Showing Posts For Ardid.7203:

"Dr Hashbrown" is considered inappropriate

in Account & Technical Support

Posted by: Ardid.7203

Ardid.7203

A friend of mine got “Tiny Mollestya” flagged as inapropiate. I really can´t understand the policy. What’s the logic?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

A-net make millions of $ in a few of seconds?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Maybe they are trying to make jerky.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Gathering tools animations preview

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

And if you are an engie, you can use your flamethrower to gather things!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Heart and Minds [Final Story Step Bugs]

in Bugs: Game, Forum, Website

Posted by: Ardid.7203

Ardid.7203

After the patch, STILL bugged. Tried it today: Blighted Canach becomes permanently invulnerable when at 25% of his life bar, and its impossible to interact with normal Canach, who also doesn’t do anything. Shield doesn’t drop either.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Scrapper and the Vale Guardian

in Engineer

Posted by: Ardid.7203

Ardid.7203

I’d have a mechanic that is meaningful no matter the content, or at least one that is meaningful for most of the content.

Challenging content should be answered through skill, not through specifically designed mechanics that only work there.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

stat choices for raids

in Engineer

Posted by: Ardid.7203

Ardid.7203

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

stat choices for raids

in Engineer

Posted by: Ardid.7203

Ardid.7203

Everything points to viper. Search the forum using google, there is a post with a very detailed analysis of both condi stats.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Scrapper and the Vale Guardian

in Engineer

Posted by: Ardid.7203

Ardid.7203

When raids became the main component of PvE, I MAY agree with you, Dahkeus.
From my point of view, the utility of the F-Gyro outside raids is still close to 0, so for the inmense majority of players is still close to 0. And within raids it still depends on the strategy and skill (or lack of skill) of the squad.

Furthermore, the Rez function largely gets its value from the L2P moment where we are. Right now the (actual encarnation) F-Gyro is on the most brilliant spot it will ever be: it can only go down now, because as the days pass, people will be more and more able to do the new content without dying.

@Phineas: Thank you a ton for all the info you are offering. I think your post is incredibly valuable, specially for those that, like me, still can’t see clearly the good aspects of our new Elite Spec.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Fix-R-Upper

in Engineer

Posted by: Ardid.7203

Ardid.7203

To each their own taste. I prefer even the steam hammer over the fractal one.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

How am I supposed to level this up!?

in Engineer

Posted by: Ardid.7203

Ardid.7203

Flamethrower is the funniest “weapon” in al the game. But you dont use it to kill mobs one by one, but 15 or 20 at a time, all the while you jump, dodge, push, blind and burn them.

Also, you shouldn’t focus on killing stuff to level, but in completing events, hearts, personal story, and exploring to get vistas, areas and hero points. Its much more efficient and rewarding, and you will need the hero points later.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Invisible Mushroom Spore Broken?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I think the invisible mushroom are all the same. There are not different, proffession specific spores AFAIK. What people have been crashing into is the way those identical spores distribute themselves, going first to the active specializations by alphabetical order, instead of going to the actual character used to kill the mushroom.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Scrapper Mechanic Needs Reworked

in Engineer

Posted by: Ardid.7203

Ardid.7203

I got an idea yesterday for another discussion I would like to share here.
Its a way to balance things a bit, while enhancing the lacluster Elite Spec Mechanic and making the toolbelt base mechanic more apparent in Scrapper play.

I’ll add the other suggestions I make in that thread because I think they all work as a pack.


“My sugestion:

- Transform most of the Mortar skills into targeted “seeking” projectile attacks with AoE. Keep only the ally-supporting ones as ground targets. (Also replace the arquebus with a proper, over the shoulder, rocket launcher).

- Convert grenade AA into a projectile targeted attack without ground target. Lower its damage but balance with a high frequency.

- Dump Gyro’s AI and replace it with a tether, invisible to enemies, linking the gyro to the Scrapper. The lenght of the tether would be similar to the Gyro’s AoE. Gyros would float over lower obstacles, and have a slight inertia, requiring the player to apply skill and positioning to control them.

- Convert the F-Gyro into an untargetable source of passive bonuses and conditions, based on the toolbelt skills you have off coldown. If you use a toolbelt, you lose that passive bonus during the cooldown, and the election of your skills will greatly affect what bonuses you receive: Gyro, Turret and Gadget Toolbelt Skills should provide a much better passive bonus than Kits, making effectively more desirable to take them for Scrapper play."


I know the F-Gyro as a source of passive bonuses/condis has been discussed before, but I think this new approuch of making the effects obtained depend on the toolbelt (And therefore, depend on the skills selected) is what can bind all togheter into a cohesive playstyle, and create a real alternative to our Kits.

I imagine it as periodic pulses, one from every inactive toolbelt skill, less powerful for the more popular ones (like kits and elixirs), more powerful for the underused (like gadgets). Not so hard to code, very flexible and capable of balance all the rest of the Spec, and very prominent in the way we play, second to second, unlike the actual mechanic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Function Gyro issues

in Engineer

Posted by: Ardid.7203

Ardid.7203

Someone said in other thread stomping work from afar but rez is bugged. You have to walk to your downed ally, activate the gyro and go back to what you were doing.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Chaith's Idea for Robust Scrapper Identity

in Engineer

Posted by: Ardid.7203

Ardid.7203

So the map bug got fixed. Matybe there is hope?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Function Gyro Suggestion - 5th Downed Skill

in Engineer

Posted by: Ardid.7203

Ardid.7203

HAHAHAHAHAHA it is suposed to be the Elite Specialization new Mechanic, and you see it as a stolen utility skill. In fact Search and Rescue works way better, because the pet actualy Search and Rescue… This thing needs you to manually select and be close to the the downed ally to work.

I would trade it for celestial form any day.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Function Gyro?

in Engineer

Posted by: Ardid.7203

Ardid.7203

Oh god, every time I think about it feels worse and worse.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Plasma Bows

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I like a more techie set that doesn’t drip disgusting stuff. I bought a couple of them for my Engie and Rev.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Stalwart's Shoulders (skin)

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

These were really unique. Please put them back in the game.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Why Would Anyone Buy Black Lion Keys?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Is there ANY other way to get the scraps? I regularly buy 5 keys every month, and have had a very decent luck so far, but making the tickets is SLOW, adn I would really prefer another way to aquire some of those cool looking weapons.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild tax idea

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I’m curious of how many of you people actually talk with your leaders. It seems a lot of people here have a very hard and vertical relationship with their guilds, where they feel forced to do things instead of an active and empowered part of the group.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild tax idea

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think it is a bad idea to present this concept as a tax. Its rather an “automatic donation”.

Basically I’m very pleased to donate a share of my daily income to my guild(s), but I don’t want to visit the guild bank every single time.

Give me a chekbox I activate for every guild, plus a field where I put how much I’m donating from my gold to said guild. Lets say It allow me to donate between 1 silver and 5 gold every day. DONT TIE IT TO REPRESENTATION. This way I can donate more to my little family guild, and still contribute to my mega big guild with that daily silver, no matter which one I’m representing.

The donation is automatically taken from my wallet at server reset time, every day, but ONLY IF I HAVE PLAYED THAT DAY. I can interrupt the payment whenever I want.

Guilds have the right to ask for a fixed amount, but that is all. The guild members must agree on the amount of the donation and whoever doesn’t comply, could be amonested in some previously agreed way.

An automatic donation is a tax. Let’s not sugar coat what it would really be.

Sorry, you are wrong.

A tax is a long term, mandatory payment determined by law which no one can avoid, negotiate, reject or choose, wich benefits the country you live on without consulting you its final application.

A voluntary system that we can choose, negotiate and dismiss at any time, and whose concrete benefit can be directly chosen by us within a person-to-person talk is not a tax.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ardid.7203

Ardid.7203

We were waiting for this day. The bugs polishing! The scrapper fix!
Plop!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild tax idea

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Player have the control over payment, guild have the monitoring tool required to track compliance. Done.

I’m choosing the option to never check the box now.

When I donate to my guild I send my donations to an officer so that it is known I am a contributing member who supports the guild and their current direction of leadership.

Would you allow a check box along side of your paycheck to send a percentage of your earnings to your Bowling Team or Softball Team?

Same thing.

I do, every month. We call it “Bienestar” and they are a very common and usefull collective fund that allow people to access different benefits, from participation in sport teams to free vacational trips, courses, medical discounts, etc.

There IS a tracking of my contribution: the only difference is the payment is done automatically, as long as I allow it to continue.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild tax idea

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think it is a bad idea to present this concept as a tax. Its rather an “automatic donation”.

Basically I’m very pleased to donate a share of my daily income to my guild(s), but I don’t want to visit the guild bank every single time.

Give me a chekbox I activate for every guild, plus a field where I put how much I’m donating from my gold to said guild. Lets say It allow me to donate between 1 silver and 5 gold every day. DONT TIE IT TO REPRESENTATION. This way I can donate more to my little family guild, and still contribute to my mega big guild with that daily silver, no matter which one I’m representing.

The donation is automatically taken from my wallet at server reset time, every day, but ONLY IF I HAVE PLAYED THAT DAY. I can interrupt the payment whenever I want.

Guilds have the right to ask for a fixed amount, but that is all. The guild members must agree on the amount of the donation and whoever doesn’t comply, could be amonested in some previously agreed way.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Dye-able Weapons

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

One of my top five wishes for the game. +1 hundred.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

What each class feels like in GW2!

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Too good. Too good for my healt and my job permanence.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Combo fields

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Warhorn and spectral walk guarantee you’ll be always next to your commander.
Also, spectral skills are the best: https://www.youtube.com/watch?v=VG_399O1epE

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Taimi's Storyline (spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I doubt a mere physical link could have worked there. I think “inert” objects without a proper magitech design can’t conduct lay line energy.

They needed Scruffy because he was a “living” machine, an entity able to make the magical link without instantaneously becoming ashes.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Function Gyro?

in Engineer

Posted by: Ardid.7203

Ardid.7203

Also it only revives DOWNED people, not DEFEATED ones.
So it will never work on npcs.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Guild tax idea

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

As long as it is optional and per-guild based, I think this can work. It would be simply another point to agree when you join a guild. IMO it would be better than 100% rep, because a little money is something you can spare and measure, while your playtime is not.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Still want weapon swap

in Engineer

Posted by: Ardid.7203

Ardid.7203

Allie, my post wasn’t mean to shoot down anything. In fact I do like the idea of the kits being somehow linked to the specialization lines you prposed before. All I wanted to do was to make sure we don’t forget what makes the Engie different from the rest and fun for us need to be part of any suggestion.

I understand and share the feeling that the Engie is “messy” and “wonky”. But we must ask ourselves… whitout that, will the Engie still be an Engie? There is a line there, IMO, dividing simple bad design from amazing personality, a line we have to tread carefully.

Going more specifically into mechanics.

Weapon Swap: Definitively NO.
Is not what Engie IS: Being weapon swap less is something that define the playstyle and personality of the proffession. It has become a trademark, just like kits and flexible rotations.
Is not what Engie needs: Adding an extra option that requires more balance and polishing doesn’t balance and polish the mess we already have.

Kits with cooldowns: Maybe, I really really doubt it’ll work.
Totally disruptive with Engie’s playstyle, tends to the proffession normalization I reject.
It clearly could balance things and make them more manageable for the devs, but the cost would be high: a balanced but mild, boring Engie is not worth it, IMO.

Kits linked to Specs: Yes, if done right.
IMO, it could be a really Engie-like solution, that keeps the theme and style of the proffession, and can even enhance it.
It also could properly attack the problem, effectively reducing the mess without damaging our playstyle.

A more realistic approuch:

Right now, I think the proffession is so convoluted, that truly balancing it would require enormous effort from the devs, all while heavily impacting the player base, and risking a major blow up for the entire proffession.

So I think the “solution” to the problem requires the old and simple method of meticulously polishing what we have, and replacing those parts that doesn’t fit: we need the devs to really go all the way with the correction of BUGS and ERRORS, and then all the way again just remaking those things that simply don’t work, like the grenade’s AA, the ranged game, the Gyro´s AI, or the F-Gyro.

My sugestion:
- Transform most of the Mortar skills into targeted “seeking” projectile attacks with AoE. Keep only the ally-supporting ones as ground targets. (Also replace the arquebus with a proper, over the shoulder, rocket launcher).
- Convert grenade AA into a projectile targeted attack without ground target. Lower its damage but balance with a high frequency.
- Dump Gyro’s AI and replace it with a tether, invisible to enemies, linking the gyro to the Scrapper. The lenght of the tether would be similar to the Gyro’s AoE. Gyros would float over lower obstacles, and have a slight inertia, requiring the player to apply skill and positioning to control them.
- Convert the F-Gyro into an untargetable source of passive bonuses and conditions, based on the toolbelt skills you have off coldown. If you use a toolbelt, you lose that passive bonus during the cooldown, and the election of your skills will greatly affect what bonuses you receive: Gyro, Turret and Gadget Toolbelt Skills should provide a much better passive bonus than Kits, making effectively more desirable to take them for Scrapper play.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Still want weapon swap

in Engineer

Posted by: Ardid.7203

Ardid.7203

Also, it’s really not hard to do. The gyros have shown that it’s possible, and revenants have shown that people accept not having all their utilities available across all specs.

Please feel free to introduce those people to the fully balanced and totally inflexible Revenant playstyle. Then let the other people, who actually like to play Engie and not Rev, keep their customizable utilities. Thanks.

While I agree kits are somewhat inevitable for the commonplace engie, and I fully support the concept of the Engie being a rushed up proffession that deserves much more dev’s time and polishing, I also think some of you are missing two very important points about the Engie playstyle: 1- Personal preferences. 2- Fun. Not all people like the same things, and I’m sure most poeple that already play Engie does it because they like it as it is.

What I’m trying to say is I don’t think the solution to the “problem” is to normalize the engineer so it becomes more like the other proffessions. People who chose Engie, play and love the proffession BECAUSE it is complex, have a lot to mix and match, and plays really different from the more “balanced” ones. Please dont forget that, and pause a moment before trying to transform Engie into an Ele or Revenant. We Engies want a better proff, but one that still shines because of its versatile, customizable, frenetic and special madness.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

why aren't turrets considered pets in pve?

in Engineer

Posted by: Ardid.7203

Ardid.7203

Agreed. During boss fights, we can leave the turret working on the ground and pulse the field regularly now, insted of recover it instantly.
Be aware the turret WILL MELT if it is targeted. The only mobs I’ve seen targeting it, however, are chaks, so be careful around them.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Function Gyro is like a splinter in my mind

in Engineer

Posted by: Ardid.7203

Ardid.7203

F-Gyro is a splinter in my mind too. Just not because of how it looks with my char, but because how bad it is as an elite spec mechanic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Progression - Masteries - ?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

They just need to add new layers on old maps, so the new masteries get more use on the old world.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I need help picking a main

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

What playstyle do you prefer?
Melee, ranged, tanky, glass, mobility, piano, evasive, condi, critical, etc?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

How to use function gyro?

in Engineer

Posted by: Ardid.7203

Ardid.7203

Downed but no defeated.
It doesn’t work on fully dead people, or NPCs.
The maximum range is 900, and the gyro stays active for 10 seconds each time.
Also the gyro’s stomping is slower than your normal stomping.
Be aware of the little guy floating close to you. If it isn’t there, It means the f-gyro is on cooldown and you can’t use it yet.
Also try not to use it in places too crowded, because targeting someone could become really hard, specially if they are allies.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Fix-R-Upper

in Engineer

Posted by: Ardid.7203

Ardid.7203

Holy hell, FINALLY got it today! I can also confirm the hammer handle came from Mordys chest.

It was all worth it.

/relief

Congrats!!!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Special Opportunity: Playtesting on Friday, November 13

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Yes, when you don’t want a biased opinion, you seek people not so involved.
I’m betting they will change the NPE again.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Invisible Mushroom Spore

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

And I want to unlock the Scrapper one… I’m so kittened up…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

All the new outfits are not worth it.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

The only outfit I have bought is the wedding one, and only because it truly changes depending on gender and race. Even with that, it still an outfit I can’t modify to be unique and original, like with mix-n-match armor.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Firefly mining flute vs watchwork pick

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

All infinite gathering tools should give something extra.
For the people that don’t want to convert gold into gems to obtain them, in-game vendors or MF should offer a new tier of tools with more uses and the same benefit. Something like “deldrimor tools” that have 250 uses and give you some kind of extra mat.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Class, Profession, Specialization or Mastery

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

There are no classes in this game.
Masteries are different from Specializations.
Elite Specializations are different from Core Specializations.
Also Character level =/= Achievement Points =/= Mastery level.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Exalted Mastery disappointment?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203


You get nothing exclusive for being rank 5 vs let’s say rank 2. I am pretty upset that the faction I now like most in game(and is arguably one of the most interesting and awesome looking) offers so little to players in terms of skins and unique looks.

Sadly you need top level to get the elite spec weapon collection. So there ARE “exclusive” skin looks there. In the worst way possible, of course.

Except I don’t really care about their ugly torch for my warrior so I guess I’ll never touch it.

The only Elite spec final tier weapon I do like is the engineer hammer.

Can’t call you wrong. While Fix-R-Upper is beautiful, all the others are mostly forgettable. Still, being boring doesn’t make them less exclusive. :P

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Really fun thing to do in the Forgotten City

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

This is really fun. Typical find of idle aimless explorers like me, of course.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Flamethrower explained

in Engineer

Posted by: Ardid.7203

Ardid.7203

FT is the best when you need to kill many, many mobs. FTing chak waves is amazing.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Normalicy Check: On Making Forum Posts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Too much James Joyce?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Exalted Mastery disappointment?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203


You get nothing exclusive for being rank 5 vs let’s say rank 2. I am pretty upset that the faction I now like most in game(and is arguably one of the most interesting and awesome looking) offers so little to players in terms of skins and unique looks.

Sadly you need top level to get the elite spec weapon collection. So there ARE “exclusive” skin looks there. In the worst way possible, of course.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Best class for farming?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Flamethrower engie tags really good, can might stack and hit hard if you need more dps for some solo bosses, and its just too fun to play with.
Try running with your FT AA though Arah massive undead waves, and enjoy your impossible to count moldy bags.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Lyssa’s Regalia

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I like the helmet/mask. I’ll buy it if it were a normal item. Being an outfit, my interest automatically drop to zero. Good luck.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks