Because what else would you buy then? Everything in this game is pretty much cosmetic. You have legendaries, T3 armor, gem store armor, various rare weapon skins, etc. You may be playing the wrong game if you find relatively cheap purchases for cosmetic purposes as shocking.
You can’t have more than one central hub. They would just be hubs. We already have many of them (racial cities).
Hidden checklist within an achievement.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Not difficult to write down the list and check them off as you complete them. Even during the most hectic battles, a simple mark by the list item is still easy to make.
Nah, that’s way too much effort. It’ll also break immersion and lower the fun, exciting atmosphere. Let’em have his convenience. There’s really no reason to not add what he’s asking and it’s a perfectly justified thing to ask for.
Pen and paper are your friends
You’re murdering my Sylvari’s friends to make that paper.
No less immersion as reading guides or going online for builds. Unless you were referring to the immersion that TC does.
Why not go onto the toon(s) you used to get initial access?
Hidden checklist within an achievement.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Not difficult to write down the list and check them off as you complete them. Even during the most hectic battles, a simple mark by the list item is still easy to make.
Why is it every patch has to require a zerg to play?
I guess it’s cool for everyone else, but personally I can’t even play this stuff. I’m on a university network, and my university hates zergs. I mean, I can’t even get skills off or talk in chat. Crazy lag. No, it’s not my frame rate.
Really getting nostalgic about Guild Wars 1 instances… :/
I quite sure this has been stated in the thread but I’m going to say it again. This living story does not require zerg play. The zerg mentality is completely player driven. You actually have a much better chance of succeeding if people spread out so the different events do not scale up.
You could also stick with ruby for now and wait to see how the whole balance thing rolls out next month.
I would get the horn only because of all the other pwetty super angels getting the halo.
Next backpack skin: angel wings
Depends on how often you can keep your HP above 90%. I believe it’s something like if you can keep your HP above 90% for 25% of the time then you’re better off with scholar.
(edited by Ayrilana.1396)
I finished making 2 infused rings, but each ring is at +5 AR. The rings show two slots for AR infusions, but every time I add a versatile simple infusion, it automatically replaces the infusion in the first slot while ignoring the second slot.
I purchased each ring using 10 pristine fractal relics and I did not add infusions to the rings before upgrading them in the forge; would this be the cause of the issue? I’ve crafted infused rings with +10AR per ring in the past and never had this issue.
Any help would be appreciated because I’m having trouble finding a solution.
Do not ever put any upgrades into, or apply any skins, if you intend to upgrade an item through the mystic forge. You’ll get an entirely new item and lose whatever was on the old item.
Yeah but what is the drop rate for those? You can give up loot bags for a chance at those items or you can farm for guaranteed loot. That’s a choice that players have to make as you can’t do both.
Iron ore farming. But price is dropping fast. Kind of like ori/wood farm in orr. But you look for rich iron node instead.
There’s also the SE champ box farming. Require a coordinate group though. Just run through the dungeon till you kill the 3 champ robot and skip the boss and reset the dungeon. It is kind of like cof path 1 farm. You get 5 champ box + a bunch of blue/green/yellow and high chance of core and lodestone. You really need a good group to do it though so you can do it in 4-5 minutes.
There is also the linen farming. Best to do with lvl appropriate characters so you can avoid getting silk instead. But there are rumors Anet ban players for farming in some locations since people’ll purposely don’t complete event to farm linen.
Or you can go back to the orr harvesting.
Alright, know any locations for rich iron? I found one in kessex so far. (I can guest anywhere)
The link vol showed pretty much give all the guaranteed locations. There are other areas which have “possible temporary location”. You can check the wiki for that too. One interesting thing about the iron at the gendarren field location(champ spider) is you might be able to guest a bunch of times into overflow (due to the event) and do it a bunch of times.
Do those nodes not have a timer like the ones for ori ore and ancient logs? On those maps the nodes were fixed and you could not guest and get them again.
Yes. I’d prefer these type of potions over costume items.
Remember to count wp fees when determining if it is worth it to farm these over some other gold farming method. I haven’t done any calculation but I wanted to point it out to alleviate surprises if there would be any.
Why not learn to solo arah without exploits, a run is about 40mins you can sell 4 spaces 8gish each, that’s 32g a run and you only get quicker
The time it would take to learn how to solo the dungeon, including GL, would likely not be worth it for a lot of people. That’s not even considering a very large percentage probably would never ever be able to accomplish that.
Part of me wants to get the horns too but then another part doesn’t want to spend another three hours across six days to get it when I could be doing other things.
Selfless vs. Selfish. The options are there. Selfish players will zerg for personal loot and get it. Selfless players will strive to drive the rescue counter up.
I’ll play devil’s advocate here. Isn’t it selfish to say players must play your way (drive up the rescue counter)?
You’re essentially doing that by saying they’re selfish otherwise. What if the majority of the map wants to zerg? We had that for the invasion events last summer. Would those people be deemed selfish?
Technically, if you were to do something that only benefits you, that’s selfish or thoughtless. It’s even described in game: “Thoughtless Potion – For those who only thought of themselves in this time of need.”
Well then everyone would be selfish rendering the entire argument moot.
The thing you’re missing here is that this content allows you to make that choice, and not be penalized for it. The event was very well planned out, reward wise. The same map allows for both Casual play, and Elite level Hardcore play.
I’m not missing that as I know people have a choice. They always have. Could you elaborate or what you were trying to argue with this post as I’m missing what your point is?
I wasn’t arguing so much as to what’s selfish or not. I was pointing out that if you only do something that benefits you, that would be the definition of “selfish”. Going further, the event allows a player to make that decision and benefit from it, be it AP or loot bags. If other players get mad because they’re trying to be selfless to help the map get the max rewards, that’s fine. Heck, I get mad when I see uplevels trying to do the content, only to be dead on the ground. But bottom line, everyone is playing the event as it was meant to be played.
Oh. I took it as you arguing rather than elaborating upon. Thank you for clarifying.
Selfless vs. Selfish. The options are there. Selfish players will zerg for personal loot and get it. Selfless players will strive to drive the rescue counter up.
I’ll play devil’s advocate here. Isn’t it selfish to say players must play your way (drive up the rescue counter)?
You’re essentially doing that by saying they’re selfish otherwise. What if the majority of the map wants to zerg? We had that for the invasion events last summer. Would those people be deemed selfish?
Technically, if you were to do something that only benefits you, that’s selfish or thoughtless. It’s even described in game: “Thoughtless Potion – For those who only thought of themselves in this time of need.”
Well then everyone would be selfish rendering the entire argument moot.
The thing you’re missing here is that this content allows you to make that choice, and not be penalized for it. The event was very well planned out, reward wise. The same map allows for both Casual play, and Elite level Hardcore play.
I’m not missing that as I know people have a choice. They always have. Could you elaborate on what you were trying to argue with this post as I’m missing your point?
(edited by Ayrilana.1396)
Motivation aside, in refraining from joining the zergs in favor of striving to rescue civilians is a risk, I’m giving up on guaranteed champion loot bags in the hopes that those individuals I get make a difference in the tally at the end, but there’s no guarantee. I might get nothing and leave with just the Group Effort I and II that the zergs got from rushing down the events.
So yes, I’m selfish in the sense that I want the best possible loot from 1500 rescues, but in trying my best to help achieve that goal, I sacrifice the personal reward that would otherwise be easy to get in the form of just farming the events.
We really get into morality talk down this road, so I’d vote for simplicity, zerg = selfish solo loot, rescue = selfless team loot. Just to avoid long essay-like posts that nobody will read and probably complain about.
I disagree with what you stated. Selfless would be giving up something to benefit others and not expecting to get something in return.
Your motivation (which I did see you stated you set aside for your argument) is for the end loot otherwise would you really be willing to give up champ loot? What you want is just being replaced/swapped with the other (champ loot vs end reward). Just because you’re willing to sacrifice one thing that means less to you for something that means more to you does not mean it’s any less selfless/selfish.
- I want the end loot. I’m willing to give up champ loot to help the map go for it.
- I want the champ bags. I’m willing to give up on the map loot to help the map go for champ bags.
It essentially comes down to what the players on the map as a collective decide to do. If the majority want to farm, then deviating from that is selfish. If the majority of the map wants to go for the high civilian rescues count for the reward then deviating from that would be selfish. There’s also the fact that everyone is free to play the game how they want and having them not be able to do that is selfish as well.
So pretty much you cannot eliminate selfishness as everyone has a motive on why they do something. People farm because they wants lots of bags and people go for the 1500 civilian count because they want the end loot. You have varying degrees in-between but selflessness is never truly eliminated.
Selfless vs. Selfish. The options are there. Selfish players will zerg for personal loot and get it. Selfless players will strive to drive the rescue counter up.
I’ll play devil’s advocate here. Isn’t it selfish to say players must play your way (drive up the rescue counter)?
You’re essentially doing that by saying they’re selfish otherwise. What if the majority of the map wants to zerg? We had that for the invasion events last summer. Would those people be deemed selfish?
Technically, if you were to do something that only benefits you, that’s selfish or thoughtless. It’s even described in game: “Thoughtless Potion – For those who only thought of themselves in this time of need.”
Well then everyone would be selfish rendering the entire argument moot.
Selfless vs. Selfish. The options are there. Selfish players will zerg for personal loot and get it. Selfless players will strive to drive the rescue counter up.
I’ll play devil’s advocate here. Isn’t it selfish to say players must play your way (drive up the rescue counter)?
You’re essentially doing that by saying they’re selfish otherwise. What if the majority of the map wants to zerg? We had that for the invasion events last summer. Would those people be deemed selfish?
Dredge always seemed easy enough for me, even at higher fractal levels.
I dislike toxic mobs because of the spamming of conditions. The ill-timed confusion as I’m bursting is annoying as well as the downed position.
The only reward that may be worth doing is for the 1500 citizen saved due to loot from previous living stories. You get more bags from farming so I don’t see any value in going for 1500 unless you want the previous living story loot (assuming it drops for you) or bragging rights.
What greater rewards?
No. I’d rather be able to pick my dungeons and people I play with rather than have e everything randomized.
I also question your progress within the game as you mentioned tanks, healers, etc which this game does not have.
atm… the laser’s just affect the players and friendly NPC’s, not the enemies. The whole Friend or Foe system on a laser beam is a bit trolly don’t you think? Wouldn’t it have been more skillful and interesting if the laser’s affected everyone. This way push, pulls, and knock backs, could be used to help defeat the enemy? I think it would have been much more dynamic and interesting than the implementation we have now.
Just a suggestion for the future.
Well if the lasers will damage the enemies too then players’ attacks should damage each other.
the reverberants and some other mobs that cast the shockwave (looks like ele staff earth 5) bypass reflects at least to some extent
If you don’t stand directly on the reflects, then you won’t get hit. They are still reflectable but it seems either they have a large hit box or pass through the wall of reflection before being sent back to the mob.
Found Heirlooms - Is there enough time?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
You can get all 40 in 30 minutes; faster if you’re using one with a 25% movement speed. After that, you’ll have to decide if the 1-2 extra heirlooms is worth staying on the map for another 15 minutes.
Well all know it’s long. It’s stupid long. Like, really stupid long. It could end at Rabsovich and still be too long. Aside from that the Dredge themselves are the real problem with this fractal. Dredge are poorly designed mobs. Anyone who has experienced the Dredge Fractal could probably tell you this instictively, but I’ll explain why I feel this way.
It’s as if Anet decided to put everything that would make a PvE mob difficult onto one type of mob: Dredge. Massive (unreflectable) ranged damage, huge health pools, spam CC, immune to an essential defensive condition (blind), and boon spam. To make matters worse, even if you try to account for the boon spam and bring boon removal (which is sort of a silly proposition in PvE, but let’s go with it) it doesn’t matter because they reapply every second. Ridiculous. Most fights that involve any number of veterans leave you feeling helpless.
I would honestly like to see devs run this fractal on level 50. I have a hard time believing people who are capable enough to create such a great overall game as this really think there’s nothing wrong with this fractal.
So which massive range damage attack that’ll unreflective are you referring to? The only one I know of is the mini boss’ (Ratrovik or w/e) shockwave attack but it has a long telegraph making it easy to dodge.
I believe only one dredge mob type buffs. Try killing those first if you’re not stacking in the first place.
(edited by Ayrilana.1396)
Found Heirlooms - Is there enough time?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Are you guys getting heirlooms from rubble 100% cause I’m mainly getting a disposable weapon and no heirloom. Searched 30 for the achieve and must have got under 10 from rubble.
Don’t have a full inventory when you do it.
Found Heirlooms - Is there enough time?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Actually there’s 40 now.
>.< the size of that halo is small and cute, just like the asuras.
ANET – where’s my asura plush?
Imagine if it worked while in quaggan form…
How are players getting this so quickly?
40x from rubbles over 5 resets = 200
50 over 3bags/hr ~= 16hrs
Five resets? The patch came out barely before the reset on Tuesday so I doubt people got any before then. That leaves only 3 resets with everything else from the bags. Or am I missing something?
People got banned because they were botting and having the entire farming process automated.
If you get downed then you pretty much will not get the achievement since they move so fast. AoE as many mobs as you can to get credit. Being in a group also helps but you still need to tag the mobs.
That Charr ate her.
Nothing is too far in this game that a player can’t run back to. I will only res a dead player if there are no events going on. In LA, I can roam the map doing the daily rubble piles as a zerker and not have any issues except for a couple spots where the zerg will not even be anyway.
Best to do most achievements in an overflow as many main servers are still bugged.
If you’re downed, people should rez you. If you’re dead then you need to wp and run back.
How Do Defend Rally Point Achievements Work?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
If anyone is having an issue, I suggest doing it on an overflow. A lot of the main servers are bugged still.
Why was there no chance to thwart the attack?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
My Pearl Harbor response was directed at the question in the quoted post as to why LA couldn’t respond as she showed up and started attacking. Anything before it and preparing was not part of my argument.
Why was there no chance to thwart the attack?
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
We as players knew form prior event that LA was going to be attacked. So why were we neither there or able to defend initially when Scarlet attacks? Same way we are there when a world boss pops up.
If this is ‘living’ story why not even chance to thwart her during that attack, such as using troops and weapons of pact fleet in our capacity as a commander. Destroying more of Scarlet’s resources and damaging her operation before it can drill or damage LA to its now presented state.
Seem that the ‘Living’ and by that meaning any influential impact of players have, is irrelevant to the story outcome. The only influence we have is achievement and loot for ourselves.
Think of Pearl Harbor.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
A ton of services were added to the airship because that was what people wanted after the royal terrace was released. This isn’t some conspiracy to manipulate players.
Thats just conjecture. IMHO there’s a pattern forming. As for what people wanted I’m sure you’d find that if players were asked beforehand as to whether they’d mind if this scenario happened that the vast majority would mind.
Nice try at trying to be smart with me but no. It’s entirely plausible that they added services that people wanted. Why would they added services that people wouldn’t want?
And yet I was not defending it. I don’t really care what they do with the gem store items tbh. He mistook my argument for what everyone else is discussing and lumped it with them.
I don’t see your name anywhere in his text and I also fully understand his reasoning about The Royal Pass vs Airship Pass.
I don’t remember seeing any posts on that subject so I assumed he was referring to me. If not, then that’s my mistake.
-snip-
My argument is against the usage of slippery slope by you yet I’m consistently being dragged into arguments/discussions outside of that.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
One of the devs said earlier in the thread that everything would be available in Vigil Keep. So even the Devs were told that everything would be available in vigil keep.
The fact that the laurels and crafting aren’t there is a very transparent attempt to get people to buy the airship pass.
No. That’s one person, who’s not a dev, that made a mistake and wasn’t aware that only essential services would be moved to the keep. He later corrected himself. There was an article with an interview with anet devs that stated this.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Starting your post off with calling someone an “Anet fan boy” which that type of phrase usuage used to insult people just shows immaturity and weakens in argument you may potentially have. Please refrain from doing this in the future.
They removed the game’s central player hub, replaced it with a lesser version with missing features and added a gemstore permanent mini-hub with all the features ABOVE THE REMOVED ONE.
Defenders of that move should be happy with fanbois, the alternatives would be a lot more insulting… not that they’d get it though.
And yet I was not defending it. I don’t really care what they do with the gem store items tbh. He mistook my argument for what everyone else is discussing and lumped it with them.
Only two services, as I had previously mentioned, are not accessible. You’re making the assumption that Anet deliberately did not include some services just to promote their airship pass. This is pure speculation based on no factual evidence. If I’m wrong then by all means provide the evidence.
The ‘slippery slope’ is that removal of services, for the purpose of making the passes more tempting to buy. Adding the Royal Terrace did not do this, but the changes to Vigil Keep and addition of the airship did do it. Hence it being one step down onto the ‘slippery slope’ in relation to the impact of the Terrrace.
Again, this is speculation based on zero factual evidence. Provide the evidence and then that argument will hold weight.
The crafting stations are missing, as well as those two services. The evidence is the fact that they are not present in the new central hub (Vigil Keep), yet are in the airship.
No. That’s conjecture, not evidence.
A ton of services were added to the airship because that was what people wanted after the royal terrace was released. This isn’t some conspiracy to manipulate players.
There is a very large change in that aspect between the Terrace and airship. After the Terrace was added Divinity’s Reach still had crafting stations outside the Terrace. The game’s central hub, after the addition of the airship, as no crafting stations.
The difference, and the slippery slope, lie in the services available outside of the pass-only areas, in the publicly accessible areas of each of these cities/hubs.
The fact is that the central hub of the game no longer has publicly accessible crafting, profession trainers, or laurel vendor.
Even if they airship wasn’t added in, and Vigil Keep still lacked these services, it could be said that it was an attempt to push sales of Terrace Passes (had they been re-added to the store). The fact that the new ‘one stop shop’ is parked directly over the hub with ‘missing’ services, just makes it much more obvious.
First of all, I’m referring to the royal terrace and airship as separate entities regardless of what map they are in. I doubt people go into them just to wp to services outside.
Again, people would be speculating with no evidence and finding a reason to complain. “Oh look! You can get this awesome drop from mobs. Anet must be trying to get people to buy MF boosters.” Conjecture.
And you’re also making the assumption that the Vigil Keep thing is permanent. For all we know, they will just rebuild Lion’s Arch.
(edited by Ayrilana.1396)
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
I love how all the Anet Fan boys try to defend this move. I have a couple of points to show you the foolishness of your defense.
Starting your post off with calling someone an “Anet fan boy” which that type of phrase usuage used to insult people just shows immaturity and weakens in argument you may potentially have. Please refrain from doing this in the future.
1) The Royal Pass vs Airship Pass debate. The Royal pass was a true convenience item. It took every item/service that was available in Divinity’s Reach, put them in a central location and allowed you to purchase it if you desired the convenience. Nothing that was available in Divinity’s Reach before the pass was introduced was removed so if you didn’t mind the run between crafting stations or to the bank/tp you didn’t need the pass. The new Airship pass changes that. Now before the fan boys start with “but there were no crafting stations in Vigil Keep” nonsense, I’m talking about vigil keep as the current central hub. The old central hub (LA) had crafting stations and the new central hub only has them behind a pay wall. This is the major complaint here. Not that we can’t go elsewhere and craft etc. You CANNOT do the same things in the new central hub as you could before unless you pay money for the privilege. Before you start with the “it’s only in-game gold” line of thought, remember generating in-game gold takes time and time is money to quote a phrase.
You missed the whole point of the royal terrace pass and airship pass debate. That argument was not being used to debate the validity of the airship pass like the rest of this thread. Please read the rest of the posts on that and then come back.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
Actually, the ‘lost’ service that is causing the biggest issue are the crafting stations.
Which I mentioned before that the Royal Terrace had as well. Your argument against it being a slippery slope is invalid if this is what you’re referring to. You made a comparison between the Royal Terrace and airship pass. Both have the crafting stations. Since both have them, there’s no change and thus no slippery slope.
And your argument still has nothing to do with my statement about it being a ‘slippery slope’. The entire “slippery slope” is the removal of services from public access, and into pass-only areas. It has nothing to do with the services available in the Terrace compared to the ones available in the airship.
They weren’t removed from public access. You can still get them in any of the major cities. The only thing is that they’re not all centrally located like LA pre-update. Please re-read my arguments as the services available between each of the special areas compared to Gendarran is relevant. You made a comparison between the Royal Terrace and airship pass and stated there was a slippery slope.
Royal Terrace – A convenience area was added to DR with some extra services that were not previously there.
Airship – Services that have existed in the central hub (LA) since release or their addition to the game were removed from public access in the new central hub (Vigil Keep), and placed into a pass-only area.
Only two services, as I had previously mentioned, are not accessible. You’re making the assumption that Anet deliberately did not include some services just to promote their airship pass. This is pure speculation based on no factual evidence. If I’m wrong then by all means provide the evidence.
The ‘slippery slope’ is that removal of services, for the purpose of making the passes more tempting to buy. Adding the Royal Terrace did not do this, but the changes to Vigil Keep and addition of the airship did do it. Hence it being one step down onto the ‘slippery slope’ in relation to the impact of the Terrrace.
Again, this is speculation based on zero factual evidence. Provide the evidence and then that argument will hold weight.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
I’m not quite certain of the point you’re trying to make, and you seem to have misunderstood the point I was making. It has nothing to do with the airship having more/less services than the Royal Terrace. It’s the fact that services were excluded from Vigil Keep, and put into the airship instead.
When the Royal Terrace was added to DR, it was simply an addition. None of DR’s existing services were effected at all.
The airship has central hub services that were removed from the publicly available area of the central hub.
The ‘slippery slope’ is that DR’s Royal Terrace was simply an added convenience, where as the airship adds convenience to one location while taking it away from another.
Rather than repeat what I just said, and save time from summarizing, please see my response above this post. Instead, I’ll specifically address points in your quoted post.
The differences in services between the Royal Terrace and airship pass were not part of your point like you stated. I know that they weren’t as they were part of my counter-argument against yours. See above for the reasoning behind it. The only two services excluded from the Vigil keep were the retrait npc and the laurel merchant. As I stated above, I could agree with you on this on the assumption that these services actually mattered. I only saw the retrait npc mattering IF the player uses that service often.
If the airship pass was not introduced, but the Royal Terrace pass was made available (I can’t remember if it was ever removed but I don’t see it listed now), would your argument still stand that they engineered the destruction of LA for the sole purpose to sell more passes?
I disagree with with your argument that it was a slippery slope because they took services away and made it only available if you purchased the airship pass. My entire argument in this thread has been against your argument that it was a slippery slope. Only two services were “lost” and are no longer conveniently located in Gendarran amongst the other services.
The usage of these services is what matters as to whether it would be a slippery slope and I stated that the impact was very minimal do it would be a no. The loss of those two services are too minor to justify among the majority of the population to warrant the transition of the airship pass from the royal terrace as being a slippery slope. If they took away something like the bank or TP, then I would be more inclined to agree.
TL;DR ~ The introduction of the airship pass did not present any major (yes, I know that word is subjective) loss in services to the majority of the population that was any different than what a user could already get from a Royal Terrace pass. As a result, there was no slippery slope present. This Gendarran thing is likely only temporary and a central hub may be built in future living stories.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
A lot of this will be duplications of points that I have already made but here goes…
But that’s exactly why I said your question was poorly chosen, as it doesn’t really touch the issue. It’s not a slippery slope because the contents of the airship pass are different to the terrace pass. It’s a slippery slope because the circumstances under which the pass is being sold are different, and have been manufactured as such because something has been removed from the game in order to make the airship pass more useful to buy (assuming it’s not just a mistake, which seems unlikely).
Anyways, I’m not gonna harp on about this specific reply as it’s not really productive, but I appreciate you attempting to clarify.
I think you need to taken a second look at the post that I was responding to as that may resolve some of the confusion. I’ll quote it below for you.
“For those that have thrown in the idea of the “slippery slope”, mind the fact that this is actually the 2nd step, so we’re already on the “slope”. The Royal Terrace was the test to see if this type of pass would sell.
Now we’re at the next step down the line, of actually removing something and replacing it with a pay service."
I responded by asking, of the services not available in Gendarran, which are not present in the Royal Terrace. The reasoning for this was to demonstrate there was no slippery slope as the services “lost” when LA was destroyed were already present in Royal Terrace. The additional services with the airship pass do not matter as they are already present in Gendarran.
The conditions behind the introduction of the airship pass doesn’t matter because LA was going to fall whether or not the airship pass was released. Thinking that they engineered the fall of LA specifically to sell those passes is pure speculation without any factual weight behind it.
I can entertain your eblief that they created the fall of LA to “remove” services in order to sell airship passes. What exactly do players gain from an airship pass that they couldn’t already gain from the Royal Terrace pass? Bear in mind that this is from services not present in Gendarran.
There are only two services that I am aware of: retrait npc and laurel merchant. Those are the only two services that are not present in Gendarran and the Royal Terrace but present in the airship pass. I had mentioned this already in a previous post. I also went on to say that these two services would not matter unless you used them all the time. I don’t see anyone using the laurel merchant on a daily basis and may likely go out of their way anyway if they had a need for it. The retrait npc will likely only be an issue if you retrait all of the time. What percentage of the player base retraits all of the time? I’m pretty sure it’s a very small percentage.
TL;DR ~
You’re stating it’s a slippery slope because they removed something from the game in order to make the airship pass more useful.
I’m disagreeing because your making an assumption based on know facts regarding their reasons for the pass and that technically nothing was lost except for the retrait npc and laurel merchant.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Ayrilana.1396
For those that have thrown in the idea of the “slippery slope”, mind the fact that this is actually the 2nd step, so we’re already on the “slope”. The Royal Terrace was the test to see if this type of pass would sell.
Now we’re at the next step down the line, of actually removing something and replacing it with a pay service.
Exactly what did they remove that couldn’t already be gotten with the royal terrace pass? I see the captains airship has additional services which was vehemently requested by players. All of these additional services are present in Gendarran.
I was referring to the services (crafting, trait reset, laurels) that were removed from the central hub (now Vigil Keep), compared to the Royal Terrace simply being added to DR without any changes to existing services.
See my post above. The only thing I see that the airship pass added, that’s not present in Gendarran, would be the retrait npc. I would see that as a valid reason to be upset but that relies entirely on how much of an impact that having to go out of your way to retrait would be.
EDIT:
If you retrait consistently every day, then I would agree that you’re being inconvenienced and the airship pass is being made out to appear to resolve that issue. However, this is not the case for the majority of players as they do not retrait nearly as often.
There’s also the probability that this is likely just a temporary inconvenience and something along the lines of what we once had in LA will be back later this year. Perhaps the first living story of season 2 will be the rebuilding of LA or its equivalent.
(edited by Ayrilana.1396)

