I’m incredibly excited. Just like how I used staff as an amazing source for not only support, but with significant utility and burst as well. I’ll find ways to utilize the lb just the same.
50 seconds seems insanely long. What about 40?
I suggested the same thing earlier about doubling the cool down Xaylin. I honestly think that would be the only necessary change. Maybe a small CD reduction of the #5
Would you mind reminding us? I honestly can’t remember.
I could definitely see Dogma being incredibly useful as you said for condi-guards due to the constant reset of VoJ’s passive but it just seems very weird to encourage you NOT to use it. Maybe i’m missing something.
Nice video… but all I could think while watching was this: Why does your game look so awesome.
And your headset mic was funny XD
Sweetfx is to thank for it I believe. My headset was busted so I had to wear another set of headphones and then put the headset mic on my neck facing upwards.
cause heavy armor is.. heavy. and we don’t live at the gym like warriors do.
That is BS, look at how jacked this Guardian is?
You obviously don’t have a clue. Go to 59:20 minutes on this replay and watch the damage done to the Engineer from staff alone. A scepter can NEVER do this(since it misses most of the time anyway).
http://www.twitch.tv/bigheart_gamer/v/4803697 59:20 minute mark.
Still, post patch, most guardians will be swaping their staff to LB already since it has better damage, better range, better CC, better aoe damage, similar “tagging ability” and so on.
Staff does have advantage of stacking swiftness though.
That’s why i’m switching out. I want a solid ranged weapon and while Staff does a decent job at mid-range, it doesn’t quite cut it.
Edit: I do apologize for coming off as an kitten . I just find it a little weird that so many take scepter when they know it’s a terrible weapon and only use it for the immobilize.
You obviously don’t have a clue. Go to 59:20 minutes on this replay and watch the damage done to the Engineer from staff alone. A scepter can NEVER do this(since it misses most of the time anyway).
http://www.twitch.tv/bigheart_gamer/v/4803697 59:20 minute mark.
Edit: Keep watching as I rejoin the fight at mid and do the same to the Guardian. I don’t even have fire/air sigils slotted
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wall of text… I’m really disappointed in you Anet I thought Guardian’s LB suppose to be as a supportive LB, but instead it does big damage, large scales CC, and large AOE damage. We rangers will be getting a worthless staff that probably does as little damage as Guardian’s staff, so disappointed.
Actually we have too much support, we needed LB with attacking options. (look at scepter – awful)
You will get staff with meditations so I dont see any valid points here.Let’s wait and see. It’d hit like wet noodle like Guardian’s staff, alot of skills that buff “pets”, and so on.
Yeah, let’s all shake hands and switch our weapons and utilities! Only that we rangers will always get the inferior version of it because Anet always use pet as an excuse for the balance.
A wet noodle? Are you kidding me? You do realize staff has better burst potential than scepter. The auto does the SAME damage and never misses, can’t be losed, can LoS while using it and hits multiple targets. The orb does the same amount of damage as a smite condition that is spammable(never detonate it).
Staff is the one weapon I’ve ALWAYS used since release, it is amazing. However, I will be swapping it out for LB
I’m hoping an adjustment to traps, some seem incredibly powerful (Jesus beams). I’m slowly convinced that LB is in a decent spot but we’ll see. I still hope that some traits get moved around(especially symbols) to make them useful outside of PvE.
Edit: I’m also unsure of Defender’s Dogma since it (like Purity of Body in Honor) really discourage you from using your virtues.
The actual benefit from Dragonhunter is Light’s Judgment, maybe Procession of Blades, the longbow burst and three damage modifiers, one of which (Big Game Hunter), is party-wide 15% and makes everyone who hits the enemy give it vulnerability.
I’m quite sure it’s not party wide. When they said it also increased your ally damage they just meant vulnerability.
That is correct, the initial 15% is just for you.
I do agree that the falling trait is pretty useless. Just don’t believe it makes sense in Honor. Courage would be pretty neat.
Edit: I think it would be too good as a minor. I am sticking to my guns on the on-revive/death traits about those changing.
Don’t think it would work very well with the current Unscathed Contender, aegis is scarce enough as it is for it to be meaningful.
If that’s the case, what line/tier do you guys think it should be placed in?
To repost here. I think giving Guardians a 25% movement trait will push us over the top (spvp). We’re essentially thieves without the disengage and better sustain. I’m VERY hesitant to want to give something like this to Guardians. Maybe as an elite signet since you’d have to give up a skill for it.
I mean I understand the immobilization/cast time being considered for True Shot. It was just something that crossed my mind.
Edit: But as I’ve stated many times, I would LOVE a movement trait. I think Guardians will now be the only profession without a movement trait/signet once all of this goes live. One thing to note is that I think we’ll be too strong with a movement trait. Right now, we’re essentially thieves with teleporting burst without the disengage.
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Hey guys, just recently made another video on the introduction of the Dragonhunter. Let me know what you think, thank you.
Dragon Hunter Overview: https://www.youtube.com/watch?v=C5FLIlx5MlA
Edit: New video for the recent changes including DH. Let me know what you guys think. Thank you.
Recent trait overhaul: https://www.youtube.com/watch?v=hJDjCiardKQ
TL;DR:
-Zeal needs to be more symbol focused
-Traits that discourage virtue active use need to go(or implement a way to keep the passives after activating)
-Whirl Finishers need a rework or be removed due to lack of usefulness.
-Might-stacking on guards was never a thing but got nerfed anyway.
-Fall traits need an additional affect.
-Strength in Numbers needs adjustment, scaling for toughness doesn’t equal that of power.
-Weapon adjustments needed for their obviousness/difficulty to pull off.
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Freaking’ sweet. That’s my boy rylock. Keep it up.
Fellow guardians need to stop bickering in here. We got solid additions. You can’t(shouldn’t) have everything.
And mesmer elite now is still more op than the guard one…
Free travelers rune speed (without even having to chose between that and something else trait wise) while guards just get only a 10% damage with a condition of needing to be greater than 600.
How come guards don’t get a speed trait?
Yeah, that seems fair…Maybe because you guys already have two utilities granting full swiftness + stackable/low cd swiftness on staff + excellent weapon and utility based mobility skills. Not seeing room for you guys to complain. On top of that, you guys got your one weakness fixed with a true ranged weapon…much better than scepter. You guys still keep your meta spot with much better sustained damage than us and much better support than us. You really have no grounds to complain.
As a Guardian, I completely agree. Even though a lot of us wanted a movement trait. We still got a solid ranged weapon and soft cc so I can’t complain. Cheers to you mesmers for getting solid traits.
Honestly, i’d rather us BE immobile Grey. It’s the stipulation added onto to being able to do burst damage. Just my own opinion.
soooo… noone is worried about:
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=guardian&traits=“Zeal”,2,4,9-“Valor”,2,5,8-“Dragon Hunter”,2,6,9
A meditation build with a +90% modifier to power damage?
10% from Zealots Aggression, Pure of sight, Fiery wrath, 15% from Big Game Hunter, 20% from Symbolic Avenger and 25% from vulnerability stacks? Is it just me? Yes? No? Maybe? Anyone?
Not gonna lie, that looks scary. But like what was stated above, Both the vuln stacks/SA are going to be very difficult to maintain against a competent opponent.
Edit: In a team fight it’ll be easier due to assistance for sure though.
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At least we’re getting snares. Honestly, I think if Guardians had both, we’d be too strong. I personally preferred mobility over soft-cc but i’ll take it. Zealous Blade’s healing is so..meh that I can’t justify it at all.
The main problem is that the heal doesn’t jive with how the profession works. We’re slow and bursty. This heal requires constant damage which the Guardian lacks due to being slow. Defiance stance made more sense to be a Guardian skill and Litany should have been given to Warriors.
Edit: And yeah, they might scrap Litany but with its current iteration, i’d be fine with a do over.
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You have no sustain with burst or condi-clear. Any condi-spammgineer/Necromancer will ruin your day with condi-burst and any other high-burst profession(medi-guard, thief or Mesmer will burn through your health with constant CC.
This is VASTLY different from meditation Guardian that has a lot more sustain through medi-heals and Shelter. Also, you have very little-to-no cleave with your current weapon sets so I don’t see this as a team-fighting build.
Edit: I’m not trying to come off as rude, just my observation of what you’re running and claiming to be op after the patch arrives.
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More like 99% Creep. I was telling my friends earlier who wanted to learn Guardian that even if they buffed Litany of Wrath to being instant AND return 100% of the dmg to healing, I still wouldn’t take it over Shelter.
The mere fact that you aren’t specced into Valor and are running Signet Heal completely obliterates your sustain. You WILL die if anyone looks at you. That, quite literally, is a glass-cannon build.
Also, if you take say Longbow/Hammer, you have virtually no swiftness thus making it difficult to disengage fights or even re-engage when your Judge’s is on CD.
Edit: By no means am I saying it’s “perfectly” balanced but you’re not taking into consideration the weaknesses of running that spec(Mobility/Sustain from Valor and Shelter)
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Do you think that Pure of Sight was set there because there are no Long bow traits to spec in?
I could be wrong phys, then again, doing that dmg at 11k health isn’t very wise for your sustain.
Only skill I have a slight issue with is True Shot. Increase the cd to 8-10 seconds and it should be fine.
The issue I see phys is it’s a strong burst skill that even if you avoid it, is still recharged pretty quickly which leads me to have it nerfed to like 10 seconds.
After looking over the Longbow skills, True shot really seems to be too strong. I don’t mind it being a skill that immobilizes you but it needs more of a nerf. Increasing the cd would help as well, maybe 10?
Edit: Now most of us need to understand the only REAL reason we saw the guardian doing 4k crits was because he was using an Assassin’s amulet. Look back at its health, 11k leads me to believe that it might only be possible with full glass.
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Gotta say, I am INCREDIBLY happy with the Longbow, all of the skills are amazing. I’m still curious about the traps but we’ll see. The traits are also awesome in a sense that you DO NOT have to spec into traps to gain significant benefits so overall, amazing specialization.
Hey guys, gonna give my impression on the Dragonhunter traits/skills in a bit on my channel at http://www.twitch.tv/bigheart_gamer come join in!
Depends on many factors such as the CD, healing per tick, scaling ect.
Edit: remember, it’s competing against a 3 second invul so they need to be solid.
No sir, it’s my own rendition of meditation 2/0/6/5/1
You do realize that most of you are not making an even remotely viable point on why the guardian shouldn’t have traps? Only that traps are poor and unfulfilling in the current game, on those classes who currently have them. Which says absolutely nothing about what they will be like with the release of HoT, since we already know they are being heavily changed, practically redesigned, or what they will be like on the guardian specifically.
Those of us who made the argument of having enough Area-denial skills is probably THE best point to make. Branching out to what a profession doesn’t have much of should be the point of contention, not what’s already there.
Yoooo, here’s another video to help lighten the mood a bit about the recent Guardian update, enjoy.
I think some of us can agree that any skill that’s stationary in nature would be considered boring. However, I can say that leading your opponent into these skills feels rewarding but not enough to justify a slot. What will probably happen is that Guardian’s will run one MAYBE two trap skills.
Lets not forget that more than likely, the DH trait line will have traits that will be useful outside of traps so if those are enticing enough, it’ll be worth going down that line regardless.
Traps are inherently stationary which lends to the argument of why it was given to the Guardian in the first place. We already have Symbols/Consecrations for Area-denial, why another set of the same skills? I was hoping to get mantras 
You’re right, the name doesn’t really fit the theme of the Guardian profession. I just think the name itself is kind of neat and that’s it. I was honestly hoping for something like Justicar, Winged Knight or even Vanquisher to name a few.
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.Dude, that looks amazing. A durational block from the front sounds AWESOME.
Sure it does….we have half of it already called Wall of Reflection. You should use it.
Except that is only useful against projectiles to which, most AoE’s in this game completely ignore it(when played at the feet). Blocking against everything completely changes the playing field.
That’s cool man, good to hear from an “outsiders” perspective. 
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.
Dude, that looks amazing. A durational block from the front sounds AWESOME.
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
Little off-topic but…a little surprised to a Necromancer so heavily interested on the Guardian changes.
Btw, you can actually use wings to disengage now, isnt that great?
It is it’s just for me, (and i’m sure for many others) the issue was never getting to your opponent (like this leap is meant to do) but rather keeping up to which better access to swiftness/cc or a 25% movement trait would solve.
Could do with Blue Dragon Hunter cause, you know, we’re blue….