It’s a fine name honestly. Anything bland such as “Paragon” has no imagination attached to it.
Exactly, the healing skill itself doesn’t make sense for a profession with a lack of mobility/soft-cc.
25% movement trait…just because. 
I love the name, sounds bad kitten .
I hate you… so much
Lol! This made me laugh in class like an idiot.
Seriously though, if the traits are passable, scrap the traps, pick up the LB for a ranged weapon and hopefully have a reliable ranged damage weapon the replaces the need of the vigor on crit trait, while having more damage setup potential from virtues.
Thats hopefully a good takeaway so far.
I’ve thought of this and i’ll give it a shot. Unfortunately we haven’t seen the traits from the Chronomancer so I doubt we’ll see the Dragon Hunter’s traits.
A directional Aegis would be terrible. It makes sense to be an actual durational block since it only works in one direction.
I see Shield of Courage being very useful in spvp. A durational block is much more useful than a single one.
Shield of Courage sounds awesome. A single block from VoC is bleh but a durational block (regardless of position) seems much more useful.
I hate you… so much
That’s the point, dodging SHOULD nullify damaging abilities, that’s what it is there for. I was really hoping it was going to be Mantras instead of traps.
Now if say VoR’s passive endurance affect stayed active after you activated it, then yeah it wouldn’t be nearly as bad.
I love that people are so certain this is going to suck. It means that many more opportunity’s to stuff them after examining the possibilities…
“Oh, a Dragonhunter, no big deal— OMG Get it off , get it off! It’s wrecking my face!!”
I hope you’re right. I’m reserving judgement as well it’s just going by past practice sort of influences part of my judgement a bit early. I am hoping that the LB is a power-based weapon and that the trait-line (Like other lines) allow for speccing outside of traps equally.
I’m a little….undecided here. Reason being, traps are very underutilized in the game as is. Now granted, you do NOT have to take traps by speccing into this line we’ll have to see how the traits influence choice.
@WoodStatue,
I can agree with splitting up the traits or even adding new ones to the mix for Master Tier.
DPS: Increases size, duration
Supportive: Applies healing and increases duration.
Increasing the size is as much supportive as it is for DPS.
That is correct, i’m just speaking from an spvp Point-of-View where the damage outweighs the support thus it being almost a necessity for the larger symbols to be traited.
Edit: What I mean by that is the benefit of any boons you’ll gain by standing in symbols is significantly outweighed by the dmg you’ll receive by essentially standing still.
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@WoodStatue,
I can agree with splitting up the traits or even adding new ones to the mix for Master Tier.
DPS: Increases size, duration
Supportive: Applies healing and increases duration.
Also goes hand-in-hand with the new Honor GM minor, Purity of Body which discourages you from using your core mechanic. Quite a few of those out there.
Edit: It’s almost like the opposite of what is happening to the Warrior, i’ll give an example. The old Berserker’s power discouraged you from using your burst because the dmg boost would be gone and now, it’s rewarding (too much in my opinion) for proper usage. This feels like the same thing.
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2nd video, much shorter to clarify on some things that I missed. Enjoy!
The reduction to SA would make absolutely no sense due to the stipulations I listed(spvp) time and again. It’s not about who started what, it’s about what makes sense. I can see SA being adjusted for PvE due to the brain dead nature of AI so yeah, it makes sense.
@ Phokus, Having it compete with SA makes no sense. Nerf it a little to bring it down to master-tier so you can specialize more. And make no mistake, from an spvp PoV, the benefit of standing in your symbol, regardless of how much you traited into it, will never yield any real benefit compared to getting cleaved.
@Black Box, I remember that change and back then, it still didn’t seem like enough condition removal when it was “broken”. However, with the combination of supportive Boons/conversion, I find it to be far superior to any symbol trait in spvp where the target(ally or enemy) is always moving and thus not taking (minor) advantage of the symbols effect.
That’s my suggestion Thaddeus, remove the healing ticks and make it a Master in Zeal to fit the symbol theme that Zeal represents. It still feels like even with the merging of the symbol traits that PoV will still be the superior option to support Guardians regardless so I see this being left in the dust.
@ Exedore.
But these specializations need to be defined by the tree’s their distributed within. 4/5 Symbol traits are in Zeal, why is one of them in the “support” line? Because of the healing added on to it? Each tree seems to have a theme and to have traits jumbled all over just doesn’t jive with me.
@ Tarsius
Technically, Litany still isn’t receiving a buff but more like Monk’s Focus is receiving a buff with Smiter’s boon since it works regardless of what heal you use.
@Creepmatic
I completely agree that the VoJ recharge on stomp is awesome, no doubt there. However, during the time at which you’re fighting, you gain absolutely no benefit what-so-ever an to me, this part of the fight is far more important. More often than not(not always) whenever you down someone, that person is usually dead.
Again, a benefit during combat just makes more sense to me.
it just makes more sense to me, especially since ArenaNet are trying to make symbols more offensive. the damage completely out weighs the healing aspect symbols can deliver. I am speaking strictly about structured PvP where landing symbols on players that are untraited become nearly impossible and thus not even making SA even worth taking by itself.
Hopefully the Guardian bow will be party support and not DPS. Imagine long range AoE healing arrows. Or blinding arrows. Or arrows that lay down protective fields. That would be much cooler than just rehashing the thief, ranger, and warrior bow skills.
No thank you. I’d much rather have a DPS-oriented weapon. Guardians already sacrifice way too much in the name of “support”.
The support capability is what separates Guardians from warriors.
The expansions should emphasize what makes the classes different instead of making them all homogenous and clones of each otherNo, what separates guardians from warriors is the fact that guardians use light and fire magic, whereas warriors rely on physical prowess. Balance needs to be placed in front of theme, and right now guardian already HAS enough support elements in a game that isn’t even very support-friendly in the first place.
This is incredibly false, look at how jacked this Guardian is.
If anything, Hammer is a dps/cc type of weapon, not support. Zeal IS the symbol line, this is a fact that cannot be disputed so it only makes sense that WoP be moved there.
Nice Video. I don’t think there’s any chance that you’ll get the buffs you asked for, though.
Probably not but most of the changes I requested were to ones that would make some traits actually useful during combat and not afterwards (Renewed Justice/Courageous Return). I don’t think it’s asking too much.
Hey guys, I made a video on the new traits and my opinion about them overall. Take a look and let me know what you think,
Edit: What I forgot to add with the Valor line was that it further pigeon-holes you into using shelter due to the changes to Might of the Protector thus making Litany of Wrath that much less appealing.
Edit: 2nd video, much shorter going over what I missed and clarifying some things.
(edited by Arken.3725)
Synergy being the key, Writ of Persistence should be moved to the Zeal line as a Master. If the only real argument for it being in Honor is due to the healing aspect of it, remove it then.
I agree with pretty much all the changes listed. Except for changing out Focus Mastery and Stalwart Defender. Both are defensive in nature thus it makes sense for them to be in Valor.
I disagree, it’s very difficult to stick to ones target, even in Conquest. Any smart player fighting over a point will forgo the point in favor of winning the fight and then retaking it.
I don’t expect the Guardian to have BOTH mobility and soft cc but at least give us one.
Would make some sense to put WoP in the Zeal line but I don’t think it would be a good idea to compete with SA. A master would make more sense as to keep all things symbol within the Zeal line.
In agreement with the Honor adepts being less than desirable. The other two options (Fall trait) needs to be reworked. I can see the others being useful for say a support build but there should definitely be a better option. Maybe add on if you’re cced that you put down a symbol of protection with a 25-30 sec icd?
Just a pedantic point: Anet indicates a reason chill was removed because Guardians don’t chill. OK, but they don’t slow either. They DO immobilize though.(HINT)
Guardians cripple (Tome of Wrath #2). Say what you want, it’s there.
I still want to reiterate on my previous comment about the traits that needed changing from above. This goes for all On revival/kill traits in the game; the concept makes no sense during combat.
I know for a fact when you stated Mace, shield and tome that you couldn’t do it with a straight face lol.
Edit: Strictly speaking from an spvp perspective.
No one stands in symbols…no one. Maybe PvE.
Even in WvW, small or large group, before we run I say – “Hey, remember the bloody symbols” “They are your friends”….
Nope, nothing. They should even have a air plane come down, sky write it in front of them saying “these are symbols of salvation” and they still wouldn’t be stood in. Not even the ambient bunny does
Standing still in one place for ‘x’ amount of time = death. They need to be removed and changed to a pulse or something with a radius around the Guardian – AoE so people get. Make the Guardian shimmer or have a bubble – but symbols, fail.
That’s the downside and why it can be such a high modifier for when they stand in the symbols.
This I completely agree with. The high modifier is justified due to the fact that symbols are tough to keep players in(enemies).
Edit: But another similar skill (berserker’s power) obtaining the same modifier without the amount of trait investment (2 lines needed) and it not being limiting to a certain weapon/area is what I have a problem with.
Yeah /shrug, different situation though, comparing singled out items from different profession side by side isn’t really a fair comparison.
But in a sense, it really is. One requires dedication from a specific weapon, 2 invested lines and the ability to keep your target in a small area VS. one that only requires 1 line, works with any weapon and isn’t limited to any specific area/condition. Both obtain the same modifier while one is vastly superior to the other(and all other executor traits).
To be honest Black Box, i’m happy to see a rise of the medi-guard(what I play
. Granted I think every profession should have a viable power, condi and bunker spec.
I’ve always considered Guardians to be the Retal/Protection profession but it seems unless you run heavy into Virtues/shouts, you’ll essentially have none.
Not really protection is easily available to the hammer which is getting a nice buff, and retaliation is available to any weapon with a symbol.
Again, this being limited to 1 weapon and a dedicated tree to obtain a little bit of protection. Anyone smart enough to keep moving(which they will) will hinder your ability to maintain that protection.
Edit: Not asking for permanent protection at all. Just it’s really situational.
I’ve always considered Guardians to be the Retal/Protection profession but it seems unless you run heavy into Virtues/shouts, you’ll essentially have none.
Burning will be lower.
CONDITION DAMAGE reduction: bleed and torment: 38.8% ||| poison and burning: 60% ||| Confusion: 84.6%
All those ppl thinking we got buffed are wrong. We got wrecked.
Burning will stack in intensity though.
Still over all it’s going to crap all over the guardian Spvp burn spec unless they up the duration of several of the ways guardians apply burns.
Otherwise ya it “can be” stacked but the burns won’t last long enough to actually stack it.Currently guard burns are op, judging from the burn damage from some of the guardian skills. They even said burning is going to be tuned down. I just hope they don’t ruin burn guards viability in tpvp any more than they already are.
It’s only really OP if you have some other conditions to bury it, Guardian’s lack this. A dedicated Condition weapon would be nice.
No one stands in symbols…no one. Maybe PvE.
Even in WvW, small or large group, before we run I say – “Hey, remember the bloody symbols” “They are your friends”….
Nope, nothing. They should even have a air plane come down, sky write it in front of them saying “these are symbols of salvation” and they still wouldn’t be stood in. Not even the ambient bunny does
Standing still in one place for ‘x’ amount of time = death. They need to be removed and changed to a pulse or something with a radius around the Guardian – AoE so people get. Make the Guardian shimmer or have a bubble – but symbols, fail.
That’s the downside and why it can be such a high modifier for when they stand in the symbols.
This I completely agree with. The high modifier is justified due to the fact that symbols are tough to keep players in(enemies).
Edit: But another similar skill (berserker’s power) obtaining the same modifier without the amount of trait investment (2 lines needed) and it not being limiting to a certain weapon/area is what I have a problem with.
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The dmg from Greatsword is too small. It takes a full Whirling Wrath to pretty much equal that of a Mighty Blow. Not to mention the CC is also worse. I think 10% would be fine.
Whirling Wrath have a coefficient of 2.8 with zero projectile, while Mighty blow have a 1.75 coefficients so no. It’s easier to land all of Mighty Blow vs all Whirling Wrath, but that another story.
I’m not disagreeing with the co-efficients. It’s just from actual experience, the dmg from mighty blow is not only more reliable but the burst itself is very close to WW in terms of dmg.
Edit: In comparison to say, Warrior GS, Whirlwind does pretty much the same damage but not only acts as mobility but is also an evade on a lower cd and is easier to land.
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The dmg from Greatsword is too small. It takes a full Whirling Wrath to pretty much equal that of a Mighty Blow. Not to mention the CC is also worse. I think 10% would be fine.
Renewed Justice/Courageous Return: Change it to something that works while in combat instead of being triggered upon getting a kill and/or revival.
Protectors Impact: addon on something that’s useful in combat as well. Fall damage traits overall are very unappealing.
Retaliatory Subconscious: Agree above with changing to protection and reducing the CD. Retal, to me, is the weakest boon currently in the game.
Just my 2 cents, (spvp perspective) GS is one of the worst weapons I’ve dealt with. Zealous blade should just have the healing removed, give it 10% dmg and leave it at that.
This isn’t something you can rely on in spvp. Getting +400 hp/sec while standing in a small circle is not ideal to keeping yourself alive while getting bombarded with cleave.
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It is compelling but if say you take both zeal, radiance and honor, your sustain just took a dump without either ah or monks focus. That will only work in pve, not spvp.
So having a “brand spanking” incredibly easy way to obtain an extra 20% DMG bonus vs something that requires a target to sit in a small circle and only works with hammer is justified?
We also lost another 10% bonus from honor.
Writ of Persistence exists. It ate Writ of Exaltation and Merciful. 240 radius circle can hardly be called “small”. We gained another 10% bonus in Radiance (Retribution = 10% damage while retaliation is active).
This further justifies my point. The fact that you’ll need both traits for it to work is also a hindrance. On the topic of retal DMG bonus, it’s far easier to maintain any condi on a target than it is to maintain retal.
Edit: where as berserkers power is not only easier to maintain but doesn’t require another tree dedicated to it to work.
Edit: (spvp POV). Here are the stipulations for symbolic avenger. It only works well with hammer, requires you to keep your target in a circle and requires dedication from another tree. Vs one that works with any weapon, doesn’t require dedication from another tree and has no real limitations.
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So having a “brand spanking” incredibly easy way to obtain an extra 20% DMG bonus vs something that requires a target to sit in a small circle and only really works with hammer is justified?
We also lost another 10% bonus from honor.
(edited by Arken.3725)
