I take it that you recently played Dragon Age?
Sigh. This is why we will never have anything remotely close to challenging content. it seems that anything that has a small essence of being a challenge is considered poorly designed or broken. When anything has zero challenge it is also called broken and poorly designed.
It’s not difficult to avoid all damage if you pay attention to what is going on and learn the mechanics. The enemies that smother the flames can be one-shotted when you get the buff. They don’t rapidly respawn so you alternate between killing them and setting up the flame walls. The big orange circles are predictable and you can run out of them. You don’t really need to dodge. The shrub bombs actually trigger when run across the vines between them. If you’re in the middle of the vine, you take no damage from the AoE as it’s out of range.
I think some people need to look up what coordination means…
co·or·di·na·tion noun \(?)k?-?o?r-d?-?n?-sh?n\
: the process of organizing people or groups so that they work together properly and well: the process of causing things to be the same or to go together well
: the ability to move different parts of your body together well or easily
There you have a definition. What i suggest isn’t coordination but people actually learning to play together for themselves, making decisions for themselves.
But honestly, when do you say an ele not on fire?
When do you see a guard activating his virtues or a necromancer with bloodmagic to heal over the Deathshroud?People go for damage and always damage at the moment.
We have, technically, huge parties on every map and everyone wants the slot for DD first.
Where as if we had something a bit harder, just a tiny bit, there may be something like a learning curve, there may be something that would entice people to play together instead of just for themselves.
And again, that’s not coordination, i’m not saying there should be dedicated commanders on every map telling every single class or character what to do.
It’s about the feeling that you don’t play alone.Yeah…
If you don’t get my point, just say so.
Together doesn’t mean coordinated, it simply means, together.It’s how they’re playing together that you’re suggesting.
What you’re essentially saying is similar to the following:
“It’s not hot in here, it’s just that the temperature is really high.”
What i’m saying is that maybe people shouldn’t think about themselves all the time.
Honestly, would it hurt you that much to maybe use something aside damage from time to time?
Don’t say it’s not coordination then. Having players bring certain skills, or builds, to complement other players, whether in a group or zerg, is one aspect of coordination. Coordination isn’t simply just one or more players barking orders.
I think some people need to look up what coordination means…
co·or·di·na·tion noun \(?)k?-?o?r-d?-?n?-sh?n\
: the process of organizing people or groups so that they work together properly and well: the process of causing things to be the same or to go together well
: the ability to move different parts of your body together well or easily
There you have a definition. What i suggest isn’t coordination but people actually learning to play together for themselves, making decisions for themselves.
But honestly, when do you say an ele not on fire?
When do you see a guard activating his virtues or a necromancer with bloodmagic to heal over the Deathshroud?People go for damage and always damage at the moment.
We have, technically, huge parties on every map and everyone wants the slot for DD first.
Where as if we had something a bit harder, just a tiny bit, there may be something like a learning curve, there may be something that would entice people to play together instead of just for themselves.
And again, that’s not coordination, i’m not saying there should be dedicated commanders on every map telling every single class or character what to do.
It’s about the feeling that you don’t play alone.Yeah…
If you don’t get my point, just say so.
Together doesn’t mean coordinated, it simply means, together.
It’s how they’re playing together that you’re suggesting.
What you’re essentially saying is similar to the following:
“It’s not hot in here, it’s just that the temperature is really high.”
I think some people need to look up what coordination means…
co·or·di·na·tion noun \(?)k?-?o?r-d?-?n?-sh?n\
: the process of organizing people or groups so that they work together properly and well: the process of causing things to be the same or to go together well
: the ability to move different parts of your body together well or easily
There you have a definition. What i suggest isn’t coordination but people actually learning to play together for themselves, making decisions for themselves.
But honestly, when do you say an ele not on fire?
When do you see a guard activating his virtues or a necromancer with bloodmagic to heal over the Deathshroud?People go for damage and always damage at the moment.
We have, technically, huge parties on every map and everyone wants the slot for DD first.
Where as if we had something a bit harder, just a tiny bit, there may be something like a learning curve, there may be something that would entice people to play together instead of just for themselves.
And again, that’s not coordination, i’m not saying there should be dedicated commanders on every map telling every single class or character what to do.
It’s about the feeling that you don’t play alone.
Yeah…
I think some people need to look up what coordination means…
Kill off the Sylvari and bring in the Tengu!
Top left of map.
It seems you’re trying to link “difficult” with “cooperative”. I don’t feel that’s right. I’d love more Difficult content, things that actually make the individual play to a high level. More Cooperative content could be cool too, but with that you have the frustrations of trying to get your whole team onto the same map and trying to deal with griefers and general mouthbreathers scaling events while contributing nothing. I can’t say I’m a huge fan of the cooperative play in this game, Especially after the megaservers were added in.
you’re overthinking it. im asking for more difficult open world event tiers, so yes coordination is one part of it, as is individual skill.
Not overthinking it, just simply saying that I think you used the wrong term as these cooperative events only require a minimal amount of personal effort if everyone understands the basics of what they as a whole need to get done. If people understood to split up so all events were covered in dry top, it was simple. Same can be said for every one of these types of events. CP is probably the only one I’d say is an exception to that, it took an average level of competency from at least most of the people in the area to secure gold in a timely manner consistently.
Point still being though. Requirements of cooperation does not make something difficult, requiring individuals to have a higher level of skill than is normal is what creates difficulty. That’s something we haven’t seen in quite some time.
I only post because I do want difficult content. Cooperative content isn’t really my cup of tea, so I think the distinction is important.
So essentually by difficult you mean Liadri and to a lesser extent Marionette?
Bah, I wanted to rephrase what I wrote (why it’s deleted) but ohh well.
Yes, difficult implies that it takes an above average level of competency to complete.
Events that take organization only really require one personal has a plan, and that everyone else can at least somewhat follow instructions. I mean I guess if you consider being able to follow the instruction “Go to X and do the event there” an above average level of competency, well… yeah… I’ll just have to shake my head and disagree.
Liadri would surely count as one of those. Marionette I have to say I never did
Heard good things.
How would you personally categorize Teq and Triple Wurm? Both of which the difficulty relies on organization/coordination than personal skill.
Probably within a few months unless they do another season of WvW. I expect the next update will be a feature pack followed by another gap before SAB or WvW.
It seems you’re trying to link “difficult” with “cooperative”. I don’t feel that’s right. I’d love more Difficult content, things that actually make the individual play to a high level. More Cooperative content could be cool too, but with that you have the frustrations of trying to get your whole team onto the same map and trying to deal with griefers and general mouthbreathers scaling events while contributing nothing. I can’t say I’m a huge fan of the cooperative play in this game, Especially after the megaservers were added in.
you’re overthinking it. im asking for more difficult open world event tiers, so yes coordination is one part of it, as is individual skill.
Not overthinking it, just simply saying that I think you used the wrong term as these cooperative events only require a minimal amount of personal effort if everyone understands the basics of what they as a whole need to get done. If people understood to split up so all events were covered in dry top, it was simple. Same can be said for every one of these types of events. CP is probably the only one I’d say is an exception to that, it took an average level of competency from at least most of the people in the area to secure gold in a timely manner consistently.
Point still being though. Requirements of cooperation does not make something difficult, requiring individuals to have a higher level of skill than is normal is what creates difficulty. That’s something we haven’t seen in quite some time.
I only post because I do want difficult content. Cooperative content isn’t really my cup of tea, so I think the distinction is important.
So essentually by difficult you mean Liadri and to a lesser extent Marionette?
It’s the unfortunate consequence of tying RNG to the parts bags across four bosses while giving the newer parts a lower drop rate. Not everyone has the time or patience to farm a single boss until they get everything they need until they move onto the next.
Well, that’s countered to some degree by the specialized extractors, isn’kitten
Yes and no. Those only help people for the older parts which they likely farmed the episode before. People who did not save their parts bags from previous episodes will have to go through the farming process all over again trying to get the new parts. They undoubtedly will also get most, if not all, the parts they needed from earlier episodes along the way.
I think I saw someone call it out on the map last night.
They seemed like they were a couple hundred feet in the air when the airship blew up. It looked like logan was hanging off the edge of the ship holding Zojja and Eir on top of it Shooting her bow. Pretty hard to survive that. I doubt that they had falling damage trait or rune :P
On bright note… does that mean Traherne( however u spell it ) is evil or dead now too?
I’d prefer evil and alive so I can personally kill him.
It’s the unfortunate consequence of tying RNG to the parts bags across four bosses while giving the newer parts a lower drop rate. Not everyone has the time or patience to farm a single boss until they get everything they need until they move onto the next.
Alienates players that are not good at coordination or playing the game.
They did the tier thing for Dry Top and many players complained about it. It wasn’t “casual” enough.
Wow that’s a wild misinterpretation. The problem is that most people can’t easily control what server you get on, and you’re at the mercy of the server.
Read his post again. Many players complained about Dry Top thinking it needed an organized guild when it really didn’t. All they needed was a little coordination.
Alienates players that are not good at coordination or playing the game.
They did the tier thing for Dry Top and many players complained about it. It wasn’t “casual” enough.
(edited by Ayrilana.1396)
How do I get a memory seed for the Point of No Return story quest?
May have to do the previous episode. I don’t think they thought about those that haven’t gotten access to that episode when they did this.
Next feature pack which will likely be “soon”.
psssst….I think you mean Living Story, not PS.
Is there a difference?
Probably to keep you going to the zone to replenish crests.
It has just spawned on my map.
So it’s fixed.
Or was never broken before.
The only reason I could see them increasing the cap would be to justify adding another tier of traits.
You need kidneys & eyes and they’re all 1 piece per part.
Edit: I had ~32 of each part bag saved. Got all of the parts and have at least 15 of each bag left. One of them I got both parts out of the first two bags I opened.
Thank you. This was what I primarily was curious about. I saved 30 bags of each so I’m glad I didn’t waste my time. I also have like 38 keys so I’ll try my luck in the maze too and see if the new armor boxes drop there.
Can both the helm and chest pieces be bought from the vendor?
(edited by Ayrilana.1396)
Ayrilana.1396Either people are using it more often nowadays because it’s the new catchword to grab attention or they have absolutely no idea what it means.
so i should have said “home instances unfair for some races” do you know whats equal to saying that?
According to Oxford racism is: The belief that all members of each race possess characteristics, abilities, or qualities specific to that race, especially so as to distinguish it as inferior or superior to another race or races.
I guess i know what it means…
Is racism a bad thing? Yes it is. Is the word “racism” a bad word? No it’s “a” word. catchword ? maybe in some countries, but it’s been in existence for centuries now.
But this post is not abut discussing a word, so… don’t post if it’s not about the topic.
It’s not racism. You’re not understanding the definition and its usage.
Asura and Sylvari don’t have merchants because it would not make sense. Asura are in a lab and Sylvari are in a house.
An NA-based company will release updates based on NA working hours. Kind of how you’d expect an EU-based company to release updates based on EU working hours.
They’re not going to release an update outside their working hours just to mitigate a server overload that normally doesn’t last more than an hour. There’s also the issue with bugs and such which all of their patches has as they haven’t release an update yet that has been bug free.
Doubt it. All they did was open up the west side which may be dependent on whether players succeed on the breach.
If the update is indeed very short, it begs the question about why they couldn’t just release it concurrently with the Wintersday update rather than make us wait an entire month. Also considering that the Wintersday meta could be completely within a matter of hours unless you were going for the infinite avhievements.
So… what do we need for the collections as I won’t get into the game until later tonight?
What annoys me more is people throwing the word “racism” around at everything that just doesn’t seem “fair”
Either people are using it more often nowadays because it’s the new catchword to grab attention or they have absolutely no idea what it means.
I don’t think they’ll release the extractors for the final two pieces until much later. Chances are that people will go back to farming the four bosses for those parts bags but take even longer as they’re now competing between six items per parts bag. This is assuming they keep with the current trend regarding parts required for the collection.
Just for reference although it’s the the entire set rather than individual pieces,
Light – 422 (buy) / 450 (sell)
Medium – 335 (buy) / 362 (sell)
Heavy – 367 (buy) / 393 (sell)
Note that prices for Ascended mats may actually come down a little now thanks to the Chest of Loyalty offering the Ascended chest as one of its options. If players opt for it instead of the Laurels or Legendary mats chest, that will be a huge spike of Damask/Elonian Leather/Deldrimor/Spiritwood coming into the game every 28 days.
It depends on how many enter and how quickly they are bought. There is the potential that not enough of them are put into the TP to make much of an impact. Still though, the best time would be to buy them right after reset when people hit the 28 days.
Which money? The 50k USD total prize pool for a World Tournament? That’s like 2 extra employees…
Barely one if you consider benefits.
I’m enjoying how the game is progressing.
The new system is better in that you get more rewards than before when combined with the daily login rewards.
PvE only players actually get more AP than before as well. Currently players get 280 AP over the course of 28 days. In the old system they would have had to complete 7-8 PvE achievements to get close to this which puts them at 266 AP (or 294 if they did all 8 ). For those PvE players that dislike dungeons and fractals, this system is even better.
The players that lose out are the ones who play the entire game and/or farmed AP. These players would have earned 436 AP in the old system.
Note: For PvE only players, I only assigned them 70 points for the monthly.
Edit: PvE players even benefit more as for 31 day months, they only lose out on 8 AP with the new system assuming that they did every PvE daily and monthly. Consider the time that it would have taken compared to now and they’re sitting in a good place.
(edited by Ayrilana.1396)
I can get you prices as I track them with a spreadsheet. I don’t believe that I track them by individual pieces though. Also be aware that most websites go by the sell order price. Placing buy orders for components will save you gold and even more so if you craft everything yourself such as with damask cloth.
(edited by Ayrilana.1396)
Silverwastes. Nobody will likely give you their absolute best farm as then it will no longer be so.
I’m currently buying up the mini’s and will comment about any issues I have, if any. I’m also making sure that I do not bind them while in a PvP area such as HotM.
This thread should be renamed as it’s misleading. Everyone is posting expansion and/or 2015 predictions rather than predictions specific to tomorrow’s update.
Useful if I want another instant level 80 although I’m won’t because of the trait system.
They just have to include some lore bits from GW1 and everyone will love it.
I go away for 4 weeks, come back to the new daily system..I have to say I h8 it..
I dont do fractals or WvW or PvP.. my choice..
no hope of ever completing it..
now more than ever is GW2 more un friendly to the casual gamer
oh well it was fun while it lasted, there are now other games that do much better in player reward system that just make u want to log on to complete them ,GW2 has again shot its self in the foot…All that you get for completing the daily is 10 AP. All the other rewards are tied to the system for just logging on each day. If the AP is important to a player, they vsb complete the daily.
Well, that’s not all the rewards. There’s the chests with extra advancement on PvP titles, liquid world experience, pristine fractal relic, agony infusions, badges of honor, tomes and writs of knowledege, various mats, sips of karma, etc. depending on which you do.
I was referring to the daily as in the 3 achievements.
Not everyone is motivated only by AP points. The rewards to get extra advancement got PvP was enough to start me on my first title track.
Since the person you responded to said, “other games that do much better in player reward system that just make u want to log on to complete them,” just saying 10 achieve points is the only reward for completing them might be accurate but it doesn’t cover all the rewards for doing them, especially since it makes the rewards for doing them appear less (which is what he was complaining about).
My impression from reading his post was that he was referring to the daily itself and not the individual achievements. Him saying that he doesn’t like fractals, PvP, and WvW is what led me to that. If he cared about the new rewards for completing a daily achievement, which are related to that achievement, then he would just do the ones that he enjoyed and would not have made that post. Since he made the post, he’s complaining about the difficulty of completing the daily the way that he wants.
I read it as both. The daily is impossible to do, the rewards are poor and other games reward you better for doing the daily.
Possibly. He was a bit ambiguous in what he was referring to with rewards whether it be the rewards for completing an achievement, from completing the daily, or both.
I go away for 4 weeks, come back to the new daily system..I have to say I h8 it..
I dont do fractals or WvW or PvP.. my choice..
no hope of ever completing it..
now more than ever is GW2 more un friendly to the casual gamer
oh well it was fun while it lasted, there are now other games that do much better in player reward system that just make u want to log on to complete them ,GW2 has again shot its self in the foot…All that you get for completing the daily is 10 AP. All the other rewards are tied to the system for just logging on each day. If the AP is important to a player, they vsb complete the daily.
Well, that’s not all the rewards. There’s the chests with extra advancement on PvP titles, liquid world experience, pristine fractal relic, agony infusions, badges of honor, tomes and writs of knowledege, various mats, sips of karma, etc. depending on which you do.
I was referring to the daily as in the 3 achievements.
Not everyone is motivated only by AP points. The rewards to get extra advancement got PvP was enough to start me on my first title track.
Since the person you responded to said, “other games that do much better in player reward system that just make u want to log on to complete them,” just saying 10 achieve points is the only reward for completing them might be accurate but it doesn’t cover all the rewards for doing them, especially since it makes the rewards for doing them appear less (which is what he was complaining about).
My impression from reading his post was that he was referring to the daily itself and not the individual achievements. Him saying that he doesn’t like fractals, PvP, and WvW is what led me to that. If he cared about the new rewards for completing a daily achievement, which are related to that achievement, then he would just do the ones that he enjoyed and would not have made that post. Since he made the post, he’s complaining about the difficulty of completing the daily the way that he wants.
I go away for 4 weeks, come back to the new daily system..I have to say I h8 it..
I dont do fractals or WvW or PvP.. my choice..
no hope of ever completing it..
now more than ever is GW2 more un friendly to the casual gamer
oh well it was fun while it lasted, there are now other games that do much better in player reward system that just make u want to log on to complete them ,GW2 has again shot its self in the foot…All that you get for completing the daily is 10 AP. All the other rewards are tied to the system for just logging on each day. If the AP is important to a player, they vsb complete the daily.
Well, that’s not all the rewards. There’s the chests with extra advancement on PvP titles, liquid world experience, pristine fractal relic, agony infusions, badges of honor, tomes and writs of knowledege, various mats, sips of karma, etc. depending on which you do.
I was referring to the daily as in the 3 achievements.
I go away for 4 weeks, come back to the new daily system..I have to say I h8 it..
I dont do fractals or WvW or PvP.. my choice..
no hope of ever completing it..
now more than ever is GW2 more un friendly to the casual gamer
oh well it was fun while it lasted, there are now other games that do much better in player reward system that just make u want to log on to complete them ,GW2 has again shot its self in the foot…
All that you get for completing the daily is 10 AP. All the other rewards are tied to the system for just logging on each day. If the AP is important to a player, they vsb complete the daily.
It’s not that bad. Kill the broodmother and the camp at the end. That’s all you really need to do. You can further help people by killing the mobs (obviously not the ones aggriaggro only to those doing the rush). The wurm pit area can easily be skipped by going through the flag and then back tracking around up top.
Or just delete the daily achievements from the game and add the AP to be awarded by logging in for the day. Easy solution and problem solved.
You can bypass the wurm part. The majority of the mobs along the way, including the karka at the end, can be cleared.
Heard good things.