Showing Posts For Ayrilana.1396:

"In Tune" - Bugged achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I hope AN will finally say sorry and change the description of this achievement.

They won’t. Why would they anyway?

I just tried and failed. I’m not sure if i was downed or not, may be because of that. By the way you can’t afk, as there isn’t a safe spot, unless if you mean not move at all and keeping a eye on your character for 15-30min till the hologram goes down. Also, are you supposed to get a medal from killing it? Because i didn’t, not even bronze, but i did get to loot the chest..

You have to actually participate to get credit.

That means that you get a medal?
Tried again, just attacked the boss at first when the 3 circles are easily avaliable and then once more later because they popped next to each other; didn’t get the medal, got the loot once more, and managed to get the achievement as well. Also i got downed 2 or 3 times but didn’t die, neither did my pet.

Well that’s strange that you got loot but no medal. Since you mentioned your pet, I’m pretty sure it was the reason you didn’t get it last time.

(edited by Ayrilana.1396)

Money making help

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Probably farming veteran karka in Southsun Cove.

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The issue here isn’t bad players – it’s bad design. If they started designing content which was more than zerg fests and DPS races this issue would resolve itself. I’d love a return to Guild Wars with companions, hardmode zones and all that good kitten but that isn’t very likely to happen anymore now is it?

And why would you support blatant gold sinks like foods and vendor buffs? If anything you should be calling for them to removed so ANet won’t balance the game around them anymore. Maybe then we’d see a bit more balance in WvWvW. The casuals aren’t going to pay up anyway so why even bother? There is no skill involved in passive buffs.

It’s not bad design. Just look at the quality of players you encounter in dungeons and fractals. It’s the same type of players as mentioned in the OP.

Six Minutes to Knightfall STILL bugged.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

How many times have you tested the two people per run? Do we remember how many on previous runs got credit per attempt?

Six Minutes to Knightfall STILL bugged.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Pretty sure the timer for this achievement starts when the knights spawn.

So to qualify for it you have to kill them in 1 minute (since the first 5 minutes after their spawn they just idle around).

Look at this screen from reddit-user snyler:

Green died in <1 minute there and some people got the achievement.

Except that doesn’t necessarily prove that the timer starts when they spawn. I’m not say that it doesn’t either. There could be something else going in and the fact that they defeated it in under six minutes could be what triggered credit for some players.

"In Tune" - Bugged achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I hope AN will finally say sorry and change the description of this achievement.

They won’t. Why would they anyway?

I just tried and failed. I’m not sure if i was downed or not, may be because of that. By the way you can’t afk, as there isn’t a safe spot, unless if you mean not move at all and keeping a eye on your character for 15-30min till the hologram goes down. Also, are you supposed to get a medal from killing it? Because i didn’t, not even bronze, but i did get to loot the chest..

You have to actually participate to get credit.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

We have been tracking the reports of the issues with ‘Six Minutes to Knightfall’ not awarding and we are still investigating the issue… It is quite the elusive problem, even with the information and screenshots we’ve received from players. We have not, however, dismissed the issue and I will keep this thread updated as we work on a solution.

Could success be tied to the individual player than the success of the event itself?

We have never been able to get credit for the achievement when completing the event in under six minutes. People have gotten the achievement before by beating individual knights in under six minutes in different attempts. These attempts may have been separated by them logging out or disconnecting so the event complete/fail doesn’t register as them failing the achievement and resetting.

This implies that it may have been tied to the individual player needing to participate in each knight fight and get credit for taking it down in under 6 minutes. I can’t remember if at the beginning if anybody was able to get kill credit for all three knights in a single run when we could still zerg and if they got credit. I also don’t believe this was ever done since the loot update since people have been required to remain at specific knights and likely would not have enough time to tag the others.

Could credit of the achievement have been identical to how loot was rewarded in the beginning but progress was reset upon completion/fail of the event? With the update of the loot reward, perhaps the ability to get it in separate attempts was fixed making it so you had to get credit for all three knights within a single run. Perhaps loot may also have been indirectly tied to how loot was distributed.

I may very well be wrong with all of these assumptions but maybe it’s worth taking a look at under the current version of the game.

[Event] Frustrations with Knight fights.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

it’s enough to check for servers without LA overflows

How do you do that without spending your guest options?

Having lot of friends help.

Also… “Reduced the health of each Assault Knight by 25%.”. So again, faced with a problem (in this case – bad scaling and accidentally raised toughness), Anet, instead of fixing it, makes a cheap workaround that doesn’t address the real issue.

I won’t defend their actions, but if the choices are:

1.) Get the scaling formula/mechanic correct in a month’s time — well after the conclusion of the event.

2.) Put something in place so the event is still challenging, but with a higher success rate.

I think most people would go for option 2. Now, this goes without even mentioning the corner they painted themselves into to be in this position in the first place, but I’ll take a little pragmatism at this stage.

Long term, scaling absolutely needs a look and I am optimistic that the dev team has learned a lot from Season 1 of the LS. I, personally, look forward to the feature and balance patch and season two.

I don’t see number two working. The skill level of players is all over the place although the bell curve leans more to the lower. If you make content that’s “challenging” but with a higher success rate (conflicting ideas imo) then you risk having the same content being a faceroll for everyone else. I don’t believe there’s a good middle ground for this.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Has anyone gotten credit for all three knight kills during a single run that was under 6 minutes?

Has anyone tried killing a knight under six minutes and closing the program before the rest are killed since the loot update?

Remove achiev : Six Minutes to Knightfall

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

If you want an analogy that is exactly like the current achievement here is one. Let’s say that I’m trying to pass every test this year. In one of my classes I am given a test that is so difficult to complete in the time allotted for it and I fail. How about some of the questions were bugged and there were no correct answers but for whatever reason it was too late to resolve it. I then ask the professor to remove the test from my records. Did I actually pass every test that year? No. Whether or not the test is on my record, I still failed it.

This is really a extremely bad analogy. College tests tend to have a major impact on grades, which more so than representing a few points to a gradually increasing score, have the potential to make you repeat 6 months of work from the beginning, costing you close to $1000 for the grand benefit of actually making you look less attractive to employers. Not getting an achievement means…. what, it takes you another day to recover those points?

No analogy is ever perfect and the things you pointed out have nothing to do with what my argument was nor was what I was using the analogy for. I suggest you go back, read what I wrote, and determine what my argument was. You missed the point.

EDIT: I’ll further elaborate on the above response of mine.

An analogy can never be exactly like what it is being used to compare otherwise it would not be an analogy. An analogy can be weak or strong depending on the argument it is being used to support. This is why I suggested that you re-read my post so you could understand what my argument was. Context is also a pretty important thing so also refer to the post that I was commenting about.

My argument was about whether there was a difference between removing the achievement and leaving it. The poster that I was responding to had stated that AP was not a concern to them and I even mentioned that fact. Since, AP was not what we were discussing, nor part of my argument, I was able to use that analogy. Had my argument been about the AP then that analogy would have been very weak for the reasons you mentioned.

(edited by Ayrilana.1396)

Remove achiev : Six Minutes to Knightfall

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

One question that I have to ask everyone is what is the difference between ignoring the achievement and removing it? In either case it isn’t being completed so it’s not really affecting anyone. You can also think that it’s just one achievement missed regardless as to whether it was removed or not. Yes, some people got the 10 AP from it being bugged but 10 AP means little over the grand scheme of things.

It’s not about the AP, it’s about completion. Some players like myself are completionists – we like to do everything that can be done in a game. If I don’t get this achevement because it’s bugged, in the end it won’t matter that it was bugged. I will no longer be able to say that I’ve done every LS achievement in the game and I’ll stop trying to get them all in the future.

Yeah but how is them removing it any different? You still didn’t complete the achievement. Let’s say that I’ve spent the 10+ years to get the WvW dolyak achievement. I then request that they remove all other WvW achievements which they do. Does this mean that I actually completed all WvW achievements? No. I essentially swept the missing ones under the rug and pretended they don’t exist. If I missed the entire Queen Pavilion living story and request that they remove those achievements from the game, which they do; does that mean I completed every living story achievement?

If you want an analogy that is exactly like the current achievement here is one. Let’s say that I’m trying to pass every test this year. In one of my classes I am given a test that is so difficult to complete in the time allotted for it and I fail. How about some of the questions were bugged and there were no correct answers but for whatever reason it was too late to resolve it. I then ask the professor to remove the test from my records. Did I actually pass every test that year? No. Whether or not the test is on my record, I still failed it.

You cannot make something that once existed to simply un-exist. It doesn’t ever work like that. Whether the achievement is or isn’t in the game, if you still haven’t completed it by the end of the living story, you haven’t actually completed every living story achievement. Simply pretending that it never existed doesn’t matter.

How about having it so that the uncompleted achievements no longer appear in the historical section? That’s no different than removing it from the game. You said yourself that you don’t care about AP so whether it had AP value or not is of no consequence. You can pretend that you had completed every living story achievement just like you would have pretended had it been removed from the game.

(edited by Ayrilana.1396)

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Ah, thanks, Ayrilana. Must have missed that one. A bit disappointed that they couldn’t fix the achievement with this patch then, but the health reduction of the Knights is definitely a welcome step. Should mean that once the achievement is fixed, we can get it with a decently large and organised map.

No problem. I don’t know why it’s taking them this long to fix it.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Thanks for the feedback, Autumn. I haven’t tried it yet as I’m still at work, but I think the 25% health drop (and the removal of the Menders) is a very good move.

Can I encourage you guys to look into the reports of the Knightfall achievement being bugged? I have not been able to get into a map that can successfully complete the requirements, although it’s hampered by a catch-22 situation where people believe it is bugged, and so I can’t convince them to even try for the 6 min mark.

Thank you for your continued reports, I’d like to update that we are currently working on issues with:

  • The ‘In Tune’ achievement
  • The map wide Health Display for the three Assault Knights
  • The ‘Six Minutes to Knightfall’ achievement
  • Assault Knight rewards

https://forum-en.gw2archive.eu/forum/livingworld/escape/Battle-for-Lion-s-Arch-Open-Issues-and-Tips/page/5#post3732560

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

“for a good server”

Guestgate

[Event] Frustrations with Knight fights.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Thank you for reporting this, we realize that is is difficult to get full maps during non peak hours or that it is hard to get a full overflow to coordinate for these fights, we are currently working on easing the difficulty of the Assault Knight fights to better allow servers to participate in the Hologram Fight.

Hopefully the fix for the achievement itself will roll out at the same time?

Knights secret to nuke them?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Are you sure it’s the same players? I’ve notice DPS drops somewhat if people consistently get pulled since they don’t dodge. I’ve done it with appears to be the same group (I remember most of the names) and it’s been pretty consistent. The only time things change is if there’s more or less than 50. Did you have the same number each time for the entire duration?

Knights secret to nuke them?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

The condition burn phase normally goes pretty quick so I can see you burning it down in a minute. I don’t believe that they are linked. Other groups burn them down because they’re likely all melee and/or have less people. Someone stated somewhere that they burn them fast with around half the cap.

Remove achiev : Six Minutes to Knightfall

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

You don’t need to do all achievemets for the chest and “….My City” achievement. You can also do daily LS for the chest.

Why even waste you time to post such a stupidly obvious point? I get this kinda answer all the time and it only proves that you don’t understand the big picture. I realize I don’t need all the achievements and I am sure the OP knows that also…but that isn’t the point of the post. Your response takes a serious issue and belittles it. You are unknowingly hurting yourself by attempting to lower the standards of all players. Instead Anet needs to make sure their content works before putting out there unless it is permanent….And when they patch it, it should be corrected or what was the point of the patch. It seems to me that their patch wasn’t to fix the boss encounter but was mainly to fix the rewards. This comes across very badly to me and I’m sure many others because they weren’t making the rewards better they were making them worse. Anet keeps this up and they will have almost no serious players left.

Please take a deep breath and calm down. His post was reasonable and he is allowed to post his opinion just like everyone else. He should not be belittled for it.

One question that I have to ask everyone is what is the difference between ignoring the achievement and removing it? In either case it isn’t being completed so it’s not really affecting anyone. You can also think that it’s just one achievement missed regardless as to whether it was removed or not. Yes, some people got the 10 AP from it being bugged but 10 AP means little over the grand scheme of things.

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I find it amusing that when I see dead people lying around, it’s usually Great Jungle Wurm Slayers, Sunbringers and Acclaimed Achievers.

Probably these people are dead tired of walking.

Funny.

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Anypony who doesn’t rez a fallen combatant is just selfish.

This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.

think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.

Think about others, like we did at launch.

And what you, and all others that support reviving dead players, are missing is that you lose DPS while the player is being revived. It doesn’t matter if it takes only 3 seconds. That’s 3 seconds that X number of players are not doing damage. This cannot be made up by just one player over the time it would have taken for him to wp and run back. It’s just basic math.

deleted

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

They do but they cannot respond to everything. They have acknowledged an issue regarding that achievement and are still working on it.

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

The amount of time it takes to Rez someone, they could have just used a wp and ran back most of the way. On top of this, you’d lose out on so much DPS with the time wasted rezing them.

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

The issue with orbs is that people die so quickly and the weakness debuff would likely cause them to die that much sooner.

Suggestion: Halo and horn infusions

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

While I have the potion, it would not be fair to other players who do not have it. Upgrade slots should remain on only equipment.

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I think having the option to bank time would be too much of a hassle to be worth it. People just need to learn to wp and run back when dead. If be more in favor of forcing a wp after dead for a minute.

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Stacking on spider queen is more reliable and consistent that hoping players are capable if staying out of red circles. Since 95% of the player base had issues with that, this is why stacking in the corner became more prevalent.

Players stack for the last boss on path 3 because of the constant knock back attacks and the NPC’s shield if very unreliable. It’s annoying to have a party wipe due to RNG as to whether the NPC casts the shield in time.

Six Minutes to Knightfall still bugged

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I’ve been in groups where the knights have been burned down within minutes and with less than 50 players.

Known issues of scaling. Before 6/3 patch I’ve been on overflows where some knights were dead in 30 seconds or less. Take a bigger sample and ignore outliers if you want to consider the balance of 7,500 toughness and unscaleable hp that’s tuned for 50 people minimum.

This was last night and not before the patch.

Six Minutes to Knightfall still bugged

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Knightfall is not an achievement. Being reliant on 140+ other people in a DPS test that’s only around for a couple of weeks is not an achievement, it is a lucky circumstance, because my skill in the event is next to irrelevant when the whole event is predisposed to failure. It’s only worse off that the whole thing has been bugged for the better part of a week.

So the achievements tied to Teq and Wurm is not an achievement since you rely on140+ people to beat them. The achievements for Marionette are not achievements because they rely on your lane to succeed. Also, the same personal skill you would use for Marionette is pretty much the same you would use for the knights.

This one..u actually indirectly said i was right in your message….just read what u wrote again and apply it to how people act in general on a server. Next time try coordinating ppl without having a huge guild that fills most of the map slots. Let’s see u manage ppl that might have to go..ppl that appear last minute on the map..ppl that don’t give a crap about the event and so on and so forth oh and let’s not forget timezones. U can do by yourself everything picture perfect worth of the achievement. Now please make the other 149 ppl do the same to get you your achievement.

Actually no I’m not saying what you’re thinking that I’m saying. You’re just twisting what I said to fit what you believe. Not the same. I was in an overflow the other day with randoms that managed to beat all three in 7 minutes. There was no guild leading the event. A time before that I was on another overflow and we beat it in a little under 6 minutes but never got the achievement. You claim that you need high coordination that only a guild and TS can provide but you’re very wrong.

Killing knights in 15 minutes is perfectly doable but killing them in 6 minutes is too much. Remember that before 6/3 patch if you grabbed the attunement you were able to deal twice as much damage. Now you deal 0 dmg or about 30-40% of your normal damage. According to really fast calculations, knights have about 7,500 toughness which means 65% damage reduction.

I’ve been in groups where the knights have been burned down within minutes and with less than 50 players.

Six Minutes to Knightfall still bugged

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

No. All I see is someone exaggerating the issue when I’ve see it done on overflows with randoms. You need to set up prior to the top of the hour and this can easily be done without TS. You seem to forget that there’s the ability to chat via text in this game. Dodging is ridiculously easy yet I always see 80% of people who consistently fail to do it and get pulled in. This is just one achievement that isn’t even needed to complete he meta. This is also just one of a few achievements that require a little skill, coordination, and tactics instead of the other 1,000 plus achievements that you could get by spamming auto attack. Some achievements will require you to put a little effort. I suppose you complained about the Liandri achievements (defeating her and the orb one) too?

Knights are too much of a gate to Scarlet now

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Anet managed to suck all the fun out of a previously fun event by designing it around TTS. Catering to a single guild is not a good idea. Most open world events especially overflows are massive unorganized PuGs with no voice communication.

This kind of DPS race and coordination requirement belongs in instanced dungeons. Not open world events.

I’ve succeeded plenty of times on overflows. People just need to learn to dodge. So often on servers that fail it’s because over 75% of the players consistently get pulled every time.

Patch made things unbalanced

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Groups can easily burn down a knight within 5 minutes with 50 players. If you have only 50 players on the map then you have enough time to kill all three discounting travel time. You will likely have more than 50 on a map anyway. If you have less then you likely would not have beaten it the old way anyhow.

People need to learn to properly dodge the attacks, use food and scarlet tonics, and step into the colored circles to get the attunements.

(edited by Ayrilana.1396)

Its wrong only a few large guilds get Mega

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

It’s call coordination. Everyone is capable of organizing. You just need to put in time and effort.

Since when was coordination only applicable to large groups? Last I checked, coordination is possible between any two or more people. BS being about coordination, very little LS content has required any, it’s a stat gate to soak up hardcore players time and money because ANet can’t balance their content or handle the economy, and unfortunately it affects casual players in the worst way.

That said, this new event (just like most previous LS content) is easily completed by (TADAH!) a giant group of pure power DPS players. No strategy and no coordination required, just bring knights or zerkers and maximize your dodge uptime. Because screw everyone that likes playing anything interesting…

First off, what is with your first paragraph? The player you quoted said nothing of the sort but you’re just twisting what he did say so that you have something easier to argue against? In the future, please do not “put words into people’s mouths” or distort their arguments for your own benefit.

In regards to your second paragraph, I’m assuming you have never done Teq and Great Jungle Wurm. You obviously lack the knowledge that a great deal of coordination and strategy are needed for those.

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

So there was no creativity and limited problem solving used when trying to figure out how to beat Teq and Great Jungle Wurm?

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Can you even crit the knights?

Scarlet is not truly gone

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Scarlet and Traherne sprouted children so you’ll see her again in some form or another.

Can I become TOP achievement hunter NOW?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You never will because of all the missed achievements from the dailies and monthlies.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

~snip~
In Tune

  • This achievement is also a tricky one, I would recommend you disable your auto attack so that you are precisely controlling when you hit the holograms. Necros, Rangers, Mesmers; watch your minions, pets, clones, and phantasms, their damage counts against you if you are not attuned. Engineers, your turrets fall under that category as well. For all professions, I would recommend crafting your build based solely on damage your character does and not use any summons or sources of outside damage. Again, attention is critical, always be aware of your current attunement and the attunement of the hologram you are fighting.

Is it even possible for a mesmer to do this? I mean basically no illusions can be out whatsoever during the entire fight.

Has any mesmer done this? (If so you should get a special medal or something)

Really? Check out what those F1-4 keys do.

Yes, the F1-4 jay makes you clones explode, making AOE damage, which means they can hit an enemy with the wrong attunement. Doesn’t seem to solve anything.

My point was that a mesmer can remove their clones/phantasms before their attunement expires. I don’t see why you would even need to worry about hitting another enemy with the wrong attunement as most servers and Overflows have figured out that you avoid them splitting further up into six holograms if you kill the original three within 30 seconds of each other. In any case, there’s distortion which does no damage unless traited, like mentioned already, and the cooldown is shorter than the duration of the attunement.

(edited by Ayrilana.1396)

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Well people could be using the loot issue to artificially increase prices to make a profit.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

~snip~
In Tune

  • This achievement is also a tricky one, I would recommend you disable your auto attack so that you are precisely controlling when you hit the holograms. Necros, Rangers, Mesmers; watch your minions, pets, clones, and phantasms, their damage counts against you if you are not attuned. Engineers, your turrets fall under that category as well. For all professions, I would recommend crafting your build based solely on damage your character does and not use any summons or sources of outside damage. Again, attention is critical, always be aware of your current attunement and the attunement of the hologram you are fighting.

Is it even possible for a mesmer to do this? I mean basically no illusions can be out whatsoever during the entire fight.

Has any mesmer done this? (If so you should get a special medal or something)

Really? Check out what those F1-4 keys do.

Report AFK people under "botting"?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Unfortunately they’re all well protected in the back except for the last part with all of the micro holograms. If several of the holograms were to end up on top of them and explode, they could kill those AFK and they’ll lose all progress. So the AFK method isn’t entirely risk-free. Accidents do happen such as them being pulled over there and accidentally killed.

Advanced Spinal Blades soulbound on equip?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

And I guess I don’t see your point as it appears to be exactly what I was posting about. The OP was talking about being stuck with the ascended back item when they wanted it on their Mesmer. They weren’t talking about whether it should permanently be account bound.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

It is not reasonable that the most effective attempt at the achievement is to purposefully avoid the boss, hence not contributing to the boss fight.

The achievement is not unreasonable because people don’t want to put the effort to actually do the achievement. The criticism should be shifted to those players rather than the achievement.

Report AFK people under "botting"?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

The issue is – the only thing you can do is ask. And I may follow … or nor. But both are in accordance with rules.

And just one thing – question is why people are standing doing nothing? Because there is a reward associated with that. Remove the incentive. You are not participating? Fine, no reward for you. Simple as that. No achievement, no killing chest – nothing.
But also the person is not counted for event scaling. Then you can AFK all day long.
Edit : And to avoid dpsing when not counted in scaling – each minute afk you get 1 min debuff – cannot use skills. Wp-ting – remove debuf

I can’t imagine why someone would attempt to AFK the event. Not fight, I can understand, the only way I’ve seen to get the two achievements up there is to not attack anything. If you don’t attack you can’t mess up. But you have to be constantly moving and active.

I just spent my time mimicking Heal-o-Tron.

Lack of skill or willingness to put effort into earning it.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

While the teleporting into the laser is very annoying, everything else about the two achievements is reasonable. I actually got the achievement by dodging so it is definitely not class dependent. The cutscene is annoying though.

Advanced Spinal Blades soulbound on equip?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

You can still infuse it to make it accountbound.

Except that once you choose the stats of the ascended it becomes soulbound. Thus its still stuck (granted he/she can move it to the other toon they want it on before choosing the stats).

But I agree, they need to change it back to accountbound. Theres enough godkitten soulbound/one time use only items that have been the ‘rewards’ of the different patches. Its really starting to kitten me off, since I can’t use said rewards on any of my toon, since I’ll lose the ability to move/use it to a different toon (either one of 12 current ones or any future created ones).

No. When you infuse it, it becomes a completely new item and will be account bound. It’s the same thing as the ascended rings and fractal back piece. Have you tried infusing it and can confirm that this back piece does not change to account bound after infusing it in the mystic forge?

Advanced Spinal Blades soulbound on equip?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

Yeah, that was annoying, I was crafting mine to exotic level for the Living Story and encountered that. My Ranger has the recipe for ascended but didn’t need the backpiece, my Mesmer did. But putting it on her means I won’t be able to get that one to ascended later as she doesn’t have tailor, my ele has that (but no recipe for ascended version).

If the Devs would be kind enough to make them account bound that would solve some problems.

It doesn’t matter who has the exotic version equipped as you promote it through the mystic forge. The only thing made through crafting is the gift which should be account bound. Leather is the ideal craft to use as it’s so cheap.

Depending on what materials you have in the bank/collection, and whether you plan to make more than one, it may actually be cheaper to craft leather to 500 than use tailor.

Advanced Spinal Blades soulbound on equip?

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

You can still infuse it to make it accountbound.

No More Tricks, Scarlet, In Tune

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I just completed both the achievements. They work as you would expect, but you can’t get downed.

I can confirm that in the battle where I should have gotten In Tune, I was not downed at all.

You likely hit something with the wrong attunement of just as it wore off. Conditions could have this unintended effect.

No More Tricks, Scarlet, In Tune

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

I just completed both the achievements. They work as you would expect, but you can’t get downed.

I attacked the prime holo, the green split and the micros. The RGB split all died at the same time, so no additional adds. I thought attacking the micros might bug it since I had a red attunement on while they’re white, but it still counted. Simply put, there’s no need to not attack at all, if you know what you’re doing.

The laser’s trail lasts for a few additional seconds (around 3) after it disappears.

Most people are going to miss these achievements because of getting downed. You’ll need an invulnerability (or maybe a block) to live through the laser blast during the last phase.

Oh that’s good to know that it doesn’t matter at the very end what your attunement is.

[Bugged] tricks & tune

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

I’ve done them and they’re not bugged. You lose credit for both if you get downed of die.

(edited by Ayrilana.1396)