your control. Such is life. Of course, in a non competitive situation like PvE this means diddly squat beyond the time they spent playing it. It doesn’t mean they’re better than you, and honestly if anyone actually put value in it, they probably don’t deserve to be on it anyways.
A casual player such as myself has no desire to top the boards in anything because I know I lack the skill and will to even bother with these things. Instead, why not just be proud of what you have already accomplished instead of always thinking that someone else’s accomplishments diminish your own? I have 2714 achievement points and they’re not going to go away because people have 6000. I didn’t play for 4 months… shrugs.So someone invested a lot of time in stuff no one cares about. Ok!
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Really, there’s too big of a deal over these things. If one were somehow content gated because you didn’t get today’s laurels, I would care, but when people are complaining about leaderboards, I start laughing at them because then I start thinking that their teacher probably shouldn’t have given them gold stars for everything they did back then. This aint first grade anymore.
I just get the feeling that the complaints are about getting laurels… for the sake of getting them. So let’s just say Anet came down and said: Hey you know what? You get a laurel for just logging in! And then people would complain about being restricted by time. And then that boils down to the true problem with laurels.
Point is putting the goal ahead of the journey for these things is just not a reasonable way to look at these things. Most of the laurel rewards, save for that amulet aren’t that great to begin with. It’s true. I think ascended earring costs are stupid, but then again I decided to stop aiming for them because I could care less about +10 Power +5 Precision and 1% crit damage. That is what people are whining about. L.O.L
I’ve posted many complaints about achievements and ascended gear. Ascended gear was flawed by design due to the non-straightforward way of acquiring them and trivializing crafting in the areas they impact, while Anet seems to keep pushing the unfun dailies (sup aquatic) every day.
However, at no point am I going to go “this is a job i already have one”. I mean thanks to RL and timezone differences, I will never have the time for guild commendations. Sucks, but what am I gonna do? Because I don’t really have that of a strong sense of entitlement. And I’m sorry, but those leaderboard complaints, are nothing but that. OP’s issue is still more legitimate, though, I would say.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s pretty silly, and a lame workaround to poor AI.
The idea is that you can’t abuse the AI to where you can attack it and it can’t reach you. Well, instead of making the AI better, they just decided that they should arbtiarily heal. I don’t have anything wrong with enemies healing over time, but this can be very annoying since the boundaries are vague and espeically bad with stuff like champions.
for there you have been and there you will long to return.
You’d have to play RL. I hate that game.
for there you have been and there you will long to return.
On the subject of DR, I oppose it strongly, and if it were to exist should be on a long timer. (Say above 8 hours or something which would imply bot, because it seems to kick in much sooner. Of course, maybe a bit more variable.) It just hurts legit players over bots, especially now that bots can teleport. I would much rather take a nerf in mining node respawn times.
Contrary to what most people think, DR hurts casuals more. Why?
-Limited time when they can pick up the game. Imagine someone that plays the game only once a week. It’s likely they’d have to play for a bit more to get anything out of it. Whereas someone that has more free time does not need to condense their play time at all.
- Who needs gold more? The casual player of course. Let’s say DR cost you 2g in drops. Who does it hurt more? The person with 500g or the person with 10g? The casual player is more likely to be able to upgrade their gear via gold. This also applies to waypoint and repairs. The elite player is farming for skins and other things that don’t really affect gameplay save vanity. In gw2, this is not as bad, because you don’t really “need” anything, but it’s also clear if there are needs, on whose needs impact the gameplay more.
- As a general concept, money makes more money. In Gw2, this comes in the form of brokering. That’s how a lot of the rich make their gold and there’s… no DR on that!
- It’s not like there’s a notice that pops on your screen saying. “You’re experiencing Diminishing Returns, gtfo”. Is this mechanic intuitive? No. And then when someone complains they get dealt “RNG, L2P”. Which might be true, but they are also the ones less likely to be aware that this arbitrary mechanic was foisted upon them. I shouldn’t have to consult the wiki for something like this.
- Add to the likelihood that a elite player’s earn rate is higher, and well yea.
So I also see Dragon Chests as an excellent design choice. By making players move around, they may decide to kill things in the surrounding area due to convenience, and thus unknowingly avoiding DR. Also, events in general have a very poor minimum payout, and thus the guaranteed “rare” is something that is atypical and works wonders psychologically as well as in gameplay terms. And people might just visit those zones more and explore. Until people want more, of course.
If there are any neglected zones in this game, the occasional boss of that sort will easily revive it.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
To make it special. It’s just like how there’s an economy around the holiday items. If you could just log in at any time to witness it, then there’s no incentive to log in.
Furthermore, this is not a subscription game, meaning people aren’t just going to play for the sake of playing. They will take breaks, and what more to get them back by introducing novel content.
The illusion of a living world is quite strong. But think about it this way. A lot of people complained that their actions had no effect. That town you saved? Overrun by centaurs 30 minutes after you left.
for there you have been and there you will long to return.
@ArchonWing: There are some of us who do world events because they’re fun to do, any money made is just a bonus. Yeah it took me a month or so of world events to get 100g in the bank, but I had a lot more fun doing that than I would have had farming CoF howevermany times it would take to make that money.
And that is exactly my point and this part of the game is working as intended. You’re not in it because riches fall from the sky. You do it because it’s a more fun way than farming CoF til your eyes bleed. I would agree with such sentiment. =p
Now certainly there should be something to be gained out of it, but I just felt like posting it because when the change happened, a lot of ignorant folks used hyperbole to say that it would ruin the economy and that dragon farming was going to be the best way of farming loot blah blah blah. Nobody in this thread, but some people still believe it when they probably don’t even do the events themselves— though I suspect most were also market manipulators. But it’s not. I do it because large gatherings are fun and loot is the extra frosting. And it should be nothing more than that.
So my point was that if one really wanted quick riches, that they should look elsewhere. Expecting the dragon events to make you rich is forcing it to be something it isn’t. The mandatory rare is like that t-shirt you get for being there. Just keep your expectations to that, and it’ll be more realistic.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
1. “There’s no end game. The game is too easy. I farm it 24/7 by slapping random body parts on the keyboard. Bad game”
2. “Here’s an endgame”
3. “WAHHH IT’s TOO HARD. I WANTED A CHALLENGE BUT THIS IS NOT GFUN! MAKE IT EASIER. BAD GAME”
3.25. Small minority of content gamers: Go to step 9
3.5. Small minority of skilled gamers: 25% go back to step 1, 75% to step 9
4. “It’s been made slightly easier”
5. “It’s too easy now. I farm it 24/7 by slapping my nose against the keyboard. WE need new content”
5.5 Others: The content is still too hard!!!!
6. “We’ll create a new zone. The players that are behind can play in the previous zone”
7. 85% Go back to Step 3
8. “I’m leaving this game. You suck, Anet, but I’m going to write 340 pages on why you suck of how you committed the crime of offending me” (50% chance of moving to step 8.5)
8.5 “I’m not actually leaving.”
9. “We’re releasing a patch with new content”
10. ???
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I do it daily and I’ve gotten an exotic, so RNG can be RNG.
Farming world rares is overrated.
Let’s say you visit 10 world bosses per hour— once every 6 minutes. This is a very optimistic estimate because sometimes this isn’t even possible due to preevents or you get kicked into overflow and it takes time to actually kill the thing. Let’s say on average you get 1.25 rares per run +4 junk items that sell for 2s total. But who knows, let’s assume one is a leech that just tags bosses at the last second.
Junk = 2s x 10 =20s
Event rewards= 1.86s x 10 =18.6s
Rare after TP fee (25sx10=2.5g)
Oh but…
WP fee ~ 2s x 10 =20s
That’s about 2.5-3 g per hour with constant jumping around. It’s fine to hop around when they’re available, but it’s not something where riches pile out of nowhere.
Oh and 3,780 karma. Yea, that would change everything.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
People have different levels of caring and it’s not a simple divide between casual/hardcore. This is divided per game too. Some games are more important than others. For example, one may casually play this game but care very strongly about Sc2 due to competitiveness or w/e. Thus changes in the game they put more effort into have a bigger impact.
Furthermore, even casual players can care. What if say, you can only play between the hours of 2-5 PM and the server shuts down every day at that time?
Or take sports viewing. It’s just a game too. Why do people feel so strongly about games that they themselves don’t even play in?
In the end, someone bought a game for entertainment. When said entertainment is disrupted for seemingly needless reasons, well stuff happens.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Silly people. All you need is berserker.
Or so what Anet is implying.
for there you have been and there you will long to return.
In these cases, temporary since we are doing things of a living world. No sense in promoting important events if they keep happening.
But the fact is, SOMETHING needs to permanent over at Southsun.
for there you have been and there you will long to return.
I got my skill point by kiting the champion back to Shelter Camp and letting everyone else handle it.
Screw off, “challenge” people. The champion there is just dumb with the insta-teleport.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The necromancer feels off, but this is largely due to the problem with condition builds and the 25 stack cap.
They also lack a lot of the stunbreakers and mobility abilities that make playing the class really sluggish. Well, they do, but they’re on big cooldowns. To make matters worse most necro skills have an annoying casting time so you can be interrupted. Being in Death Shroud also renders you completely vulnerable to CC and conditions.
Although I feel the biggest problem with the necromancer is that they have to get pretty close to do any real damage. Staff auto is awful, and scepter is okay though still condition reliant. Indeed, a lot of successful necros have to close in with dagger to really contribute anything and that seems a bit odd for a caster character.
They’re not really too horrible, but you could definitely take a chosen class and do whatever you needed with less frustration.
for there you have been and there you will long to return.