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I used to run my low level alts thru these events, just to level them. That was before the guaranteed rare so the chest was a nice bonus when I got it, but I was doing it for the exp and the fun of it. Now, I don’t do that anymore. The handful of times I have done the maw since the timer change, I made sure it was on a level 80. No point in frivolously throwing away a rare event. :/
I know of one scepter that has a blue flame, but I don’t know if it lights up the surroundings. Sold by Foward Scout Greta. http://wiki.guildwars2.com/wiki/Forward_Scout_Greta
You could buy it for 280 karma and if it works, just use it for that.
Edit: a guildie had one and we checked. It does not light up the area.
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I haven’t been able to figure it out. Seems random. Have you noticed tho, that your name is always on top. That indicates that it’s different for each guild member.
Over 100 according to others.
What about this as an analogy? I have a house (a game) that you can come inside of (log onto) and play. While you are in my house, you may play with the items in there, but I retain ownership at all times. One day I get some nice new items which I put inside some boxes and say, you pay me money for keys to open up these boxes. If the box has the item then while you are in my house you may play with it. I however, still retain ownership of the items.
Is this gambling? Since ownership never transferred, I would have to say no.
Some characters do seem to be harder. Charr and Norn have a reputation for trouble in jumping puzzles. The Charr because of the way they stand and the Norn because of the way they “clip” on their surroundings for example. I have one of each race, and I have found the Asura to be significantly easier. Their small size and faster movement animations make jumping a breeze in places where my Norn is tearing her hair out.
European GW2 Servers are in Germany:
Relevant Legal Passage #1
Legal Text
§ 3 Abs. 1 des Glücksspielstaatsvertrages (GlüStV)
Ein Glücksspiel liegt vor, wenn im Rahmen eines Spiels für den Erwerb einer Gewinnchance ein Entgelt verlangt wird und die Entscheidung über den Gewinn ganz oder überwiegend vom Zufall abhängt.English Translation:
Gambling is defined when money is being charged for the chance to win something and the decision over what is won being subject to a totally or partially randomized process.Important Detail:
It does not matter if the thing you win has any value. In the eyes of the German law gambling happens when access is being sold, not when earnings are given back to the gambler. This is to accommodate certain local varieties of gambling under this law and how the one armed bandit industry killed arcades at the height of their popularity.
(Snip)
The law in this case may hinge upon whether or not the items you are winning are actual, physical items, not whether or not they have value. It may not cover pixels and if it doesn’t, then that’s the loophole that ANet is using. Since all these companies ignore the gambling laws, my guess is that pixels have been ruled as exempt. Which I am not saying I agree with, merely that they have.
I gather you are hoping for a comment from a moderator, but moderators handle forum matters not game matters. Their job is to make sure threads stay on topic, stop people from flaming each other and deleting threads that break forum rules. If spamming in game chat is bothering you enough, all you can do is report it and let it be handled from there.
They do need to buff the low level bosses. Way too many people there and the bosses going down in a very short time. The whole event can end by the time you hear about it, way port and run over. Or at least take a look at scaling.
Sometimes it helps to use your profession’s weapon based leap skill. For me, coming from Guild Wars 1 with no jumping, it’s been a learn 2 leap thing. Leaps that I couldn’t do at all when I first started are easy now. Sometimes I hit w-space and sometime space-w. Sometimes there needs to be a slight pause between the w key and the space key, and sometimes they need to be hit at the same time.
I wouldn’t bother with a rollback. You probably came out ahead money wise with selling all those mats and I doubt you had anything valuable by level 63. If you request a rollback, you would essentially need to stop playing until then as you will not only lose everything you get, but if you sell things now this might invalidate the rollback.
I like the down leveling. You are still powerful enough to demolish low level mobs yet not so powerful that you are one shotting everything. I remember farming in the starter zones in Guild Wars 1, one shotting mobs. It made farming easy but boring. That can only be done for so long before it gets tedious.
Two other dye sites, one similar to above.
http://www.dragonsworn.net/dyes/ click on the dye to get name and
http://i.imgur.com/AWPpW.png
Again, these will only get you to the general area of color and you will have to use preview to find the correct one.
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Good luck. I only tried it the one time. Maybe I got hit by lag or some sort of bug when it failed. I didn’t attempt it a second time.
Outraged people everywhere!!! People claiming they will never do this again. But obviously ANet is making a lot of money from this and as the saying goes, Money talks. As long as people buy large numbers of keys each time, it’s to the companies’ benefit. The customer can be as outraged as they want afterwards but ANet has the money to prove that the system is “working as intended”.
The issue people are having here is the ridiculous and dramatic overrepresentation of outrage. There aren’t outraged people everywhere. There’s well over 3 million GW2 accounts. If we assume even 25% of those are active (and that they haven’t sold any additional units since January), we’re talking about 750,000 people. Some 30-40 people possibly, at the extreme maximum, have come to the forums to cry about their outrage over Black Lion Chests. Even if we assume only 1% of people outraged will complain (it’s more likely that figure is over 20%) we’re talking about around 0.5% of players outraged. The vast majority of players simply don’t care. Being outraged about this is an extreme niche, and not some sort of popular movement.
(Sigh) Multiple exclamation marks indicates dramatic license and emphasis. Not to be taken literally. Yes, I know there aren’t actually “outraged people everywhere”. I guess English isn’t your first language. As a clue, when you see something that looks a little off to you, you might consider stuff like irony or emphasis.
If we’re randomly throwing out completely silly and baseless ad hominems, I’m guessing your education stopped around the 8th grade.
If you’d get a clue, you’d realize that your red herring complaints about a factual post actually do nothing to diminish the claims made there. It’s an incredibly important point that the numerous cry babies around here have continually failed to recognize. There are extremely few dissatisfied people. As a percentage of the player base, almost no one cares. It’s a complete non-issue because it’s so incredibly small, it’s not even worth discussing, no matter how irrationally crazed you are.
It was making a point concerning the people who buy multiple boxes then make threads in the forums, and post on those threads, expressing outrage and saying they will never buy these again. And how it doesn’t matter to ANet about these people as long as other people buy these boxes in the future. As long as ANet makes more money with this system than thru straight sales, then there can be outraged people everywhere, posting multiple threads each time, and they will still continue to sale this way.
And it is important to the people in this thread who have been discussing it.
Comment: I haven’t bought any keys, I dislike them selling skins by chance. If I put down money, I want to buy something. Not a chance to get it.
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Outraged people everywhere!!! People claiming they will never do this again. But obviously ANet is making a lot of money from this and as the saying goes, Money talks. As long as people buy large numbers of keys each time, it’s to the companies’ benefit. The customer can be as outraged as they want afterwards but ANet has the money to prove that the system is “working as intended”.
The issue people are having here is the ridiculous and dramatic overrepresentation of outrage. There aren’t outraged people everywhere. There’s well over 3 million GW2 accounts. If we assume even 25% of those are active (and that they haven’t sold any additional units since January), we’re talking about 750,000 people. Some 30-40 people possibly, at the extreme maximum, have come to the forums to cry about their outrage over Black Lion Chests. Even if we assume only 1% of people outraged will complain (it’s more likely that figure is over 20%) we’re talking about around 0.5% of players outraged. The vast majority of players simply don’t care. Being outraged about this is an extreme niche, and not some sort of popular movement.
(Sigh) Multiple exclamation marks indicates dramatic license and emphasis. Not to be taken literally. Yes, I know there aren’t actually “outraged people everywhere”. I guess English isn’t your first language. As a clue, when you see something that looks a little off to you, you might consider stuff like irony or emphasis.
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Why is it that they design a system that makes the customer roll dice for a chance to get what they want? The store keeps our money even if we don’t get what we want.
And that is the point. This way, 1. they get to keep your money no matter what, and 2. they don’t flood the economy with valuable luxury goods.
2 for the price of 1, how can ArenaNet lose?!
To put it simply, it makes sense for ArenaNet to have this because it works so much to their favor. I am not saying that I like it from a customer’s perspective, but it is obvious to me why they would choose this route.
The problem with this route is that it only works for a short period of time. People catch on and move along.
The problem is, that it continues to work. Each and every time. Each time they have had these gamble boxes, there are multiple threads with people posting that they opened 100 or more boxes. Outraged people everywhere!!! People claiming they will never do this again. But obviously ANet is making a lot of money from this and as the saying goes, Money talks. As long as people buy large numbers of keys each time, it’s to the companies’ benefit. The customer can be as outraged as they want afterwards but ANet has the money to prove that the system is “working as intended”.
As long as they make more money doing this than they would make selling the skins directly, they will continue selling thru RNG. It appears they are making more money selling thru RNG, so we will continue to see gamble boxes.
It will work assuming they continue to have a fresh supply of fools joining the game. The veterans have already understood the scam and moved on.
The ones that tried it, got bit and moved on, yes. However all games have a “churn” of people coming and going. Veterans who know better leave or stop buying. However new, unsuspecting, people come in. As well as those that
1)missed previous gamble boxes
2)didn’t have the money then
3)tried previously and got what they wanted easily so they feel confident
4)didn’t attempt it then because they didn’t like those previous skins.
So each time a new set of gamble boxes comes out, there will be a fresh new set of people who will open multiple boxes. The attrition rate is going to be slow. All ANet needs to do is to tune the drop rate to keep the churn going by having enough people who get the skins either easily or or just to the point they are mildly annoyed. This will bring in more money than straight sales and they can ignore the outraged outliers who were scorned by the RNG god.
Why is it that they design a system that makes the customer roll dice for a chance to get what they want? The store keeps our money even if we don’t get what we want.
And that is the point. This way, 1. they get to keep your money no matter what, and 2. they don’t flood the economy with valuable luxury goods.
2 for the price of 1, how can ArenaNet lose?!
To put it simply, it makes sense for ArenaNet to have this because it works so much to their favor. I am not saying that I like it from a customer’s perspective, but it is obvious to me why they would choose this route.
The problem with this route is that it only works for a short period of time. People catch on and move along.
The problem is, that it continues to work. Each and every time. Each time they have had these gamble boxes, there are multiple threads with people posting that they opened 100 or more boxes. Outraged people everywhere!!! People claiming they will never do this again. But obviously ANet is making a lot of money from this and as the saying goes, Money talks. As long as people buy large numbers of keys each time, it’s to the companies’ benefit. The customer can be as outraged as they want afterwards but ANet has the money to prove that the system is “working as intended”.
As long as they make more money doing this than they would make selling the skins directly, they will continue selling thru RNG. It appears they are making more money selling thru RNG, so we will continue to see gamble boxes.
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When it happened to me, a month or two back, I bought karma armor from a heart merchant. I bought it for the skin to give to a low level alt. I did the transmute onto a low level white item, as low level and cheap as I could buy. But after I transmuted it, it was still soulbound. My alt was unable to take it out of the bank. I deleted it after that.
Just to be clear, you only picked the ‘look’ of the karma armor, but selected the ‘stats’ of the low level white item, correct? And it was still soulbound?
Yes, I picked the look of the armor and the stats of the white item. And it was still soulbound when I did that.
One thing nice he had to hand out was summoning stones. People are making threads asking for heroes because they are having problems soloing some areas. If they had summoning stones they could use, this might help address the problem. Each summoned creature could live up to 30 minutes, and there was a 10 minute cooldown once you used one.
It’s also increased by all the PvE’ers who go there, not to do WvW, but to get vistas, waypoints, poi’s and jumping puzzles in order to get the title “Been There, Done That” and the gift of exploration which they need for the Legendary. Which is pretty much the endgame content. You may thank ANet for setting up the game this way. ^^
Don’t all WvW rematches start at the same time across all servers? They would have to break it into 2 separate rematch times, one for the US and one for Europe. There may be particular reasons they don’t want to do this since even in the planning stages it would have been obvious that some people were going to be inconvenienced.
When it happened to me, a month or two back, I bought karma armor from a heart merchant. I bought it for the skin to give to a low level alt. I did the transmute onto a low level white item, as low level and cheap as I could buy. But after I transmuted it, it was still soulbound. My alt was unable to take it out of the bank. I deleted it after that.
Well, that’s a shame. I know you can’t salvage soulbound karma items but I thought you could transmute the armor. I guess it was karma weapons I did the soul breaking thing on. Now that I think back, I seem to recall not being able to soulbreak low level karma armor and ending up deleting it. What you might have been able to do, was put those pieces of armor in the mystic toilet, so that you get one piece that you then could salvage.
I probably would have deleted those items also. :/
A group of us killed it yesterday and it didn’t do that. It’s a group event. If you were soloing it maybe you were taking too long and a heal kicked in. Or maybe it was healing because it was far from its spawn point and was trying to leash.
I’m done with all except Giant, 9/1000. Kitten giants. :-(
Yeah, not looking forward to grinding out giants. The spot in Brisban is probably the best. I read they spawn in greater numbers, according to how many people are there.
You should be able to break the soul binding and keep the skin. I do this on Karma bought items. Buy a low level white item, transmute it. It should then be account bound and your other toon can take it out of the bank. Transmute it again for the stats you want.
Are you saying you tried this and it didn’t work?
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I have one of each profession, 6 at 80 and 2 leveling. Of these I have 2 that I consider my main. However I plan to play all. It’s good to switch around some. Combat stays fresh. You learn the ins and outs of each class. If your group needs a profession in particular, you have it. There is some loss of deep knowledge of one profession, but it’s counterbalanced by knowing more about what the other classes can offer. In other words, you lose specific depth but gain overall flexibility
He does have a living descendant mentioned, so the background lore is there. ^^ I hope they do put this back in the game. I loved hunting down the items he wanted and then getting the presents. It was like a little mini game.
That would be a bug. Try logging out and then back in. If it persists then report it. :-)
I don’t think it has a title you can wear yet, but that’s an easily corrected oversight. Hopefully they will add a Slayer of All title at some point.
Edit: maybe the reason they don’t have a Slayer of All title is because new expansions will add new types of enemies, thus invalidating a previous expansion’s title. The old Guild Wars 1 title only counted the number of enemies total, not types.
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The hearts are NOT the main point of the game, events are. Hearts were actually added late in the game because people were so confused about what to do. They are more just filler where it’s possible to buy level appropriate gear with karma, not money. So to get to the meat of the game, look for events.
Well, that’s my proposal. Harsher downscaling that you can only turn on or off in a major city. It puts you at max level for an area minus 10. Available to you once you beat the game by doing the final story line on one character and then available to all of your max level characters regardless of whether they have finished their storyline.
I wish the cutscenes were GW1 style, so that my necromancer minions kill Zojja while she’s trying to talk.
Lol. That was always annoying. I would be watching the cutscenes in gw1 and be thinking “would you PLEASE stop doing that”. It was especially a problem if you were trying to get survivor title, as a bugged cutscene could kill you.
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This game does have a form of survival of the fittest. You can apply it to the professions, traits and weapons. Staff ele used to be numerous. Now they are rare and most are dagger/dagger. Engineers are moderately common in low levels but infrequent in high levels. Warriors, guardians and Mesmers have beaten out other professions in dungeons.
“That’s for GW1. GW2 isn’t GW1. None of what is described translates to GW2 mechanics. It just says ‘mobs hit harder, have more HP and use different AI’ but it says nothing about how dynamic events, rewards, progression or grouping would work in this game.”
For goodness sakes, how could it tell how it works in this game when this game doesn’t have it, just as your suggestion is not in this game either. It’s a link to show you how it worked in the other game to build on as a frame work.
“You’re describing some arbitrary mode advertised as ‘hard mode’ and I’m describing a tangible difficulty you can feel now by picking up a mid-level alt and going against foes 5-10 levels above you”
I guarantee that going against level 40 bosses with new elite skills and faster attack speeds when you were only level 20 (which was max level in Guild Wars 1) made a VERY tangible difference. Far more than what you are currently suggesting.
This wasn’t something you just turned on or off at whim. You could only turn it on or off in a major city, like LA, not while you were out exploring.
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All the players in game…..
Or maybe just levels?
Coming from City of Heroes, another game that was casual and easy to level up, it also had the option to turn off experience gain in exchange for higher gains in influence(gold/currency).
I don’t want more gold or whatever though. I just want to have the chance to sit at a level, enjoy the gear I have and the areas available without worrying about levels, trait points and gear upgrades until I’m good and ready to move on.
To further explain the point of this, it’s so outleveling the content isn’t as big an issue when you want to tackle it for a challenge, i.e. 5 or more levels above you. Downscaling only brings you down to 1 level above the content which is still pretty easy and doesn’t compare with fighting it 5 levels or more below the content.
Emphasis added.
I read this and read it as turning off leveling. I don’t see how you can turn off experience without turning off leveling. Leveling is thru gaining experience.
As for hard mode “just being a concept” that no one has described how it worked, I sent you a link. Here it is again since you seem to have missed it. http://wiki.guildwars.com/wiki/Hard_mode
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Dynamic level adjustment reduces a character’s attributes and level when the character’s level exceeds the area they are in.1 For example, a character with an actual level of 50 in a level 10 area will have their attributes reduced to an “effective level” equal to a level 11 character (maximum level for the area +1). The effective level is shown as a green number next to a downwards arrow and the actual level on the experience bar and is stated under the actual level on the hero panel. Changes to attributes are also seen on the hero panel in green. Unaltered values for an attribute can be seen when hovering the mouse over that attribute.
http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment
This is how the scaling works if anyone has questions.
Also if someone wanted to they could level in Queensdale and stay by simply staying at max level ( IE 11 ) and never spending more trait points than level 11 allowed or skill points than the following area allowed + level. So yes it is possible, would it be fun in my opinion ..no but if someone wanted to do it have at it.
Yes, but that is not what he is asking for. :-) What he is saying, if I understand him correctly, is that eventually you reach level 80 and at that point there are no more enemies that are several levels above you. I was saying that if the game had a hard mode, this could be turned on and a player would again be facing mobs of higher levels.
I can’t see them rewriting the AI or giving new skills since there would be a mix of normal mode and hard mode players. The only thing I can see them doing is an option for making the down leveling harsher. Now you are down leveled to max area level plus one. So….. maybe max area level minus 5?
It’s exceptionally unlikely they would ever turn off leveling. It’s too integral to the endgame, such as it is. Hard Mode in gw1 was something you got after you finished one campaign. After that you could opt for it when you wanted it. Enemies were significantly higher in level and had more abilities. They attacked faster and had elite skills they didn’t have before. It definitely made the game a challenge. I could see them putting in a Hard Mode, where you are down scaled far more harshly than now. I can’t see them removing leveling.
Well, now I’m afraid to log in. What if I log in and all the plants start screaming? >.>
If you think this would be easy I would hate to see what you think is hard. Not even counting the cost of it. Each race has multiple storylines with several cutscenes in each one. Here is the link to the Asura story lines.
http://wiki.guildwars2.com/wiki/Explosive_Intellect
I count 43 storylines right there, all with associated multiple cutscenes. The cost of redoing them would run into the millions.
What you actually seem to be asking for is Hard Mode, something that Guild Wars 1 had.
http://wiki.guildwars.com/wiki/Hard_mode
This was an important part of the game and could reasonably be argued for. Not all of the features could be implemented of course, but enough of them so that the people who like a challenge would be happy. Maybe a more severe drop in scaling?
It’s very unlikely your suggestion would ever be put in place, but Hard Mode could.
Yeah, bit of a strange system. If you delete them you can’t get them back. If you buy town clothes from the gem store, then the storage problem rears its ugly head. If you were foolish enough to buy a set of town clothes for all your toons, and you have 8 toons, that’s what? 32 spaces taken up in inventory by old town clothes? They really need a storage NPC like they had in Guild Wars 1.
Yah, seems to be a once a day thing. But I haven’t noticed that it’s connected with midnight PT. I’ve had to relog in the during the day, and I am 2 hours before PT. I’ve never noticed if its any particular time tho.
Guild Wars 2 doesn’t have an epic feel to it anymore. I don’t know. I will be back at the beginning of May to see if the new content for that month is better than the April content. the super adventure box is a neat and creative idea, just doesnt seem very “epic”.
The super adventure box was the yearly April fools content. “Epic” was not the goal here.
Maw should run frequently, every 30 minutes with ONE account bound chest.
1) this would get rid of the frustrating wait for it.
2) this would thin the crowd, they would get their chest and leave. Now there is a big crowd of people, all waiting and waiting and waiting for it.
3) by thinning the crowd, the fight becomes more balanced. At this point, the crowds build up so much, the event ends a very few (3?) minutes after it begins. If you go to the portals, the champion is at half health before you even get back.
4) by thinning the crowd the low level people, the ones who this event are truly meant for, can experience it the way it’s supposed to be.
5) by having the event run more often, then people who are leveling and have already gotten their chest, can run it again just for the exp.
If there were only one account bound chest, there would be no reason not to run this event frequently and several reasons to do so.
Maybe you should look into fractals, start or join a thread about how challenging they are. That may be what you are looking for. It’s designed to become more difficult the higher level you go.