Showing Posts For ArchonWing.9480:

zerk necro now viable?

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Posted by: ArchonWing.9480

ArchonWing.9480

Zerk necro has always been viable and wells were always good, since they already start with such high health and DS.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

Well of Power just became good anywhere.

Necros will be a lulzfest in wvw I think.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Patch Notes Up! Discussion

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Is it weird that my first strong reaction to the notes was “YES! THEY BUFFED MISTFIRE WOLF!!”?

No – I’m more excited about the buff to Orb of Wrath.

Finally ranged guardians are viable ;D

They were always viable. It’s how some poor fool shoots down at me from a wall and I not only down them but collect a bag from them too. =p

You might argue that that wouldn’t be true with opponents with >0.5 brains or >0.1 mph movement, but in most situations in pve and wvw that is not the case.

I’ll enjoy it anyways though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

What is your /age?

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Posted by: ArchonWing.9480

ArchonWing.9480

Btw, unsolicited internet life health advice, especially of the internet psychiatrist kind may be well meaning, but it’s almost always worthless.

There will always be those people who say the people with more hours than them have no life blah blah blah. It’s amazing what people can do if they don’t need that much sleep, don’t have children, don’t have your life. Everyone is different and everyone has different spans of time they can play in. Don’t be so ignorant and think that these people don’t have any lives, sometimes they probably have a bigger social life than you outside of the game.

But back to the point of the thread. /age 1229h

Yea, screw them.

Right, it’s always “If I can’t do it, nobody else can and must be a loser”. You can’t play lots of a video game and make lots of money. Insecure much? Mutual exclusion?

One can certainly play a lot of gw2, and be a loser that spent too much time on it.
But you can be a loser without playing video games too. And there is definitely a more concrete definition of one— spending your time on a video game forum bashing people for it. I Idle a lot as well— usually get kicked for inactivity.

I’m going to leave my hours played a secret for a bit more, so people can make stupid assumptions about me. Then I’ll post them and make them look silly, proving that they have a mentality of a twelve year old. (Actually no, let’s not insult twelve year olds)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

What is your /age?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

3335 Hours over the past 9 months. Mind you, quite a bit of that time I’ve been on the forums at the same time. lol

That’s more or less 12 hours per day, each day, for every week, during all those 9 months.

Do you, like, work or something?

There’s 24 hours in a day brah. And Away from Keyboard time.

Oi, are we really talking about people spending their lives in a video game on a video game forum? I thought that was so 2001, but I guess I was wrong.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Experimenting with NOT taking Greater Marks

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Posted by: ArchonWing.9480

ArchonWing.9480

You certainly don’t need Greater Marks, but in PvE I’ve never found anything better to replace it with. Death magic is too good to pass up.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Post patch weakness build?

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

I don’t really like stuff like weakening shroud, it would seem to me that withering precision, which delivers weakness on crit to be far more reliable. That in addition to enfeebling blood, should be a lot of weakness already.

Not sure what the context is, but a 20/30/20 minion build would work fine here. Or a 0/30/20/20/0 well build, and take ritual of protection, giving you both aoe protection to go with your weakness.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

6/21 BP/SBI/AR - The Sequel

in Match-ups

Posted by: ArchonWing.9480

ArchonWing.9480

Wut.

I can twist events too!

Last night at around 5-6 PM PST, when I logged on, I remember a bunch of dead guys at the gates of the Bay. They tried to break in for quite a while, but never really got far when we only had a few people. We repaired the walls an hour later or so, and I logged off to have a life, etc. I’m glad that someone won though, eventually.

Still, it really shows how perception is depending on when you log on.

Oh btw, why aren’t people talking about reset night @ EB when Bannok was around?

Still, in any case, I see BP still has their superior strategy and was always ahead in points. Unfortunately my server’s fetish with that 35 point structure is detrimental. Still there’s quite a few people that come into Borderlands and go “Sup, I’m from EB, what’s going on?” so I hope people on our side could stop bickering.

Not gonna lie. I would really wish my server mates would stop making so many excuses though. It’s right to explain that our coverage is balls and sporadic, but don’t deny others the credit.

See, what nobody dares to say is that we at SBI have been put in many terrible and unfair matchups. So every time we got pwned, we could be like “Stupid zerg, no skill”. And granted, it had some element of truth to it. These three weeks mark a time for once where we really don’t have much of that excuse anymore, starting with AR-IOJ-SBI three weeks ago which was really telling— we barely won and at many points AR felt like the more deserving server. I was actually like “Omg they’re using tactics and stuff”. And if that didn’t serve as a caution into the next matchip, I’m not sure what would. But that mentality I see around seems to see a outnumbering zerg everywhere, regardless. Essentially, people always see a outmanned icon no matter what.

But don’t take this as a slight, folks. SBI has many dedicated leaders and players that led us to win some skirmishes that seemed impossible. It was most evident during when we were matched against Dragonbrand, where the fair weathers ran away, the self-victims dug a hole and cried in them, but some managed to show up anyways. And they didn’t make any excuses, besides the typical explanation that we don’t have any dedicated wvw guilds and such. That made me feel proud, since there was class. Last week’s thread was a disgrace though, and I’m afraid how much they would bash EB players, our forum battlegrounds was even worse.

Anyhow, we can definitely do better. Feel free to beat our kitten into the ground until that happens. I think this week will be better.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

The irony in the criticism against RNG...

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Wrong. A Chinese factory worker who works 12 hours per day 6 days a week is a lot like the so-called “dedicated” players, doing something simple and mindless over and over. Our factory worker does not get paid more than Steve Jobs did, though, despite how he worked less hours per week.

In real life, skill is rewarded significantly more than time spent. Grind is rewarded in MMOs to cater to the lowest denominators.

Yes, but why are you comparing a factory worker to Steve jobs? Sure, desirable skills as you put it is the deciding factor in being paid. But a factory worker that works more than another factory worker of the same job still gets paid more than the one that works less. The CEO that contributes more still gets contributed that the one that contributes much less in most cases. The homeless guy that spends more time panhandling is going to have more money.

That’s just deliberately ignoring one of the factors. Let’s just put it this way, for 99% of people not on the outliers, not “grinding” irl is going to land you on the streets, regardless of what skills you’ll have. In any case, the peasantry needs a way to get around.

Oh wait, why are we talking about RL anyways?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It should be noted that public games in D2 and D3 pretty much became unplayable due to amount of griefing (and later cheaters and exploiters— D3 had those infamous townkiters which it was possible to instagib people as you join a game!). There were many people that played in private groups though. It’s going to be a huge amount of qq if people die to some new exploit from griefing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

6/14 BP/SBI/AR

in Match-ups

Posted by: ArchonWing.9480

ArchonWing.9480

Most of us rather play it classy. Please stop the trolling. I liked AR and IOJ thread much better.

Imagine us being stuck with both EgoBay AND BP for 13 weeks!!! 3 full months of this. It was so bad for the least few weeks of the matchup many folks just refused to WvW. Between the antics in-game and the endless “we’re so good, you’re so bad….RAWRRRR!!!!!” BS on the forums, boards, videos, you name it, basically everywhere these guys could post, PvE was a more attractive option. Case in point, see airstu.2579’s post above. Oy…..

Yea, I see that, and it does look pretty pitiful that your server is being stalked by people that aren’t even in this MU. 13 weeks of that, and everything else seems like fresh air.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

6/14 BP/SBI/AR

in Match-ups

Posted by: ArchonWing.9480

ArchonWing.9480

We both had 60-80 each

I really wanted to like SBI…….

All the talk about “we don’t have the numbers”, “we’re a PvE server”, “we don’t care about score”, etc etc, yet last night you fielded 4x our numbers and focused on our BL as well as our assets in EB. In the 4hrs I played yesterday evening, we were outmanned the entire time and the only zergball I encountered attacking our stuff was SBI. Interesting for a server that doesn’t care about score and doesn’t “have the numbers”.

Yea it’s all a bit silly. I mean when asked about why no roamers or looking for wvw guilds to fight it makes sense to answer that we don’t have any wvw guilds. But some of the trash talking and excuse making is just pathetic on our end just because a few kids from the other server want to stroke their egos. Nothing against BP and AR; your tactics are superior and your movements more fluid though it’s pretty sad how some are taking credit for their whole server’s efforts and projecting it by taking screenshots of killing unwary pugs. But this is true of any matchup, most likely. I mean please lol, who hasn’t gotten hundreds of badges this week? Overall, I would say this thread just makes everyone look bad, and the real winners are whoever else is reading.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Living Story = infinite content

in Living World

Posted by: ArchonWing.9480

ArchonWing.9480

Living Story is more like extra side chapters in a story. It should not be interpreted as a starter pistol shot to begin the rat race to the skinner box every month. This game was never meant to be the “omfg time to get back on the grind treadmill” when it comes to new events. Such an approach will just lead to rage and failure.

So in terms of adding temporary or minor activities, I have no problem with that. However…

The main problem is that the living story only works if it has a solid worldbuilding to add too. Which the game really doesn’t, unless we count that personal Trahearne story. The result is extremely detached happenings that have no lasting impact on anything. And nobody cares.

Without it, we can’t really appreciate the details of what really goes on. Refugees on Southsun. They ran all the way there, but erm, why do people care again?

Therefore, Living Story in itself isn’t bad. But the problem is that you need to tell the story better.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Most zones near-empty

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The problem is that there is no reason to visit many mid-level zones.

-Level appropriate characters are better off completing the starter zones and occasionally being in world chest events. It is very possible to be in your 40s just by doing that, and maybe like 1 15-30 zone. And the enemies are a lot easier.

- Most don’t provide any variety or visual features. Hrathi Hintherlands looks like the outskirts of the other Kryta zones, but nothing else. Ascalon seems to feature increasingly annoying terrain. Shiverpeaks are loaded with annoying dredge. And maybe it’s just me, but mid-zones seem to have a lot of annoying enemies. Dirt dirt dirt lava snow lava snow dirt. Yea, whatever.

-Waypoint costs cripple the experience for leveled characters. The 1-15 zones, and anything that connects near Lion’s Arch are just easier to get to. Paying a few silver to see nothing in the middle in nowhere is just annoying. Even discounting the wp cost, getting there is just inconvenient.

— Long stretches of land with nothing.

-And thanks to people not going there, respawn rates are really, really awful.

-Midlevel crafting materials are bleh. They’re more to level your character than anything else. Though they’re actually going up in price since nobody wants to gather them, lol.

-Not enough NPCs with interesting chatter or interaction. The roaming bands of NPCs that just happen to walk around or get taken down by wild animals where you may be encouraged to help them just helps immersion a little. Yes, I understand the farther you go out, it should be more sparse in terms of population, but don’t make it so not even the NPCs want to be around there. I feel like I need to interact with something other than the enemies.

For example, in Diablo series we frequently got random remains and writings that we’d come across so we’d learn something about the surroundings. Sure, most of the people don’t care and Gw2 does have some, but it’s a nice touch, and the game here doesn’t do enough to add any color or history to a zone. Yes the Heart people will give you a few words here and there, but that’s not enough to establish why this area exists in this world to make it stand out.

tl;dr Too much effort to get there, and nothing to see anyways

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Why so Angry ?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

In general it’s pretty common for EB to have a queue to even get into, having a sizable group of players fighting an NPC is an equally sizable group of players who can’t get in who would actually be help

The whole idea of having PvE daily chests, JP’s and exploration objectives inside WvW is in my opinion a terrible idea as it encourages non-combatant “tourists” who take up valuable player slots but do not actually help

Yea really. It alienates the dedicated wvwers and annoys the pvers that have to go into wvw for map completion.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

I feel bad for new players.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I played this game from release for a month. Then I got bored, and didn’t come back til Wintersday. I didn’t participate in that much either but what little I did was fun with the new decorations and stuff. But man, that just made things fun again. It helps way more than you would think, even if Southsun Cove was a flop.

I have never felt pressured to acquire anything I didn’t feel like. The worst examples of grinding are ones that don’t require gold (laurels, earrings) and everyone was time gated for those anyways. I didn’t even give a single thought to wasting coin on a Moa race, but yes, I guess they could have smaller bets. And I actually thought the Dragon Ball thing was a fun distraction. And those Dragon chest things. Why focus on something as irrelevant as Moa racing?

Oh, and I thought the living story save for that dungeon and SSC was pretty lame, fyi.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Your Audience and Abbreviations

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s really tough, since chatting is hard enough to do when trying to avoid whatever is killing you right now.

In normal conversations, it may help to not use too many.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Eliteist Gameplay

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Posted by: ArchonWing.9480

ArchonWing.9480

That is very true Archon, it is in pretty much ever game, which I expect usually, but considering when they were making the game they said they were going to avoid this. kinda a kick to the face, if you know what I mean.

Yea, but that is outside of their control. They can’t stop people from being kittens and busybodies. There is a report button though.

They’re already tried pretty hard IMO. The fact that gear differences are not large means that diffrence between l33t and ordinary player is not really that huge, and there is very little gated content that shuts people out who want to play a certain way. This means that for the most part even if one were to log out for a few months and come back in that they can won’t really that much of a disadvantage vs someone that grinds all day. Except for high fractals maybe, but that’s just one area of the game and it’s not like one really needs to go beyond a higher level anyways— it’s just the same content with bigger numbers.

Truth is though, some people will always try to find some kind of difference of superiority where none exists. Fortunately, they don’t matter that much in this game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Dragon Coffers a good example of future loot?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

They’re a huge boon in WvW, for sure.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Eliteist Gameplay

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Not inherent to gw2. This exists in practically every game that exists.

In a game where “progression” and “winning” are more cloudy, the more annoying these claims are, I guess.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Any plans to bring players back to Orr?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Orr was supposed to be a land free of hearts but with events firing all over the place so you’d never run out of stuff to do.

In reality, there’s only a few events if any going on at any time, and thus nobody cares about 80% of the map.

The solution is to simply load up the whole map with stuff to do, so that you don’t feel left out if you dare wander off and shelter/pertinent starts and you feel you just wanted your time.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It’s pretty obvious they don’t.

Well, no, that might not be true. But they definitely do not have enough people to reflect the large amount of playstyles people have and they choose to remain oblivious to a lot of them.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Is it Luck, Skill, or Persistance

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Posted by: ArchonWing.9480

ArchonWing.9480

Well i mean according to GW2 or anet getting a legendary is part of completing everything it’s show as logging in. As for pvp or wvw you have to explain what you mean cause there is no skill in haveing superior numbers and for best gear isn’t a legendary best?

A legendary is not the best. It doesn’t even have better stats, and looks are subjective.

A legendary simply means that you either logged in and played a lot, you bought it, or you got really lucky. Whether that means you are good, is up to you.

A-net has gone out of their way to make it so that the main type of grinding and progression was aesthetic only, meaning that people would not feel pressured to grind for legendaries. I guess it didn’t work.

WvW may not require skill if you just zerg all day, but I don’t think it should be lumped in with pvp, even if people don’t care about the later. Still, succeeding in those game formats is no less trivial than just mere grinding.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Is it Luck, Skill, or Persistance

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

What’s the definition of success?

To have BIS gear?
To get a legendary?
To pwn at pvp and wvw?

A lot of being “good” (if there can be such a thing) at this game has nothing to do with farming or how many shinies you have.

If one chooses to narrow their definition of success to the biggest time-sink/rng combo of the game, then sure, just blame your lack of luck or patience.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Anyone Else Play like Me

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Posted by: ArchonWing.9480

ArchonWing.9480

Sorta.

I don’t believe in any arbitrary rat race when playing this game. Instead it’s better to explore what the game has to offer, and if an area of the game is not interesting to complain about that instead of whining about how I can’t get everything

That’s probably because I don’t find legendary skins appealing. So to me, the rate of acquiring shinies is largely irrelevant. Get more gold to do what exactly? Just sit back and calm down.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

How have the farming nerfs affected you?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I hate dungeons, thus I do not farm.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

do u want 5/46 dailies everyday?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

This has nothing to do with difficulty. The only time I don’t get a laurel is when I don’t play the game.

But the philosophy of dailies is to get them done with regular gameplay and not to require arbitrary detours. Sure, we can get rid of the trivial ones like visit laurel vendor or crafter (or make them count as half, whatever), but there is no way that stuff like Daily Feast in any way consists of regular gameplay. Or story completer when someone has already done the story. Nor does any regional specific daily either. These things should be lopped on the regular routine rather than take up space.

The philosophy of the dailies is to get people out into the world doing stuff. If you want to play a game of keg brawl, good luck on days when keg brawl isn’t the daily. That’s the REAL philosophy of dailies.

Anet tried to make it so there are enough things so that you can do most of it without too much grief, but from a development point of view, the point is to get people out into the world in places they want visited.

I’m not sure what the real philosophy of dailies is anymore. But I do recall a time they were generic enough to do anywhere, and the real only complaining was over kill variety.

If they want to make places visited, then they should make it interesting so people will visit it on its own merits. A good example is Southsun Cove, of which many just visited because of those events and items. Once it was over, people left in droves.

When I see “Ascalon Killer” I don’t despise the achievement because I have to go to a specific spot to kill stuff. I despise it because I hate the zones’ looks and design, and those zones have nothing interesting in them. Shiverpeaks killer is no harder or easier, but at least it’s easier on the eyes!

In the end, I would say when people visit content just because of a reward, then the content itself is no good.

And l pointed out the few dailies that do not get people out in the world doing stuff, such as story after you finished it, or daily feast. These contribute nothing to gameplay. I would argue the same for the ones that do not require to leave LA.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

dailies are forced atm

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The WvW issue is more vexing. Some people absolutely believe if they don’t have the BIS gear in every single slot, they’ll just die and die and die, because the people they’re fighting all have them.

That’s just an excuse. People will find any excuse to prove that indeed, the game is biased against them, and if they “lose” it’s someone else’s fault.

Those scrubs most likely wouldn’t do any better with that 5% boost, and the fact they failed to realize it’s largely a number games anyways…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

do u want 5/46 dailies everyday?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

This has nothing to do with difficulty. The only time I don’t get a laurel is when I don’t play the game.

But the philosophy of dailies is to get them done with regular gameplay and not to require arbitrary detours. Sure, we can get rid of the trivial ones like visit laurel vendor or crafter (or make them count as half, whatever), but there is no way that stuff like Daily Feast in any way consists of regular gameplay. Or story completer when someone has already done the story. Nor does any regional specific daily either. These things should be lopped on the regular routine rather than take up space.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

do u want 5/46 dailies everyday?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Yes, I actually do.

Let me pick what I want.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

dailies are forced atm

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

There’s too much angst over what amounts to a 5% change in stats. Outside of high level fractals, this isn’t exactly world ending. And if you do play high level fractals, you’ll have gotten ascended rings at the very least.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Option to disable voices

in Suggestions

Posted by: ArchonWing.9480

ArchonWing.9480

Yea, honestly, I can’t defend them on this. The voice acting is sorta like… well I expect someone to say “Help, I’ve fallen and can’t get up!” at any moment. It also another factor of why the storyline is not fun to play.

The worst is probably “I’m bleeding.” from a human which has no emotion whatsoever to it. Another bad one is the necromancer lamenting over the minion she just raised 2 minutes ago.

Asura and Charr can get away with bad acting because they’re funny, but everyone else…

I do like my female guardian’s overacting though…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

This game has completely lost its way...

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Despite all the nerfs and difficulty increases, Pertinent and Shelter aren’t too hard to camp. The real issue is the rest of CS is so boring which is why people stick to those places. Soloing CS on a necro is pretty trivial stuff though.

Southsun is harder by far since you usually need a nicely sized group for those Southsun camp events. I admit southsun stuff was sort of a fail given that settler’s equipment was very lackluster.

I have to disagree with you a bit…have you been to CS in the past two or three weeks? Not only are all the other nerfs (huge buffs to enemies) still in place, but the time between events has been hugely extended. IMHO it was this last change that killed the area and it is fairly recent. It you want to do the events in the Pent/Shelter area you have to stand around for 20 minutes or so between events….way too long.

As far as Southsun, it is completely unworkable, a ghost town. The events don’t scale, and cannot be attempted without a huge group. In that case I suspect it was just bad/half-azzed design.

Yes I have been to CS lately— I usually approach it at the end of my dailies, always with my pirate/traveler MF runes. (though not this week— I’ve just been WvWing). I know the downtime is a bit more noticeable, but you could always just let the camps fall. Don’t bother defending Jofast and just keep that section running indefinitely.

It’s certainly not 20 minutes by any means, from what I’ve seen. I understand it’s no longer what it was, but it’s not unplayable.

If you were talking about stuff like Grenth and Melandru I would see the point as those events are hard strictly due to the NPCs being utter garbage.

I agree with you on SSC though. That is plain unreasonable. I have not been back there since that event ended. If the 300% MF went away, I think it would not be very good at all.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Why the Maguuma hate

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Speed of whining puts you in a higher tiered matchup.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

What happened to Sentinel and Invader gear?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Wouldn’t it just be easier to get the far cheaper Soldier’s Gear which is almost the same thing?

Wait: it’s only karma !?

Edit: Invader’s gear from wvw armorsmith is still PTV…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Open world group event = Fail

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Getting a blue is an insult.

IMO, they should drop a crate that guarantees a green and one more that is green or better. Once a day per champion of course, so no camping the same one over and over again.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Should all classes get Stealth?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

No.

Talk about escapes though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

This game has completely lost its way...

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Despite all the nerfs and difficulty increases, Pertinent and Shelter aren’t too hard to camp. The real issue is the rest of CS is so boring which is why people stick to those places. Soloing CS on a necro is pretty trivial stuff though.

Southsun is harder by far since you usually need a nicely sized group for those Southsun camp events. I admit southsun stuff was sort of a fail given that settler’s equipment was very lackluster.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

The hate for talent

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It also depends on relevance

Good
“I am ranked 47 PvP, and you are completely wrong. Class X is perfectly viable in pvp using this build…”

Less Acceptable.
“Lol you have so much trouble against class X, I am rank x in pvp, I’ll show you how to kill them ezpz "

Unacceptable
“LOL you can’t beat cof p2 I am rank x in pvp and I could do it by slapping my kitten on the keyboard”

Stupid
“LOL how to escape a zerg? Stop playing wvw scrub, I am rank x in pvp”

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Why is everybody complaining about RNG?

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Posted by: ArchonWing.9480

ArchonWing.9480

Because people are terrible at math, and cannot comprehend what the long run is. This is the same type of person that would tell you 200% mf doesn’t matter, because it’s 200% more of a small number.

This is what we get for thinking math is boring at school and falling asleep.

But it’s also the principle that it feels like gambling, and these things aren’t easy to acquire. Most people don’t like leaving things up to chance. The applying of heavy variance to something that requires a lot of in game resources is going to have negative psychological effects on people.

Finally, there seems to be a significant amount of entitled folks who probably don’t even want the skins that are there but are just mad that it’s not accessible to them.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

help needed for WvW (solo or small groups)

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Mm, I do Scepter or Sword/Focus with staff for mobility, 10/30/0/30/0, knight’s armor with soldier runes + zerker jewelry, using a generic shout build which is what I usually do in pve if I’m not using a GS. Last 10 pts in honor could go to virtues for virtue of justice spam in large groups, but meh. If I’m really by myself instead of in a small group, I use sword instead. In larger fights I stick to scepter, since not being able to attack uphill and at walls, really really sucks. Though it doesn’t matter, my main basis is usage of right handed strength.

Overall, I can take some damage, like people will attack me for a few free hits when I go afk or chatting and I’ll be fine. If I can land a few good hits, random people can do down pretty fast. Usually, I only die due to lag, stupidity, or just being outclassed. And before anyone says people can move, that’s what chains of light is for. Alternatively, you can usually get hits by running past them and landing smite.

You can also try shield; it’s funny to knock people off to their doom.

The staff is almost exclusively for running faster, without it, I can’t escape zergs and whatnot.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Random Acts of (Kindness)

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, thankfully, this game seems to lack beggars who lack basic communication “OMG HELP ME NOW NOW NOW PL:Z” so usually there is very little reason to not help someone with something unless you actually can’t do it.

Although I’m a bit wary with offering unsolicited advice or help, since the level 80 that “helped” someone might be spoiling the fun especially in lower zones. It’s sorta like in wvw when you see two people fighting, your ally is losing and it turns out to be a duel! Of course if they go down, that’s another issue— I doubt anyone finds staring at the sky on their back to be very fun at all.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The hate for talent

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I can see your point. Though I really don’t like it when I dominate a thread and then it proceeds to get nightcapped or buried by the next day. It’s impossible to have 24 hour coverage on these forums. Nor do I like it when [Event] Complain About the Game gets finished and the same thing shows up every 20 minutes. It doesn’t feel very dynamic and given that your threads can be one shot and locked, I find that zerker is best for that too. And honestly this language filter makes the forum cater to casuals too much; the hardcore trolls should be recognized more.

Well, I wouldn’t mind a “complain on the forums” button in game. That would make it easier for me.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The hate for talent

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

?

Why do we despise people that claim to be skilled at the game? We don’t. We despise people that claim to be skilled and pass on their statements as an absolute truth with no alternatives.

The key word is CLAIM.

Of course, if you go to LA and say you are good, then people will laugh at you. They should. If you are good, prove it. Do something people can’t. People that post actual videos and calculations (aka those that actually prove) do not get as much flack as people that just use theorycraft BS to put down people.

In addition, there’s 8 professions and a number of game modes? Are you claiming superiority over all of them? Even if you did, you’d still lose to someone specializing in one. Could it be that there’s more to it than your own perspective?

In the end, of course some players are more skilled than others. Problem is that a lot of players believe that they are skilled, but in reality they are just as terrible as the players they talk crap about it. PvF isn’t Gw2, after all. A lot of people are bad at that too. The same BS that people sprout when they claim the game is too easy for them when they only play one section of the game as one profession, is no different from the whiner who can’t solo Cursed Shore outside of events. Did anyone ever consider several things can be simultaneously right? A lack of perspective prevents this.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Ectos and piles of crystalline dust

in Guild Wars 2 Discussion

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ArchonWing.9480

Good thing I always sold them. ;p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Zeal Trait Line

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

The best zeal trait comes with 10 pts in. There’s also that 5% GS dmg, but that only comes in play if you use that. But GS works best with Two handed mastery down there, and as you can see that often causes zeal to get neglected.

Nothing wrong with 20/0/30/20/0 though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Guardian hp, is it fair?

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Necros and bleeds. I asked my guardian about them and she didn’t know what either was in Guild Wars 2.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Lemongrass: The numbers don't lie.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Oh, no wonder why people in wvw are going down so fast, when I just chop them down with my nonexistent burning condition damage. Please keep buying this food.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Best class for someone that can't use 6-0?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It really depends on what you want to do.

A guardian with “Perfect Inscriptions” can easily run bane/judgement signet with a spirit weapon for maximum laziness and good boosts. You would be crappy support unless you stick some in virtues though.

A zerker axe/staff minionmancer is also good for people that don’t press 6-0 or even just buttons in general due to the necro’s high health meaning you just don’t have to do much of anything besides press 2, but minions are unreliable in tougher content. I don’t recommend this unless you already have a necro, or if Arenanet remembers this class exists.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Is Magic Find Worth It?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

That’s why I don’t like total MF. Your killing efficiency was most likely too slow and you were unable to tag stuff.

If you want a more reliable way to make gold if you don’t like dungeons like myself, take the gold infusion + omnomnom bars. Southsun/Cursed Shore has plenty of enemies that will drop coin.

Alternatively, take karma infusion and spam Orrian boxes every now and then.

These two aren’t going to generate as spectacular effects on your loot like MF can, but are far more consistent. You also sacrifice close to nothing by doing this.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)